General Zombies Discussion
Come here to talk about aspects of Zombies that just don't seem to fit into other sections.
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Duplicate Posts -
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Example: A “good” signature could contain a few links to some threads (as long as they follow previous rules), zombie round numbers, a small image, or something personal, such as a saying or quote. A “bad” signature would contain any annoying “flashy” .GIFs, or any content that would not comply with previous CoC rules.
Subforums
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3,284 topics in this forum
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Well, Die Rise was just released a few days ago on PSN. Although I haven't really gotten the chance to play it, I was wondering, what do you guys think is the best map so far on Blops 2 Zombies? TranZit, Nuketown, or Die Rise?
Last reply by InfestLithium, -
- 10 replies
- 1.7k views
Now when you've done the easter eggs, the tower lights up. Now when I go into Tranzit menu, it's night lighting up Orange like Die Rise is. And it's really annoying, because every time I go into Tranzit now, it keeps accepting my Buried nav card. Like I can't get it to light up, on my other account it's fine. Both Die Rise and Tranzit light up and have lightening around it. Any one know what's wrong?
Last reply by feedthemachine94, -
- 23 replies
- 7.9k views
Ok, messing around in Trap Maps, high Rounds, heavy trap use, etc. And I noticed an inconcistancy with the recharge time of the traps from Map to Map. For Example, On Ascension, round 40-50, I can build a train, burn them down, build up another, blow it away with the Zeus Cannon, build up another and STILL the trap hasnt recharged yet. Now, on SNN, I can build up a train, take them through a trap (Flogger. Electraps on SNN were NOT tested for the inconcistancy) then go build up another and the Trap RECHARGES by the time I already have that second train built up. NOw I THOUGHT the problem with the time I was seeing was related to the Flogger, until I played…
Last reply by Superhands, -
- 24 replies
- 3.4k views
Trayarch, we're begging you... After black ops one all I could think about were the possibilitys of the custom maps.... Low gravity areas, roaming boss zombies, flinging tools and no-air hazards! But then you didn't release the map tools... Why? Think of the pure ART a good custom map creator could do with those tools! It may be a bit late for black ops 1 zombies mod tools, but as for blackops 2... The sky's the limit... Obviously I'm not asking you to disclose these tools anytime soon... We haven't even gotten to the second map pack! But still: That would be awsome if you did... It's not going to stop people from using those tools though... Just l…
Last reply by Stop Mocking Me0, -
- 4 replies
- 1.2k views
I am changing this post to be more concise and organized. The final question, question #3, I have decided to move into its own thread. Anyway, my point of this thread is to see if I can get any answers on these unanswered questions. Essentially way back in June, there were references made to Oliver North and Danny Trejo being connected to Zombies. It was mentioned in TheSyndicateProject's videos. (Here it is) http://www.youtube.com/watch?v=29XEGjJmW_w I haven’t heard anything about this recently. Can anyone shed some light on these questions? PLEASE READ the last question it is the most important one of all(Moved to its own thread) 1. …
Last reply by Mattzs, -
- 9 replies
- 1.2k views
Hello, its been a very very long time since I ever posted. Well anyways getting to the point,in my opinion zombies really needs more melee weapons. Now the style I play in Zombies is going straight for the bowie knife or spamming my money for a balistic knife. I do this because one: you don't lose any ammo, two: fastest way of racking points, and three: has huge damage on zombies. But theres only 3 melee weapons in the whole game, bowie/sickle knife, balisitic knife, and reg knife. SO please treyarch could you put at least one more melee weapon? Ideas A longe range melee weapon like a sword or shovel? A wonder melee weapon? Pack-a-punchable melee weapons?
Last reply by XxJason LivesxX, -
- 23 replies
- 2.2k views
1. Please let us in. A couple of days ago I was up awful late. Met a group in a lobby and played a few games. As happens in the best situations there was one player that I hooked up with as we looked for a better Nuketown game. We found we both had similar games and when we came back to the lobby we found no one else joining. So we thought "let's try just us two" and off we went. And this led to one of the best and most enjoyable games in a long time. By far. The game got fast real quick. We got Jug early. And then started crushing rounds. You had to be on. You had to be ready. And we knew in the backs of our minds that if we messed this up there was no second …
Last reply by The Clay Bird, -
- 21 replies
- 4.5k views
Today while playing Shangri-La I ran into this sign Look familiar? (Credit to MixMasterNut for finding this before me ) Does this mean whoever put the signs here put em in both locations? Does it mean nothing other than Treyarch is a tad lazy and they have more important things to worry about than making new Zombies warning signs? Discuss!
Last reply by Stop Mocking Me0, -
- 8 replies
- 1.2k views
Treyarch has til Septermber 14, 2012 to finish the game, so copies will be made.
Last reply by MexicanIlluminati, -
- 27 replies
- 6.7k views
I've finally come to the conclusion that Treyarch changes a lot of details last minute. "Well duh!" Yea yea, I know. Of course they make changes late in the process. But I'm talking major changes. There are some major issues I have with the comic book pages in Black Ops 2. First is TranZit. Why the heck does TranZit not having a comic book loading screen? It makes no sense. Especially because they immediately go right back to it in Die Rise and have one for NTZ. Nuketown Zombies is the first comic book page of Black Ops 2. The next page is Die Rise. We can see the Nuketown Zombies loading screen in the upper left han…
Last reply by Dylant823, -
- 15 replies
- 1.9k views
Typically in the past Treyarch hasn't been too proactive with fixing glitches/erasing glitchers from the leaderboards. After a long game of Transit which resulted in a new high round tonight, I was pleasantly surprised to see that they erased all the bunk records and I'm hoping they fixed this glitch with this most recent patch. After checking the leaderboards recently and seeing a bunch of people with their high round at 214 all of a sudden, I knew something was up. I watched the player at the top of the leaderboards most recent video and saw that they had found a glitch... So lame. Deleted one of my friends who had "gone to 214" also. Go Treyarch. Updating my LEGIT lead…
Last reply by PINNAZ, -
- 8 replies
- 1.5k views
So here is my proof, when 3arch released the zombie preview, I decided to check out their black ops 2 playlist, and i had noticed that 3 videos were still private. Well I got off work today and saw that the released a new audio called "Death". I went back to the playlist and seen that there are now 2 videos still private. Link to playlist: http://www.youtube.com/playlist?list=PL7CD8C2AABB7A0532 I wonder what these audios will be.
Last reply by JMDogg, -
- 14 replies
- 1.9k views
Last two days i can't go to round ten without going down at least three times, all of the downs are complete BS, shooting 20 bullets through insta-kill zombie only to get double swiped, tons of zombies magically appearing behind me without making a sound. I'm done for the week. -cliffs: 1. Can't make it to round ten with less than 3 downs. 2. Shoots at zombies during Insta-Kill. 3. Blames all of his deaths on complete BS. 4. Teleporting zombies.
Last reply by 83457, -
- 2 replies
- 1.1k views
shoot me if this is completely wrong but didnt someone from tryarch (forgot who) tweet out that we need to keep looking and keep running? or something along the lines of that? well what if there is a pathway that marlton has made to get from nuketown where he is trapped in the bunker to tranzit and we can somehow follow that path using staminup? just a suggestion
Last reply by gusisit, -
- 6 replies
- 1.3k views
I was watching the new replacers video looking for moarhh Mob of the Dead gameplay, and then I heard this: The Denizen scream. Remember in Green Run when they jumped they screamed? Well I heard it 100%! Go to 3:30 and at 3:34 you can hear it? Ideas? Annoying Denizens return?
Last reply by Scoldon, -
- 8 replies
- 1.8k views
The heck is this? I just decided to do a quick round on FIVE, when i saw this on one of the screens. What is this? Any ideas? Or was this already there? Time to start looking back to black Ops? http://imgur.com/U6Dio Link if it dosent work HINT: if you cant see it, look for light blue. EDIT: More info, see the thing that looks like a 9? well, that changes randomly. :?:
Last reply by Lenne, -
- 3 replies
- 916 views
With everyone speculating on who or what is driving the bus, i thought i would chip in. I believe the driver of the bus is in fact a robot, because 1. it doesn't move or react 2. The robotic voice 3. Well, everyone else has pointed out the reasons, i think someone posted something about the bus driving on indentation on the road. The main reason i think it's a robot driving is this. http://www.youtube.com/watch?v=WfI69DC_jaw By the way, it's in russian but with english subtitles. Basically, it's a russian animation based on Ray Bradbury's short story, There will come soft rains. Main article for the story here. http://en.wikipedia.org/wiki/There_W…
Last reply by BizBloodshot, -
- 1 follower
- 5 replies
- 8.6k views
@The Meh suggested I make a Zombies map tier list. The further left a map is on a tier, the more I like it. I took into consideration all aspects of the map from story to gameplay. (For some reason it is blurry, but if you click it it is clear. If you want to make your own and share it, here's a link. I removed the SS tier in mine. I could have removed a tier at the bottom but I wanted to articulate that there isn't a map I could say is bad in good conscience.
Last reply by KronoriumExcerptB, -
- 40 replies
- 4.5k views
With the N4, they seem to be done for. We see their demise with Richtofen and Maxis destroys the Earth and it's people. Now to me, it's pretty anti-climatic since we don't really experience this that much, it's more being said than anything. My point is that, Treyarch knew we didn't like these characters, and they killed them off so they can bring back the O4. I personally believe the O4 could have easily telaported back to Area 51, and helped either Maxis or Richtofen instead of the N4. Wouldn't it be awesome if Samantha just started cursing out Takeo, Dempsy and Nikolai if we chose Richtofen for the Easter Eggs? Also, I read a post last night about how Tank …
Last reply by AwesomeSauce117, -
- 17 replies
- 2.9k views
Ok I know a lot of you already know about the Back to the Future reference and the Simpsons reference (though that wasn't in zombie mode) and a few others. But today I just noticed another one. Black Ops 1 had the hacker device which could open doors for 200 points instead of the usual 750 pts, 1000 pts, or 1250 pts. It opened doors for us yes, among the other 10,000 things you could use it for. But I was watching Die Hard today and I heard the same noise I heard in Black Ops Zombies Moon map while using the hacker to open up a door. Take a listen for yourself. http://www.youtube.com/watch?v=PUOXn9b8dkg Now compare that to the noise of the hacker opening up a doo…
Last reply by ZombicidalManiac, -
- 4 replies
- 996 views
Hey everyone! This is the Treyarch office makeover! Part 2, here they focus on the entrance hallway: http://www.youtube.com/watch?v=thleUD7_oI8&feature=plcp Here they create each COD game, but on the walls, key moment are there to behold! If you like it then you may also like this: From Treyarchs twitter. Pretty cool!
Last reply by Electric Jesus, -
- 13 replies
- 1.7k views
I don't want it to be like Halo 4. They showed off the campaign, announced new vehicles, showed ALL new weapons and spoiled fun modes like the flood. I have lost a lot of hype for Halo. Treyarch please don't do it.
Last reply by Kill_All_Monkeys, -
- 16 replies
- 1.9k views
It would seem that treyarch is finally adding some personality to this sausage fest :roll: No but really, its about time treyarch, atleast we know they are doing something with the singleplayer, its seen as they are working with motion capture on MALE and FEMALE bodies in order to have the smoothest movements for each character type... so this brings us to zombies, and that poster....are we finally getting a female character?? I think that would be a GREAT break in the monotony right now, no seriously...it would be fun to play as a badass zombie slaying chick, and trust me...sarah michelle geller wasn't that badass, you need less of her girly quotes and more …
Last reply by LJx19, -
- 3 replies
- 927 views
Seriously watch this with headphones, it's freaking awesome. If Treyarch made a trailer like this.....
Last reply by MixMasterNut, -
- 14 replies
- 1.7k views
So it seems that Treyarch has really started to improve snipers. The top snipers being DSR w/ ironsight and SVU. They introduced Double Tap II and headshot upgrade and now money shot upgrade too. With these upgrades snipers do easily 4x damage and rack ton of points, somebody counted more than 500 points per ONE kill is possible to achieve. No more are the snipers the worst guns in the box but one of the best!
Last reply by Tom852,
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