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About Boom115

  • Rank
    Ancient Keeper
  • Birthday 08/25/1988

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Display Name History

  1. Happy Berfdai little fella
  2. I've played BO2 on XB1 many times and used the bank without issue.
  3. The warden isn't supposed to spawn when you camp on the gondola. That's one of the perks of that camping spot. I've never heard the sound go off when camping there though, strange for sure.
  4. I fly a lot for work, I have a set of bose quiet comfort headphones, a baseball cap, and sunglasses. No one every bugs me.
  5. Welcome @DescentIntoDarkness, theorize away. Some folks are initially concerned with not having all the intricate story details will result in down votes or negative comments. Here was just talk through it. Its great!
  6. I would say welcome, but you've already been here. So thanks for hanging out with us! ;)
  7. Map Creator: TheFilthySandwich 1. Turn the power on. In this map you will need to build power by locating the parts in three locations. A) The fuse is located on top of the roof in spawn B) The box or panel is to the left of the trial podium C) To find the switch, open the door to the left of the nuke teleporter and it will be on your left as you enter. You can't miss the power symbol on the ground 2. Link the three main teleporters on the top level of the map to the telepad in spawn. You should be able to run there with plenty of time to spare. A) You will also need to link the teleporter at the train station to the pad adjacent to jugg at some point, but it is not needed right away. 3. Shoot the numbers located around the map A) 1 is to the right of crusaders ale B) 2 is right behind jugg C) 3 is next to the power switch D) 4 is on the left side of the power house E) 5 is to the left of mule kick F) 6 is to the right of the cow in the back of the map 4. Shooting all the numbers will open the metal door to right of crusader ale where the teleporter panel device can be obtained. 5. Interact with the nuke to gain access 6. You can now fix the security code by interacting with the control panel outside of power which will need to be linked with the control panel next to the cordite wall buy. 7. Travel to the train station teleporter to travel back in time. Interact with the computer to open a door 500 points. 8. The computer opens a door in the train station. Interact with the panel for 2500 to open another door. 9. This gives you access to the pannel next to gobblegum which costs 15000 to buy 10. This gives you access to the final control console located to the left of madgaz moonshine. Obtain the teleportation code here. 11. Interact with the panel to teleport the nuke away 12. You now have access to a 500 point zap gun, gobblegum and a buyable ending for 65,000
  8. Its not enough to make it across, but it does help with having to break the ice less.
  9. Alright so I've seen a lot of guides that are sort of correct. I've now verified the correct strategy to get to the secret area. If this is later discovered to be wrong I would be shocked as I've completed it now 8 times on my first try each time. As far as I know this can only be done once per game. Repair the Flinger at the facility Have at least two players move around the perimeter of the flinger (don't run and it does not require all players in the game) Circle the perimeter 6 times The player that is last in line will be flung into the secret area Swim into the cavern. Once your health drops on 50 pull out your specialist (this will return you to full health and give you armor HP as well) As long as you didn't get lost you are there. If you don't click the boat to get back you will eventually be teleported automatically
  10. I would actually like an series within aether. When MOTD came out it wasn't intended to be linked to the greater story. It was self contained with its own lore, and thats great. This would allow story elements to be included in the map without carrying the weight of 10 years of story. I don't know that the theory community would love it, but hey that's just my two cents.
  11. I'm still holding a minuscule level of hope that we will get DLC5 with ZC2 (even if it does take place in the dark aether). They could add in a ton of lore including making most of the areas Group 601 facilities.

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