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Kutmah

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About Kutmah

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  1. I think nuketown is pretty awesome the way it is. Who needs 8 perks? I like the fact that it is a challenging map, without stuff like buildables to slow down the pace. I've heard other people say that it would be cool if mule kick dropped at round 30 or 40, I kind of like that idea. But my only complaint about this map is that they didn't make a grief mode for it. Would be an awesome grief map.
  2. Im on psn right now, add me
  3. Kutmah

    Town High Scores

    Just got 57 on co-op 2 player, about a 15.5 hour game. Had to call it quits, gotta sleep and I don't want to risk a time out.
  4. You pretty much have it, run one by stamin-up and one in front of the stairs to jug. Other two camp in the upstairs of the bar or by double tap, should decide this based on where white player is running. ( i.e. if white is at jug, two at double tap or vise versa)
  5. There are four perk machines plus the PaP- jug, speed cola, double tap and quick revive. They drop in random order, typically every four or five rounds. You will usually have all four perks and the PaP by round 26 or so, I want to say the latest I've seen it take is 28. A good strategy to use until jug drops is camping in the green house, down stairs with your back to the door near the bunker, which you keep closed. You can stack claymores up in the room as a safeguard and just buy the door if you're going to get trapped.
  6. Okay I'm just jumping into this and I haven't read through every post in this thread but anyways.. as far as I know the three "special powers" (only available in transit obviously) or unlockable perks, or whatever you want to call it are: perma-quick revive, bars instead of wood for widow building, and something similar to dead-shot. Perma-quick revive: you can get this by picking someone up repeatedly I've heard as much as 15 times or something. The first time I found out my friend intentionally went down so I could get it and it only took 4 tries (good guy), same deal with the green puff. Since then I've lost it once, since at the time we were still in the tombstone phase and turns out if you don't use it, you lose it. As a side note if you don't want to compromise your stats, I've found that you can just join the game with a second controller on a guest account so that no one is sacrificing downs. Haven't lost it since I got it back the second time because now I rarely let anyone die out without reviving in transit. Definitely carries from game to game. Bars: Unlocked by boarding x amount of boards in a game. I've heard 500. Will go away if you get carpenters or don't board the windows over a certain period of time. Zombies take longer to pull them off the window so they're definitely helpful. Comes and goes on and off all game, but I'm not a big window boarder myself, I imagine if you are you probably keep them all game but I don't think they carry to the next. Maybe someone can confirm/deny since as I mentioned I'm not hardcore with the windows. Dead-shot: Unlocked by getting either a total amount of headshots, or by shooting 3 guys in the head at the same time, the latter is more likely. I seem to get this sooooooo much, like over and over again when I use the python/cobra which is pretty often. Goes away when I use my raygun, comes back when I use the python and line up 3 heads. Once it's on, I'll shoot them in the chest/foot and it will still blow their head off, but does NOT count as a headshot UNLESS your actually pointing at their head. Seems like when its on the headshot box (i.e. area in which a head shot registers) is bigger. Don't think this carries from game to game but typically I'm in the late rounds using a ray when the game ends so tough to say. Pretty confident about all of these..
  7. Okay I'm just jumping into this and I haven't read through every post in this thread but anyways.. as far as I know the three "special powers" (only available in transit obviously) or unlockable perks, or whatever you want to call it are: perma-quick revive, bars instead of wood for widow building, and something similar to dead-shot. Perma-quick revive: you can get this by picking someone up repeatedly I've heard as much as 15 times or something. The first time I found out my friend intentionally went down so I could get it and it only took 4 tries (good guy), same deal with the green puff. Since then I've lost it once, since at the time we were still in the tombstone phase and turns out if you don't use it, you lose it. As a side note if you don't want to compromise your stats, I've found that you can just join the game with a second controller on a guest account so that no one is sacrificing downs. Haven't lost it since I got it back the second time because now I rarely let anyone die out without reviving in transit. Bars: Unlocked by boarding x amount of boards in a game. I've heard 500. Will go away if you get carpenters or don't board the windows over a certain period of time. Zombies take longer to pull them off the window so they're definitely helpful. Dead-shot: Unlocked by getting either a total amount of headshots, or by shooting 3 guys in the head at the same time, the latter is more likely. I seem to get this sooooooo much, like over and over again when I use the python/cobra which is pretty often. Goes away when I use my raygun, comes back when I use the python and line up 3 heads. Once it's on, I'll shoot them in the chest/foot and it will still blow their head off, but does NOT count as a headshot UNLESS your actually pointing at their head. Seems like when its on the headshot box (i.e. area in which a head shot registers) is bigger. Pretty confident about all of these..
  8. Not a bad thought. The combination of where you rank with all of your rounds and all of your stats (kills, downs, doors, gibs, head shots, all of it) in comparison to the total pool of players. Could be it!
  9. Why would someone start a new account just to be in your clan?
  10. Yeah I hear ya, lamest shit ever dude. If I started a new account and was only going for stats my kdr would be stupid. You can tell the lame-o's who started new accounts by total kills and whether or not they have decent records on survival, grief, BO1 etc.
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