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RadZakpak

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RadZakpak last won the day on March 11

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About RadZakpak

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    Hellhound
  • Birthday 04/25/1998

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    Mississippi
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    RadZakpak

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  1. RadZakpak

    End of Chaos Story for BO4?

    I mean the sentiment more in a progression of that story and its style of map. Nacht and Verruckt were not much for story, and purely focused on gameplay and an intriguing setup. IX and Voyage feel strangely disjointed without DotN and seem to be more focused on establishing the characters and setup. Like Shi No, DotN gives more context, new characters, and tries to establish more lore while not going overboard. But Der Riese was so packed full of secrets, easter eggs, radios, and character quotes that kept the community going for a year until Black Ops released. Also as you said Teleporters and Pack-a-Punch really changed the game. It would be in Treyarch’s best interest for Ancient Evil to be Der Riese level of lore-rich so the community can develop theories and speculate about next year, because as of now there isn’t much to talk about besides what we are explicitly told.
  2. RadZakpak

    End of Chaos Story for BO4?

    I have a feeling that Treyarch will want this upcoming DLC 2 to be the Chaos story’s Der Riese and leave fans wanting more when it returns next year. I mean people aren’t that interested in Chaos now, but given a year’s time and the end of Aether? Maybe so. I just want Aether to end this year in a good fashion. It will be almost poetic as I enter my last year of college to see it all wrap up and move to a new chapter in life. (Also let me write the storybook in peace without fear of having to scrap everything.)
  3. Today I explored the underground area of Ghost Town on the Blackout map in hopes of finding some easter eggs related to zombies. What I found was minimal and somewhat disappointing, but still may be worth sharing. As many may know, you can acquire the Ray Gun Mk 2 from the dartboard easter egg by throwing a tomahawk. Here is an image (not mine): Many may also know that you can find the grave of Arthur, a.k.a. Leroy, a.k.a. your best friend in Buried: But what else is hidden in Buried? Well, not much unfortunately. In the grave yard there are a few more graves, but I am almost 100% certain they are the same graves from the Black Ops II version, low resolution and all: Also, upon entering the mansion, you no longer see the same painting that was there in the original (Someone please remind me, Google and the CoD wiki are terrible for this). You see this man, who also appears in the courthouse along with another man's portrait: Lastly, and most significant of all of these, is along with many pictures on the wall of locations around Buried/Ghost Town, there are pictures of a group of 3 people, and one looks very familiar: The lady in this picture looks a lot like the ghost of the house, and her presumed husband may be the one in the paintings who also owned the house. We can also gather they had a son who is not mentioned or seen anywhere else? Jeb Brown? Mother bit by a critter? Probably not.
  4. RadZakpak

    The CoD Zombies Storybook

    I should explain better, I don’t necessarily mean that they should all be equal, but a majority of my chapters are about 3000 words, which is normal as for novels the are between 2500-5000. But novels like that tend to be 22-25 chapters, and cutting out stuff I deemed uneccesary, my current outline has Book 1 being 50 chapters plus a prologue and epilogue. With an average of 3000, that is 156,000 words. According to articles I have read, a majority of first sci-fi novels in a series are around 100,000. Any more than that and you lose interest in any publishers reading through it. That’s not to say a novel can’t be that long. One Harry Potter novel is 257,045 words, and The Fellowship of the Ring is 187,790, but those books were written by already established authors. Anyway, don’t worry, I won’t be holding back on gory details and encompassing the whole story as I will not be concerning myself about word count. But if I ever did want to adapt this into an original story and publish it, it would require heavy editing.
  5. RadZakpak

    The CoD Zombies Storybook

    Here is the next chapter, Little Resistance. It follows Peter McCain in his earlier missions as a Marine in the Pacific front. https://www.callofdutyzombies.com/story/book1ch14/ WARNING: This chapter takes place during an event known as the Bataan Death March. It was a war crime by the Japanese in which thousands of American and Filipino forces were forced to endure six days of walking to a train station in San Fernando, where they were then packed into trains and shipped to cruel internment camps. This chapter has some brutal death based on real life atrocities committed by the Japanese during the march, so if you are faint of heart, read carefully, and I understand if you cannot read any further. I will put up a disclaimer for chapters like this. There is humor in this chapter, as Peter is meant to be a man who uses humor to cope with pain and stress, but this is not meant to downplay to importance of this real life event. As another note, this chapter is a bit shorter than some previous chapters, and while writing it I was doing a lot of reformatting of my plans for each chapter in this book. I kept trying to cut out chapters to have an average page length more like that of a real novel, as if I keep the chapters as long as they have been the book would be much too big. But then I thought, I really shouldn't be doing a disservice to this story by omitting so much, especially since I am posting it here where there is no limit. From now on I am going to ignore any thoughts about a chapter being too short/too long or being unnecessary to the overall book because if I try to think too far ahead I will end up stifling what I can do with this story. Of course, if I ever did release a physical version of this book, I would change a ton, and write a whole second draft that is more concise, or I would split it up into two books. But for now, I'm going to remain somewhat unpredictable.
  6. I have to say, the new mix of Where Are We Going is becoming one of my favorite songs in the series. Today I took a look at the lyrics to find some meaning, and I kind of realized that the song is not just about the cycle, like the original was, but about Primis Richtofen's journey. Here's the lyrics with explanations thrown in: Where are we going from here? Where do we go? Are we all blinded by fear? Where do we go? How do we know? Need for survival is clear We persevere without an end Into forever, we fall And wander on and on and on The first half of this verse is recycled from the original, and is essentially the confusion of the survivors trapped in the cycle, wondering where they have to go next to end it, and how they will know how to find an end. Are we being so blinded by our fear, we cannot see a way out? The second half is new, and offers some form of answer to the first half. Where are we going? Well, into forever, we will fall, we will persevere, we will survive, and we will wander... on and on and on... quite depressing. Dust of a thousand years thrown on your path And in the aftermath, you'll stumble forward Mouth full of air resuscitating life And you'll ascend and carry on and on This verse is what really set me on the path of believing this is all about Richtofen. The "Dust of a thousand years thrown on your path" is the dig site in Origins, the location of the Great War, left to gather dust and be buried before Group 935 came upon it and dug up that "dust". "in the aftermath" of the the dig site, Richtofen and Group 935 "stumble forward" into an ancient evil buried for a thousand years. "Mouth full of air", the living in Group 935 uncover the dead, and they are brought back into living. With the help of Primis, Richtofen "ascends" from darkness, and so they will "carry on and on" through their journey, eventually restarting the cycle again. Where are we going from here? Where do we go? Are we all blinded by fear? How do we know? How do we know? In the depths, easy steps Water flows Fire burns, all returns Ashes cleanse the ordinary woe The theme of this verse is building up, beginning with easy steps, before water flows and fire burns and all is returned to how it was. Ashes cleanse any woe that Richtofen or anyone else may have, because in the end, there will always be another should the cycle continue. From the Richtofen memories trailer: "I do not regret the pain that I have caused, because none of it really matters. This moment. This... me. All of it will soon be gone." Followed up by imagery of fire burning. Where are we going from here? Do we let go of all we know? Are we all blinded by fear? Where do we go when we let go? Where are we going? Where are we going? Where are we going? Where are we going? Are we all blinded by fear? Where do we go when we let go? At this point, the chorus has repeated again and again. Richtofen believes he knows where things are going. Like he has a master plan that will set things right without having to die permanently. But in truth, he does not know of a way out that involves him surviving. He is blinded by his fear of death, so he has perpetuated the cycle. I feel I'm falling from here, don't let me go Is it the calling we hear, we hear? How do, how do we know? In Blood of the Dead, the new Richtofen once again fears death, and he begs for his life. "Don't let me go." "Is it the calling we hear?" is the dying Richtofen, speaking to the one who has broken the cycle as his life fades away with the song. "How do, how do we know?" How does Richtofen know this plan will work? To let himself die, and let the others lead. To bring in Ultimis. For so long, Richtofen has followed the Kronorium's knowledge and taken it as a burden upon himself. It is the safe way to know the future. But now, the future has changed, and with it, the Kronorium. How can we know? Where do we go? It is time Richtofen make the sacrifice and take the risk, for a better tomorrow.
  7. RadZakpak

    Zombies Update Feb. 26

    I would argue it is better since you don’t worry about anyone else messing up.
  8. RadZakpak

    Earbuds or headphones

    I say you do you! Go with headphones, and don’t let anyone else dictate your life! That said, I prefer headphones because to me they are more immersive and easier to transport.
  9. RadZakpak

    The CoD Zombies Storybook

    Say hello to Chapter 13: "Upon This Rock..." The next chapter will be a departure from the Richtofen-centric story so far, so look forward to that when it does come. School really slows things down. You may also notice I have added some chapter names for upcoming chapters, and I have updated the mobile menu for switching between chapters, and it should actually work now and is updated! Let me know if there are any more problems with it.
  10. For people that can't watch/have not seen the stream: - They talked about the new Gauntlet: Death-Con Five for Classified. Blood of the Dead "Hellcatraz" Gauntlet coming next month. - DLC 2 Coming next month, it is a Chaos map set in Delphi called Ancient Evil (Uninspired much?) EDIT: Story is that when the Chaos crew arrive, a Sentinel Trial is already in action and has been going for a very long time. Jason and Craig mention that there are people still running around that started this trial on the map. - Ancient Evil will be the last Chaos map "This season". Jason confirmed that this season will be two Chaos maps and two Aether maps, and that there will be a season 2 (Presumably why the next Call of Duty does not have Blackout or Zombies, they will put out a second season for this game.) This season 2 will also have two Chaos and two Aether maps. So DLC 3 will be Aether. - They talked about the new perk Ethereal Razor, which enhances melee damage and replenishes health on hit. There was a little gameplay with it. - You can earn an extra Black Market Tier Skip through the daily callings. - At the end they showed a Director's Cut trailer for Dead of the Night. It confirms the theory that the reason Godfrey turned evil was because, like Bruno, he was killed and then revived by the Scepter of Ra. Also for other Zombies-related news in Blackout: - Misty, Brutus, and other zombie skins coming to Blackout. We should be seeing Victis again soon... - Part of Buried has been added under the western Ghost Town. - There was a little tease at the end of the Operation trailer that is something Alcatraz related. It showed some characters dropping in to Alcatraz and then an Alcatraz zombie. This could be number of things. It could be a new Blackout mode that takes place at night, and is maybe more zombies-centric? It could be a new zombies mode like Grief where you start out by dropping into Blood of the Dead like in Blackout (Probably not.)
  11. RadZakpak

    An opinion about CoD's developers and the herd

    For background, my first CoD game was technically the original on my dad's PC back in the day, where I only played some of the campaign. Later when I had an Xbox 360 I rented CoD 2, 3, 4, and MW2 and played their campaigns some. But Black Ops was my first CoD online on Xbox Live. When I think of CoD I think of Treyarch. The aesthetic of their games and the gameplay are the pinnacle of the series in my opinion. To me Black Ops 4 is no exception, and I feel people are looking at this game with a modern perspective, while Activision controls development the same way they have been for 10 years. I can't fault people for feeling underwhelmed after this many entries in the series and no positive change in the business model. From the perspective of the gaming industry, Activision is way behind and is Anti-Consumer. EA is often hated for their business practices but people often neglect to mention the ways they have changed their games to match the backlash. Remember codes that came with the game that were required to play online? Remember paid DLC/Season Passes in Battlefield? Remember pay-to-win microtransactions in Battlefront 2? The difference between EA and Activision is that Activision has done nothing in response to criticism, but somehow EA gets put over the flames way more. I think too much blame is put on developers when just like a government there are layers to the management of a project, and crappy, anti-consumer business decisions almost always fall on the publisher for video games. Anyway, as for the three main developers, given what power they have, I think they all bring a unique flavor to Call of Duty. With the multitude of modes in Call of Duty from Campaign, Blackout, Zombies, Spec Ops, Extinction... it's kind of hard to compare all these games studios. Also one has to consider how many full Call of Duty games are under each developer's belt. Infinity Ward has 7, not including CoD4 Remastered. Treyarch has 7 if you include the spin off Big Red One. Sledgehammer has only 2, and showed up only recently. Is it fair to compare them all? Probably not. For me Treyarch Zombies has been and will always be my favorite. Setting aside nostalgia, it perfectly blends cheesiness with realism to create a unique universe and aesthetic not present in many video game properties. To me, IW Zombies felt like it tried to hard to go for cheese, but it lacked any substance. WW2 Zombies felt like a bore to me, and I hated the tone. Exo-Zombies actually comes pretty close to this, and I think given more time to flesh out the story and improve the irritating gameplay, Exo-Zombies could have rivaled Treyarch. But alas, we are probably never seeing Oz again... As I said, it feels unfair to compare zombies modes when Treyarch has had ten years to refine it and create good memories, while each other mode has only had one respective game. But speaking in terms of base gameplay mechanics, story, and aesthetics, Treyarch just takes the cake. Unlike a lot of people I liked the direction the Aether story went every step of the way, until about now... But I am giving Blundell the benefit of the doubt in saying I think he can end things in a satisfying way. The Storybook kind of depends on it. But if I had to rank the other modes, it would go something like this: 1. Exo-Zombies - A solid mode that actually made me buy the season pass for this game. This was the first non-Treyarch zombies so I had to give it a shot. I actually had some fun in this mode, and I think the first three maps are actually good, but Descent is pretty awful to play. I think Sledgehammer did not get enough time to make the gameplay less annoying and tedious and to better flesh out the story, as this was a late addition, the first DLC being having the first map. I wish they could have stuck with this story and world, but I understand why they didn't. 2. Extinction - Not really zombies, but fits a similar niche. I would have told you I hate this mode until about a year ago, and I still kind of never ever want to play it. It is just far too stressful for my taste unlike Black Ops and Black Ops 2 which were probably the most slowed down versions of zombies. But after watching a lot of Jr Rizzo videos on Extinction, I've come to appreciate its design a lot more, and I think I'm just bad at it. It's a truly unique Co-Op mode, and I think without Activison's meddling, IW would have stuck with this is as their Co-Op mode. 3. IW Zombies - I had an initial honeymoon period with Zombies in Spaceland where I really enjoyed it. I followed all the marketing and bought Infinite Warfare just for this mode. I liked the idea behind the map, being set in the 80s, with goofy characters as opposed to the somewhat seriousness of Treyarch. I thought it would be a great complement to the series, but after playing it for a month or so I became so incredibly bored and frustrated with the map. It really did not stay on my radar long, and I was never able to pin down why. I was so disillusioned by it, I never bought the season pass. The game still sits on my shelf, maybe I could revisit someday? 4. WW2 Zombies - I really hate this mode, and I feel bad that I do. I can see there was a lot of passion put into it, and a lot of people around here and Jr Rizzo seem to love it. But it is just so boring to me. The gameplay is pretty solid, but nothing special. The characters don't feel special. The locations the maps are set in don't feel special. It feels like a knock-off of zombies, thru and thru, without the personality of any of the above modes. I wish I felt the same way about this mode as many others do, but I just don't. I never bought the DLC, only watching videos on them, hoping I would see something interesting but I never did. The grey, washed out look only added to my lack of interest. I disliked this mode, the campaign, and multiplayer so much, that WW2 is the only CoD I traded in at the store. I never do that with games, because I might want to go back someday. But I felt no connection with this game. Am I biased? Yeah. But I'm willing to admit the faults in Treyarch Zombies as well, and there are plenty. I don't think the reason Youtubers and everyone else online only focuses on Treyarch is necessarily because they were the first to do Zombies. I mean, look at Treyarch and Infinity Ward. IW came first in the series and wowed everyone, but Treyarch put out some heavy hitters to change people's perception. I think none of these developers has gotten a chance to take a real, good crack at zombies. But I also think, ten years later, it may be too late. This style of game mode seems to be dying out when back then survival games were all the rage. The other modes may never be able to come out of Treyarch's shadow, and with Treyarch, they may all fade into obscurity given the way things are going.
  12. A new Storybook chapter is up! "Faithful Servant"

  13. RadZakpak

    The CoD Zombies Storybook

    Chapter 12 of Book 1, "Faithful Servant" is now on the site! I have also gone back and made slight changes to previous chapters. I recently realized the Wunderwaffe DG-2 did not have its first prototype created until 1942, so previous references to the DG-2 are changed to be about the first version of the project.

About Call of Duty Zombies

Call of Duty Zombies (CODZ) is a fan-made gaming community centered around the popular Call of Duty franchise with central focus on the beloved Zombies mode. Created in 2009, CODZ is the ultimate platform for discussing Zombies theories, sharing strategies, player networking, and more.

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