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WHAT WE KNEW:
At first glance, it would seem we had more information about Keeper than was the case with Apothicon. Indeed, @MrRoflWaffles had published the Keeper Word and Pronunciation grids, allowing for what many believed was total access to the language - as well as this, very brief allusions to grammar and the methods in which words were made up. At the end of this process, we can safely say there is far more - both in terms of the language at face value and for its lore implications.
WHAT WE DIDN'T KNOW:
Firstly, each keeper word has a value in Base 9 - this is nothing new, as MrRoflWaffles had told us this, however it seems as though his reasoning was incorrect. In the real world, the Sumerian and Akkadian languages used a system "Cuneiform" - this is the oldest writing system in the world and appears in Origins, as well as being a clear inspiration for Keeper. These ancient cultures (as well as many more that followed and even some cultures today) used a different system to Base 10 to count, called Sexagesimal or Base 60. Look at your hand: On each finger (discounting your thumb) you have three visible fingerbones, and you have four fingers - this means with one hand, you can count to 12, just as today in the West, with one hand we count to 5. If you look at a Keeper's hand, they have three fingers, each with three finger bones - this means with one hand, they can get to 9.
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In it he explains how a third dimension is not only inconceivable but impossible to perceive by the two-dimensional senses of the inhabitants of the flat land. When a 3D being enters the 2D realm, any 2D, which he calls Flatlander, can perceive only one layer of the 3D being, changing as it enters the 2D realm further. Here are videos of certain 3D fruits (starfruit, garlic, banana), going through a 2D layer (so you can see it as some kind of stop motion film of the intersection of the fruits). Notice how similar these things look like typical Apothican traits such as tentacles and multiple eyes.
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Class of 2019
Greetings everyone. Boomy, being the bright and fast thinking meme lord of CoDz, decided recently that it was time to award some new folks with the thunderous (hint hint) colour of the Hall of Fame from CoDz.
So after days and nights of thinking and battles til death we first and foremost decided to give our friends @DeathBringerZen and @GRILL the honour not only for their great contributions as staff members, but also because they always were a big part of this cosy little community.
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Its projects are transferred to other locations. The Alpha Omega map is from the 2020s, not the 1980s, so it appears that Die Rise might have been one of the other locations the Bios experiments were transferred to. It also makes sense for Russman to be there, as he was originally also involved in the Bios testing.
Now the main question: How could the American Broken Arrow have a facility in China? I have several explanations for that:
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In Tag der Toten, find the secret.
welp, they found the secret.
There’s a weird lonely iceberg with a pool of water that a few very lucky players have gotten to. I’ve seen people use Anywhere but Here and arrive there, but it seems like the “real” way to get there is to have the upper flinger throw you directly there. I’m not sure if it’s yet known exactly how to trigger this or if it’s RNG, but it has happened to some people.
Anyway, after you get to the iceberg you can swim down into the pool, and you’ll actually have to swim a pretty lengthy distance through icy tunnels.
When you reach the other end and emerge, you’re in an all new area with its own unique skybox. And not just any skybox.
If that wasn’t wild enough, when you approach the water, the orchestral version of the song “Pareidolia,” otherwise known as the score for the map Shangri-La, begins to play.
So... there it is.
The theory that Shangri-La is on mars is about as OG as it gets around these parts, and it has gotten an official nod from Treyarch. Somewhere Jimmy Z is smiling.
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