Jump to content

83457

Member
  • Content Count

    2,349
  • Divinium

    303 
  • Joined

  • Last visited

  • Days Won

    29

83457 last won the day on February 18

83457 had the most liked content!

Community Reputation

312

About 83457

  • Rank
    Cosmic Silverback
  • Birthday 07/11/1969

Profile Information

  • Location
    Jersey
  • Xbox
    Unmazing

Recent Profile Visitors

The recent visitors block is disabled and is not being shown to other users.

  1. 83457

    Guitar chords for Perk jingles

    Oooh, jingles. I play guitar somewhat. Technically for 30 years, as I (re)picked up guitar on 6.7.89 at 1:23am and 45 seconds and have played steady since. I was a month from 20, a bit too old to learn guitar, but I love it none the less. On the option of wonder pianist or guitar God: honestly guitar gods are a dime a dozen, a good keyboard/piano guy is always in demand. So piano guy is likely more economically viable. But it's damn hard to carry your piano to the campfire jam. 🙂
  2. 83457

    Where to run?

    Not bad at all. There is so much room here. I can usually circle the zombs and rush past BF and then just concentrate on taking him down. Also, by basically circling, he doesn't barf on anything of value except that 1 perk machine.
  3. 83457

    Grenade Talk

    About mid twenties they just burn for a bit and then go out (on normal difficulty). Nerfed maybe.
  4. 83457

    BO4 XB1 rating.

    Looking today at the xb1 store, 58% of reviewers gave BO4 a rating of 1 star out of a possible 5. Wow. I know BO4 sucks, but even I'm surprised it rated so low. I was going to rate it 2 stars...but I played it beforehand, so I only gave 1 star. I hope Acti/Trey get the message and do something. I'm not sure how they can unflush this turd, but I'd like to see it improve, rather than just go down.
  5. 83457

    Grenade Talk

    Hey anonymous, in bo4 they buffed grenades to be useful longer, which was one of the few upsides to bo4. Time bomb, I used this camping in the Buried courthouse. Every time you get a Max Ammo, just throw a new one. This way, you only go back a round or two, but you'll have all your perks and guns and whatnot. S mine? I'm drawing a blank. Did you mean Claymore? EMP gives you some box time, or revive time without killing the last zombie. It was worthy enough.
  6. 83457

    Grenade Talk

    Hey all! I'm trying to suss out the values of grenades and I would welcome any help. I've been doing some testing, but I'm usually dead before 40 on normal, so I don't know the staying power of some of these equipment. I'm also not in love with bo4 zombies, so I'm not doing as many tests or games as I normally would. Frag: What round will it start making crawlers? What round does it stop making crawlers? I really have not used this much and would welcome any knowledge of them. Wraith Fire: This seems to be the community favorite. 2 uses, it lasts a while, but by 20-something it is weakening zombies more than killing them. But Instakill + WF is always a win. A solid choice. Equip Mint can combo with it. Sentry Gun: 1 use, slow recharge. First impression is that it is poo. However, when using it while grouping them up, I quickly hit 100 kills with it, then 250, then 500. So this thing is actually a sleeper beast. Mid 30s, it clears the room. It only lasts 10-15 seconds and is a pain to run ahead of the train and set down, but once using it is mastered, this kicks more ass than it seems. What round does it become junk? Does it start making crawlers or anything stupid like that? Acid Grenade: 3 uses, very slow recharge. I thought these might be a hidden gem, but mostly they stick to zombies that I did not intend to hit, and damage me and my shield. The recharge is so slow that I'll just toss 2, then throw 1 whenever I have 2. Even Equip Mint can't save this in my opinion. Am I missing some great potential? Is it good in high rounds? I'll take facts or opinions. Please and thanks. Happy gaming!
  7. 83457

    Where to run?

    Check out the Grand Staircase/Dining Hall combo. So much room there. I find Forecastle easier too. Both are further from the Shield though. Both are good spots for a key perk if you get downed too. Like Quick Revive for those faster heals.
  8. 83457

    Where to run?

    I'm posting my thoughts on running trains and opening the map. But, I suck at bo4, so I'd welcome any advice or better training strategies, if anyone has anything to offer. One can easily run the whole ship, but by playing it safe, one uses lots of ammo to kill 1 or a few zombies, so I usually play it up close and hectic and die mid 30s rounds while trying to merc whole crowds similar to the older zombie games played. (I usually run counter-clockwise due to giant hands and small controllers. It's just easier for me to push the 2 tiny sticks together). Stokers can fire homing missiles through any basic white walls of the ship (at least on xb1). The missiles seem to be stopped by any other surface, like pictures, railings, trim, any brown walls, et cetera. ####### Forecastle: I keep the 2 lower doors closed (to State Rooms). I open State Rooms from the Grand Staircase (only for the Shield Part), behind the Swordfish wallbuy. This also opens Millionaire Suites to State Rooms, 1 level down on the Staircase. With those Forecastle-to-State Rooms doors closed, Forecastle is fairly easy to run. Basically I group them up on the Perk deck, often going under the Starboard side steps (near State Rooms door), then I run up the other Starboard steps to the front of Forecastle, and wreck them on the steps as they group up to come up. I cross the top, and jump over the zombies coming up the other steps by the perk. Repeat as needed. ####### Dining Hall and Grand Staircase: I open from Grand Staircase to Dining Hall, and I leave the Galley steps closed (I'm not sure that that part matters). I group them in Dining Hall, then I enter the Staircase area and headshot at doorway, move around corner past Staircase (in front of steps), headshot more. Then I head towards Galley, headshot by perk. Repeat. This is fairly easy. (Stokers fire missiles through white central walls, be wary). ####### Poop Deck: After running several paths, I find the steps on either side of the Workbench to be fairly safe. I go up the starboard side, come down the port side (by Workbench). Then I'll either go across the lower deck of Poop Deck, or I'll cut into the top of Third Class Berths, and come back out heading to the starboard side steps again. I don't find the PaP area to be very safe, so I avoid that. (Stokers fire missiles through white walls of 3rd class berths, be wary). ####### Grand Staircase alone: Ive left the Dining Hall doors closed, and ran around (front and back) the Grand Staircase on this level. It is a bit hectic. Dining Hall alone: With the Grand Staircase door to Dining Hall closed, I have run the Dining hall with some success. Open from Galley/Mid Ships deck. Both of these are less than the Grand Staircase and Dining Hall together, in my opinion. ####### Mid Ships: This gets too hectic for me, I've not had much luck. Cargo Hold: This is terrifying. I can run real dangerous tight circles, but it is madness to attempt. This would probably be a decent 4 player camp spot as I think no zombs come from the portal side of the room. Engine Room: This stresses me out, yet does not seem to be too hard. The issue is turning to fire, only to catch on something or have a zombie appear behind you. I haven't given it too much attention because I don't feel comfortable with this. Camping near the portal (and PaP location) is not bad, with the portal as escape. Camping would be better with 2 or 4 players, so you can watch both sides. ####### Try these out, or offer me some pro tips, or just read and move on. Either way, happy gaming!
  9. 83457

    The Ultimate Hades Weapon...

    Post the info that you find, please and thank you.
  10. 83457

    *UPDATE 3* ALL CLEAR!

    As Lenne said...the numbers of the Beast. Hey, I made it into SoE, and bo4 has The Pit in IX. So, they must read my mad scrawlings. 😮 haha.
  11. 83457

    *UPDATE 3* ALL CLEAR!

    All I can say is that Treyarch must be aware of this ubiquitous issue and will fix it soon...right after Gorod Krovi probably. (83457 runs and hides).
  12. Just a heads up: I DL'd bo2 for xb1 and many of the MP settings in custom games are gone. Like number of lives per game, number of rounds in tdm, and a few others. On 360, I made a great game of 5 2-man teams, 1 life, multiple rounds, with 2 point kills (+1 for headshot) and -1 point per death. 35 points to win. I'd play with a friend or a bot on my team. Xb1 saves the game mode, but with the rules missing, the game is wrecked. No issue, I can still 360 it, but fyi, it is changed. In zombies, Die Rise, "walking" 2 trample steam parts, the Bellows got stuck in the debris on the floor near the qr elevator (top floor). So don't walk pieces around together in bo2 zombies. Just carry 1 at a time.
  13. 83457

    Official Blackout Feedback Thread

    Agreed. Also, I discovered some xb1 fixes which improved the gameplay for me. I played it the next day and it was much better. But of course everyone I know had downloaded Apex Legends at that point...haha. 1. When searching for a game (especially as I'm a night owl), I let it search until the second time the upper left says "expanding search". Then I back out and retry so I get a lower ping game only instead of playing against European players (I'm East US). 2. DNS settings. I was informed to change primary and secondary DNS to 1.1.1.1 and 1.0.0.1 respectively. This halved (or better) the in-game lag for 90% of gunfights. I was going 15 feet into houses, dying, and seeing killcams where I was shot running up to the house before I got in. That crap went away with these settings changes. (Edit: Use these same numbers for ps4 also). As of now, I'm okay with the game. With the proper settings it isn't nearly as bad as it first seemed, thankfully.
  14. 83457

    The Ultimate Hades Weapon...

    Off the top of my head... (go to custom mutations if needed, all attachments are unlocked). Take the SAUG and put on dual wield and lots of attachments will become unavailable. They go dark or "greyed out" as I called it. Edit: this doesn't necessarily mean that I'm right about the hades hipfire. Maybe split screen 2 hades with different attachments on each screen, and compare the hipfire "reticle" size between the 2? What does laser sight 2 add over laser sight 1? I'm curious...does it hold steadier as you move, or are these laser sights shrinking the hipfire "reticle"? I'd love to know for sure, myself.
  15. 83457

    Official Blackout Feedback Thread

    My main feedback would be a common Treyarch issue: their lag compensation is sloppy, or everyone has 500 ping. I've got about 20 ping. So this means I need multiple seconds of lag added on for some reason. Often I'll shoot someone and get like 20 hitmarkers, and then they kill me and in the killcam, they took no damage. This is exactly why I stopped playing Treyarch CoD: terrible lag comp. For 2 years I played bf1 so I didn't have to deal with this CoD issue. Yesterday I tried Blackout for almost 8 hours. I had some fun but the super lag and stuttering players means I'll likely never play it again. I had no problems with the fact that I sucked, I expected that, but the game play quality is very low. BO3 and BO4 are very poorly made on xb1; constant crashes, missing graphics, and badly synced netcode. This code needs serious improvement. That's my feedback. I hope it improves for low ping players like myself.

About Call of Duty Zombies

Call of Duty Zombies (CODZ) is a fan-made gaming community centered around the popular Call of Duty franchise with central focus on the beloved Zombies mode. Created in 2009, CODZ is the ultimate platform for discussing Zombies theories, sharing strategies, player networking, and more.

Call of Duty Zombies Code of Conduct

The Code of Conduct - regarding all site regulations and guidelines as a user of the website - can be found here. Failure to comply with the CoC will result in account disciplinary action.

Our Privacy / Cookie Policy / Terms of Use

Call of Duty Zombies privacy policy / cookie information can be found here. We heavily enforce COPPA and anti-spam laws.

The terms of use can be found here for user agreement purposes.

Legal Information

Activision, Call of Duty, Call of Duty: Black Ops titles, Call of Duty: Infinite Warfare titles, Call of Duty: WWII are trademarks of Activision Publishing, Inc.

We are not affiliated with Activision nor its developers Treyarch, Sledgehammer, or Infinity Ward.

×

Important Information

By using this site, you agree to our Terms of Use, Privacy Policy, Code of Conduct, We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue. .