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About TroubledTurkey

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  • Birthday 05/05/1992
  1. My Solution to Quick Revive: 1) Get used to not using it at all. Makes you appreciate it more. 2) Get used to playing without Jugg. Takes some pressure off when you go down in solo, because you know surviving wont get any harder after reviving.
  2. Richochet Fire, Maybe. But HELL NO to friendly fire. I can just imagine how annoyed I would be trying to revive someone and they kill me with their Ray Gun or M&S trying to cover me. I would NEVER revive anyone if there was friendly fire, just in fear that they would get me down.
  3. My favorite subjects were always Math, English and World News. My least favorite subject was Career Exploration (Yes, it was a class in my school) I've never really cared about looking for a career. The Army was what I always wanted to do, and the Army is what I am going to be doing now. The most important subjects were my favorite subjects. Math and English for the most obvious of reasons, and World News because it got me caught up in Worldwide events, and got me interested in watching the news and staying up to date with said Worldwide events.
  4. "With The Headshot Power", not "Its The Deadshot Power" (Sorry, but I sing this one so much I hate it when people get it wrong ^^;;;)
  5. The Scavenger's Damage is around 5000. (Infra-Dead is around 11,000) Trivia: Any Sniper's Damage will be around 10,000 damage to the head through the 10x Head multiplier that Snipers have. (I didnt mean to Give you brains for that X-x. I was trying to hit the Quote button.)
  6. M93 Raffica Clip: 20 Reserve: 140 Damage: 110-160 RoF: ~925 RPM (3 Round Burst) 1x Chest Multiplier 1.5 Head Multiplier 3P1C-BurstFire Clip: 42 Reserve: 336 Damage: 200-250 RoF: ~925 (3 Round Burst) 1x Chest Multiplier 2x Head Multiplier
  7. Another Modern Weapon UMP45 Clip: 32 Reserve: 164 Damage: 100-150 RoF: 666 RPM 1.1 Chest Multiplier 2x Head Multiplier ThUMPer90 Clip: 115 Reserve: 700 Damage: 150-250 ROF: 700 RPM 1.1 Chest Multiplier 4x Head Multiplier Extra: Holographic Sight, Reduced Recoil.
  8. Its hard to tell if anyones weapons here are overpowered or not. Nobody is putting down Damage numbers or Body Part Damage Multipliers. Mosin 1-6GQB-M4ST3R Clip: 20 Reserve: 145 Damage: 2500-4000 Semi Auto : 100 RoF 2.0x Chest Mutliplier 8x head multiplier Wow. And I thought my Desert Eagle was Overpowered. Thats almost WonderWeapon status right there.
  9. Its hard to tell if anyones weapons here are overpowered or not. Nobody is putting down Damage numbers or Body Part Damage Multipliers.
  10. If they keep the concept of Equipment in Zombies (Hacker, PES, etc.) I would like to see the Flamethrower (Considering it is like it is in WaW) as Equipment. Unlikely to happen. It would probobly be a weapon attatchment, or modified to not be an "unlimited Ammo" weapon, which was the biggest reason I liked it anyway.
  11. The other maps do not feel the same as NDU. Have you noticed how slow they hit you? In World at War, the way they remedy that is by making you STICK to the Zombies. You cant get close to them without getting stuck. Sometimes you will knife, and you will not be able to pull back before the second slap gets you. Its lame. NOT saying the maps arent fun though! I love them. I recommend playing the World at War version of DER RIESE before black ops..... Cant say the same about Shi No Numa or Verruckt. They are really really easy, especially if you are used to Black Ops Zombies... (24 zombies
  12. Non-Zombie Non-Black Ops weapon here. Desert Eagle Clip: 7 Reserve: 84 Damage (Farthest range to Closest Range): 300-1000 1.1 Chest Multiplier 3x Head Multiplier Requires Double Tap to not "Jam" every 3 quick consecutive shots PaP: .50 Gut Puncher Clip: 14 Reserve: 168 Damage: 800-1000 Extra: Built in Sleight of Hand. Range Increase. Full Auto : 181 RoF (Same as Ray Gun) 1.5x Chest Mutliplier 5x head multiplier
  13. Der Riese. Playing online with a friend. At the end of Round 29 we decide we both want to go smoke a cigarette, but Round 30 is Dogs, so we have to wait until Round 31. Now the round starts and we decide to just go anyway. We take out our Ray Guns and blast away some Zombie legs until all 24 spawned are SLOW crawlers. We run to a far off location and go outside. I am watching from my window, making sure everything is safe still. Eventually, the crawler train reaches our location. It doesnt kill us though. Eventually one dies out, and another spawns. My friend goes down (I can hear him fr
  14. 7 determined. Could be more that havent been mentioned. (I may be wrong, but on getting a Max Ammo, doesnt he say "I have as many bullets as Ex-Wives now"? That could mean he has maaany more. Or its just to be funny.)
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