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KronoriumExcerptB

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About KronoriumExcerptB

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  1. Highly recommend the game Control, it's really scratching my zombies itch lately, story/lore wise.
  2. Post-AO where they show it disappearing, I've always seen this as just an alternate version of the ending where they actually go kill Monty instead of creating the Agarthan Device. The loading screen beforehand is the Nuketown one, suggesting it's after AO, and then the loading screen after is the altered The Giant loading screen, which shows all the map locations becoming un-zombified, so it could arguably be the ending where they create a new universe free of 115.
  3. I would say it probably has to do with the Elemental Shard. Richtofen crafting the Shard at Siberia is arguably the most important event in the Aether story- it set everything else in motion, and binded the original 4 for eternity. This would make sense with the Shi No Numa writing, as we know that Maxis sent the Elemental Shard to Division 9 after confiscating it from Richtofen.
  4. Some of my favorite story-related translations: Human: Explore Altered Form. This one seems to be a reference to how humanity are always destined to research zombies. As we see, seemingly every government eventually ends up with a zombie research team. Transcendent: Expand Reality. Not too much insight but I’m assuming this is a reference to the attempt of humans like Pernell and Richtofen to ascend into Agartha. Dream/Illusion: Opposite/duality/altered form* Good/fortunate. This one is weird, and I’m only highlighting it because of the interesting differences here between Apothicon and Keeper. The Apothicon translation for Dream is Mind Damage. Keepers also have ‘illusion’ as a synonym for dream, while Apothicons have ‘insanity’ as a synonym for dream. Characters like Pablo, Peter McCain, and Pernell have all had dreams relating to the Aether or Keepers/Apothicons. Curse: Evil altered form reality- a reference to purgatory maybe? Zombie: Altered form expand evil.- Zombies are responsible for expanding evil in the eyes of the keepers
  5. It's in the war room, go down the first staircase to the left, and right next to the debris
  6. One thing that is somewhat related to this that I've just recently discovered and haven't seen get any mention- There's a machine in the War Room of Five that is labeled "Mind-Saver". Now, this label is quite low res (but readable) and it's removed in Classified so it may not be super intentional by Treyarch but I still think it's interesting to think about.
  7. Awesome work guys. I love how these languages can really give us another perspective from which to look at the story. I've compiled all the words and their factorization. Most of these factorizations, make sense, like Keeper being good/fortunate^2 and Apothicon being evil/bad/misfortunate^2, some of them are quite insightful like how the Keepers apparently view time as a resource, and a few of them don't really make sense or maybe I'm missing a meaning. Destination/to- Opposite/duality/altered form^2 Feeling/Sensation/Conciousness- Opposite/duality/altered form * Origin/Form Shame/form- Opposite/duality/altered form^3 Neutral/stable- Explore/Expand *Opposite/duality/altered form Across/between- Origin/Form *Opposite/duality/altered form^2 Magic- Opposite/duality/altered form* Reality/Completeness/Existence Journey- Origin/Form *Explore/Expand Void/Abyss/Outer Space- Opposite/duality/altered form^4 Dream/Illusion-Opposite/duality/altered form *Origin/Form^3 Volatile/Chaotic- Opposite/duality/altered form^2 *Explore/Expand Story/History/Origin Tale/Record- Reality/Completeness/Existence * Origin/Form Permanent/Unchanging- Opposite/duality/altered form* Time/Temporal/Impermanent Transcendent- Reality/Completeness/Existence * Explore/Expand Emotion/Motivation- Good/Fortunate * Opposite/duality/altered form^2 Truth- Reality/Completeness/Existence^2 Flee/Escape- Origin/Form * Move Doom/Horrible Consequence- Reality/Completeness/Existence* Evil/Bad/Misfortunate Keeper- Good/Fortunate^2 Cross/Move beyond/Venture- Move* Explore/Expand Lie/Falsehood- Reality/Completeness/Existence^2 * Opposite/duality/altered form Human- Explore/Expand^2 *Opposite/duality/altered form^2 Pursue/Chase- Opposite/duality/altered form* Origin/Form * Move Apothicon- Evil/bad/misfortunate^2 Buff- Opposite/duality/altered form*Good/fortunate*Reality/Completeness/Existence Curse- Opposite/duality/altered form* reality/completeness/existence* evil/bad/misfortunate Renegade- Resist/Repel/Fight^2 Despair/Sadness- Opposite/duality/altered form* reality/completeness/existence Eternity/Forever- Time/Temporal/Impermanent^2 Fear- Opposite/duality/altered form* Good/fortunate* Time/temporal/impermanent Protect/keep- Good/fortunate*hold Time- time/temporal/impermanent* resource Rise- Move*benefit/gain/ability Fall- Move * loss Decay- Evil/bad/misfortunate* flow/radiate Zombie-Opposite/duality/altered form^2* explore/expand^2 *evil/bad/misfortunate Transform- Change*Potential Eclipse- Converge/together*open Servant/Slave- Resource*hold Banish- Move*harm Space- Resource*open Pod- potential*hold Seal up/seal away- Change*close Stop/prevent- Potential *close Insanity Elemental- Opposite/duality/altered form* Good/fortunate*flesh/body/animal Grow- Resource*flow/radiate Beast- Opposite/duality/altered form^2 *explore/expand^2*change Portal- Open*light Water- Change*bone/metal/solid/mineral Eye- Resist/repel/fight* Time/temporal/impermanent^2 Egg- Potential*Bone/metal/solid/mineral Create- Hold*Flow/radiate Altar- Benefit/gain/ability *bone/metal/solid/mineral Capture/hold captive- Hold*acquirable Margwa- Shadow*Teeth Heart- Potential*hatch/produce Unlock- Open*Flow/radiate Lock- Close*flow/radiate Key- Open*Device/machine Lock/Seal- Close*Device/machine Sword- Light* Bone/metal/solid/mineral Invade- Damage*flow/radiate Statue (of keeper)- Good/fortunate^2 *Bone/metal/solid/mineral Parasite-Consume*flesh/body/animal Seconds- Evil/bad/misfortunate*time/temporal/impermanent Break/destroy- Evil/bad/misfortunate* Change Minutes- time/temporal/impermanent*change At same time- Converge/Together*Benefit/Gain/Ability All- Change*hold Times- Time/temporal/impermanent*points Hour- Time/temporal/impermanent Bone/metal/solid/mineral In/into- Move*acquirable Open- Potential*open Magic box- Opposite/duality/altered form*Reality/Completeness/Existence *Contain/surround Survive- Change*flow/radiate Perk Machine- Benefit/Gain/Ability *Device/Machine Door- Open* Bone/metal/solid/mineral Quick Revive- Teeth*Bone/metal/solid/mineral Trap- Damage*Device/Machine Robot- Opposite/duality/altered form^2* Explore/expand^2*device/machine Idgun- Flesh/body/animal*Weapon
  8. Gameplay wise, it feels absolutely oppressive to play at times, needing a space suit, the annoying Astronaut, and the excavators. Tranzit is probably the only worse map in terms of how annoying it is to play. The only redeeming factors are a fun WW and the hacker. The starting at groom lake is also a pretty good idea, but it should be each person for themselves on the teleporter so you don't get a death sentence from a clueless teammate. Visually, it's drab and boring, almost entirely gray and black. Comparing this to the previous map, Shangri-La, makes it look even worse. Story-wise it's mostly okay, but the ending fucked the story permanently which is pretty unforgivable. Moon the story to get crazier because there's really no other option when the earth gets destroyed.
  9. The LOCATIONTEXAS translation is interesting, due to a certain BO4 multiplayer map. Arsenal takes place in Texas, and is home to Diaysler, a major weapons contractor for the U.S Government for the last 100 years, designing some of the killstreaks dating back to BO1. You can find multiple documents from the CIA on the map. In the middle of the map, they are testing the Blackout helicopter and on the whiteboards you can read about some of their trials for Project Blackout. "Identify what is causing failure at this point" and "Minimal effectiveness w/ prolonged exposure" referring to how the helicopters in blackout begin to fail when they are inside the collapse. You can find several containers marked with "6" suggesting that Nova 6 is at least partially what is used in the collapse. And, most interestingly, the blueprint of Griffin Station can be found on the map.
  10. To be clear, I don't think it is 935 doing this, as all the evidence suggests it's an American/CIA project. But they've got their hands on some 935 stuff is what I was trying to say. Also there is 100% time travel involved, as Blackout itself seems to take place in the 70s. "Approved 02-12-1970" This is in one of the hangars and is also referenced in some of the Spec HQ intel. There is also an ID somewhere around the Blackout map of a guy that works for the Pentagon specifically in Project Blackout and it's dated in the 70s. Gas also priced at $0.36 in the Blackout map, which is exactly the price in 1970. There is a newspaper in Blackout talking about a potential Vietnam peace proposal, which also fits with 1970. Zero has multiple quotes where she complains about the map being in the dark ages technologically. So Blackout is clearly meant to take place in 1970, but there's still a lot of questions of just how that works, given that most of these MP characters weren't even alive back then.
  11. Love this stuff, Rad. Very fascinating. There's also some quotes for each character that you get after a win, I remember one from Primis Richtofen where he exclaims that the future has changed. There is quite a few more connections, for instance the map Arsenal which is a military contractor that is seemingly planning project Blackout, has a 935 diagram of the MPD sitting around. I think the most interesting thing about them wholly combining all these modes is that in theory they're all in the same 'multiverse'- so the Tag ending would have effects on everything. Tag resets the multiverse, which might cause both Campaign and Zombies to have a... reboot? Modern Warfare just had a reboot so it'd make sense for Black Ops to do the same, and all this groundwork would also make it much more natural if the Campaign realm were ever to cross over to Zombies, as it seems it might in the next game.
  12. They are in different dimensions. Ultimis is from the original dimension, Primis is from Dimension 63.
  13. Ok, I see the confusion. If you go by the exact timeline then this would be the order. But that's not the best way to play it in my opinion. The characters travel through time very often. So Shangri-La happens right after Call of the Dead from our perspective but is in the 50s and Call of the Dead is in 2011. I still think you should play Shangri-La after call of the dead though, as it makes much more sense that way. The best way to play it in my opinion is to do it in the order of the characters, which is the order I listed. The order of the timeline is the order that the outside world would see, and while that is a perspective it's not really an important one in Zombies due to how isolated the maps generally are from the real world.
  14. The best order is the order in which they released, except push Mob of the Dead after Origins. Not all of these maps actually have easter eggs but this is the order. Nacht Der Untoten Verruckt Shi No Numa Der Riese Kino Der Toten Five Ascension Call of the Dead Shangri-La Moon TranZit Die Rise Buried Origins Mob of the Dead Shadows of Evil The Giant Der Eisendrache Zetsubou No Shima Gorod Krovi Revelations Blood of the Dead Classified Alpha Omega Tag Der Toten

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