(OFFICIALLY REANIMATED GUIDE)
How to Play
Respective to the current game-play mechanics of the Zombies mode, one or more players act as the Character/Survivor(s) in a quest to defeat, the Controller, and take over the CoDz Dimension. There is an end-game: Any Survivor who can defeat the Controller will take over the CoDz Dimension.
The Survivors are graced with Wonder Weapons, Traps, and Perks to aid them.
The Controller has a wide arsenal of enemy types to assimilate the current dimension. What happens when good and evil clash against one another? Well...that's for you - the player - to find out.
*I will be updating the OP with Basic set ups, Character/Survivor/Controller Setups, and much more! stay tuned!
Minimum of two (2) type of players - one Survivor and one Controller. The game will allow up to a maximum of five (5) total players, (4) Survivors and (1) Controller.
Every action takes up 1 turn, and 1 round is completed when both players finish their turns.
At the end of each round, Survivors get +1 HP chip returned as a form of health regeneration unless max HP is achieved.
Enemies, Bosses, and Controllers are unaffected by this.
Points (Zombies TCG Currency) Rate generated for Survivors:
Each attack = 10pts
Each Enemy kill = 250pts
Each Boss kill = 500pts
How To Use A Survivor:
I made a video guide about ALL Chaos Easter Eggs (Dead of the Night, Voyage of Despair, IX and Ancient Evil) and in this video I show you some general tips & tricks and low round easter egg strategies for all four of the EE's using Classic Elixirs Only. This video is 16 minutes long and contains 4 EE's. In the video I say it's more likely a what to do on what round guide than a deeply explained video since I already have videos about most of the EE steps. Of course you can do each of them on a lower round if you use common, rare, legendary or epic elixirs and talismans, but I wanted to make this reachable for those who don't have these items ingame so I used classic elixirs only.
With my strategies I completed:
Dead of the Night - Boss fight reached on Round 10 (finished on Round 12, flawless)
Voyage of Despair - Finished on Round 15, flawless
IX - Boss fight reached on Round 20 (finished on Round 21, flawless)
Ancient Evil - Boss fight reached on Round 10 (finished on Round 19, flawless)
Hey all, welcome to the first thread of the Order of Forgotten Mysteries!
Based on this thread, I thought it might be a nice idea of every now-and-then (like every week or something) release a thread like this, discussing a certain story aspect that is often forgotten or not solved yet. It’s not about the OP thread but more about your comments, as I hope it will spark some personal ideas for y’all, and we might come to a conclusion for every mystery. And most importantly: have fun. I hope I will post some mysteries that will give you the idea of “oh yeah, I forgot about that one”. Phew, I made this intro way too hurry. Anyway, I'm excited about the material we'll discuss this time:
One old, yet not so forgotten mystery that Shangri-La holds: the ‘Alien skull’. We see this object on the Richthofen altar behind the map’s Pack-a-Punch. It resembles a skull that appears definitely not human. It’s the skull on the left side of the table, as the right one is one that resembles the skull of either a primate or a prehistoric man (it is similar to the one in the Shangri La loading screen).
There are two possibilities I could think of:
The skull is humanoid. The natives of Shangri La might have performed artificial cranial deformation. This was something practised commonly in a variety of cultures widely separated geographically and chronologically (Scandinavian and Eurasian tribes, the Maya, the Nazca and the Australian Aboriginals to name a few), and actually still occurs today in a few Pacific islands. A head of a child is binded in, deforming the growing skull form and making it longer, often flatter.
As you can see Treyarch has confirmed the release month for the third DLC map, which will be the next chapter in the Aether story.
I am really curious to see, if we get to play with Ultimis or Primis. Heres hoping, we get to play from an 8 character pool, cause it would be fun as hell to hear the Ultimis Dempsey interact with Primis Dempsey etc.
Other than that there is no new info though.
Part 1 (rounds 1-70):
Part 2 (rounds 70-100):
Guide for the setup strat here:The high rounds strategy is really fast, unfortunately for me it was my first time really trying it with the Viper & Dragon since using the Hammer specialist doesn't really work where there's not enough time to charge up your Charon hand after using it, so I had a few downs as I was basically learning it on the fly lmao. First and second down were both due to me being too aggressive with the sword - it's fine to get hit, but if you notice your health dips to like 100 then do the level 3 sword throw attack to attract the zombies to it and then pull out your Charon and you've got about 5 seconds to get a shot charged and laid down, you should be fine if you do that. Third down was right after the second one, just from me being an idiot and forgetting that I needed PhD to use the Hellion Salvo lol. So all in all, if I were to be able to do this run again I could definitely do it flawless now I know what not to do. Total game time was just under 5 hours. So, the strategy... I found this camping spot a while ago, it seemed fast but I hadn't had a chance to properly try it into the high rounds. ChocolateWe also found it himself and was the first to upload it anywhere in high rounds, so credit to him for that, confirmed to me that it was going to be fast and useful, though I still had to figure out a load of stuff myself about using the Viper specialist to save ammo along the way. It took me until like 80-90 to really figure out the best way to do it. Basically, use 3 charged Charon shots in a row around 23-24 seconds between shots. Switch to the rocket launcher during the last shot, then if needs be you can use it to get the last few kills to charge your Viper & Dragon.
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