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Kill_All_Monkeys

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About Kill_All_Monkeys

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  1. Buried took place long after this map does, so I think in the original timeline once Group 935 was more or less gone with most of their facilities abandoned the Big Guy broke out what was an abandoned Der Eisendrache at that point and started wandering the world, finding himself eventually in the town of Buried where the local people locked him up and left him as the zombie outbreak swept through town. That would be my assumption if there is no other explanation provided in-game, assuming that is the Big Guy of course. He was always one of the more fascinating mysteries of BO2 to me, I really
  2. I think the "Keepers" are just that, they keep the dimensions intact. If that means helping us along the way as the O4 seek to repair the broken timelines and dimensions themselves, then so be it. The moment we step out of line and do something to cause further damage then they'll be right there to stop us. I equate to something like the time masters from the DC universe, they are more or less a neutral party that strives only to keep time in check. Their goal is not to interfere and make things turn out better for the "good people", but only make sure that time flows as it's suppose to. It s
  3. I wouldn't be surprised if either the EE in this map or a future map has us teleport to a small section of the Moon to do something, that way we don't have to have a full-blown remake and still get to visit the Moon again without having to sacrifice an entirely new map either. Basically doing something like what Kino did, but maybe with a slightly bigger area to move around in.
  4. So far I'm really enjoying it. Lots of training spots but they're kind of smaller and tighter than usual so that's a plus in my book. The bow is really cool, can't wait to tinker with that further. I'm glad to see the Panzer doesn't appear to spawn that often (only got to round 15 where I got stuck on a pole by PaP so I don't know if he appears more often later). The atmosphere is great and oh my goodness the story. I'm absolutely loving how they're tying up the loose story threads.
  5. I listened to it this morning at school and I enjoyed it. I don't know how to describe but I guess the best way to put it is that it feels a little more intense and personally I think it's a good song to slay zombies to.
  6. It does look like it's sitting on a flatter version of that altar, but it's probably not the same thing. I was enjoying the unique boxes too but the box has kind of turned into more of an indicator of where we are at this point. Plus it has been one of the few unchanging things up until the end of BO2. I'm sure we'll get new ones in future maps.
  7. Kind of looks like the normal box, or classic look I guess, to me. Which means they haven't dimension hopped since The Giant.
  8. I too am curious about these apparent references as well, as I've kept up on all the news, images and videos for the map and haven't caught that at all. I also will assume that's Dempsey that was just made to look edgier and I really don't want another Ricthofen on the Ascension poster debate for this.
  9. I always saw it as further emphasis on his stereotypical American attitude, what with him always shouting out "Tank Dempsey!" in many of his quotes as he plows through zombies like a tank. I mean the O4 are quite literally personifications of most stereotypes of their respective countries of origin that were in WWII.
  10. Because of that quote I instantly understood what you're trying to say as that show is probably one of, if not my favorite show ever. It had a way of explaining super complicated concepts that (no joke intended) were way ahead of its time. And applying that to the current zombies story just made a bunch of things make a whole lot more sense to me. I can totally see where the story with the DLC maps is going now.
  11. Very pleased to see the Replacer back, always enjoyed those ads before. And very interesting to see the hounds in this map, though I'm curious as to know now if they still have their own special rounds on top of spawning alongside zombies and where the Panzer will fit in with this. If we get multiples of each all at once then we're approaching SoE territory with an annoying clutter of enemies on the map at once. I would like to see the Panzer get his own round as sort of a complete opposite challenge to the normal dog rounds (one tough to kill enemy as opposed to several weaker ones), and they
  12. Given the connections to MotD I won't rule out hell as a possibility, what would really determine for me though is the appearance of the box in the map as that has been a pretty good indicator of where we are. I was also wondering about a quote from Dempsey in the trailer where he references time-space being ruptured (or something to that degree) and it makes me wonder seeing these features from previous maps plus with one of the specialist weapons looking much more medieval and the other more high tech that it makes me think things from previous maps (or time in general) is bleeding
  13. It could be the symbol that pops up when a power-up is grabbed, like how SoE had the Cthulu looking head and The Giant had a generator or whatever that is the PaP is inside of.
  14. So I'm stoked for this map. I very much enjoy the callbacks to MotD and Origins, though I do hope that there's enough new features in the map that they just decided not to spoil for us to let it stand on its own rather than becoming another Giant. I'm gonna go ahead and guess the flaming sparrow is received through feeding the dragon much like Hell's Retriever from MotD, as that just makes more sense than Gravity spikes to me. I'm hoping with the Panzer they aren't as annoying as Margwas and show a little variety this time around (new and old models from time rifts maybe?). I like hav
  15. Given the medieval theme I bet it will have Ale in its name, maybe something to do with fire or ice in relation to the map?
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