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PINNAZ

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PINNAZ last won the day on December 11 2018

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About PINNAZ

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  1. Just appreciate a good ol' shit post / shit meme from the other side of the world. I found the certificate image & that cracking Rictho clapping hands pic, thought I'd make a congrats meme to someone. That congrats was you. Shit Meme, for a Lenne
  2. PINNAZ & LENNE (CIRCA 2012) UOTM
  3. P.S. @Lenne I found the Certificate image & that mad Richthofen Pic & thought, LENNE GETS A MEME!
  4. @Lenne Lieber Lenne, Glückwunsch, gute Arbeit. Alles Liebe vom CoDZ
  5. @Lenne


    Lieber Lenne,
    Glückwunsch, gute Arbeit.
    Alles Liebe vom CoDZ

     

    Dear%20Lenne_zpszsspw3st.png

  6. Was just going through my recent activity (which has been absolute zero) and saw the thread regarding the mysterious “Kustover Posten” or whatever it’s meant to be. But it’s pretty much covered in that thread I guess. Looking forward to it @anonymous
  7. Miss the Black Ops EE’s. The steps were hinted & the clues could be found in the map like mini Easter Eggs. Especially Call of the Dead. The 4 torn, coloured & numbered pieces of this Aztec map (as mentioned) scattered around the map. (I swear I posted all of this in the CotD Zombies Library, but they are no longer in there? Must’ve rolled back to a previous time? I still have it all on a Word doc) So small & hard to find. I think this EE step was solved without even finding these pieces? The 4 paintings in the Lighthouse room showing the locations of the radios which where for a later step also. This is another great “Unsolved Mystery” topic & I don’t think it has ever been complete my decoded. I think it mainly was used to point out the “End of the World” which we later saw happen with the completion of the Moon EE. I always presumed Moon happened on the 21st Dec, 2012 as this legend assumes too. (Not sure if that’s correct it the Official timeline?) This is the complete picture with the 4 torn pieces put back into place Similar image. @Schrödinger posted a link to above Torn Paper - Yellow 2 Torn Paper - Orange 7 Torn Paper - Purple 6 Torn Paper - Blue 4 This is a folder of all images relating to this Aztec Map http://s856.photobucket.com/user/callofdutyzombieslibrary/library/Black Ops/Call of the Dead/Aztec Calendar
    1. Lenne

      Lenne

      Guten Abend, Pinnaz. Are you gonna watch the F1 documentary? (Or whatever it is supposed to be? I can not wait for the new season to start. :3

  8. There is a whole list of songs (& variations) for getartabs here https://www.ultimate-guitar.com/artist/kevin_sherwood_31316 there is even a free app too Im a drummer so it’s all jibber jabber to me
  9. How are you Pinnaz. Long time no talk. Let's get some cod games going. Are you still around on psn?

  10. Saw that all Call of Duty games were on sale on Xbox (I think?). Didnt realise I never bought Chronicals. So went to have a look and it is $45 Australian. Wow. You can buy BO3 with Chronicals for $48! In MotD Brutus voice - “Not This Time!” They milking these remakes.
  11. It’s December. And it is HOT (in Oz) Merry Christmas to you @Blurryface All the best for the future and safe travels CoDZers.
  12. Great point, and one that I forgot to mention - Unfortunately, the internet & sharing within the community is half the problem. (double edged sword) Everyone wanting to be "First in the World!" to complete a Main Quest completely kills the replaybility of this game. If no-one shared what the Quests steps are, this game could go on forever without Easter Eggs ever being found. Instead, we now have a game where the Side Quest is discovered within days. But in BO4 - There is no reward/ingame bonus. It is Game Over! (apart from Classified, but I'd never play another round ever again) People crying that there is no content/replaybility is bullshit. Play the maps without any clues or hints. They would still be playing the game now. But there is no Youtube content to create because everything is discovered (supposedly). That is why it's not re-playable. That was patched in. Changing the gameplay mechanics after launch really pisses me off. I wish they just got the balance right before they launched the game. Sure I'm all for after launch balancing, but adding the extra health bar, adding Speed Cola, nerfing common Elixir cooldown times, having Zombies die out! (they changed that from 5 minutes to 10 minutes, you won't even create a crawler until round 25ish). And in BO2 & 3, they kept changing the zombies mechanics (hit speed, die out & respawn) multiple times after launch. I f*cking hate that they change the core mechanics of what made Zombies. Solo EE steps are pretty much against you. BotD steps require you to be pretty much stationary. That doesn't end well in Solo Zombies. I feel like they haven't incorporated the map aspects into the Main Quests since BO1. Sure some steps do incorporate the map, but some are just irrelevant. BO1 quests told a story (literal audio triggers). I can disprove that statement on multiple steps/maps since though. I just don't think they have fully replicated that since. Thanks for your reply @JJMFP, as you mentioned things that I wanted to post about.
  13. Double post as this isn’t related to my experience is a suggestion. • Completing Main Quests on Casual difficulty. By allowing this, it opens the game up to casual, less experienced Zombies players and even players like myself who play mainly solo & want to progress & get better. (Not having supersprinters on Round 5) This enables replayability endlessly. Let players complete the steps on a lower level & experience a main quest Easter egg. Players can learn the steps & get better, then attempt it on normal (or higher difficulty) Maybe time gate it to a month after community completion etc. Where no extra rewards such as XP, calling cards or Achievements/Trophies are gained This should be enabled when the Authenticity System is enabled (should of been at launch) I don’t understand why even small story Easter eggs such as radios/audio triggers have been taken out of the casual difficulty. This just cuts access to a lot of the casual player base. Being able to build the maps “Wünder Weapon” on casual without starting the Quest is a great addition as getting the WW in BO3 required starting the main quest. +1 for this gameplay balance. Having Custom Mutations & even the 4 options of difficulty are one of the best additions to Zombies gameplay. Disabling the in game Easter’s Eggs almost makes these options pointless. Replayability is what the community are screaming for @Treyarch.
  14. Where to start. Critics all across the board. I have Xbox (Prestige 4) & PC (prestige 2) versions. I have mainly just been grinding Classified for Weapon & XP levels. (Whilst 2XP was enabled) Positives - #1 - Diverse maps & atmospheres Only played the other maps a handful of times, but I must say they are all really good & all are unique. They are great launch maps for all types of play styles. Being in the Arena on IX, while the crowd is chanting & you have full affinity is such a great experience of Zombies atmosphere. Crossing the Blood of the Dead Bridge for the first time is probably the most captivating experience I have had in Zombies. The atmospheric sounds are astounding. Not knowing where that bridge leads to and then coming to the end, seeing Brutus & his quote triggers “Alcatraz, welcome our guests” I honestly couldn’t believe they could put that kind of emotion into COD Zombies. (I paused the game for a few minutes thinking “how f*cking good was that!” #2 - Gameplay balance - The Zombies team really have been focused on “balance” for this game. I think that has been a main priority across all aspects of gameplay. The game seems a fair bit easier with having basically Jugg from the start (Yeah they changed the health from 3 hits to 4 within the first few days & I freaking hate how they change zombies mechanics multiple times after launch with a passion). Additions of a special weapon & also Elixers (nerfed a few days after launch too) give you a few extra lives. Using “Anywhere but Here” & the “Special Weapon” have got me out of spots where I would be downed or it would be “Game Over”. I have walked to round 40+ & ended the game as that was my hour-2 hour playtime. I think I would struggle going back to BO1 Zombies where 2 hits (without Jugg) or 4 hits would be game over time. Most people probably would. Con’s - #1 on my list would be that - Completing the tedious steps of a Main Quest = GAME OVER! I dont understand why Treyarch would do this? Yeah the quest follows the narrative of the story, but ending the game with nothing more than??? XP?, no reward? A calling card if you complete it a certain way? (No downs, no perks, within a timeframe). People have been trying to complete these Side Quests in the lowest round possible. they have managed to complete these within Round 1. And Treyarch choose to finish this with a “Game Over”. That is a real concern & probably why people say there is no content or Replayability. Do Treyarch not want people to play the game after completing the “Main Quest”? #2 Con/dislike - REWARDS Rewards for grinding/playing the game are all purely cosmetic. Calling Cards, Camo, Facepaint. All complete garbage rewards as (apart from Camo’s) YOU CANNOT SEE WITHIN THE GAME!!! This type of cosmetic seems to excite the younger generation & has been popular in games for pretty much 10 years but never so more than with games of the last 4-5 years. Complete useless rewards are these cosmetic rewards. All Perks for completing a Main Quest may have had its day, but at least that is some reward IN-GAME & not just a “Game Over” #3 Con/dislike = STABILITY (I don’t have too much to complain about here, but...) BO4 has been the most flawed game from launch that I have experience/witnessed. This game was not finished for shipping. A hard copy disc consisted of a 50-60Gig install. That then required a 50Gig day one update. That Cleary shows this was not ready for shipping. They presumably launched a month earlier to combat Red Dead 2, but they should have launch 1 month later, as people may have been ready to play something else after RDR2. My experience has been OK. I have had a few game breaking bugs such as teleporters not working on Classified, visual glitches (not game breaking) I have had maybe 10 crashes on Xbox, all at rounds below 15. Theatre even crashes the game. I have had 3 crashes on PC. All of those were within launch week. Not to sound as a complete console war fanboy, but I find it funny as f*cking h*ll that the majority of stability issues have been on PlayStation. The console that has exclusive rights & which this game should be optimised for. Majority of the big Youtubers probably play on PlayStation & this would contribute to their lack of interest in BO4 Zombies. (I was so hoping that the CWL games would bluescreen to highlight this issue) Biggest disappointment of BO4 Zombies - That there has not been 1 single public post regarding BO4zombies since the “The Race” live stream which occurred at launch where Mr Blundell was on stream. Apart from the announcement of “Operation Zero” the other day, which actually was posted on the Activision/CoD Blog, all we have gotten are patch note updates on Reddit. That is truely unbelievable. And my biggest disappointment is that this game coincides with the 10 year Annivesary of CoD: Zombies. The special edition of the game he game comes with a “10 year puzzle” & yet, even on that 10 year weekend since World at War launched, what did we get? An ex play tester that leaked nearly everything that hadn’t been found yet in BO4 Zombies. That truely was a circus of events that weekend. Treyarch didnt even celebrate this milestone or acknowledge Zombies that whole weekend. (As a player since OG CoD on Xbox & a discoverer of Zombies in WaW, that’s truely heartbreaking) It seems, if they acknowledge nothing, people will forget about it and there will be calm after the Storm. Celebrate your game Treyarch!!!

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