Collect Zombie Blood through stairwell number generators and find anything while in it (code: 872)
Alright, so there have been a lot of comments and misunderstanding about many elements in Blood of the Dead. Here's what we know so far and what has been tried, along with EE quest progress.
SOLVED: Monkey Statue
There is a small Monkey Bomb statue in C-D Block, right below the 2nd Wolf mark inside the prison. You can see it just past the debris, sitting on a plank of wood. If you already have the Hells' Redeemer kill Zombies with your Specialist weapon until it has collected enough souls. Afterwards, throw a Hell's Redeemer at it and it will teleport to the walnut teleporter found in spawn.
SOLVED: Crumbling Water Tower
You can shoot the beams of the water tower from the middle of the Catwalk. You may also need to shoot it from the alley where the Brew machine is located on the West Side of the island. It will lean over and collapse.
This was found to be a missing Golden Spork step, supposed to occur after draining the blood bathtub; however, it's possible to obtain the spork anyways without having the tower collapse. It's unknown if this will softlock players from the Main Quest.
It may take a bit of patience, but if you shoot/throw your grenades at the washing machine inside the Showers, it will start the load AUDIBLY. After a while, it will emit a "finished" sound and play a dark ambient song.
Afterlife Box Spark
There are 10 Afterlife electrical boxes across the map - 2 on the West and 8 on the East sides of the island. These boxes have the potential to spark, which can be interacted with and shows an electrical shock to the player. The location for each are as follows:
Here's what I've tested so far about these sparks.
Spark gives Spectral charge of 2 blasts when interacted with while shield is up
Spark does not give Warden key charge
You can activate the spark just by holding your action button (i.e. Square for PS4)
A spark only appears once per round
Power Station Diagrams
There are two power stations in the map on the West and East sides of the island. We refer to them as Spawn Power (Station A) and Dock Power (Station B). Each station has 6 drawings, for a total of 12 images. Station A has metal, red-tipped levers next to each image that appear to be interactable, but nothing has been found on them just yet.
Here are the exact drawings of each.
In the spawn room, there's a mini teleporter on the middle worktable and a small box near the stairs. Each round, you can interact with eithe teleporter (glowing yellow) to teleport a walnut. After teleporting three times, the teleporter pad will malfunction and the walnut disappears, usually indicated by a player quote. As far as we're concerned, it doesn't come back.
NOTE: This mini easter egg is a reference to the lore, where Dr. Richtofen shows Dr. Maxis his walnut teleporter.