General Zombies Discussion
Come here to talk about aspects of Zombies that just don't seem to fit into other sections.
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Subforums
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3,284 topics in this forum
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When reading through Valor1204's idea for customization in Zombie private matches (viewtopic.php?f=100&t=21638), I got to thinking: What if we were able to access the most popular of these modes in an improved Community playlist, similar to the one we saw in MW3. If Treyarch do indeed decide to do team-based gamemodes for zombies, which is likely judging by Mark Lamia's recent hints, it would not be naive to suspect we would have private matches. When Infinity Ward saw the popularity of the "Infected" game-type they made a community playlist so that people could enjoy it as a true, XP-based game-mode like any other. I believe if we are to see another commun…
Last reply by Kill_All_Monkeys, -
- 11 replies
- 1.8k views
I think that in certain modes of zombies, they should do what they do with dogs in MW2 and MW3. The zombie tackles you, and you have to press RS to stab it or it starts to eat you. I think its a cool idea. Anyone else think this is a cool idea?
Last reply by heillingalj, -
- 9 replies
- 1.6k views
Everyone has been making topics on the things Treyarch should implement in the Black Ops 2 installment of Zombies. With all of those threads in place, I feel it necessary to examine the things that made Zombies so special, and to discuss the things Treyarch should NOT change to ensure that we are all playing the Zombies that we fell in love with. Give me some thoughts For instance, I believe they should keep solo leaderboards OUT of Black Ops 2. Personally, I don't normally keep track of co-op world records on Black Ops because of the amount of glitchers/hackers on the leaderboards. If they add were to add leaderboards to solo play in Black Ops 2, the same would sur…
Last reply by selectyeti89, -
- 3 replies
- 826 views
Well, it's about time for another idea thread, and I think i'll host it. I expect them to BLOW US AWAY with Zombies. They've had a decent amount of time to perfect the game mode, and I believe that his is what the fans will be waiting for. What do you guys expect?
Last reply by Undead, -
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- 6.5k views
I am worried about Zombies in BO2. Zombies was the reason I bought WaW and BO, but I think that they are fattening up Zombies too much now. I mean, 8 players? Team gametypes? The thing that worried me most was when Mark Lamia said that "...more isn't always better. Except with zombies." It just goes to show that Treyarch has adopted the idea that more stuff in Zombies is better, and I think that is what will cause it to go down the shitter. More features does not equal better. They are now focusing on getting as much crap into it as possible, rather than focusing on making it fun and intuitive. Just look at Moon. I think they REALLY got carried away with this map, and not…
Last reply by Stop Mocking Me0, -
- 9 replies
- 1.3k views
Ok... What I just thought has me excited at the moment so you will have to excuse me. So far we have confirmed that there will be 8 players, various game modes, as well as the original game modes. This leads me to believe there will be not only more maps for zombies upon release, but in each DLC. There are differences between each aspect we have confirmed, that will depend on different maps. I'll explain. As STRWRSBOB said on a previous topic, The original zombies mode could not be on the same map as any of the others, because it would be too easy. Also IMO it would be hard to incorporate eggs and other story effects into say, a multi-player type map. Now, on to …
Last reply by TexAvery08, -
- 5 replies
- 1.1k views
By now I'm sure many of you have heard the rumors of a new game mode: Escort. The supposed premise of this mode is: one team must defend the escort to 3 different flags to win (don't know if it's meant to be round-based or not). If the escort dies, other team wins. Judging by the fact that Mark Lamia has already hinted at some team-based zombie game-modes in addition to the new zombie modes presented in Black Ops II, I think it would be awesome if they made a zombie variant of Escort. Imagine how fun it would be, an 8-man team escorting a Player-VIP to three drop points whilst simultaneously holding off hordes of the undead and scoring a crap-ton of points along…
Last reply by Fenix, -
- 4 replies
- 899 views
First of all; hello everyone! Seems like an age since I have posted. Hope to be much more involved again here in Codz in run up to BO2 As much as I loved the old storyline, I believe it may have gotten a little stale. I cannot really see anyway Treyarch can coherently keep it going after Moon if i'm honest - think they may have flogged a little to much of a good thing in my own opinion. Maybe they could do some sort of round off to the story though - don't know about anyone else but with earth seemingly destroyed doesn't really leave much room for any future in that particular zombie storyline? Perhaps having a keepsake from this original storyline (aka grown-up Sam…
Last reply by Kill_All_Monkeys, -
- 3 replies
- 982 views
Just going through Twitter, and stumbled across Brian Tuey, the sound designer at Treyarch. You'll see him in the Moon Trailer. Somebody asked him when there would be news on Zombies. He replied; Now, what "soon" means, I don't know. Whether that's in thew next few months, or later on? I don't know. But it makes it certain that they're not trying to hide anything with Zombies. Their attitude with it is very much, "It's in the game. Expect news a bit later" CCM
Last reply by Kill_All_Monkeys, -
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Mark Lamia stated that Zombies will be running off of the multiplayer engine. In multiplayer, we've always had customizable private matches. Possibly, in Black Ops II, we'll be able to set up our own Zombies mode/gametype. We can possibly set a time limit, different scoring, possible objectives, starting weapons, classes, available weapons/perks, etc. All of those things depend on what will be in the game. I think it would be neat, especially for challenges, to have private matches set up like this. It's plausible because it is running off of the multiplayer engine. Sorry if this has already been touched upon. Thoughts?
Last reply by The Angry Kat, -
- 4 replies
- 936 views
I was reading about new modes of zombies in Black Ops 2, and I instantly remembered about Counter Strike 1,6 and Source old zombie mods. Im going to explain to who dont know how it is: Everyone spawn as a human, like 8 players, then after some time some random player turns into a zombie, and the other 7 need to run and find some place to barricade and protect. That 1 zombie guy have alot of hp ofcourse, and he needs to bite other humans to turn them into zombies, its like 1 bite (melee attack) to turn into zombies. The round ends when the zombie die or everyone turn into a zombie. It was sooo fun to play that in CS:Source, best zombie mode i ever played…
Last reply by Kill_All_Monkeys, -
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Well, since we were left off with the whole Big Bang easter egg where Richtofen and Sam switched bodies, the Earth is now blown up, AND the other three characters have regained their memory completely, what do you think will happen? How do you think "Dick-Tofen," as Dempsey so elegantly put it, will affect our gameplay in the future? Also, take note that while on Earth after it has been blown up, from one of the very far corners of Area 51, another Earth can be seen. Do you think this was a mistake or did Treyarch intentionally do this?
Last reply by Tac, -
- 9 replies
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I've heard from a few people that they sometimes take it in turns playing solo in a co-op game so that their partner can have a break or go to sleep, and then they swap over. How effective is this strategy and have you ever used it yourself? There is obviously high risk involved because if you make a mistake and get downed you have nobody to revive you, but it allows you to progress much higher if you can pull it off. However, in terms of speed, would you say it's a quicker method overall?
Last reply by selectyeti89, -
- 4 replies
- 1k views
Okay so on all these gamerblogs sights and stuff. for example http://socialsteak.com/2012/05/03/call- ... gn-teased/ and a bunch of others, they said treyarch confirmed zombies campaign...link anybody?
Last reply by Shapeshifter, -
- 22 replies
- 3k views
Obviously, Mark Lamia from treyarch announced that zombies was being moved to the multiplayer engine which would allow double the zombies and double the players. So yes, there will be an eight player capability, but i want you trolls to read this and read it clear: STOP SAYING HAVING EIGHT PLAYERS WILL MAKE ZOMBIES GAY. YOU WILL HAVE THE OPTION TO HAVE ANYWHERE FROM 2-8 PLAYERS WHICH MEANS YOU DO NOT HAVE TO PLAY WITH EIGHT PEOPLE. YOU SIMPLY SELECT PRIVATE MATCH, INVITE AS MANY PEOPLE AS YOU WANT, AND START THE DAMN GAME. TREYARCH IS NOT FORCING EIGHT PLAYERS ON ANYONE SO STOP COMPLAINING OR DONT PLAY. I have made my point here so this is left open for discussi…
Last reply by ballbearing32, -
- 12 replies
- 2.2k views
1) This game mode will work with 2, 4, 6 or 8 players. When the game starts the players are equally divided into two teams, lets say red and blue for an example. The idea of the game is for one team to win the other team in scoring points. You can only revive someone if they are on your team. If a zombie drops a powerup, instead of them being green they will be red or blue, red team can only get the red ones vice versa. The game will end when 1 team is dead. 2) A normal zombies game except ones your gone your gone, if your down your in 'last stand' longer until you completely die. When you die you are automatically booted from the game and you will get your match b…
Last reply by Zaptn., -
- 1 reply
- 899 views
So as some of you know http://www.callofduty.com/classified Has still 5 classified boards that hasn't been used. As for at least my surprise 3ARC came out and instantly revealed zombie mode during the reveal. With Black Ops they were super secret about it. This gives me a hunch that they will have full out zombie add campaign at some point just like they will have with MP. So we need to keep eye on that website if zombies one day appear there :lol:
Last reply by AlphaSnake, -
- 6 replies
- 1k views
Was reading weapon stats on classic maps and noticed they are much weaker than the black ops weapons. Thompson is the best machine gun at 200/20 with 480 head shots. Galil is far superior at 350/35 with 600 head shots. P96A1 does a whopping 3000 head shot, one hit kill until round 21. Am I missing something? I play the black ops version of the classic maps so maybe the weapons are updated. Can anyone confirm this?
Last reply by DaPikmin, -
- 1 reply
- 693 views
I have had some ideas for zombie maps: 1. an abandoned school. you could start off in a sports hall or the playground. and when you walk through the corridors there could be a quiet eerie sound of children's laughter. also a perfect place to find Samantha! The zombies could be teachers, or even students! 2. a shopping mall. special melee weapons, lifts, escalators and undead shoppers! fat zombies, that explode into gas like crawlers! 3. basically, the map is a long sideways trench. your weapons start with light machine guns. there are mounted guns with unlimited ammo. no barriers. zombies only come from one side of the trench. hold them off as long as you c…
Last reply by Undead, -
- 12 replies
- 1.6k views
It has been a busy week for me. Work load was heavy, wife's business needed assistance, and kids are always pain in the ass. Perfect time to reflect on our mentors. We were all terrible at some point. We watched someone else play and improved our game. I still laugh at the days of buying Olympia by round two and happy to reach round 8. My son's friend pointed out this individual on YouTube called Xcalizorz who provided much improvement to his game. I watched his Five video and learned about the point system and head shots. His videos provided my first major growth in my game. After being able to reach 30 solo on five, I started playing co-op and struggled…
Last reply by Tac, -
- 2 replies
- 841 views
Hey guys my name is Marv, new user and long time lurker bringing you my ideas for two new modes and a new perk machine. Since it's rumoured (or confirmed?) that you'll be able to play with up to 8 players in zombies, I thought of two new modes that could work really really well. Apocalypse This mode is similar to COD4's Zombie Mod and MW3's Survival mode. You level up during matches and you can buy weapons,explosives,equipment,perks(pro perks directly when you buy them) and killstreaks in the spawn. Along with the dogs and Nova Gas zombies, I thought it would be cool to see some Juggernauts(basically Left4Dead Tanks) and Kamikaze Zombies, that will blow up in…
Last reply by 0bsidian0gre, -
What does it mean getting to round 115? I heard there's a special back story to it
Last reply by Tankeo Dempsaki, -
- 3 replies
- 835 views
As we all know, the zombies game mode is moving to the multiplayer engine, allowing for more zombies and more players. I have an idea for a map that would allow the new characters their introduction, without leaving out the original crew. My ideas are as follows: Limbo:Sometime between Moon and 2025, our new crew stumbles across an old teleporter marked "Failed". One of the characters thinks they fixed it and the crew sets off in search of the truth. What they find will be beyond their Darkest nightmares. Map Size:Medium/Small Overall Appearance: This map will appear to be nowhere with nothing around except sand bags surrounding the map. No walls that you can see. P…
Last reply by Tacitus, -
- 1 reply
- 664 views
Basically it is the idea behind the multiplayer contracts in Black Ops, but the descriptions obviously altered. Say kill 100 zombies in 10 minutes, kill 500 zombies with the Ray Gun, Revive a certain amount of people on a certain map, etc. I'm unsure of the reward however, but I'm sure Treyarch will figure it out. Now that it's running on the Multiplayer engine, it's actually possible for them to do this. :)
Last reply by thegrix, -
- 43 replies
- 8.2k views
Okay, so some credit goes to zombieslayer!1!2!3! from the callofduty forums for pointing this out, but if you look closely on the gun, you can see a name carved...you can see an S in the beginning..., and u can kinda make out a T...check on this video, and go to 720p Y-k7pjlWCuk
Last reply by Arussianmonkey,
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