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Tac last won the day on November 1 2022
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KNOW YOUR HISTORY // "Pawn Takes Pawn" Black Ops Cold War Viral
Tac replied to Tac's topic in General Discussion
Two people I know have them. Joshwoocool has every single tape with the numbers (https://www.youtube.com/user/Joshwoocool) and then the acct I linked about, I think Nehpets, has V1 versions of all tapes. And thank you pinnaz!! I want to do this for all of them, should get easier as the time ranges move into the future too. -
KNOW YOUR HISTORY // "Pawn Takes Pawn" Black Ops Cold War Viral
Tac replied to Tac's topic in General Discussion
As far as I can get on tracking down every clip from the 1961-62 PTP tape. -
KNOW YOUR HISTORY // "Pawn Takes Pawn" Black Ops Cold War Viral
Tac replied to Tac's topic in General Discussion
Part Three has been updated with today's viral. I will go edit Part Two tonight as I have figured out how it was done. -
KNOW YOUR HISTORY // "Pawn Takes Pawn" Black Ops Cold War Viral
Tac replied to Tac's topic in General Discussion
Oops wrong thread I posted on. I haven't updated this in a while but that changes soon -
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KNOW YOUR HISTORY // "Pawn Takes Pawn" Black Ops Cold War Viral
Tac replied to Tac's topic in General Discussion
The second part of the viral has arrived, which I will call Waves of Attack. As last time, Treyarch sent six content creators large boxes marked T1 through T6, respectively in this order: jackfrags, MrDalekJD, MarleyThirteen, NoahJ456, Drift0r, ShawnJ Gaming. Part 1 - September 22, Creators Find PawnTakesPawn.com/WavesofAttack Part 2 - September 23, Part 3 - September 24, -
**Work in Progress, just submitted because I needed to get it somewhere** Hey all, Tac here with a thread on the recent viral we've all been partaking in. I am so excited for this time of year to be back, especially having experienced the original GKNOVA6 and all the nostalgia that comes with that. This thread seeks to serve as a primary resource when looking back at the viral campaign. Part One - Discovering PawnTakesPawn.com Through Summit MONDAY, AUGUST 10 Part Two - Tangled Web WEDNESDAY, AUGUST 12 Part Three - EMC2 FRIDAY, AUGUST 14 - WEDNESDAY, AUGUST 19 Part Four - 11th Hour FRIDAY, AUGUST 14 through WEDNESDAY, AUGUST 19 Part Five - Code Cave - Zork
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Hello everyone! Treyarch has announced that this Friday (July 15, 2016), "around" 10 AM PST, a new game mode is coming to multiplayer: Fracture. David Vonderhaar says that first and foremost, this game mode has been in the making for a while now and they're ready to release it and get feedback. It'll be debuting in the Bonus playlist, but they want advice on what to tweak so it can go to the Core playlist. In designing the mode, they thought about how as in Safeguard and Hardpoint, two teams focusing on a single objective is fun. Take that and add it to Kill Confirmed, and you get Fracture. When a player dies, "he's going to drop what we call a 'core file,'" says Matt S (all of their core files, to be specific). However, as opposed to Kill Confirmed where the player collects one dropped object and that's the end of it, this time you can collect up to 10 and you must transport them to another location. That location is the Fracture Site, which changes roughly every minute and is random after the first one, totaling about four per game. When on the Fracture Site, Vonderhaar says it's "about a quarter second per core file, so you don't just get to run [over it] and then that's it. If you go there and you have a lot, it's very satisfying." David says "it's 25 score per event," though in the video it was 25 points to collect a core file and 50 points to deposit it. He says that at the time of release, the mode has "a ten minute timer and 60 fragments," stressing that the games are the normal Call of Duty time everyone is used to. While that's how the game mode works currently, they all urge the community to have their input heard on the future of the mode. One "knob that can be turned," so to speak, is the random or linear debate regarding the Fracture Site. In Hardpoint and Safeguard, you'll recall that the objectives are linear, in the sense that the order or path is the same every time. They wanted that "structure" to exist in those modes so you could set up your defenses, but they decided to go against that for this mode, which really adds to the fun and makes big point swings possible in games. One developer, ... , also points out that this mode "forces you to play with your team, ... because if you die and drop those core files, you've essentially given it to the other team." David speaks to that as well, saying he likes "the pack-hunting mentality. I like when two or three of us kind of roll together, pick up each others messes." If the community doesn't like that though, it can be changed. "Normally we go in and we're pretty confident, like 'this is the roles the mode should have,' 'this is the score limit,' 'this is how the spawning should work,' and we're confident here too, ... but there's the dialogue. I think the fun part now is after 8 months of Black Ops, you can actually have a conversation with people about, 'what are they experiencing...'" So, people, what are you experiencing? When the mode comes out on Friday, let's "have that conversation!" Don't forget, though, it's an ongoing dialogue! Your opinions will likely change, so post them as they do!
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Hello everyone! Treyarch has announced that this Friday (July 15, 2016), "around" 10 AM PST, a new game mode is coming to multiplayer: Fracture. David Vonderhaar says that first and foremost, this game mode has been in the making for a while now and they're ready to release it and get feedback. It'll be debuting in the Bonus playlist, but they want advice on what to tweak so it can go to the Core playlist. In designing the mode, they thought about how as in Safeguard and Hardpoint, two teams focusing on a single objective is fun. Take that and add it to Kill Confirmed, and you get Fracture. When a player dies, "he's going to drop what we call a 'core file,'" says Matt S (all of their core files, to be specific). However, as opposed to Kill Confirmed where the player collects one dropped object and that's the end of it, this time you can collect up to 10 and you must transport them to another location. That location is the Fracture Site, which changes roughly every minute and is random after the first one, totaling about four per game. When on the Fracture Site, Vonderhaar says it's "about a quarter second per core file, so you don't just get to run [over it] and then that's it. If you go there and you have a lot, it's very satisfying." David says "it's 25 score per event," though in the video it was 25 points to collect a core file and 50 points to deposit it. He says that at the time of release, the mode has "a ten minute timer and 60 fragments," stressing that the games are the normal Call of Duty time everyone is used to. While that's how the game mode works currently, they all urge the community to have their input heard on the future of the mode. One "knob that can be turned," so to speak, is the random or linear debate regarding the Fracture Site. In Hardpoint and Safeguard, you'll recall that the objectives are linear, in the sense that the order or path is the same every time. They wanted that "structure" to exist in those modes so you could set up your defenses, but they decided to go against that for this mode, which really adds to the fun and makes big point swings possible in games. One developer, ... , also points out that this mode "forces you to play with your team, ... because if you die and drop those core files, you've essentially given it to the other team." David speaks to that as well, saying he likes "the pack-hunting mentality. I like when two or three of us kind of roll together, pick up each others messes." If the community doesn't like that though, it can be changed. "Normally we go in and we're pretty confident, like 'this is the roles the mode should have,' 'this is the score limit,' 'this is how the spawning should work,' and we're confident here too, ... but there's the dialogue. I think the fun part now is after 8 months of Black Ops, you can actually have a conversation with people about, 'what are they experiencing...'" So, people, what are you experiencing? When the mode comes out on Friday, let's "have that conversation!" Don't forget, though, it's an ongoing dialogue! Your opinions will likely change, so post them as they do! View full news
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I was just clarifying that that's exactly how the first Weapon is determined; the kill that sends you over the threshold (not that it likely wasn't obvious, but to be on the safe side). Yup, both the first Ability you receive and any one you gamble to are random (according to their blog post). I hope the "Specialist deck" is just a fancy name for what you're talking about haha.
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Damn, you beat me to it! I was about to publish it haha :p Should be noted that all contract expiration times are 10am PST, and Weekly run Monday-to-Monday. The Specialist you kill as your power meter goes from not-full to full is the Weapon/Ability you receive. For Gambler, the available Abilities you can re-roll to are determined by what Abilities are in your "Specialist deck," whatever that means.
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I'll start by saying great job on the thread. Glad you finally got it out! I think it is rather presumptuous to say this. I don't think anything about those quote quickly debunk anything. You say that there's no science behind souls being energy, but there's simply no evidence for that. This quote seems to very clearly show that souls actually are energy, as "residual" means "remaining after the greater part or quantity is gone." By that, we can see that whatever energy going into these eggs and boxes are actually from the soul, not from something else.
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