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About Valor1204

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  1. We all had expected this to be a new characters, or possibly the Mexican test subject referenced in the Call of the Dead radios, but I have a new theory. In Shangri-La, after completing the Easter Egg, Takeo makes a rather peculiar quote. That sounds pretty crazy to me, we have what appears to be a direct reference to the old portrait. I am not sure of everything it means, but one of the characters that comes back to life in the Easter Egg is Brock. He makes a direct mention of Agartha, so he knows of the place. While I admit it isn't exactly a concept that was under wraps back the
  2. There are so many theories being thrown around, it gets sort of confusing, but what if we are going about this the wrong way? What if the Shangri-La and Moon loading scenes are happening during/after when we play on Moon. By the looks of the electricity, it seems the tornado would be composed of element 115, allowing the pyramids/temples to teleport safely to another location. Now, I believe the shadow of Samantha is metaphorical, just like the shadow of 115 on the Ascension loading screen. Now since on the loading screen there is the pyramid floating to the Moon and since we obviously d
  3. I've read every post up until now and I have to say great work on everyone's part! The most believable location, aside from the Himalayas, is Arctic. One problem that no one, that I have seen, has pointed out is that if it was in the Arctic, wouldn't the water freeze or act like it does in COTD, where your screen begins to freeze? Just a thought though, keep up the great work.
  4. In my opinion, I believe that it matters because it is key to the story line and might be brought back up in Black Ops II. I think everyone has completely missed something huge in Shangri-La and the developers decided to finally hint at that thing we have missed. Shangri-La's loading screen has been the only one I have never understood. It didn't exactly look like the map and I never understood why that tornado/wormhole was there. They have to be a big part of the map. We, as a community, must have missed some detail that Treyarch put in there. I think all of these theories are necessary to he
  5. You have some very good ideas here. These seem very probably, but you are missing one chapter. In CVG, it was mentioned that JFK and Nixon were returning. So that means that if there would probably be a chapter involving their story, especially with the pictures of the bar with Castro on them.
  6. The most epic thing I've done is get a cross the map revive on Kino without aiming. I was running a full map train while my friend was running a train in the theater. My friend went down while I was heading up to the PM63 room. I ran up to the balcony, took a quick second to raise my crosshairs and shot a ballistic knife, jokingly, hoping it would revive my teammate. A second later when I was heading down to revive him, he was revived and I couldn't believe it. I hadn't aimed at all, but I got him in a turn of luck. I'm sure it isn't the most epic thing, but I found it very interesting.
  7. I agree that sniper rifles should be a bit more balanced. But with a headshot always killing them instantly, is way overpowered. If you think about high rounds, you could just get Dead Shot Daquiri and quickscope Zombies. This would make high rounds a lot easier. So maybe a one hit kill for headshots up to Round 50?
  8. I was trying to think of something that would help balance out that game type. More zombies would definitely help balance the game type and make it harder. Thanks!
  9. I think there should still be perks, but reduced effects. Such as when you have Jug, it would take 3 hits to down a player.
  10. And an insta death. I don't think it would necessarily be an insta kill. Yes, it would be easy at first, but not an insta kill. It would make things difficult for sure if a zombie reached through the boards for you. But friendly fire would really be a problem in my opinion. It would be difficult, but if your friend was trapped in a corner, you couldn't help him/her because you'd cause them to go down anyway.
  11. Since Zombies will now be running off the multiplayer engine in Black Ops II, is there a possibility there could be a hardcore mode for Zombies? If you think about it, it's plausible, but would Treyarch do it? If there was hardcore, I would imagine the zombies would be weaker, the HUD would be gone, friendly fire would be on, the players would take one hit to down, the players would bleed out faster, and zombies would tear through boards quicker. If they're implementing new game types, then I think they should/will put in a hardcore version of Zombies. Thoughts?
  12. *raises dead zombie limbs* If they can do it right, it would be great.
  13. Mark Lamia stated that Zombies will be running off of the multiplayer engine. In multiplayer, we've always had customizable private matches. Possibly, in Black Ops II, we'll be able to set up our own Zombies mode/gametype. We can possibly set a time limit, different scoring, possible objectives, starting weapons, classes, available weapons/perks, etc. All of those things depend on what will be in the game. I think it would be neat, especially for challenges, to have private matches set up like this. It's plausible because it is running off of the multiplayer engine. Sorry if this has already b
  14. The Zombie "Story" picture is not from Play Station Magazine. It's been up for a while. The A button looks a little disfigured also. They probably just used it for people's interest.
  15. A lot of people bring up the point of PaPing the Bowie Knife. In my opinion, I think it is a pack-a-punched weapon itself. It does increased damage (possibly range, I'm not sure), just like other weapons. I've heard others say about PaPing grenades, but it's the same case. The monkey bombs, Gershes, Matryoshka Dolls, and QEDs are like upgraded versions of the regular grenades. It would be iffy to be able to place a grenade or knife into the machine, so they offer these upgraded versions.
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