Five
The Pentagon is under attack! Washington is going to DEFCON 1 in this installment of "Zombies".
CoDz Code of Conduct
Listed below is the Code of Conduct.
Please don't just read numbered points and say "I'd never advertise!" and skip over it, because there are things you may not realize are categorized as advertising, or anything else, that are and you might have already broken them. If you have any questions regarding this, please ask, and have a good time and be sure to follow the rules!
1. ADVERTISING [ADV]:
Rule: Advertising to other users inside the CoDz Forum, whether it be via a post, personal message, or profile/signature links, to buy or view any products, websites, or other service is strictly prohibited. Non-intrusive links in signatures to personal YouTube accounts may be allowed, but that is case-to-case and each will be reviewed individually.
Consequence: The infringing user’s account will be banned, as well as the IP address. Any post with the intentions of advertising will be immediately and permanently deleted.
Example: If you are a spam bot, a hired advertiser, or a desperate website/business owner, this may apply to you. Signing up and making your only post a promotion for your zombie gameplay YouTube channel is breaking the rule. However simply sending links to a fellow forum goer who wants to know where to buy a capture card is not breaking this rule, PMing your buddy a link to a funny YouTube video isn't, etc.
2. DOUBLE ACCOUNTS [DBLE]:
Rule: Creating another account when a a user already has one account on CoDz is not allowed. There is little to no need for a separate account. If you've forgotten your password and need access back to your main account, use the Forgot Password link. Should there be a logical reason outside of forgetting credentials for the double account, contact a staff member immediately with details of the situation..
Consequence: The secondary account created by the original user will be permanently banned given with evidence of double accounts. In addition, the original account held by the user will be temporarily banned as well. Using the secondary account to avoid a suspension/ban on the main account will result in both accounts being permanently banned.
Example: A user creates a double account because they've been banned. If that account matches up the original user and no case has been made to the staff about the reason for the double account, both accounts will be banned after contacting the user.
3. SPAMMING [SPAM]: Spamming is defined as many things, and all of them aren’t allowed. As a CoDz user, you should hold yourself to a high standard and use common sense when posting.
Duplicate Posts -
Rule: Creating a thread that discusses a topic that has already been brought up in another thread is generally frowned upon, as each user is responsible for finding the pre-existing thread and making their remarks there. Cross-posting violations (making more than one post of the same question/answer across multiple forums) is prohibited.
Consequence: The infringing duplicate thread will be either merged (with the original thread), locked, or deleted, depending on the situation. When dealing with two duplicate threads, the staff will sometimes exercise their own personal judgement with regard to the thread’s posts, to avoid conversations being broken up and posts losing their cohesion, as all the comments in both threads are merged and arranged by the date they were posted.
Cross-posting violations will be dealt with by deleting all cross-posted threads. Users are responsible for figuring out the appropriate section in which to post their topic. If you have any trouble you may ask any staff member for advice!
We always welcome PMs from the users!
Example: If two threads are created that both discuss the exact same element of a newly released Zombie Map trailer, they become ‘duplicate posts’, as they consist of identical, or very similar, material. However, if someone makes a thread about, for example, who they think the Pentagon Thief is, and then someone else makes a thread in which they argue that it is actually someone completely different, they would not be breaking the rule.
Moreover, if someone made a thread that came to the same conclusion as the first user’s thread did, it still wouldn’t necessarily break the rule, as long as they brought new evidence to the table (or reevaluated old evidence) while doing so. If they reach the same conclusion, then they will be merged, in which case the older thread will remain, and the newer thread will become a reply to the older post.
Post Pumping -
Rule: Any user that makes a post just to increase their own post count is considered disruptive to the community, and is interfering with the other members’ usage of the CoDz forum.
Consequence: Violations will be dealt with on a case-by-case basis - some users will be warned verbally by PM, others may receive an official warning, and posts/threads may also be deleted (which will make your post count drop again!). Repeat offenders will suffer a Permanent Ban of their account on the forum.
Example: If a user makes a post saying “I agree,” or “We know,” or something similar and they do not further the conversation or productivity of the thread, that would be grounds for deletion of the post. The specific details of post pumping are left for staff to decide case-by-case, as there are a broad range of possibilities, which are quite dependent on the circumstances.
4. FLAMING [FLAME]:
Rule: Posts, signatures, avatars, or PMs that are intended to harass, threaten, embarrass or cause the distress or discomfort to another member of the CoDz Forum Community or any other individual or entity is unacceptable. (For this reason, the emoticon known as “facepalm” has been removed from the forum.)
Consequence: In some cases, warnings may be issued, but flaming is likely to result in Permanent Banning. It is therefore advisable to always be respectful to your fellow members; this does not mean you cannot disagree with someone, but you do not need to tear a person down in order to prove your point, so be careful with sarcasm! The response “I was only joking” will not get you much sympathy.
Example: If a user says to another on the forum that they are stupid, dumb, illogical, incompetent, etc., that is an example of a user tearing another down, and is considered to be ‘flaming’. Even sarcastically saying “Wow, you’re a bright one, aren’t you..” or “Did you figure that out on your own?” would qualify as a form of harassment.
5. OFFENSIVE CONTENT [OFF]:
Rule: Using offensive language in any context is not allowed here at the CoDz Forum. We believe that our intelligent members can make their points and offer their contributions WITHOUT the necessity of vulgarities. Included in this would be racism, sexism, or any other form of discrimination that may end up causing the distress or discomfort of a user or any group in general. Along with offensive language, displaying or linking to offensive content is not allowed at CoDz. Please be sensitive towards others and how they may react to sensitive material.
Consequence: Posts, signatures, or profiles containing offensive language, content, or links will be edited and/or deleted by the Forum Moderators and Warnings will be issued as appropriate. Repeat violations of this policy may result in more severe actions, up to and including Permanent Banning.
Example: You can come up with your own examples for sensitive language, I trust we all have at least a few in our heads, but simply starring out a letter or putting a strike through the word does not excuse its usage, such as f*ck, sh*t, etc. An example of offensive content could be an avatar of the Twin Towers falling with the caption “Burn baby burn!” This is very offensive to many people, and although it may not be so to you, please respect the feelings of other users.
Examples of offensive links include Pornographic, Racial, Defamation, or any other derogatory content. If it does not pass our CoC do not link to it on our site.
6. SIGNATURES [SIG]:
Rule: A user’s signature may only be 5 lines high, 15 pixels high per line and 65 pixels wide per line. A signature must follow all of the above guidelines concerning offensive language and material, and also concerning advertising.
Consequence: If a user creates a signature that violates the above rules, they will first be contacted and asked to change their signature. If they do not comply, someone will change it for them. Particularly horrid offenses will be dealt with by staff in an appropriate manner.
Example: A “good” signature could contain a few links to some threads (as long as they follow previous rules), zombie round numbers, a small image, or something personal, such as a saying or quote. A “bad” signature would contain any annoying “flashy” .GIFs, or any content that would not comply with previous CoC rules.
181 topics in this forum
-
- 1 follower
- 1 reply
- 3.7k views
The Pentagon is under attack! Washington is going to DEFCON 1 in this installment of Zombies. FIVE: Zombies Library (Redirect) - Link
Last reply by 8492, -
- 92 replies
- 18.7k views
What is your highest round on Five?
Last reply by NeedaLittleRevive, -
- 2 replies
- 2k views
So going through the soundfiles, it looks like there were two takes for the Five intro. The second take is mostly used, but it also shows us that everyone had an extra line, and that JFK actually had his speech uninterrupted. There is a lot of silence though, so just skip through those parts. vox_zom_pent_movie_t1 (Take 1) Spoiler https://soundcloud.com/rissole-770292162/vox-zom-pent-movie-t1 vox_zom_pent_movie_t2 (Take 2) Spoiler https://soundcloud.com/rissole-770292162/vox-zom-pent-movie-t2
Last reply by Mr. Jay, -
- 4 replies
- 1.3k views
I want to do a round 50 on every map. At a certain point the sallies loose their sexyness and I plan to trade it off for the crossbow. If I Pack-a-Punch the MPL, will it be strong enough to kill the Pentagon Thief in round 30-50? Or what are the plans or action at this stage?
Last reply by ZombiesAteMyPizza!, -
- 6 replies
- 4.1k views
In the lab basement in the map "Five" you can see a MTD behind the zombie barrier left of the AK-74u. Due to the fact the teleporters the Americans make are the normal teleporters in Five, this is a German Group 935 one. It is known that Americans and Sovjets took a lot of Group 935's work to investigate, so this is quite possible. Also, on a table in the lab basement, you see a DG-2. From a radio in Shi No Numa we learnt that when you shoot with such weapon on a MTD, you will overload it and rip space and time, and travel to another place, time or even dimension. What if the characters from Five: Kennedy, Castro, McNamara and Nixon did this and the Pent…
Last reply by Stop Mocking Me0, -
- 3 replies
- 2.4k views
Hi! ive never made a post before so just bare with me lol so as most of you know, there are 6 windows in the spawn room on five, and only 4 can ever be active at a time. the order of 4 within the set of 6 is random every single time you start the game. what most players fail to realize is that there is a way to change the order of the 4 windows :) this can be done by taking the lower elevator in the war room down into the labs. going up or down once will change the windows (down = 1 shuffle / up = 1 shuffle) it can also be done by opening the PaP room by activating all the DEFCON switches. So why would this be even …
Last reply by anonymous, -
- 4 replies
- 1.8k views
I was exploring and stumbled upon the following quote by yours truly, President John Fitzgerald Kennedy, in Five. "Stick that in your Warren Commission, dick!" http://bit.ly/1IqtcUY Soooo, what the hell is the Warren Commission? The Warren Commission, formally as known as The President's Commission on the Assassination of President Kennedy, was a delegation of several members created by President Lyndon B. Johnson. The committee's assignment was to investigate the events surrounding JFK's death. The commission was created November 29th, 1963. President Kennedy was assassinated on November 22, 1963. JFK is obviously alive when he says the quote, …
Last reply by Schrödinger, -
What is your guys' opinion on this strategy? https://www.youtube.com/watch?v=WVo44W0X3uw
Last reply by QKnightZ, -
- 1 follower
- 1 reply
- 2.6k views
The map on the Teleporter in the war room before the power turns on is what this is about.. It's a graphed out map that reads imperial palace of peace.. And kind of looks like the layout of the WaW multiplayer map "courtyard" Here are some other photos as well.. Airial view, loading screen, and actual location. Do we know why this is there.. Why it's on the Teleporter... Anything? Side Note: I apologize if the photos are upside down iphone is projecting them that way. Also if this was previously discussed I apologize im not an avid user on this so I accidentally making it a new topic
Last reply by PINNAZ, -
- 2 replies
- 1.9k views
He named as Electrician in game model ...And A illuminati alert!!!
Last reply by Boom115, -
- 3 replies
- 1.4k views
Nobody ever has a strategy when it comes to this map. Sometimes it's not all about the player that can run away from a couple of dead flesh eaters..... But it's all about finding a good spot and hold a good fire position. Instead players run around like roaches in a abandoned building. Who's really about that strategic action???? Planning.. Timing.. Perk conserving..
Last reply by MixMasterNut, -
- 10 replies
- 2.8k views
Me and my freand got it and it was REALLY helpfull and why do people hate it?
Last reply by TimelordAlex, -
- 3 replies
- 1.5k views
Is it just me or does the pentagon theaf look like Russman (other than weight and beard)
-
- 1 reply
- 1.4k views
It had been awhile since I played BO1, or zombies in general. But I was on Five the other night and when I stood next to the teleporter in the defcon room I heard a collective voice of males. Has anyone ever deciphered those words? I didn't have my head phones on so I couldn't make anything out but it might hold some hint to why there is a pentagon thief.. If anything it just need to be deciphered.
-
- 10 replies
- 1.8k views
There are two attached no power strategies. First is the war room loop. It is fast but is a little dangerous. If you lose concentration, you'll die. 2nd is the lab strat. Is safe but slow. Fixed your video embeds ^way R 1-5 : Point whore with m1911 and m14 and get the bowie knife early on. Also buy claymores and get a claymore collection started asap. R 5-9.99 : Shoot and Knife all zombies for points and run the war room with barriers closed. R 9.999 : With a crawler or runner at the end of round 9 hit the box for monkeys, raygun & Winters-Howl. Open the barrier under the stairs in the war room. Leave the other barrier closed. R 10-21 : Run this strategy …
Last reply by way2g00d, -
- 6 replies
- 1.6k views
FIVE is ultimately one of my top favorite maps to play both in co-op and solo. Extremely narrow spaces, multiple floors, challenging spawns, and most importantly, killing freakbags as John F. Kennedy. As fun as this map is, it is also increasingly difficult to get into the mid 20's due to poor planning. Many slayers insist on prepping for an excruciatingly long match; however, very seldom do they realize that the beginning is just as important as the adventure. No, it's not as difficult as it looks - patience and persistence is all you really need. Rounds 1-6 :: Spawn As stated before, we're not specifically looking to see how long you or your group can survive i…
Last reply by Chopper, -
- 4 replies
- 1.5k views
Hello CodZ, ThrowAmonkeyBomb here with a little post today, to declare my somewhat newfound love for the map five,.WR runs,co-op runs, first room challenges,you name it.All take massive skill and are fun to watch.Is it fun fun to play? for me,yes.In solo my record is 15 i believe,but my following toms bowie knife strat i have been doing considerably better then relying on the MPL If anyone else wants to talk about or declare their love for five,please comment below!
-
- 1 reply
- 1.7k views
So, most of us know that if the thief steals your 1st or 2nd weapon while having mule kick, when you get it back, it'll count as a 3rd weapon. Now, my question is: If the thief steals your weapon and you go down afterwards (Grenade Suicide), will you get your weapon back. If so, will it count as a 3rd weapon without having Mule Kick ? Sorry if this has been discussed before in the forums.
Last reply by -Armageddon-, -
- 2 replies
- 1.5k views
I love Superhands, and many other strategy guys for their contributions. I feel somewhat saddened that most big names like Tom and Eye are no longer available, many others shying away from doing guides that helped me tremendously. I'm doing a dummie's co-op guide for Five, in tribute to those guys, and because I'm bored at work. Rounds 1-3. If you are unable to defend yourselves then my guide will help you as much as ObamaCare. Best to quit and sell the game. Round 4 should have enough points to open the door and debris to go down stairs. Everyone get MP5K. One person stand left of the elevator, top of the steps head shooting any incoming zombies. One…
Last reply by Tom852, -
- 0 replies
- 1.1k views
I recently noticed that JFK never says anything when he goes down, so I looked at cjdog's vid for him and saw that the "missing" quotes aren't even in the voice files. I wonder why they didn't include these quotes for him? A couple other things I noticed was that the "spawn_quad" quotes apparently didn't make the final cut and that the CotD characters have voice files for going down, but they don't say anything either. Any thoughts?
Last reply by thegreatpoopy, -
- 10 replies
- 1.8k views
Hey, new here, first post, be nice But anyone know a good, solid, TESTED strategy to get to round 25+ solo on Five? Having trouble getting past round 20. Pentagon Thief is a big obstacle, haha. Any suggestions would be much appreciated :)
Last reply by That Guy You Know, -
- 3 replies
- 1.3k views
Hey guys, I'm trying to do videos for each achievement/trophy involving Nazi Zombies. Achievement guides I haven't really seen much of in CoDz. I know there are some threads about getting the achievements, but some of them I can't find, and I'd like to have a stockpile of them so I can add them to the The Strategy Collection. I will try to add a written guide for the videos for those that don't/can't view them but I think the primary concern is just a video for an actual visual source. So this one revolves around the "Hands Off The Merchandise" Achievement, in which you have to kill the Pentagon Thief/Tech before he can steal your weapon. If he steals your w…
Last reply by Rissole25, -
- 2 replies
- 1.6k views
Hey guys, so I had another go at a no-perks round 50 again today after getting screwed over on 37 last time. I got this horrible glitch that pretty much cancels any spawn-trickery via the teleporters, thus causing the auto-train strategy and my trap strategy to not work as they should as well as making teleporting of any sort a pretty dangerous task. This is the second time I've had the glitch but I found out today what causes it, and died on round 19 as a result. I'll still be trying for 50 again. Put simply, if the Thief takes your gun and teleports you while you're on DEFCON 5, this completely messes with the teleporter respawning system. You can avoid this b…
Last reply by Superhands, -
- 4 replies
- 1.6k views
Hey guys, full gameplay video for you here from a solo game on FIVE with no perks bought, reaching round 37. Auto-train FTW I can definitely improve this and it's a fun challenge, so I'll be going for it again in hope of a 50+ game. Feel like I got a little ripped off here, got an unusually horrible spawn right at the end as I came out of the elevator, thought I'd gotten through it then got a double-slap from behind, seemingly out of nowhere. Enjoy!
Last reply by Superhands, -
- 2 replies
- 1.3k views
Hey guys, so this is a different take on my trap strategy here, combining elements from my strategy and the other strategy. This is suited to players who like to keep things mixed up rather than using the same rinse-and-repeat over and over. Keeps you on your toes as well as being pretty safe. It's a rough average of a minute per spawn, can be up to 90 seconds or can be as quick as 30 seconds. So from the War Room you hop into the teleporter to the Labs once the zombies start spawning in. Make a dash for the teleporter next to the Power Switch, or if you came through that teleporter and need to wait for the 15-20 second cooldown then wait in the Pig Room and exit…
Last reply by Superhands,
-
Recently Browsing 0 members
- No registered users viewing this page.