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TimelordAlex

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About TimelordAlex

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  1. the guys in charge of last gen updates dont bother i dont think, it wouldnt surprise me if you could still PaP the AS. the wunderwaffe is pointless with deadwire available on every gun, everyone gets mad when it shows up in the box, what they need to do with it is make it chain to 24 zombies, that'd make it worth going for.
  2. I'm really enjoying it so far, havent delved into the EE side of the map, but it feels like a more classic map, it'd be nice if everyone could get the mark 3 or buff it a bit because as the rounds go on, its not that great - not compared to the mark 2. The frequency of the bosses can be annoying, but dealable. Havent used the new gumballs yet, but am pleased with the implementation of crate power. Best DLC map so far I think.
  3. I'm totally down for Moon to return, but there is desperately one thing that should change - the teleporter, it should not require all players, trying to leave A51 or get Jugg/PaP was a joke as randoms would never join you. However for things that should stay/return, the gersch device, QED and Wave Gun, i also will be annoyed if they removed any of the OG perks on the map - by all means add the wunderfizz for more, but PHD should not be replaced.
  4. I'd be happy with Revelations, the return of Survival/grief to all maps and the ray gun mark 2 and/or 3 to all maps - i'd prefer this to remastered maps as this is bound to be done on custom maps anyway. And the reason custom maps wont come out for consoles is more down to Microsoft and Sony than ATVI, I am also surprised ATVI allowed it at all, but figured if they did it would be after all DLC is released - but thats not the case apparently, the mod tools when ready for public beta will be released, that could be before October (DLC 4 for Xbone/PC) and in a way even though the maps are free, it entice people like me to grab a gaming pc, and BO3 again on PC, just like people still buy WaW today for mods.
  5. I wouldn't immediately go for maps like rust, nuketown, hijacked, hanoi etc when good versions have already been made for WaW, i'd be interested in a Zombie firing range as a good looking version of that, never saw the light of release for WaW. Theres bound to be a zombie version of Combine as that is given as map file in the mod tools.
  6. I'm most excited for the mark 3 - hoping it'll go on all maps as the box needs it or the mark 2
  7. There is a lot I dislike about ZNS, but I prefer the map itself to DE, I don't like knowing it'll be an hour set up when ever i play and i miss the casual games of zombies and fun games - grief should never have been removed. I also don't get why the KT-4 is garbage and theres a long process to upgrade it, i miss just getting the WW from the box and PaPing it. These maps aren't as easy as Buried though imo.
  8. I like SoE, but it like ZNS is not playable in public lobbies which just isn't good enough.
  9. I am the Doctor? - the Doctor Who theme? or Richtofens quote :L
  10. Maybe if 3arc had put the effort into nuketown like they said they would, we would know more, but i think we're stuck with the rushed shit they decided to do.
  11. Wait people argue over this? Can one not clearly see that Nuketown Zombies looks like the BO1 Nuketown and not Nuketown 2025?
  12. This thread is mega old, but I just want to say I absolutely adore Infected on MW3, its what puts this game above the other MWs, i just played it again yesterday. Its a shame its return in Ghosts and AW, it sucked.
  13. do you mean i took your idea? because what i posted i had the idea way back in 2012 for BO2 but it never happened, but i and others liked the idea when i posted it on the official BO2 forums, thought i'd put it on here
  14. I have a new wonder weapon idea, this is powerful - but does not kill the zombies and has a massive con. Basically the ammo of the gun is 6/18, and this is meant as tactical gun, when you fire it it opens up a portal which lasts for the same as Gersch Device, the portal effect looks similar to that of the Anomalies from Primeval - cant be exactly the same but similar, zombies will be attracted to it and walk through it and disappear - but there not dead they've travelled in time - this is the con, the portal could potentially re-open any time in a future round and the zombies that went in before will come pouring out and this could screw you over if its in your training spot, it could re-open when you've got crawlers, or you may die before it re-opens. I'm not sure how it would work if it were to lead to the past, that would be interesting, like a portal opens on round 1 but you dont get the gun till round 10, but you'd have to go back to that spot on round 10 or some point to fulfill the past and to make sure the portal opened in round 1, confusing concept but would be an interesting challenge, maybe if you dont shoot it at that spot within a certain time, the past gets altered and something could go wrong to one of the players, i.e perks/guns/points could be lost with the idea being you never got them in the first place in this altered timeline. But things could also change for the better - you could receive better guns, gain more points, gain a free perk. By fulfilling the past and shooting the gun, time would not change, you would not gain or lose anything. So you'd be gambling on yourself (and other players?) by not shooting the gun. You may find this confusing and thats understandable but i thought this was such a cool idea and would be interesting to implement. Wonder Weapon Name: The Time Portal or perhaps Parodox
  15. Welcome to the forums TimelordAlex :)

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