Research & Development
For those who wish to talk and discuss, or speculate, their ideas for upcoming Zombies maps.
CoDz Code of Conduct
Listed below is the Code of Conduct.
Please don't just read numbered points and say "I'd never advertise!" and skip over it, because there are things you may not realize are categorized as advertising, or anything else, that are and you might have already broken them. If you have any questions regarding this, please ask, and have a good time and be sure to follow the rules!
1. ADVERTISING [ADV]:
Rule: Advertising to other users inside the CoDz Forum, whether it be via a post, personal message, or profile/signature links, to buy or view any products, websites, or other service is strictly prohibited. Non-intrusive links in signatures to personal YouTube accounts may be allowed, but that is case-to-case and each will be reviewed individually.
Consequence: The infringing user’s account will be banned, as well as the IP address. Any post with the intentions of advertising will be immediately and permanently deleted.
Example: If you are a spam bot, a hired advertiser, or a desperate website/business owner, this may apply to you. Signing up and making your only post a promotion for your zombie gameplay YouTube channel is breaking the rule. However simply sending links to a fellow forum goer who wants to know where to buy a capture card is not breaking this rule, PMing your buddy a link to a funny YouTube video isn't, etc.
2. DOUBLE ACCOUNTS [DBLE]:
Rule: Creating another account when a a user already has one account on CoDz is not allowed. There is little to no need for a separate account. If you've forgotten your password and need access back to your main account, use the Forgot Password link. Should there be a logical reason outside of forgetting credentials for the double account, contact a staff member immediately with details of the situation..
Consequence: The secondary account created by the original user will be permanently banned given with evidence of double accounts. In addition, the original account held by the user will be temporarily banned as well. Using the secondary account to avoid a suspension/ban on the main account will result in both accounts being permanently banned.
Example: A user creates a double account because they've been banned. If that account matches up the original user and no case has been made to the staff about the reason for the double account, both accounts will be banned after contacting the user.
3. SPAMMING [SPAM]: Spamming is defined as many things, and all of them aren’t allowed. As a CoDz user, you should hold yourself to a high standard and use common sense when posting.
Duplicate Posts -
Rule: Creating a thread that discusses a topic that has already been brought up in another thread is generally frowned upon, as each user is responsible for finding the pre-existing thread and making their remarks there. Cross-posting violations (making more than one post of the same question/answer across multiple forums) is prohibited.
Consequence: The infringing duplicate thread will be either merged (with the original thread), locked, or deleted, depending on the situation. When dealing with two duplicate threads, the staff will sometimes exercise their own personal judgement with regard to the thread’s posts, to avoid conversations being broken up and posts losing their cohesion, as all the comments in both threads are merged and arranged by the date they were posted.
Cross-posting violations will be dealt with by deleting all cross-posted threads. Users are responsible for figuring out the appropriate section in which to post their topic. If you have any trouble you may ask any staff member for advice!
We always welcome PMs from the users!
Example: If two threads are created that both discuss the exact same element of a newly released Zombie Map trailer, they become ‘duplicate posts’, as they consist of identical, or very similar, material. However, if someone makes a thread about, for example, who they think the Pentagon Thief is, and then someone else makes a thread in which they argue that it is actually someone completely different, they would not be breaking the rule.
Moreover, if someone made a thread that came to the same conclusion as the first user’s thread did, it still wouldn’t necessarily break the rule, as long as they brought new evidence to the table (or reevaluated old evidence) while doing so. If they reach the same conclusion, then they will be merged, in which case the older thread will remain, and the newer thread will become a reply to the older post.
Post Pumping -
Rule: Any user that makes a post just to increase their own post count is considered disruptive to the community, and is interfering with the other members’ usage of the CoDz forum.
Consequence: Violations will be dealt with on a case-by-case basis - some users will be warned verbally by PM, others may receive an official warning, and posts/threads may also be deleted (which will make your post count drop again!). Repeat offenders will suffer a Permanent Ban of their account on the forum.
Example: If a user makes a post saying “I agree,” or “We know,” or something similar and they do not further the conversation or productivity of the thread, that would be grounds for deletion of the post. The specific details of post pumping are left for staff to decide case-by-case, as there are a broad range of possibilities, which are quite dependent on the circumstances.
4. FLAMING [FLAME]:
Rule: Posts, signatures, avatars, or PMs that are intended to harass, threaten, embarrass or cause the distress or discomfort to another member of the CoDz Forum Community or any other individual or entity is unacceptable. (For this reason, the emoticon known as “facepalm” has been removed from the forum.)
Consequence: In some cases, warnings may be issued, but flaming is likely to result in Permanent Banning. It is therefore advisable to always be respectful to your fellow members; this does not mean you cannot disagree with someone, but you do not need to tear a person down in order to prove your point, so be careful with sarcasm! The response “I was only joking” will not get you much sympathy.
Example: If a user says to another on the forum that they are stupid, dumb, illogical, incompetent, etc., that is an example of a user tearing another down, and is considered to be ‘flaming’. Even sarcastically saying “Wow, you’re a bright one, aren’t you..” or “Did you figure that out on your own?” would qualify as a form of harassment.
5. OFFENSIVE CONTENT [OFF]:
Rule: Using offensive language in any context is not allowed here at the CoDz Forum. We believe that our intelligent members can make their points and offer their contributions WITHOUT the necessity of vulgarities. Included in this would be racism, sexism, or any other form of discrimination that may end up causing the distress or discomfort of a user or any group in general. Along with offensive language, displaying or linking to offensive content is not allowed at CoDz. Please be sensitive towards others and how they may react to sensitive material.
Consequence: Posts, signatures, or profiles containing offensive language, content, or links will be edited and/or deleted by the Forum Moderators and Warnings will be issued as appropriate. Repeat violations of this policy may result in more severe actions, up to and including Permanent Banning.
Example: You can come up with your own examples for sensitive language, I trust we all have at least a few in our heads, but simply starring out a letter or putting a strike through the word does not excuse its usage, such as f*ck, sh*t, etc. An example of offensive content could be an avatar of the Twin Towers falling with the caption “Burn baby burn!” This is very offensive to many people, and although it may not be so to you, please respect the feelings of other users.
Examples of offensive links include Pornographic, Racial, Defamation, or any other derogatory content. If it does not pass our CoC do not link to it on our site.
6. SIGNATURES [SIG]:
Rule: A user’s signature may only be 5 lines high, 15 pixels high per line and 65 pixels wide per line. A signature must follow all of the above guidelines concerning offensive language and material, and also concerning advertising.
Consequence: If a user creates a signature that violates the above rules, they will first be contacted and asked to change their signature. If they do not comply, someone will change it for them. Particularly horrid offenses will be dealt with by staff in an appropriate manner.
Example: A “good” signature could contain a few links to some threads (as long as they follow previous rules), zombie round numbers, a small image, or something personal, such as a saying or quote. A “bad” signature would contain any annoying “flashy” .GIFs, or any content that would not comply with previous CoC rules.
516 topics in this forum
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A short summary of the multiverse, dimensions, rifts, fractures, timetravel and the Aether
by anonymous- 0 replies
- 1.1k views
First of all, if you have time, PLEASE watch this video. https://www.youtube.com/watch?v=p4Gotl9vRGs It takes only 11 minutes and that guy explains everything so good. You will notice that after watching that video you will look entirely different to the world around you. If you want a short summary, here it is. And watch out, it takes us beyond the physical and imaginable. Try to be sweet to your brain and stop reading if you cant handle it anymore: So let us start with the 0th dimension. This is really nothing else than a dot. Well, actually even less than that, since a dot has a width and a length, while the dot has not. It is really nothing more …
Last reply by anonymous, -
- 7 replies
- 1.1k views
A machine called perk-a-punch, simply would have the same use as the pack-a-punch, but with your perks(you don't say)....the juggernog for exemple....would let you take more hits...some perks would be very overpowered, but anyways....what do you guys think?
Last reply by Stop Mocking Me0, -
- 2 replies
- 1.1k views
This is how you release a stand-alone zombie game base on alternate game modes of previous games. New story content. Add more old content, animations, weapons. Update graphics. Support loyalty. Add characters. Let you pick who you want to play as. Customize weapons, loadout, difficulty. Remaster everything. http://store.steampowered.com/app/301640/ I'm going to buy this to tide me over. I never played it because I didn't want the standard sniper gameplay. But this I can get into.
Last reply by Lenne, -
- 1 reply
- 1.1k views
In the lyrics for "115" (easter-egg song on Kino) there's a part of the song that goes - "... they're waiting for the Second coming again..." Maybe this is one of Treyarch's clever ways of giving us hints, maybe not. Just a random thought. Comments, thoughts, explanations maybe? (like I said, just a random idea I thought up)
Last reply by Undead, -
- 2 replies
- 1.1k views
Thoughts or comments?
Last reply by ninezerowill, -
- 3 replies
- 1.1k views
Ok I think for the final easter egg in the last map is going to be a 8 player map with the new team working for Richtofen and the old characters working with maxis and you get thrown on a side depending what EE you did and what ever team finishes their EE first wins the game
Last reply by Stop Mocking Me0, -
- 6 replies
- 1.1k views
Honestly, there are a bunch for me. One, I'm almost sure will come at some point. Combining Weapons. I can see the DLC/game trailer already. Vonderhaar going on and on about how it's the next big thing. Of course, the upgraded weapons will have to have drawbacks, but it'd be real cool. Imagine it, mixing an AN-94 with a Sliquifier, shooting quick glibs of bits of goo (smaller, to make up for the new-found fast speed). Or, a Blundergat (no acid) with the Wunderwaffe. I can just imagine the electricity coming off the barrel. More Acid-Gat Kit type of upgrades. What I mean by this, is what if you could upgrade much, much more weapons with devices other than the P…
Last reply by Stop Mocking Me0, -
- 2 replies
- 1.1k views
Where haven't we been? We've been from a frozen outpost, to a chinease high rise, to the flipping moon... Each place just as impressive as the last... But where do we go now? We never seem to visit the same type of area twice, meaning we've only been to one swamp, one factory, one theater, ect.. So where else do we have to go? So I made this list of possible areas to travel! 1: Paris- ive seen how much you guys want Paris to happen, and it very well may be in the next map! Whose stopping it? 2:Desert: We've never had a sand area, I REALLY want to see some mummy zombies and pyramid Easter eggs! 3:Above the ocean: On say a cruise ship, a REALLY…
Last reply by Stop Mocking Me0, -
- 5 replies
- 1.1k views
The topic of Buildables is a very touchy subject. Many many people don't like them because of the fact that they can be too OP, worthless, or just too tedious to get. I will tell you how they can vastly improve if they return in the next zombie installment. Step 1:The Formula-Mob of the Dead and Origins did great with the formula but how would it work with maps like Buried you ask? I will tell you how. Each Buildable is in the select menu with the name but only one square below it. When you have no parts for the Buildables the square shows a dull picture of the Buildable. When you find a part for let's say the zombie shield, you pick it up and when picked up, you go t…
Last reply by BestOfAllTime32, -
- 1 reply
- 1.1k views
Based on mockings post, i'm rolling with it. You get the jist of it, list new buildable ideas along with their functions in detail and their ingredients. Here are a few of mine Paint Turret Parts: -Easel -Pallet Board -Machine Gun -Wiring Its a large easel, with paint splotches on the paper, and the gun shoots essentially paint balls which damage and add a random color splat to the zombie. Must be powered, but to be powered you can either hook them up to a power outlet along the wall, or use a turbine. Sliqui-Geyser Parts: -Fire Extinguisher -Purple Goo in a package -Hose -Cinder block A large Fire Hydrant tied sideways to a cinder block. Bein…
Last reply by CRU_NINJA_575, -
- 0 replies
- 1.1k views
Before reading the Theory You should watch this 14 minute video. Once you finish you will understand the theory a bit more So now that you are have heard the story I want to point out some parallels to our own zombies storyline. We've got an ancient race.....a great evil that resurfaces after eons... and we've got body swapping. These 3 Things can also be found in our own zombies storyline. The connection is even greater now that we have Lovecraft inspired lore thrown into the mix. We are currently seeing a battle between 2 Races. The Apothicans and the Keepers. We still do not know if the Apothican's are the only creatures we…
Last reply by Black Hand Smith, -
- 5 replies
- 1.1k views
ALIENS! (a gamer can dream right?) Imagine aliens spawning in from ufos, possibilities are endless. I know this isn't a "future zombie" thing... Anyways I'd love to see Treyarch do this. You can tell they have some interest in the "supernatural" or just aliens. Hangar 18 comes to mind from bo1. They could get bored with zombies after a while, maybe not. This would be a awesome route to explore.
Last reply by ZaquiriDaquiri, -
- 2 replies
- 1.1k views
I was thinking a lot about all the different maps and I realised that die rise and tranzit have something in common... they both have tower sort of things. So if you think about it the next map is probably going to have a tower in. And the one place I can think of at the top of my head is Paris. Also treyarch did say something about Paris and in both tranzit and die rise the towers light up or have electricity passing through them; the Eiffel tower can also be lit up. I dont know if that makes any sense but if it does then it would be great if you guys could give me some feedback. ;)
Last reply by Zaptn., -
- 5 replies
- 1.1k views
Am I the only one hoping the name of the next Z map is going to be more original? Die Rise:Der riese Call of the dead:Mob of the dead
Last reply by bobane, -
- 2 replies
- 1k views
I'm sorry guys for not being able to type this out again, hopefully you'll forgive me for it, anyways check out the original thread. I think I have found the result of the next map. Here ya go: http://www.blackops2forum.com/showthread.php?t=16385
Last reply by Speedo Cola, -
- 3 replies
- 1k views
i saw a post by a guy who mentioned getting pack-a-punched weapons out of the box with an insanely rare chance of it happening.. it got me thinking, would random perk drops be a good idea? like ridiculously rare.. but still available? i think so
Last reply by L0LitsRobsoj, -
- 2 replies
- 1k views
who'd want to see one based onc the aircraft+army base in World War Z, not thought of perks or weapons though but you could contribute to it
Last reply by Kyle8957, -
- 1 reply
- 1k views
Ok, so after hearing all the radios and confirming that Multiple Universes Exist within our storyline I believe that Outworld Maxis ( The Maxis from the Origins ending cutscene) is currently living inside a house with Eddy and Sam. However this house is the last thing in existence after their universe was destroyed. To ensure the safety of the 2 children Outworld Maxis found a way to Open the Rift and sent the 2 children into another universe. Outworld Maxis apparently stayed behind inside the House to ensure that his plan would work. I am still not quite sure what his plan is but I have a few educated guesses My Guess is Maxis Sent Eddy through the Ri…
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- 0 replies
- 1k views
I talked about this with @Steelie in the comments of a post, but now I decided to make a topic about it. Is Origins + BO3 an endless loop/paradox? After the O4, the Primis left the Origins universe they try to save the multiverse, like they try in Black Ops 3. What if BO3 ends with Primis travel back in time to the Origins universe to warn the French Knights who almost found Agartha? They succeed to convince and stop the knights so they save the universe of the “Great Evil”, like Takeo once said. If this never happened, the Ancient Evil will never awaken and would never destroy all the universes, aka multiverse. Or well, the Primis thinks they saved the universe… As a mem…
Last reply by anonymous, -
- 6 replies
- 1k views
While playing Buried as Marolton and having the scavenger perk when you pick up a coin pouch he says something along the lines of that was a micro transaction do you think that's treyarch hinting at possiable micro dlc for zombies ?
Last reply by Stop Mocking Me0, -
- 1 reply
- 1k views
I usually never speculate as to what could be coming next this early, is because, well its so unpredictable at times, but I've had this thought bouncing in my head for some time now and I figured I might as well mention it before it becomes A: irrelevant, or B: right? So I've read a few threads based on the idea of Atlantis and I thought it was a pretty neat story arc that would be interesting to discover. I thought how much harder would that be then die rise. And I have been thinking to myself how much Die Rise reminds me of Kowloon; the MP map from Map Pack 1. I tried to remember if there were any easter eggs or little shout outs to zombies in Kowloon. I…
Last reply by Flammenwerfer, -
- 6 replies
- 1k views
I have not seen anybody talk about how going back this far (and it not being purgatory scenario)effects our weaponry and perks. Do you expect to have some of the perk machines and inventions not invented yet(ray gun) ? Does 935 have the technology back then to accommodate our desire for zombie annihilation ? Or will it be stripped down to our glory days of WaW zombies ? I think our heroes will be neck deep in the operation already at our time of intervention(time lapse of infiltration).Anyone familiar with background story remember Richtofen brainwashing and torturing the others? But to what degree will they provide this familiar zombie experience without taking away ever…
Last reply by Flammenwerfer, -
- 1 reply
- 1k views
Here at CoDz, building an army is nothing new. We often get together and have even created a few clans. We team up to defeat the undead in tactically swift maneuvers, and have have quite a few soldiers holding world records...but this is not about that. In Green Run, we built some decent weapons but the lack of Turbine power caused them to be hardly used. I myself would always use the traps on top of the bus, and pick up the turbine when there was something that could damage it.(i.e. the bridge) The traps still lacked what we needed from a "buildable". They were more of a "eehh, why not." I would like to see things like the killstreaks from multiplayer. I'm not …
Last reply by bbobs2, -
- 0 replies
- 1k views
First off, I am a complete noob here, so don't judge me too harshly for this post. Now, to business. My theory with the Nav Cards also goes hand in hand with what we know from the tranZit game mode on Green Run. In particlar, the ability for the game to save certain data. This is shown by the ability to save money in the bank, store weapon in the fridge, table stays built in the corn maze, etc. If you look into this theory a little deeper, the game manages to keep track of multiple transactions at the bank (taking money out and putting in multiple times each game) as well as remembering exactly the gun you placed in the fridge (upgraded or not, ammo count, …
Last reply by upintheaire, -
- 4 replies
- 1k views
Perks, they affect our gameplay, skill, weapons, and overall limit to survive. Each map usually brings in a new perk, some good, some bad (I'm looking at you, Whos-Who) I think us, the community can think of some good ideas. Post your ideas below! Sent from my SCH-S738C using Tapatalk
Last reply by Slade,
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