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CRU_NINJA_575

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About CRU_NINJA_575

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  1. I'm confused on why this is on the zombie section......
  2. O and by the way the description of this weapon sounds totally bada**
  3. If you've played exo zombies they did have a grenade just liked this and I honeslty thought it was the best thing implemented so please Treyarch add this!
  4. Yeah insta kill works lol It's great if you are playing with a few people you know. It would be much better if the zombie count was higher, but it's good for 20 kills per person, per insta kill. And I take offense to that not thinking of nades on 25. My best solo game was 39 with grenades only ( Warmachine counts right lol). Yeah insta kill works lol It's great if you are playing with a few people you know. It would be much better if the zombie count was higher, but it's good for 20 kills per person, per insta kill. And I take offense to that not thinking of nades on 25. My best solo
  5. The story is definetly not over any to suggest that I truly worry about. The origins ending was a beginning in a way. Treyarch realized how bad they ruined the new 4 story and just ended there's in buried. The origins ending gave us what we wanted but most people took it the wrong way. They found a way to bring it back to the o4 story while keeping every possibly open for the next game. The cutscene was trying to hint that there is many more to come
  6. Did I ever say special grenades? No. I said grenades. Don't tell me that when you're setting up and getting points that you use grenades. Don't tell me on round 25 you still even think about grenades.
  7. This is a good idea considering nobody even uses grenades besides to make crawlers... It would help the gameplay a lot if the grenade could be upgraded from worthless to useful
  8. Customization, new actually well thought of game modes, new guns,perks, and gameplay mechanics, an Easter egg that is fun, rewarding, and relevant to the story, and good characters
  9. 1. This is honestly sounds pretty useless and we are not playing paintball 2. The exact same thing as the sliquifier... 3. Are we capturing animals for the zoo? The answer is no and if this is used like I am picturing in my head it would be really OP. 4. A pretty good idea I would like it to be a new type of grenade or something Sorry if I sound too harsh I'm a little critical with Buildables...
  10. As many people have said before... Only in custom games, grief etc. I don't want Billy nobody doing my story Easter eggs which he should not be apart of
  11. The topic of Buildables is a very touchy subject. Many many people don't like them because of the fact that they can be too OP, worthless, or just too tedious to get. I will tell you how they can vastly improve if they return in the next zombie installment. Step 1:The Formula-Mob of the Dead and Origins did great with the formula but how would it work with maps like Buried you ask? I will tell you how. Each Buildable is in the select menu with the name but only one square below it. When you have no parts for the Buildables the square shows a dull picture of the Buildable. When you find a p
  12. I saw that in a video yesterday and I was just massively confused. They can't copy Treyarch or they will most likely be sued. But why are they there? It's the exact marks like I'm zombies and I just have no idea what to think. Maybe Treyarch is helping sledgehammer but for now we have no clue
  13. The only gunpowder gun i could think of that would be pretty cool in zombies is a musket. The only thing that would be bad for having this gun is reload time. Mousket It would be a single shot Ammo- 4/25 When shot the gunpowder catches on fire and the zombie catches on fire. The reloading time is 20 seconds. When shot to reload you would have to take the rod clean the gun, grab the gunpowder, put gunpowder in it, and pull the cocking mechanism back. Pack-a-punched it is called the Mousketeer Ammo change- 6/30 Pack-a-punched attatchments- Bayonet, iron sights, silencer, and i do
  14. Don't have an exact gun but I would like to see a gun that uses gunpowder
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