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Prince Lolz

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About Prince Lolz

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  1. Angel Arrow 1/10 A golden mechanical bow, shoots a blue energy arrow that kills anything in its path. Zombies killed by it will glow, float a bit, then poof into a bright flash of light. Michael's Might 1/16 The bow becomes silver and the arrows a brilliant violet. The arrow splits into 7 after flying for a few feet, but are smaller and fade out. The original arrow never fades until hitting a wall, making for some useful and very awesome "cross-the-map" kills.
  2. Big Bang 1/10 A HUGE rocket launcher made of rock and ice. It shoots out an extremely tiny projectile that bursts into a large flaming nova upon hitting the floor. It is an insta kill weapon, and the more zombies you kill with it the higher chance for a power up there is. Each zombie adds 5%, capping out at 100% with 20 or more. PaP: Primordial Ooze 1/15 The rock has melted down into sleek metal, but strange coral like growths have appeared all over the gun. The burst is now blueish, and sweeps further. Killed zombies turn into algae and coral on the ground, slowing and damaging zombies that run through it.
  3. @ElectricJesus That actually dosent sound OP at all... I would hate that gun and find it rather useless. As in prefer the original thundergun.
  4. 5-FB TEST#0 Large coil-ish object, with a boxy base on one end, serving as a grip and firing mechanism. Four blue capsules filled with a glowing yellow gel are on the side. Shooting it will cause it to spin up like a death machine before firing, it fires a strange sticky yellow gel that will slow down the undead significantly, and cause any players that step in the residue to slow down to a snails pace. You cannot kill anything with this weapon on its own, but you can slow them down enough it wont matter too much. Perhaps the gel is flammable....? 5-DR TEST#1 Upon finding a new canister filled with a white gel, and a large warning lable, our heroes decide to switch out the gel. This white gel makes anything it touches light as a feather, sending zombies and players alike floating around like spacemen. Again not lethal... Use your imagination to make is useful in battle. 5-HL TEST#2 A canister filled with aqua colored gel is retrieved, and thus must be tested. The aqua gel is strange, it temporarily converts organic matter into itself. Spray a team mate to temporarily allow them access to unreachable areas through cracks, as well as an easy escape from a horde of the undead. 5-MX TEST#3 The red gel appears to make anything it coats multiply in weight. Becoming more dense might be useful... Also its fun to watch zombies crash down and explode from a high ledge. 5-EY TEST#4 The final purple gel acts as a powerful conductor, sending electromagnetic pulses through its span. Anything effected by this will pull towards eachother, including the player, zombies, and.. Perhaps walls
  5. 5-FB TEST#0 Large coil-ish object, with a boxy base on one end, serving as a grip and firing mechanism. Four blue capsules filled with a glowing yellow gel are on the side. Shooting it will cause it to spin up like a death machine before firing, it fires a strange sticky yellow gel that will slow down the undead significantly, and cause any players that step in the residue to slow down to a snails pace. You cannot kill anything with this weapon on its own, but you can slow them down enough it wont matter too much. Perhaps the gel is flammable....? 5-DR TEST#1 Upon finding a new canister filled with a white gel, and a large warning lable, our heroes decide to switch out the gel. This white gel makes anything it touches light as a feather, sending zombies and players alike floating around like spacemen. Again not lethal... Use your imagination to make is useful in battle. 5-HL TEST#2 A canister filled with aqua colored gel is retrieved, and thus must be tested. The aqua gel is strange, it temporarily converts organic matter into itself. Spray a team mate to temporarily allow them access to unreachable areas through cracks, as well as an easy escape from a horde of the undead. 5-MX TEST#3 The red gel appears to make anything it coats multiply in weight. Becoming more dense might be useful... Also its fun to watch zombies crash down and explode from a high ledge. 5-EY TEST#4 The final purple gel acts as a powerful conductor, sending electromagnetic pulses through its span. Anything effected by this will pull towards eachother, including the player, zombies, and.. Perhaps walls?
  6. @JHock115 come on dont get me in a fireworks based weapob mood.. I have so many XD though mine came from the streets of china during a big festival. Ya know the big fireworks and dragon costume full of people? It was actually a special zombie... Anyway i digress, another firework idea for a gun. Freedom Ringer 1/20 Large blue launcher, with white glowing knobs, and a big cartoony red missile in the barrel. Shoots out with a load hissing sound and upon impact it explodes in a random bright color, killing anything in range. 'MERICA! 2/20 Same as before, though more glowy looking. Each rocket now explodes, then shoots out smaller missiles that drop back down and explode again, finally ending as a big rainbow blast.
  7. Revision on the ray gun-t after giving it some thought...(edits are for nerds XD) Ray Gun-T 10/60 Same design as before, purple rings... But now it only shoots the "ray charges" which burst into purple energy when zombies come in range. They remain once placed indefinently, so they are a great line of defense. Watch out though, if you place 20 mines the 21st shot will cause the 1st to go off. And I think a better explanation on the graphs was in order. Metal is the wrong word to use in retrospect... Its like rock but not... Like a meteorite. Very hard and VERY heavy. (For its size) about 10 pounds. And when screwed onto a gun a rocky spread goes over its surface that makes it look like the same material. So the ray gun becomes rocky and has glowing lines in it. The shapes and lines are more like... Ore in appearance. Actually similar to the blue rock in origins. And jhock, the idea of the map is a research facility. The graphs are devices found in ancient ruins. They think they are alien in nature but spoiler alert! They are not XD their true origin is much more mysterious.....
  8. Thought of this when i was talking about pap attachments with some people, didnt know if i should put it here or there but i decided here. Ray Gun-S Ray Gun-X Ray Gun-L Ray Gun-F Get the ray gun from the box as usual, then find the "graph" of the corresponding letter. Graphs are small metal doughnut shaped objects with a glowing symbol on it. With the ray gun in hand picking up a graph will automatically equip it. To remove the graph and get a standard ray gun, find the pliers item. Ray Gun-S 20/120 Looks like the classic ray gun, although green lines grid all over the gun, looking similar to bo1's digital pap camo. It also has the S Graph screwed onto the barrel. This version of the ray gun ditches splash damage and becomes a very powerful impact weapon. The shots look like a vague cone shape, like the head of a spear almost. And to clarify what I mean by impact damage, the shots are going to hit a zombie like a normal bullet and have no splash. But they do not go through. And before one of you says it, this is nothing like the mark 2. Mark 2 is a laser that pierces. This is a contained impact explosive. Ray Gun-X 20/120 Classic ray gun design again, but red glowing cracks appear all over it. Again the graph is screwed onto the barrel. This version is the opposite of the above. It enhances the splash damage and range dramatically, but the initial shot does almost no damage, and each shot takes up 2 bullets. Ray Gun-T 20/120 Ray gun as usual, purple ripples form on the guns surface. This version is a charge shot. The longer you charge, the bullet count on the clip will decrease digit by digit. Use this to plan what shot will fire. 1-3 bullets- Small purple ray orb that sticks to the first surface it touches. It acts as a land mine, remaining there until a zombie comes within range. It works on walls too, exploding purple electricity on them like a shock charge. 4-10 bullets- Mid sized purple orb that sticks to a surface, then goes off in an explosion after 3 seconds. 11-19 bullets- Large purple orb that explodes on impact. Pretty simple. 20 bullets- Very large orb, sticks to a surface then remains there shocking zombies that stray too close. Lasts for about 10 seconds. And if you couldnt tell already, more bullets = more damage Ray gun-F 10/60 You get it know, same as before plus blue circles of varied size on the gun. The final version is interesting.. The bullet splits into 10 small blue balls that hit zombies, going through them. The balls will bounce off walls and floors, even ceilings. Causing chaos and destruction in their wake. (This one is my personal favorite.. Imagine spraying a whole clip at a train in a tight hallway and watching the little balls bounce around and rip them to shreads!) All of these can be pack a punched, which causes the color to glow brighter then before (and its bright to begin with) and double the ammo capacity.
  9. Red Sun 5/20 This gun is an abnormorality among wonder weapons, as it is bolt action. It resembles the arisaka vaugely, but is larger and red, with a hunk of red rock floating in a clear capsule on the top. Firing it unleashes a large red shot of energy, which causes any zombies hit in the line to explode like napalm, leaving patches of fire behind. Getting a headshot results in a larger explosion and a larger patch of napalm. Stardust (pap) 10/30 It is now a bit more of an orange colour, with an ambient glow like coals in a dead fire. The upgraded varient literally shoots meteors out of the tip, causing massive explosive damage and range, and leaving behind a glowing mess of fire and debris to cause damage.
  10. Clean Sweep Tactical bomb, you get 2 per max ammo. It's a buildable, so it requires the following items: A vacuum bot, a rusty saw blade (circular), an extension cord, and a light bulb. Upon being placed it just begins to scoot around vacuuming. The saw blade spins as it vacuums, causing anything in its path to have its legs chopped of and their health reduced to 1. Goes in a straight line, then just goes around randomly. You can replenish 1 sweep by finding another bot around the map. 1 bot spawns every round, with one for each player present who is holding them. Soda bomb Replaces your PRIMARY grenades 4 per max ammo. One is replenished each round Another buildable, requiring the following items: A can of soda, a cooking thermometer, liquid 115 (in a tube), dynamite. To prime it, your character will shake it up rapidly. Its an explode on contact weapon, which kills anything in the explosion on pretty much any round. due to the fact its just soda, these also do not deal splash damage to you. However your vision will be blurred pretty badly, and soda will cover your screen making it even worse. So be careful. The following weapons were created by the Green run crew at the groom lake base. While there they also found this: Ancient Bell 10/50 A vaguely bell shaped object with odd symbols and lines all over it. It looks like its made from old thick metal. Characters will complain about the weight, despite the fact it can only be held with one hand. (small grip, the bell cannot be held while firing) When shot the symbols and lines glow purple, and a strange purple pulse will come out. The pulse will make a ringing sound that causes anything in its path to shake then after about 2 seconds their heads explode. Any allies caught in the blast will be stunned severely and take damage. (it will never down you, but it will drain your health until you remain with 1 point) this item is not only useful as a weapon, but is required in order to venture into certain areas of the laboratory. Shooting it at any glass, even bullet proof sheets, will instantly shatter it. PaP: Liberty Bell 10/100 The weapon becomes a much more obvious bell shape, the weight is decreased to that of a pistol, and the device becomes pure beautiful silver with blue symbols. The killing is much faster, and shooting it at an ally will HEAL them and increase their speed for a few seconds. Hitting left on the d-pad will allow you to twist the top and make it into Justice Heart 1/10 Holding it up into the air you fire and a beautiful sound plays and a pink aura surrounds you. You and any team mates standing close will become invulnerable for 20 seconds and receive insta-kill, and anybody in the circle who needs reviving will be revived. At first glance this gun seems OP, but the ring only kills at its center, and its range is rather poor. Its true strength lies in the justice heart attachment which is reminiscent of the V-R11.
  11. I never said specific religious figure. I just said christian which is an entire umbrella of religions. 
  12. Purifier 2/10 A large and beautiful device with a pearly surface and large gold vines snaking around it, with golden sculpted leaves on them, the whole thing looks a bit like a cannon, and there is a large cross on the top. It shoots a large very slow moving ball of light that zombies shudder away from, and it causes them to glow then vanish into light going up towards heaven.    PaP Upgrade: Light of God 2/14 The same device but the vines glow brilliant gold, and the whole thing seems to shine. It shoots a similar slow moving ball to before, but the zombies accept the light and run towards it and turn into wisps of light.    Some back story on the gun...the purifier was a device created by a highly religious group of christian extremists that refuse to use guns. So their cult like "scientists of god" created the device to free the souls of the damned. After freeing several souls, they "freed themselves" in a church in italy, killing all of their members in a ritual. 
  13. Prince Lolz

    The Flesh

    I love this old theory... and its a shame people complain about the lack of story in the bo2 maps, when simply its the same pick apart hints given in shi no numa and der riese, just different subjects. The flesh idea was almost completely dropped in buried which is very upsetting (at least for me) as i was loving the idea. I did have a theory (not a posted one mind you) that the minions on die rise were either A. members of the flesh who took it too far and essentially "overdosed" on zombie flesh and became those creatures, or B. as one radio talks about experiments, were children or teenagers given blood transfusions with a zombie to try to achieve an ascended human being. The flesh seemed to believe that the 115 was sacred...so who is to say that they didnt attempt to make a godly being by forcing zombie blood into a healthy young humans veins...and I know this is a sensative topic but maybe even a human fetus? Like into a pregnant women who stayed alive due to being in the sweatshops, safe from people..so they experimented on the baby, and it became that creature and ripped its way out of its mother. Sorry to be so dark about this but its quite plausible. Hmm...off to make a thread i suppose  
  14. This would literally be the most fun weapon in grief.   I thought the same thing XD also its function allows us to have a thundergunish weapon again, with a cooler way of death and it punishes people who back themselves into a corner with it
  15. I didn't read anything above so if anyone has said something like this, sorry. But honestly think about der riese. It's on fire and infested with zombies. Need any other reason to run? But in seriousness if you account the entire story, samantha likely just jumped into the MPD and killed everyone up there. Richtofen knew this somehow (transmission to earth from shuster maybe?) and the zombies were going crazy in der riese facility. So he grabbed his test subjects for protection and teleported to shi no numa to seek refuge and look for tools to fight back. When the tools (possibly golden rod and/or focusing stone?...) were not there he went to search der riese, but the teleporter freaked out and sent them to the future. and the rest you all know...

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