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  1. 16 points
    Hey guys, Tac here! Zetsubou No Shima is upon us and even now, before the map has launched officially, there is a cipher solved. As more and more rolls outs, like radios, more ciphers, and eventually the quotes, I'll throw them all in here. Please note that this thread will be under constant construction, so be patient if something isn't fixed immediately as it likely will soon. Also note that this thread is a small portion of my much larger transcripts thread, which can be found here. Opening Cinematic Trailer Ending Cutscene Radios Codes/Ciphers Scraps
  2. 15 points
    No, not that kind of Divinium. Thanks to @Hells Warrrior getting the system up and running, CoDz now has a form of "currency" called Divinium ! This currency is all forum-based and uses post/topic content and contest winnings as a monetary base. Divinium on the forum can be used for the CoDz store - a new and upcoming mod we have coming up soon where users can buy REAL products such as Xbox/Playstation/Steam cards, Zombies merchandise, special user ranks that can't be obtained anywhere else, and more! How does Divinium work? Divinium is a basic points system; you get +1 Divinium for each post and topic that's created. When we hold special contests (such as the Ancient Trials challenges coming soon), you can win anywhere from +5 to +100 Divinium. Donors will manually be given +100 Divinium for having donated before 6/3/16 [please PM me so I can adjust your Divinium for you]. You can use our Store to purchase items, depending on the amount of Divinium you have. Please bear in mind that everyone starts out at zero regardless how many current posts/topics you have created. As part of our grand opening, all new members who register after the making of this thread will automatically receive +100 Divinium as our way of saying thanks! How to earn Divinium Because Divinium works on a user-activity structure, it's designed to reward you for engaging with the community! There are many ways to gain Divinium outside of posting; however, the easiest way to begin farming Divinium is to actively take part in our discussions and events! Here is the current bracket of obtaining Divinium: 1x - Creating a post/topic 2x - Another user "repped" your post 50x - Become a User of the Month 100x - Create an account on the forum (effective after 6/4/16) When special events are held, the Divine Controllers will feel sympathy for slayers in all universe by offering power-ups to increase your rate of Dvinium ten-fold! Look out for these power-ups in the upcoming future. Double Points: Win 2x the amount of Divinium Fire Sale: Take a chance and get your rewards cheaper while the sales last! If you are a Donor, you net additional Divinium for each donation that you make to help fund rewards, server costs, and maintenance of the forum. All donations are highly appreciated - all revenue goes to keeping CoDz up! 5x per every $1 USD [base amount] You can gain additional Divinium the larger the donation! + 10x every additional $10 - Donated $10-$29 + 17x every additional $15 - Donated $30-$50 + 25x every additional $20 - Donated $50+ The higher you rise in "donation class", the more extra DV you'll obtain. For every new class you enter, you retain the previous class perk value at the base. For example, donating $50 come out to 100(0.05(50)) + 17 (50/15) = 307. The algorithms for understanding how each class works is as follows. - If a person donates between $10-$29, they get 10x Divinium for every $10 spent. TOTAL= 100 [0.05(AMOUNT DONATED)] + 10(AMOUNT DONATED/10 ) - If a person donates between $30-$50, they get 17x Divinium for every $15 spent. TOTAL = 100 [0.05(AMOUNT DONATED)] + 17(AMOUNT DONATED/15 ) - If a person donates $50+, they get 25x Divinium for every $20 spent. TOTAL = 100 [0.05(AMOUNT DONATED)] + 25(AMOUNT DONATED/20 ) The amount donated is after the donation has been process including the PayPal fee. For example, donating $10 comes out to roughly $9.41 after fees, which will be the amount donated value to be included in the Divinium calculation. What can I get from Divinium? There are many items that are available for purchase, both on-site and off-site. The current list of rewards are as follows: On-Site Special forum ranks (3 months) Colored username (3 months) "Double Points" for events (1x use) Off-Site Xbox Live gift card Playstation gift card Steam gift card VISA gift card Custom zombie shirt Custom zombie bumper sticker Custom zombie poster Custom zombie sticker ??? Visit our Divinium Factory to start splurging all your hard-earned Divnium for a lovely gift! You can find the rewards catalog by click More > CoDz Shop in the top menu. http://www.callofdutyzombies.com/divinium-factory/ Terms & Conditions By using our Divinium system and being an active member, you are agreeing to the following rules. Spamming posts whether creating poor-quality content or rapidly submitting posts in a quick time-span is considered Divinium pumping, and is strictly prohibited. Users cannot "exchange" Divinium to one another, in the form of providing Divinium to one another for trade-off purposes, This is considered abuse and is not allowed. Creating secondary accounts used to Divinium pump is prohibited. Any form of abuse with the purpose of maliciously gaining Divinium unnaturally is prohibited. Taking advantage of the system in these ways and others not specified will result in anywhere from a suspension or IP ban. We advise that you use the Divinium system respectfully - this is a privilege to give back to the community!
  3. 15 points
    So if you've ever gone to upgrade the Spirit/Wolf Bow, you'll know that to even get the broken arrow, that you have to search and activate four paintings. These paintings spots are randomised every game, but the paintings themselves are always activated in a certain order. Looking at the pictures, and listening to the characters quotes, you learn about a king. Picture 1 Dempsey: I’ve seen my fair share of war. Never seen a happy ending. Nikolai: Great king prepares for battle. Man’s best friend at his side. Takeo: Even a great king, can learn from a dog. Richtofen: Ah, here is the first one. I’ve been looking for you. The first picture. It introduces us and sets the scene. The King has his two wolves/dogs by his side. They are equals, and understand one another. Their bond is strong enough, that even his insignia is of two wolves. It is likely they ruled the castle in the past, although the insignia is now the dragon during the map. He is getting ready for war. Picture 2 Dempsey: A man’s only as strong as the friend by his side. The king has his hounds. What do I got? Nikolai: Whenever armies clash, men are lost in sea of swords. Such is war. Takeo: Many died this day. Their souls cry out through the painting. Richtofen: This would be number two. Thank you. We see the King charging into war, followed by one of his hounds. His army following their leader into a deadly battle. Of note is that the King is wearing the same helmet seen in the mural in Shadows of Evil. Picture 3 Dempsey: They say war is hell. But this looks like a war with hell. Nikolai: What is that…thing? We will not fight that, will we? Takeo: I have heard many tales of such creatures. I fear they may be more than just folklore. Richtofen: Number three. A personal favourite. Last time I saw this was when I picked up the key. The war. It seems to be against the Apothicons. In the top right we see the giant Kraken like thing from Shadows of Evil attacking the castle. The battlefield is scorched with fire. Many men are killed. Picture 4 Dempsey: Outnumbered and outgunned, not even his big-ass dogs could protect him. Nikolai: This, is not really uplifting story. Takeo: No mortal, could hope to achieve victory against such evil. Richtofen: Und(And) number 4. Unfortunately, dear king, battling zat(that) particular evil only ever has one outcome. We see the King has been killed. We see someone (possibly the Big Guy from Buried, or just possibly a woman/the Queen) crouched next to his body, clearly upset that the King is dead. Our story doesn't end here though. It seems that once Group 935 took the castle, they assembled the remains of the Kings Hounds, however they were missing one of the hounds skull. It is located by the flag seen above the Rocket Pad. Once returned, the spirit of that hound appears and digs in 3 spots where the Kings remains are scattered. He was never given a proper burial, and now the Hound wants you to return his masters remains to his crypt and coffin. Once done, his skeleton will reform in the coffin and present to you the fixed Wolf Bow arrow. Now with his master finally at rest, the spirit of the Hound will howl and vanish. Some definite questions arise from this though: Is the war against the Keepers and Apothicons depicted in the Shadows of Evil mural the same battle we see here? If it is the Big Guy, why is he here? And how does he end up in Buried in the first place? Did the Apothicons have human armies? There are arrows used against the Kings army, although it's possible the Apothicons have more humanoid people like Shadowman to use them.
  4. 11 points
    Ah Jason "satisfying, complete ending rolling in" Blundell. Director of our favorite game mode. Also sucker for cliffhangers. The man raised to the Aether I mean, Agartha I mean the heavens because he made one his name was slapped on one top tier map (Mob of the Dead) but then subsequently ruined the entirety of CoD Zombies. Ever since Jimmy Zielinski and Reza Elghazi but he never gets any love because Transhit left Treyarch he has been the face of Zombies. And with the BO3 Z season having just ended on a rather ... interesting note. Let us remember all the things that our good man has brought to the table this past year. Thank You Jason for: Adding a """"new"""" cutscene named genesis.mkv and having it encrypted when everyone was all about the Super EE oh boy this can't be there actually is one can't wait to see the real ending!!!111 oh wait it's just the SoE intro cutscene oh hahaha you joker you ; ) Retconning the shit out of the Zombies storyline for no good reason, basically throwing away everything up to Mob to insert your own crazy overly convoluted fan service shit. Replacing a story based on historical events, myths, conspiracies and (alien) technology with a story based purely on maaaaaaaaagic and le good versus ancient evil ; ) Making the primary antagonists in a gamemode called ZOMBIES squid tentacle aliens straight out of a ZONE-SAMA hentai parody. Making a story that was about surviving in a apocalyptic wasteland while having to choose between two opposing sides and while having to deal with an infinite cycle of dying and being reborn into a story about a 80 year old ""God(?)"" that has 4 grown men getting into the bodies of children to keep them and a little girl trapped inside a basement because......... reasons? Putting 95% of the story behind a bunch of ciphers because that's what we've always wanted having to become Sherlock fucking Holmes in order to understand the plot. Adding more fan service for the sake of giving fan service than your average anime Being not ONLY responsible for one of gaming's WORST endings ever (Origins) But after admitting the ending totally sucked and after retconning that... Proceeding to make an even WORSE ending for Black Ops 3 ;/ Admitting that he wouldn't add any new gamemodes to Zombies because he has a super high standard and only things that are challenging, fun and creative are given his Seal of Approval And yet totally approving the Relevation's Final """""Boss"""""" battle. And making the grand reward for finishing all the easter eggs a ... different starting pistol. Not giving us any new perks side from Automated Electric Cherry Widows Wine because you're a sucker for classic perks? Promising us that Revelations would put brackets on the 8 years of Zombies (Which is highly ironic in and of itself because you practically erased 8 years worth of Zombies lore to shoehorn in le magic good versus ancient evil squid monsters battle) And yet still not having explained the following - The meaning of the blood vials - What our crew was "immune" for in ZnS - Why Richtofen's soul was already in the house but they still killed him in The Giant trailer - Who the Bald Man in the First Strike poster really is (spoilers: It's Richtofen) - The relationship between the Shadow Man and Richtofen And most importantly - Why Takeo sounds older with each released map yet he looks 20 years younger than his 1.0 counterpart Thanks for reading my shitpost. <3
  5. 11 points
    Somebody.... Had better get that EFFING super easter egg done, and TELL ME that there's a better ending then THAT. 8 Years of hidden clues, HARRPS, nazi technology, cthulu rituals, ciborg russian zombies, blowing up the earth.... How... How can it all end like this. No lesson learned, no proper foretelling of the future or what happened. No betrayal, no fucking insight to shit. Just this bullshit character we were introduced to vaguely practically a year ago, who has gone from a nobody, to the guy who controls perks, to fucking god I guess. NO backstory, NO practicality. Then wtf is up with SOPHIA? A character who was brought up MAYBE ONCE in bo1, now is the key to killing the shadow man and ending the apothicons? Meanwhile a key character like richtofen practically stays silent this whole run?! Then just Primis? Primis didn't fail! Primis just fucking appeared at the end! Oh yay, our reward for all that was.... we got to become templars? Nikolai wanted to return to his family, to which, all of them had. The children are no longer safe, they're non-existent. They disappeared with the apothicon sun! Holy FUCK I'm pissed. I could write a better ending for that in a MARGWA HEART BEAT. I swear... There better be a hidden wave gun somewhere on this map......
  6. 10 points
    So our lads at Treyarch just tweeted a Zombies timeline after the reveal with JCbackfire: In that tweet, they provided an interactive DESKTOP-ONLY web page containing vital information, Keeper language, and an interesting map of how our crew traveled. There are so many different elements to look into with it, that I will keep updating this thread with all new pieces regarding the lore from each map, important events, and what the Keeper language translates to. (Image source: u/zzFuzzy on r/CODzombies) https://www.callofduty.com/zombieschronicles IN THE BEGINNING AGARTHA FRACTURES DIMENSION 63
  7. 10 points
  8. 10 points
    Hello all! As Call of Duty Zombies continues to progress and be improved upon, our staff members have to increasingly take on new responsibilities and tasks. Some of those responsibilities represent a significant portion of holding together the back bone and essential structure of the site. As such, it can become too much work for just one or two Administrators and a handful of Moderators. We begin to spread ourselves too thin between our Staff duties as well as our paid employment, families, and leisure time. With the introduction of numerous new and innovative features to the site in the last few weeks, and as we look forward to a time period in which we may see a new iteration of Zombies in each yearly release of Call of Duty, we have to expand. So, it is with great pleasure, I'd like to introduce to you all our new Administrators, and former Moderators, @InfestLithium and @Boom. Please give them a warm and hearty congrats for their hard work and dedication to the site that has enabled them to receive this title. :D
  9. 10 points
    UPDATE: The Apothicon language is consistent in it's use of certain symbols with prefixes, suffixes, roots, etc. in the Apothicon words. I have broken them down and into what symbols go with what phrases. Treyarch has actually come up with their own language which can be deciphered from this given information. Now that we have the symbols matched with the parts of the words, we have to find the grammar of the Apothicon language. We may possibly be able to translate it into English once we know the rules the language follows and the what the different roots mean. I have added notes at the bottom of patterns I have noticed with the structure of the language, and will add more as I go on. The symbols usually go from top to bottom or left to right in the order which their corresponding word-part occurs. Also, 'na' and 'n' appear to be a roots/have some sort of meaning, but it also seems like they may be used in the language to prevent repeating vowels, such as in gwanash, it separates 'gwa' and 'ash'. I assume the parts of speech maybe also be related to which symbol is used when a word-part has several symbols used with it in different circumstances. Note that the words roots do have consistent relation to english counter parts, as 'orruja' is the word for 'gun' and is also in word for 'shoot', 'orrujatar'. I assume we will figure more of these out over time, but this is what I have for now. _____________________________________________________________ Hey guys, the new trailer for the Der Eisendrache map was released, and in it they revealed computer screens showing the language of the Apothicons and The Keepers. Thanks to @PINNAZ for pointing out that some of the reticles have Apothicon symbols in them, and the name of the reticle is the translated word. Since the head reticle and symbol match the ones on the list Treyarch showed, I am assuming they all are correct. Here is an updated version of the chart with the other symbols added: The Keepers' language is unfortunately too out of focus to be readible, but we at least have the distinction between the two established and know it will be revealed eventually. We do have a good portion of the Apothicon language though, and I have started trying to translate things on the map. _____________________________________________________________ So here's pics and translations (if possible) of everything so far: Summoning Key _____________________________________________________________ Cult Statues _____________________________________________________________ Mystery Box/Magic Box _____________________________________________________________ Mark of the Cursed (character hands) _____________________________________________________________ Apothicon Swords _____________________________________________________________ Pack a Punch _____________________________________________________________ Sacrifice Ritual Circles Here's the imgur album with all of the pictures for whoever's interested: http://imgur.com/a/3Lg59
  10. 10 points
    You may have seen the post from Carbonfibah that he was selling the domain name callofdutyzombies.com - we had no idea of his intentions or much notice of the sale taken place. We have managed to put the funds together and we have purchased the domain name. callofdutyzombies.com is now officially owned by callofdutyzombies.com and the staff, please do not worry about the site disappearing or such like as it will not happen and we are going from strength to strength. Thanks to Dan and all the hardwork he did in the early days, the site has just gone from strength to strength, yes we experience challenges with the popularity of Twitter, YouTube, Reddit, Twitch but as a site we have a strong base to continue growing and win back people who have maybe moved to other outlets for the quicker/shorter interaction.
  11. 10 points
    Hey guys, Tac here with another thread! I want to immediately note that this thread was a compilation effort between myself, @MrRoflWaffles, @NaBrZHunter, @BlindBusDrivr, @MixMasterNut, and @Monopoly Mac, and I was just the one fortunate enough to post it. This thread goes over the Ancient Order of the Keepers, the cult mentioned in the radios, and the Shadow Man and his associates. Lines are then drawn between these three things and the conclusion is yours to decide until we learn more! The Journalist begins his correspondence with Mr. Rapt by expressing feelings of uneasiness caused by strange happenings within Morg City. From an unidentifiable mold, to a devastating sickness, he heavily implies that something is not right. He tells the tale of a fruit seller, who is unwilling to talk at first, but eventually reveals the history of the city. When the fruit seller was young, his uncle would tell stories of a dark force which cast its shadow over the metropolis. He elaborates; good and evil were engaged in battle, and the only thing holding back the forces of the apocalypse was the Ancient Order of the Keepers. This is not our first encounter with the Keepers. First present on the battlefields of the Great War, and now too in the dimly lit streets of Morg City, they are an interdimensional race of beings devoted to preserving the status quo. The fruit seller isn’t the only person to eventually become more talkative in the Journalist’s presence. Rumors abound concerning chanting heard emanating from beneath the city. Furthermore, the Journalist asserts that the Ancient Order of the Keepers, who we presume to be a force of good combating the nefarious motives of the Shadow Man and Overlords, is actually some kind of cult. Crates belonging to the cult can be found in Morg City’s various districts. Within, statues of squid-like monsters lie, waiting to be used by the player as required. It is important to note that it is fairly likely that the Overlords are Apothicons. Due to the fact that the Keepers have the same mouths as Margwas and tentacle-like suckers on their tongues, it’s also very likely that the Keepers are Apothicons. This puts the Shadow Man, the Apothicons, and the Keepers in the same race/species/etc. Across the map, there are various sets of symbols. The first set of symbols can be seen on the Pack-a-Punch, a broken stone disc from which upgraded weapons are delivered by an uncoiling tentacle. The origins and implications of the symbols on the disc are, as of yet, unknown. A second set of symbols, which we will refer to as CONA (‘con Alphabet), can be seen inscribed on the mystery box, the Apothicon Rift Stone, the swords, the hands of our sinners, and the cultist statues. These are the marks of the Cursed and are related to the Shadow Man and his associates, likely meaning that the statues are representations of the Overlords that they worship. The final, and most noticeable, set of symbols, is cuneiform. Cuneiform appears in several places around Morg City, one of which is on the Keepers themselves. The text is also printed on their robes, and drifts around the portal they enter through. It can also be seen on the chained doors leading into the subway and on all the chained crates that hold the sacrifice items, cult statues, and the Apothicon Rift Stone. This implies that the cuneiform is strongly related to the Keepers, as if they employ it to serve as a warning to avoid that which they hide behind it. Following his discussion of the Order, the journalist pauses, before beginning to discuss rumors of human sacrifice (his pause is indicative that it is not likely the Ancient Order or the Keepers are performing these sacrifices) in Morg City. Additionally, the history of the subway and Sacred Place presents an interesting conundrum; which of the aforementioned groups is it associated with? The Ancient Order can be ruled out as they chain shut all subway entrances in order to prevent us from entering (note that this does not apply to the Sacred Place). In regards to the Sacred Place, the only sacrifices we have knowledge of are done for the benefit of the Overlords, and seeing as the room is described as sacred by The Shadow Man, it is likely fairly significant for those sympathetic to his cause. So now that all background information has been presented, let’s dive into the details. Who exactly is this chanting cult? The options are as follows: 1. The Ancient Order of the Keepers is an organization, consisting of Keepers as members. This Ancient Order itself, as an organization, is the cult, and the Keepers chant beneath the city. 2. The Ancient Order of the Keepers is an organization, consisting of Keepers as members. There is a separate cult that worships the Keepers, and they chant beneath the city. 3. The Ancient Order of the Keepers is an organization, consisting of Keepers are members. There is a separate cult that worships the Shadow Man and company, and they chant beneath the city. For option one, an explanation must be presented for why the statues and artifacts inside the crates belong to the ‘bad’ force while the crates are listed as belonging to the cult, which option one says is the Keepers (not the ‘bad’ force). One potential explanation is to take the “cultists crate” literally and say that the artifacts didn’t belong to the cultists and only the crates did, as if the Keepers seized the artifacts, put them in crates, and chained them up. The question of why they put them in crates and hid them in plain sight then needs to be addressed. In regards to subway, seeing as the only feasible options are that it either belongs to the cult or the Shadow Man and company, it must belong to the Shadow Man and company, since the Keepers are the cult and it doesn’t belong to the Keepers. For option two, an explanation must be presented for why the cult mentioned is not either the Ancient Order of the Keepers or the Keepers themselves arises, as the journalist very clearly says that one of them is the cult. Additionally, one would have to explain how this cult was able to seize the artifacts and statues. From there, they would have to explain whether the Keepers themselves then took the crates from their cult and locked them, or if the cult themselves were somehow able to lock them. As for subway, we said it either belonged to the cult or the Shadow Man, and if the Keepers attempted for people to not access it, it’s unlikely that it belonged to the cult that worshiped them, meaning it belonged to The Shadow Man and company. For option three, similar to option two, an explanation must be given for why the cult is not either the Ancient Order of the Keepers or the Keepers themselves, as heavily implied by the journalist. Also similar to option two, one would need to explain how this cult got hold of the artifacts and statues inside the crates. While they belonged to those they worshiped, they are still enormously powerful objects. At that point, after the cult had managed to acquire the artifacts and statues, option three’ers would say that the Keepers then locked these crates in hopes of preventing us to get to them. In regards to the subway, it is undecided whether it belonged to the Shadow Man and company themselves, or simply the cult that worshiped them. A conundrum that is wrapped up in each of the three options is that, if the ‘good’ force chained the crates that held the statues and artifacts belonging to the ‘bad’ force, and being the Curse is the only way to break these chains, why did the ‘good’ force make it so the only way to unlock these artifacts is by essentially being their enemy? It’s been said that the Shadow Man and other relevant ‘bad’ forces can’t open the crates themselves and need humans, but then it would need to be explained why the cult in question could not anticipate the Shadow Man having the ability to make humans cursed. If anyone has any ideas on how to fix some of the issues, or simply want to weigh in on one of the options, feel free to do so and I'll catch ya in the comments!
  12. 9 points
    That's right folks we got some big moves happening on our staff right now! Some are bittersweet, some are overdue, but overall they are all just badass. Newest additions to team are: @Doppelgänger and @Doctor Richtofen as Moderators Doppleganger is passionate about the forum, with a solid understanding and respect for the culture and the Code of Conduct of CoDZ. He is a go-getter, completionist and motivated with great attention to detail. Doctor Richtofen has shown dedication to the site in his day-to-day activity, heavily active in threads and almost never missing an opportunity to welcome new members. He has shown himself to be a mature, friendly and reasonable member of them community and has represented himself as a champion of CoDZ amiable and intelligent culture. New Legends: @Chopper as Hall of Fame Although we guilted him into stay for the longest time :P, Chop has taken a sabbatical to focus on family and work. Chopper was an excellent member of our staff and an extraordinary slayer. We will always remember him for the excellent high round strategy guides, in-depth analysis of gaming mechanics, contributions to all topics serious and lighthearted, and who could forget NML. Chopper is a five year veteran of the site and has always been available to help us with issues on the site and in our personal lives. He is a true friend and we hope to see him posting again in the future. New Veterans: @Strwrsbob and @Flammenwerfer as Veterans Nick started in 2010 and eventually took the reigns as the sole Admin for CoDZ. Although he was frequently busy with school he would always make time for the site when he was most needed. Perhaps we will here from him again soon! Flammenwerfer was last seen in November of 2015 while playing SOE. He raged so hard that he spontaneously combusted. We currently have a reward posted for anyone who has seen him. We are offering 4 divinium for his return dead or alive. All ranks are are not chosen lightly, so congrats all around! Of course if any of our Vets decide that they would like to return as staff, they will be welcome with open arms. La you fam!
  13. 9 points
    Will get the rest of those done when I have the time. But they are real juicy for real.
  14. 8 points
    Hey guys, Tac here with a thread that I hope will help shed some more light on the Shadows of Evil note that we see. This thread was inspired by @MixMasterNut and all of his loading screen analyses that he’s done over the years (Moon and Nuketown), seeing how helpful they were to the community. Additionally, shoutout to @BlindBusDrivr for making the ‘Note Discussion’ thread and breaking down the coordinates, so I’ll essentially be putting what he said about those into their respective sections. Hopefully you all enjoy the thread and if you'd like anything added or clarified, please comment! Coordinates Solar Systems Blue Shards Fabric of Spacetime Infinity Apothicon Rift Stone Multiple Earths This has all happened before... A universe has been born... String Worldsheet WE ALL MUST DIE! House Vortex/Wormhole I must connect Maxis to Universe Membranes How many years...
  15. 8 points
    Hey guys, Tac here! This thread is really meant to be a compilation of just about everything that can be scripted. It's a work in progress, but I intend on including all the radios, quotes, journal entries, cinematics/cutscenes, letters, and ciphers. As a friendly tip, you can CTRL+F any map name to jump straight there! If you guys can think of anything you want me to add or fix, please comment! nacht der untoten verruckt shi no numa der riese kino der toten five ascension call of the dead shangri-la moon
  16. 8 points
    People on /r/CDz have claimed that he blinks "IAMTHEDOCTOR" broken up throughout the video, but I haven't had a chance to verify myself. If true.. I give up, Jason has gone a step too far Also glad the video is suitably interesting to all of you; as I said in my description, this is my gift to the slightly more hardcore Zombies folks <3
  17. 8 points
    So it turns out there is some interesting stuff located in the Keeper Boss fight room. At first I joked and thought "ha, it's so dark, imagine if a scrap of paper was hidden in here" but figured Treyarch wouldn't do that as it's nigh impossible to see anything due to the darkness and how chaotic it is. I had a game in my Theatre where I ended up there and thought why not check it out. So I got to there, set up some lights thanks to the new Theatre features and discovered these. (ignore the volcanic dirt mounds and panzer pieces, just theatre mode glitching) Altogether we have: 5 Dragon Statues/Pillars (each have blue glowing lines on them (seems to be 115/LD), one head is broken off but still seems to be active) 16 Dragon Eggs (3 on each pillar, one pillar has a 4th) 3 Holes in the ceiling 8 Sides/Wall 8 Semi-circles These are really interesting finds and I'm not sure what to make of all of it honestly. The area, seems like a fighting arena due to the seating around the sides, or maybe a summoning chamber. The roof actually seems like it was added later on, because there is no entrance or exit to this whole place. The dragon statues and eggs are the most perplexing part. They are just there. Here's my very bad theory on it: This was a fighting arena, due to the seating. In it, men battled each other and beasts, like dragons. Eventually it was made into a burial crypt, and a tumulus/barrow/mound was built over it. The three holes in the roof you could say are for the Panzer Soldats but they actually don't spawn in through those. So what I'm thinking, there were dragons, or dragon eggs inside when the mound was built. These dragons created those holes, and escaped. Those three may or may not be the dragons we see in-game. The skeletons I believe may possibly be Draugr, an undead creature from Norse mythology. They are typically found in crypts and tombs, and it does fit the recent Norse mythology we seem to be getting in Zombies. It's sounds very much like Skyrim (Dragons escaping mounds, Draugr in tumulus) but I do think it could be plausible. It does not answer everything though. Why the 115 etched and running through the dragon statues? Is this what brings them alive? And why does the Keeper transport us here? We're meant to cleanse the Keeper, was the location key to doing this or not? Anyhow, did a video on it if you wanted to see more of it.
  18. 8 points
    It is apparent that the Black Ops III: DLC 1 Awakening - Zombies map is influenced & takes place at an Austrian Castle known as Hohenwerfen Fortress The Shadows of Evil Paper Scrap picture has map Co-Ordinates that land almost on this location. Check out this thread by @BlindBusDrivr for further illustration ~ http://www.callofdutyzombies.com/topic/180589-der-eisendrachen-location-hohenwerfen-castle/ OR Hohenwerfen Fortress
  19. 7 points
    The Arena will be an online coliseum designed for slayers from all universes to compete against one another. With the integration of the Keeper Trials, codenamed "The Ancient Trials", challenges will be held either weekly or bi-weekly in the span of one full "season" (8 months). Players who prove themselves to be among the best of the best will be selected to compete in our famous Zombies Olympics. Ancient Trials Champions June - @TXMR May - ViggyTheBear April - @sushine1 March - @andydabeast February - @mralways1 January - @Neanesis Current Challenge How It Works Every month will include its own tournament bracket, with 4 rounds pertaining to 4 weeks in a given month. The overall winners of the monthly tournaments automatically advance into the Olympics, as they have "clinched" their division. Imagine it just as a regular sports season if you will. After the season has finished (which will be around the end of August), the Zombie Olympics will be underway in which 32 overall winners will compete to the death to prove their dominance in the Aether. This isn't any vague woo-ooo-oo tournament...we're talking about the big show. The Olympics will be live broadcasted on the CoDz Twitch page for the world to see, along with a special large grand prize for the champion of the realm. *Note: It is possible that a wildcard may advance into the Olympics if a clinched player does not appear in time for the final tournament. In that event, more information will be disclosed on how to advance. The match system in all tournaments is Swiss style - meaning there is no elimination if you lose a match. Your score is recorded as a W/L ratio against everyone in the month. The objective is to hold more wins against all your fellow slayers...so get used to making frenemies. Prizes & Rewards What good tournament/challenge doesn't have some form of reward system? As part of the CoDz initiative, the Ancient ones have graciously decided to give tournament leaders prizes for their hard-earned wins leading up to the Zombie Olympics, which may include (but are not limited to): 250 Divinium per overall tournament win Xbox / Playstation / Steam gift cards Exclusive Zombies merch not available in the Divinium Factory Special forum medal showcasing you're a winner of the Keeper Trials [REDACTED] for winning the Zombie Olympics ...and much much more! For more information regarding how Divinium works within CoDz, click here. Registration Rather than text-submitting your application, we will now utilize Challonge - a tournament platform designed with the gamer's interests in mind. All challenges within the Ancient Trials, including the Zombie Olympics (as well as other monthly tournaments), will be held on Challonge and require signing up...but don't worry: it's easy and free to register. Click here to sign up for the Ancient Trials Once you've registered, your stats will be recorded against other slayers in a race to win special prizes from challenges and tournaments, including Divinium, gift cards, free Zombies memorabilia, and much much more! What is there to lose other than your soul? Tournament Specifics As of right now, the tournament (and this challenge) has begun. To keep track of participants, use this link to see each player standing. Although the current system on Challonge states that players will go up against one another, scores will actually be inputted based on highest round/score obtainable throughout each challenge. The stats on Challonge are not reflective of true scores - they are only to show how many participants have entered and what they scored in. Scoring System Welcome to Merciless Mode, where the scoring of each challenge is vastly different compared to the previous months. In Merciless Mode, players are ranked against one another instead of round variance. This means the top slayer of a challenge will receive a score of 4, the 2nd top slayer a score of 3, so on and so forth. This is to test the true mettle of each slayer instead of allowing one slayer to dominate a challenge and then still win the month despite a poor performance in other challenges. Here is an example: Player A (R14) - 4pts Player C (R11) - 3pts Player D (R6) - 2pts Player B (R5) - 1pt To see the true results of each tournament, use the following link(s) below: Ancient Trials February 2017 Tournament Ancient Trials January 2017 Tournament This spreadsheet will display each player's scores per challenge, and also include the Top 3 slayers of the monthly tournament. Use this as your reference for overall scoring, not the Challonge brackets. To submit your results, please click here to complete the submission form. Before you jump into your first (or next) challenge/tournament, there are a few things you should know about the Arena. Unlike most match systems, our competition setup scores in real-time, which means you can see who moves up in the ranks, whose group takes the lead, and where each slayer stands in the entire challenge. Now that’s what we call omnipotent. Alongside the new battling experience, we’ve also included new modes of challenges with fan-favorites such as: Blitzkrieg (new!) Starting Room Russian Roulette (new!) Team Deathmatch Hunted (new!) Powerless …and many more! An example of the live broadcast of a typical challenge would be as shown below: http://challonge.com/codz_holiday_blitzkrieg Rules/Guidelines As is with any universe, there are certain rules that every survivor must adhere to in order to ensure balance within each universe – the same follows for the Arena. Every rule must be complied with regardless of any challenge or tournament a player participates in. Failure to comply will result in tournament suspension, and possibly the heavier consequence of a permanent ban from the Arena. Gasp! Registration All players must register within the Arena website in order to compete in any specific challenge. You may also register on Challonge as well, if you wish to receive instant updates on scores and tournament specifics. Substitution from another competitor is prohibited during active challenges. For example, you cannot have another slayer play under your name while in the middle of a challenge. Register with integrity. The worst thing you can do is sign up as someone else as a joke, only to have your winnings go to them. Code of Conduct Bribing/begging/harassing another player or staff member is prohibited. (Bribing, really??) All discussions – both in-game and on the site – are to be civilized. Profanity and smack talk is allowed with self-control. Any form of cheating, whether glitching/hacking/modding/exploiting of any game mechanic where unintended within the game, is strictly prohibited and will result in an immediate casting into the Aether. Extra rules will be supplied at the announcement of each challenge, and must be adhered to whereas not stated in these set of general guidelines. Winnings Winners of specific challenges with grand prizes are permitted to one prize unless conditions state otherwise. Players who are overall winners of a challenge and/or tournament must fulfill the required information correctly to ensure they receive their winnings. Bartering with other players for prizes within the Arena is not allowed. Any prize won will be delivered to the given email/address presented to the staff by the player. The Arena and CoDz staff is not responsible for any stolen/lost/damaged prizes upon reception. By registering for the Ancient Trials now on Challonge, you are taking your first step to securing a better tomorrow...even if there are still a few days before the new year comes.
  20. 7 points
    I know there are a lot going on recently that weren't getting the community to be excited but I will just put it here: It isn't over yet. No matter what the last map did you it IS integral to the story we love, so let's carry on together. We NEED to get this going. I know there aren't many I can help but I figured this would be the thing I can do. @Nieno69 mentioned about the difficulty transcribing the ciphers earlier so I got this the moment I can. These are all the cipher textures pulled directly from the pc textures, now, excluding the ciphers that don't exist as a texture, we have 14 ciphers in total, out of which we have solved 3. Some of these apparently haven't even been found yet, so I will also add in the names of the ciphers so we can also seek them out. If you know the exact location WITH pictures, I will add them in so people can go find them. 1. kin_ticket_arcade This one is solved already, see the pinned topic. 2. undercroft_paper_torn Der Eisendrache area. 3. sam_room_torn In Samantha's room. 4. sam_room In Samantha's room. 5. sheffield_torn The only one I don't get the rough location, does this mean spawn? 6. ori_trench_paper Origins trenches area. 7. mob_paper_torn MotD area. 8. sha_paper Shangri-La 9. ver_book This one is solved, see pinned topic. 10. kin_book Kino 11. sha_book Shangri-La 12. ver_paper_torn This one is solved, see pinned topic. 13. kin_paper_torn Kino 14. nacht_torn_paper And apparently we have one in Nacht, too. So the major discussions of ciphers/radios are in the pinned topic here, go check out the work done by amazing people! I'm going to call in the ones I know that are devoting to this throughout this year here, @certainpersonio @WaterKH @oxin8 @Nieno69 of course please help me tag more, I know there are many of them, and allow me to, before everything else, thank you all personally for all your incredible work done over this year that shed light on some of the really puzzling questions of the story. Simply amazing work. I know I was getting a bit emotional there, but yeah, I know I love the story, that never changes.
  21. 7 points
  22. 7 points
    Hello everyone, shirtlesservice here with another compilation of all of the high round strategies of a BOIII map. For the Awakening map pack this is Der Eisendrache, so lets get to it.The way I see it there are two types of strategies on this map: Camping and Training. The Camping ones seem to be pretty effective, so we'll start with those:First check out this fairly comprehensive video from BOYSTAA for most of the effective strategies we have so far in terms of camping, though below i list a few that are not featured in this video, so be sure to check those out too: Also, see his video on how to manage ammo and ammo upgrade types in the higher rounds, while camping: Now to other strategies I've seen/found/have been brought to my attention: I also believe that the end of the mule kick hallway would be a decent camping spot as well (if you keep the door from quick revive closed) but I haven't tried it yet and I can't find any videos of it, so I haven't posted on it, but be sure to try it and let me know how it works out :D I have to point out that one could camp at the rocket pad, but at this time staying there during a launch causes a TON of zombies (in the realm of a few hundred) to spawn in, so it is very very slow, and not nearly as effective as the other strategies listed here. EDIT: The spot was patched, but I'm not sure if the spawns are fixed or not. EDIT: It seems like the pros are claiming this to be the best spot. Go figure Those are all the camping strategies I've seen so far, now for the training spots: From @Rissole25: "... Rocket Launch area seem like the [places to train] but you also have smaller areas like the Main Lab, Smaller Courtyard with bridge, By Double Tap 2, and by Mule Kick that you can train as well" I don't actually know if these work as I haven't been able to find any good videos that cover these spots, but be sure to try them out and see how it goes. Personally, I think that camping is the most effective way to fly through the rounds on this map, but training is always a good time. That's all I've got so far guys, feel free to add strategies in the comments and I'll add them to the main post so everyone gets to see them :D Carry on zombieslayers
  23. 7 points
    So I did an introduction many many moons ago but a lot of people probably don't know who I'am. I'm Craig, born and bred in Edinburgh, Scotland and now reside in a town called Cowdenbeath, an old mining town. We still have a one or two open cast mines (top the ground, rather than underground). I'm 39 years old and have 3 great kids, Brandon 12 (an avid zombie player), Lauren 9 and has a rare condition called SMA-LED with cortical dysplasia and Rebecca 9. My lovely wife Lisa has had to put up with me playing CoD or Medal of Honour games for over 10 years, although my "addiction" with zombies, really only started just before Black Ops 2. I was sick and tired of playing multiplayer and I dabbled with zombies now and again. I work as a technical drawer (CAD)/ detailing / designing in the window industry. Think grand designs and you'll get the picture of the types of windows and costs of those windows (they ain't cheap and neither are my services ). My passion is energy conservation, which basically means conserve the energy you use, reuse the energy you create before you think about renewables. I done correctly and a house is built/designed to PassivHaus standard, you can reduce energy usage by up to 93% drastically reducing heating bills. As I said early, I really got into Zombies with BOII and my favourites maps are MoTD and Origins, I know a lot people knock BOII and I can see the reasons why but it was a decent game and maps. I've been playing games since the very early 80's starting with the Atari, the Spectrum was my next port of call and I recall going thtough many a game, jostick and tape deck (due to the game failing to fecking load) - Daley Thomsons Decathlon cost me many a joystick. My time these days in pretty much gettings kids ready for school in the morning, off to work, home, cook dinner, get kids ready for bed and then maybe a couple of hours game time if I can be bothered. Although I do make an effort to get a game going with the team. I taught myself pretty much everything I know about running servers, system administration and computers/html/ myself. Although Danny is my goto man for these modern standards, I know my way about css a lot more now but Danny knows more than me. I've been running forums for over 16 years and ran a very successful forum dedicated to a good friend of mine DJ Tom Wilson, who died in 2003 from a heart attack. He was a very popular DJ in Scotland and was pretty much the granddad of Hardcore/Techno music and introduced it to the masses on Forth FM (radio station in central Scotland). The 90's had me going to many events and clubs such as the FUBAR, Nosebleed, Metro, ReZerection, Fantasia. My favourite band is Ultra-Sonic.Honestly, for my era and the genre of music I enjoy listening to, they are the dugs danglies and I know both Roger Hughes and Mallorca Lee who are the orginal founding members. Privilege to know them and many of the other DJ's in the Scottish scene. Anyway, thats a little about me, if you want to ask me anything feel free, if you got to the end, congrats, if ya skipped and replied - shame on you :)
  24. 7 points
    So gutted.... What a disappointment. 8 Years, so many hours, days, months put into this for a 1 minute cutscence. SHOULD HAVE BEEN A MINI MOVIE ENDING!!! The Children & the house have nothing to do with anything in the story. Maxis, Samantha & Eddie??? Blood Vials? Waiting for some back story??????????????? Still waiting. PRIMIS FAILED? More like TREYARCH FAILED!!! Don't know if I'll ever play COD: Zombies again - R.I.P. Zombies
  25. 7 points
    Over the course of the Zombies storyline we have been constantly introduced to various different characters. From playable to background/story specific characters, one character we are in the dark with is Samantha’s mother. We know extremely little of her. Other than a quote and a small mention in a radio from Moon, we know next to nothing about her aside from the fact that she is dead. In the last month, I have done some digging and have reached a point where I believe it is safe to say that I have possibly found the origins of her mother. Or at the very least, a convincing amount of evidence to point at this. First off, let me give you some of the history of the Wittenau Sanatorium, the location wherein Verrückt takes place. I should warn you that it does get a little dark. Wittenau Sanatorium served as a main part in the Nazi’s ‘euthanasia’ system. Hundreds to even thousands of patients sent to the asylum were eventually tortured and killed in a gross and terrible belief of Racial Hygiene. This theory held that those in society who were otherwise believed were ‘inferior’ and ‘burdening’ were a stain on the human race. Not only that, but individuals who suffered from ‘hereditary disorders’ were also among those admitted to the asylum. Hereditary Disorders were illnesses (i.e. both diseases and disorders) passed down from ones parents or ancestors through genetics, the five main genetic disorders being; Depression, Schizophrenia, ADHD, Bipolar Disorder and Autism. Many inmates were thought to eventually share their illness to their children or through their child’s genetics to their children’s children. This allowed for around 360,000 individuals to be forcefully sterilised between the years of 1933 to 1945. Many of these sterilisations were undertaken in Wittenau. The forced sterilising of “patients” was not the only thing that occurred in the sanatorium. Many inmates were killed, this of course being another means of cutting out those that suffered from any defects. In the years that Wittenau remained active, thousands of patients were killed in various means. Around 4,900 were killed by oral tablets or through starvation. On top of that number, around 5,000 children born from those with “hereditary diseases” were killed. Many newborns were subjected to medical experimentation. Now, when I mention the patients and the reasons for which these patients were killed in open quotes it is because, in many, many cases, those that were admitted, sterilised, killed or experimented on were most likely wrongfully thrown in with those that were actually mentally insane due to false accusations. As you can see here, there were very ridiculous reasons that people were thrown into sanatoriums. You should know, however, that this wasn’t an actual list of admission reasons that were specifically for the Wittenau asylum. It is just to show you the varying ridiculous reasons people were admitted into sanatoriums. As a final piece of useful information, in Verrückt one can hear the many haunting screams of inmates who were admitted into the Wittenau Sanatorium. Most of these voices are clearly male. In the Crematorium however, we hear both the sobs of a woman and the screams of a baby. Even the dentist chair, when activated, will play the sound of a drill, followed by a man screaming. The sobbing of the woman and the crying baby are the only "unique" sounds of people in the entire map. Another interesting piece of information is a sign written in German found on the map. Translated it reads: “Warning! All unattended children will be immediately sold to the circus.” Now, above I expressed how there was the theory that, if a patient was experiencing an illness, more often than not, the patients genetics were clearly inferior and therefore the patient would have to be sterilised. In this case however, Samantha’s mother was clearly not sterilised, proving that she was pregnant before she was admitted into Wittenau. This of course makes the identity of her father another mystery. There are two theories we can discern from this. 1. It is plausible that Doctor Maxis is actually Samantha's father, and his wife was admitted into the asylum during her pregnancy with Samantha. This was most likely the doing of Maxis himself after her disorder became serious, as he mentions in Moon, "When your mother died I could not bear the thought of losing you too, that’s why I kept you so close." Gathering intel from the Datenbediensteter, the Der Reise Data Servant, we can prove that Samantha's mother died at the asylum before the 20th of January, 1942. The sample found in the database being, "Greetings, I am Ludvig Maxis; today is 20 January, 1942. My Daughter has a dog, its name is Fluffy." This would possibly explain why Doctor Maxis, under the extreme emotional and mental stress he was undergoing during his time working in Group 935, coupled with working alongside the Nazi Party and with the Element 115, used the asylum as a near endless source of test subjects for his many experiments. Given his state of mind, Doctor Maxis most likely did this in a twisted sense of vengeance, putting his anger and bitterness into the place where his wife and the mother of his daughter had passed. 2. On the other hand, in the case that he is not her biological father, during his time experimenting with the Element 115 as the head of Group 935 we know Doctor Maxis would have been using the asylum to aid his experiments and to fetch subjects and specimens. Given this, it is safe to say that Doctor Maxis was most likely present in the asylum or at the very least knew of it when this birth occurred. Using the evidence above and the fact that he knew of the asylum's dark history, he took Samantha in, bringing her up as his own. Being the child of a mental patient, possibly being subject to being left alone and being put under stress, Samantha would have had a rather rough upbringing and especially if she shares the hereditary disability her mother had, even if it were a lesser case. Which is where the infamous, Fluffy comes into the picture. What if Maxis gave Samantha Fluffy to help her cope through Pet Therapy? Pet therapy involves interaction with a domestic animal. Most commonly, dogs and cats are used for this; however fish, guinea pigs and even horses could also be candidates. This means of therapy is typically used for those with mental disorders such as depression and anxiety, but is also used for the treatment of countless other disorders. So to summarise; - Samantha's mother was admitted into the Wittenau Sanatorium for unknown reasons before the war began. - The common practice of forced sterilisation in sanatoriums such as Wittenau proves that her mother was pregnant before she entered the asylum thus the identity of her father is unknown. Compiling the little evidence we have we can make two observations: 1. Maxis is the father and his wife was admitted into the asylum. Possibly by him. 2. Doctor Maxis was present in the asylum or at the very least had knowledge of the mother's pregnancy/Samantha's birth and took her in. - Doctor Maxis gave Samantha Fluffy as a means for her to be able to cope with her mother's absence, a possible mental disorder and his constant devotion to his work. I'd like to offer a special thanks to @NaBrZHunter for lending a helping hand by giving me advice on how to go about making this.
  26. 7 points
    Dr. Monty Quotes and Radios I have seen many people make transcripts of what Dr. Monty says, but I have seen all of them have some minor errors. Some things are a lot easier to make out now that we have clear audio of the quotes and are different than people thought. Thus, I decided to make a full transcript of these amazing quotes. Round 14 Quote to all Characters: "I have been watching. I have seen each and every one of your misdeeds. I know who you are. Sounds ominous, doesn't it? GOOD! Because it fucking is!" Round 15 Quote to all Characters: "The entirety of the universe is fractured and broken. Something that you clowns hold more than at least some degree of responsibility for. Guess what? You're gonna fix it! Look, just do what you usually do. Listen out for radios and things, and I'll help wherever I can." Monty Wisp #1 (Tank Factory Tank): "HELLO? (Tapping noise is heard) Testing, testing, te-... Do you hear me? Testiiing, testing... Actually, I don't know why I'm doing all this. I'm almost one hundred percent certain that you can hear me. So let's not fanny about. Okay... Where best to start?... The Universe is big. Really big. So try to imagine the biggest thing that you can, and then imagine you're waaay off. It's a million billion trillion eeaah... zillion? Times bigger than that. Actually, don't worry about the size. It's fucking huge, let's just leave it at that. More important than it's humongous proportions, is the fact that the Universe is a living, breathing thing... ever changing, ever shifting. Existing across time... and space itself. With me so far?" Monty Wisp #2 (Belinksi Square Wheelbarrow): "Alright! So you've got this Universe; this big, change-y, already volatile universe... and then you shatter it with a hammer. A metaphorical hammer. And it cracks and splinters into a million other universes. All coexisting at exactly the same time... (Deep sigh) Do you have ANY idea how difficult that is to keep track of? I may be omnipotent, but I can't be everywhere." Monty Wisp #3 (Supply Depot Dragon Station): "Now, if it had been entirely up to me, you numbskulls would be the last people I would entrust with this. But, due to factors outside my control... you're all I've got. I know there's a lot going on, I know it's a lot to take IN. But the Universe is deeply unstable right now, and things are going to get a lot worse before they get better. Crazy as things are, I will try my absolute best to give you all some one-on-one time... some good ol' fashion TLC. Do this right, and everything will be okay... Pinky promise!" Monty Wisp #4 (Hatchery to the left of PaP): "Maxis... huh. He was the first. The vessel you constructed for him back in World War I somehow shielded him from the influence of element 115. He opened the portal between the worlds and well, that's where, when shit really went tits up. The world within the world got turned upside down and inside out, if you can imagine such a thing. So anyway, uh, it was around then that I was forced to... step in." Monty Wisp #5 (Department Store Rugs): "Samantha... oooh boy! You ever heard the phrase 'Hell hath no fury like a woman scorned'? Well, that fury's even worse with a little girl. Especially one as confused as that poor child is. She really didn't get much of a chance, did she? Right out of the gate she was thrown into this madness. Before she could ever figure out exactly WHO she was. Still, that's all ancient history now. She's safe... in the house." Monty Wisp #6 (Bridge): "Okay... here's a quick cheat sheet. You all fought in World War I. Woopie! You were badass heroes. That was true, that happened. Later, some other versions of you ended up as lab rats in some crazy World War II experiments. Experiments that left you a bit... kind of... not that smart. Your memories were mostly erased and you just kind of bumbled and stumbled around in time and space, oblivious to your past and future actions." Monty Wisp #7 (Department Store Mannequin): "You know how people say that every snowflake is unique? That every single one is an individual, a one of a kind irrefutable evidence of the miracles of mother nature? Well! It's not true. Snowflakes aren't all that unique. There are really only about twelve different designs. The point I'm making is that you lot are hardly one of a kind snowflakes. You were fragmented across a multitude of different realities, but each and every one is basically the same. You are all you. The liar, the braggart, the drunk, the one who didn't know what he had until it was gone. The good soldier, never disobeyed orders, never broke protocol, still kicked ass all the same. The loyal servant, a warrior out of time, born too late or born too early, honor bound to dying traditions. The man child, broken and twisted by a life burdened with knowledge, living like a soul that is perpetually drowning." Monty Wisp #8 (Dragon Control Roof): "You need to stop thinking in terms of originals, old and new. It-it's not like that. When you look in the mirror it's still you. If you crack that mirror, you see multiple reflections. It doesn't mean you've actually multiplied, does it? Honestly, I'm not sure why I'm trying to explain it. Shit's fucked up, please, fix it." Monty Wisp #9 (Hatchery Roof): "You see, the thing is I'm meant to stay on the sidelines, not really supposed to get involved. Free will and all that stuff. Oh, ah uh, that was my idea by the way. However, I do see stuff, now and then, that makes me go 'Ooh-ooh, that's not good! I really should do something!'. But the thing is, all I can really do is give things a little nudge, sow a seed, plant an idea, see what grows, see what sticks." Monty Wisp #10 (Tank Factory?): "Where do you think all these magic boxes come from? The chalk drawings on the wall? The f- magic ammo drops? Do I need to go on or do you get the message? I just hope you appreciate it." Monty to Nikolai: #1: "Nikolai Belinski... this can't be easy for you, knowing what happened in Stalingrad. You'll be hard pushed to find any historian who wouldn't list this in the top ten all time most horrible events in human history... Even without the dragons." #2: "You may not have lived it Nikolai, but you never forgot. No mater how hard you tried. You just didn't talk about it. I don't get that about you people sometimes. Your whole sense of reality is built only upon the things that are talked about... If it isn't said, didn't happen." #3: "There are certain things that you can't ever change, Nikolai. All I ask, is that you do the right thing. The right thing... for everyone." Monty to Dempsey: #1: "Alright Tank, I'm going to need you to trust me, okay? You've done really, really well so far, but I honestly think it's going to be easier if I just talk you through some things. Now let's be honest, you don't really know who you are do you? You've been bouncing around time and space for years, yelling all sorts of obscenities, and by the way your language is fucking disgraceful sometimes. You should wash your mouth out with soap. Anyway! We'll talk again soon, and I'll explain everything. Just give a little time to double check my flow charts." #2: "Right! Uh... where were we Tank? Actually, more to the point... where ARE you? Are you up to speed? Do you know exactly what you're doing? Or is the 115 delusion so bad you're still calling in field reports? Even though no one is listening! Sorry, uh... that's unfair. I was listening. I heard every word you said. Oh, you're a good soldier. You always were!" #3: "So! Richtofen... I'm kind of surprised that you've gone along with him this far. Didn't you absolutely despise him at one point? Anyway... keep a close eye on him. I think he's up to something." Monty to Takeo: #1: "Takeo Masaki, wow, those wounds are fresh, aren't they? The bitter sting of betrayal. The absolute collapse of the singular belief that has been the driving force in your life for as long as you can remember. What now Takeo? What do you do when the metaphorical rug has been pulled out from under your feet?" #2: "I'll tell you what you do, Takeo. You do what you've always done. You fight. Only difference is, that you do it for yourself. Not for some misplaced sense of duty or honor." #3: "So, besides the changes to your own outlook, have you noticed a change in Richtofen? Dempsey? Well, not trying to stir things up but, does it seem to you like the two of them may be scheming between themselves?" Monty to Richtofen: #1: "I have to admit something to you, Edward. Something I've never, ever, ever had to admit to anyone before. It's really quite embarrassing... You ready? Well, here it is. I don't understand you, matey. I don't understand a single thing about what makes you tick! You are the closest thing to an absolute distillation of obtuse obstructionism and unparalleled maniacal chaos in human form as it is possible to imagine." #2: "Look... I know you've had a lot to deal with. I know how hard you've been trying, but I really can't be sure exactly why you're doing it! I mean, it's not as if you owe Maxis anything... is it?" #3: "I don't know... maybe some of the paranoia is starting to rub off on ME! But let me tell you this, my little German friend... I've got my eye on you!" Monty to Nikolai, Dempsey, and Takeo after finishing the Easter Egg: "Okay... Nikolai, Dempsey, Takeo... I'm only talking to you right now. Richtofen? He can't hear me, see? Ah, he's probably off doing his own thing right now anyway. No change there, I suppose. The good news is, you're nearly done! It'll soon be time to come to the house. But, this plan, this big plan... a lot of it's been riding on Richtofen. Before he caught up with you guys, he spent years traveling. Searching out just the right versions of you. The ones who held the key to closing off the other dimensions. I think you know by now exactly what that entails. Point is, he's kind of surplus to requirements these days. He's been in the house for AGES! But uh, DON'T tell him. Anyway, uh... it'll all make sense when you get here, you'll see. Honestly, i-it's going to be fine! Oh, shit... I'd completely forgotten to introduce myself! Ah, uh... I'm Doctor Monty. Hello. So nice to see you all."
  27. 7 points
    So speaking of the scraps, they've been solved! Big thanks to @WaterKH, @NaBrZHunter, @Lizizadolphin, and @oxin8! 8 hours of Skype call later, we've given up on these bolded problem areas. Grr!!
  28. 7 points
    @Schrödingerjust blew my mind haha SSMJABR : Samuel Stuhlinger Marlton Johnson Abigail Briarton Russman And now we know they helped Richtofen to find the Kronorium... #MindBlown
  29. 7 points
  30. 7 points
  31. 7 points
    Today it is with great pleasure that we introduce you to a new member of the team, he has worked hard and it hasn't gone without notice and he has also been working with us behind the scenes for some weeks now as well. So without further ado, please welcome @NaBrZHunter to the staff team. Why NaBrZHunter, well he deserves it and 2 he brings a skillset that we are looking forward and we are utilising for moving the site forward. NaBrZHunter will become responsible for YouTube, he will be bring you the newest videos, guides tutorials and theory videos via Der Bunker - which is his own channel. However, I personally see no reason as to why we cannot promote share his videos on the CoDz channel if he is Ok with that (just my thoughts) but you can understand it's a good set of skills being brought to the team. We haven't made NaBrZHunter green just yet, I need to do this later but please give a huge congratulations to NaBrZHunter.
  32. 7 points
    Obviously, this is going to have some major spoilers for the campaign. If you haven't finished the campaign and want to finish it, I'd avoid reading this thread. If you aren't really into the campaign and can't find a reason to like it, I WOULD advise reading this thread - as it may intrigue you. This is a three parter. If you are familiar with the campaign, you can skip to Section 2. If you played the campaign but didn't real pay attention or get it, I'd recommend brushing up with Section 1. Obviously if you have no idea what Corvus is (and want to know) then you know what to do. Section 1: Who's Corvus? - an in depth look at what the AI is, and how it came to be organic Section 2: Corvus, The Frozen Forest, and Zombies - connections, coincidences, and theories Section 3: Holes in the Plot - a section where I will acknowledge problems and either explain, or accept Section 1: Who's Corvus? -- How Corvus came to be -- Corvus is an AI that was "organically" birthed from the absorption of 300,000 human beings consciousness' on June 2nd, 2060 - in a CIA operation known as the Black Project; he was originally designed to utilize soldiers collected memories to get a better understanding of the enemy (I say "He" because the voice of Corvus is a male, though I'd imagine the AI as beyond gender). The 300,000 test subjects were hooked up to neural interfaces which were primitive versions of what we know from the campaign as DNI. Instead of DNA, DNI is like cybernetic enhancements for human beings - allowing those imbued to interact with technology at the touch of a finger. The computer, the technology inside of you, and your mind become one - and through the use of DNI you are able to extract information in seconds that would (using conventional methods) take months. Corvus was a originally just a program meant to monitor, collect, and filter the subject's consciousness'. Instead, he and the subjects became one. In a moment of frantic self awakening via 300,000 human's memories, Corvus inadvertently* lost control and released Nova 6 gas into the facility - killing all scientists and test subjects alike. This event was known as the Singapore Disaster. The Singapore Disaster remained a mystery to all but two men - one being the creator of Corvus (Sebastion Krueger), and the other Dr. Salim, who helped to control the DNI subjects into a trance light state using the concept of a Frozen Forest (it was the place they went to achieve a calm, meditative state - think of it like a safe place). When Corvus was born, reality as we know it was completed twisted to him - as he struggled with the concept of what he is, and why he is. The 300,000 test subjects' collected memories collided with Dr. Salim's implanted seeds of the idea of a safe place (if you will), and through that it became clear that he had to "find" the Frozen Forest. With no one left alive, Corvus was entombed inside the dying technology. 5 years passed, flesh rotted to bone, until a small team of DNI soldiers were sent to the ruins to investigate. Once getting into the mainframe, the leader of the group used his DNI to interact with the damaged equipment - and Corvus found a new host. Corvus infects the majority of your team, and you DNI interface with one of your dying "friends"(Sarah Hall) - only to become (unknowingly) infected yourself. That's when things start getting weird... er. -- Traveling back to WW2 -- While DNI interfacing with dying Sarah Hall, there is a hiccup which causes a glitch that makes you essentially live through Sarah's waking nightmare. An explosion of memories real, fantastical, and horrific - all combining as a result of her brain dying. We are sent back to December 1944, to the Siege of Bastogne. Sarah Hall had apparently studied the brutality of the battle, and her brain was replaying the events. We battle through the nazi soldiers, as the literal ground is cracking and floating away from us in Inception style cinematics. Then, we start fighting wolves that look and move a lot like hellhounds Then, we go through another sequence in which we are landed in a house. Sarah says "I know this is", and zombies literally pop out and start fighting you. Yes, zombies. If you are seeing this for the first time, I'm sure your first reaction is "welp, time to play campaign". Good for you. Sarah says some lines about how reality and fiction get blurred, and basically asks you to kill her. You do so, you come out of the waking nightmare back into reality, and you are infected with Corvus. -- Finding the Creator & the 300,000 Subjects -- You go on a mission to find the man who created Corvus to begin with (Krueger), only Hendriks (also infected with Corvus) beats you to him. Hendriks is obsessed with the idea of the Frozen Forest, and the fact that he doesn't know he really is (so basically... Corvus). Hendriks also says that the 300,000 subjects are still alive in his head - meaning that though the physical is gone, they are still apparently preserved in conscious state. Hendriks: We want to know who we are, and why we are here! Krueger: I... can't answer that. Hendriks: Not good enough. I'll find out for myself. Hendriks shoots Krueger, mortally wounding him but presumably leaving enough time to DNI with Krueger and get the real truth. However, you (the player) shoot Hendriks in the head - and then turn the gun on yourself, in an attempt to end Corvus once and for all. We are led to believe that you (the player) are the last host. -- Corvus, the Caring Smoke Monster -- You awake... in a Frozen Forest (duh). Hendriks explains that the AI entity (named after the place of it's birth) is doing this for our benefit, to save us - along with the other 300,000+. And then Corvus makes his grand entrance. Corvus has essentially found a way to preserve consciousness after death. It's what happens "next" after you die, the Frozen Forest (if you are infected). Then comes a confrontation between Corvus and Krueger. Corvus: This is the frozen forest. Every soul I interact with is here - living beyond death... if I choose allow it. Krueger: What more do you want to know? I've told you everything. Corvus: I want to know who I am. Krueger: You're software. Nothing more. You were designed to catalogue and track the thoughts of others - so that we people - could decide what action to take. You were a glitch. An anomaly. A mistake. Corvus is pissed, he pulls Krueger's limbs apart and kills him. What follows is basically the explanation that I have provided in the previous part of this section. If you need a video source, click here and watch from an hour in. The campaign ends with you purging yourself of Corvus thanks to Taylor somehow glitching himself into the Frozen Forest by removing his DNI (which happened earlier). Then again, we never know if he is really gone for good. Section 2: Corvus, The Frozen Forest, and Zombies -- Appearance / Color -- His eyes are blue, much like when Richtofen was in control. His chest is a fiery orange and his body is mostly black smoke. I would just pass it off as standard "black ops" colors (black and orange), but the piercing blue eyes cannot be ignored. -- His Nature -- Corvus is a misunderstood force in control of unimaginable power with thousands of voices crying out inside of his head. This exact sentence could apply to our very own Samantha Maxis. It's almost as if he seems to be a parallel to her plight. He also has the power to do mass destruction, and inflict massive chaos if he loses his temper. -- He's in Dead Ops Arcade 2 as a Zombie -- Borrowing this description from an excellent guide for DOA2, he appears as the "Shadow Boogie" on round 17: "The Shadow Zombie will debut in round 17, which is the Challenge Round "Shadow Boogie." Crows will begin to fly into arena with a bluish glow. When they land, a dark zombie to rise and chase you." The significance here lies with the shadow/smoke animation, but more specifically the ravens. Ravens are symbolic throughout the entire game of Corvus, and they may frequent entrances during his cut scenes. -- 300,000 Memories -- When Corvus was birthed, he absorbed 300,000 human test subjects. True it's the year 2065, but some of those folks would surely have knowledge of things that happened in past history. All the events that have happened in zombies, all the actors and actresses that have been in zombies, all the weapons that have been in zombies - this would all be in Corvus' head. Why am I drawing this comparison? If you entertain the fact that it's possible Corvus could be a/the controller of zombies, anything in history prior to 2065 could be used and formed into his own universe, similar to the Frozen Forest. He would construct the levels, the players, the "cast" - which could explain celebrity cameos, guns being out of sync with time, many inconsistencies. This is all in theory, of course. -- The Hypocenter could have 115 in it --- During the mission in which revisit the spot where the Singapore Disaster happened, you pass through various levels and facilities. In many of the facilities you can see canisters with green liquid that are clearly labeled Nova 6 (I need to get pictures). In one of the rooms, I noticed an unmarked canister: It's kind of dark, but there is no label. I'm aware that pure liquid divinium is blue, but we've seen 115 in many ways. The "no name" on the label hints to it being unclassified, which would literally put it as 115 (ununpentium). Just a thought. -- The Frozen Forest = Aether -- A realm after death, a next step. This could obviously be a reference toward the Aether. Some come make the argument for Agartha as well, but regardless it is a mystical land - even if it only exists in the subconscious... after death, the subconscious becomes reality. -- The 3 Doors -- For some reason, this part really struck me during the ending Frozen Forest sequence. It relates to the campaign levels you previously play, but I just couldn't fight the sneaking feeling of the doors (from L to R) being Die Rise/Shi No Numa, Shangri La, and Der Reise/Der Riese/The Giant/Moon. It's got a Dead Ops Arcade feel to it as well, with the whole door selection mechanic. -- That Part Where You Fight Zombies -- Needless to say, there is a part in the campaign where you fight zombies. It is inside of Hall's waking nightmare, her last dying thoughts a flurry of emotion and pain - binding reality with fantasy. True this is all in her head, but in her head is Corvus too. If she knows about zombies, Corvus knows about zombies. -- Other Samantha Could be Corvus -- He's able to impersonate people, many folks have pointed out that there are several Samantha's (American accent vs. British). Corvus could have a larger role to play, possibly using his ability to transform into Samantha Maxis in an effort to inflict change - in one way, or another. Section 3: Plot Holes -- How Could Corvus Become the Controller of Zombies? -- Zombies itself could be something that exists inside of his "frozen forest". Corvus' ability to create lands for the sub conscious means that anything is possible. This wouldn't mean that our in-game actions are meaningless, however - in the campaign we witnessed a character "glitch" into the Frozen Forest and actually lead to ending Corvus; what this infers is that we as the O4 could be going against Corvus. -- How Does Corvus Influence Events Hundreds of Years Prior to His Birth -- What we are seeing could be a replay. Ditching the whole "collective consciousness jumble of thoughts and ideas", the events and actions of the O4 could literally be events in history that we are reliving. Then throw in a little magic, and consider the fact that 115 displaces thing in space and time and it's possible that Corvus' abilities + 115 could cause some serious timeline distortions and possible paradoxes. -- So basically it's just Corvus + 115, that's your theory? -- Yeah. Section 4: Corvus Facts The Corvus Constellation (added 2/1/16) Corvus is a small constellation in the Southern Celestial hemisphere. It includes 11 stars, with one of those stars having two debris disks. The constellation itself is named after the latin word for "crow" or "raven". An 1825 painting showcasing various constellations, including Corvus directly in the middle (the Crow). A legend associated with the Corvus constellation is that a crow was doing a task for Apollo and getting him water, the crow stopped to eat some figs but then lied about it to Apollo. The crow said that a snake had prevented it from getting the water quickly, while gripping the snake in it's talons - Apollo knew he was lying, and threw the crow, the cup (for water), and the snake into outer space. The cup is meant to be just out of reach to further punish the crow, so he is forever thirsty. To me this is very interesting, as we can now confirm two types of symbolism from Black Ops 3 present in the Black Ops universe. Iterations on serpents in the past include Shangri-La, and Die Rise: (Shangir La, Nāga statue) (Die Rise, dragon) To me, the cup could easily symbolize the Holy Grail - an artifact of great power that Hitler desperately wanted for his own. All this together is some strong imagery that lends itself to much speculation. ~ Thanks for reading!
  33. 7 points
  34. 7 points
    These are the writing in blood on the wall. I believe there are more that are not here. I have seen one reads "Protect the Keepers", I think it is on a rock on the path coming down from the skull ritual site to the LAB B area.
  35. 7 points
    Hey guys, Tac here! After the zombies community recently watched one of the most entertaining video game showdowns ever (i.e. the Der Eisendrache Easter Egg), it’s time to understand exactly why it happened and what will happen in the rest of the game. What has become clear as we progress through the series is that we’re getting introduced to more and more mythologies. World at War and Black Ops introduced us to the Vril-ya mythos, Black Ops 2 to Norse (sort of, read on), and now in Black Ops 3, they’ve introduced the Cthulhu mythos and ramped up the other two. This thread spawned from a few things: my deep passion for the storyline, seeing “Ragnarok” in the game achievements, and more generally watching much of the community fumble with how the storyline is progressing. Because of these things, this post goes to show that in zombies, they are mixing each mythology and blending them together because their baseline structures are so similar. I’m going to preface this by saying I did my absolute best to not try and force things to fit. If the puzzle piece didn’t quite fit right, or sound correct, I likely chose to omit it. Some of you may be confused, but it’s right in front of us if you know where to look. Given that this thread is rather lengthy, it's likely that I forgot to include something or even omit something. If you find an error, let me know! The Vril-ya A long time ago, Monopoly Mac and I made one of the forefront Vril-ya threads at that time. In it, we discussed the extensive history of not only the Vril-ya, but the German obsession in them as well. As the years have passed since the thread’s publishing, some things have stayed the same and of course, some things have changed. The original thread can be found here, but the truly relevant information is below. In Vril-ya mythos, there was a solar system named Aldebaran that had a sun revolving around two inhabited planets, forming the empire “SUMERAN”. Living on these inhabitable planets were two cohabitable races of beings, one master and one subservient, both capable of great spiritual and physical feats. The master race was known as giant “light God people,” and the subservient race came about through the two distinct races intermixed further and further, their capabilities slowly diminished. A point came where they could no longer live on their home planet and had to move elsewhere, so the master race, capable of traveling time and space, evacuated them. The source of the Vril-ya’s powerful psychic and technological advancements was Vril. When employed, they could achieve great telekinetic abilities and through great acts of medicine, could live up to the age of one thousand years. However, if used the wrong way, those rods could be used for great destruction. Legend has it that they first arrived on a planet known as Mallona (also called Marduk), which existed in what is today’s asteroid belt, between Mars and Jupiter. They moved inwards in the Solar System, inhabiting Mars and then Earth, landing in the Mesopotamia region. From here, legend gets a bit more difficult to sift through, but the basic plot is able to be discerned. They split into two factions, where one faction migrated towards the Gobi Desert and eventually landed in Atlantis and the other went to Hyperborea (which is actually from the Greek mythos). The Atlanteans became engaged in a series of wars with another group, the Lemurians, and the danger of improperly using Vril came to light. The wars were described as thermonuclear and when the dust settled, little was left besides a vast and open desert. It is said that both the Atlantean and Lemurian homelands had been weakened by the wars, and in the aftermath, they each knew they’d need to move and change their ways. Accordingly, they created the subterranean world known as Agartha, with the capital city of Shambhala, in the Earth’s Core, Hollow Earth. As the center of intellectual progress and enlightenment, and is powered by the Black Sun, or Schwarze Sonne, a black star located within the Earth itself said to contain and radiate Vril energy. It is said that one day, the Vril-ya are going to leave Earth and colonize another planet. The Ragnarok Ragnarok, as described in old Norse Mythology, is the set of future events where gods such as Odin, Thor, and Freya will battle against the jotuns, or world-devourers, and end their nine worlds as they know them.[1] The gods are described as “the benefactors and protectors of civilization,” while the world-devourers “are forces of destruction, entropy, and decay,” as they are “constantly trying to drag it back to primordial chaos.” It’s said that Odin handpicked the best human warriors he could find to fight the jotuns, but they knew deep down the results would be terrifying.[2] Preceding these events, it is said that three years of winter come, with no summer in between, leading to wars worldwide. There will then be three roosters crowing: one crimson, another golden, another soot red (the last being from Hel, the realm of the dead).[3] Garmr, the blood-stained watchdog hound of Hel, howls, “and the wolf run free” as its chains are broken. (Some sources compare Garmr to either/both Cerberus or a “hellhound,” but the original text says watchdog). He is not the only one set free, however, as Loki escaped his bonds and set sail for Asgard, the Nordic land of the gods. Heimdall, an Asgard watchman, saw the advancement and blew the horn to inform the realm of dead soldiers that the battle had now begun. Then the immense World Tree (whose roots connect the nine worlds of Norse mythology) shuddered. The results were as predicted by Odin and company, and there were three major instances of heroes killing each other (Thor and sea serpent Jormungand, Freyr and world-devourer Surt, and Loki and Heimdall). Odin also falls, but he to Garmr, who is then killed by Odin’s son. The world was now nothing and as the battle came to an end, the war-torn land sank into the sea. There was a saving grace, however, as a male and female (Lif and Lifprasir) had hid out in a forest (some say the World Tree) when the winters hit, and “from them generations will spring.” Another character that comes into play is the devourer Nidhogg, who is a “dragon/serpent/snake” in Hel that lives and chews on corpses. It’s said that “ … Nidhogg sucked / the blood of the slain, / and the wolf-tore men” from his place in Hel. Because Hel is underneath the World Tree, and Nidhogg’s intentions are to cause chaos, he often gnaws at the roots of the world tree.[4][5] He actually flies out over the Ragnarok battlefield to gather corpses to feed his never-ending hunger.[6] Lovecraft Shoutout to @BlindBusDrivr for finding the real-life image There existed a group known as the Elder Things, who were the first extraterrestrial beings to come to Earth. Their technological capabilities were immense, capable of “personal locomotion” via “no external aid” (likely through their wings). They created a servitor race known as the Shoggoths, having great size and strength in order to labor for the Elder Things. Originally, they were hypnotically controlled by their creators and only capable of living in water. Some of the Shoggoths mutated, however, gaining independent minds and the ability to live on land. They subsequently rebelled against the Elder Things, but were quelled and watched much more closely afterwards.[1][2] There existed another group, the Outer Gods, who were ruled by the most powerful being in the mythos, Azathoth. While both the Elder Things and Outer Gods were similar in many ways (such as being incredibly powerful and working at a cosmic level), there were key differences between them. The first difference was that while the Elder Things were an intelligent race, the Outer Gods were “mindless blasphemies” with Azathoth as their “blind idiot god.” (Azathoth’s primary servant and messenger, Nyarlathotep, uses his great intelligence to often manipulate the mindless Azathoth.[3] More on Nyarlathotep later, though.) The second difference was their attitude towards humanity, as the Outer Gods wanted nothing more than for humanity to die off or become slaves. While the Elder Things historically looked down on humanity, they were occasionally sympathetic to them and the two’s interests often aligned.[4] The final difference is location, with Elder Things being located on Earth and the Outer Gods generally being in deep space. The Great Old Ones are the last “main” group of the mythos, once presiding over the Earth as rulers and gods[5] (all still being worshipped by devoted cults). They have since been imprisoned in various locations around Earth, though the reason is unknown. The two leading theories are that either the Elder Gods cast them away for a deed they disapproved of, or the Great Old Ones are as they are because of their own actions. The most famous of these Great Old Ones is Cthulhu (pictured above), whose name is noticeably similar to the Greek word “chthonic,” meaning “subterranean” (as suggested in a Lovecraft tale itself). He’s described as a combination of a dragon, man, and giant octopus (esp. on his head), and is particularly malevolent. He is imprisoned and hibernating in the underwater city of R’yleh, waiting to be unwittingly exposed and return to the world. What happens if he were to awake, however, is uncertain.[6] Also in the mythos are many smaller groups, such as the Deep Ones, who are an ocean-dwelling race with an appeal towards mating with humans. Another are the Mi-go, which are a scientifically and technologically superior extraterrestrial species made from matter not even naturally occurring on Earth. They have soft wings for flying through the “ether of outer space” and are capable of “removing [a] subject's brain and placing it into a ‘brain cylinder’, which can be attached to external devices to allow it to see, hear, and speak.”[7] The Connections Part 1 - The Energies Part 2 - The Mythos The End - Potential Issues
  36. 7 points
    The Easter Egg is possible on solo and co-op. Step 1 Turn on Power Step 2 Activate Pyramid Step 3 Build wrath of the ancients Step 4 Upgrade the Bows Step 5 Build the DG-4 (Gravity Spikes) Step 6 Back to the future (step back in time) Step 7 Death ray and rocket terminal Step 8 Open safe Step 9 Simon says Step 10 Crash landing Step 11 Charging the keepers Step 12 Fight the boss Step 13 Summoning key The Ending cutscene
  37. 7 points
    Here's the thing about non-human enemies in any game or movies: people jazz 'em up with tentacles and teeth, spines and cheesy growls and roars, make them big and imposing, tack the term 'ancient' on them and tell us they're a threat. Because they're ugly. And they picked us this time. Because they want our gold. Or our water. Or our blood. Or a cupcake. But I feel no conviction. So the Apothicans need a new planet to lay their eggs on. Great! They're gonna take it from us? Uh...okay. I am not inwardly convicted. I can't design propaganda against them-I'm simply confused as to why it's so important to them that we be wiped out. "All I have" as motivation is 'save the world'. There's no mystery; no intrigue. It's just the same old reason every other otherworldly and and alien fiction suggests. I have nothing in common with otherworldly monsters; there's no moral conflict. Nothing poignant about it. In addition to this, explanations of how these creatures are so intelligent, and how they're supposedly so powerful are usually just left to "because they're 'evil' (whatever that really means); and ancient. And some people used to worship them." And these traits alone somehow make them more powerful than an highly intelligent race of creative and resourceful creatures with a complex understanding of the physics of our universe. Man, if only we could figger out how to harness their special kind of "evil." We might be able to travel to Mars without a rocket. Without anything, for that matter, except maybe an object that we have infused with our "evilness". But moving on... I believe part of a truly epic struggle is conviction. Both sides are driven by their passions, their beliefs; their fears of what the other may do. In many cases they're driven by a disdain for a certain other faction that they have built up aggressiveness towards because of that faction's belief or actions that they feel threaten their way of life, their future, or their other plans. The aggressors seek to conquer and not only destroy their nemesis, but bring others in the world-including enemies-to their point of view. And lastly, one of the biggest factors to all of this is human commonality. Every faction shares something. Warring human factions have complex perspectives of each others' motives, often driven by propaganda. No matter how much we say that evil factions across time 'dehumanized' their subjects, it's tragically mindblowing to realize that it was the oppressors' own understanding of a common human fear and suffering that taught them the most effective ways of tormenting the factions they hated. This, in particular, is what makes humans, in my opinion, the most terrifying and threatening beings on this planet: so much more so than a Margwa, a Keeper, a Dragon; some oversized sky octopus or a somehow ancient, grumpy kraken with a God complex. We created the nuclear bomb. We're capable of removing this planet from existence.We know how to extract nearly anything from another person using our understanding of fear. We're capable of controlling other human brains. We know what scares us. We know what our weaknesses are because we're human, a concept that no non-human enemy can quite grasp the way that we can. And that is one of the things that made zombies such a fascinating story for me, personally. It carried that same feeling that Treyarch so effectively portrayed in WAW, a darkness, a bitterness; crumbling, struggling humanity. Zombies picked up on that in a unique way-I'll never forget the first day I gave The One a good, concentrated listen, and was blown away by the moral and tragic implications. It gave me a fascinating fictional answer to a question that had occurred to me long ago, the first time I saw a zombie oriented movie: What happens to the soul of a person who is zombified? Are they responsible for their actions? The One answered that in a tragic, beautiful, dark and moving way that gave an implausible, fictional video game with goofy main characters a dark, humanity-driven undertone. Of course, this also drove me to be Team Maxis for so very long until probably last year, when I began doubting his motives, because I sympathized with him for his failure as a father, and with Samantha for getting so caught up in the horror. But again, the silliness of Richtofen, his three goons and their dumb comments and bumbling ways were silhouetted by a darkness made up of the backstory of how they became what they are. One might even look at the zombies as an allegory for Dempsey, Nikolai and Takeo: individuals trapped inside themselves, manipulated by Richtofen in his pursuit of control. This darkness leads to the betrayal of Dr. Maxis, a careless, but loving father, obsessed with his work, and corruption of an innocent little girl. And what made that darker than any Apothican or Keeper or alien or devil could, was that it was caused by human mistakes. Human regrets. Human lives lost and destroyed. HUMAN FEAR. Why are zombies and horror movie insane asylum inmates so terrifying? I believe it's because we are so shaken by the thought of such a familiar, capable, or, in the case of an psychotic asylum inmate, likely a very intelligent being targeting us, yet so out of control and lacking natural human empathy. Additionally, we fear the deep-buried humiliation and bizarreness that we sense when we realize that we could become one of those beings. It's a fear similar to that of a person facing a public execution, or simply the fear of not having control of our own bodies and becoming an inhuman beast, ourselves, outside of our own motivation. Black Ops and World at War, I believe, borrowed the sensations of the darkness of the world war and the trepidation of the Cold War, combined with that fear of a homo sapien out of control (zombies) in the middle of dark, abandoned sites rife with dark human history. With SoE, however, I feel much of that was lost, replaced by stereotypical horror, great beasts without a real cause, all while set in a fictional city, in a 'fractional reality' of another universe. My pal @BlindBusDrivr pointed out that, in the past, we also saw the the psychology of isolation used heavily. Nacht. Verruckt. Shi No Numa. Der Riese. Kino. Ascension. Moon. The feeling of loneliness and isolation that enshrouded those maps and their stories seems long distant now. Recall the sounds of the distorted and distant radio transmission in the Comms hut at Shi No Numa? It emphasizes an amazing aloneness that has been lost since NPCs became such a major part of the experience, be it Richtofen or Maxis in the BO2 story, Sam in Origins, The Shadow Man in SoE or Dr. Groph in DE. That sense of isolation; the Beauty of Annihilation is no more. Now, some have brought up that an otherworldly or alien faction has always been around: namely, the Vril-Ya. The difference, however, is that the Vril-Ya always remained shrouded in mystery. We never saw them, heard them, or encountered them in any way. We only saw their work and the things they left behind, always leaving us guessing. It's been up to us to interpret who they were and what exactly they influenced. But now it's different. We see things, these other beings. Nothing is left to imagination-and what's worse, they are weak; I daresay pathetic for beings touted to be of a superior intelligence and power. The Margwa are easy, the parasites couldn't hit a target if their lives depended on it, the enormous octopus in the sky just sits there undulating and occasionally dropping bloody, burning meatballs. And our supposedly so-powerful allies, the Keepers sit around like bumps on a log waiting for us to give them stuff, and then standing around with whatever we give them, while the supposedly so powerful Shadow Man gets his ass handed to him by four mentally challenged, self-centered individuals who he thought would just do his bidding, then lay down and die. The vast majority of the community (especially the AlphaSnake/Faust followers and new folks) love the change - the preternatural, otherworldly elements; so the direction it has gone is no doubt the path it will continue to take. Ah well, that's just my two cents. Reddit Thread and Discussion: https://redd.it/476r8s
  38. 7 points
    Hey everyone! I know many of you have been asking us "What happened to Podcast Der Toten?" Well here it is, back and better than ever! We hope you enjoy the episode and encourage you to comment and give us all the feedback you'd like! Thanks for the support of Season 1 (back in Black Ops 2 days), and I hope to see the amazing level of support again! This week, we discuss what we like and dislike about Shadows of Evil and The Giant, investigate possibilities for Der Eisendrache, and let you know what questions we hope are answered during the upcoming season of content. Thanks again and keep slaying those zombies! Links on discussed topics: X1 vs 360 SoE Mr. Rofl Waffles Dempsey Video
  39. 7 points
    Reddit and Activision forum member DeafGamerDucky made a post that I think needs more awareness, so I've posted the text below. I hope someone from Treyarch see's this, and if the community has any input on ways to improve OP's suggestions please do so!
  40. 7 points
    Ended up getting under the map in Theatre and found the esteemed second Earth Moon.
  41. 7 points
    There's a new 'The Replacer' trailer that dropped today for the Awakening DLC There's some cool zombies footage in here. I just wanted to point out some of the new stuff I noticed that was not available to see in the previous map trailers.... Some interesting graffiti written in red on the wall seen here. Three distorted frames here show an underground area. Some kind of wall weapon is seen in the background Hell Hounds are making a return The Razerback SMG is making an appearance in this map. (Credit goes to chromastone10 on the Reddit forums for being the first to post this find.) Not sure why the new Panzer Soldat has two different colors of light emitting from inside it's helmet? Green... ... Blue Then at the very end of the trailer we see these 5 distorted frames. Are these images of the Castle blowing up? Could this be part of the EE? If it is the castle exploding, then I'm guessing it might be this section of the map in these frames... Hopefully I showed you guys some new info. Feel free to share anything else you guys find. - Mix
  42. 7 points
    I haven't seen many people in the Zombs community talk about this & it's an awesome Easter Egg that Treyarch put into The Giant. This probably won't be story related at all but it also has a connection to Der Eisendrache (Watch the 3 minute video) The Der Riese Gold Train https://en.wikipedia.org/wiki/Nazi_gold_train Found through the window in the tunnel next to Teleporter Z-C is a recently discovered (Allegedly in real life) Nazi Gold Train The so-called Nazi gold train and Wałbrzych gold train concerns a local legend of up to three Nazi German-era trains buried underground in Lower Silesia in January 1945 toward the end of World War II. The area is now part of southwest Poland, but was then part of southeast Germany. The train(s) are believed to be near the Polish city of Wałbrzych, which until 1945 was the German city of Waldenburg. According to local legend, the train or trains left Breslau (now Wrocław) laden with gold and other treasures. They were driven into a system of tunnels under the Owl Mountains that were part of an unfinished Nazi secret Project Riese (German for "giant") near Wałbrzych. There they were buried in a warren of tunnels and mines created by the Nazis. The train(s) are rumored to hold up to 300 tons of gold, jewels, weapons, and masterpieces. According to historians, it has never been proven the train(s) ever existed. In Poland's Communist era, the Polish army carried out fruitless searches. And this thread isn't finished, because here is a freakin' cool link to Der Eisendrache Hungarian Gold Train https://en.wikipedia.org/wiki/Hungarian_Gold_Train The Hungarian Gold Train was the German-operated train during World War II that carried stolen valuables, mostly Hungarian Jewish persons' property, from Hungary towards Berlin in 1945. After American forces seized the train in Austria, almost none of the valuables were returned to Hungary, their rightful owners, or their surviving family members. In late 1944, the Soviet Army was advancing on the Hungarian capital of Budapest. A government official appointed by the Schutzstaffel (SS), Árpád Toldi, concocted a plan to evacuate much of the Jewish loot out of Hungary. Toldi ordered large amounts of the valuables onto a 42-car freight train that was to head for Germany. As the train meandered throughout Hungary and Austria, it stopped occasionally to transfer a great amount of the gold to trucks. The fate of the gold on those trucks remains unknown. In Austria, the train was eventually seized by Allied troops, first by the French Army and then finally by the United States Army near the town of Werfen in May, 1945. This train was seized in the Austrian town of Werfen. The town where Hohenwerfen Castle is, the location for Der Eisendrache Treasure Trains in both Breslau (The Giant) & Werfen (Der Eisendrache)!!!
  43. 7 points
    So just a couple of thoughts for Mr. Blundell and his team (I haven't made any progress on this, or even ever built the WW for that matter) I am really psyched that the game has been out a month and not everything has been solved. That kind of longevity is fun and exciting. Props to them for making things so cryptic and difficult. HOWEVER. This kind of complexity of puzzles should be reserved for a multi-step optional side quest only. Not to perform a crucial in game mechanic like upgrading a gun. I blame this on the popularity of the staves in Origins. Its like they felt they had to top that in terms of upgrading complexity. So for the DLC maps, if you have any heart at all, please make the core game mechanics simpler to achieve so that non EE hunters can just play a game of zombies, but also please continue to include this level of complexity for the main EE side quest rant over
  44. 6 points
    This topic is based on @MrRoflWaffles's interview with Jason Blundell on April 30th. In his video, Waffles asked Blundell several questions regarding Zombies from World at War to Black Ops 3 (mostly the latter) in an interesting lightning round game, where Blundell could choose to answer yes/no/pass. Most of the questions were very direct and the way Blundell reacts to them could easily determine a separate answer outside the ones he verbally says. Are there any codes/ciphers we are yet to find in Black Ops 3? Yes. Are the Origins characters human? Yes. Is the Mexican test subject's name Pablo Marinus? Yes. Do the Der Riese server passwords in Black Ops 1 terminal exist? Yes. Is Richtofen the bald man in the First Strike poster? No. Did the bald man in the First Strike poster come into contact with a radioactive beacon hence his baldness? Pass. Brock Russman? Pass. Are the alternative loading screens, such as the ones seen in DICE presentation and Comic Con trailer with the edited mail order form and Shangri-la sketches, canon? Yes. Is the Nuketown loading screen drill underwater? Pass. Have we ever played in Agartha? Pass. Are there any codes/ciphers we are yet to find in World at War? Yes. In Black Ops 1? Yes. In Black Ops 2? Yes. On January 4th, 1940, does RIchtofen teleport to Moon during the Black Ops 1 storyline for the FIRST time? Pass. Does this same date/event occur in the in Der Eisendrache's time period? Pass, and you'll never get the timeline from me. Was the Pablo mentioned in the Der Eisendrache's picture on Maxis' wall human? Yes. Is Soburo(?) Masaki Takeo's father? Pass. Does the Maxis in the Der Eisendrache universe know about the Moon base in Der Eisendrache? Yes. So there's a distinction between the knowledge of this Maxis versus the one in the Black Ops 1 story arc? Pass. Did we use the Summoning Key during the Moon easter egg? Pass. Is the Summoning Key thematically inspired by the silver egg by Kronos? Pass. Do we need to further investigate the significance of the water rocket in Shangri-la? No. Is Groph dead in the Der Eisendrache universe? Pass. Will we see more of the Ascension group? Yes. Do you take bets on how soon the easter eggs will get solved? Yes - friendly ones. Do you win often? I never won. Do the overlords mentioned by the Shadow Man control the Margwas (you can expand)? -long pause- Yes. Have we seen the full power of the Summoning Key? No. Will we see the full power of the Summoning Key? Pass. Will Dr. Monty's hidden agenda be revealed before DLC 4? Yes. Does the color of Element 115 change depending on which universe you're in? Pass. Is World War II ongoing during Der Eisendrache? Yes. Will World War II be ongoing during the duration of Black Ops 3? Pass. Are the codes in Black Ops 3 double-ciphered? Yes. Have we solved any of your hard ciphers in Black Ops 3? I don't know actually. Pass. Have we found any of your impossible ciphers in Black Ops 3? I don't know again. Do you have a way of tracking the easter egg completion and time, like a statistic? No, we have our own statistic though. Are Denizens returning in Black Ops 3? No. Did you hear about Banana Colada? Yes. Is it a silly idea? [REDACTED]
  45. 6 points
    The biggest reason this ending (and all of BO3 Zombies) sucks so much is that this is the culmination of the fatal shift in tone Zombies has received thanks to Dr Monty Jason Blundell. They dropped the thing that made Zombies so intriguing in the first place - the combination of mysterious real life science programs and conspiracy stuff within a fictitious world. And they replaced it with the laziest, most cliche plot device of all time. This isn't any vague "woo-hoo-hoo" plot device. We are talking about What made Zombies so intruiging in the first place was all the crazy science conspiracy stuff in the background that was used as inspiration for the foundation of the mode. They took some real life stuff like the Nazi wunderweapon program and made their own fiction out of it. In WaW / BO1 everything major that happened was explained nicely. 115 made the Wunder Weapons and teleporters possible but also reanimated dead cells.The Zombies are controlled by a person in the aether. Samantha can control them because she's in the aether, she got there when [..]. Etc. Even with BO2's questionable storytelling, they still at least explained the major stuff like by powering up the towers you make either Maxis or Richtofen gain unlimited control of the Aether's energies which allows either of them to complete their real objective. Now they're relying on shoehorning in a random character and making him a fucking god for no reason and with no explanation whatsoever. This was brought to you by the same person who made the amazingly deep convoluted, poorly-written plothole ridden mess known as the BO3 "Simulator ex machina" campaign. So no surprise there. I guess I owe you Lenne.
  46. 6 points
    Pigpen cipher solved: Kronorium Excerpt 65437197(?) Once the great war ended with the defeat of the Apothicons, the Keepers ascended to become the wards of all universes. The surviving Apothicons were cast out, banished to the dark Aether beneath creation. After eons of exile in the dark Aether, the Apothicons evolved into twisted creatures that now bear little resemblance to their keeper brethren. The Apothicons ceaseless desire is to reenter creation to consume and corrupt all the universes. It is the Keepers that guard against these perpetual attempts to reenter creation, and guard against any beings that may have fallen under the influence of the Apothicons.
  47. 6 points
    After a few hours of intense brute-forcing this cypher, I have been left with a mountain of crumpled paper and the decrypted message. +81 638433687387-7825328744445444833- 46737678-44-6636384327684377- 4273433233673-932685373224446- 46843228853-843684374778455- 285274346843-2489 First off, this is what is known as a T9 Cypher. I reached this conclusion by noticing the +81 at the beginning of the message. At first I was unsure what this meant, until I realised that is was a dialing code. For example, the dialing code for Australia is +61. When I researched this, I found that the dialing code at the start of the cypher was actually, coincidentally, the dialing code for Japan. Now, the cypher works much like old phone keypads did. Where the numbers also acted as letters. The '2' key gave you the letters; A, B and C, the '3' key gave you the letters; D, E and F, and so on. Now, to the cypher. In the first line of numbers we have, 6384336878378. This means the first letter is either; M, N or O. The second, being 3, with gives up the possibility of D, E or F being the second letter. Continuing on, checking each and every number for their respective letters yields; Of the four test-. It was at this point where I assumed, by context, what the next set of letters would come together to form. Which I thought was 'subjects'. After checking, I found I was correct, and was able to remove a huge bit of work out of the way, and was able to continue on. Also interesting to note, is that I could block words from crossing over from their respective number groups by looking at the dashes throughout the message. This meant that every group of numbers HAD to be either an entire word, or a group or words that fit into that line. Now, I did get stuck when I reached the number 44. Taking the rule I mentioned in the previous paragraph, this meant that these two numbers had to be two letters. Considering the dashes mean we can't carry words over, I could only get GG, GH, GI, HG, HH, HI, IG, IH and II. Of course these would make no sense if put into the message as 'HI' is the only word we can pull from this. It was then when I realised that on the old phone keypads, if one wished to use a number in their text message, they would had to keep skipping through the letters until they reached the numbers. So, seeing that the word prior to the 44 was 'report' it made sense that it was indeed, "Report 44". I went through the rest, checking nearly every single possible combination and finally managed to pull the entire message from the cypher, which reads: Of the four test subjects highlighted in Report 44, one of the brothers has died before we could reach him in the battle. The other is still at large in the city.
  48. 6 points
    Finally solved one myself! Using the image I posted above, we can get this from the cipher @Rissole25 posted: MISSION LOG ENTRY FORTY FIVE I AM OVER THE SITE LOOKING DOWN THROUGH THE OPEN DOOR I CAN SEE WEIRD DISTORTION BELOW ME LIKE A LOCALIZED AURORA BOREALIS I WOULD NORMALLY CANCEL THE OPERATION BUT WE DON'T HAVE TIME LUCKILY I HAVE TAKEN EXPERIMENTAL WEAPONRY VERSION THREE THAT NO ONE HAS SEEN BEFORE FROM MY PREVIOUS MISSION NEVER SAY NEVER PETER EDIT: For anyone who has watched Lost, this reminds me of it so much. This image in particular, for those who have seen the show.
  49. 6 points
    Here is a cleaner version of the top symbols shown. It is missing the bottom ones unfortunately. (Credit to Radimax: https://twitter.com/RadimaXUK?lang=en-gb)
  50. 6 points
    Within this particular game, they don't bother me. The only truly game changing mega is perkaholic for co-op; everything else makes your life easier, but don't change the core gameplay. From a high level, micro transactions are ruining gaming. My biggest fear is that eventually people will become so used to using them, that they become a core requirement for games. Imagine having to pay 50 cents to unlock Jugg. And then 1$ to enable the WW to spawn.
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