Jump to content



#0
Guest

User Menu


Sign In

Sign In



Or sign in with one of these services

Sign Up

Forum Menu


More Staff Online

Register now to gain access to all of our features. Once registered and logged in, you will be able to create topics, post replies to existing threads, give reputation to your fellow members, get your own private messenger, post status updates, manage your profile and so much more. If you already have an account, login here - otherwise create an account for free today!

  • Archive User of The Month

    • At the moment no user of the month selected for this month

    • The Staff

anonymous

Moderators
  • Content Count

    1,966
  • Donations

    $0.00 
  • Divinium

    2,345 
  • Joined

  • Last visited

  • Days Won

    186

 Content Type 

Profiles

News & Announcements

Channels

Call of Duty Zombies Library - In Conjunction With Pinnaz

Records

Medals

Forums

CoDzTube

Teams

Tournaments

Streams

Everything posted by anonymous

  1. Yes, to improve human condition! You've deserved this title Raddy, and know you are not alone in experiencing such things you've mentioned. Cheers!
  2. Honestly, that would explain why Monty said that it wasnt really Maxis' fault to release the Shadowman, as he had no soul. Maybe the Shadowman's soul went into Maxis, turning into the Shadowman (as he is a shapeshifter)
  3. @Joe Tyce Playing the map right now. What exactly do you mean?
  4. Okay so as mentioned before, the Sumerians, the 'cradle of civilisations', the place where Homo Sapiens began to settle aand form a conplex society for the first time, is heavily associated with tales about the Vril-Ya and Ancient Aliens. According to these tales, the Sumerian gods were the Vril Ya and Sumeria is the place where the landed upon Earth. I just found this: Check out their alphabeth! Seems like they were inspired by something, eh?
  5. Though Woods is part of the Campaign universe, one tied with the Aether story, while Dead of the Night is Chaos. But yeah, maybe. Have ypu ever noted 'Woods' on the mailbox in Nuketown Zombies? (And I presume Alpha Omega as well)
  6. Gonna try to find a logic behind the green flashes of the Magic Box, instantly followed by a Teddy Bear sitting on top of the box afterwards. Things I got so far (will update): Russman: Gets a Warmachine Misty: Samuel: Marlton: I find it interesting how Russman has multiple quotes in which he says how much he likes the Warmachine (the weapon that gives him the green flash). Samuel likes pistols, Misty shotguns and Marlton snipers. Maybe there's a connection, maybe these quotes hint something. Furthermore, here are Zielinski's twitter riddles, all released before Die Rise (meaning it has to do with either Tranzit or Nuketown Zombies?) It may be points, or whatever you call them. Wait appropriate amount of time, then continue to work. Maybe something to do with the banking system? Overlooked and never found, but one does simply run around. Thinking about it, I never simply ran an entire round over the map, without using the bus or teleporters. If you go there now something will be up and running...... but stay to the path, dont go hunting. Don't go hunting seems to hint that we should not kill any zombies. Maybe run the map without killing any zombie, and there will be something upon returning in Bus Depot? Everyone looks for the missing piece, and they think they have it, between their teeth Crashed and derailed, it is the players who have failed. Definately a train reference You have seen the key, but it is too large, you see. I think about the train, but it could certainly possible that that's just my tunnelvision. In plain sight, but out of mind, without me, you would be blind. Something to do with lights? The Sun maybe? I thought you would be clued, because you're picture of beams may be skewed. Seems to reference to the beams (that were a remnant of a deleted Easter Egg, I believe). The hands of time do never stop, then again, the hands should swap. Sometimes the largest objects hold the most significance, the end result, may be magnificent. Train? Very maybe? The next step is not too far, looking in the wrong way is what you are. Perhaps we have to run the map counter-clockwise? Or does it have to do with the Bridge? Not too far seems to refer to close-by the Bus Depot spawn, the wrong/other way seems to refer to the oposite direction we always go (with the bus/to the box). The first thing we encounter upon going the other way is the Bridge. A train car is a train car....unless derailed, that is.....then its junk right? Moar train hints. If you have been there, but dont go back, then how do you know? Maybe the Bus Depot? We always spawn there, but hardly ever return If it can open but you dont open it, how will you know. Follow the signs to. What signs? Some say "Tell us" and many tell me to keep my mounth shut. I will say this: I always think what i want until i get it. Eyes of dedication, skil, are separate. Where there's a bomb, there is also a brain. But what's this? It's happening all over again... No vision doesnt mean less ability. Reminds me of the 'without me you would be blind' quote. Some things needs to go down, before others go up. Go down...objects? Players? Sometimes it can be two sides of the same coin. But when flipping the coin, you never know what lands first. Distractions are inhibited though the general key of succes. Past succes there is logic hiding in plain sight. Again speaking about something in plain sight... It seems like there is something big, obvious, that is ignored by us. Has anyone any idea what kind of structure this is and what purpose it has (in real life, I mean)? It lays beyond the derailed train, invisible in a casual map when there is fog blocking our vision. When you turn the fog off, however, it is in plain sight. "Stay close to me" says the morse code in the electricity sparking in the wire, leading from the Easter Egg pylon to the pylon right-beyond this structure. I WANT TO BELIEVE!!!
  7. Thats a great idea! We know from a radio that the MPD is, as Richtofen said, a "gateway to another dimension", a physical entrance. When Group 935 fully prepared the pyramid, Samantha could simply walk in, her body would cryogentically freeze and her soul could enter the realm of the (Dark) Aether. Richtofen would later merely need to open up the pyramid and use the Vril Vessel and Focussing Stone to swap his soul with Sam's, leaving Samantha's body as a physicall vessel within the pyramid. Only thing that buggers me is Maxis' statement, at the end of Richtofen's Quest in Buried, that Richtofen's actions will eternally condemn Samantha's soul... Is there still something of the girl left in the MPD? But yeah, souls being used in rites such as charging the MPD, the chests in Buried and 'cleaning' the skulls in Zetsubou could very well be explained by souls being the only thing able to travel outside our box of space-time. Its not for nothing that scientists refer to souls as Life Force, usable for energy. However, I still believe there is a difference between Life Force/souls we use in this matter and souls talked about in BO3/BO4. Nikolai is the only one having a soul, but I believe alk the others still hold Life Force. Difficult mtter, for sure. Happy yearswap, everybody!
  8. I didn't really knew where I should post this, but I suddenly had this thought: What if Vril is plasmalized 115? In Origins, we see the conversion generators drawing power of the Element when they converse it from gaseous into liquid, making it drop one step in the states of matter (solid-->liquid-->gaseous-->plasma-->Bose-Einstein condensate). As energy must come from something, I assume energy gets less the lower in the state of matter table. The most powerful state of 115, I assume, is Vril, so could it be possible if it is in plasmaform or possibly even Bose-Einstein condensate (one big superatom). When we concentrate 115 in Shangri La into the Focussing Stone, it is theorized we obtain Vril. Die Glocke was also believed to generate Vril and plasmalize objects.
  9. Noice ideas! The only conplains I would have is that I actually like Verruckts lack of 935 insigma, SNN's Div9 insigma and CotD's Ascension Group insigma. Gave us quite some space and freedom to theorize about. But yeah, looking back on it, it would make sense if the logos were present
  10. 1. Wavegun: I like the effect: The undead seems to swell, float away and eventually burst. For the Tundragun I looked up gameplay videos, but it seems to be some kind of Winter's Howl in the appearance of a Thundergun. While I like the WInter's Howl, I find it a bit lazy to copy a similar effect of it in another weapon (just like the Staff of Ice). 2. Wunderwaffe DG-2 Scharfshutze: Old weapon, new function. Look, that's cool. A brand new kind of wonder weapon, no 'shoot an projectile/orb and everything dies'. 3. KT-4: I'm not a big fan of either of these weapons, as they are both the simplest kind of wonderweapons: Shooting something and the zombies die by exploding. I went for the KT-4 because it also has another effect on plants and spider cogs. 4. I cannot answer this, as I don't know the Gauntlets. But I say this: the Sliquifier is heavily underappreciated (as the entirety of Die Rise). I mean, the clumsy slipping of the undead is just such a cool thing to see, and I therefore find it an unique wonderweapon. I know people dislike it because it can cause players to slip off a skyscraper, but that is in my opinion the charm of the old wonderweapons: They aren't perfect. 5. Staff of Ice: While I don't like the Origins staves for their lack of originality, voting for the Jet Gun is too extreme man... 6. Sadly, just like point 4 I cannot anwer this. Winter's Howl has a badass reload animation, though. 7. Thundergun: Aging from a time blasting zombies away was still original. Also, almost just as deep background as the DG-2, combined with a bit of mystery. Love that.
  11. "Ahahhh, is this gonna be something about hookers, eh?" "Nein Nikolai, it's nothing like that..." https://www.youtube.com/watch?v=IzecIF2e4VQ Some time ago I stumbled upon some beautiful piano sheets of Shangri-La's Easter Egg song, Pareidolia. A guy named Thomas Jonker has trancribed it, downloadable here. However, he didn't stop with merely this one, as he also created music sheets of 'Damned', 'Drowned' (Voyage of Despair) and 'Where are we going?' (Mob of the Dead). These sheets can be found in this document, and for listening to them just check out mister Jonker's Youtube Channel. So anyone out there who plays piano, or is practising it, and feel like playing Pareidolia: good luck! I might gonna play it in the train station piano when I'm able to fully play it. Keep on slayin'!
  12. @Mattzs I have given my thoughts about what exactly the Aetherial Realm is once again: The MTD (Matter Transference Device, Teleporter, DG-1, whatever) uses the principle that matter can be transferred into energy, and reversed, a principle often returning in our endeavours through the story. When Richtofen and his crew step into the teleport mechanism and activate it, the mass of their matter is totally converted into energy, and built up somewhere else again. When mathematically writing this down, you would get a parabola. There is a moment you reach absolute zero: They are no mass, just energy. The Der Riese wallwriting said Return Through Aether. Considering that the absolute zero point, the moment you ‘are’ fully enery, is the Aether, does that mean the Aether is the realm of energy? I would not say this is Life Force, because I believe upon killing zombies around the Moon Pyramid Device, collecting their Life Force, their bodies, their matter, remain intact. Life Force and Souls certainly have something to do with it all, though. The Aether would be the realm of one fully being energy, tied to electromagnetism. This could be why so many graves and burial mounds are built on Leylines. The visualisation of this would be Afterlife, or Pernell’s attempt to ascend. MotD's Afterlife makes you able to influence electricity, Avogadro has electric powers, and then we’ve got Maxis. Maxis merging with electricity. The MTD is needed for humans to temporary reach the Aetherial plane, used as a slingshot dimension to reach another location within our Earthly plane. The Keepers, as said in a cipher, could do this without the aid of a teleporter device. Maxis seemed to have learned the ability to merge with electricity in the Crazy Place, is this because of the Keepers’ influence there?
  13. I realized I haven't merry christmased you all yet, so let me do it with this comment. Apologies for doing so on the very last Christmas day, but: Merry Christmas! Its a feast that always marks the end of the year, acompanied by a feeling of melodrama looking back on it all (for me, at least). But an old year passing by means a new year to begin, and the term 'year' is something completely made up by us humans, with our brains always wanna make thing meassurable and comprehensible. Alas, concerning last year I must say that I gladly and equally thankfully enjoyed y'alls pressence here. Like happiness there were countless of moments of sadness in my head last year, but every single time I went to CoDZ, read an awesome new post or comment of all you others, my friends, my fellow humans, I can feel good again. Realizing there are great people out there, all struggling with equally humanoid problems like me. Feeling the sorrow, awesomeness and joy of everyday life. You are my friends. Danke :)
  14. Two beautiful chapters. Spoilers alert for those who haven't read it yet, but I feel like this is the absolute end of Richtofen's sanity. After the incident with the Electric Trap that initially seemed to have pushed the Apothicans away, Richtofen finally finding himself to think clear again, but they appeared to be back, constinuing driving him crazy. The stress, the paranoia for spies. And now this: his first direct murder, not on a regular testsubject but on someone he finally started to trust, to befriend. The moments of Richtofen's insanity approaches: the moments he uses Samantha and Ultimis for cruel experiments. The moment his lust for blood, his joy in death, his character we encounter in the games, come closer. While his mental breakdown, his downfall, has been going on for some years now I knew there must have been one moment, one action or event, that would drive him mad. The flipping point, if you will. I feel like we've reached that point now
  15. Poor Tesla, Edison was an asshole of the worst kind.

  16. A very eerie idea, but yeah, certainly a possibility. Honestly, I didnt understand the thing about the Apothican blood quite well. You're theory about the connection with Vril gives me the feeling the 'negative space causing the influx of energy' has a truly important role in the grander story, though I am unsure what exact. In one of Maxis' diary entries he also writes how all matter, living and dead, contains an energy that potentially holds a gateway to the world beyond. How Yena's description of the blood being seperate organisms would work, I don't know. If these microorganisms would hold an important force, I could see the Apothicans desire to use them. Maybe this was the very first contact of the Keepers with Corruption, causing the War of Agartha. The Apothicans used the divine organisms, forcing their magical abilities being exploited for monstrous machines and devices. For their own organic bodies. I'm still not fully convinced whether the Apothican worms are the high Overlords (which is most likely because my human mind struggles to imagine something we see as a mindless beast, a monster, to be highly advanced intelligent and the highest in Apothican hierarchy). I'd like to note that in Shadows, as soon as the Shadowman is defeated, the Margwas, Insanity Elementals and Parasites colour purple rather than orange/yellow. The zombies remain the same, though. Does this mean the Shadowman initially controlled the Apothicans in Morg City? Controversial, as Jason Blundell in an interview said that the Overlords control the Apothicans in Shadows of Evil. When talking about the Apothicans and the "place beyond creation" in Revelations, we do see the Apothican worms. Sending the 115 meteorites to Earth, an act of highly intelligence, possibly the most important thought-out idea of the Apothicans entire existence. We see them floating through the Dark Aether, around the Apothican Sun which is believed to be the heart of darkness. The realm also seems unhabitable for terrestial creatures such as Margwas, implying these are merely organic shocktroopers used by the Overlords to invade terrestial dimensions. That, or the live and thrive in the bodies of the Overlords, similar to what we see in Revelations. But I could see these worms being the Overlords, and thus, the reason for red eyes of the undead. The only thing I wonder about is where their influence is in Gorod Krovi. And how the Apothicans had enough influence in MotD/BotD to made those eyes colour red, but not in Shadows of Evil.
  17. Music truly is bound to the human soul. We even send a sonde into space containing music from Earth, hoping that when/if it is found by extraterrestial intelligent life, it will function as a universal language. It basically connects us all, independant of nationality, religion, gender, etc.
  18. I didn't know this. What subsonic sniper do you mean and where is the light located that you mean? I am genuine willing to find out as soon as I get my hands on my WW2 disc again
  19. Nice idea indeed! To be honest, so many things can still be possible if we simply ignore the Timeline with the exact events and dates written down. Can we do this like MMX's 'a Zombie Trilogy V.III' thread, where people can comment many times about seperate parts of the story (and also assist and critisese each others stories, making them more complete)? I'll start with the beginning: Perhaps Nacht der Untoten was, in oposition of merely an airfield that witnessed a crash of Wehrmacht trucks transporting the undead, a part of an area used as a research station by Group 601. Behind home to the very first investigation to brainwashing via the aether, what would later inspire projects like the American HAARP and Soviet DUGA. The American HAARP was constructed by ex-members of Group 601, and HAARP was actually the original name the Germans gave to a similar device with such powers they were building, thus the note found in 1945 in Shi no Numa, stating the words "might be powering HAARP". In Nacht der Untoten we don't encounter a large structure like the later Cold War ones, but we do see various interesting towers, antennae, etc. Group 601's HAARP prototype was not one great single structure, it was an entire field covered with multiple, small ones. We were once given a message by Treyarch, talking about "strange radiosignals coming of Nacht der Untoten". This talks about the manipulating of the radioaether, something HAARP and DUGA were also notorious for. The fact this message came from a seemingly American source gives me the idea the US had infiltrants in Group 601, and one certain person comes up in my head: the (grand)father of Marlton Johnson. Remember how Marlton says "I dont want to remember this place" when he enters the Nacht bunker in the scortched cornfields of Hanford? I think he remembers this from old archieved he got into via his father. Maybe his (grand)father was discovered to be an American spy and executed in Germany. The OSS might very well try to hide this for his family, but many years later, Marlton tried to find out and digged deeper. He found out about Group 601, about the later American cooperation with them, and in fact, this might be the reason why he distrusts his government and hunts down Broken Arrow facilities (as he is present in Nuketown). Back to World War II, Group 601: with manipulating the Aether came a great risk. "These subterranean philosophers assert that by one operation of vril, which Faraday would perhaps call "atmospheric magnetism," they can influence the variations of temperature--in plain words, the weather; that by operations, akin to those ascribed to mesmerism, electro-biology, odic force, etc., but applied scientifically, through vril conductors, can exercise influence over minds, and bodies animal and vegetable, to an extent not surpassed in the romances of our mystics. To all such agencies they give the common name of vril." Several functions of the HAARP are noted above, like influencing the weather. Rather, it also seemed to affect electro-biology, and the Aether in the air caused deceased bodies to rezurrect. The transcription of Treyarch also speaks about a "second outbreak at Nacht der Untoten", implying that there were multiple. At the end of the war, an Allied plne crashed due to a severed magnetic field at that location. At that time, Group 601 was already overrun by an outbreak and the bunker was abandoned.... (Based on @RadZakpak's OoFM post)
  20. 1. Apothican Servant: An organic version of the Gersch device? With moving tentacles and eyes? I'll take it, espessially since I found Elemental Weapons lazy anyway. 2. Staff of Lightning: Hehheh, okay, sometimes Elemental Weapons are cool. This conduit of Vril used 115 in the exact way as Richtofen's DG-2 did. 3. Really tough choice. I like all the old wonderweapons having an original effect and being not perfect. I'll go for 31-79 jGb215 purely because walking over baby zombies is fun. Now I sound just like Richtofen 4. I cannot chose, as I've never played any Chaos map 5. The DG-2, of course, where it not purely because of it's grand backstory. I also like @NaBrZHunter's pseudosciencific analysis of it. 6. Same as 4 7. Paralyzer. I think that is my favourite wonderweapon ever. I mean, flying is such a unique and fun feature, the gun looks cool and it was kinda the last of the weird, original-effects wonderweapons.

About Call of Duty Zombies

Call of Duty Zombies is a fan-managed gaming community centered around the popular Call of Duty franchise with central focus on the Zombies mode. Created in 2009, CoDZ is the ultimate platform for discussing Zombies theories, strategies, and connecting players.

Activision, Call of Duty, Call of Duty: Black Ops titles, Call of Duty: Infinite Warfare titles, Call of Duty: WWII are trademarks of Activision Publishing, Inc.

We are not affiliated with Activision nor its developers Treyarch, Sledgehammer, or Infinity Ward.

Partners & Affiliates

Interested in becoming an affiliate/partner or looking for business opportunities? Shoot us an email at [email protected]yzombies.com to join the CODZ family. While you're here, show our partners some love!

Social

Discord Join
Twitter Follow
Youtube Subscribe
×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use, Privacy Policy, Code of Conduct, We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue. .