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RadZakpak

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Everything posted by RadZakpak

  1. Link to Google Doc version. Credit to Talam on Youtube for compiling these in one of his videos and subtitling them. I followed the audio and subtitles, correcting them in my transcriptions, and organizing to the best of my ability. Edward Richtofen and Tank Dempsey - Crossfire Edward Richtofen and Nikolai Belinski - Crossfire Edward Richtofen and Takeo Masaki - Crossfire Tank Dempsey and Nikolai Belinski - Crossfire Tank Dempsey and Takeo Masaki - Crossfire Nikolai Belinski and Takeo Masaki - Crossfire
  2. 1. 31-79 JGb: Points for creativity here, there's truly nothing else like it. 2. Ray Gun Mk 2s: Paralyzer is an interesting utility, however the Mk2 variants have so much variety and accommodate many play styles. Paralyzer is pretty much just for camping and slows the game down. 3. Wunderwaffe DG-Sharfshutze: Such a cool gun, wolf bow is pretty cool but not this cool. 4. Primordial Gauntlets: This one's tough, as both have multiple upgrades and a lot of variety. Edge goes to gauntlets as you can choose your style of play, while with the Folly you rely partially on luck.
  3. Credit to Talam for his videos and the CoD wiki for having a base transcription which I rearranged, corrected, and organized. Here is a link to the Google Doc version. Edward Richtofen and Tank Dempsey - Crossfire Edward Richtofen and Nikolai Belinski - Crossfire Edward Richtofen and Takeo Masaki - Crossfire Tank Dempsey and Nikolai Belinski - Crossfire Tank Dempsey and Takeo Masaki - Crossfire Nikolai Belinski and Takeo Masaki - Crossfire
  4. Credit to Talam on Youtube as the source of these quotes. Here is a Google Docs version of the transcripts. Edward Richtofen and Tank Dempsey - Crossfire Edward Richtofen and Nikolai Belinski - Crossfire Edward Richtofen and Takeo Masaki - Crossfire Tank Dempsey and Nikolai Belinski - Crossfire Tank Dempsey and Takeo Masaki - Crossfire Nikolai Belinski and Takeo Masaki - Crossfire
  5. Here is the starting bracket for round 3: Here are the rules for voting: First, I will provide a list with matchups, for example: 1. Electric Cherry vs Deadshot Daiquiri You would make your choice by replying with your pick and a reason why, something like: 1. Deadshot Daiquiri: I can't precisely tell you why I like it. Focus on the design, history, and relevance of the wonder weapon as opposed to just damage. Next Thursday I will tally votes and advance winners to the next round. Here are the match-ups: 1. Apothicon Servant vs 31-79 JGb215 2. Ray Gun Mk II (Including Alpha Omega variants) vs Paralyzer 3. Wolf Bow vs Wunderwaffe DG-Sharfshutze 4. Primordial Gauntlets vs Alistair's Folly Ich spreche kein Deutsch, aber ich lerne. So viele Versionen von "the". Oh ja, stimme, dummkopf!
  6. Apologies, things got a little off-schedule there, but here are the results for this round: 1. Void Bow (1) vs Apothicon Servant (4) 2. GKZ-45 Mk3 (2) vs 31-79 JGb215 (3) 3. Ray Gun Mk2s (4) vs Wunderwaffe DG-2 (1) (Genuinely surprised by this one) 4. Ray Gun (1) vs Paralyzer (4) 5. Wolf Bow (3) vs Wave Gun/Zap Guns (2) (You are all traitors to the Emperor) 6. Wunderwaffe DG-Sharfshutze (4) vs KT-4 (1) 7. Primordial Gauntlets (4) vs Staff of Ice (1) 8. Alistair's Folly (4) vs Thundergun (1) (Surprised again)
  7. I would like to thank everyone who voted, whether for me or not. 2019 was a rough year for myself and for the world as a whole. I lost friends and my loved ones have experienced hardships with no clear solution or end in sight. I've questioned my own role in this world many times, and a whole new chapter of my life is just beyond the horizon. Through all that, however, I've been able to rely on CoDz to always be there as a safe haven filled with genuine people from around the world. This place is truly something special, and I am grateful to be a part of its history. Let's celebrate a new year, and the turn of a new decade. Let's make this world a place worth living in. To improving the human condition!
  8. Link to Google Doc version. Credit to Talam on Youtube for compiling these in one of his videos and subtitling them. I followed the audio and subtitles, correcting them in my transcriptions, and organizing to the best of my ability. Some of the quotes were put in the wrong sequence in the video but I don't fault Talam since he just had to piece the random files together. Edward Richtofen and Tank Dempsey - Crossfire Edward Richtofen and Nikolai Belinski - Crossfire Edward Richtofen and Takeo Masaki - Crossfire Tank Dempsey and Nikolai Belinski - Crossfire Tank Dempsey and Takeo Masaki - Crossfire Nikolai Belinski and Takeo Masaki - Crossfire
  9. Here is a link to the quotes in Google Doc form. Prompt and Responses Crossfire Edward Richtofen and Tank Dempsey Edward Richtofen and Nikolai Belinski Edward Richtofen and Takeo Masaki Tank Dempsey and Nikolai Belinski Tank Dempsey and Takeo Masaki Nikolai Belinski and Takeo Masaki Edward Richtofen and Samuel Stuhlinger Conversations
  10. 1. Void Bow: I like the upgrade quest and think it's an overall interesting weapon to use. Apothicon got overused with being brought back on Rev, and I'm kind of over it now. It's neat and ridiculously good but Void bow is cooler in retrospect. 2. GKZ-45 Mk3: Maybe it's controversial but personally I find the GKZ much more interesting in design and usability. The JGb is unique, I'll give it that, but we know next to nothing about it. The GKZ is really two different weapons, and like the Wave Gun, I'm a sucker for stuff like that. Also probably my favorite reload animation of any weapon when you look closely. 3. The Mk2s: While I find the original Mk2 to be very eh, the special ones in Alpha Omega raise it up significantly. I mean, just the fact an official Treyarch map lets you dual-wield a Ray Gun of any kind already puts these high up for me. Sorry, Eddie, but the Wunderwaffe is old news. 4. Paralyzer: For one reason: Fun potential. Also speedrunning and utility potential. Okay that's three reasons. 5. Wave Guns/Zap Guns: DING! 6. Wunderwaffe DG-Scharfshutze: I hate to rag on my boy the KT-4, because I love its various uses outside of killing. But when it comes to killing I find it kind of awkward and inconsistent. The Scharfshutze is an absolute death machine in the right hands from any distance. 7. Primordial Gauntlets: Honestly, Staff of Ice is my least favorite even if it is statistically the most effective. The gauntlets on the other hand are crazy fun to use and simple to create. 8. Alistair's Folly: I really had a tough time with this one, because I love them both equally in the design department. I have nostalgia for the Thundergun but I don't want that to cloud my judgement. So I thought to myself, what would I rather be using right now if I were playing zombies? Probably the Folly, because of the variety in what it does. The Thundergun in that respect is very one-note.
  11. Here is the starting bracket for round 2: Here are the rules for voting: First, I will provide a list with matchups, for example: 1. Electric Cherry vs Deadshot Daiquiri You would make your choice by replying with your pick and a reason why, something like: 1. Electric Cherry: It's shockingly good. Focus on the design, history, and relevance of the wonder weapon as opposed to just damage. Next Friday I will tally votes and advance winners to the next round. Here are the match-ups: 1. Void Bow vs Apothicon Servant 2. GKZ-45 Mk3 vs 31-79 JGb215 (What is this, a cipher?!?) 3. Ray Gun Mk II (Including Alpha Omega variants) vs Wunderwaffe DG-2 4. Ray Gun vs Paralyzer 5. Wolf Bow vs Wave Gun/Zap Guns 6. Wunderwaffe DG-Sharfshutze vs KT-4 7. Primordial Gauntlets vs Staff of Ice 8. Alistair's Folly vs Thundergun Stimmen oder sterben!
  12. Here are the results: 1. Wave Gun/Zap Guns (6) vs Tundragun (0) 2. Wunderwaffe DG-Sharfshutze (5) vs Fire Staff (1) 3. KT-4 (4) vs Lightning Bow (2) 4. Sliquifier (1) vs Gauntlets (4) 5. Staff of Ice (6) vs Jet Gun (1 Lost Soul) 6. Winter's Howl (1) vs Alistair's Folly (4) 7. Thundergun (4) vs Blundergat/Acidgat/Magmagat/Blundellgat (2)
  13. Probably my favorite tribute I've done, I like how it turned out. Hope you guys enjoy.
  14. I'm extending the voting until January 6th due to site downtime. Come cast your votes!
  15. Such a beautiful song on piano! Piano playing is a skill I wish I got into when I was younger.
  16. 1. Wave Gun is my favorite wonder weapon mechanically and the red/blue color scheme sets something off in my brain. The Tundragun is weak in concept and execution. 2. Wunderwaffe DG-Scharfshutze: Though I struggle to spell or say its name, it is a ton of fun to use and I think I like it more than the Scavenger and the DG-2. Staff of Fire is eh. 3. KT-4: Excellent for zombie killing and gardening, on one of the most underrated maps. The Lightning Bow is undeniably powerful and fun to use at first, but it's so OP it is no longer fun. 4. Gauntlets: Despite being devoid of any side-quests whatsoever, Ancient Evil was enhanced by these gauntlets and their unique attacks. I only wish more people played this map to appreciate them. 5. Staff of Ice: Though it is my least favorite staff, it is much better than the monstrosity known as the Jet Gun. The Jet Gun is a pain to build and use, and its design is... well it's just a Jet Engine with a handle. How does a human even hold that?! 6. Tough but I give it to Alistair's Folly: It's got three stages of upgrade with more and more random abilities that make each encounter using it unique, and they are all very powerful and fun to use. I have a soft spot for the Winter's Howl, however it's just not as interesting. 7. Thundergun: What the shit is a Thundergun?!
  17. Here is the starting bracket for round 1.5: Here are the rules for voting: First, I will provide a list with matchups, for example: 1. Monkey Bomb vs Homonculus You would make your choice by replying with your pick and a reason why, something like: 1. The Monkey Bomb: He just wants to play! Focus on the design, history, and relevance of the wonder weapon as opposed to just damage. Next Friday I will tally votes and advance winners to the next round. Here are the match-ups: 1. Wave Gun/Zap Guns vs Tundragun 2. Wunderwaffe DG-Scharfshutze vs Staff of Fire 3. KT-4 vs Lightning Bow 4. Sliquifier vs The Gauntlets (Ancient Evil) 5. Staff of Ice vs The Jet Gun 6. Winter's Howl vs Alistair's Folly 7. Thundergun vs Blundergat/Magmagat/Acidgat Vote or die!
  18. Here are the results: 1. Apothican Servant (3) vs Fire Bow (1) 2. GKZ-Mk3 (2) vs Staff of Lightning (2) - Coin toss rules in favor of GKZ-Mk3 3. 31-79 JGb215 (4) vs V-R11 (0) 4. Ray Gun Mk IIs (1) vs Death of Orion (1) (Anon abstained, not sure what Lenne picked) - Coin toss rules in favor of the Ray Gun Mk2s 5. Wunderwaffe DG-2 (4) vs Staff of Wind (0) 6. Ray Gun (3) vs Kraken (0) (Anon abstained) 7. Scavenger (1) vs Paralyzer (3)
  19. Letters from the Field: The Battle of Stalingrad (Placed after Nikolai's chapter, Alone) Chapter 26: Judgement Day (Next Chapter)
  20. Added date of A.D.A.M.'s creation, April 10th, 1965. Also added some Cold War dates.
  21. Great idea for a thread! I've done two threads with a similar concept in mind, filling in blanks left behind by Treyarch: The Agonia Fracture We Didn't Get To See, and The Origin of Dr. Monty I Would Like To See. Today, though, I want to further increase the significance of Broken Arrow by re-introducing them in Black Ops 3 rather than Black Ops 4. Broken Arrow's exploits in Classified and Alpha Omega are some of my favorite parts of BO4's lore. There are only vague hints of what Broken Arrow is all about with their first mention in BO2, then in BO3 they are randomly mentioned by SOPHIA: "Maxis told me he had a plan. He said Broken Arrow showed him how to open up new worlds. It has been so long...I miss him." Then we see Victis visit their facilities in the comics, and bits and pieces come together from the timeline, but really we don't have much of any set up. Then BO4 comes around, massively expanding what we know and giving us a great time frame of how Broken Arrow came to be from Pernell's constant attempts to push for it, and ultimately his downfall as he tried to use the power of the Elemental Shard to Ascend to the Aether. Apart from that, we don't really get a sense for what their other exploits are. SOPHIA's quote about them opening new worlds references their motto, but we really haven't seen them do any such thing, more literally speaking. We know they were capable of inter-dimensional time travel in some capacity, according to Russman in Tag: "I been around a lot longer than you, boy. Back at Broken Arrow, we wrote the book on interdimensional time travel! It wasn’t a very good book, too many inaccuracies. But we still wrote it." So much power left unchecked, and yet we have no idea what exactly they've accomplished. Imagine, if you will, there are vague hints throughout BO3 hinting of Broken Arrow's influence. Perhaps in every fracture dimension, Broken Arrow dipped their hands in and exploited these futures. This idea sort of builds off my Third Ludvig Maxis theory. To summarize, the Maxis of the Agonia fracture was contacted sometime after he created SOPHIA by Pernell, or someone else of Broken Arrow, teaching him how to open new worlds. They set the seeds in motion to influence this Maxis to create Zero Base, where he would acquire the Kronorium for Victis to later find after every Maxis is wiped from existence by Monty. Imagine also that instead of the Illuminati being the ones to help Richtofen build the Alcatraz lab, it was Broken Arrow, or at least both Broken Arrow and the Illuminati. They seem better equipped for that kind of thing anyway, and perhaps it is in their best interest the cycle continues as well. We never truly got much more about the "two angels" that visited Pernell, but they may have guided him, and to an extent Broken Arrow along the path. With this in mind, imagine that Primis Richtofen after the Great War, who realizes he has only perpetuated the cycle, tells Pernell the truth. Pernell would disobey the angels' demands, trying to help Richtofen break the cycle by creating a future in Alcatraz where there is a cryopod for him to give Nikolai the Kronorium, and instead he traps Primis there in order to break the cycle. Only after realizing they are breaking the cycle does Monty/the Shadowman force Pernell into becoming the Avogadro. These are all just possibilities, but I would have enjoyed a little more set up for Broken Arrow, and I feel Pernell's fall to insanity came way too quickly and he became way too evil. Tying Broken Arrow to many loose ends and little nudges throughout history and throughout different dimensions would have been incredibly interesting instead of them just repeating the mistakes of Group 935.
  22. This would be where the theory that the Dragons were created using Apothicon Blood comes into play. Apothicon Blood may have also been used on Stalingrad to resurrect the dead, giving them the red eyes, or the dragons simply act as vessels like the giant worms, controlling the dead. As for Mob and Shadows, I believe it could have to do with the type of dimension they take place in. Mob/Blood are in a pocket dimension where the Warden holds complete control, and he may be influenced by the blood, allowing him to continually regenerate. While in Shadows, the Shadowman is only showing a mirrored, pocket version of Morg City where he has limited control due to Keeper intervention. After freeing him, he abandons the pocket dimension until he is forced back by the Keepers and trapped in the Key. It's not perfect, and though I also like the idea of George Romero being controlled by the Blood, it begs the question why the zombies there would still have yellow eyes.
  23. Back again with transcriptions for Tag der Toten's conversations between Victis: Link to the Google Doc here. Prompt and Responses There are two types of conversations: One type which I call Prompt and Response has each character giving three general lines, and the three other possible characters each have a unique response to them as if they were having a conversation. Here are the prompts and responses for each character, the prompt character having a dash next to them: Samuel Stuhlinger Marlton Johnson Misty Briarton Russman Crossfire The second type of conversation is direct conversation where two characters exchange specific and unique lines with one another. They can be short, two line exchanges, or can go on for multiple more. I call these Crossfire. Samuel Stuhlinger and Marlton Johnson Samuel Stuhlinger and Misty Briarton Samuel Stuhlinger and Russman Marlton Johnson and Misty Briarton Marlton Johnson and Russman Misty Briarton and Russman
  24. Also worth mentioning as I've just noticed it, in Shadows of Evil the Zombie eyes are yellow, and so is the glow from the parasites: In Revelations, when the giant Apothicon is present, again, the eyes of zombies are red, as well as the glow of the parasites: In addition, in the cardboard version of the Great War on the stage of Revelations, the eyes are red again and the giant Apothicon is in the background (just above the margwa in this picture:) It's possible this is just a case of artistic license, as the Primis crew are wielding the wrong staves, but it does provide some amount of evidence for the further connection. We can at least confirm at this point that the color has to do with direct influence from some being and has to do with proximity (Shown by Alpha Omega). The reason the eyes are yellow in Shadows may be the biggest mystery. My only guess is that perhaps yellow is the default, as has been speculated, and instances of red indicate direct, free Apothicon influence. Shadows is the only map to throw a wrench in that idea to my knowledge, and it may perhaps have something to do with the level of proximity and Apothicon influence there. The Shadowman is ever-present, along with the giant laser-boi in the sky, however these beings may not be controlled by this Apothicon blood, so to speak. Dr. Yena's research indicates that the blood is made up of tiny organisms and feels almost alive, like some kind of hivemind. It reminds me of the Hunters from Halo, which are made up of tiny, orange worms that form colonies, inhabit armor, and create a hivemind which can be seen as a single individual. The entire Covenant is not made up of these worms, just the Hunters. In a similar sense, the Apothicons may not be made up of Apothicon blood, which sounds stupid, but remember that Apothicon blood is just a name given by humans to understand it because it came from giant Apothicon beast. I would speculate that these tiny organisms were either assimilated by the corrupted Keepers from some unknown planet, now known as Apothicons, and used as blood for the giant flying type Apothicons, or these organisms were created in some of the dark experiments committed by the Apothicons that also produced the first teleporter and the MPD. The idea that these tiny organisms were used by the Apothicons to fight for them against their will is further enforced by the way the Blood acts in Tag der Toten. The Apothicon Blood begs to be freed, and asks for help from the player, guiding them towards trying to help them, when instead we use them to create the Agarthan Device. Assisting Victis in their quest seems counter-intuitive to what the Apothicons would want, but it would make sense if they are not necessarily willing allies to the Apothicon race.

About Call of Duty Zombies

Call of Duty Zombies is a fan-managed gaming community centered around the popular Call of Duty franchise with central focus on the Zombies mode. Created in 2009, CoDZ is the ultimate platform for discussing Zombies theories, strategies, and connecting players.

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