Jump to content


User Menu

Sign In

Sign In

Or sign in with one of these services

Sign Up

Forum Menu

Register now to gain access to all of our features. Once registered and logged in, you will be able to create topics, post replies to existing threads, give reputation to your fellow members, get your own private messenger, post status updates, manage your profile and so much more. If you already have an account, login here - otherwise create an account for free today!


Popular Content

Showing content with the highest reputation since 03/01/2020 in all areas

  1. 3 points
    Come check out the latest Podcast der Toten, the official CoDz podcast, featuring myself, @Mattzs, and @Tac. In this week's episode, we discuss our memories of Zombies past, and how they stand up to the test of time. Where did T.E.D.D.'s name REALLY come from? Where did we get the idea that Takeo killed his parents? What is fact, and what is fiction? What memories about the early Aether storyline do you have that you just cannot find the evidence for? Do you have any of the evidence we were searching for? Post a comment below!
  2. 3 points
    I want to once again thank @EricMaynard for the contributions. Just with the Apothicon Language that we deciphered ( https://www.reddit.com/r/CODZombies/comments/f13fao/the_apothicon_language_decoded_for_real_this_time/ ), this was just as much a team effort. I hope you enjoy the theory: One question held by many players during the final map of Black Ops 4, Tag Der Toten, was where were Doctor Monty and the Shadowman? Both appear and are referenced heavily in-game, and even if one takes into account budget arguments, surely it would have been possible for some sort of appearance, even only in the campfire dialogue with the characters? No, this was a deliberate decision by Treyarch, and one with incredible ramifications. This theory will seek to explain why. But first, in order to dissect the end, we must travel back to the beginning. It is impossible to say what reality was before creation, however it began with a single entity - The First One[1]. In the first moments, he brought into being the Astoth Arbzorark - The Key to All or Summoning Key, as it would come to be known, and with it, the first language. With the first object in existence, he crafted the dimensions and gave each one a unique mix of life. But he was alone and had no equal, and so he created kin, beings to watch over the universe with him and Keep it from harm. However, they still existed within the Aether, and without physical forms, so these Keepers created a space out of the infinite in which to manifest physically - Agartha[2]. It is impossible to date these processes, indeed, they could have been simultaneous, however in and among them, The First One ceases to be - henceforth in his place, two figures emerge and rise high within their society - one who would eventually come to be known as The Harbinger of Doom, The Shadowman and Mr. Rapt, and another who would be known as The Great Dragon, Satan and Dr. Monty. During this period, the race began experimenting with the Aether, with those under Monty developing a way to travel through the aether in order to bridge vast distances in space, and even time - Teleportation. However, The Shadowman undertook further experimentation with the Aether to a degree that his colleague deemed unnatural, manipulating the darkest forces of the Aether, and even creating a device, a Pyramid, in order to completely manipulate them. This led to an all-out war between the two factions, with those who were touched by the Aether’s darkness ultimately being defeated and banished into the very Aether that they had begun to shape for themselves. Over millennia, the two factions began to evolve to the point where they were no longer just separate factions, but separate species. Those who remained free became almost humanoid, abandoning the first language for a new one and believing themselves to be the righteous protectors of the universe, all the while endeavouring to keep their race pure[3]. Meanwhile, those who pushed the Aether to its limits lost their sense of self, instead becoming part of a singular hive mind, the only member with any sort of agency being their former leader [4], and yet maintaining their original language - a link to their past; perhaps a reminder of what they once were? Now one thing of note here, the seeming disappearance of The First One at the moment of the appearance of Monty and the Shadowman. It seems somewhat odd that the undisputed most powerful being in existence would instantly fade, and give way to the two most powerful, and evenly matched beings in existence. A rather simple explanation is that The First One, at some point, was severed (or severed himself) into two beings, equal yet opposite in power. This is not entirely unsubstantiated either: In revelations, when speaking about the nature of the Aether, Monty goes on the following tangent “...You know how people say when you cut a worm in half, both parts keep on living? Well, they do! Kind of.. for a bit. But then one of them dies, not sure if it's the ass or the head, but that's the problem with worms! They're a bit short on distinguishing features.” Within the map itself, we see the Shadowman die, just as with one half of the worm, and yet come the next cycle, he is still alive, leading the Apothicons in the great war, as if he cannot be truly destroyed, and when exploring the analogy even more, if we take the line on “Distinguishing features”, Monty and the Shadowman, when in their true forms, look identical, in fact, being a perfect balance between the eldritch features of the Apothicons and the human features of the Keepers. Furthermore, we know that Monty’s power is limited to the manipulation of existing matter [5], yet the Shadowman is able to only manipulate the souls of individuals, with neither being able to use the ability of the other. This relationship is shown clearly by the Alcatraz pocket dimension: The Shadowman instructs the Warden to sacrifice the four mobsters, and then himself, in order to form the pocket. This is an identical relationship to Primis/Ultimis and the Elemental shard, however here, rather than the four souls fused to the shard to form the Aether, it’s four souls fused to the Warden himself to create the pocket (This is why the warden’s body can be manipulated through the Kronorium and Summoning Key to cause direct changes to the Pocket during BotD’s easter egg). These limitations confirm Monty’s assertion in Revelations that he “isn’t all-powerful”, however if the Aether itself is based on souls, or life-energy (the very thing that the Apothicons are said to consume), then surely if the two were a singular entity, they would in fact be able to create ex-nihilo, or from nothing, just as The First One did. Now onto Tag Der Toten. Within the timeframe of this map, The Shadowman exists exclusively within The Summoning Key, and Monty is unaccounted for. The end goal of Nikolai here is to permanently remove the Aether by destroying the current existence - that includes Agartha, because as previously established, Salvation comes only when Agartha burns. Furthermore, as stated by Maxis, if Agartha is to be destroyed, Monty himself will cease to be. This places Monty in an incredibly threatened position - regardless of what he does, he is now doomed to be destroyed and has no way to survive… Or does he? When building the Agarthan Device, the player retrieves three components. These are the Seal of Duality, the Blood of an Apothicon Elder God/Overlord, and the Elemental Shard: The Shard is the simplest to explain. In the forties when Richtofen was carrying out his initial experiments on Dempsey, Nikolai and Takeo, he learned about the Agarthan Device’s components from Jeb Brown’s recovered schematics, and decided he would do his best to construct it. Fusing the souls of the three test subjects, and his own, to a single piece of the Element, it grew and crystalised, forming the Shard. The Shard permanently binds the souls of these four, regardless of Dimension, and also means that these four souls form the lattice within which the Aether exists - just like its relationship with Agartha - one becomes intrinsic to the other. In essence, the shard is the entire Aether given form. The Blood of the Apothicon Elder God (or Overlord) is particularly interesting, and is what resulted in our decoding of the entire Apothicon language, of which we now have an entire other level of understanding. The Apothicons function under a hivemind, in fact, their language has no concept of “I”, with “Mine” in English translating into the Apothicon word for “Our”. For the Apothicons, the closest concept they have to a leader is that of the Shadowman, as he is capable of acting with a certain degree of agency, however without a doubt is undyingly loyal to his brethren - but the Shadowman is now sealed within the summoning key. This means that the Apothicon hivemind now takes exclusive precedence. The blood itself is interesting, because it presents us with the revelation that the Apothicons that we see are less like traditional life-forms, and instead like “crafts” or “vessels”. In fact, the only sentient part of an Apothicon is the Blood. This connection is what leads to the understanding that for all intents and purposes the Blood and the Shadowman are one and the same, or at the very least mentally understand what the other is doing. The blood is seen talking to the player within the map, where it gives some incredibly interesting dialogue. After the initial “offerings”, the blood claims it will “speak now in the tongue that is forbidden” and proceeds to say “Seal of Duality” in Keeper ("Leesanatahn lu ahm") - this shows a clear resentment to the “new” language harboured by the Apothicons - however what follows is far more interesting. After completing the Shard - fully binding the Blood of the Apothicons within the Seal of the Keepers through the Aether - they say verbatim: “Light and Darkness reunite - The duality is resolved” Followed by “Beginning… End… Forever” (Arkeon... Asteon... Kareon...) in Apothicon - and to reiterate - this would have implications for the entirety of these races. Which leads us to our final conclusion. The purpose of the Agarthan Device, The Tag Der Toten Easter Egg, and the reason both Shadowman and Monty had been found pursuing this device in the past (keepers and Jeb Brown/Reporter[6] going after device) was that it perpetuates the reuniting of Dr. Monty and the Shadowman, Keepers and apothicons, back into a singular being leading a singular race. The First One. The one who created all from the Aether when there was nothing. Taking into account we see no resistance from Dr Monty in Tag Der Toten and no evidence the Shadowman was in the key or died when it explodes, it seems that the fusion took place before everything was put into the dark Aether. So with everything not destroyed, but in the Dark Aether, and Sam and Eddie in this new reality, the question remains: what does the existence of the first one matter? Well, I leave you with this question: If the first one created reality FROM the Aether… Could he leave it? Bibliography: [1]: "Kronorium Excerpt 349561223: The Summoning Key is one of the oldest artifacts in all creation. It was used by the first one to mix all the dimensions with life, giving each one its unique balance. Under certain circumstances, it has the ability to form bridges between dimensions allowing the transfer of life forces back and forth. It resides in the 63rd dimensions" [2]: The Keepers craft the Summoning Key, a device that allows them to manipulate the Aether. Holding power over reality itself, they use it to create Agartha. (Timeline section: Agartha) [3]: Shadows of Evil sword “upgrade”, destroying the apothicon egg; circumstantially, it is the APOTHICONS who resolve the duality, not the keepers, they even break from tradition and speak in the new language [4]: Nan-Sapwe going to the island and rescuing it himself shows that the keepers were more than capable of breaking from the herd and undertaking individual tasks. [5]: Revelations quote "The minute you people teleported for the first time, you changed the rules. How am I supposed to keep track if you keep moving the pieces? Even when you were just a little problem, brewing in the far corner of existence, I tried to throw you a bone or two. I told you this, didn’t I? The magic box of weapons, the little clues here and there. I always tried to give you a little help without drawing too much attention to myself. The thing is though, I can't just magic things out of thin air. I have to manipulate things that already exist in your reality, like the perk drinks. They were something originally cooked up by Group 935. I just (whistles) I just used them for my own ends. Heh, I honestly don't even know how they work. I-I-I swear! As for the songs: Don't get me started!" [6]: https://www.youtube.com/watch?v=LDh3yyqoAwQ Edward Richtofen: "Log Entry 1438. Date: July 18th, 1945. Dear diary, I have been in Group 935 Siberian facility for nearly days and mein cup already runneth over with exciting news! First, yesterday I've learned that I would receive not one, not two but three test subjects! Aah, hopefully with proper 115 injections we will be able to use these specimens to access to the human mind. The Chancellor's undead army is on standby until we crack this crucial step. Und secondly... (A door is opened. Someone entered the room dragging another person) Soldier: Here he is, Richtofen. Richtofen: Get your damn hands off me! Now what do we have here? A spy? Reporter: If you know what's good for you, you'd let me go! Richtofen: Oh yes, ja, ja! I'm just you worked for someone incredibly important. Reporter: Honestly, you have no idea. Richtofen: How did you find mein secret facility? Who are you? Reporter: I'm a reporter. I was hired by a man, Mr. Rapt, I never met him. He asked me to find some goods for him. Things he wanted badly. Richtofen: Sounds thrilling. And what were these... goods he wanted so badly? Reporter: (sigh) Look, I don't know the specifics, he just told me to travel to Russia. He gave me these coordinates, which led me here. How was I supposed to know it was a freaking German base?! Gave some vague description of a strange metal object. (Richtofen picks up the Vril Vessel) Richtofen: This, I assume? Reporter: Yeah, that'll be it. Called it the "Seal of duality", whatever the hell that means. Richtofen: Well, the Vril Vessel isn't for sale and is certainly not for stealing. But it is curious. I have only just arrived in this facility, bringing the Vril Vessel with me. Yet, you somehow know it would be here. How is this possible? Reporter: How the hell am I supposed to know? I just go where the Shadowman says to go. I don't know how he does it. Listen, when Mr. Rapt wants to find you he's got his ways. Look, you want to go ahead and get this over with, if you're gonna kill me, kill me. Not like it'll matter. It's kind of funny, you know. Something Mr. Rapt said, but if I failed him and died, it'll be okay. He said he'd reach out to me all over the multiverse, whatever that means. I didn't pay it no mind then but maybe some other me is out there having a lot better luck than I have Soldier: Sir, what should we do? Richtofen: Take the strange sad little man away. Find a hole.
  3. 2 points
    The story is quite simple, really. At least it started that way, it wouldn't last too damned long however thanks to the meddling of the Shadowman and his pals manipulating you feeble minded humans throughout the billions of years this world of mine has been around. But to bring it to a beginning, and believe me there WAS a beginning, it'd be what I'm about to tell you. When your comprehension of time began, you didn't even exist yet! Let me just say this right off the bat, time is an illusion and doesn't truly exist, you people simply created it on a whim! Honestly gave me hope for you lot when you started out, but soon I'd bite my tongue. Regardless, in the beginning there was nothing. And then poof, something came along. The Keepers and Apothicons can and will both agree that The First One popped into existence seemingly out of nowhere! Along with The First One came a fated book that would go by many names in history. Whether it be Al-Azif, The Necronomicon, or just known as the Knowledge Bearer, the real name is "Kronorium" however. Many theorize the book itself is omnipresent and alive itself and continues to write itself with an endless number of pages only manifesting what the reader can bear to imagine. That won't come into the equation until later, so allow me to continue on with the story of The First One if you please. The First One created life itself, created the Keepers which bear an uncanny resemblance to what can only be assumed looks like The First One. Thing is, none of you will ever know what a Keeper truly looks like! Your feeble little minds wouldn't be able to comprehend their true forms, it would tear your bloody heads apart! I digress, among these Keepers were myself and someone you know as the Shadowman. He wasn't always called "The Shadowman." I once called him friend... With the creation of the Keepers came the Aether. The very essence of existence floating between the known and unknown sides of the universe, keeping all things interwoven together so life could flourish! The First One needed a way to manipulate the Aether to its bidding, so it created The Summoning Key to do just that, the most powerful artifact in any universe to exist. Just as the old saying goes however, if one is to have good, there will always be evil. Unbeknownst to The First One, when The Aether was created, some of it was consumed with malice and was laid to waste deep below Creation where it would twist and churn into something far worse than anyone could ever conceive. Some Keepers journeyed into areas of Aether manipulation nobody ever dared to go and unleashed the darkness upon their very souls. Among those who experimented, was my good friend... I warned him not to do it, but alas he gave into temptation and I suppose fate willed it to be done. The First One was utterly dismayed by its creations trying to take hold of the mantle of responsibility within the multi-verse. That's exactly what the fallen Keepers tried to do, you know. Wipe the Keepers dedicated to The First One out as to forever stand as the superiors of the multi-verse. The Great Aether War began soon after. I was hand-picked by The First One itself to lead the Keepers into an all-out bloody war against my fallen brethren, now calling themselves Apothicons. Bloody bastards stole our language, our weaponry, everything you could imagine. Even after the millennia that has passed since we claimed victory over them, it hurts me to this very day. The war lasted for many, many centuries as you humans would calculate it. Truly there has never been a worse time for me, and I have to relive it over and over again keep in mind! When victory finally came, The First One banished the Apothicons below creation where this Dark Aether was held. I really wish it didn't, because the friend I once knew was banished right along with the others and would become such a great beastly figure I dare not mention it. The Keepers weren't exactly perfect either, I did my own fiddling with the Dark Aether in an attempt to bring my dearest friend back from the point of no return. His will, was not as strong as mine unfortunately. The First One banished me to be the overseer of a new creation that it declared as "Mankind." So that's my story, why I'm stuck here as a bumbling old-Englishman bearing my burden like a champion so my kind can continue to rule from afar. It's not all sunshine and fucking rainbows for dear old Monty, let me tell you that much! After my banishment, The First One simply vanished. Nobody has heard the voice of it since the war came to an end, many theorize that it simply willed itself out of existence out of disappointment leaving the Keepers as the sole guardians of the universe, but I'm not too sure. All I know for a certain is that the Apothicons claim that The First One is on their side, bunch of horse-shit that is! I'm done with this sch-peel, I'll leave you on this note Richtofen. I trust that with the Kronorium now in your possession you will do the right thing for us all.
  4. 2 points
    Hey CODZ! It's your friendly neighborhood GRILL here, checking in. What a viscous pandemic that has gripped our planet! It's truly in these dire times that I thank CODZ for a community that I can return to, and feel comfort to envelope myself in. To me, it honestly feels like a zombie apocalypse out there - I live in a highly effected area. How's everyone doing? Everyone washing your hands like crazy? I just needed to come here and once again acknowledge how important this place is.
  5. 2 points
    Yes it's in french, a box at treyarch, the tmeline that I can not post and :
  6. 2 points
    According to the CoD wiki, you don't actually get teeth for not going down. Here is the list of all the things that give teeth: It's also important to note you only get extra teeth with up to 3 relics. Any more than that, and you are just challenging yourself for no extra reward. I'm by no means an Extinction expert, but the way I've just earned teeth was playing PoC public matches with three of the easiest relics on on regular difficulty. It's more fun that way IMO than existing boosting methods, and I would end up with around ~10 teeth per match depending on the competency of your teammates with challenges.
  7. 2 points
    I strongly suggest taking a look at @RadZakpak's Zombies Storyline Book which can be found at:https://docs.google.com/document/d/119PjSqvTF3pVxpt7SW2YC9AXeOYYVObOCDe-zwwqfL0/edit?usp=drivesdk It is really enjoyable to read and at the same time extremely understandable for a story of that kind. Also, as anonymous mentioned above, huge portion of zombies storyline knowledge comes from engaging in conversation with other people. Have fun exploring!
  8. 2 points
    To me, the main theme of aether is the significance and also the insignificance of human will. There are some things that are completely out of our reach. No matter how hard we try we can't change or even comprehend them. Whereas, being capable of rational and reflexive thinking, human beings have the power to determine their place in this grand scheme of all things. In other words, we all live in an enormous cycle and it might be impossible for us to break out of it. However, we can always choose where we will be in this perfect sphere.
  9. 2 points
    Don't follow others if you don't know where they lead you.
  10. 2 points
    ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ This FRAUD is a scientist who started the EVIL NAZI organization GROUP 935 in 1931. Sounds pretty SMART, eh? Well you'd be DEAD WRONG. Here are proven FACTS that I* have found to show what a DUMMKOPF this guy is! 1. For being such a GENIUS, Maxis didn't seem to care when one of his BEST scientists perfected TELEPORTATION! To quote directly from the horse's mouth: "What? That you moved a walnut a few feet? Yes, Edward, we will improve the human condition by revolutionizing the walnut industry. I can see it now: 'Edward's Walnut Delivery.'" WOW! Talk about being OBTUSE! 2. Maxis is the worst father OF ALL TIME. After expressing his fears about a certain UNNAMED scientist's mental state, just 4 DAYS LATER... HE LEAVES HIS DAUGHTER IN THAT MAN'S CARE FOR 3 YEARS!!! REALLY! December 16th, 1942 In a personal log, Maxis expresses concern over Element 115’s impact on UNNAMED SCIENTIST’s behavior. No longer trusting him, he wonders if it was a mistake to invite him to Group 935. December 20th, 1942 Accompanied by Sophia, Maxis is transferred to the Kino facility to focus on creating Germany’s undead army. Samantha is left in UNNAMED SCIENTIST’s care. Ludvig also gave his seven-year old DAUGHTER a DOG. Sounds sweet, right? Except that dog was PREGNANT! What happens when that dog gives birth and Sam tries to pet those puppies? OUCH! To make matters worse, Maxis used the dog for ANIMAL TESTING. SOMEBODY CALL PETA!!! AND THE DOG WAS PREGANANT AGAIN?!?!?! Poor Samantha! Speaking of his FAMILY............. 3. He is a big, fat HYPOCRITE! In the handbook Maxis wrote for HIS OWN ORGANIZATION, it says: "No one is to know what you do, where you work, what our research has uncovered, or what our purpose will be. You will have no further contact with your governments or with your families. Your decision to fully dedicate your lives to Group 9-3-5 is absolute." Yet, Ludvig was MARRIED at the time, and later HAD A CHILD while working at Group 935! OH, I'M SORRY, DO THE RULES NOT APPLY TO YOU?! 4. Maxis is a SWEATING, FILTHY LIAR! MAXIS made promises time and time again to his colleague, DOCTOR EDWARD RICHTOFEN, that he would mass-produce the INCREDIBLE WUNDERWAFFE DG-2, yet, he never did! How could anyone trust someone like that?! Wouldn't that just DRIVE YOU INSANE?! 5. Maxis is a CREEP! A REAL NASTY GUY! Ludvig Maxis had a love affair with his YOUNG ASSISTANT Sophia for YEARS! Samantha did not like her, BUT MAXIS DIDN'T CARE! SORRY KID, YOU'VE GOT A NEW MOM NOW! DID YOU KNOW that in a fractured dimension, Maxis falls so deeply in love with her that he MURDERS HER after she is bitten by a zombie, and PUTS HER BRAIN into a ROBOT? Yikes! Obsessed much? 6. Maxis didn't realize his organization had turned against him for YEARS. While he was busy committing WAR CRIMES, his brilliant colleague DOCTOR EDWARD RICHTOFEN was uncovering LOST CIVILIZATIONS! Edward used Group 935's resources for FIVE YEARS to build a base on the MOON and make COUNTLESS scientific discoveries!!! Where would be we today without the MODERN MARVEL that is the EDWARD RICHTOFEN INSTANT WALNUT DELIVERY SYSTEM®? When Maxis found out the truth, he SHOT HIMSELF in front of his daughter, and BLEW UP THE EARTH!!!!!!!! Turns out, though, that started a ZOMBIE APOCALYPSE. WOW, WHAT A FUCKING IDIOT. If you learned anything about the DEPLORABLE LUDVIG MAXIS from this post, please forward it TO ALL YOUR FRIENDS AND FAMILY or YOUR SPLEEN WILL BE EATEN BY THE UNDEAD! THIS IS 100% REAL!!! *This post is paid for by the Richtofen** for President Campaign **I'm sorry about this post
  11. 2 points
    That's not entirely true: I got a controller pushed in my hands when I was at a nephew's birthday, where I played a quick 3 rounds Blood of the Dead. But let's assume that was a far too short and overwhelming experience to give feedback on. This week Black Ops 4 + the DLC's reached my hands and today I got time to play my first match. I decided to choose Classified, a map with a layout I assumed to be fairly acquinted with and a map in which I could more easily explore this new Zombies franchise's new features. On top of that, this map is chronologically the first, and it stands independant of the rest of the story that is revealed in Black Ops 4. After a nice jazzy Shadows of Evil-style intro I spawned in the starting room. What instantly striked me was the apocalyptic destruction that seemed to have hit this facility, way more than we see in BO1's Five: the glass is smashed already, the clocks are destroyed, there is fire and debris everywhere. This make me believe that this map took place after Five, rather than before. The chaos I encountered upon spawn could be the legacy of JFK, Castro, Nixon and McNamara fighting the undead. Anyway, baring this in mind I fought my way to the next round, where I got my first Double Points. Two things striked me: It appears that when a power-up spawns, it implode-spawns in the same way as an Apothican creature. Personally, I find this a very cool feature as power-ups are given to us by an Aethereal entity (be it Monty, Samantha, the Shadowman, whoever), just like the Apothican Overlords who are aethereal in origin as well, spawn in their Apothican infantery. Anyway, another thing that striked me was the voice that screamed 'Double Points', it sounded very different than Sam's voice. This Demonic Announcer sounds more manly and less demonic, in my opinion, so I let my thoughts roll and I concluded: could this be Yuri, the Pentagon Thief? Going down with the elevator (Oh, I loovee that elevator music) I discovered the Magic Box was located in the War Room and hitted it a couple of times. I came to the conclusion that I like BO4's weapons way more than the exclusively futuristic weapons of BO3. Armed with a sniper and assault rifle, I travelled to the Southern Labs: A place that housed the same eerie atmosphere as Classified's predecessor in BO1. I'm really fund on the sciencific papers, objects and photos everywhere there, and I might do a deep analysis of it one time. Anyway, I turned the power on and teleported myself back to the War Room: For now it was time to find perks and the Pack-a-Punch. I could not find any Jugg and Quick Revive but I found out I somehow already had those perks. I did find other, unknown, perk machines of which I bought a couple of bottles but for the moment I am unsure what exact effect they had. Now as for the defqon switches, I discovered there last switch near the Panic Room door was gone and I assumed the developers wanted to make access to the Pack-a-Punch this time a bit harder. I still have not find the final switch but don't spoil me in that, will try again tonight. My conclusion: I did really like the layout of the map, and I feel like so many papers and screens with intel are out there. For example a couple of PC screens that used to have the same signal as the Tranzit Power Plant screens on it, now showed some kind of coding: global_log yadayadayada. I will also try to look into that, even while it might be just fill-up for making look it fancy. I died in round 11 by using my knife to fanatic during an insta-kill, but as I said, I will try again tonight. Also look forward to the other maps. Any recommendation how and in what order I should play them?
  12. 2 points
    This old news but I actually wonder if anyone knows this? TGR (the guy known for leaking MW 2019 and BO4's season) made a video two years ago that Black Ops 2 originally intended to have a DLC 5. DLC 5 for BO2 was all of the WaW zombies maps remade (remakes of the 4 WaW maps but with new features). So how does this exist and where's the evidence to the supposed cancelled DLC 5 for BO2? Here's all the evidence to support this: DLC 5 for BO2 was in-production during COD Ghost and would release during Ghosts' lifecycle. TGR says that an ex-Treyarch employee ages ago spilled the beans to various modders in the custom zombies community about it and word/rumors has been spreading around about a DLC 5. The Dice 2015 summit showed 'The GIant" (BO3 Der Riese remaster) loading screen that was going to be the supposed BO2 Der Riese remake. There are icons of Shi No Numa and Der Riese founded in the BO2 files. Note that Der Riese was found from the BO2 files a long time ago but was never covered. The WaW maps for BO2 were going to be remakes (Verruckt was going to have a Pack-A-Punch machine that was going to be down the stairs in the power) How it got cancelled: Treyarch went to Activistion to possibly request if they can release DLC 5 and Activision didn't allowed Treayrch to launch DLC 5 during Ghosts' lifecycle Once DLC 5 was cancelled for BO2, Treyarch actually began production on the WaW maps but only segments of them and that's how 'The Giant' came in-production as the bonus map for BO3 Zombies. There is where Treyarch was getting used to Current-Gen hardware building in-house builds working on the WaW maps on Current-Gen/BO3 updated system. Once Der Eisendrache was released, this was when Treyarch started production on Zombies Chronicles (DLC 5). Footage of the WaW maps loaded on BO2 does exist but remains unknown. A few people claimed they saw footage but likely unknown where they saw it. People managed to load up the WaW maps in BO2 in some capacity in the past. The maps were unfinished rough builds Large chunks and textures were missing There were see through parts in all of the WaW maps. How far the maps were in production (they weren't that far according to TGR): The only map that were finished was Nacht der Untoten since it was already done with Tranzit. Verruckt was the furthest since that was the map Treyarch started first. TGR doesn't know how far Shi no Numa and Der Riese were in-production but my guess is they weren't that far in-production. So for a TL;DR: BO2 was going to feature a DLC 5 featuring the WaW maps remade that would release during COD Ghosts' lifecycle. But unfortunately this is cut content as there's only a few people who remember seeing the WaW maps within BO2. It's been believed that this topic was uncovered that DLC 5 for BO2 does exist but some could be in fear of getting sued by Activision if footage of the WaW maps were leaked on BO2 (which actually happened a long time ago) Sources: Black Ops 2 Zombies WAS Going To Have A DLC 5 (CUT-CONTENT) Remade Zombies Maps (TheGamingRevolution)
  13. 2 points
    Look, I’m sorry, but... @caljitsu is indisputable.
  14. 1 point
    I hope you plan to do more of these, I really do.
  15. 1 point
    Okay I've gone down a bit of a rabbit hole in the CIA servers and am at a loss and also my head hurts so here's what I've got: On October 24, 1955 Vannevar Bush sends a message to J. Robert Oppenheimer with poems written by John "Banana" which were recovered at Verruckt. Here's an excerpt from that message: DK-MFK is a hint on how to login to the CIA account of someone named D. King. When you log into his account, you find only one irrelevant email that was sent to all users about cupcakes. However, he has many .txt files that contain haikus, and one image. The haikus are related to missions in the campaign, basically explaining what happens in each, with the exception of one, which relates to Multiplayer of all things: Here is the one image: Here's the thing about the haikus, though: The file names are written like so: Hai23.txt, Hai24.txt, and so on. There are three missing: Hai1.txt, Hai2.txt, and Hai5.txt. (CoD Wiki says both have Hai5.txt, but I checked in-game and Dking has Hai6, but not Hai5) Where are those three haikus? They are located in the Dreamland server, under Vannevar Bush: Hai1.txt Hai2.txt Hai5.txt Hai1 and Hai2 are DEFINITELY related to Zombies, and they are some of John "Banana"'s final writings in Verruckt. So that brings us full circle. To recap: - John "Banana"'s poem, shared by V. Bush, provides the hint DK-MFK. DK referring to D. King, and MFK referring to his password. - D. King's directory contains a series of prophetic haikus about the campaign. It is missing three haikus: 1, 2, and 5. - V. Bush's directory contains the missing haikus, which definitely relate back to John "Banana". So I guess my questions are: Why did John Banana provide a clue for how to login to D. King's CIA server account, all the way back in 1945? Why does D. King also write haikus, which are in some way related to ones found in Verruckt? Did he write them based on Banana's final moments, and because they held sensitive information, they were put into the Dreamland server? Is this all an elaborate joke about DK (Donkey Kong) and Bananas? The only other place I could find reference to D. King is in a note Jason Hudson received: NOTEX-DK.txt To sum up what is going on here, this note is from 1978, ten years after the end of the Black Ops campaign. Around then, the CIA, especially Richard Kain, were planning Operation Charybdis, a mission to track down and eliminate Hudson, Mason, and Weaver as they were deemed a danger to national security. This story point was obviously dropped as the Black Ops 2 campaign happened. But it confirms D. King is someone in the CIA, working for Kain. The sender of this note, X, also warned Weaver about a niece who was still alive, and Mason about Woods still being alive. What does X know about D. King that we do not? Last thing, and I sign off: Hai5.txt
  16. 1 point
    While sitting home these days I gotta admit, there is plenty of stuff to dwell about... Plenty of stuff to discuss as well. One point we really gotta talk about are the Denizens. In Tranzit, Treyarch seemed to have created their own cyptids: pseudosciencific anecdotal creatures mostly based on urban legends, folklore and rumours. Interesting enough, the Pacific West coast of the United States is a geographical area that is widely associated with crytoid folklore. Tranzit takes place in a rural area in Washington, a state with a diverse environment; there are lowlands, fjords, rivers, glaciers, and mountains (which include several volcanoes). All of these varying landscapes have one thing in common: Forests. Lots and lots of forests. An estimated 40.7 per cent of the state is covered in them, rest of it mostly being cornfields. It is no surprise that this state is believed to be home to a lot of mysterious undiscovered creature species, tiny or large, dangerous and harmless. They have one thing in common: They remain undetected by most humans, hiding in underground caverns, abandoned cornfields or vast woods... Broken Arrow is said to have created the Denizens on April 10, 2025. That is the only bare fact we know about these little fuckers. Analyzing the map, however, might shed more light on their background. Something I really like about Tranzit is that if you look closely, you can see the story what happened there. One of the cages seems to have a hole in them, possibly started the Denizen outbreak. As Marlton says: "One of them has escaped to breed". The creatures quickly spread in the area, but as the Hanford Site is known to be polluted with radioactive isotopes, they hid underground. Or perhaps, the creatures did so because they simply wanted to avoid the sunlight (more on that later). Anyway, there was a moment a Denizen attacked a driving trucker, perhaps out of fear for the truck's headlights, causing the truck to be driven inside Broken Arrow's local power station. This caused the collapse of a power pylon, resulting into the crash of a train transporting who-knows-what. Perhaps the train transported the undead, perhaps the collapsed Power Pylon originally broadcasted a signal that kept the undead at Hanford Sanatorium passive, I don't know. But I think this might be the very start of the outbreak at the Hanford Site. One thing that directly strikes players finally being able to open up the Pack-a-Punch room, are the cages. These cages definately have stored animals being used for experimentation, or more likely, the Denizens. Did you notice, however, that they look very similar to cages held in both Rebirth Island (BO1 Campaign) and the Pentagon Labs (Five), in both cases holding monkeys while applying Nova-6 research? The cages are also encountered in Daniel Clarke's lab in Kowloon, where the cages can be seen directly connected with bio-storage cans containing some kind of chemical, possibly Nova-6. The Denizens have to originate from something. I mean they can have been exposed to chemicals, radiation, genetically modified or I dunno what but they must have had a source. An original animal where they are derived off. I bet these animals were monkeys. This because the cages have the exact same size as those holding monkeys seen in other labs, one of those labs (the Pentagon) later being used under Broken Arrow operations. The research applied on monkeys at the Pentagon could easily have been transferred to Hanford, where they continued the project. Keep in mind the Denizens have a long tail and hand-like feet, just like monkeys. Their skulls, as can be found at the Hunter's Cabin in Tranzit, resemble those of apes. And lastly, remember the reoccuring pressence of monkeys and apes in Call of Duty's Zombies mode... Among the various boxes and crates encountered in the Pack-a-Punch room, some hold a suspicious symbol on them: This is the State Quality Mark of the USSR, used from 1967 till 1991. So Broken Arrow was shipping in goods from the Soviet Union during the Cold War? Goods that might have assisted with the creation of the Denizens? These same boxes also include the arrow symbol for 'this side up', as well as the code 'BEPX'. Next to these boxes, the laboratory also holds cannisters including some type of radiactive and biohazardous compound, perhaps the same as seen in Clarke's lab. Anyway, the Soviet involvement in all this fits very well with another odity we can encounter in Tranzit: the Russian words and sentences. Personally, I can find merely two of these but it is rumoured that there is a third one somewhere as well: 'Zarashjeno', meaning infected or contaminated. 'Kontrolno-dozimetritsjnij "DITJATKI" ' meaning Control-dosimetry "CHILD". Ditjatki, or Child, is also a village located in Chernobyl Exclusion Zone. Dosimetry refers to the calculation of ionizing radiation, fitting very well with the 'Green Run' theme in this map. The third one is supposed to say 'through 500m', which could be tied with the underground digging Denizens. But feel free to take this sentence with a grain of salt. Another interesting thing about these sentences is that they all reappear in Ascension (or rather they reappeared in Tranzit). Is the ressearch performed at the Cosmodrome continued or replicated at Hanford? Another connecting item between the two maps (and I am surprised no one ever talked about this) is the appearance of the number '22708' in both maps, largely written on the wall. In Tranzit, it can be seen in the Power Station, in the tight hallway when walking from the lava pit to the power switch. What it means, however, je ne sais pas. Now we know the American government performed steps to cooperation concerning 115-experimentation with foreign governments. They tried to reason with president Castro from Cuba during the Five intro cutscene, but looking at the 'International Zombies Centre' in Shanghai they might have accomplished cooperation pacts with China and possibly the Soviet Union as well. There can be find crates with both Russian and Chinese symbols in Shangri-La, a location that is also on the Broken Arrow map in Alpha Omega. So perhaps Broken Arrow went global. That would explain the seemingly involvement of Russian scientists in Hanford as well. The early prototypes of the Denzins could be created at the Pentagon, Kowloon or Rebirth Island. I am even thinking of a possibility that Daniel Clarke's lab could have been evolved into the Broken Arrow station we know as 'Die Rise'. Would explain the pressence of the Bios there (which could be early Denizens). Question remains: Why did they want to create Denizens? And why there, in the middle of rural Washington? As for the abilities of the Denizens the very location might be the key.... Has anyone ever heard about Mel's Hole? I recommend reading this extensive thread if you're interested but I can summarize it here. Basically, it is about a farmer named Mel Waters who bought a piece of land in Washington. Old local rumours condemned this area as 'cursed', sensing a force of evil, but Mel bought it nontheless. He discovered a bottomless pitt on the land, a supposed 'gateway to another dimension', resulting a many extraordinary things that would happen to him. The most notably and infamous one was the reviving of his dead, buried dog, who happily roamed over Mel's land after he was sure he had thrown his dead body into the hole (rezurrecting ability of 115, anyone?). One day, federal agents from the state appeared at Mel's house and buyed off his land. Ever since, 'alien activities' are said to be seen in the area, which is now a sciencific station of the government. So we've got a secret station in rural Washington, built upon 'magic lands'? Sounds like it is located at or near our beloved Hanford site, doesn't it? Back to the Denizens: the reason why Broken Arrow kept experimenting with these twisted abominations was most likely their ability to form portals. Mell's hole is by some, including himself, believed to a gateway to either Hell or another dimension. Over the entire world there are lots of folklores about a variety of holes and wells leading straight to Hell. One thing that came in my mind was the magic well in Buried. Jumping in this hole doesn't only produce the same sound as jumping into a Denizen hole, it even has the same effect: teleporting to an area nearby in the blick of a second, without animation. I've always considered the basic system behind this the same as the Denizen portals, but I just stumbled upon something interesting. You see, this wasn't the end of Mel Water's bizarre adverture. After having lost his land in Washington, he travelled to the badlands of Nevada where he would claim to have found a second mysterious hole. One day one of his sheep came to close to the pit which caused the poor animal to be stunned. The beast made sounds that could only be compared to the shrieks of terror, eventually killing the sheep. Upon autopsy, Waters discovered a tumor-like blob in the intestines. Some men that witnessed this event also stated that the tumor seemed to be moving through the organs, as if something was pushing out from within. Waters decided that the tumor needed to be cut open, but upon doing so they releasing a creature that is described as looking like a “fetal seal with haunting human-like eyes” connected to the tumor inside the sheep with an umbilical cord. For a couple of time, the humans and abomination stared each other in the eyes untill the creature dove back into the bottomless hole. The men left behind stunned. It is said that it later was often encountered by the local people who made it near the hole during nighttime... That terrifying creature....a Denizen? Or perhaps that what is crossed with a monkey to form a Denizen? Similar to Denizens, it seems to live subterrean and have large eyes. Now either these demons already lived the these holes, these entrances to a dimension beneath ours, or Broken Arrow really did create them, and the hole in Nevada was connected with the holes in Hanford. Broken Arrow created the Denizens, the Denizens escaped, dig holes and portals that are connected to the hole in Nevada. But how can this be connected with the Magic Well in Buried? Might I remind you that the frontier mining town in Buried didn't originate from Angola. Temporal Rifts caused it to end up there, but it originated somewhere from the US, most likely the midwest. Why not Nevada? From Jeb Brown's radios, we know that the town was built near a mine where 'strange, blue metal' could be found. As far as we know is Nevada the only location in the US where a deposit of 115 is found, and it would really tie with the Old West style the town has. So if the Town, including the Magic Well, originated from Nevada, is this Mell Water's second 'Well to Hell'? The 'nameless, unexplained creature' that haunts and possibly even generated the portal, the one encountered by Mell, is a Denizen! Victis use their portals to not only teleport within Tranzit, but also in Buried. And perhaps these holes in Washington and Nevada (now Angola) are also connected with each other, explaining Victis' sudden appearance in the US again after Buried. And if the holes do not only transport you through space, but potentially also through time (cuz, y'know, the dimension we talk about is the Aether), it might even explain the NAVcard Paradox! Only that that buggers me is the mechanism behind the formation of the portals. Denizens are seen digging without creating a portal when not under the green light, so I suspect the green light is essential. Perhaps the wavelenght of this specific green light causes a chemical reaction with something the Denizens emit? Or perhaps the soil they dig unto leaves behind such a quantity of radioactive isotopes (Green Run purposedly polluted the area with radioactive compounds and potentially 115 as well) that react with the energy captured within the photons in the green light? Leave your thoughts!
  17. 1 point
    Got these images from internet, but will try to get some myself in-game as well later. Awesome you're on this, Cal! Additionally, maybe this thread can help: https://www.callofdutyzombies.com/topic/179750-mesopotamia-babylon-and-the-first-civilizations/ I assume you already noticed the similarity between Sumerian and Keeper alphabeth, and I guess solving the language isn't that easy, but it might be of assistence. Good luck!
  18. 1 point
    @The Meh suggested I make a Zombies map tier list. The further left a map is on a tier, the more I like it. I took into consideration all aspects of the map from story to gameplay. (For some reason it is blurry, but if you click it it is clear. If you want to make your own and share it, here's a link. I removed the SS tier in mine. I could have removed a tier at the bottom but I wanted to articulate that there isn't a map I could say is bad in good conscience.
  19. 1 point
    Controversial opinions incoming
  20. 1 point
    Nice idea! Made my own as well. I excluded CotD as I've never played it yet, and I got my hands just recently on BO4 and the Chaos maps so I haven't explored everything there yet. Anyway, my current view:
  21. 1 point
    First of all: A hella lot of credits to @Tac whose comment I have used for a lot of the intel that follows. In fact, a lot of the Nova-6 part of this thread comes close to plagiarism of his ideas, and therefore I would like to dedicate this thread to Tacolai, my man. It is essential to know that the development and experimentation of the Nova gas and Element 115 took place simultary. What we know about Nova-6 is that work on the initial version of the gas began in January of 1943, when Adolf Hitler wanted "more unconventional solutions" to win the war. Throughout World War II, Dr. Friedrich Steiner did meticulous and frustrating work in chemical weapons, earning several degrees and eventually joining into the Wunderwaffen program via the Waffen-SS. The GKNOVA6 file named 'GK-0984242-p' and dated September 5, 1944, says that they were beginning on version 4 of the ‘Nova project', as the Germans call it, and the biggest issue they had was "still" stability of the chemical compound. The weapon never got used in-battle by the Nazi’s. However, we know that Group 935 and Steiner’s Nova Group cooperated at some point, as implied by the presence of the Nova-6 canisters in the Kino facility. The Kino Facility was all about mindcontrol over an undead army. Was it coincidence that they had stored some of the experimental Nova gas here? Patience and I will explain it all, first we’ll move on to the next historic era... After the war, the Major Dragovich of the Red Army cut a deal with Steiner to have Steiner hand over his research of the gas. On October 29, 1945, Dragovich captured Steiner, stranded within the Arctic Circle, and asked him about his involvement in what he calls the Giftiger Sturm project, the “Toxic Storm project”. Dragovich, Steiner, and Reznov all referred to this biochemical weapon as Nova-6, and the insignia that appeared on the containers it was held in was 'N6' with a swastika above it. While Harvey Yena, a former Group 935 member, created the Ascension Group, which focussed itself on continuing Group 935’s research of the mysterious Element 115, Gorki and Korolov created the GK Medical Company, an organisation that heavily cooperated with the Ascension Group. Sergej Korolev was one of the founding fathers of Russia’s rocket science and space program while Gorki focussed himself on research to chemical compounds, most notably Nova-6 with Steiner as lead of it. Additional proof for the cooperation between GK and the Ascension Group is that we have intel [1] that says that Drakovich organized the Ascension Group (while Yena was the creator and appointed as head). Drakovich is also known in the Black Ops Campaign to be heavily involved in the Nova-6 development, attack on the US and, interestingly, mindcontrol of sleeper agents (of which I believe one is located in Hanford). [2] In 1964, a chemical engineer named Doctor Daniel Clarke was hired to stabilize certain "volitale compounds" in Nova-6. It is believed that he succeeded, and it's confirmed that he then promptly escaped. He is credited with being the creator of the modern and highly dangerous Nova-6. A GKNOVA6 report details the chemical makeup of an unnamed nerve toxin, however the top of the page mentions "NOVA project.". It's interesting to note that the words are almost identical to the Wikipedia page for Sarin. GKNOVA6 File said: "(1) ████████ high volatility relative to similar nerve agents. ████████ one minute after direct ingestion of a lethal dose. ████████ atropine and pralidoxime, quickly administered are known to be ████████. (2) ████████ from ████████ Schrader, Ambros, Rüdiger and Van der Linde, ████████ connection to ████████." Now about Sarin: "Sarin has a high volatility relative to similar nerve agents. (...) Death may follow in one minute after direct ingestion of a lethal dose if antidotes, typically atropine and pralidoxime, are not quickly administered. (...) The compound, which followed the discovery of the nerve agent tabun, was named in honor of its discoverers: Schrader, Ambros, Rüdiger and Van der Linde." A screen in the cutscene to one of the campaign missions in Black Ops I shows that mixing Chemical 'A' with Chemical 'B' produces Nova-6. Now there is also a letter found in Kino der Toten, presumably from the Illuminati to Richtofen (unknown which one), which reads the following: “We have listed both Tabun and Sarin. Be wary of the Doctor. His involvement should be minimized if you want to make it out alive. We are not sure on how he achieved this time and place. Do what you must…” The note also includes the chemical formula of the nerve agents Tabun and Sarin, both being one of the most toxic gases existing, created by German chemists in the 30s. Couple this note with the GKNova6 file I quotes prior and I'd say that the chemicals 'A' and 'B' used in the manufacturing of Nova gas are Tabun and Sarin. Somewhere else in the Black Ops I Campaign one can find a poster of the periodic system encircling three elements involved with Nova-6: Sulfur, Rhenium, and Neodymium. (Fun fact: The ‘Brimstone’ from Kino’s wallwriting “Brimstone to Damnation” is another word for Sulfur). Note that Tabun and Sarin are molecules while Sulfur, Rhenium and Neodymium are elements. The elements might even be the connecting compounds generating covalent bindings between Tabun and Sarin. Perhaps that is the chemical formula of the original Nova-6 gas! Somewhere else in the NOVA project report of GKNOVA6 says that the effects of the gas "resemble those of sarin, tabun, and soman, but that a chemical analysis indicates attempts had been made to introduce a latent component into the gas." According to a GKNOVA6 document signed by President John F. Kennedy on July 21, 1961 [3], the United States was conducting research on variants of "Tabun, Sarin, Soman, and an unknown gas of possibly far greater potential for devastation." Of all nerve agents, Tabun, Sarin, Soman and thus, the ‘unknown gas’ (a.k.a. Nova-6), toxicologically work actually the same. They belong the same family of nerve gases, if you will, namely those that inhibit the enzyme AChE (acetylcholinesterase). This is an enzyme that breaks down neurotransmitters, chemicals that are released between neuron cells and pass over a stimulus between your brain and muscles (movement), but also within your brain (thoughts). If a nerve gas inhibits enzyme AChE, this will lead to the increase of both the level and duration of action of neurotransmitters. A constant action potential to all of your muscles and brain cells. This, of course, causes instant death. During the Call of Duty Zombies story, we constantly see scientists trying to master and control the mind of an undead army: Group 935, Division 9, the Ascension Group and Broken Arrow. I am willing to believe the latter came the closest to it, as we can hear in a radio found in Classified. As a lot of Nova-6 canisters can be spotted in the Sourthern Laboratory under the Pentagon, the community already concluded that this ‘gaseous state’ of the 115th Element might be a combination with Nova-6. This would also tie extremely well with Nova-6 canisters being at the Kino ‘mindcontrol’ Facility, and the fact that GK Medical Company (Nova-6) had such close ties to the Ascension Group (115). But is this sciencific explainable? Element 115 is, as we know, a direct bridge of our mind to the Aether and it’s occupants. Usually and in normal conditions, the element appears to be in a solid, cystalline structure, though we have experienced other state of matters: Take Origins’ conversion generators, that seem to convert the energy present around the Dig Site (possibly because of the underground pyramid and ‘Potential Gateway’ there) into Element 115 is aqueous form. Or the water in Zetsubou no Shima infected with tiny particles or ions of 115, which we see can be converted into energy by the plants which is used as temporary power in the labs. Injection (see Richtofen’s testsubjects and APD interrogation) or consumption (see Stuhlinger and the Flesh) can establish a link with the aether occupant, and while it can change certain characterisms and lead to personality disorder, it won’t cause full mindcontrol. Apartenly, (an essential quantity of ) 115 is not present at the right site for that, which is logic, because most toxicants won’t pass the Blood-Brain-Barrier which defends your brain and nerves from external chemicals. However, the binding with Nova-6 generates a molecule that is actually able to establish mind control, but only for a dead person when it is inhaled while he was living, according to Doctor Layman. As you remember, Nova-6 is possibly an AChE inbitor, causing overstimulation of your nerve system. Adding 115 to it, the Aethereal occupant might be able to manipulate and influence it, almost like a binary system: ‘On’ and ‘off’. If that would be correct, @Mattzs wasn’t that far off with his idea of mesmerism and galvanism having an essential role in the reanimating machinery of the undead. The Aethereal occupant is the organ grinder, the zombies the monkey, or marionettes. This explains why controlled zombies never stop to eat their prey: it's the controller who actually selects and pursues the targets via the zombies. The controller is "rational," not animalistic and uncontrolled. I also would like to note something @NaBrZHunter noted a while back: Neurons work electronic, and every electronic field generates a magnetic field: Electromagnetism. Now we come back to our discussion in the Leyline topic, where we’ve reached talk about chakra, auras and our vital force being part of manipulative ethereal energy. From now on I rather like to leave it over to discussion, though si one thing I would like to share. Remember the identical wounds every zombie in Tranzit has, in the back of the neck. As this map takes place at a Broken Arrow station, it makes sense. Though Layman might never have survived the Pentagon outbreak and the actual formation of Broken Arrow, his research concerning 115’s effect on the brain is known among the American government. These wounds indicate scientists have surgically opened the spine or possibly brainstem. Did they want to implant something in there which is connected with the nearby mindcontrol tower? Additional sources (credits to @RadZakpak and Tac): ASCENSION BYE 0108-56 ASCENSION GROUP EXECUTIVE SUMMARY 1. The Ascension Group is a coalition of former scientists from the German Wunderwaffe program and Group 935. These scientists have been co-opted and organized by Soviet General Dragovich for the purposes of pushing forward Soviet weapons development. 2. The Lead is one Fredric Steiner and his focus was on the NOVA 6 program. He and the remnants of the Wunderwaffe scientists disappeared on 29 Oct 1945 near the Arctic Circle. Around the same time, the Soviet Operation designated "Olympus" consisted of the 3rd Shock Army Special Operations unit led by General Dragovich. 3. British Intelligence records state that MI-6 had a commando unit in the general vicinity but refuse to disclose the details of their presence there ASCENSION TOP SECRET HANDLE VIA BYEMAN TALENT KEYHOLE CONTROL SYSTEM Locations of all Nova-6 sleeper cells, as seen in the Yamantau laboratory. Note the dot in what I believe is Hanford, Washington state. FROM: The White House TO: [REDACTED] July 21, 1961 SUBJECT: Transmission from a suspected numbers station near the [REDACTED] embassy containing alarming and cryptic references. Research appears to be underway involving variance of Tabun, Sarin, Soman and an unknown gas of possibly far greater potential for devastation. Every member of the S.O.G. team in the field should be briefed. Yesterday, a new transmission involving Plutonium and Uranium was also intercepted but was lost before the transmission was completed. All foreign agents listening to numbers stations should be vigilant to those keywords. Recent chatter has reached a fever pitch. CIA operatives have been assigned to the program, and the additional support is requested. Have all reports forwarded to the White House and present an interim review of the situation no later than July 31, 1961. /s/ John F. Kennedy
  22. 1 point
    Possibly... I've never run into that problem and I have never played casual, so that may be it.
  23. 1 point
    After doing some transcriptions for Aether-related characters in Blackout mode, I started to question just how all these people came together for this Battle Royale. You have people from the Chaos story, Aether story, the campaign, the multiplayer, the Modern Warfare series, Dead Ops Arcade, Black Ops trailers, and a member of Avenged Sevenfold all coming together to duke it out in some familiar locales from all over the multiverse placed in California until only one survives. On the surface, it's just a game and really Treyarch could put whoever they want into the game and have them fight no matter how nonsensical it is. It's just for fun. The thing is, characters have conversations, and they say some things that suggest there is a little more to it than that in the story department. Audio logs from the Specialist Stories and presumably the cut campaign suggest there is a lot more to it. Let me say this right off the bat, because a lot of people deride the idea that Blackout has any implications on the Aether storyline: It doesn't. It's a one-way street. But our characters being put into this whole new universe, potentially the campaign universe, is just as interesting as characters like Roebuck or Woods being integrated into our beloved Aether. So don't say anything about that, because we already know they are not "connected" in a traditional sense. So let's dive in to what we know about this Blackout Universe. What is Blackout? Sometime in the 2040's, Alex Mason's granddaughter, Savannah Mason-Meyer founded a project called Project Blackout for the CIA. There's pretty much nothing else we know about Project Blackout, but we can safely assume it is in some way related to the Blackout mode. To sum up the Specialist stories, Savannah was working on a variety of technologies, such as DNI implants, which are a major part of Black Ops 3's campaign, which takes place after. She also created something called an Archetype. Archetypes are essentially "clones" of long-dead people with generally all the same memories as their original. Whether they are created, artificial people made with DNA, or other people surgically altered and implanted with memories, we don't know. But four were made that we know of, Woods, Alex Mason, Raul Menendez, and Viktor Reznov. Something went wrong with Alex, though. His mind seems broken, and Woods is attempting to implant false memories into his head (Poor Mason). But the place he does this in, of all places, seems to be Verruckt: You can tell this is Verruckt by the broken architecture and the color of the walls. Verruckt is found on the Blackout Map. Are you following? So the multiplayer specialists, who are now confirmed to be in the campaign universe, are being tested on by Savannah with DNI implants, in which training takes place. In this simulation, generally multiplayer maps are simulated with enemies to fill them and teach the basics of the game. On one level in particular, which I can't even find footage or a screenshot for, the player is given a Ray Gun and zombies are spawned in to end the mission. Note: These missions are voiced over by Woods, and at the very beginning, he introduces himself alongside Savannah, meaning these missions are in some way connected to the campaign universe. A One-Way Ride Down Aether Street So with the Archetypes in a place that looks like Verruckt Asylum, the worlds of Campaign, Multiplayer, Blackout, and Zombies are suddenly thrust together, and they are all connected to Savannah Mason, the creator of the Archetypes and Project Blackout. It's worth noting that in a rapid-fire interview, when asked if Blackout, the mode, was a simulation, David Vonderhaar said "No." It's possible he had no idea Blackout was even mentioned offhandedly in the Specialist Stories, and considered it its own universe where all these characters come together and fight. Getting off that, the Specialists and Campaign characters don't seem to treat this world of Blackout as anything out of the ordinary. Both groups, assuming all the Campaign characters, including Hudson and Weaver, are connected to Savannah, and would understand where they are presumably. Certain Aether characters, however, seem to question where they are, and even Richtofen does not seem to know, or he brushes it off as a 115-induced delusion. You get the picture. They're about the only ones who seem to question where they are, but all they know is that they must fight together against total strangers. Primis Richtofen seems to believe it is a delusion, yet he is still troubled by not knowing just what is going on. So why ARE they there? Let's listen to a very late addition to Blackout, the Pentagon Thief, explain how he sees this world: https://www.youtube.com/watch?v=SlsAcJAqN-0 Some standouts: Apart from those, it is mostly Yuri lamenting Samantha in his head. Samantha actually does have a connection to Blackout. When stepping outside the circle in-game, you will begin to slowly die and start to see images on your screen, including one of Samantha. @caljitsu theorized this may be a combination of Nova 6 and 115, adding a further connection to Nightmares... but for now, that is besides the point. 115 is present, and connecting your mind with Samantha. With the Aether. Is this how the zombies on the map itself came to be? They have orange eyes after all. It's also got the mystery box, and a wall-buy for the Ray Gun Mk 2 in Buried. In terms of familiar locations, we've got Verruckt, a place we've seen the Archetypes, we've got Nuketown, the Diner from TranZit, the entire underground section of Buried, and the lighthouse from Call of the Dead, all located in California (Confirmed by road signs.) Were they temporally displaced here? Or are they a facade for this war games scenario? If Blackout is actually a simulation, based on a real life location, could Savannah have "created" the Aether cast specifically for this program? Are they based on the real-life characters, which she is somehow aware of? Are they... Archetypes? Cloning is in the Aether storyline, so it's not that far-fetched. What is far-fetched is the inclusion of characters like the Cosmic Silverback, M. Shadows, The Replacer, the Chaos crew, and... Captain Price? What makes this location a "nexus", as Yuri calls it? Why do seemingly all these souls converge into one place, which seems to possibly be in the Campaign Universe, if this truly is Project Blackout? Is it real or a simulation? Is it all just a game?! ... The answer is yes...
  24. 1 point
    Awesome post, Cal and Eric, you are rightfully the User of the Month! Brains to this thread, and also Asylum approved! I'm curious to the Blood's quote, 'Light and Darkness reunite', does that concern Dr. Monty and Mr. Rapt? And if so, why are they referred to as light and dark respectively while they are both pretty much the same, just different sides of the conflict. Anyway, one thing that remains interesting me is the actual Great War, or War of Agartha as it is called in the Timeline, and it's relevance to mythologies and religions outside the fictional realm of Zombies. For a long time, and I presume that idea holds tight today as well, we've assumed that the tales about Ancient Aliens, the Keepers and Apothicans, are what sparked mankind for their idea of terms like 'Gods', 'Heaven' and 'Hell'. But also, very prominently, 'a Great War'. Quite some time back Tac made a high quality thread about it which can be seen here, and I later made a low quality (back when I didn't really mastered english yet) post here. Thing is, there are connections between CoDZ's Great War and the Great War in many mythologies/religions. A lot of connections. For the Tales about the Scandinavian Ragnarok, the story of the war between Atlantis and Lemuria, the story about the Christians' perception on a Great War and a Flood that makes the old world disappear, Indian/Hindu tales about gods battling each other in flying pyramids, the Great War in the Vril-Ya mythologies and lastly, Lovecraft's stories about the Elder Gods and Old Ones, see the prior linked threads. I am therefore confident that this war between Monty and Rapt's split factions are the actual events where mankind has based their idea of an ancient war between gods upon. One thing buggers me though, which is that in the Vril-Ya mythos and the tales about Atlantis versus Lemuria, Agartha is created after the Great War. Another note is that in almost all tales, mankind already existed during this Ancient Great War. And then we've also got the following two quotes: "Once the Great War ended with the defeat of the Apothicons, the Keepers ascended to become the wards of all universes." - Kronorium Excerpt 654371979 "The Keepers, an ancient order, were being granted the wisdom to see beyond the limitations of their own realm. Even while the rest of mankind scrabbled around in the dirt, drinking their own piss, the Keepers took mantle of benevolent watchers." - Doctor Monty You see, I would like to consider the possibility that the Keepers didn't existed prior to the race of humans, but rather that they are humans. Or possibly aliens that came to Earth and were the beginning of our evolution, it doesn't matter. I think this old 'Mother Culture' was further developed than we currently are, but then the great conflict happened which made a faction later calling themselves the Keepers ascend while the Apothicans were defeated and banished. The rest of mankind was thrown back into our prehistory, from where our history books it will take over. Only tiny parts of what happened survived via tongue in the form of stories and mythologies. The 'Gods', the Keepers, remained involved in Earth's development, though, as they might have cared about the useless beings they once were theirselves, and they assisted us with developing agriculture and basic technology. Their appearance seeded our global religions. Merely a couple of constructions such as Shangri-La and the Pyramids of Giza remind us from our time before and during the Ancient Great War. If the Keepers truly once were human, I imply that evolution also affected them, as their appearance is naturally way different than ours. In the Crazy Place in Origins we might see an early 'in-between form', as the zombies there seem to be very humanoid with a slightly different shape of the head and large, carnivorous jaws. Eventually, their heads became bigger (see the skull in Shangri-La) and their jaws grew even more (see the Skull of Nan Sapwe). Their eyes disappeared and they became the Keepers we know today.
  25. 1 point
    There’s so much insight I gained from this post. Major thanks to y’all for putting this out there for us as a community to enjoy & learn from!
  26. 1 point
    "Feast little ones, FEAST! Oh, I mean, on mein way Dempsey!" "You're sick, Richtofen"
  27. 1 point
    To be clear, I don't think it is 935 doing this, as all the evidence suggests it's an American/CIA project. But they've got their hands on some 935 stuff is what I was trying to say. Also there is 100% time travel involved, as Blackout itself seems to take place in the 70s. "Approved 02-12-1970" This is in one of the hangars and is also referenced in some of the Spec HQ intel. There is also an ID somewhere around the Blackout map of a guy that works for the Pentagon specifically in Project Blackout and it's dated in the 70s. Gas also priced at $0.36 in the Blackout map, which is exactly the price in 1970. There is a newspaper in Blackout talking about a potential Vietnam peace proposal, which also fits with 1970. Zero has multiple quotes where she complains about the map being in the dark ages technologically. So Blackout is clearly meant to take place in 1970, but there's still a lot of questions of just how that works, given that most of these MP characters weren't even alive back then.
  28. 1 point
    Love this stuff, Rad. Very fascinating. There's also some quotes for each character that you get after a win, I remember one from Primis Richtofen where he exclaims that the future has changed. There is quite a few more connections, for instance the map Arsenal which is a military contractor that is seemingly planning project Blackout, has a 935 diagram of the MPD sitting around. I think the most interesting thing about them wholly combining all these modes is that in theory they're all in the same 'multiverse'- so the Tag ending would have effects on everything. Tag resets the multiverse, which might cause both Campaign and Zombies to have a... reboot? Modern Warfare just had a reboot so it'd make sense for Black Ops to do the same, and all this groundwork would also make it much more natural if the Campaign realm were ever to cross over to Zombies, as it seems it might in the next game.
  29. 1 point
    Hey anonymous, it's really good to be back. I was extremely busy with some real life issues so I wasn't able to be active in the forum. But my heart was always there with all of you. Even though I didn't participate in discussions, I was always checking out your ideas and stuff. I hope from now on, I can be an active member of this beautiful community.
  30. 1 point
    I really like this! We all have this illusion that we are in complete control of our lives, and Primis Richtofen especially does with all his resources. Yet, he failed to see he really had no choice in saving the universe. He even says that he knows, one day, he will save the world. He's a Doctor, he can help. He believes there is an end to all this where no one has to truly die. He was raised to believe that Doctors can save lives, no matter how bad the odds are. As it turns out, he's wrong. We all die someday, and as a soldier bred to follow orders and give up his own free will, Nikolai knows that sometimes sacrifice is necessary for the greater good.
  31. 1 point
    Now we have to turn to Nightmares/Blackout for this, but first: GKM's "research" into Project Nova was seemingly acquired by the Tacitus corporation (more on that later), and then Tacitus' entire Stock, along with all of their weapons research, was acquired by Coalescence, the manufacturers of the DNI (this acquisition included all project Nova research). In the 2070's, they "accidentally" released a compound known as 61-15 into the Atmosphere, causing the events of Nightmares. However, in Blackout we see something else. Savannah Mason, now CEO of the Tacitus corporation after Mendez is having Tacitus extensive research into a field she dubs "Archetypes". We have a lack of understanding into what exactly these are, but it seemingly relates to forcing an individual to fully assume the identity of another. Victor Reznov is explicitly called "The First Archetype", and I suggest listening to the Audio Logs in BO4's specialist stories for more info on that. Now in Blackout, the circle you see closing in on the island is referred to as the "Shield", with a gas on the other side of it. This gas, I firmly believe, is 61-15. When under its influence, not only does the subject feel the standard effects of a nerve agent, but they also see visions one of which being of Samantha, as well as of Numbers. Given the fact that 61-15 creates Zombies and is green in colour and, of course, gaseous - it seems fairly obvious that it is an amalgamation of Nova 6 and Element 115. What's interesting is the fact that in Classified, Doctor Laman begins to implement procedures devised by Richtofen that involve turning 115 to a gaseous state and forcing a living human to inhale it, killing them and creating a special kind of Zombie. One that can obey commands. This is then suggested as a potential chemical weapon. With that, I'm going to leave you with this image from GKNOVA6 - take note of the arms
  32. 1 point
    I think most of this is just Treyarch being cheeky and trying to throw in some references to other modes. With that said- Black Ops 4, specifically the non-Zombies parts provide some interesting context to Hijacked. The map Hacienda is a luxurious Villa owned by a mob boss, and he has a big board of connections detailing all his operations and a group that is attacking him. Hijacked is listed as his private yacht and he notes that it was attacked by a strange group led by a man with an eyepatch. And Raul Menendez's blackout model very conspicuously had the addition of an eyepatch. There's tons of other zombies connections with Menendez, Blackout, and the BO4 'campaign' which I feel have gone quite under the radar due to it being a glorified tutorial.
  33. 1 point
    Perhaps among the most famous things that bothered and interested the zombie community for a long time was the importance of the capital of France. We knew for a long time that Black Ops I’s final DLC was originally planned to include a map set in Paris, which was last minute changed to the fan-favourite Moon. But besides the fact that the Moon map files were still named ‘Paris’, we had no clue about how the hypothesized map would actually look like, concerning gameplay, layout and story. A couple of years ago Blundell ended the developers’ silence about this topic in a short interview with some youtuber. He described the spawn room instead of Area 51 to be beneath the Eiffel Tower, including the teleporter. Underneath it continued the map in the macabre Paris catacombs, and the Eiffel Tower itself was said to function as a massive power conduit. About the story itself we can only guess, but I personally assume there was some kind of MPD underground, as this map was going to be BO1’s conclusion where our beloved characters would finally confront the god-like Samantha. Perhaps, this ‘MPD-like device’ could even have been man-made, connected to the Eiffel Tower which functioned as some kind of HAARP: Manipulating brainwaves and controlling the minds of the undead. Group 935’s Paris Station might have housed their grandest invention: something that would enable a Deus ex Machina where Samantha intentionally or unintentionally got stuck in. Another possibility could be that the device and perhaps whole station was Illuminati, as the Paris Catacombs are by some believed to historically have housed many secret conferences and meetings of the secret order. Would also fit with the whole conspiracy idea of the Illuminati brainwashing and mindcontrolling everyone. But alas, the Paris map will never be. That leaves all our discussing about it useless right? Well actually, no, it remains a fact that a picture about something what appears to be a Group 935 station with the Eiffel Tower in the background can be found in Der Riese. So the existence of a Paris base is still completely canon! What I wanted to discuss in this episode of OoFM is what use this station had. You see, Paris is actually one of the largest and overcrowded cities in the continent Europe, and combined with the fact that it is located in a country that resisted against the government of Nazi-Germany, the funders of Group 935, seems to controverse with the sciencific organisation having a station here. From all locations, why did they need to have a base in Paris? I personally believe this had to do with the Eiffel Tower, the very heart of the city, that is known to have been located directly at or near the Group 935 station. The Eiffel Tower, the gigantic metal obelisk that originates from 1889, seems to me to have the shape of some kind of large antenna. I think this is why there are several conspiracies around the construction. The first one I would like to share is the idea of it being an enormous Illuminati mind control device, similar to the H.A.A.R.P. In this link someone talks about it broadcasting signals that manipulate brain waves of human civilians. Remember the HAARP note in Shi no Numa, while it was built in ‘93 by the US? It is clear that Group 935 had another HAARP somewhere else, or was planning to construct one. Maybe they used the already-existing Eiffel Tower. It would also make sense why they had the prototype in France, as the Nazi-Government might have been more in favour to use the French as ‘human guinea pigs’ rather than Germans so the project had to be executed on foreign soil. I also find it particular that right after BO1’s last map, Moon, which was supposed to be Paris, we get an entire game (BO2) devoted to charging up Towers that are able to manipulate the Aether and control the world... Anyways, the other conspiracy is about something entirely else: ‘Projekt Eiffel Tower’, experimental space travel. Somehow, the metal skeleton of the Eiffel Tower could be used to use worm hole technology to shoot things to any planet or moon that can be detected. This would tie with the original plan of the proposed Paris map that there was an MTD underneath the Eiffel Tower: the triangular form of the Tower would be used to concentrate the energy of any teleported subject and blast it away far away in space or perhaps, any realm outside ours. Perhaps the Eiffel Tower could be used to amplify the energy field of a teleporter and open up a gateway to Agartha. Anyway, what do you all think? What role did the Paris station had in Group 935’s final plan? Or was it, perhaps, a station under the control of Richtofen’s secret split group or even the Illuminati? Don’t hesitate to share your ideas!
  34. 1 point
    Hey, Silver. First and most importanly I wish you the best life you can possibly have. Glad to read that you are doing good these days and I will cross my fingers for you it will stay good. You deserve it. People like you are the reason I haven't thrown myself infront of a train, of course I don't know you, but I feel like I know important parts of your character, soul and life in general and if we knew each other in real life, I am pretty sure we would be good friends. I am a bit sad to see you go, but also insanely happy that you move on on your own terms. I will never forget you and I hope you won't forget us either. Stay strong and stay awesome. -Lenne
  35. 1 point
    This is a neat What-if topic! It makes you wonder where the story would have gone had the last map of BO1 been set on Earth. On one hand, if the team had already planned to do maps in the upcoming BO2 with survivors on Earth after some kind of apocalypse, maybe things would have played out the same, with Richtofen entering the MPD, and Maxis, still alive on the Moon base, sending rockets to Earth, starting an apocalypse and maybe killing Ultimis in the process. I think there were always plans to have some kind of Group 935 activity on the Moon, given the lights on the Moon in Der Riese: Given the extended occupation by the Germans of Paris, from 1940 to 1944, it's very possible Group 935 established some kind of forward base there, akin to their base in Stalingrad in the Agonia fracture. They could have been testing early mind control on the local population, with the Eiffel Tower being used as a broadcast device, like you mentioned. In the story as it is now, perhaps the Eiffel Tower was where Richtofen created and tested the first GPD he would need for his plan. Also, a fact not often remembered is that in the WaW version of Der Riese, each teleporter has a wooden board on the ground nearby marked with a country. There's GER, FRA, and ENG. Germany makes sense, and if there was a base in Paris, then France makes sense too. Germany never had ground troops in Great Britain, but did they perhaps still have a base there from before the war that we've never heard about? Perhaps it even ties in to Maxis's relationship with Monty, and the wide use of English in Group 935?
  36. 1 point
    Oh man, this post makes me so happy. Truth is, I have occasionally thought about you, about your story with so many bad things in it, in which you were harmed so much that I started to think something bad happened to you. I genuinely thought. It is amazing to read you are not only alive and well, you even appear to have your life back on track and are living a happier life. Goodbye, my friend, live your life like you want it and enjoy every day. It has been a pleassure to have met you
  37. 1 point
    Guten Abend, meine Freunde. I hope all of you are doin good. there has been a request to bring back the (somewhat) monthly celebrations again. So I figured, since we had a good month with great posts being put on here, it is worth a shot. I would have also done it a week earlier but sadly, the site hasn't been on my mind as much. Forgive me for that. Regardless, I want to welcome all of you to the year 2020 and I hope your first two months of said year were a strong 8 to a light 9, cause let's face it: Life is never a 10/10. Haha The rules are as followed: 1.) You can nominate up to three people with your post. 2.) Every nomination needs at least a brief explanation and a couple of links to posts and topics made by the user you want to nominate. 3.) Do not nominate yourself. 4.) The voting poll will not be edited in any way, regardless of request, so think your vote through before doing it. 5.) Admins can't be nominated. You will have 5 days for nominating until the 6th march at 7 PM CET. Even in the event of me not formally closing the nominations at that time, any nominations after 7 PM CET will be ignored. Voting will last another 3 days (the 9th of March) Until 7 PM CET as well. Past winners: October 2019: Project KMR September 2019: KronoriumExcerptB August 2019: ZombiesAteMyPizza! July 2019: Boom 115 June 2019: Anonymous May 2017: Blurryface March 2017: RadZakPak & Anonymous July 2016: AetherialVoices June 2016: Spider May 2016: DragonGJ March 2016: anonymous & shirtlesservice February 2016: NaBrZHunter January 2016: Ragdo11706 December 2015: Tac November 2015: Kill_All_Monkeys October 2015: NaBrZHunter September 2015: Shooter August 2015: Lenne May 2015: Amantha77 June 2015: RequixEclipse April 2015: Chopper March 2015: ZombieOfTheDead February 2015: Nightmare Voyager January 2015: Black Hand Smith December 2014: Stop Mocking Me0 November 2014: Undad October 2014: The boring guy September 2014: the_clay_bird August 2014: GRILL July 2014: InfestLithium & ETEl2NAL407 June 2014: Jolteon May 2014: Naitrax February 2014-March 2014: DeathBringerZen January 2014: Hells Warrrior November 2013: 83457 October 2013: Boom115 September 2013: Samara & Slade August 2013: TheBSZombie June 2013-July 2013: RequixEclipse May 2013: FatedTitan April 2013: Flammenwerfer March 2013: GRILL February 2013: InfestLithium January 2013: MurderMachineX December 2012: PINNAZ & Lenne November 2012: Electric Jesus October 2012: punkrockzombie September 2012: Jake-Duck August 2012: MyLittleHellhound July 2012: Rissole25 June 2012: PerfectKhaos May 2012: MixMasterNut April 2012: BlindBusDrivr March 2012: way2g00d February 2012: Superhands January 2012: Ehjookayted December 2011: Tom852 November 2011: OstonedshooterO October 2011: LiamFTWinter September 2011: Phillips455 August 2011: Faust July 2011: TacticalInsertion June 2011: MrRoflWaffles May 2011: xAvengedLullabyX April 2011: cjdog23 March 2011: xXDaRkLeGeNdSXx February 2011: DigitalShadowZZZ December 2010: Graffiti Skys November 2010: Mikeh12 October 2010: Undeadwolfy September 2010: RedDeadRiot August 2010: AlphaSnake <3
  38. 1 point
  39. 1 point
    Hello my dear friends I hope all of you are having a good day. As you can see, the poll is closed and the winner is the everlasting well of knowledge @caljitsu. However we have decided to give @Bench_Appearo and @EricMaynard the robes as well, cause of their mighty contributions to the project. I think we can all agree it is well deserved to have you guys as our first triple User of the month and again thank you for this awesome contribution not only to this forum but also the community as a whole. <3
  40. 1 point
    Finally unlocked Director's Cut by beating all of the EE's and then ran them all again collecting the talisman pieces to unlock the Mephestpholese boss fight, though we have not managed to beat him yet. This is easily the most fun I've had on zombies since the BO1/BO2 days. It is ridiculously good and it's a damn shame we never got to see a return in Modern Warfare. The rewards are incredible for completing all of the EE's and Treyarch really should take note. Anyway, offering help to anyone who needs assistance with doing the EE's and unlocking the Director's Cut. I'm on Xbox only so if you need help, hit me up. GT is same as here.
  41. 1 point
    So I finally got around to making this post. First I want to point out that not everything discussed here is new (some stuff is actually quite old), but as far as I'm concerned the most of it is new. There are several interesting ties between events that happened IRL and the zombies lore, However, when searching "Mob of the dead" in real life, you find the famous escape story from Alcatraz. The point of this thread is to expose deeper connections to a different part in history. Since there are many connections, I'm surely going to miss a few, but you'll get the idea and the main connections. I want to start with where I started to discover these connections, Blood of the Dead ciphers. The ciphers have several references to a character named Torrio. Clearly Torrio seems is a rival mobster of Sal. I tried to search up if there is someone named Torrio, and there was. Johnny Torrio. He is a member of the Chicago outfit, which has been referred to in a Mob of the Dead cipher: This cipher lines up with some IRL events, but let's paddle back to Torrio. Torrio was the main partner of Al Capone, which is arguably the most famous Prisoner of Alcatraz. Now where is where stuff starts to get interesting: The nickname of Torrio is in fact "The Fox" and we all know that Al Arlington is named "The weasel". Also, "Al" being a reference to Al Capone is an old idea which has been brought up. Could there be more connections? The answer is yes, and we didn't even start. Let's have a look at another BoTD cipher from Salvatore "Sal" DeLuca: This matches up with Al Capone: "Capone was born in New York City in 1899 to Italian immigrant parents." "Capone showed promise as a student, but had trouble with the rules at his strict parochial Catholic school. His schooling ended at the age of 14, after he was expelled for hitting a female teacher in the face." Now recall the cipher that discussed the war between Sal's organization and the north side gangs. This was a real gangster war. The north side gang was an Irish American gang. It was founded by Dean O'Banion. And yes, this is easily similar to Finn O'Leary. The gangs used to illegally sell alcohol when the law didn't allow it. This act is knowng as bootlegging, a term which is frequently repeating in the related page in Wikipedia. The war between the gangs revolved around the areas where the gangs sell alcohol. Each side tried to sell drinks in the "other's area". This bootlegging wars have lead the south-siders to kill O'Banion. This has sparked an armed war between the gangs. A potential connection here is that one of his killers is named Albert Anselmi. The most known event in the Chicago gangs war is the Valentine's day massacre. Before we dive in the history of this event, let us notice that it is referred to in the zombies lore: Also potentially, the date in here refers to the event as well. It is not the same date, but it is very close to it: In this event 7 members of the north side gang were brutally murdered, in a public park during the day. The main suspects are members of the Egan's Rats gang which were sent by Al Capone. This event has lead citizens to demand that the government would take action, and newspapers referred to Al Capone as "Public Enemy No. 1". More potential connections: One of the gang memebers that were killed were "Albert Kachellek". Moreover, Al is referred by the others as a rat: Egan's rats made more headlines when a member named Leo Vincent Brothers (Brothers is a part of his name) killed a journalist named Jake Lingle. So basically... Vincent killed Jack. Furthermore, Jake Lingle was in fact a reporter. Just like this guy: Treyarch could have set anyone to take the role of Mr. Rapt's agent, and they chose a reporter. Funny. In regards to Valentine's day, I also want to point out that one of the only holiday related in-game events zombies had (and perhaps the only one) was in fact BO3 Valentine's day: We will end with probably my favorite connection. Barber shops have been brought up quite a few times: We also know that Al had a barber shop in SoE: Do any of the real life mobsters have something to do with barber shops? The answer is yes. April 16, 1957. Torrio enters a Barber shop, sits on the barber's chair, and dies from a heart attack. This is also a direct connection to the electric chairs in MoTD, as in each iteration of the loop the characters die on the chair, just like Torrio. I want to end the thread by saying that the vast majority of Wikipedia references in here were taken from the top of the relevant pages. Even though some linked pages here are short, they directly show in the top front of the main pages. It's not the first time we see Treyarch takes inspirations from wikipedia either. If you ask me, the story of the Chicago mobsters is the real life Mob of the dead. Thanks for reading! As I said I probably missed a few connections in this post so I encourage people to look further in the material and see if there connections themselves. I also did not discuss potential BoTD connections, so if you are aware of any, feel free to share them below.
  42. 1 point
    You might find this thread interesting:
  43. 1 point
    https://en.m.wikipedia.org/wiki/Harry_Blackstone_Sr. It appears not only MotD has characters based on reality
  44. 1 point
    Goddamnit Rich, you nailed it! This thread certainly deserves brains! I'm a sucker fot this kind of indirect yet actually quite direct references made by the developers. Thanks alot for sharing, I enjoyed to read it. I'm currently reading through the Chicago gangster's background & Alcatraz escape. Lets say Al is (based on) Al Capone, O'Leary on O'Banion, the reporter on Jack Lingle and Torrio on Torrio. What does that say about Sal and Billy? Could Sal be based on Frank SALvatore Capone, Al Capone's brother? Seems like he was a gangster as well, though according to the timeline he joined buisiness with Al only in 1929.
  45. 1 point
    A really interesting thread! I didn't know about that quote from Remnant, and while the canonicity can be debated, vengeful monkeys from space seems to be a common theme in both Ascension and Shangri-La. It can be inferred that Shangri-La was found at some point by the Russians before 1954 due to the lander present there with the Russian star symbol. We also know that landers are a lot more advanced in Zombies by this point than they were in real life, considering Ultimis used them to travel all the way from Berlin to Kazhakistan in only 9 days. Not to mention, they are built to hold up four people with armor and weaponry while in Earth's gravity, not just the Moon's. Group 935 must have been working on them before their scientists went to the Ascension Group, considering Richtofen directly requests one be placed at Kino before the Soviets even had a space program. What this all means is, it's not without reason that the monkeys could use these landers to travel from the Moon to Earth (in Ascension), and travel from Earth to the Moon (in Shangri-La). The only issue arises in the fact that the Space Race is still ongoing in the 1960s, with both people in America and the Soviet Union bringing up the race to reach the Moon and take Griffin Station: It begs the question of why neither side has reached the Moon yet when lander technology seems to be good enough to accomplish it. The answer may be that only the Monkeys that have been injected with the Blood, and PHD as you suggested, could survive this journey, while humans could not. Perhaps the Blood has adverse effects on humans that make it not viable? It's also possible the focus is still heavily on teleportation from both sides, and despite Soviet success with landers and monkeys on the Moon, these same methods would not work with humans. How does this apply to the Cosmic Silverback? I'm not sure. I think with this magazine, he may very well be canon, though I don't think Dead Ops itself is canon, it being a game within the universe based on the real Silverback. It makes you wonder, though... Was there a whole colony of Silverbacks somewhere during the events of Moon? If they are doing the bidding of the Apothicons, maybe this is why they never attack the players, but I am curious what they were building, exactly?
  46. 1 point
    There was no footage, it's word of mouth. A single image of Verruckt existed and it's now long gone.
  47. 1 point
    Would love to know the reasoning behind this. But it probably is just: "We don't wanna take the spotlight from the Ghosts DLC season. I am glad though they decided to release ZC further down the line. Thanks for the post.
  48. 1 point
    My initial nomination goes to @RichKiller for his everlasting curiosity for the story and theorizing/discussing in the Discord. @RadZakpak has also been of great value to the forums in doing something no one ever did: transcribing the characters quotes of all BO4 and even some BO3 maps. Awesome work buddy! Also wanna nom @Lenne for being that awesome friendly dude keeping me sane at the brink of my insanity
  49. 1 point
    Thanks for the intel man, cool that such myth actually existed. If they were gonna release this after Origins, I wonder if the Primis characters would be playable, or the original four Ultimis. I assume, with BO2, they might have also added multiple kinds of gamemodes in it: Grief Verrückt or Turned Shi no Numa. Or imagine a Der Riese Grief map taking place during the Der Riese massacre... I would also wonder if it would have any story-related relevance, any more hints, or more like plain re-makes like they did in BO1.
  50. 1 point
    I also nominate @caljitsu for the Apothican Language. I'm a sucker for tiny details like that. By extension, those who helped him as well. You know how Time will sometimes do a group of people as Person of the Year? I think they would all be deserving. Cal also helped me understand the cycle better so I can't thank him enough for that. I would also like to nominate @anonymous for this thread which has been a lot of fun to participate in, and also he is just a swell guy. In addition, I nominate @The Meh for his input on the forums and in Discord, plus the Unity series is a labor of passion, which I admire greatly.

About Us

Call of Duty Zombies is a fan-managed gaming community centered around the popular Call of Duty franchise with central focus on the Zombies mode. Created in 2009, CoDZ is the ultimate platform for discussing Zombies theories, strategies, and connecting players.

Activision, Call of Duty, Call of Duty: Black Ops titles, Call of Duty: Infinite Warfare titles, Call of Duty: WWII are trademarks of Activision Publishing, Inc.

We are not affiliated with Activision nor its developers Treyarch, Sledgehammer, or Infinity Ward.

Partners & Affiliates

Interested in becoming an affiliate/partner or looking for business opportunities? Shoot us an email at [email protected] to join the CODZ family. While you're here, show our partners some love!

Social Links

Facebook Group Join
Twitter Follow
Youtube Subscribe
  • Create New...

Important Information

By using this site, you agree to our Terms of Use, Privacy Policy, Code of Conduct, We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue. .