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  1. 4 points
    Hey everyone, I wanted to start a bracket tournament for Call of Duty Zombies Maps to get everyone's opinion! I've included every map from WaW to BO4, and put them into a bracket tournament pictured here: So, time to vote on who proceeds through round 1! Just reply in this format: 1. [Your Pick] 2. [Your Pick] 3. [Your Pick] ... 15. [Your Pick] Once I have a sufficient number of votes, I will move on to round 2! For those that can't view the image, here are the options: 1. Nacht der Untoten or Shi No Numa 2. Die Rise or Ancient Evil 3. IX or Nuketown 4. Revelations or Shadows of Evil 5. Voyage of Despair or Buried 6. Der Eisendrache or Moon 7. Bus Depot or TranZit 8. Kino der Toten or Mob of the Dead 9. "Five" or Verruckt 10. Blood of the Dead or Ascension 11. Zetsubou No Shima or Shangri La 12. Classified or Gorod Krovi 13. Der Riese or Dead of the Night 14. Town or Call of the Dead 15. Farm or Origins Feel free to discuss your picks!
  2. 3 points
    Full instructions and demonstration in the video. This video aims to show you step by step my approach to getting set up for the high rounds camping strategy providing helpful tips along the way (I haven't gone for high rounds yet but will soon - in the meantime, high rounds strategy shown by Sulky here). The Exalted hand is well worth upgrading to because your ammo lasts TWICE as long in the high rounds. If you think this doesn't sound right, let me explain: You get 10 more ammo and each charged shot lasts 25 seconds per shot rather than 15 seconds like the Redeemed hand. With the Redeemed, 40 ammo, 3 ammo per charged shot means 13 shots total, 15 seconds per shot meaning 195 seconds of charged shot time in total. With the Exalted, 50 ammo, 3 ammo per charged shot means 16 shots total, 25 seconds per shot meaning 400 seconds of total charged shot time. So, that's double the charged shot time on the Exalted hand compared to the Redeemed hand, meaning your ammo lasts twice as long in full flow! Well worth the upgrade as this allows you to camp through the high rounds as long as possible. This guide will be for people who have a decent understanding of the map but are struggling with getting set up consistently, as getting upgraded to the Exalted hand of Charon can be really hectic. I've found a nice controlled way of doing it though, and I show this strategy here. If you're unfamiliar with any of the steps, I'd highly recommend heading over to Glitch's channel on YouTube as he has snappy and concise guides on all steps. The cool thing is, you don't need to build even the basic version of all the hands to do this in solo - you only need one hand. I only had the Hand of Charon here, I didn't get any of the other ones, even the basic ones.
  3. 3 points
    Staying in the background for what seems like 2 years now, I've not had much dealings with the site apart from the occassional intervention. Will be good to see how things move for the community, forum software is forum software. Be that vBulletin, phpBB, Invision suite (which we run) or others such as Xenforo. Some have different activity functionality and "slightly" different layouts but in essence they are the same. Reddits not a forum in the traditional sense, it's more complicated and less intuitive in my view - although I'm pretty oldskool when it comes to forums. I started running forums with Ikonboard back in 2001 and ventured to YaBB and others. I've always preferred the service and the options supplied by Invision & I've been with them on several forums now for over 15 years. Occasionally involved in sites such as CoDz, that had phpBB/vBulletin/myBB/. CoDz was running phpBB and tried to migrate to vBulletin which failed spectacularly, we still had the licence for it but attempted migrations was a nightmare, they kept failing on the test setup, no matter what. It was pretty messed up, so we switched to Invision pretty much straight after I got involved and we have been using Invision for over 4 years now. Change is not always appreciated, not always seen as a requirement or having a need for change other than when someone comes in that is used to a different forum software (such as myself a few years back). Bottom line, change can be good, it can open up new avenues, times change and that's OK. Embrace changes that occur, remember CoDz is about it's members and not one individual. We're all still here in some guise and we're all happy to help. My only concern is losing features on this site, which we had custom built (LFG). However, having 4 kids ranging from 16 to 1.5, running the business, travelling up and down the UK on a nearly weekly basis and travelling to places like Germany, Austria, Lithuiana. Time for the family, myself & CoDz has become near impossible. So the admins with the time and dedication & with more time on their hands than me. Is a good thing for the site and the community. Here's to the future.
  4. 3 points
    Oh man this was posted a while ago, but reading the things you guys wrote actually made me cry, both because I recognize it myself a lot, and out of sympathy for all your stories. The whole yes-man thing, bending over backwards to please people, and shoving yourself into the background as a result, selfhatred. At the same time it also makes me relieved to a point, because when you've faced the world alone (or felt that you did) you never stop and realize that a lot of people deal or have been dealing with the same issues. I'm also still dealing and struggling with that, among other things. Those other things take kinda long to talk about, but I can kinda summarize it using two words, namely depression and trauma. The other main thing with me just has been not to be a bother to anyone. And I still have a LOT of trouble with this. I used to be so scared of being a bother to people that I just... never really started to develop my personality until about two years ago thanks to therapy, and started to avoid people. This eventually turned into a bad, bad case of selfhatred and... low points. It's not as bad as it has been, and I've made a lot of progress over the last two years!!! But I'm... still scared of people. I'm mostly terrified of angry people, if they're angry at me it's worse. Another "bonus" if it's a man (sorry to all the guys ;^;). ...And if they're drunk it's the worst (to the point of panicking, there's the trauma). But it doesn't even have to be when they're angry. but even still I often just... kinda avoid people??? It's been something that has been ingrained in well, my character I guess. Reading back what I wrote just now kinda makes me feel like I'm sounding edgy or pretentious, oh man. But at the same time that's a good example of the stuff I'm still struggling with. Just thinking those kinds of things, being scared that I'll be told (or that others will even think) that I'm trying to sound edgy or that I'm cringy or whatever else bad, it's something I'll probably never get rid of, as well as the whole being a bother thing, be it directly or indirectly thinking it. But I have also accepted this (for the most part). I have learned that while I probably can't get rid of it, I CAN learn to live with it. Of course I have my bad days, the days where I fall back into the old ways of thinking and doing, but I'm starting to learn how to deal with it, and to channel it into something better, and to work around it. Step by step. Fumbling steps. But steps nontheless! One step is admitting it (the beginning of this paragraph I mean), for example. It's still hard, but that's what the road to recovery is, right? It's very hard, with many ups and downs. But that's okay. I do hope I'm not unnessecarily tearing open old stuff, but this topic has really moved me. I also want to say thanks to everyone for talking about their problems which might sound weird I guess? But I know how hard it is, and I still think it's brave as hell. Hats off to everyone! I've probably never said it before, I don't think I have, but I'm always astounded by how nice and cool everyone is. Hell, I've never even thanked @anonymous properly for having nominated me to be user of the month once. It still means so much, and I feel like an ass. At the moment I was just really blown away by it, still am. I never really found the right moment to say it until now, and I'm sorry for that. But I still remember it, and it still makes me feel very warm and fuzzy inside. So again, thank you ;v; And well, sorry for being so late with that (I've actually been sitting on it for a very long time).
  5. 2 points
    I'm going for Moon, of course (whilst SNN also gave us alot of neat stuff). Next to that, I prefer Kino der Toten over Waffenfabrik Der Riese. Story-wise, I should totally go for Der Riese, but I can enjoy Kino so much more. In opposition to you, Rad, I find Kino having a better atmosphere than der Riese, and I think this might have something to do with the lacking of a real important story element here. I think the developers chose the location, a German cinema, purely for the atmosphere (most likely heavily influenced by movies like 'The Prestige' and 'Inglorious Basterds'), instead of having a good historically backstory (like der Riese). And I, oddly enough as a story person, actually like the lacking of the direct story here. Kino is just so mysterious: the time, the Illuminati, the fuseboxes, Nova-6, hell we even didn't knew about their voyage to Ascension up till the release of the Timeline. I like maps not making sense: Kino, a Nazi theatre in the middle of the Cold War, definately doesn't make sense. In theory, der Riese should be better. But I just like playing Kino more. For kinda the opposite reasons as I prefer Moon over Shi no Numa.
  6. 2 points
    Hey everyone! It's been a while since our staff has made a major announcement like this. I'd like to preface by apologizing for not being nearly as transparent as I'd like to be with these new changes. You may have seen some new things coming our way if you've been watching us closely on Twitter (and receiving our email newsletters the past few months). With this new announcement, we - myself, the staff, and our new friends - are making big changes and want everyone to know what's going on. We're happy to announce that Call of Duty Zombies is officially a part of the Collateral Network! For those out of the loop, CoDZ is now being managed not only by myself, but our new friendos @AzzidReign and @Anubis. Both are involved with the popular gaming website Se7enSins and have expertise in running online communities similar to ours. After much discussion, we agreed that combining efforts would help bolster both our communities with the goal of creating a more expansive network under the Collateral title. What does this mean for me? I'll be the first to admit that I understand the idea of change can be scary. Ever since I became a part of the staff alongside @Hells Warrrior and @Boom115, we've worked tirelessly to operate CoDZ and ensure that our members always had an undead home to talk with friends, be involved in theories, and be provided with everything Zombies. Collateral Network will help us stimulate the community from it's [rather interesting, if you've been paying attention to the BO4 season] slumber with a myriad of improvements to the site, features, expenses, and most importantly, communication. This network involvement also means we're able to provide greater features and enhancements to the community (such as in-depth map tutorials, faster page speeds, improved filtering systems when looking up threads, and more) that are soon to come. Us administrators made sure to keep the theme and feel of our community in mind when determining what's to come. This place is our home, and has been for nearly a decade. As such, I've made a promise to keep the CoDZ-aesthetic the same no matter which direction we go. I have great faith in the new network conglomerate and can't wait to share for you all what we've got in store. This is a big push for us if we plan on keeping CoDZ alive and kickin', so let's spread the love! By the way - we DO have a giveaway at the moment with Collateral for a free RGB gaming chair. You should check it out and get your entries in.
  7. 2 points
    Hey everyone, this is Round 3 of the Call of Duty Zombies Map Tournament! For more info on the results of round 2, click here: So, time to vote on who proceeds through round 3! Just reply in this format: 1. [Your Pick] 2. [Your Pick] 3. [Your Pick] ... 15. [Your Pick] On Friday April 19th at 11:59 AM CST, votes will not longer be accepted. For those that can't view the image, here are the options: 1. Shi No Numa vs Nuketown 2. Buried vs Moon 3. Kino der Toten vs Ascension 4. Der Riese vs Origins The titans face off in round 3... who will see it through to the end?
  8. 2 points
    Hello! It's been a long while since I have been to these forums, but I wanted to get back into this community and also go back to making top down zombie engines again, as I miss those days. I am currently in the process of making a new engine, and I am looking to make a series of maps with their own storyline, lore, weapons, characters, and mechanics. Mechanics and weapons are mostly my area of mastery when making these, but the lore and storyline are a bit more difficult for me to come up with on my own. So I wanted to task the best experts on this: the community! I am looking for any suggestions, links, and or collaborations. The engine in question will be open source, but also a dedicated version of the game will be made with the official story and maps. I do this so that anyone can go in and make their own maps in this engine, but also so that way that eggs and such can be hidden without being leaked in the open source. Please feel free to make suggestions to the mechanics here, and PM me if you wish to be part of this project, whether in lore and storyline, or in voicing characters in the game later on. Remember, this project is free, open source, and meant for the community's enjoyment. I hope to gain nothing other than credit for my work and a closer bond with the rest of this amazing community. Cheers! Download latest version (Currently Pre-Alpha 1.1) Controls List (Not in project yet) April 14th, 2019 So I have been working hard to get the project as far along as I possibly can, and here are your first update notes! (These are also on the official Discord as well) Version Pre-Alpha 1.0 April 14th, 2019 -5 weapons *Kronos *Falcon *PittBull *BearClaw *N27 -Waves -Zombies -Shield *Parts *Crafting Table *Protecting Back -Health -Game Over -Doors -WallBuys -Melee -Zoning -3 Power ups *Obliteration (Insta-Kill) *Fissile Fuel (Max Ammo) *Cosmic Profit (Double Points) -Voice Acting for the announcer -Voice Acting for Magnus -Zombie Voices I will be posting a dropbox link soon for anyone wishing to try the engine and bugtest it. Again, I do hope that you all participate, as I want this project to be as much mine as it is yours. Any feature you wish to suggest please post here or in our Discord Server. Cheers! April 18th, 2019 So, four days (or nights I suppose. XD) and I have some more updates. Also, I would like to begin putting up live streams of me programming every Saturday if that's cool with everyone. Aaaanyways happy easter and I will talk to you guys later. Version Pre-Alpha 1.1 April 14th, 2019 -1 power up *Atomic Victory -4 player local coop (requires gamepad, i.e. xbox control, joysticks, etc.) -Gamepad support (Can toggle keyboard Controls) -Title menu -Updated zombie voices (more, and changed the originals) -5 Weapons *M64 Beowolf *Schmeiser (MP40) *TM-19 *Archer 89 *Invicerator (Wonderweapon) -Inverted power up scale (lower chances at later rounds, capped at 5% drop rate) -Pandora's Box (Mystery Box) P.S. First download link, here Have fun with that
  9. 2 points
    Hey everyone, this is Round 2 of the Call of Duty Zombies Map Tournament! For more info on the results of round 1, click here: So, time to vote on who proceeds through round 2! Just reply in this format: 1. [Your Pick] 2. [Your Pick] 3. [Your Pick] ... 15. [Your Pick] On Friday April 12th at 11:59 AM CST, votes will not longer be accepted. For those that can't view the image, here are the options: 1. The Giant or Shi No Numa 2. Ancient Evil or Nuktown 3. Shadows of Evil or Buried 4. Moon or TranZit 5. Kino der Toten or Verruckt 6. Ascension or Shangri-La 7. Classified or Der Riese 8. Call of the Dead or Origins Feel free to discuss and justify your picks!
  10. 2 points
    This says alot about your character. I just....its so unfair that you and Rad struggle with this, because you dont want to harm anyone. That spirit is just so good, and yet sorta punished (with depression or anxiety). I hope you can develop some kind of self-respect, because you are, both, AMAZING people. (Might have something to do with this and might not, but Rad, when I say something positive about a storybook chapter or thread you posted I feel like I always reply insanely positive. I'm afraid that you think the reason I do so is just...because I always do so or wanna make you happy or something. I want you to know that this is really really not the case, and that every time once again, you astonish me with your great works, and I cannot suppress my feelings. All my replies come straight outta my heart). @Steelie thank you for sharing, my friend. Hope things continue to improve for you. . You are both stronger than you think, and you are never alone
  11. 2 points
    So I would like to discuss about one of the least talked, yet very important details of Classified: Broken Arrow's recreation of the MPD. Besides this picture, a cipher is our only source of information concerning this topic. Written in 1963, McNamara states that the MPD copy is being constructed in Groom Lake, and not at the Hanford Site. In the 1960s, the US and USSR were involved in the global Cold War, a battle between communism and capitalism. As both powers were desperately trying to be the first to fly to the Moon, secretly in order to scavenge the precious left-overs of Group 935 in Griffin Station and becone the world's sole superpower, the American organization known as Broken Arrow was focussing on an alternative way for reaching Luna: Matter Transference. The astronauts of the first Moon landing, accomplished by the US, might actually have used an M.T.D. , built by Broken Arrow at Groom Lake. I previously theorized that the Avogadro might be the product of MPD testing, and Hanford's 'Power Plant' being the MPD, as the Timeline notably uses the word ''accidently''. This contradicts the cipher, where is stated that the MPD was being reconstructed at Area 51, and not in Hanford. The Avogadro (and Denizens), however, are created years later, in 2025, so the possibility that Broken Arrow transfered the MPD to the Hanford Works is still open. Anyway, at the time Classified takes place, the MPD still is located in Nevada, as are Ultimis. Coincidence? Why is Doctor Richthofen still so calm in that cage, as everything goes to plan? What could happen next? What would happen anyway, if two souls both would enter an MPD? If we will ever get to know, this will give us alot more info about the understanding and capabilities of the Aether Pyramid Device.
  12. 2 points
    Richtofen Cosplay in Progress. Grey east-german military parade jacket + a lot of fake blood. more updates coming. it’s coming together marvelously.
  13. 2 points
    While wandering through some Classified intelligence, I thought it would be a little nice to actually give you some real life information about that time. This thread includes no new information, but it might set a better atmosphere for the era we have to think in while investigating the documents. Time: The Cold War Location: The "East" In BO4's map Classified, the following document was found: A report written by the CIA member Cornelius Pernell, the former assistent of both Peter McCain and the Marine squad including Tank Dempsey. In this paper, he makes a notation about the discovery of the fact that Richthofen made a secret deal with the Soviet Union administration, and so "played both the US and the USSR". Two important details: Richthofen did this around the same time the American Operation Stapler began, in 1946. Richthofen demanded a Global Polarization Device (GPD) of the Soviet Union. According to this document, the Ascension Group was involved very tightly in this process. As the Eastern GPD was built in Shanghai, it appears that this organization had it's influence reaching even in China. How so? Let me give you some history. Sino-Soviet friendship In the course of World War II, both the Chinese nationalist party and the Chinese communist party, under Mao Zedong, set aside their civil war to fight the Imperial Japanese invasion. Stalin, leader of the USSR, who was fighting a war over land against the Japanese as well (as the Americans were fighting an insular and marine war), cooperated with the Chinese communist party against the Japanese. When WW2 was over and the Chinese Civil War continued, the communist party emerged victorious. China now being communist, the Red Army, however, remained their troops in Manchuria, and kept the spoils of war 'stolen' from the Japanese army (Remember how there are theories discussing the possibility of the Rising Sun facility being in Manchuria?). It was around this time Richthofen made his deal with the Ascension Group, and they had to fulfill his demands, among which the building of a GPD. As China was a great ally of the USSR, and seemed "under controll", Shanghai was chosen as location for construction. Why China (and not Siberia, Uzbekistan, Kazakhstan, etc), I don't know, but it might have something to do with the relative close proximity of the abandoned Rising Sun Facility. Another possibility is that a Chinese subdivision of the Ascension Group had to handle the GPD, as the Ascension Group itself was focussing on matter transference near the Baikonur Cosmodrome, Kazakhstan. Sino-Soviet split But China didn't remain an ally of the USSR. Mao considered the existing communism too much based on industrialized European societies, while China still was an agrarian one. Thus, he began to transform his ideology into an Asian version: Maoism. This were the first steps towards the so-called Sino-Soviet split. In 1958, Mao started developing the Great Leap Forward, in an efford to make China an industrialized nation. A radio in Kino der Toten summarizes this: Costing milions of Chinese lives, Mao succeeded his purpose, and China now was, economically, a potential competitor of the old developed nations. The mighty USSR, however, now felt more vulterable, as the Eastern bloc now included more than one superpower. Chinese de-stalinization and conflicting national interests detorioted the Sino-Soviet relationship even more. The Ascension Group had to regret their location of choice for the GPD, now already built by their Chinese sister organization. As Stalin had died (1953), the USSR and the West started the first bit of reconciliation and cooperation, among which even mutual technological aid for nuclear weapons. China considered the Soviet "peacefull" coexistion with Western nations dangerous, and felt treatened by their northern neighbours. As communism was fracturing, small-scale border wars even started at the Chinese-USSR border. The USSR had the benefit of having nuclear weapons, though, but not for long, however... In the early 1960s, American organizations considered ways to either sabotage or directly attack Chinese nuclear-bomb programs (possibly done by split-offs of the Ascension Group spit-off, complicated eh?), but the USSR government refused a joint Soviet-American fire-strike out of fear launching a nuclear war. At the end of the decade, China had it first nuclear bombs. The American administration warned the Soviet Union that any first-strike now would provoke a nuclear WW3. Distrusting the USSR and aware of their nuclear treat, China started building nuclear bunkers all over the country, among which the Beijing Underground City and Underground Project 131 near the northern border (check out those locations, they look really cool and could even function as a potential zombie map. China and the Soviet Union now were each others enemy number 1. In 1990, the Soviet Union dissolved and the Cold War was officially over. China, however, still owned Richthofen's GPD, as it did during the entire Cold War. For 44 years, an unknown Chinese sciencific research organization had been able to investigate and experiment with Element 115. What countless possibilities could have happened during this time? Why do we have such little intelligent about this subject of the Zombies Saga? To be continued...
  14. 2 points
    Chapter 16: "... I Will Build My Church" is now up! It's got everything I love: character development, a little action, world building, and of course, monologues!! Also, Edward Richtofen! In all seriousness, I hope people like this chapter. Elements of it have been brewing in my head for a while and I can't wait to see where these characters go.
  15. 2 points
    1. The Giant. 2. Ancient Evil. Demolished the easter egg with my bud yesterday, great map. It’s like BO4’s Eisendrache, maybe slightly less so. Gauntlets are insanity. 3. Buried. A very difficult pick, but if I had to go and pick one map to play right now, it would be Buried. As an overall artistic endeavor SoE is a masterpiece of aesthetics and narrative, but as Jason Blundell often reiterates, zombies is a Game first and foremost, so I gotta go with what I’ve had the most fun playing. If I had only ever played through buried and SoE one time each, Shadows would win, but there’s a lot of tedium that reduces replayability. Much like MotD, if you had to turn a map into a Feature Film, Shadows would probably be the obvious pick, but i don’t feel like getting re-betrayed by the shadowman every time i wanna pack-a-punch. I think Treyarch sorta crammed a lot of the easter egg / narrative / scavenger hunt content into the early-game setup in order to force newb players to get acclimated to that kinda thing. Like, 75% of the shadows easter egg is just getting your class set up, because they took things we were used to getting more easily (PaP, relevant wonderweapons) and hid them behind a bunch of rituals and stuff. Great map for just one big playthrough, like a movie. There’s a bunch of weird setup stuff in Buried with using Arthur to break the barriers, but you can go for that gnarly challenge Awaken the Gazebo, “pack a punch on round 1” which is way more fun than a SoE PaP speedrun. 4. Moon. If only we could have aimed all 3 missiles at Hanford, Washington State, USA. Then no goddamn bus driver. 5. Kino Der Toten. Layout wise and atmospherically Kino and Verruckt are pretty similar actually, Kino is just Verruckt on steroids. The projector room is the shit. 6. Ascension. I wish I could see a master list of all my hours played on every map, because I suspect BO1 ascension might take the cake for me. Just dude, the OG strategy of only buying to PhD, and you and your bud defend QR and PhD against the monkeys, til you get all the perks with all the doors still closed. oof. 7. Classified. Frankly, even if it was between The Giant and Classified, I’d go with Classified, but seeing as how “The Giant” blows the original der riese out of the water IMO, it’s really no contest. I know it’s the “Stairway to Heaven” of zombies maps, but again, it’s a matter of what I’d wanna hop on and play right now, and frankly i don’t wanna lose my jug to the jank-ass OG wunderwaffe. I’m addicted to classified too because I’m on the dark-matter grind. 8. Origins. Call of the Dead was very much so another BO1 map, and a spectacular one at that, but Origins was the beginning of an era, where the story really kicked off into the multiverse, the standard for future wonderweapons was set, and it was the first map where they were like “alright from here on out we’re gonna fuckin drown every map in aesthetic” and it’s awesome. Like, Treyarch loves taking 2 aesthetics that are basically unrelated, and smashing them together, and Origins is where they got the courage to do that. Chicago noir + lovecraftian horror? Dieselpunk WW1 + ancient archaeology? Siege of Stalingrad + Dragons and Robots? HELL YEA. I remember during like the BO1 season, it was super common to guess what a future map location was gonna be. There were obvious ones like “Paris” or “Atlantis” or whatever, but people were always generally like “oh I bet there’s gonna be a map in a hospital / school” and stuff like that. Or like ooh, what if there was a map that took place entirely on a boat. Now Origins and the Multiverse blew our horizons wide open. So now we can speculate where a map’s going to take place, when, and what other ridiculous anachronistic twist they feel like throwing in there. This is a tangent, but here’s my pitch for Zombies Chronicles 2: Call of the Dead, TranZit (plus bus depot, farm and town), die rise, buried, nuketown. although i’ve heard murmurs that the next Aether map will be like a Blood-style expansion of Nuketown. So we shall see what maps remain when this season is over.
  16. 2 points
    1. Shi no numa. At the end of the day Nacht was the prototype map, and we love it for what it was. 2. Gimme 48 hours to update. Been in an Xbox mood lately. Probably gonna be AE. 3. IX. Probably in my top 5 maps of all time. 4. Shadows. Kinda uninviting for an on-disc map, but still a masterpiece in its own regard. 5. Buried. Voyage is great, but it looks like they finished making IX and were like “alright now lets make the harder / bigger IX.” Like it could be the “same map” but with just a different layout. Buried is just radically different. Hella buildables, unique mechanics, etc. 6. Der Eisendrache. Potentially my favorite map of all time honestly. Like the “story” of that map was so compelling. You saw the consequences for every step along the way in the easter egg, and it made sense and had a progression. Some easter eggs are just a bunch of disjointed steps that have nothing to do with anything, like why am I shooting this lantern? But Eisendrache was like, oh we gotta get into the safe, but we don’t know the combo, so lets go back in time and peep over the shoulder of the last guy to lock it, etc. it was like an actual story unfolding. Moon had a very compelling EE as well in the same way, but DE brought the first real boss fight, 4 elemental weapons, great contributions to lore, just tons done right. Some of my favorite cyphers. 7. TranZit. Screw the haters, it might not be the best, but I’ve had fun on TranZit. Denizens and lava suck, pack a punch sucks, jet gun sucks, but I prefer that over bootleg nacht. The map with the greatest potential room for improvement if they remaster. 8. Mob of the dead. Kino has a special place in my heart, but sorry, I have a tattoo of the afterlife eye, ez pick. 9. Verruckt. I’ve probably got way more play time on “five” than verruckt, but frankly, verruckt is just so nice. The first “real” map imo, atmospheric as hell, definitely comparable to five in terms of close-quarters-ness, but there ain’t no trench gun on five. Plus Classified just blows five out of the water regardless. 10. Ascension. I love Blood for its contribution to the story obviously, it’s just a really well done map narratively / thematically, but gameplay wise it kinda pales in comparison to IX for example. I’ve put an ungodly amount of hours into ascension, splitscreen, solo or otherwise. It really blew my mind coming out of kino, when the whole aesthetic up until then was nazi / axis stuff, then suddenly it’s a cold-war cosmodrome. From then on every map after that had a wildly different aesthetic. I think that’s where they really caught their stride and realized they could go anywhere. It’s also like the perfect example of how the zombies story is told in like a vignette format, like each map is a brief snapshot of a large timeline that we aren’t privy to. You spawn in on a lunar lander like “how the hell did we get here?” and just immediately have to start deducing stuff based on dialogue and surroundings. Nice. 11. Shangri-la. Zetsubou was a good map, glitches aside, but there wasn’t really anything there storywise. We knew we were coming for Takeo’s soul. Shangri-la was also a kinda “filler-map” in terms of it being a small step in richtofen’s grand scheme, but they wove it into the story of Brock and Gary, which was really interesting and set up major themes for the series. Zetsubou didn’t really feel like its “own” map in the same way. 12. Classified. Weird choice maybe, but i dunno man, Classified is like the “The Giant” of BO4, and I think I can’t help but favor it just by virtue of the fact that it’s in BO4. I just love the specialists, perks, elixir systems and such, and it feels really good. Perfect example of the Takeo Effect: take something disliked, shelve it for a few years, then bring it back in a more badass form and it instantly becomes everyone’s favorite. Some combination of nostalgia and the realization of potential that you always saw there. Classified doesn’t compare to Gorod in terms of its epic scale story wise and emotionally, but Classified is so OG with the radios and the storyline developments, and the aesthetic is killer. Winter’s howl ate its wheaties this time around. Just so much to love. Ultimis Cast. 13. Der Riese. No contest. 14. Call of the Dead. Hell yea. I really reeeeally hope they remaster Town though. I love the minimalistic maps like nuketown, and with bo4 mechanics it would be lit. 15. Origins. Everybody likes Oranges.
  17. 2 points
    1. Shi No Numa: While NDU is seen as the 'ultimate classic map' by many, SNN is where the story started going somewhere. Also, I love how the developers created a grim and eerie atmosphere out of a natural environment. 2. Die Rise: Not really fair, as I've never played Ancient Evil, but Die Rise is actually one of my favourite maps. The elevators and verticality of the map made this map really unique in any way, and I like that Asian megacity apocalypse style it is set in. 3. Nuketown: That map is so just much fun, espessially split-screen. The fact that the Perks (and PaP) fall out of the sky in a random order makes every game different. 4. Shadows of Evil: The layout of that map is so beautifull 5. Buried: I like the fun. I like the atmosphere. What else do I need to add? 6. Moon: I've never been a real fan of DE. On top of that, Moon ranks second as most favourite map 7. TranZit: Well, I guess you all know what my favourite map is....so no explanation. 8. Kino der Toten: While MotD appears to be a masterpiece, I've never really got into it (also, its my only non-bought BO2 DLC). Next to this, Kino is just a classic runner, with a bit WW2 and Cold War atmosphere added. Love it. 9. Verrückt: This was a tough one, they're both great maps. I've chosen for Verruckt objectively because the map introduced both the Perks and the Power. Also, I'm really fund on those seperated spawn points (and once again, the atmosphere). 10. Ascension: Fav map number 3. Don't ask me why, just like it alot. It also features the 'ultimate Ultimis travel atmosphere'. 11. Zetsubou no Shima: Though one again, I like both, but I think I would be quicker bored on Shangri La. I am also fund on the difficulty of both maps. 12. Classified: Just don't like the fantasy/sci-fi thing of GK (dragons, robots, AI, etc). Also, this is a way to repay my respect to Five (sorry number 9). 13. Der Riese: This map includes just so much intel about everything of the æther story. I also like the history and science based aspect of this map (all based on real science and history/conspiracy). 14. Town: Aww, this map has just so many memories. 15. Farm: I know its an unpopular opinion, but I just like Farm more than Origins. Dont say its better, I just like it more
  18. 2 points
    I know, I know, it's spamming a live stream but the boy needs some viewers and followers. If anyone would like to watch him doing some custom zombie maps and follow him, it would be appreciated. https://www.twitch.tv/thatguyfergy/
  19. 1 point
    I kinda feel like arguing a case for Kino. Der Riese gave us PaP, and with that it gave us the first PaP quest. So, in most zombies maps, accessing Pack a Punch done in one of two ways. Either you perform a series of steps that permanently unlock a new Pack area (ascension, shadows, origins) or you have to perform the same mini-ritual to re-access pack for a limited time each use (kino, moon, five). Der Riese represents the former, as you open up the whole map and teleport, then PaP is open for good. On kino though, teleporting is free, but you can only access Pack for 30 seconds at a time. So, you can definitely prefer one of these over the other, and I can see the arguments for both. The polar extremes would probably be Shadows on one end, where you’ve got to endure a lot of scavenging and rituals to get to Pack but then it’s left open permanently, and on the other end maybe Buried, where you have to perform the same small-ish ritual each time you wanna pack. (Running through ghost-house.) as a general matter, the style where it remains open permanently is probably way more convenient, particularly for high-round players, because in a long long game, that relatively lengthy PaP ritual isn’t as large of a percentage of your time spent playing. Alternately, if a new player hops on shadows, grinds out PaP rituals, and then only survives to round 15, they spent a larger total percentage of their playtime “getting set up,” So they might have a more sour opinion of the map overall. I think I prefer this style of PaP way more than the temporary-access way as a general rule though. HOWEVER, I gotta say, the teleporter / projection room on kino is one of the most iconic experiences. No other map has such a distinct “heart of the map” to me. So so so many rounds were started off with the entire squad stacked in the teleporter getting ready to go. It sorta invariably forced teamwork and coordination. Throwing grenades from the projector room is awesome. In effect, it’s the only map I can think of where Pack a Punching your gun is literally fun every time you do it. I think Kino has the perfect Pack mechanics, keeping you engaged and not taking PaP for granted, but still with easy / “peaceful” access when you need it. Also Kino has the Thundergun.
  20. 1 point
    Will update with Analysis soon! Fear and fire await you content on the shore and more still ride through calming water just to end up stranded by the Storm-bound days locked in night confined in time the night brings white wings come shimmering down a thundering crown of lightning sound shimmering crown thundering down Grin of a fallen angel dissolve through the floor and more still try to to cross this river flowing while not knowing that there's no way out and no way in no day or night the white wings will bring us home in shimmering down and wondering how we might be found how might we be found under the ground no light or sound in river drown by storm be bound be bound by river and the storm be bound wintering and the withering of the fall within everything is the tethering of us all whether weathering of the bettering of the better ring is a fettering and surrendering to the severing and tie call from white wings FALL Fear in the morning is a nightfall and a warning and the lure of adorning means forever as a statue of who tried to see endless Odyssey shadow progeny poison prophecy concealed Fear and fire await all all hoping to see an open doorway into the daylight our fate is a boatman after all the roads before us lead to a way that ends up away from where we become the way we were before it had us Stormbound days locked in the night within our minds will time bring white wings when crumbling down in a thundering sound we'll cry out If we fall with no one around will we still make a sound or just die worn down and stormbound and wondering how we'll ever be found its thundering down with deafening sound with the darkness surrounding let bright wings of lightning rain Down in to the ground no light is found in river drown by storm be bound be bound by river and the storm be bound
  21. 1 point
    What would mother think if she saw my online order history? ... or big brother for that matter? I think I’m gonna stick a spring thru the top of the Wehrmacht cap, and attach a laminated little yellow “Revive” tag so that the word appears to be floating above my head. I’m not gonna wear a swastika arm-band because ew, but i’ll probably make the smiley-face armband from Ascension or like a black 935 arm-band. working on some makeshift glasses to give me glowing blue eyes, we’ll see how they turn out. Not pictured: gloves, belt, suspenders. I’ll post a pic soon of me wearing all the pieces I’ve got thus far. Any ideas for more zombies-specific props? Probably gonna make a juggernog bottle, among other little stuff.
  22. 1 point
    Okay that's absolutely true
  23. 1 point
    While the different way to open doors do sound fun and interesting at first, the fact is that it will drag down re-playability a lot. Or at least in my personal opinion. Puzzles are fun to solve for the first time, but once you know the answer it becomes a chore. This of course is true only if the opening of doors take effort and some time. Which it will if we don't want the whole map opened during round 1. In which case it's almost better to not have doors at all.
  24. 1 point
    1. Nuketown. Random perks on ‘Roids. 2. Moon. This was a tough one, but come on. 3. Oof. This is one of the hardest possible match-ups for me but I gotta go with Kino. It’s really, honestly like the perfect “baseline” map. Intuitive round-robin map layout, all the standard features, box, teleporter and PaP. If you wanna introduce a friend to zombies, and you’re trying to pick a first map to play, Kino is probably your best bet. You spend the greatest percentage of time on that map actually fighting for your life non-stop, as opposed to more in-depth scavenger hunt type stuff which is less noob-friendly. Having a special zombie come mixed in with the regular zombies, as opposed to having their own designated round, was also fun and a good precedent. Also I seem to remember the zombies on Ascension having crazy barrel-rolls and side step maneuvers. 4. Another tough one, but gotta go with Origins personally. I regard it in the same category as Mob and Shadows in terms of being a movie-esque masterpiece. Of those 3, origins is definitely the most noob-friendly and epic in scale. (Did I mention the giant robots?) Der Riese is, like I said, the “Stairway to Heaven” of Zombies maps. Origins is the “Rap God.” See, on every map, you eventually reach your “plateau” of progress, where you settle on your final setup for the game. You reach that plateau at a different rate depending on what round you’re on. Play your cards right on Buried and you’re fully perked and packed with a paralyzer on round 2, ready for the long grind. Alternately, on Shadows of Evil, reaching the plateau of having all wonderweapons / swords, you’re already like 75% done the easter egg. Origins has a really great balance in this regard, because the 6 power generators kinda carry you through the map’s progression on the crest of a wave, with tons of divergent paths to get to that plateau, because at the end of the day, there’s just so much to do on origins. It’s the map that takes the absolute longest for you to run out of shit to do other than just slaying through the rounds.
  25. 1 point
    Funny, I was making a similar Zombies mode in GameMaker as well. I got as far as fixing the round spawn issue and then gave up because I realized my sprite animation skills were terrible, haha. Good luck with your project! Can't wait to see an alpha version.
  26. 1 point
    Wanted to give the community a little more insight. We are working diligently in the background and want to bring this site up to date a little more. We have plans in place to add additional features to the site, update the design of the site (while still keeping the same CoDZ feel), working on tweaks that should increase people visiting the site (more members!), bringing products to do more giveaways for the members, and many small things/logistics to help improve your experience on the site! I don't want to give a direct timeline as much of the estimates would come down to when projects are finished but we are hoping by mid-summer that the site will receive an upgrade to the server, optimizations for page loading times, as well as the improvements and extra features we are looking at adding. I do know that change is always hard, but we are hoping that with the help of the active members in the community, we can make these changes that everyone will like and welcome! As for the network, being apart of the network means we will be able to continue to improve upon the site, keeping things fresh and up to date!
  27. 1 point
    1. Shi no Numa: Both SNN and Nuketown have a really unique atmosphere, not appearing in any other map, so concerning that they are equal. Story-wise, Shi no Numa gave us much more (the mystery of Nuketown gave that map it's charms, though), and also gameplay-wise, I am more fund on Shi no Numa. That map even started the very first zombie strategy: Training! 2. Moon: This map has everything that makes a map great: The story, the newly introduced game elements, Moon gravity, NML, fun character quotes, a great and logical Easter Egg, the list goes on. 3. Ascension: I like playing this map more than Kino, and in terms of revolutionairy, it is just as important as Verruckt and Origins. 4. Origins: Actually, I can get enough of Der Riese. At least, faster than I can get enough of Origins. Concerning the story, however, Der Riese is the big winner, but hey, Origins started a whole new chapter as well. Its a shame Tranzit is gone... And @RadZakpak, your hate towards Die Rise is undeserved :p
  28. 1 point
    Hey, it's your again Thanks for joining all the sites!
  29. 1 point
    Dude, it’s been a good minute since I last saw you around here. Welcome back!
  30. 1 point
    The only spaces I feel like I can truly be myself is either in the car while driving (and grunting/singing), or in other tiny tiny spaces like the toilet (hope that's not TMI). I only noticed this recently, too. I still tend to be really self-conscious even in my own room by my lonesome (I rent a room in a house, so I do live by myself, but still have housemates), but mostly because I don't live in an actual appartment. At least I believe that's it. The walls and floors are thin here, so the housemate who lives below me can hear and feel me walking, and vice versa. I think that until I have a place that's truly mine alone, without any housemates, I'll keep having this. But it sure as hell beats living with my parents still, so no complaints there! I know exactly the thoughts and feelings you're talking about, friend. And they're the worst. They keep piling up until you feel like your head's gonna explode and you're going crazy. Though it's very good to let them out, contrary to how it may feel. I had to learn this too, and I had a tough time doing so. Really tough. Keep going at it though, with pushing them back!!! It takes a lot of effort and energy to go against automated negative thoughts, and to actively change your thought patterns!!! I don't have much to offer you besides a listening ear and some advice for the things that helped me and were taught to me. If you want it I'll give you some, but I won't force it on you by typing it out here and now. Sometimes advice can make you feel worse because you feel like you'd never be able to do it. But! In the meantime I'm always open to listen, at all times, for everyone, about anything and everything. Of course I totally understand that someone wouldn't wanna talk about these things with complete strangers of course, but some think it helps to talk to someone you don't really know, kinda like talking to a listening wall or blank slate! In any case, I'm still throwing it out there. One thing that's still very much in my character is wanting to help people in any way I can. It's very important to me, not because I feel like I have to or necessarily because it makes me feel better, but mostly because of my own time I've had in therapy. People listened to me for as much as I'd tell them, and treated me well and you know, like human being. They've taught me a lot about a lot of things, and they've made me connect and find my feelings again. I want to do the same for others, and I feel very strongly about this. Therapy can actually be found in lots of things, I've noticed! Talking, crying, singing, just being plain angry at the world, doing sports, writing, drawing, petting your pets, the list doesn't end! I feel like if you keep poking holes in offered solutions the therapist in question doesn't suit you entirely. But there can be lots of factors that count towards it. In any case, I hope you're not beating yourself up over it. And while it is a huge cliche, it's very true. Things will get better if given the time and attention, and effort. It means a lot to me that I can give others hope, as well ;w;
  31. 1 point
    I actually understand it. Wow, your project is so much broader than I thought. Let me think about it a day...
  32. 1 point
    I would like to nominate @The Meh's Unity series for this. I really appreciate your idea, man, sounds really cool. How are you planning to create a zombies engine?
  33. 1 point
    Hey all! Recently, in a wack drunk moment, I told someone I was going to practise playing guitar, something that randomly popped up in my head and I actually felt like doing. Next day, I took my sisters akoustic guitar and started practising...and I gotta say, its so much fun. Really different than piano (what I used to play) in any way. So uhh, thing I wanted to say is that I found these: https://tabs.ultimate-guitar.com/tab/misc_computer_games/black_ops_1_-_perk-a-cola_jingles_chords_1858702 The Black Ops Perk-a-Cola's Jingle chords! To play on guitar! They're still to hard for me, but if there is anyone there playing guitar and loving those songs, here you go :)
  34. 1 point
    Oooh, jingles. I play guitar somewhat. Technically for 30 years, as I (re)picked up guitar on 6.7.89 at 1:23am and 45 seconds and have played steady since. I was a month from 20, a bit too old to learn guitar, but I love it none the less. On the option of wonder pianist or guitar God: honestly guitar gods are a dime a dozen, a good keyboard/piano guy is always in demand. So piano guy is likely more economically viable. But it's damn hard to carry your piano to the campfire jam.
  35. 1 point
    I suddenly think about the appearance of a PhD Flopper bottle in Die Rise. As this was an invention of the Ascension Group, this might be the reason of it's presence in Shanghai. More proof that Die Rise was a former Ascension Group (split-off) facility.
  36. 1 point
    My votes: 1. The Giant: I have great memories on both, but The Giant I played to death grinding all of Black Ops 3's weapons, and I could still play it today! Great tribute to an all-time classic, and the opening cutscene blew my mind (And Richtofen's). This set Primis' journey in motion and really got our heads spinning regarding the storyline. 2. Ancient Evil: With time to play it, I absolutely love this map. It may be the best of BO4's offering, and has to beat out Nuketown. 3. Shadows of Evil: Though I love a lot about Buried, in the end it bores me every time I play it at some point in the game. Shadows has so much to do and so much to see, it can't get boring no matter the strategy. 4. Moon: My all time favorite! TranZit just doesn't compare in this category. 5. Kino der Toten: My first zombies map and will be remembered fondly till the end of time. I love Verruckt too, but nostalgia wins the day. 6. Ascension: So many great memories on Ascension, and I actually like the monkeys! Great new perks and great setting overall. 7. Der Riese: This was a tough choice to make. But I have to pick Der Riese Der Riese is a fantastic map that kept people in love with the mode for a year of downtime, and set in motion the story as we know it! The foundation here that is still used today is immense. 8. Origins: Again, a tough choice, and I fear Call of the Dead may be forgotten by many as it hasn't been remade. Origins just switched it all up, and was so interesting it kept people going for 2 years, doubling that of Der Riese. Features in this map are reused time and time again because they just work so well.
  37. 1 point
    Alrighty folks, after a week there have been six ballots cast, an even number, and surprisingly only one tie! I did not account for this while making this tournament, but have decided in the event of a tie, the victor will be decided by coin toss. The loser will be remembered in our hearts as a true contender... but only one shall advance. Here are the results for Round 1: 1. Nacht der Untoten (1) vs Shi No Numa (5) Winner: Shi No Numa with 5 votes! Shi No Numa may not be the first zombies map to send us on this journey, but it is a damn good one, with brand new innovations out the wazoo! 2. Die Rise (2) vs Ancient Evil (4*) Winner: Ancient Evil with 4* votes! Despite the ever clear nostalgia for Die Rise, the brand new Ancient Evil advances to the next round with grace! *Note: @Electric Jesusdid not make a final choice, but implied that Ancient Evil would be it. Even if they did not vote in that category, Ancient Evil would still have won 3 to 2. 3. IX (2) vs Nuketown (4) Winner: Nuketown with 4 votes! Somewhat shocking given the universal like for IX, but CoDz tends to skew their love towards the older, classic maps, and as such, Nuketown Zombies advances! 4. Revelation (1) vs Shadows of Evil (5) Winner: Shadows of Evil with 5 votes! Though it divided the community upon its launch, Shadows of Evil has been remembered as an underappreciated work of art by many of its fans. 5. Voyage of Despair (2) vs Buried (4) Winner: Buried with 4 votes! Voyage of Despair had the short end of the stick, being stuck between IX, a universally loved Chaos map, and two Aether maps at launch. It simply stood no chance against Buried's many quirks and innovations that made it unique. 6. Der Eisendrache (1) vs Moon (5) Winner: Moon with 5 votes! Ultimis' classic final map of the Black Ops era proved to be the superior against the powerful legend-to-be, Der Eisendrache. We will be sad to see you go, DE, but Moon takes the gold! 7. Bus Depot (0) vs TranZit (6) Winner: TranZit with 6 votes! Bus Depot stood no chance with its completely bare-bones gameplay that even Nacht would scoff at. Will TranZit advance another round? Only time (travel) will tell! 8. Kino der Toten (4) vs Mob of the Dead (2) Winner: Kino der Toten with 4 votes! Though Mob of the Dead has been remembered as a legendary classic, Kino der Toten is many people's first introduction into the series, and it cannot be denied it perfectly personifies classic, simple Zombies fun. 9. "Five" (2) vs Verruckt (4) Winner: Verruckt with 4 votes! Though "Five" is a cult hit with its unique gameplay and setting, the atmospheric Verruckt takes the cake. 10. Blood of the Dead (0) vs Ascension (6) Winner: Ascension with 6 votes! In a landslide victory, the Black Ops classic surpasses Blood of the Dead, a weaker entry in the Aether story and disappointing throwback to Mob of the Dead. 11. Zetsubou No Shima (2) vs Shangri-La (4) Winner: Shangri-La with 4 votes! With a rocky launch, Zetsubou has not been quite able to shake its reputation as tedious and annoying, and as such, Shangri-La is the champ! 12. Classified (3) vs Gorod Krovi (3) Winner: Classified with 3 votes and a coin toss! A tie and a deserved one at that! The bonus map, Classified, shocked everyone but transforming "Five" into a map fit for the modern Zombies player, while Gorod Krovi provided a gritty, dark depiction of Stalingrad with unique enemies and weapons before a saddening final cutscene. Luck was on Classified's side, however! 13. Der Riese (5) vs Dead of the Night (1) Winner: Der Riese with 5 votes! It is no surprise the instant classic and fondly remembered Der Riese takes victory here over the newer Dead of the Night, derived and barely advertised at launch with its Chaos setting and new characters. 14. Town (1) vs Call of the Dead (5) Winner: Call of the Dead with 5 votes! Though Town is remembered as the best TranZit survival map, its pales in comparison to the absolute blast that is Call of the Dead, with the first celebrity cast and the inclusion of legend, George Romero. 15. Farm (2) vs Origins (4) Winner: Origins with 4 votes! Origins completely changed the game in the story-line department, as was so good, many of its features are still being recycled in maps today. Farm unfortunately stood no chance. That was a great Round 1, everyone! I will see you in Round 2, here:
  38. 1 point
    Welcome to the site and enjoy your stay. But please don't just come here to advertise your own stuff. If you have any questions be sure to ask them.
  39. 1 point
    Hejjj, welcome to the CoDZ forums, friendo! Nice to see folks from other communities around here, loving the Zombies lore just as much as I. I've taken a look at your community and it looks really neat. How long has it been in the air, if I may ask? Hope to see you more around!
  40. 1 point
    Not related to Classified, but a detail I was never sure of is the stone pyramid in Der Eisendrache. On the surface it just seems like a normal, small pyramid, but consider what it can do. It can simulate the Moon’s gravity over a large area, and it forms a connection with the MPD, enough so that Primis is able to teleport the Moon’s MPD directly to it. It seems to have been deliberately made to mimic the original and has a connection to it. The question is: who built it? If it was Richtofen’s group from Group 935, why is it made of stone, and why bother when they can instantly teleport to the MPD’s location? If it was the Wolf King’s men, how did they know about the MPD on the Moon, or was it by complete accident? Also if that’s the case, what a coincidence that Eagle’s Nest, the direct correspondant to the Moon, is created there. Maybe that is part of the cycle that Primis intended to continue when they instructed the Wolf King to build the castle. Anyway, I’ve gone off track from the bigger picture: what this could mean for the future. My guess is they may not do anything with the MPD at all, as Monty would not be affected by it as far as we know. But, leaks have revealed that Nuketown is coming, and being right outside of Groom Lake, we could see this little detail paid off...
  41. 1 point
    I mostly play BO4 zombies, I have played BO3 zombies however I haven't really appreciated zombies until BO4. The Choas storyline is whatever, but the Aether storyline is the best. I prefer the Choas maps though, however, the story in my opinion, is dull.
  42. 1 point
    This post is old, but I actually think these costumes should be added. At least some of them.
  43. 1 point
    This actually sounds pretty cool, I might have to try it.
  44. 1 point
    1. Shi No Numa: cause it offers more variety than Nacht. 2. Ancient Evil: I dunno I only played a bit of Evil, but gotta say that I like the map a bit more, just cause it is visually more pleasing. 3. Nuketown: It is simple and cool looking and also a lot of fun. 4. Shadows of Evil: It is funny, that it has to go up against Revelations, cause Shadows is probably my favorite map from BO3 at this point and Revelations is my least favorite. 5. Voyage of Despair: Cause Buried makes me sleepy. 6. Moon: NML> Everything else. 7. Tranzit: Cause Bus Depot is playable in it. But I also like Tranzit in general. 8. Kino der Toten: Cause it is what every map should be and it has the "My first map bonus". 9. Five: Just another example of why BO1 zombies is best zombies. It also has the first "buildables" which is cool as well. 10. Ascension: I am a sucker for these simple maps and it has the funniest qoutes and the better EE song. 11. Shang ri la: One of my favorite maps ever and the first one to go beyoned 40 for me and it has the best wonder weapon. :3 12. Classified: I hate GK and Classified brought Ultimis back. 13. Dead of the Night: It is more fun for me and it is not too complicated. Otherwise I picked Der Riese. 14. Call of the Dead: I have very fond memories of this map and them adding George Romero and how they handled him from a game play perspective was great, also it was the last map in Zombies history to not feature the forced team work BS. As far as I know. 15. Origins: I love this map, even though I should hate it on paper, but @Electric Jesus showed me the way (Pun intended) and I started to apreciate it a lot.
  45. 1 point
    My Picks With Explanation: 1. Shi No Numa (Lots of great memories on this map, introduced our beloved Ultimis) 2. Ancient Evil (Purely by what I have seen because I have not had a chance to play. Die Rise is my least favorite map, so...) 3. IX (A top five map for sure, Nuktown didn't stand a chance) 4. Shadows of Evil (This map is a masterpiece, and one of the most unique and beautiful) 5. Buried (Tough choice, both underappreciated map, but Buried has so much quirky uniqueness that I find it hard to compare. Voyage is a good map, though) 6. Moon (All time favorite, masterpiece! Tough choice though, as DE is a masterpiece too.) 7. TranZit (Pretty easy choice, IMO...) 8. Mob of the Dead (In my opinion, these two might be the most overrated maps of all time, even if they are pretty great. Mob just flipped the whole zombies experience on its head and changed the way we look at it. Kino is just Kino, in comparison.) 9. "Five" (I've always loved Five, so goofy and different) 10. Ascension (Lots of great memories on Ascension, and I do not like Blood of the Dead's gameplay at all.) 11. Zetsubou No Shima (An underrated gem, IMO! I love the plants, and the atmosphere and story of the map) 12. Gorod Krovi (Tough choice, given my love of Five, but it lacks some of the charm of the original, so I have to give it to this badass map) 13. Der Riese (Dead of the Night is a sleeper hit waiting to happen, but Der Riese is an all time classic, and managed to keep people's attention for 2 years before zombies returned while it was still in its infancy!) 14. Call of the Dead (Unique, fun, just all around fantastic and often forgotten in these times.) 15. Origins (It's... Origins vs. Farm. Origins changed everything.)
  46. 1 point
    I honestly have no idea. So I can't be of assistance.
  47. 1 point
    Wow it's been a while. Good to see some familiar faces. I just got done with a contract programming job and I'm back at making zombies clones. I might want to start with your series to build the engine around if that's alright.
  48. 1 point
    Delphi (Δελφοί) Formally called Pytho (Πυθώ), is famous as the ancient sanctuary that grew rich as the seat of Pythia, the oracle who was consulted about important decisions throughout the ancient classical world. Moreover, the Greeks considered Delphi the navel (or centre) of the world, as represented by the stone monument known as the Omphalos of Delphi. Oracle: comes from the Latin verb ōrāre, "to speak" and properly refers to the priest or priestess uttering the prediction. In extended use, oracle may also refer to the site of the oracle, and to the oracular utterances themselves, called khrēsmē(χρησμοί) in Greek. Oracles were thought to be portals through which the gods spoke directly to people. In this sense they were different from seers (manteis, μάντεις) who interpreted signs sent by the gods through bird signs, animal entrails, and other various methods. The most important oracles of Greek antiquity were Pythia, priestess to Apollo at Delphi, and the oracle of Dione and Zeus at Dodona in Epirus. Other oracles of Apollo were located at Didyma and Mallus on the coast of Anatolia, at Corinth and Bassae in the Peloponnese, and at the islands of Delos and Aegina in the Aegean Sea. The Sibylline Oracles are a collection of oracular utterances written in Greek hexameters ascribed to the Sibyls, prophetesses who uttered divine revelations in frenzied states. Delphi was since ancient times a place of worship for Gaia, the mother goddessconnected with fertility. The town started to gain pan-Hellenic relevance as both a shrine and an oracle in the 7th century BC. Initially under the control of Phocaean settlers based in nearby Kirra (currently Itea), Delphi was reclaimed by the Athenians during the First Sacred War (597–585 BC). The site was sacked by Lucius Cornelius Sulla in 86 BC, during the Mithridatic Wars, and by Nero in 66 AD. Although subsequent Roman emperors of the Flavian dynasty contributed towards to the restoration of the site, it gradually lost importance. In the course of the 3rd century mystery cults became more popular than the traditional Greek pantheon. Christianity, which started as yet one more mystery cult, soon gained ground, and this eventually resulted in the persecution of pagans in the late Roman Empire. The anti-pagan legislation of the Flavian dynasty deprived ancient sanctuaries of their assets. The emperor Julian attempted to reverse this religious climate, yet his "pagan revival" was particularly short-lived. When the doctor Oreibasius visited the oracle of Delphi, in order to question the fate of paganism,he received a pessimistic answer: Εἴπατε τῷ βασιλεῖ, χαμαὶ πέσε δαίδαλος αὐλά, οὐκέτι Φοῖβος ἔχει καλύβην, οὐ μάντιδα δάφνην, οὐ παγὰν λαλέουσαν, ἀπέσβετο καὶ λάλον ὕδωρ. [Tell the king that the flute has fallen to the ground. Phoebus does not have a home any more, neither an oracular laurel, nor a speaking fountain, because the talking water has dried out.] Persecution of Pagans in the late Roman Empire began late during the reign of Constantine the Great, Delphi was shut down by Theodosius I in 381 AD. Constantine ordered the pillaging and the tearing down of some temples. The first anti-pagan laws by the Christian state started with Constantine's son Constantius II, who was an opponent of paganism; he ordered the closing of all pagan temples, forbade pagan sacrifices under pain of death, and removed the traditional Altar of Victory from the Senate. Under his reign ordinary Christians began to vandalise pagan temples, tombs and monuments.This persecution had proceeded after a period of persecution of Christians in the Empire. Rediscovery of Delphi: The Ottomans finalized their domination over Phocis and Delphi about. Delphi itself remained almost uninhabited for centuries. It seems that one of the first buildings of the early modern era was the monastery of the Dormition of Mary or of Panagia (the Mother of God) built above the ancient gymnasium at Delphi. It must have been towards the end of the 15th or in the 16th century that a settlement started forming there, which eventually ended up forming the village of Kastri. -I have not finished but will be updating soon. More interesting facts to include and a few connections with our Chaos Storyline.
  49. 1 point
    So I was recently thinking about this, concerning a real zombie apocalypse. Since I live in a village I would know alot of zombies, previously friends, family and other fellow-villagers. In a war you fight against your enemies (which are, of course, mostly just as normal people as I am, but the 'bad guys' in my eyes). In a war against the undead you would fight the victims, among who people you know. I might prefer to die than to kill them. Abvipusly, I'm going too deep into this. A zombie apocalypse would be impossible, as a virus is impossible to be both extremely infectious, as well as being capable of occupy the mind, and the world of science not being able to predict these mutations etc
  50. 1 point
    As a guitarist, I can't wait to tackle these when I get home because I've been itching to have Zombies in my jam setlist! I've tried doing Dead Again and 115 in the past only to fail...but perk jingles are another story.

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