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Showing content with the highest reputation since 11/06/2019 in all areas

  1. 3 points
    Please share your beloved pets here for the rest of CoDz to see! They can be furry, scaly, feathery, whatever. We don't discriminate! Here's a few of my boy Wallace: <3
  2. 2 points
    Extraterrestials were the inspiration for the god-like figures appearing in countless religions and mythologies. What we’d call paranormal or magic is “merely” based on their highly advanced technology. The Chariots of the Gods are actually flying saucers based on an anti-gravity mechanism, the Gods sudden appearance on certain locations can be explained by teleportation and matter transference. Raining Hell and the Apocalypse might be referring to a thermonuclear war and weapons and staves with seemingly magic abilities are actually based on electromagnetism. In this summary of Demons/Vril/Keeper/Apothican technology that mankind simply cannot understand yet we also encounter two kinds of very identical appearing objects, or artifacts: the Summoning Key and the Vril Sphere. In this thread I will discuss the technology behind them, hopefully sparking discussion or theories about their origin and effect on the story. Though one being far more powerful and ancient, I believe the two artifacts exist of similar components, created following a similar principle: quantum physics. To us appearing like nothing more than a metallic orb, I believe both the Summoning Key and the Vril Sphere are so-called ‘ Quantum Probability Weapons’, potentially able to rewrite reality itself. In quantum mechanics all particles exist as probability waves in a base state of matter. When the probability gets strong enough, a particle appears at a specific location. This is also the main evidence behind the Many-Worlds theory: Every probability that something happens, another thing could’ve happened as well, splitting timelines and creating a Multiverse. By messing with the probability artificially (depending on how much effect you can have) you could pretty much rearrange matter as you see fit. Also, due to a process called quantum tunneling which allows matter to go through other matter and enabling teleporting within and between universes. So a device capable of messing around with quantum probability is a device more powerful than anything else in the Omni-fucking-verse! The Summoning Key has so much effect on quantum probability that it could create universes, create Agartha, using the energy of the already-existing Aether. It might’ve been the origin of the entire Mutiverse. Now while the Vril Sphere has way less effect on quantum probability, it remains an utterly powerful weapon of which we may have never seen the true capabilities. The Summoning Key was a device used by the First One, whatever that may be. I believe the Vril Sphere we encounter on Moon, on the other hand, is one of the many. Used by the Vril-Ya as weapons or tools, they could’ve been used for anything. There could possibly have been a hierarchy of different ranks or castes in the Vril society, with higher individuals having a Vril Sphere with a bigger effect on quantum probability. When Group 935 excavated the artifact found on Moon, Richthofen might very well have used it to create the Q.E.D., the Quantum Entanglement Device, mankind's much inferior replica of it. A not unimportant feature of the quantum weapons of the Vril is the seemingly ability of siphoning life force. In Moon, the Vril Sphere is used to activate the mechanism that pulls the life force of the dead like a magnet to the Aether Pyramid, charging it. According to the above cipher, the Summoning Key can be used for teleportation (as we already knew) by transferring one’s life force from dimension A to dimension B. It seems like the Quantum Weapons influence the field of our vital energy, as they seem to be able to generate some kind of polar sides that attract it. The final, and to me most interesting, feature we encounter with the Vril Sphere (and possibly Quantum Weapons in general), is it’s ability to destroy. Before we launch the three rockets from Moon to Earth, Maxis asks us to insert the Vril Sphere in them, Three rockets alone would be harmless for something enormous as our planet, but a few seconds after they hit Earth we see a bright flash, followed by a dead planet. I’m 100% positive that this destruction is due to these Vril artifacts, and not due to the actual impact of the rockets. When Earth says boom, we can also observe alot of electric flashes in the atmosphere, seen more closely when arriving in No Man’s Land again. As the Timeline states, the Earth fractured, and I think this is due to our magnetic field being distorted, possibly destroyed (actually also the reason why the MPD’s connection and control over Earth has decreased). In the Leylines thread you can see a complete discussion concerning this subject. Und here's another thread about the weapons of the Vril-Ya
  3. 2 points
    Just updated the post with the conversations formatted for CoDz so you won't have to go to the doc to read through them.
  4. 2 points
    I was bored and decided to write down my thoughts about this game. This will be a few parts, as I’m not a short writer. This first section is going to be focused just on general gameplay features/additions in BO4, next we’ll go through each individual map (that section will probably be much lengthier). Strap in, this might be a bit long. Gameplay Black Ops 4’s gameplay certainly innovated a lot, arguably more than any other entry. I think a lot of it was good, but it definitely had its bad parts. Pros The perk system- Okay, I really like the new perk system. I constantly feel challenged by the decisions it presents, which has never really happened to me before in Zombies. I’m glad that this system allows so many new perks (10 so far by my count), when if they all had to have individual machines that would be impossible. I also think it’s a really good idea to remove the ‘crutch perks’ and add them as standard features. There’s no reason why normal health and extra lives on solo should take up a perk slot. The perk meta is pretty balanced and healthy, if you go into a public match you’ll see all kinds of perks used. I find that a lot of people think that there are still crutch perks. Whether it’s stamin-up, quick revive, or whatever. But those people generally have different perks as their crutches, meaning the system works almost exactly as intended. Personally, I never play anymore without Winter’s Wail modifier, and almost always have Dying Wish, but everything else is up for grabs depending on how I want to play that specific match. Equipment- The new equipment system has its positives and negatives. But I like that it actually makes equipment useful, compared to most zombies where grenades are useful only on insta-kill and to make crawlers. Special Weapons- While in general I’m not a huge fan of this feature and I think this has some flaws, I like its implementation much more than BO3. Mainly because you don’t need to do an annoying quest in order to get it, making it accessible to casual players as well as people who just don’t feel like it. I still have flashbacks of sitting there waiting for the rocket to launch so that I could get the DG-4 part. And the variety of the weapons as well as the way they upgrade as the game goes on is awesome. Zombie Rush- This mode never really got traction in the community, but I was a massive fan. To me, this is a near perfect bonus mode, and I had an absolute blast with it in Public Matches on launch before the player count really dried up. It’s a great, surprisingly competitive mode, complete with traps to screw the other players over. It also makes for some fascinating perk choices- for instance, Winter’s Wail is absolutely worthless in this mode, because one hit really hurts you a lot, and WW only activates after the 2nd hit. Victorious Tortoise is easily the best perk as you can avoid those stray hits ruining your score. There’s a great snowball effect in Rush because your special weapon progress is tied to your multiplier- so once you get a high enough multiplier, you get your special weapon back nearly immediately, making you nearly unstoppable and allowing you to get an even higher multiplier. Elixirs- In general, I wish there were no Microtransactions in CoD zombies. However, I do like Elixirs more than Gobblegums. I think the fact that elixirs can be activated at any time really helps make certain elixirs useful. For instance, temporal is god-tier in BO4, but I didn’t use it once in BO3 because I’d have to go to the machine, hope for RNG, then hope again for a good power-up to drop. The elixir system just makes more sense. Also, I’m really glad they patched dashboarding, because that made BO3 public matches absolute cancer. Weapon Selection- I think the weapons have a lot of issues, but one thing I like is that there are a few bad weapons again, which gives needed variety to the box. Black Ops 3 really lacked that and pretty much every weapon was good. QOL/small additions - This is probably the best section for BO4. There’s a crazy amount of awesome QOL additions that I hate to not have when going back to older games. I’ll just list a few: A short delay before power ups, max ammo refills magazine, carpenters repair shield, giving weapons from the box to friends, an EE timer to track progress and number of completions, firing weapons while drinking perks, keeping guns when you bleed out, losing perks overtime while down instead of instantly, subtitles, named locations to make guides easier, seeing health, seeing teammates health, losing perks overtime when downed. 4 difficulty levels- They tried to add an easy difficulty in Black Ops 2, but it was pretty bad and just made the game more annoying. These difficulty modes, however, are absolutely great. Casual mode is perfect for, well, a casual time. Hardcore is fun when trying to sweat. And for the truly skilled at zombies, I’ve never seen anything in zombies as hard as realistic EE runs, that shit is absolutely insane. I think it's great to have these options to vary the experience. Custom Mutations- Mutations is a really good and highly requested feature. The options are amazing to screw around with and if you want to tweak your experience you definitely can. However, it definitely has not reached its full potential due to Treyarch’s stubbornness regarding the EEs. I think if they let you replay EEs with mutations that would open up a massive audience for mutations. Pistol only EE, boss zombie only EE, etc. Only somewhat related but massive shame to not have some kind of boss fight replay mode. Fast travels- While generally this would be a map specific thing, every single map in Black Ops 4 has multiple fast travels- and I think this is a great thing. A map like Origins can feel horribly dated due to its lack of easy, abundant fast travel and its map flow. The map flow of most maps in BO4 is really good, partially due to fast travels. Wonder weapons- Every map in BO4 has essentially adopted the Mob Of The Dead style of wonder weapons- it’s in the box, but it’s also attainable through a quest. I think that’s perfect, and the best of both worlds. However, this is hurt a lot by the DLC weapons packing the box with too many weapons (more on that later). Cons Equipment- The new equipment system has its negatives. For starters, Wraith Fire is way too OP. And I think they wanted to cultivate a similar equipment meta to the perk meta- where you may switch between equipment depending on playstyle. The problem with this is that Wraith Fire sucked all the air out of the room for other equipment. IMO you should only get one Wraith Fire rather than 2, and my optimal nerf for it is making you stand still when using it like the Pegasus Strike, to make it more specialized and to make Acid Bombs much more viable for training players, and Sentries/Claymores to be more useful for camping players, compared to now where the Wraith Fire outshines all other equipment at any task. Special weapons- In general, I don’t really like special weapons and don't think they should be in the game. They feel like a crutch for when I make a mistake, when I really should be punished for that. Special Weapons also come back way too fast, it should be around 5 times slower so that it can’t just be abused. I get that they wanted a power fantasy with this and it certainly works, but I think it goes a bit far. Zombie A.I- The Zombie A.I in this game is pretty ridiculous. I think they intended this as the drawback to having special weapons and useful equipment, but damn are they very aggressive and fast. I still don’t really have troubles training but I get why a lot of people have a problem with the A.I. Weapon selection- I don’t think the weapon selection is actually bad, but it has some major issues.The box has WAY too many weapons. After all the DLC guns, the box is absolutely stacked with weapons. I just played a Tag EE run where I didn’t feel like doing the EE for the free Wunderwaffe Sharfschutze, and equipped the Fire Sale Elixir. I went through 7 fire sales with timeslip activated and about 30 regular box hits, so probably around 80 box hits before I got it. The box is just ridiculously stacked, making WWs incredibly hard to get. The Hellion Salvo is also a big issue. This is kind of an elephant in the room for high round players. The hellion kills in one shot infinitely, at any round. I’m really not sure why this hasn’t been patched yet. I think it’s fine for it to kill into the 50s, but infinite is ridiculous. Gauntlets- I think this mode has a lot of potential but really is ruined by its focus on Easter egg quests. I think the challenges should only be gameplay oriented, not something like do a certain quest by this round. Firstly, I hate being forced to do quests, and secondly, I often feel cheated when playing gauntlet and then a quest comes up and I felt like I needed to know beforehand in order to actually do it. I don’t think you should have to look up the challenges before playing. That one problem absolutely kills gauntlets for me. If not for that, I’d probably dive into them but I haven’t even fully completed one yet. Next section will be map-focused, I’ll probably do IX/VoD first as I have the least to say about those.
  5. 2 points
    Hello everyone, just a quick little thread to inform all of you who may be wondering that the user of the month threads will be going on a hiatus, due to it being the slow off season. As soon as the activity starts to pick up again I will *spank* these out harder than @Tac spanks my booty. Thank you to everyone who has posted a bunch for the past months. Means a lot. <3
  6. 2 points
    First of all, the credits for this idea go to @caljitsu for finding these quotes and connecting them to this theory. During the Tag der Toten Quest, the very last easter egg our characters will ever complete, there is a campfire quote of Richthofen saying that Samantha promised him something long ago, and that her dad had a plan. This of course refers to the Origins cutscene, where Samantha promises Eddy that next time, he can make the rules of the toy game, and that she says, upon going to the basement, that her father has a plan. What this means for the grander scheme of things in our story, I am unsure of, but instantly after Campfire Richthofen mentions these memories, Nikolai says: "Look, the lighthouse beam!". Now meanwhile, in the Giant, when the characters activate the antigravity mechanism of Die Glocke, an audio of Doctor Maxis will play, saying: "I see it! The Beacon is lit! I know where you are. Sooner or later, I will find you and will secure a better tomorrow for the children." Now we always assumed that this 'beacon' would refer to the Flytrap itself, but what if it actually is about the Lighthouse at Tunguska? Maxis even forecasts the ending of Tag with his "I will find you and secure a better tomorrow for the children". Would it be possible if Maxis is helping us in Tag? Prior to the Giant, Richthofen is already aware of the potential danger Monty might cause, thus his utterly complicated interdimensional voyage, as well as his writing in the Kronorium "I know what I must do E.R.". I think there are two different ways the Giant could go: One, he does not do the Flytrap Easter Egg and they continue the Cycle, ending with Revelations. Or two: Richthofen is already rebelling against Monty in the Giant, doing the Flytrap Easter Egg enabling Maxis to help in Tag, continues the Cycle untill Zetsubou/Blood, and then goes the BO4 path. Two issues: How could activating the Flytrap in the Giant lead to events in Tag, and how the hell would Maxis still be alive? Maxis still belonging to the realm of the living There could be two possibilities how Maxis would still be alive: Possibility #1: It is House Maxis. Time in Agartha and the House is, as @The Meh previously mentioned, a complicated thing. Whilst the realm is believed to lack the dimension of time, there still is some kind of linear timeline WITHIN Agartha. I think you can compare this the best with the ending of the movie Insterstellar, in which the main character finds himself in a 4D hypercube where he can see and influence his daughter's chamber in all times. See this kinda like a 3D cube with on each of its flat, 2D sides, you can see another time. However, in the World Within the cube, time also passes. At one moment you are floating here, at one moment there. At one moment Maxis is alone, at one moment he is accompanied by the children. At one moment Maxis is alive, at one moment he is dead. Thing I wanna make clear is, is that even while the House is independant of outer time, it has a certain timeline itself as well. While the Maxis is the House was already brutally murdered before Tag, he was still alive in the past, co-existing with the timelines of the Giant and Tag. Possibility #2: It is Zero Base Maxis (theory by @KronoriumExcerptB and @RadZakpak). There is a third Maxis existing, explained in this thread. Gorod Krovi's SOPHIA mentions him saying he had a plan (!!!), that he learned how to open up new world and that he is gone now. The Maxis helping us in Tag is this Zero Base Maxis because, and now I quote KronoriumExcerptB: "#1: He clearly knows a whole lot because he had the Kronorium in his base. #2: He clearly fights against Monty as he knows Monty likes to take the soul of his pawns, so his facility is gated only to those with souls. #3: Why would they just throw in some random Maxis who knew all this stuff if he wouldn't be somehow relevant? #4: If you listen to the voice lines of Maxis in the Beacon EE he sounds different. He takes a deep breath after every sentence for whatever reason." The Flytrap influences the Beacon In an earlier thread I mentioned how the Flytrap, based on the ancient Keeper technology present at Shangri La, might be the reason why the Der Riese location is stuck in a timeloop. Recently, I saw a movie in which scientists believed that when the Moon stands in a particular special position (e.g. an Eclipse), something concerning Solar particles, electromagnetism and gravity happens, causing making time travel at that particular moment possible. However, Der Riese is already in in the state of time-loop before the characters shoot the flytrap, meaning that DIe Glocke was already on. The machine was already activated, shooting the Flytrap with a Pack-a-Punched weapon resulted in something else. Now various conspiracists rumoured that Die Glocke had the ability to wrap space-time and even make a tear it. We already assumed that the Lighthouse at Tunguska is, just like the one in Alcatraz, actually a Leyline. So when we shot the Henge, and the plasmasized toys ascended away, could they have directed to the Leyline at Tunguska? Pablo Marinus mentioned that there was no escape from the Siberian Outpost, almost like it is some kind of bubble on its own (we have even theorized that it is on either one of Mars's Moons. In this way, the site sounds very similar to Der Riese, which seems to be shielded of the rest of the world as well, now following its own local-looping timeline. The two locations could be connected in some way. Any thoughts concerning this subject?
  7. 2 points
    Ah, the psychologist's approach. A very potential possiblity, and it would actually make sense as well. Could explain the yellow colour in Origins, Shadows of Evil, etc as well. Concerning this matter: I found it remarkable that the eyes of the undead after Richthofen enters the MPD in Moon don't merely turn blue, they also seem to be way more bright than the blue eyes in maps like Tranzit, Die Rise and Buried. This reminded me of how we see the yellow eyes in Buried after Maxis gets into control: Way brighter yellow than seen in every other map. Particular, isn't it? In both situations someone new became the Demonic Announcer and the eyes turn very bright. Maybe the new person has so much fresh energy, so much adrenaline or so enthousiast, that it can be seen in the eyes of their servants. Not important, but just an interesting note I wanted to make. Also reminded me of Schuster's observation of the sudden brightening of the zombie in a radio in Classified, but since Sam has been in the MPD all along that probably doesn't correlate with my conclusion.
  8. 2 points
    As of the current situation, the connection between Lovecraftian horror and Shadows of Evil cannot be denied. However, though many are familiar to the pop culture icon that legendary creatures like the great Cthulhu and the Deep Ones of Innsmouth, several other lesser known races have fallen by the wayside in the public eye. Chief among those being the ancient evil Nyarlathotep. It was my original intent to create a much more detailed and elegant follow up to help paint this very complex and living world that I absolutely love and have come to adopt as my own. Lovecraft has always been my favorite author, and I have been absolutely fixated with him ever since I read The Lurking Fear in the sixth grade. As per usual however, it seems obvious to me that large and important Youtube gaming sensations are far too eager to jump in with inside information and appear as the messiah of gaming theories. God, I hate them so very very much. So, as things go, I’m going to forsake the usual go around where I attempt to create an atmosphere with the inclusion of images and just lay the cards down on the table for all to see. I can’t possibly know EXACTLY what is going to happen in Shadows of the Evil, but as someone who knows their Lovecraft by heart I’m willing to bet I am one of the forward authorities on this web forum. First of all, given what I have seen in comparison to what we have experienced in Mob of the Dead it’s unlikely that we will be facing Cthulhu as our major enemy. If we are, then in my opinion Treyarch would have failed catastrophically in both researching and understand the world that they have granted themselves access to. Though Cthulhu does pose a massive threat to humanity, he’s but a drop in a sea of insanity that threatens our way of life. More than likely, we’ll be facing the incursion of the much more powerful outer god Nylarlathotep for reasons that will follow. I'm bound to omit quite a bit of knowledge due to time constraints, but here is what I believe is most critical to know. First of all, Nylarlathotep is the original avatar of chaos and evil in the universe. He has taken many shapes in the existence of humanity, from an Egyptian pharaoh to AND FOR THE LOVE OF GOD PAY ATTENTION TO THIS PART an a shadowy figure known as the Black Man in areas of Massachusetts. In other words, we have our Shadow Man.The Black Man is frequently used as a substituted for Satan, tempting mortals with the knowledge of the ancients through used of the Necronomicon. Yes, the very same Necronomicon in the Evil Dead that granted massive amounts of esoteric knowledge and began to raise the dead. In all likelihood, the Necronomicon is the very same book we see in the trailer for Shadows of Evil, with all of the supposedly satanic paraphernalia. Now comes the matter of Nylarlathotep’s major servants, the Mi Go. The Mi Go are a race of celestial fungus from the planet Yoggoth, and are a flying multi-dimensional creature that appear to us in the form of… Well, this. Look familiar at all? I should hope so. The Mi Go are a hyper advanced race, typically moving from one planet to the next like galactic locus spreading chaos and evil in the name of their god as they fiddle around with all manners of electronic weaponry. Normally, humans are so low on the evolutionary chain that they are just barely paid any notice by these creatures at all. However, the human mind has one critical advantage over the Mi Go that they can never hope to attain; the ability to make irrational decisions based on guessing and heuristics. The Mi Go brain operates entirely on a system of logic rather than perception, with nearly every outcome of an event being run through a series of algorithms that the Mi Go can replicate with impunity. However in a purely algorithmic though process one must assumed that all information critical to the situation is available before a decision can be made. A human’s ability to make judgement calls, to them, is tantamount to psychic ability. Therefore, the Mi Go began a rather long and lengthy process of invading cities in the middle of the night so they could scoop out there brains of a test subject, study the human brain, and reanimate their corpse. These abductions were more scientific than they were destructive, with the exception of a series of unchecked experiments in London that would be remembered by history as the acts of an assumed serial kill nicknamed Jack the Ripper. From here on out, things only get more insane. I can keep talking about the Mi Go and fascinating aspects of Nyarlathotep, but every moment I delay is another moment some English bastard may come forward and claim responsibility and knowledge of all that I hope to very rapidly discus. (Hint: He’s not Alpha Snake or Milo.) While the works of H. P. Lovecraft mostly end here as far as I am concerned (with the rather massive exception of several books and gods closely associated with Hollow Earth and the Elder Things) and more recent works begin. Instead, I find it far more important to address the works of another incredibly influential member of the Lovecraft Mythos, Delta Green. Where to even begin with Delta Green without robbing you of critical information… Well to keep it short, Delta Green is a modern adaptation that is set to take place in the years between the 1930s and the 1990s. Essentially, the OSS and eventually the CIA has created two task forces pivotal in the defense of America from the supernatural; Delta Green and Majestic 12. Delta Green began life as a rapid mobilization task force after a high profile raid on Deep Ones in Innsmouth before moving on in World War II to combat the Nazi Thule and Vril Societies. Majestic 12, meanwhile, was tasked with studying the paranormal and using it to advance the cause of the US Government. The two factions had a rather large falling out, culminating in all Delta Green operatives becoming disavowed when they attempted to start a war with a race of Grey Aliens rather than working with Majestic 12 to secure an alliance between the two species. What Majestic 12 could never have known of course is that they were being played by the Grey Aliens the whole time. The Greys (and if you aren’t familiar with Grey aliens then either change forums or initiate a Google search, they’re kind of important as far as CoDz and element 115 are concerned) where really just a puppet race engineered by the Mi Go to ensure that human testing could continue at a faster rate, unhindered by the American government in exchange for advanced alien technology and weapons. The simple fact is that the Mi Go could sense that the time of their god and the rising of Cthulhu was soon to be upon the Earth, and they needed to complete human experimentation as quickly as possible before the world fell into everlasting madness and the human race was made extinct. I’m sure barely any of this was retained by you, reader, but you have to understand that I am under a MASSIVE amount of stress to push this out as quickly as possible. I only beg that you forgive me, and do some research of your own to verify my claims. The knowledge is out there, and the lore is long since written. The eyes of the Outer Gods are upon us all now.... Good Luck, F
  9. 1 point
    I spent the day transcribing every single conversation between playable characters in Alpha Omega. That includes between Primis, between Ultimis, and between Primis and Ultimis. I will update this post with the quotes formatted for CoDz when I get the time again, but for now I will just link my Google Doc where I compiled them all if you'd like to give them a look: Link to the Google Doc here. Prompt and Responses Alpha Omega has two types of conversations: One type which I call Prompt and Response has each character giving three general lines, and the six other possible characters each have a unique response to them as if they were having a conversation. Here are the prompts and responses for each character, the prompt character having a dash next to them: Ultimis Richtofen Ultimis Dempsey Ultimis Nikolai Ultimis Takeo Primis Richtofen Primis Dempsey Primis Nikolai Primis Takeo Crossfire The second type of conversation is direct conversation where two characters exchange specific and unique lines with one another and they make up the bulk of the conversations. They can be short, two line exchanges, or can go on for multiple more. I call these Crossfire. Ultimis Richtofen and Ultimis Dempsey Ultimis Richtofen and Ultimis Nikolai Ultimis Richtofen and Ultimis Takeo Ultimis Dempsey and Ultimis Nikolai Ultimis Dempsey and Ultimis Takeo Ultimis Nikolai and Ultimis Takeo Ultimis Richtofen and Primis Dempsey Ultimis Richtofen and Primis Nikolai Ultimis Richtofen and Primis Takeo Ultimis Dempsey and Primis Richtofen Ultimis Dempsey and Primis Nikolai Ultimis Dempsey and Primis Takeo Ultimis Nikolai and Primis Richtofen Ultimis Nikolai and Primis Dempsey Ultimis Nikolai and Primis Takeo Ultimis Takeo and Primis Richtofen Ultimis Takeo and Primis Dempsey Ultimis Takeo and Primis Nikolai Primis Richtofen and Primis Dempsey Primis Richtofen and Primis Nikolai Primis Richtofen and Primis Takeo Primis Dempsey and Primis Nikolai Primis Dempsey and Primis Takeo Primis Nikolai and Primis Takeo
  10. 1 point
    Leaks have shown that the original plan for Black Ops 4's Zombies content was to have the first season be entirely Chaos, leaving 2020 open to finish the Aether story with a full season. This did not happen with Treyarch being forced to develop the 2020 CoD game, forcing them to finish Aether off in DLC with Alpha Omega and Tag der Toten. Alpha Omega, however, began development pretty early on, and I think there were a few things being set up in Alpha Omega subtly that never came to fruition with the story being finished in the next map. Take note, this theory may not have been Craig's intentions when writing Richtofen originally, and it is simply speculation. Either way, none of it is true in the end, but it is interesting to think about. Anyway, as I transcribed the conversations between AO characters, I noticed something off about Primis Richtofen that people had been pointing out for a while. He seems oddly combative and continues trying to hide something from the rest of Primis. He also has some interesting common interactions with Ultimis that I would like to point out: In all three cases, Richtofen knows about something dark or controversial from the other's past, and asks them about it in a very leading way or puts them down for it. He knows full well that Dempsey thinks Treyarch is real, Nikolai's wife is dead, and Takeo has a sordid past with his grandfather. With Dempsey he forces him to acknowledge Treyarch may not be real, with Nikolai he forces him to think about his real wife and her loss, and with Takeo he forces him to remember his relationship with his grandfather. It reminds me very much of the Shadowman's interactions with the Shadows of Evil crew and with Primis in Revelations. A few examples: In addition, the Shadows crew are all forced to grapple with their sins and questions of the Shadowman as they sacrifice those close to them to acquire the Gateworms. Now, it is intersting to me that the Shadowman did not make any appearance in Black Ops 4. He was still within the Summoning Key as far as we know, and could have easily come into play with a plan that involved defeating Dr. Monty. He did, however, appear in a few instances: He spoke directly with the Warden, goading him into trapping Richtofen and the Mobsters in purgatory. He appeared also as a jumpscare in Blood of the Dead. He appeared in the opening cutscene of Alpha Omega for a brief moment. Lastly, his in-game model appeared in Blackout on launch day. His model's appearance and his heavy involvement in Blood of the Dead says to me that the Shadowman was planned to have a bigger role in the ending. I believe that that role was as an impostor Richtofen that first appears in Blood of the Dead. How is this possible if the Shadowman was still inside the Key? Let us remember that the Shadowman is the reason Primis gets trapped at all in purgatory, and that he has a direct connection with the Warden. During the Blood of the Dead quest, Primis are knocked out by the Warden for a brief period, and locked up with all their belongings taken away. Only after a while does Icarus bring them back their belongings. During that time, the Warden could have freed the Shadowman in a similar manner to him being freed in Revelations. He removed the Richtofen already in the cryo-pod and disguised himself as him. In Shadows of Evil, the Shadowman forced the crew together by disguising himself as various officials, as well as Mr. Rapt, and he changes his appearance from a squiddy head to a nice old man at will, so that is just something he can do. He then left Richtofen to die, and gave the Kronorium to Nikolai. Why would he do all this? The Shadowman is constantly trying to convince Primis that Dr. Monty is evil, yet they followed his plan until the end. He needed to force his way into the group by taking the place of the one person they always follow: Richtofen. He destroyed the blood vials to ensure there would be no way for the cycle to start again and reset his progress. He gave the Kronorium to Nikolai, possibly believing him to be the most fit to stop Dr. Monty and to not question his actions. The Shadowman may have believed the Kronorium was now on his side, or maybe this was even originally going to be a "fake" Apothicon version. Regardless, he outright states the goal is to defeat Dr. Monty: Not to save the universe, not to destroy the Aether, but to defeat Dr. Monty, which is the Shadowman's primary goal. He needed Nikolai, someone with a soul, to lead the way and possibly to sacrifice in order to defeat Monty. He is standoffish and strange in Alpha Omega because he is the Shadowman. Try reading this interaction between Primis Nikolai and Richtofen as if Richtofen were the Shadowman: Bringing up the unpredictability of free-will seems odd to me, and reminds me of Monty's quotes about free-will. It seems almost like Richtofen expects Nikolai to follow the Kronorium to a T, while Nikolai believes in his own free-will to do what he wants with the information. In this scenario, that may be against the Shadowman's interests, and we could have seen that play out. Let's get this straight, none of this is true. Richtofen is Richtofen, and he died with the rest to save the universe. I may be looking too deep at these "hints", but I do believe the seeds would be in place if this truly was the twist they were going to go for. It's just an interesting alternate history to think about.
  11. 1 point
    The V-R11 is a classic, odd wonder weapon from Call of the Dead with a great deal of mystery surrounding its origins. There has been a great deal of speculation and theorizing, but I think I may have a connection to help a few more things make some sense. Let's start with what we know: The name V-R11 is obviously leetspeak for Vril, the mysterious and somewhat vague substance created by the Vril-Ya which is able to bring about life, just as the V-R11 seemingly brings Zombies back into a living form. Let us not forget that Vril technology has not been completely retconned from Zombies, but rather has been embraced. To this day, the Golden Rod is still called the Vril Rod, and we were introduced to the Vril Vessel in Tag Der Toten, a component to the Agarthan Device. We also know that Dr. Maxis, and Group 935 at large had been working on projects regarding Vril, Richtofen referred to the MPD as an ancient Vril machine, and several Vril artifacts were found on the Moon: Nowadays, this Vril Pyramid is a Keeper/Apothicon Pyramid, an ancient device hidden away on the Moon for Richtofen to discover. Same concept, different terminology. A while back during Alpha Omega's release, I theorized and leaned in heavily to the idea that the V-R11 was powered by the Elemental Shard, the Shard making up the spinning rock-like-thingy on top of the gun. Looking back, that still could be plausible, given Richtofen's invention of the Shard in Siberia, and its similar effects on Peter McCain upon revival. However, I'd like to now propose that the V-R11 is powered by... Apothicon Blood. This idea was actually sparked from a very hard to read comment on Youtube, so thank you, that guy. Let's examine how Dr. Yena describes the Blood: Yena describes the blood as having rejuvenation abilities, bringing them from the brink of death back into some form of living, with the tradeoff that the host becomes angry, hostile, and violent, especially when exposed to the elements. In some ways, it is similar to the effects of the V-R11. It very quickly restores the bodies of its targets, however, with their bodies exposed to such harsh cold air, they run like mad towards the water and freeze to death in a panic. Also take a look at this very poor quality image of the ammunition used in the weapon: It looks to me almost like a canister filled with blood. As the blood is loaded in, the small orb on the top begins to spin infinitely, with little dots moving around in a circle. I want to make it clear, however, that I do not believe Apothicon Blood is the same thing as the "Vril" substance, but rather they work in tandem to make this device work. I say this because: 1. The final component Richtofen needed for the Agarthan Device, which he was never able to collect, was the Apothicon Blood. This shouldn't have been too hard to get if Group 935 was already working with it. 2. Group 935 was working with Vril, yet Pablo instructed the Ascension Group to retrieve the Blood from a specific location rather than from the many Group 935 facilities they took work from. This also hearkens back to a theory from the BO3 days that the V-R11 was based off of the Apothican Servant, which is a theory I still rate an Eh/10, but it is something to think about. This would also show that the V-R11 was not invented by Group 935, but rather by the Ascension Group after taking over the Siberia Facility, as the Blood had not even been found until the 60s. On the note of the CIA agents that the zombies become after being healed, I think this could also be explained away as being one of the many Americans that had been trailing the Ascension Group as they collected the Blood: As the blood was being delivered, the Americans were waiting in the sidelines to extract Yena and the Agarthan Device. The CIA agents may have been these Americans who were turned along with the ship's crew on this fateful day. After this point, the Apothicon Blood was either contained and utilized by the Ascension Group, or samples of it were kept at Ascension Group facilities, while the larger Blood present in Siberia eventually escaped or... perhaps even... infected George Romero? But that's another plate of cookies for a different day. Anywho, what does everyone think about this? Does this solve the V-R11 mystery? What about the number 87, and its connection to the Wave Gun? How does this tie into the easter egg and acquiring of the Vril Rod?
  12. 1 point
    Interesting theory! In what areas Vril is included in our story has always remained vague. We know for sure that the whole ancient aliens/Vril-Ya mythos are canon as for the story of the Keepers and Apothicans. We know that the MPD, the Golden Rod and (not unimportant!) the nameless Moon artifact are related to Vril, both in the way that they were designed by the Keepers/Apothicans and most likely as well in the way that they conduit the energy of Vril. There are also many conspiracies talking about the Nazi's investigating ancient Vril-Ya artifacts and Vril energy. Now one conspiracy interested me in particular: the one about Die Glocke's possible having the purpose to generate Vril and create supersoldiers with it. As Die Glocke was located in Der Riese, well, was this Maxis' project concerning Vril? Either the device never worked, or Maxis did succeed in receiving the energy. Gersch and Yena's conversation about the weird composition and ability of the blood somehow reminded me of the usage of quantum entanglement by birds. To fly the right direction, birds can 'feel' the Earth's magnetic field by quantum mechanisms applied in certain proteins. Yena mentions the energy in the blood (which would be Vril according to your theory) is generated by the negative space between molecules, causing this influx of energy. We theorized before that the Casimir Effect/Mechanism creates a vacuum that theoretically could generate infinite energy. In the Moon Easter Egg, we charge the Vril Vessel with the Casimir Mechanism (note that it is named Vril VESSEL, like the energy it transports is actually Vril). I could certainly see a connection between generating Vril out of a vacuum and generating Vril out of negative space. However, I believe the blood can be seen more like a source of Vril, and not necaserilly the Vril itself. Lastly, I always thought that the radio of inserting the blood in the monkeys sorta proved that Apothican blood might've been a component of PhD Flopper, as the effects of that perk and the abilities of the monkeys appear similar (the perk might be designed for primates to survive lander/rocket crashes). Thus, if your theory would be right, would there be Vril in PhD?
  13. 1 point
    One of the lesser known atrocities of the 20th century was committed by the Imperial Japanese Army’s Unit 731. Though many details of this unit’s activities are still uncovered, I tried to write down some of the mainpoints and connections to the Zombies story. Be wary: Many of the following words are shocking and disgusting, making me questionizing faith in humanity once again. That's also my second purpose of this post: Making you all familiar with these horrific events we neglected in our history class and TV documentaries. General info Unlike the Nazi's horrible acts concerning human experimentation, Japan's horrific activities of “Unit 731” remained one the most closely guarded secrets of World War II for over 40 years. Unit 731 was a biological- and chemical warfare unit set up in 1938 in Manchuria with the aim of developing biological weapons. The unit used thousands of Chinese civilians and Russian POW's as human guinea pigs to breed and develop killer diseases. Many of the prisoners, who were murdered in the name of research, were used in hideous vivisection and other medical experiments, including barbaric trials to determine the effect of frostbite on the human body. Experiments were performed using living human beings infected with diseases such as the plague and anthrax and then eviscerated them without anesthesia to see how the diseases infected human organs. Female prisoners were forced to become pregnant for use in experiments. Human targets were used to test grenades positioned at various distances and in various positions. Flamethrowers were tested on humans. Humans were also tied to stakes and used as targets to test pathogen-releasing bombs, chemical weapons, and explosive bombs as well as bayonets and knives. In other tests, subjects were deprived of food and water to determine the length of time until death; placed into low-pressure chambers until their eyes popped from the sockets; experimented upon to determine the relationship between temperature, burns, and human survival; electrocuted; placed into centrifuges and spun until death; injected with animal blood; exposed to lethal doses of x-rays; subjected to various chemical weapons inside gas chambers; injected with sea water; and burned or buried alive. Some tests had no medical or military purpose at all, such as injecting horse urine into prisoners' kidneys or amputating limbs and resewing them to other stumps on the body. Unit 731 was a place of torture that was, in the minds of many Unit 731 workers, a necessity in order to win the war. This poster can be found in the main hut in Shi no Numa. It could be a reference to Peter's body missing an arm but also to the cruel limb amputating 'experiments' Unit 731 performed. Division 9 Unit 731 was officially divided into 8 Divisions, with the Zombieverse adding a secret ninth. Division 9's purpose was researching Element 115 and potentially using it to develop weapons. The Emperor was the most interested in the Element's capability to rezurrect dead corpses. The Division also performed 'regular' Unit 731 experiments (concerning pathogens, viruses, bacteria, etc) combined with 115. Plague-infected fleas, bred in the laboratories of Unit 731, were spread by low-flying airplanes upon Chinese cities. This military aerial spraying killed tens of thousands of people with bubonic plague epidemics. An expedition to Nanking involved spreading typhoid and paratyphoid germs into the wells, marshes, and houses of the city, as well as infusing them into snacks to be distributed among the locals. Division 9 continued this trend of using insects, water contamination and spores, however, the 115th Element seemed to have unearthly effects on nature. As a heavy unstable and quickly decaying element, 115 had a co-effect as a large mutation factor in the genes of flora, fauna and fungi. Water caused plants to mutate into species never encountered before, fungi grew into large blobs seemingly harming both humans and zombies upon breathing in the spores. To ease the conscience of those involved, the prisoners were referred to not as people or patients but as “Maruta”, or wooden logs. The amount of wood in Shi no Numa, or the Rising Sun Facility, is striking to me. Though I cannot find a source right now, I believe I once read about a secret Unit 731 facility that was nicknamed "the woodmill". This most likely referred to the amount of 'logs' that were held there, but I could also see this might relate to Shi no Numa, a facility built of almost exclusively logs. Now the test subjects being called logs could also relate to another effect of the spores: Enabling a symbiosis between 115-infected plants and 115-infected living dead. What we call Thrashers are basically both humans and logs together in one living organism. Just like other Unit 731 divisions released pathogen infected fleas, rats and mice, Division 9 fucked up 115-infected archea. What might have been bred as a potential weapon now resides in the dark, humid cavern system underneath Pohnpei. The cages found around the Island Facility show us that Division 9 captured the dog-sized offspring of the gigantic spider, and they might've tried to control them in a desperate final attempt to turn the tides of the Pacific War. Aftermath During the final months of World War II, Japan planned to use plague as a biological weapon against San Diego, California. The plan was scheduled to launch on September 22, 1945, but luckily, Japan surrendered five weeks earlier. During August 1945, the Red Army launched an offense on Manchuria, the area in Northern China that also housed most of Unit 731's facilities. Ministries in Tokyo ordered the destruction of all facilities and incriminating materials, including those in Pingfan. Potential witnesses, such as the 300 remaining prisoners were either gassed or fed poison while the 600 Chinese and Manchurian laborers were shot. For all we know, zero prisoners ever left the gates of Unit 731. As the Japanese scientists wanted to avoid prosecution under the Soviet legal system, the scientists of Unit 731 (including the surviving members of Division 9) made a deal with the US. They were granted immunity in exchange for providing the US their research on biological warfare and data from human experimentation. The US also acquired the Elemental Shard. The Tokyo War Crimes Tribunal heard only one reference to Japanese experiments with "poisonous serums" on Chinese civilians. The Japanese defense counsel argued that the claim was vague and uncorroborated and it was dismissed for lack of evidence. Although publicly silent on the issue at the Tokyo Trials, the Soviet Union pursued the case and prosecuted twelve top military leaders and scientists from Unit 731, receiving sentences ranging from 2 to 25 years in Siberian labour camps. But also in the Soviet tribunal is believed that Unit 731 members had given information to them regarding their biological experimentation for judicial leniency. This was evidenced by the Soviet Union building a biological weapons facility in Sverdlovsk using documentation captured from Unit 731 in Manchuria. This disaster is sometimes referred to as the 'biological Czernobyl'. The United States used to intel and scientists acquired by the deal to built Dugway Proving Ground (DPG) facility in Utah (the Dugway sheep incident was a result of a leaking nerve gas from this station). This facility is a chemical and biological weapon test site, though following the public attention drawn to Area 51 in the early 1990s, UFOlogists and concerned citizens have suggested that whatever covert operations may have been underway at that location, if any, were subsequently transferred to DPG. They believe aliens are being studied here as well.
  14. 1 point
    I love spleens, you love spleens, we all love spleens! There is one spleen in particular, however, which will be important to today's discussion, and that is the spleen of Pablo Marinus: I decided to explore the spleen and its importance because it perplexed me why Richtofen would keep the spleen in stasis in Siberia, even leaving it there after he left to perform Operation Shield. It is in the very same type of vat as the Ultimis clones, so to Richtofen, this spleen must have some major importance. Let's run through what we know about the spleen to find out what that importance may be. A full eight months after being captured at Der Eisendrache, Pablo begins to see visions of his past self in the Great War. As Pablo, Takeo, and Nikolai are being transferred to Siberia, Richtofen begins work there, and The Reporter is captured and questioned on July 18th, 1945 after trying to steal the Vril Vessel. On August 28th, Richtofen takes note of Pablo's ramblings and decides to pursue creating parts for the Agarthan Device after the recent capture of the Reporter. Richtofen claims he dissected Pablo in an attempt to "locate an appropriate stimuli that will trigger the brain's involuntary willingness to obey command", or in other words, to unlock the barrier to the human mind. He had Yena hold open a hole in the body as he injected 115, but with Yena's failure to hold it open, Pablo died, and Richtofen deemed the spleen to not be the barrier. With the spleen now on the floor, Richtofen documented the failure, and a monkey attempted to steal the spleen. On September 20th, after acquiring a replacement test subject, Richtofen documents his success in creating the Elemental Shard using the souls of his living subjects and himself. Shortly after, the Shard is given to Division 9, and Richtofen is forced to return to Der Riese, taking his test subjects with him. However, he left behind in Siberia the clones of Ultimis, and the Spleen of Pablo, which he decided to preserve. Why? My initial thoughts were that he kept the spleen as he planned to clone Pablo for the Super Soldat Program, in which he cloned the rest of Ultimis. In a drunken stupor, @anonymous posited that maybe the spleen would be a source of stem cells, perfect for cloning! I could buy this as a possibility. Let's take a look at other versions of the spleen in question, first from the Deceptio Fracture: ^Here we have a photo of Pablo's spleen in a pan, with a very peculiar symbol etched into it. The symbol of the Keepers. Could the Keepers have branded him as a knight in the Great War? In Der Eisendrache we also find a cipher referring to the infamous Report 44: Report 44 seems to be related to the Agonia fracture, as another cipher referring to it in Zetsubou talks about brothers in a city where one had died, almost certainly Nikolai and his brother. So Pablo's spleen turned out to be the key to creating the Undead Army we see in Gorod Krovi, red eyes and all. This would have to mean Pablo was captured much much earlier than the original timeline to have been around before the Battle of Stalingrad. What could it all mean? Could the spleen have been the key in the Original Timeline to creating the Super Soldat Program instead? Could it have been the key to creating the Elemental Shard, even? Why was it so important it had to be kept in a vat well past its host's demise? In Tag der Toten, it plays a role in the Yellow Snowballs side-quest. Pablo asks you to locate his spleen, upgrading your snowballs in return. What is interesting about this quest, is, in order to break the vat holding the spleen, you must find several totems, and then a series of itty-bitty campfires will appear around the map that you must kill zombies next to. Sounds innocuous, but the flames are blue exactly like the flames of the campfire used to purify the Apothican Blood in the main quest. Purifying blood? Sound exactly like what a spleen does. Maybe Richtofen kept the spleen as a way to purify the Apothican Blood whenever he did find it, as that was the last thing he needed to craft the Agarthan Device. Anyway, after doing that you break the vat, and return the frozen spleen to Pablo who says: I'm curious why he wanted it returned after decades of not having it. You can survive without a spleen, but it just makes you susceptible to disease without it. There are many pieces to this puzzle, and many possible answers to the spleen's significance. What do you guys think?
  15. 1 point
    I tried getting a good look, and I couldn't see one. Though, it was cryogenically frozen so it is mostly white, and the symbol could be obscured. But it is also possible the symbol is exclusive to the fractures.
  16. 1 point
    The purpose of this thread is to share with our fellow members what music you're currently in love with. Embedding the official music video from YouTube is a nice touch. I'll go first: KuVAeTHqijk I in no way endorse the using of illegal substances or in any way breaking the law... I simply like the song. Who's next?
  17. 1 point
    One more interesting thing here: This comic loading screen shows that The Giant rewrites history and destroys all the 115. Which is pretty much exactly what happens in the Tag ending. Also I see the cycle part of this a bit differently. I don't think the flytrap ever happens in the cycle. IMO that only happens when Richtofen-2 from the BotD intro reads the new version of the Kronorium. We never learn what happens to him after that. He's supposed to go to SoE but with his new knowledge that makes zero sense. So it'd make a lot of sense to me if he went to The Giant right then and then they did the flytrap, ultimately doing their part to save the universe.
  18. 1 point
    Updated 11/15/2019 for posterity. Added date of APD construction, 05/11/1962:
  19. 1 point
    How could it end any other way?
  20. 1 point
    (static) -ttle time left... Why don't you- Ah! The data is collected and your selection is complete. I must say, your choices are quite... interesting Doctor Edward Richtofen of the Original Timeline has been chosen as the winner of this experiment by only a one vote lead. Doctor Ludvig Maxis of the Original Timeline is the runner-up with an identical lead to Richtofen. Such a pairing could be catastrophic, however we are left with no more options. Our fate was in your hands, and now, it is in theirs. My days in this house are limited... but the children will be safe if our plan succeeds. Auf Wiedersehen, my friends.
  21. 1 point
    For the Cipher text above I’ll give you the Key and type. Playfair Key: DEFGHIJKLMNOPQRSTUVWXYZABC
  22. 1 point
    Call of Duty Zombie Forum Presents ZOMBIES: Vision Deadline a Custom Zombies Narrative By RequixEclipse Whilst investigating the death of a local Psychiatrist, a witty Intelligence Officer called Liam Gunnerson uncovers a legend about a supernaturally-cursed, enchanted book circulating throughout Africa. While Liam remains skeptical of the supernatural he is informed about the dangers. “Whoever begins reading the book, he or she has exactly 115 days left to live.” The cursed few appear to be ordinary people during day to day life, but when photographed, they look zombified. A marked person feels completely drained. Their skin bitter cold to the touch. Liam gets hold of the book, refusing to believe the superstition. A collage of images flash into his mind: a frantic snake balancing on an evil Shaman, an old newspaper headline about an apocalyptic accident, a hooded shapeshifter ranting about lips and a drinking well located in a deserted place. When Liam notices his body drop in temperature, and a slowing sense of helplessness. He realises that the curse of the enchanted book is true and calls in his friend, a Philologist called Dick Chen, to help. Mr. Chen examines the book and willingly submits himself to the curse. He finds that the same visions flash before his eyes. He finds the frantic snake balancing on an evil shaman particularly chilling. He joins the queue for a supernatural death. Liam and Dick pursue a quest to uncover the meaning of the visions, starting with a search for the hooded lizard. Will they be able to stop the curse before their time is up?
  23. 1 point
    Found this guy and his brother under a dumpster behind a pizza place like 2 weeks ago. They have new homes arranged already, woo.
  24. 1 point
    Lol. That was his name when I adopted him, I believe he is named for Wallace and Gromit. I guess that makes me Gromit.
  25. 1 point
    Yo @RadZakpak you named your li'l boy after Alfred Russel?
  26. 1 point
  27. 1 point
    Ahahaha that first picture is the definition of awesome. You made my day, cute beasty!
  28. 1 point
    I could totally see that! Apparently, the Sheffield Blitz really was a big, gruesome event: https://en.m.wikipedia.org/wiki/Sheffield_Blitz With help of interplanitary Vril tech, the House could swap in and out of our realm. Maybe it would work the same as the Alcatraz pocketdimension, being both a real location and a weird sort of 'private universe' only containing the Rock. Question remains though, why would Monty have a House on the English countryside? Did he actually had origins there? Still you gotta admit, if the house would be located in thís village, the name would be incredibly fitting:
  29. 1 point
    Sharp analysis! I guess I cannot say anything else on this because it seems you are right! You just got the exact date of Borough, at the same time as Moon and Nuketown (post Richthofen in MPD). I eould also like to add discussion about the CDC and CIS's motive for being there in Angola. I think it starts in 1975 with the beginning of the Angolan Civil War. Similar to Vietnam and Afghanistan was this a proxy war between the Cold War rivals the United States and Soviet Union, both being countries acquired Group 935 knowledge and involved in a Space Race to Griffin Station. As both nations knew about Purgatory Point (Soviets via the Siberian Outpost), I could see why Angola was important enough to fight for. For us it seemed like a battle between Communism and Capitalism, but the driving factor might've been the buried Purgatory Point. Special respect for the one who can tie this with Mason's pressence in the country during the BO2 campaign. Now Buried's second name is Resolution 1295, a UN resolution in the year 2000 that involved among others the boycot of weapon and Earth mineral trade with Angola. Broken Arrow might have simply bought 115 from Angolan organisations previously, but now they might had to set up private secret operations to research the site, thus the CIA and CDC at the site. I never knew if the Rift always was there or if it was created by the missles. The latter could certainly be true, as Russman is still working for Broken Arrow for about a month after the missles impact, plenty of time to learn about the existence of the Rift. I find Arthurs pressence in the map aways a bit absurd, as Maxis calls him a "soul already bound to this realm", almost like he is something op paranormal eternally trapoed there
  30. 1 point
    Excellent thread as always, Anon! From the various radios from Maxis across BO3, we can ascertain that Maxis spent a lot of time alone in the House, where I believe he and Richtofen perfected the teleporter. It seems very man-made and is destructible using an axe. We see an early Walnut teleporter being worked on in the Alcatraz lab. I think it's safe to stay that Monty stayed out of the House most of the time, doing the work that he does. Everything about Maxis' work in the House seems somewhat rudimentary, for example: I'm sure Monty could have lent a helping hand, after all, he needs the teleporter to work to continue the cycle. All that aside though, perhaps it is the First Transference Device, and Monty just gave it to Maxis to use. From the timeline: This radio has troubled me as well. However, I have a theory that may be worth exploring, or is completely off-base. It's like you mentioned, it's as if the House is both simultaneously a 3D location on Earth, and a location in Agartha. This alternate loading screen may provide a hint: It depicts Primis (minus Richtofen... wtf) arriving at the House in England from Stalingrad, presumably right after Gorod Krovi. This was a part of the cycle, as we see this image disappear from the Kronorium after the cycle is broken. I believe the actual, physical House is related to the version in Agartha, and it is located in a dimension currently undergoing a war, possibly in something similar to The Blitz, the bombing of London during WW2. Maybe Monty preferred to keep them in this version of the House until he could be sure Samantha was uncorrupted and until he had the souls in his possession, hence the months Maxis seemingly spent in the House with sirens and fallout, away from the children. The House may follow similar rules to Shangri-La or the Siberian Facility, or even Der Riese, as @anonymous has theorized. It can change location at Monty's will, and serves as a headquarters of sorts for Monty and Maxis, both on Earth and in Agartha at the same time.
  31. 1 point
    Regarding Angola, we know now that Group 935 excavated the site and returned with Jeb Brown's work in 1942. It seems likely to me that its location was handed off to the Americans after Operation Stapler. The map in Alpha Omega does not have the location listed as a Broken Arrow site, however, I believe this is because Broken Arrow did not start trying to excavate the site until around 2025, when we know they got desperate for more Element 115: Since they were desperate, they must have searched everywhere for more possible 115 deposits, including Angola, setting up the infrastructure we see above the town. The reason it's not on the map is because Camp Edward was taken over by A.D.A.M.S. sometime after 1968 and it was abandoned. To add further detail: On October 13th, 2025, This sentence can be kind of hard to interpret given the wording and possible retconning, but we know Purgatory Point teleported to Angola at least before 1942 when Group 935 found Jeb's work. It's possible it simply went there in 1885, due to the events of Moon where the Earth is fractured. Though, it's implied Jeb's unspeakable acts with the Pack-a-Punch caused the teleportation, but that's a discussion for another day. The point is, what also happens on Oct 13th, 2025, is Arthur is teleported into the town from 1318. So it was already there, and Arthur was put into it on October 13th. In Buried Grief, Arthur is noticeably absent from the map. You also can't go up to the surface and see the rift. That says to me that Buried Grief must take place sometime between Richtofen taking power, and the Moon rockets hitting Earth. So post-round 25 Nuketown. Richtofen is in control, but we can't see the rift nor Arthur, so the rockets have not hit yet to create said rift. It seems a bit convoluted, but would be the only time it could happen and still make some semblance of sense. October 13th, 2025.
  32. 1 point
    This is a tribute i made for my favorite character Edward Richtofen on his journey accepting his death. I hope you guys enjoy!
  33. 1 point
    Hey guys, Tac here! After the zombies community recently watched one of the most entertaining video game showdowns ever (i.e. the Der Eisendrache Easter Egg), it’s time to understand exactly why it happened and what will happen in the rest of the game. What has become clear as we progress through the series is that we’re getting introduced to more and more mythologies. World at War and Black Ops introduced us to the Vril-ya mythos, Black Ops 2 to Norse (sort of, read on), and now in Black Ops 3, they’ve introduced the Cthulhu mythos and ramped up the other two. This thread spawned from a few things: my deep passion for the storyline, seeing “Ragnarok” in the game achievements, and more generally watching much of the community fumble with how the storyline is progressing. Because of these things, this post goes to show that in zombies, they are mixing each mythology and blending them together because their baseline structures are so similar. I’m going to preface this by saying I did my absolute best to not try and force things to fit. If the puzzle piece didn’t quite fit right, or sound correct, I likely chose to omit it. Some of you may be confused, but it’s right in front of us if you know where to look. Given that this thread is rather lengthy, it's likely that I forgot to include something or even omit something. If you find an error, let me know! The Vril-ya A long time ago, Monopoly Mac and I made one of the forefront Vril-ya threads at that time. In it, we discussed the extensive history of not only the Vril-ya, but the German obsession in them as well. As the years have passed since the thread’s publishing, some things have stayed the same and of course, some things have changed. The original thread can be found here, but the truly relevant information is below. In Vril-ya mythos, there was a solar system named Aldebaran that had a sun revolving around two inhabited planets, forming the empire “SUMERAN”. Living on these inhabitable planets were two cohabitable races of beings, one master and one subservient, both capable of great spiritual and physical feats. The master race was known as giant “light God people,” and the subservient race came about through the two distinct races intermixed further and further, their capabilities slowly diminished. A point came where they could no longer live on their home planet and had to move elsewhere, so the master race, capable of traveling time and space, evacuated them. The source of the Vril-ya’s powerful psychic and technological advancements was Vril. When employed, they could achieve great telekinetic abilities and through great acts of medicine, could live up to the age of one thousand years. However, if used the wrong way, those rods could be used for great destruction. Legend has it that they first arrived on a planet known as Mallona (also called Marduk), which existed in what is today’s asteroid belt, between Mars and Jupiter. They moved inwards in the Solar System, inhabiting Mars and then Earth, landing in the Mesopotamia region. From here, legend gets a bit more difficult to sift through, but the basic plot is able to be discerned. They split into two factions, where one faction migrated towards the Gobi Desert and eventually landed in Atlantis and the other went to Hyperborea (which is actually from the Greek mythos). The Atlanteans became engaged in a series of wars with another group, the Lemurians, and the danger of improperly using Vril came to light. The wars were described as thermonuclear and when the dust settled, little was left besides a vast and open desert. It is said that both the Atlantean and Lemurian homelands had been weakened by the wars, and in the aftermath, they each knew they’d need to move and change their ways. Accordingly, they created the subterranean world known as Agartha, with the capital city of Shambhala, in the Earth’s Core, Hollow Earth. As the center of intellectual progress and enlightenment, and is powered by the Black Sun, or Schwarze Sonne, a black star located within the Earth itself said to contain and radiate Vril energy. It is said that one day, the Vril-ya are going to leave Earth and colonize another planet. The Ragnarok Ragnarok, as described in old Norse Mythology, is the set of future events where gods such as Odin, Thor, and Freya will battle against the jotuns, or world-devourers, and end their nine worlds as they know them.[1] The gods are described as “the benefactors and protectors of civilization,” while the world-devourers “are forces of destruction, entropy, and decay,” as they are “constantly trying to drag it back to primordial chaos.” It’s said that Odin handpicked the best human warriors he could find to fight the jotuns, but they knew deep down the results would be terrifying.[2] Preceding these events, it is said that three years of winter come, with no summer in between, leading to wars worldwide. There will then be three roosters crowing: one crimson, another golden, another soot red (the last being from Hel, the realm of the dead).[3] Garmr, the blood-stained watchdog hound of Hel, howls, “and the wolf run free” as its chains are broken. (Some sources compare Garmr to either/both Cerberus or a “hellhound,” but the original text says watchdog). He is not the only one set free, however, as Loki escaped his bonds and set sail for Asgard, the Nordic land of the gods. Heimdall, an Asgard watchman, saw the advancement and blew the horn to inform the realm of dead soldiers that the battle had now begun. Then the immense World Tree (whose roots connect the nine worlds of Norse mythology) shuddered. The results were as predicted by Odin and company, and there were three major instances of heroes killing each other (Thor and sea serpent Jormungand, Freyr and world-devourer Surt, and Loki and Heimdall). Odin also falls, but he to Garmr, who is then killed by Odin’s son. The world was now nothing and as the battle came to an end, the war-torn land sank into the sea. There was a saving grace, however, as a male and female (Lif and Lifprasir) had hid out in a forest (some say the World Tree) when the winters hit, and “from them generations will spring.” Another character that comes into play is the devourer Nidhogg, who is a “dragon/serpent/snake” in Hel that lives and chews on corpses. It’s said that “ … Nidhogg sucked / the blood of the slain, / and the wolf-tore men” from his place in Hel. Because Hel is underneath the World Tree, and Nidhogg’s intentions are to cause chaos, he often gnaws at the roots of the world tree.[4][5] He actually flies out over the Ragnarok battlefield to gather corpses to feed his never-ending hunger.[6] Lovecraft Shoutout to @BlindBusDrivr for finding the real-life image There existed a group known as the Elder Things, who were the first extraterrestrial beings to come to Earth. Their technological capabilities were immense, capable of “personal locomotion” via “no external aid” (likely through their wings). They created a servitor race known as the Shoggoths, having great size and strength in order to labor for the Elder Things. Originally, they were hypnotically controlled by their creators and only capable of living in water. Some of the Shoggoths mutated, however, gaining independent minds and the ability to live on land. They subsequently rebelled against the Elder Things, but were quelled and watched much more closely afterwards.[1][2] There existed another group, the Outer Gods, who were ruled by the most powerful being in the mythos, Azathoth. While both the Elder Things and Outer Gods were similar in many ways (such as being incredibly powerful and working at a cosmic level), there were key differences between them. The first difference was that while the Elder Things were an intelligent race, the Outer Gods were “mindless blasphemies” with Azathoth as their “blind idiot god.” (Azathoth’s primary servant and messenger, Nyarlathotep, uses his great intelligence to often manipulate the mindless Azathoth.[3] More on Nyarlathotep later, though.) The second difference was their attitude towards humanity, as the Outer Gods wanted nothing more than for humanity to die off or become slaves. While the Elder Things historically looked down on humanity, they were occasionally sympathetic to them and the two’s interests often aligned.[4] The final difference is location, with Elder Things being located on Earth and the Outer Gods generally being in deep space. The Great Old Ones are the last “main” group of the mythos, once presiding over the Earth as rulers and gods[5] (all still being worshipped by devoted cults). They have since been imprisoned in various locations around Earth, though the reason is unknown. The two leading theories are that either the Elder Gods cast them away for a deed they disapproved of, or the Great Old Ones are as they are because of their own actions. The most famous of these Great Old Ones is Cthulhu (pictured above), whose name is noticeably similar to the Greek word “chthonic,” meaning “subterranean” (as suggested in a Lovecraft tale itself). He’s described as a combination of a dragon, man, and giant octopus (esp. on his head), and is particularly malevolent. He is imprisoned and hibernating in the underwater city of R’yleh, waiting to be unwittingly exposed and return to the world. What happens if he were to awake, however, is uncertain.[6] Also in the mythos are many smaller groups, such as the Deep Ones, who are an ocean-dwelling race with an appeal towards mating with humans. Another are the Mi-go, which are a scientifically and technologically superior extraterrestrial species made from matter not even naturally occurring on Earth. They have soft wings for flying through the “ether of outer space” and are capable of “removing [a] subject's brain and placing it into a ‘brain cylinder’, which can be attached to external devices to allow it to see, hear, and speak.”[7] The Connections Part 1 - The Energies Part 2 - The Mythos The End - Potential Issues

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