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Everything posted by InfestLithium

  1. InfestLithium

    Investigating a real life Zombie map: the German bunkers

    Like Rave in the Redwoods meets Nuketown Zombies, but German-style. I'd love to see an underground bunker map that has the outside like another NML scenario.
  2. InfestLithium

    Zombies Update March 19th

    In case you missed Treyarch's Black Op 4 update during the "Shamrock and Awe" event going on: More info regarding the newest Gauntlet and special event modifications:
  3. InfestLithium

    End of Chaos Story for BO4?

    As mentioned on Monday's content drops, Jason B. announced that DLC2 would mark an "end" to the Chaos Story for Black Ops 4 as a cliffhanger. This leads us to believe that DLC3 and DLC4 will exclusively be Aether maps, likely ending the story once and for all. I ran a poll shortly after we heard and asked fans what they thought about it. Seems like a good amount of people (sample size really) enjoy the idea of no more Chaos Story for the season. What are your thoughts on it? Personally, I'm disappointed that they're taking the "cut their losses" route. I imagine they realized how much the fans disliked the Chaos story compared to Aether and decided to focus on ending one storyline and then refocus on the next instead of trying to accomplish both. Honestly, that would be tough considering they spoiled us with BOTD and Classified...nobody really complained about the magnitude of those maps (besides gameplay mechanics). This should really give more time and info for Treyarch to properly handle the Chaos story better in the future.
  4. InfestLithium

    End of Chaos Story for BO4?

    The Chaos maps themselves are actually quite nice and there aren't current complaints in the community about them, ignoring general glitches/bugs of course. IX = Kino VOD = FIVE DOTN = Verruckt Their layouts are actually quite nice and offer different play styles. But I agree that a "Der Riese" - esque version would be cool. But what constitutes that type of map? Der Riese was simply an old map that was small-medium in size and offered getaway transportation via teleporters. Other than that, it didn't offer too much besides becoming the biggest nostalgia map in Zombies history because of what it introduced at the time. No doubt they heard the outcry from the end of BO3 and plan on changing the sentiment. I'm sure DLC2 will give us huge leeway into a satisfying ending.
  5. InfestLithium

    Apologies and regrets aplenty, I must post this.

    Hey @Silv3r Energy, I'm sorry to hear about your situation. But I'm super happy that you're alive and well, and in a better spot than before. Take all the time you need for yourself, and we're all here for you in any way we can be of assistance. 🙂
  6. Some of us have been fans since the World at War days, while others may have jumped aboard in the middle or are barely getting their feet with with the most recent game. Back in the day, there were two camps of Zombies enthusiasts - story-driven players and high round players. At the moment, these two groups have melded into one another (but not entirely) and now we have a color array of people who like the mode for different reasons. So what keeps you coming back to Zombies? For me, it's the team-based aspect of it. I hate playing Solo; I'd rather kill some freakbags with friends or even total strangers with no purpose other than enjoying the moment. I love seeing what kind of setup other people have and going "oh that's a pretty smart tactic I should do that". Don't get me wrong - I LOVE the story and exploration of maps but after a while, the real replay-ability of it lies within the co-op experience.
  7. InfestLithium

    Guitar chords for Perk jingles

    As a guitarist, I can't wait to tackle these when I get home because I've been itching to have Zombies in my jam setlist! I've tried doing Dead Again and 115 in the past only to fail...but perk jingles are another story.
  8. InfestLithium

    Zombies Update Feb. 26

    Well, looks like Treyarch just released more content info that is now accessible across all platforms. Specifically, Zombies has a couple of adjustments and new features now available as listed below: New Gauntlet: "Death-Con Five" 30 rounds of unique "Classified" challenges Follows same 10-20-30 rewards similar to other gauntlets New Perk: Ethereal Razor Provides health gain and increased melee damage PC - New Public Playlists Includes the following playlists: Featured Gauntlet Latest Released Map Chaos Maps Aether Maps Rush No new intel regarding DLC2's upcoming Zombies map.
  9. Pretty straightforward question, but one that isn't being discussed much. We know that the taste of our good ol' Aether story has our panties in a bunch for potential related DLCs for BO4, but what about the Chaos story? I feel that compared to Aether, Chaos has large potential to make plot changes since we know of only one goal: to find Alistair Rhodes. And how they do that can vary greatly - not to mention the other sub-plots that we need more info on. What's going on with corrupted individuals (Geoffrey, Bruno)? What do the Gods have related to the maps/perk machines? Why is Alistair a big target? What is the true motive behind each map? How would want to see us reach the "conclusion" of the Chaos storyline in BO4?
  10. InfestLithium


    Congrats on the Architect completion and baby @andydabeast! Such a big future ahead of ya! 🙂
  11. Treyarch has publicly announced on Reddit that Zombies will be receiving a brand new mode called "Gauntlet", where players will be tkaen through 30 rounds of unique challenges - ranging from area defending to weapon restrictions - to win in-game rewards. Every 10 rounds that are successfully completed result in Bronze/Silver/Gold medals that prove your feat in the mode. According to Treyarch, they claim this mode will be "competitive and replayable" enough for both casual and seasoned players to be enjoyable for months to come. The first Gauntlet will be featured in Voyage of Despair under the name "Unsinkable", with many more to come throughout the year (presumably, one for each map including DLC). This will be one the most major updates that have come to Zombies since the BOAS implementation. This sounds very promising and can't wait to play in 4 days!
  12. InfestLithium


    Happy 2019 everyone! It's been quiet on my end. Again, apologies - when I get busy, I keep my mind on one project at a time and unfortunately it means a total state of silence from other projects. That is changing by the end of the month (for realsies haha). I'm glad to see everyone ready to thrive this year, and I can't wait to see how it plays out for you all! Each one of y'all is family to me and I'm totally supporting your growth, your lows, everything. 🙂
  13. InfestLithium

    Airing Grievances.

    Forums are becoming more outdated by the minute, and we're one of very few popular communities out in the gaming world that still exist with such a large memberbase. I agree that reviving the YouTube would be a great priority. While I don't have the tools to make quality videos (or hell, a computer that can even handle uploading anything), I'd like to restart it back up. We had a great time with @NaBrZHunter when he led the position, and it's never too late to provide great content regardless of the attention we receive.
  14. I remember first joining back in 2011 during the hype of Call of the Dead. Brings back great memories! At the time, I didn't realize how expansive the story was until reading more into Kino der Toten, and people were trying to piece together the purpose for the map. It suckered me in, alright. I'll check with Reddit here and there for quick updates, but go back through all the old threads in the Asylum for great reads. A majority of them from greats like @PINNAZ gave me inspiration to write theories of my own.
  15. InfestLithium

    We Want Your Suggestions!

    Hola familia! With Black Ops 4 getting coming in just about 3 weeks, we're excited for a CoDZ Relaunch! You may have seen several changes around the site, with new things being added and old items getting locked away. This is where you, the gamer, come into play. What new features would you like to see come to CoDZ?
  16. InfestLithium

    Long Time No See...

    Welcome back, friendo! 🙂
  17. InfestLithium

    The State of Zombies

    It's no secret that the community is setting everything ablaze right now. Many are saying that Zombies is killing itself while others are sitting back enjoying BO4 with very few problems. Treyarch undoubtedly has their hands full with reinforcing Blackout and Multiplayer while Zombies takes a back seat despite claiming that Zombies would be the best of its kind compared to the near decade we've had the mode. Bugs to fix, crashes to reduce, features that were announced that have yet to come...it's chaos. How do you feel about the current situation? What do you think should be the biggest concern right at this moment?
  18. Yesterday, a Reddit user by the name of u/CallOfNobodyCares posted on the Zombies sub revealing major information on easter eggs we haven't yet discovered, as well as alleged mistreatment during their time at Treyarch as a QA tester. While their background is yet to be considered true or not, his info about minor easter eggs have been verified both by YouTubers and the community. Any controversial information should be taken with a grain of salt. Voyage of Despair Shoot and interact with six fish across the map and receive a special power-up. Interact with some pistons in the Engine Room using the upgraded Kraken and unlock Pack-a-Punch at all locations. A Humonculus with flags can be seen in the distance with a sniper. It reveals morse code. Collect and pace three music sheets to the grand piano and you'll be able to temporarily change your Specialist weapon. Staying underwater for 30 seconds has a chance to play a verse sung by a siren. Blood of the Dead There is an upgrade of the Golden Spork that leads to the Sprknife. There are more drawings around the map that can be activated with certain attacks, including the Specialist weapons. IX Mini-bosses have an EE where they dance and play air guitar. This can only be done after completing the Viking Funeral EE and obtaining the Iron Bull shield. There are yellow text ciphers around the map that need to be solved. The room "Bath House" can be renamed to "Blood Bath House" by getting [supposedly] 830 kills in the blood bath within the Zeus Temple. The cipher story of the crying builder is about someone who built the map's traps and Wonder Weapon and was sealed behind the walls as punishment. You can take less trap damage by passing through each trap type and killing certain enemies with each trap. Classified After doing the punch cards, the player who is Dempsey can visit Area 51 and activate an Ultimis Dempsey quote by throwing a frag grenade at the warehouse to the side of the area. Leave NML and throw another frag at the same spot to trigger more quotes. In the corner facing the projector within the basement, you can hear Samantha sing the Crooked Man riddle. Miscellaneous DLC1 is a prequel to the Chaos story, with four new characters, and reportedly inside a mansion containing zombies, ghosts, nosferatus, werewolves, and other creatures. Nuketown Zombies is set to happen at some point in the season. Each DLC will have only 1 Zombies map. More maps are planned for the Aether story. Plans were made to implement a 4v4 mode. The BOTD Sprknife EE may or may not work, according to the leaker's last recollection of its status. The Classified EE Main Quest is verified to be the cutscene. Speed Cola will return in the next big update. It reportedly will be available when all four in-game vapors/colas are collected, and can deactivate/reactivate. Juggernog was removed because Treyarch could not figure out how to make it work with the current armor system. It may still make an appearance. Treyarch only listen to big YouTubers when it comes to suggestions/problems. There was originally a Campaign for BO4 but it was stopped mid-2017 due to them wanting to make more Multiplayer maps. There was a cut EE in IX where the crowd could do the wave. The Ciphers in IX are quotes from the High Priest. Do as you will with this information.
  19. InfestLithium

    Understanding the Cycle

    After the ending to Blood of the Dead, I've seen a lot of people across Twitter and Reddit with confusion about the timeline. It doesn't help that we've seen a total of three Richtofens at in one map; however, it's not as bad as it seems. There are a few loose ends (which we'll get into shortly) that give us different ideas to what's going on. First, let's look over the path of the major Richtofens in play. Red path signifies Primis Richtofen and blue path signifies Post-Revelations Richtofen. Note that these pathways include different dimensions and universes in one flow for the sake of understanding where we stand at the end of BOTD. In the BO3 finale, we came to the conclusion that the Great War - battle between the humans and the Apothicans - was initially fought by the ancestors of Primis, but after Revelations, were replaced by the Primis group themselves due to Dr. Monty having sent them there. The reason was simple; by ingesting the blood of the mobsters from MOTD (which also took place in Dimension 63 and was supposedly closed off), the risk of another paradox came into mind and thus Monty placed Primis in the Great War as their ancestors right after winning the war. Ideally, to have them live our their days in the past so they couldn't much anything else up that may cause said paradox to happen. Unfortunately, Monty may not have seen that doing so would not stop that predicament from happening. And thus, a cycle was born. The red path shows this. The blue path, however, shows us that post-Revelations Richtofen somehow survived long enough to be in a cryogenic chamber in Blood of the Dead. He knew about said cycle, and that collecting the blood samples as his insurance policy to keep Primis alive wouldn't solve the problem nor stop the cycle. Now...what was that insurance policy again? Oddly enough, a similar radio from Maxis talks of a backup plan that is seemingly different than the insurance policy. Using the mobster's blood only serves as protection for crossing dimensions and space itself. But this backup plan Maxis mentions claims it can eliminate "a threat of Alcatraz for good". In the ending of BOTD, we see Revelations Richtofen using what's presumably the fire gem of the Staff of Fire. But you can decide what it really is. vs. Back to the main point. Revelations Richtofen knew securing the blood vials was not longer a wise plan and instead made focus on keeping their souls. People were quick to jump at Nikolai being the savior of the group, but bear in mind one small fact: at this point, he is the only one with his soul in tact by the end of BOTD. Dempsey and Takeo had their souls still within the Summoning Key, with Richtofen's presumably still in the House as that event may not have changed. Why is this important to what Revelations Richtofen said? If you haven't put two and two together by now, this is a suicide mission for Richtofen. Why? As previously stated, we have 3 souls on hand, 2 of which are still within the Summoning Key and 1 in BOTD Nikolai. Richtofen's soul has already been purified and resides with Monty at the House. Seeing as we're to defeat the now-bad-guy Monty, there's very little chance of reclaiming Richtofen's innocent soul. How the souls play a crucial part in the storyline are still to be determined...hopefully being revealed at the true end of the Aether story. This sets us on a new course where Gorod Krovi never happens, and neither does Revelations. Whatever lies ahead, is to prepare for war against Monty. But there's still someone else within the Summoning Key we have yet to see again - the Shadowman. Oddly enough, the Warden claims that opening the gateway by using Primis' blood would allow him and the Apothicans to return...but we have his soul already in the Key? Interesting. As an additional and semi-related note, I will say this: we also know that the bodies of Victis are still inside their cryogenic chambers. Primis Richtofen actually spoke to Samuel Stuhlinger in BOTD, assuring their safety with his blood sacrifice. At some point, we will see Victis again. Considering that the lighthouse in BOTD is what enabled both characters to speak to one another, we know at minimum that Samuel is connected through the Aether. Total dimensional collapse of BOTD may or may not have happened given this predicament, but at least we know Samuel can also be reached out to regardless where his body is. ----------------------------- In a nutshell, the cycle entails the events within the Zombies storyline, but after Revelations, Richtofen understands this has become a cycle now and the only way to break it is by surviving long enough to stop his Primis self from collecting and ingesting the blood vials, thus changing their fates per the Kronorium and breaking the cycle to defeat Dr. Monty.
  20. InfestLithium

    Class Setups??

    Perks: Timeslip, Quick Revive, Stronghold, "That One Last Stand Perk" Elixirs: Burnout, Anywhere But Here, Equip Mint, Alchemical Antithesis Specialist: DG-5 I should say that I usually play Co-op and not Solo that much. But this is generally my go-to if I'm going for high round runs or just a really good game.
  21. InfestLithium

    The History, Traditional Powers and Known Uses of the MPD

    Great stuff @anonymous! 🙂 Regarding how the Keepers could've lost...how could the Shadownman - the original harbinger of doom - and a race of dark, powerful creatures lose to four humans who weren't wielding ancient staffs or anything to aid them besides guns? Guess having powers from the Dark Aether isn't totally powerful after all. @NaBrZHunter The MPD was built before the Agarthan War according to the timeline. Given that it required souls to be powered up, the corrupted Keepers likely hadn't got to that step yet. In fact, the MPD was the only connection to the Dark Aether and the soon-to-be Apothicans were banished into said aether, so they were connected but couldn't utilize the MPD.
  22. InfestLithium

    Classified Ending FOUND!

    In order to obtain the ending cutscene to Classified, you need to reach Round 150 in-map. This was found by TheGamingRevolution and his team with custom mutations on that allowed them to get close to R150 without experiencing a crash. Below are SPOILERS of the events that occur in the ending. This was Blundell's sneaky way of answering the whole "divide the community" comment. This reward is realistically only obtainable by high round players. Clever. Unfortunately, it's near impossible to do given how often the game crashes.
  23. InfestLithium

    The CoD Zombies Storybook

    @RadZakpak I'm super excited to see how this pans out! I love that you're dissecting it into installments of [basically] the games in how we perceive them. Should be totally easy to understand and follow, especially with your writing prose. 🙂
  24. InfestLithium

    The Origin of the Cosmonaut Zombie in Moon Finally Revealed?

    Alan Shepard in silver pressure suit, 1963 Looks almost identical the Cosmonaut suit, and certainly fits the year. Private Hastings is American, just likes these suits are. I could definitely see iterations of Cosmonauts being the test subjects for the teleporter, forever trapped on the Moon in this weird undead-limbo state with unreal 115 abilities (teleporting a person by headbutting them). Good catch, friendo!
  25. InfestLithium

    IX Easter Egg Guide

    This is amazing @Pasta! Great guide, and super damn helpful to actually have images compared to most text wall styles of guides (like my own 😛 ). I've pinned this guide to the top of the forum for everyone to see. Brains for ya!

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