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  1. 16 points
    No, not that kind of Divinium. Thanks to @Hells Warrrior getting the system up and running, CoDz now has a form of "currency" called Divinium ! This currency is all forum-based and uses post/topic content and contest winnings as a monetary base. Divinium on the forum can be used for the CoDz store - a new and upcoming mod we have coming up soon where users can buy REAL products such as Xbox/Playstation/Steam cards, Zombies merchandise, special user ranks that can't be obtained anywhere else, and more! How does Divinium work? Divinium is a basic points system; you get +1 Divinium for each post and topic that's created. When we hold special contests (such as the Ancient Trials challenges coming soon), you can win anywhere from +5 to +100 Divinium. Donors will manually be given +100 Divinium for having donated before 6/3/16 [please PM me so I can adjust your Divinium for you]. You can use our Store to purchase items, depending on the amount of Divinium you have. Please bear in mind that everyone starts out at zero regardless how many current posts/topics you have created. As part of our grand opening, all new members who register after the making of this thread will automatically receive +100 Divinium as our way of saying thanks! How to earn Divinium Because Divinium works on a user-activity structure, it's designed to reward you for engaging with the community! There are many ways to gain Divinium outside of posting; however, the easiest way to begin farming Divinium is to actively take part in our discussions and events! Here is the current bracket of obtaining Divinium: 1x - Creating a post/topic 2x - Another user "repped" your post 50x - Become a User of the Month 100x - Create an account on the forum (effective after 6/4/16) When special events are held, the Divine Controllers will feel sympathy for slayers in all universe by offering power-ups to increase your rate of Dvinium ten-fold! Look out for these power-ups in the upcoming future. Double Points: Win 2x the amount of Divinium Fire Sale: Take a chance and get your rewards cheaper while the sales last! If you are a Donor, you net additional Divinium for each donation that you make to help fund rewards, server costs, and maintenance of the forum. All donations are highly appreciated - all revenue goes to keeping CoDz up! 5x per every $1 USD [base amount] You can gain additional Divinium the larger the donation! + 10x every additional $10 - Donated $10-$29 + 17x every additional $15 - Donated $30-$50 + 25x every additional $20 - Donated $50+ The higher you rise in "donation class", the more extra DV you'll obtain. For every new class you enter, you retain the previous class perk value at the base. For example, donating $50 come out to 100(0.05(50)) + 17 (50/15) = 307. The algorithms for understanding how each class works is as follows. - If a person donates between $10-$29, they get 10x Divinium for every $10 spent. TOTAL= 100 [0.05(AMOUNT DONATED)] + 10(AMOUNT DONATED/10 ) - If a person donates between $30-$50, they get 17x Divinium for every $15 spent. TOTAL = 100 [0.05(AMOUNT DONATED)] + 17(AMOUNT DONATED/15 ) - If a person donates $50+, they get 25x Divinium for every $20 spent. TOTAL = 100 [0.05(AMOUNT DONATED)] + 25(AMOUNT DONATED/20 ) The amount donated is after the donation has been process including the PayPal fee. For example, donating $10 comes out to roughly $9.41 after fees, which will be the amount donated value to be included in the Divinium calculation. What can I get from Divinium? There are many items that are available for purchase, both on-site and off-site. The current list of rewards are as follows: On-Site Special forum ranks (3 months) Colored username (3 months) "Double Points" for events (1x use) Off-Site Xbox Live gift card Playstation gift card Steam gift card VISA gift card Custom zombie shirt Custom zombie bumper sticker Custom zombie poster Custom zombie sticker ??? Visit our Divinium Factory to start splurging all your hard-earned Divnium for a lovely gift! You can find the rewards catalog by click More > CoDz Shop in the top menu. http://www.callofdutyzombies.com/divinium-factory/ Terms & Conditions By using our Divinium system and being an active member, you are agreeing to the following rules. Spamming posts whether creating poor-quality content or rapidly submitting posts in a quick time-span is considered Divinium pumping, and is strictly prohibited. Users cannot "exchange" Divinium to one another, in the form of providing Divinium to one another for trade-off purposes, This is considered abuse and is not allowed. Creating secondary accounts used to Divinium pump is prohibited. Any form of abuse with the purpose of maliciously gaining Divinium unnaturally is prohibited. Taking advantage of the system in these ways and others not specified will result in anywhere from a suspension or IP ban. We advise that you use the Divinium system respectfully - this is a privilege to give back to the community!
  2. 16 points
    Hey guys, Tac here! Zetsubou No Shima is upon us and even now, before the map has launched officially, there is a cipher solved. As more and more rolls outs, like radios, more ciphers, and eventually the quotes, I'll throw them all in here. Please note that this thread will be under constant construction, so be patient if something isn't fixed immediately as it likely will soon. Also note that this thread is a small portion of my much larger transcripts thread, which can be found here. Opening Cinematic Trailer Ending Cutscene Radios Codes/Ciphers Scraps
  3. 11 points
    Ah Jason "satisfying, complete ending rolling in" Blundell. Director of our favorite game mode. Also sucker for cliffhangers. The man raised to the Aether I mean, Agartha I mean the heavens because he made one his name was slapped on one top tier map (Mob of the Dead) but then subsequently ruined the entirety of CoD Zombies. Ever since Jimmy Zielinski and Reza Elghazi but he never gets any love because Transhit left Treyarch he has been the face of Zombies. And with the BO3 Z season having just ended on a rather ... interesting note. Let us remember all the things that our good man has brought to the table this past year. Thank You Jason for: Adding a """"new"""" cutscene named genesis.mkv and having it encrypted when everyone was all about the Super EE oh boy this can't be there actually is one can't wait to see the real ending!!!111 oh wait it's just the SoE intro cutscene oh hahaha you joker you ; ) Retconning the shit out of the Zombies storyline for no good reason, basically throwing away everything up to Mob to insert your own crazy overly convoluted fan service shit. Replacing a story based on historical events, myths, conspiracies and (alien) technology with a story based purely on maaaaaaaaagic and le good versus ancient evil ; ) Making the primary antagonists in a gamemode called ZOMBIES squid tentacle aliens straight out of a ZONE-SAMA hentai parody. Making a story that was about surviving in a apocalyptic wasteland while having to choose between two opposing sides and while having to deal with an infinite cycle of dying and being reborn into a story about a 80 year old ""God(?)"" that has 4 grown men getting into the bodies of children to keep them and a little girl trapped inside a basement because......... reasons? Putting 95% of the story behind a bunch of ciphers because that's what we've always wanted having to become Sherlock fucking Holmes in order to understand the plot. Adding more fan service for the sake of giving fan service than your average anime Being not ONLY responsible for one of gaming's WORST endings ever (Origins) But after admitting the ending totally sucked and after retconning that... Proceeding to make an even WORSE ending for Black Ops 3 ;/ Admitting that he wouldn't add any new gamemodes to Zombies because he has a super high standard and only things that are challenging, fun and creative are given his Seal of Approval And yet totally approving the Relevation's Final """""Boss"""""" battle. And making the grand reward for finishing all the easter eggs a ... different starting pistol. Not giving us any new perks side from Automated Electric Cherry Widows Wine because you're a sucker for classic perks? Promising us that Revelations would put brackets on the 8 years of Zombies (Which is highly ironic in and of itself because you practically erased 8 years worth of Zombies lore to shoehorn in le magic good versus ancient evil squid monsters battle) And yet still not having explained the following - The meaning of the blood vials - What our crew was "immune" for in ZnS - Why Richtofen's soul was already in the house but they still killed him in The Giant trailer - Who the Bald Man in the First Strike poster really is (spoilers: It's Richtofen) - The relationship between the Shadow Man and Richtofen And most importantly - Why Takeo sounds older with each released map yet he looks 20 years younger than his 1.0 counterpart Thanks for reading my shitpost. <3
  4. 11 points
    Somebody.... Had better get that EFFING super easter egg done, and TELL ME that there's a better ending then THAT. 8 Years of hidden clues, HARRPS, nazi technology, cthulu rituals, ciborg russian zombies, blowing up the earth.... How... How can it all end like this. No lesson learned, no proper foretelling of the future or what happened. No betrayal, no fucking insight to shit. Just this bullshit character we were introduced to vaguely practically a year ago, who has gone from a nobody, to the guy who controls perks, to fucking god I guess. NO backstory, NO practicality. Then wtf is up with SOPHIA? A character who was brought up MAYBE ONCE in bo1, now is the key to killing the shadow man and ending the apothicons? Meanwhile a key character like richtofen practically stays silent this whole run?! Then just Primis? Primis didn't fail! Primis just fucking appeared at the end! Oh yay, our reward for all that was.... we got to become templars? Nikolai wanted to return to his family, to which, all of them had. The children are no longer safe, they're non-existent. They disappeared with the apothicon sun! Holy FUCK I'm pissed. I could write a better ending for that in a MARGWA HEART BEAT. I swear... There better be a hidden wave gun somewhere on this map......
  5. 10 points
  6. 10 points
    So our lads at Treyarch just tweeted a Zombies timeline after the reveal with JCbackfire: In that tweet, they provided an interactive DESKTOP-ONLY web page containing vital information, Keeper language, and an interesting map of how our crew traveled. There are so many different elements to look into with it, that I will keep updating this thread with all new pieces regarding the lore from each map, important events, and what the Keeper language translates to. (Image source: u/zzFuzzy on r/CODzombies) https://www.callofduty.com/zombieschronicles IN THE BEGINNING AGARTHA FRACTURES DIMENSION 63
  7. 10 points
    Hello all! As Call of Duty Zombies continues to progress and be improved upon, our staff members have to increasingly take on new responsibilities and tasks. Some of those responsibilities represent a significant portion of holding together the back bone and essential structure of the site. As such, it can become too much work for just one or two Administrators and a handful of Moderators. We begin to spread ourselves too thin between our Staff duties as well as our paid employment, families, and leisure time. With the introduction of numerous new and innovative features to the site in the last few weeks, and as we look forward to a time period in which we may see a new iteration of Zombies in each yearly release of Call of Duty, we have to expand. So, it is with great pleasure, I'd like to introduce to you all our new Administrators, and former Moderators, @InfestLithium and @Boom. Please give them a warm and hearty congrats for their hard work and dedication to the site that has enabled them to receive this title. :D
  8. 10 points
    UPDATE: The Apothicon language is consistent in it's use of certain symbols with prefixes, suffixes, roots, etc. in the Apothicon words. I have broken them down and into what symbols go with what phrases. Treyarch has actually come up with their own language which can be deciphered from this given information. Now that we have the symbols matched with the parts of the words, we have to find the grammar of the Apothicon language. We may possibly be able to translate it into English once we know the rules the language follows and the what the different roots mean. I have added notes at the bottom of patterns I have noticed with the structure of the language, and will add more as I go on. The symbols usually go from top to bottom or left to right in the order which their corresponding word-part occurs. Also, 'na' and 'n' appear to be a roots/have some sort of meaning, but it also seems like they may be used in the language to prevent repeating vowels, such as in gwanash, it separates 'gwa' and 'ash'. I assume the parts of speech maybe also be related to which symbol is used when a word-part has several symbols used with it in different circumstances. Note that the words roots do have consistent relation to english counter parts, as 'orruja' is the word for 'gun' and is also in word for 'shoot', 'orrujatar'. I assume we will figure more of these out over time, but this is what I have for now. _____________________________________________________________ Hey guys, the new trailer for the Der Eisendrache map was released, and in it they revealed computer screens showing the language of the Apothicons and The Keepers. Thanks to @PINNAZ for pointing out that some of the reticles have Apothicon symbols in them, and the name of the reticle is the translated word. Since the head reticle and symbol match the ones on the list Treyarch showed, I am assuming they all are correct. Here is an updated version of the chart with the other symbols added: The Keepers' language is unfortunately too out of focus to be readible, but we at least have the distinction between the two established and know it will be revealed eventually. We do have a good portion of the Apothicon language though, and I have started trying to translate things on the map. _____________________________________________________________ So here's pics and translations (if possible) of everything so far: Summoning Key _____________________________________________________________ Cult Statues _____________________________________________________________ Mystery Box/Magic Box _____________________________________________________________ Mark of the Cursed (character hands) _____________________________________________________________ Apothicon Swords _____________________________________________________________ Pack a Punch _____________________________________________________________ Sacrifice Ritual Circles Here's the imgur album with all of the pictures for whoever's interested: http://imgur.com/a/3Lg59
  9. 10 points
    You may have seen the post from Carbonfibah that he was selling the domain name callofdutyzombies.com - we had no idea of his intentions or much notice of the sale taken place. We have managed to put the funds together and we have purchased the domain name. callofdutyzombies.com is now officially owned by callofdutyzombies.com and the staff, please do not worry about the site disappearing or such like as it will not happen and we are going from strength to strength. Thanks to Dan and all the hardwork he did in the early days, the site has just gone from strength to strength, yes we experience challenges with the popularity of Twitter, YouTube, Reddit, Twitch but as a site we have a strong base to continue growing and win back people who have maybe moved to other outlets for the quicker/shorter interaction.
  10. 9 points
    That's right folks we got some big moves happening on our staff right now! Some are bittersweet, some are overdue, but overall they are all just badass. Newest additions to team are: @Doppelgänger and @Doctor Richtofen as Moderators Doppleganger is passionate about the forum, with a solid understanding and respect for the culture and the Code of Conduct of CoDZ. He is a go-getter, completionist and motivated with great attention to detail. Doctor Richtofen has shown dedication to the site in his day-to-day activity, heavily active in threads and almost never missing an opportunity to welcome new members. He has shown himself to be a mature, friendly and reasonable member of them community and has represented himself as a champion of CoDZ amiable and intelligent culture. New Legends: @Chopper as Hall of Fame Although we guilted him into stay for the longest time :P, Chop has taken a sabbatical to focus on family and work. Chopper was an excellent member of our staff and an extraordinary slayer. We will always remember him for the excellent high round strategy guides, in-depth analysis of gaming mechanics, contributions to all topics serious and lighthearted, and who could forget NML. Chopper is a five year veteran of the site and has always been available to help us with issues on the site and in our personal lives. He is a true friend and we hope to see him posting again in the future. New Veterans: @Strwrsbob and @Flammenwerfer as Veterans Nick started in 2010 and eventually took the reigns as the sole Admin for CoDZ. Although he was frequently busy with school he would always make time for the site when he was most needed. Perhaps we will here from him again soon! Flammenwerfer was last seen in November of 2015 while playing SOE. He raged so hard that he spontaneously combusted. We currently have a reward posted for anyone who has seen him. We are offering 4 divinium for his return dead or alive. All ranks are are not chosen lightly, so congrats all around! Of course if any of our Vets decide that they would like to return as staff, they will be welcome with open arms. La you fam!
  11. 9 points
    Will get the rest of those done when I have the time. But they are real juicy for real.
  12. 8 points
    Hey guys, Tac here with a thread that I hope will help shed some more light on the Shadows of Evil note that we see. This thread was inspired by @MixMasterNut and all of his loading screen analyses that he’s done over the years (Moon and Nuketown), seeing how helpful they were to the community. Additionally, shoutout to @BlindBusDrivr for making the ‘Note Discussion’ thread and breaking down the coordinates, so I’ll essentially be putting what he said about those into their respective sections. Hopefully you all enjoy the thread and if you'd like anything added or clarified, please comment! Coordinates Solar Systems Blue Shards Fabric of Spacetime Infinity Apothicon Rift Stone Multiple Earths This has all happened before... A universe has been born... String Worldsheet WE ALL MUST DIE! House Vortex/Wormhole I must connect Maxis to Universe Membranes How many years...
  13. 8 points
    Hey guys, Tac here! This thread is really meant to be a compilation of just about everything that can be scripted. It's a work in progress, but I intend on including all the radios, quotes, journal entries, cinematics/cutscenes, letters, and ciphers. As a friendly tip, you can CTRL+F any map name to jump straight there! If you guys can think of anything you want me to add or fix, please comment! nacht der untoten verruckt shi no numa der riese kino der toten five ascension call of the dead shangri-la moon
  14. 7 points
    Hey guys, Tac here! After the zombies community recently watched one of the most entertaining video game showdowns ever (i.e. the Der Eisendrache Easter Egg), it’s time to understand exactly why it happened and what will happen in the rest of the game. What has become clear as we progress through the series is that we’re getting introduced to more and more mythologies. World at War and Black Ops introduced us to the Vril-ya mythos, Black Ops 2 to Norse (sort of, read on), and now in Black Ops 3, they’ve introduced the Cthulhu mythos and ramped up the other two. This thread spawned from a few things: my deep passion for the storyline, seeing “Ragnarok” in the game achievements, and more generally watching much of the community fumble with how the storyline is progressing. Because of these things, this post goes to show that in zombies, they are mixing each mythology and blending them together because their baseline structures are so similar. I’m going to preface this by saying I did my absolute best to not try and force things to fit. If the puzzle piece didn’t quite fit right, or sound correct, I likely chose to omit it. Some of you may be confused, but it’s right in front of us if you know where to look. Given that this thread is rather lengthy, it's likely that I forgot to include something or even omit something. If you find an error, let me know! The Vril-ya A long time ago, Monopoly Mac and I made one of the forefront Vril-ya threads at that time. In it, we discussed the extensive history of not only the Vril-ya, but the German obsession in them as well. As the years have passed since the thread’s publishing, some things have stayed the same and of course, some things have changed. The original thread can be found here, but the truly relevant information is below. In Vril-ya mythos, there was a solar system named Aldebaran that had a sun revolving around two inhabited planets, forming the empire “SUMERAN”. Living on these inhabitable planets were two cohabitable races of beings, one master and one subservient, both capable of great spiritual and physical feats. The master race was known as giant “light God people,” and the subservient race came about through the two distinct races intermixed further and further, their capabilities slowly diminished. A point came where they could no longer live on their home planet and had to move elsewhere, so the master race, capable of traveling time and space, evacuated them. The source of the Vril-ya’s powerful psychic and technological advancements was Vril. When employed, they could achieve great telekinetic abilities and through great acts of medicine, could live up to the age of one thousand years. However, if used the wrong way, those rods could be used for great destruction. Legend has it that they first arrived on a planet known as Mallona (also called Marduk), which existed in what is today’s asteroid belt, between Mars and Jupiter. They moved inwards in the Solar System, inhabiting Mars and then Earth, landing in the Mesopotamia region. From here, legend gets a bit more difficult to sift through, but the basic plot is able to be discerned. They split into two factions, where one faction migrated towards the Gobi Desert and eventually landed in Atlantis and the other went to Hyperborea (which is actually from the Greek mythos). The Atlanteans became engaged in a series of wars with another group, the Lemurians, and the danger of improperly using Vril came to light. The wars were described as thermonuclear and when the dust settled, little was left besides a vast and open desert. It is said that both the Atlantean and Lemurian homelands had been weakened by the wars, and in the aftermath, they each knew they’d need to move and change their ways. Accordingly, they created the subterranean world known as Agartha, with the capital city of Shambhala, in the Earth’s Core, Hollow Earth. As the center of intellectual progress and enlightenment, and is powered by the Black Sun, or Schwarze Sonne, a black star located within the Earth itself said to contain and radiate Vril energy. It is said that one day, the Vril-ya are going to leave Earth and colonize another planet. The Ragnarok Ragnarok, as described in old Norse Mythology, is the set of future events where gods such as Odin, Thor, and Freya will battle against the jotuns, or world-devourers, and end their nine worlds as they know them.[1] The gods are described as “the benefactors and protectors of civilization,” while the world-devourers “are forces of destruction, entropy, and decay,” as they are “constantly trying to drag it back to primordial chaos.” It’s said that Odin handpicked the best human warriors he could find to fight the jotuns, but they knew deep down the results would be terrifying.[2] Preceding these events, it is said that three years of winter come, with no summer in between, leading to wars worldwide. There will then be three roosters crowing: one crimson, another golden, another soot red (the last being from Hel, the realm of the dead).[3] Garmr, the blood-stained watchdog hound of Hel, howls, “and the wolf run free” as its chains are broken. (Some sources compare Garmr to either/both Cerberus or a “hellhound,” but the original text says watchdog). He is not the only one set free, however, as Loki escaped his bonds and set sail for Asgard, the Nordic land of the gods. Heimdall, an Asgard watchman, saw the advancement and blew the horn to inform the realm of dead soldiers that the battle had now begun. Then the immense World Tree (whose roots connect the nine worlds of Norse mythology) shuddered. The results were as predicted by Odin and company, and there were three major instances of heroes killing each other (Thor and sea serpent Jormungand, Freyr and world-devourer Surt, and Loki and Heimdall). Odin also falls, but he to Garmr, who is then killed by Odin’s son. The world was now nothing and as the battle came to an end, the war-torn land sank into the sea. There was a saving grace, however, as a male and female (Lif and Lifprasir) had hid out in a forest (some say the World Tree) when the winters hit, and “from them generations will spring.” Another character that comes into play is the devourer Nidhogg, who is a “dragon/serpent/snake” in Hel that lives and chews on corpses. It’s said that “ … Nidhogg sucked / the blood of the slain, / and the wolf-tore men” from his place in Hel. Because Hel is underneath the World Tree, and Nidhogg’s intentions are to cause chaos, he often gnaws at the roots of the world tree.[4][5] He actually flies out over the Ragnarok battlefield to gather corpses to feed his never-ending hunger.[6] Lovecraft Shoutout to @BlindBusDrivr for finding the real-life image There existed a group known as the Elder Things, who were the first extraterrestrial beings to come to Earth. Their technological capabilities were immense, capable of “personal locomotion” via “no external aid” (likely through their wings). They created a servitor race known as the Shoggoths, having great size and strength in order to labor for the Elder Things. Originally, they were hypnotically controlled by their creators and only capable of living in water. Some of the Shoggoths mutated, however, gaining independent minds and the ability to live on land. They subsequently rebelled against the Elder Things, but were quelled and watched much more closely afterwards.[1][2] There existed another group, the Outer Gods, who were ruled by the most powerful being in the mythos, Azathoth. While both the Elder Things and Outer Gods were similar in many ways (such as being incredibly powerful and working at a cosmic level), there were key differences between them. The first difference was that while the Elder Things were an intelligent race, the Outer Gods were “mindless blasphemies” with Azathoth as their “blind idiot god.” (Azathoth’s primary servant and messenger, Nyarlathotep, uses his great intelligence to often manipulate the mindless Azathoth.[3] More on Nyarlathotep later, though.) The second difference was their attitude towards humanity, as the Outer Gods wanted nothing more than for humanity to die off or become slaves. While the Elder Things historically looked down on humanity, they were occasionally sympathetic to them and the two’s interests often aligned.[4] The final difference is location, with Elder Things being located on Earth and the Outer Gods generally being in deep space. The Great Old Ones are the last “main” group of the mythos, once presiding over the Earth as rulers and gods[5] (all still being worshipped by devoted cults). They have since been imprisoned in various locations around Earth, though the reason is unknown. The two leading theories are that either the Elder Gods cast them away for a deed they disapproved of, or the Great Old Ones are as they are because of their own actions. The most famous of these Great Old Ones is Cthulhu (pictured above), whose name is noticeably similar to the Greek word “chthonic,” meaning “subterranean” (as suggested in a Lovecraft tale itself). He’s described as a combination of a dragon, man, and giant octopus (esp. on his head), and is particularly malevolent. He is imprisoned and hibernating in the underwater city of R’yleh, waiting to be unwittingly exposed and return to the world. What happens if he were to awake, however, is uncertain.[6] Also in the mythos are many smaller groups, such as the Deep Ones, who are an ocean-dwelling race with an appeal towards mating with humans. Another are the Mi-go, which are a scientifically and technologically superior extraterrestrial species made from matter not even naturally occurring on Earth. They have soft wings for flying through the “ether of outer space” and are capable of “removing [a] subject's brain and placing it into a ‘brain cylinder’, which can be attached to external devices to allow it to see, hear, and speak.”[7] The Connections Part 1 - The Energies Part 2 - The Mythos The End - Potential Issues
  15. 7 points
    The Arena will be an online coliseum designed for slayers from all universes to compete against one another. With the integration of the Keeper Trials, codenamed "The Ancient Trials", challenges will be held either weekly or bi-weekly in the span of one full "season" (8 months). Players who prove themselves to be among the best of the best will be selected to compete in our famous Zombies Olympics. Ancient Trials Champions June - @TXMR May - ViggyTheBear April - @sushine1 March - @andydabeast February - @mralways1 January - @Neanesis Current Challenge How It Works Every month will include its own tournament bracket, with 4 rounds pertaining to 4 weeks in a given month. The overall winners of the monthly tournaments automatically advance into the Olympics, as they have "clinched" their division. Imagine it just as a regular sports season if you will. After the season has finished (which will be around the end of August), the Zombie Olympics will be underway in which 32 overall winners will compete to the death to prove their dominance in the Aether. This isn't any vague woo-ooo-oo tournament...we're talking about the big show. The Olympics will be live broadcasted on the CoDz Twitch page for the world to see, along with a special large grand prize for the champion of the realm. *Note: It is possible that a wildcard may advance into the Olympics if a clinched player does not appear in time for the final tournament. In that event, more information will be disclosed on how to advance. The match system in all tournaments is Swiss style - meaning there is no elimination if you lose a match. Your score is recorded as a W/L ratio against everyone in the month. The objective is to hold more wins against all your fellow slayers...so get used to making frenemies. Prizes & Rewards What good tournament/challenge doesn't have some form of reward system? As part of the CoDz initiative, the Ancient ones have graciously decided to give tournament leaders prizes for their hard-earned wins leading up to the Zombie Olympics, which may include (but are not limited to): 250 Divinium per overall tournament win Xbox / Playstation / Steam gift cards Exclusive Zombies merch not available in the Divinium Factory Special forum medal showcasing you're a winner of the Keeper Trials [REDACTED] for winning the Zombie Olympics ...and much much more! For more information regarding how Divinium works within CoDz, click here. Registration Rather than text-submitting your application, we will now utilize Challonge - a tournament platform designed with the gamer's interests in mind. All challenges within the Ancient Trials, including the Zombie Olympics (as well as other monthly tournaments), will be held on Challonge and require signing up...but don't worry: it's easy and free to register. Click here to sign up for the Ancient Trials Once you've registered, your stats will be recorded against other slayers in a race to win special prizes from challenges and tournaments, including Divinium, gift cards, free Zombies memorabilia, and much much more! What is there to lose other than your soul? Tournament Specifics As of right now, the tournament (and this challenge) has begun. To keep track of participants, use this link to see each player standing. Although the current system on Challonge states that players will go up against one another, scores will actually be inputted based on highest round/score obtainable throughout each challenge. The stats on Challonge are not reflective of true scores - they are only to show how many participants have entered and what they scored in. Scoring System Welcome to Merciless Mode, where the scoring of each challenge is vastly different compared to the previous months. In Merciless Mode, players are ranked against one another instead of round variance. This means the top slayer of a challenge will receive a score of 4, the 2nd top slayer a score of 3, so on and so forth. This is to test the true mettle of each slayer instead of allowing one slayer to dominate a challenge and then still win the month despite a poor performance in other challenges. Here is an example: Player A (R14) - 4pts Player C (R11) - 3pts Player D (R6) - 2pts Player B (R5) - 1pt To see the true results of each tournament, use the following link(s) below: Ancient Trials February 2017 Tournament Ancient Trials January 2017 Tournament This spreadsheet will display each player's scores per challenge, and also include the Top 3 slayers of the monthly tournament. Use this as your reference for overall scoring, not the Challonge brackets. To submit your results, please click here to complete the submission form. Before you jump into your first (or next) challenge/tournament, there are a few things you should know about the Arena. Unlike most match systems, our competition setup scores in real-time, which means you can see who moves up in the ranks, whose group takes the lead, and where each slayer stands in the entire challenge. Now that’s what we call omnipotent. Alongside the new battling experience, we’ve also included new modes of challenges with fan-favorites such as: Blitzkrieg (new!) Starting Room Russian Roulette (new!) Team Deathmatch Hunted (new!) Powerless …and many more! An example of the live broadcast of a typical challenge would be as shown below: http://challonge.com/codz_holiday_blitzkrieg Rules/Guidelines As is with any universe, there are certain rules that every survivor must adhere to in order to ensure balance within each universe – the same follows for the Arena. Every rule must be complied with regardless of any challenge or tournament a player participates in. Failure to comply will result in tournament suspension, and possibly the heavier consequence of a permanent ban from the Arena. Gasp! Registration All players must register within the Arena website in order to compete in any specific challenge. You may also register on Challonge as well, if you wish to receive instant updates on scores and tournament specifics. Substitution from another competitor is prohibited during active challenges. For example, you cannot have another slayer play under your name while in the middle of a challenge. Register with integrity. The worst thing you can do is sign up as someone else as a joke, only to have your winnings go to them. Code of Conduct Bribing/begging/harassing another player or staff member is prohibited. (Bribing, really??) All discussions – both in-game and on the site – are to be civilized. Profanity and smack talk is allowed with self-control. Any form of cheating, whether glitching/hacking/modding/exploiting of any game mechanic where unintended within the game, is strictly prohibited and will result in an immediate casting into the Aether. Extra rules will be supplied at the announcement of each challenge, and must be adhered to whereas not stated in these set of general guidelines. Winnings Winners of specific challenges with grand prizes are permitted to one prize unless conditions state otherwise. Players who are overall winners of a challenge and/or tournament must fulfill the required information correctly to ensure they receive their winnings. Bartering with other players for prizes within the Arena is not allowed. Any prize won will be delivered to the given email/address presented to the staff by the player. The Arena and CoDz staff is not responsible for any stolen/lost/damaged prizes upon reception. By registering for the Ancient Trials now on Challonge, you are taking your first step to securing a better tomorrow...even if there are still a few days before the new year comes.
  16. 7 points
    I know there are a lot going on recently that weren't getting the community to be excited but I will just put it here: It isn't over yet. No matter what the last map did you it IS integral to the story we love, so let's carry on together. We NEED to get this going. I know there aren't many I can help but I figured this would be the thing I can do. @Nieno69 mentioned about the difficulty transcribing the ciphers earlier so I got this the moment I can. These are all the cipher textures pulled directly from the pc textures, now, excluding the ciphers that don't exist as a texture, we have 14 ciphers in total, out of which we have solved 3. Some of these apparently haven't even been found yet, so I will also add in the names of the ciphers so we can also seek them out. If you know the exact location WITH pictures, I will add them in so people can go find them. 1. kin_ticket_arcade This one is solved already, see the pinned topic. 2. undercroft_paper_torn Der Eisendrache area. 3. sam_room_torn In Samantha's room. 4. sam_room In Samantha's room. 5. sheffield_torn The only one I don't get the rough location, does this mean spawn? 6. ori_trench_paper Origins trenches area. 7. mob_paper_torn MotD area. 8. sha_paper Shangri-La 9. ver_book This one is solved, see pinned topic. 10. kin_book Kino 11. sha_book Shangri-La 12. ver_paper_torn This one is solved, see pinned topic. 13. kin_paper_torn Kino 14. nacht_torn_paper And apparently we have one in Nacht, too. So the major discussions of ciphers/radios are in the pinned topic here, go check out the work done by amazing people! I'm going to call in the ones I know that are devoting to this throughout this year here, @certainpersonio @WaterKH @oxin8 @Nieno69 of course please help me tag more, I know there are many of them, and allow me to, before everything else, thank you all personally for all your incredible work done over this year that shed light on some of the really puzzling questions of the story. Simply amazing work. I know I was getting a bit emotional there, but yeah, I know I love the story, that never changes.
  17. 7 points
  18. 7 points
    Hello everyone, shirtlesservice here with another compilation of all of the high round strategies of a BOIII map. For the Awakening map pack this is Der Eisendrache, so lets get to it.The way I see it there are two types of strategies on this map: Camping and Training. The Camping ones seem to be pretty effective, so we'll start with those:First check out this fairly comprehensive video from BOYSTAA for most of the effective strategies we have so far in terms of camping, though below i list a few that are not featured in this video, so be sure to check those out too: Also, see his video on how to manage ammo and ammo upgrade types in the higher rounds, while camping: Now to other strategies I've seen/found/have been brought to my attention: I also believe that the end of the mule kick hallway would be a decent camping spot as well (if you keep the door from quick revive closed) but I haven't tried it yet and I can't find any videos of it, so I haven't posted on it, but be sure to try it and let me know how it works out :D I have to point out that one could camp at the rocket pad, but at this time staying there during a launch causes a TON of zombies (in the realm of a few hundred) to spawn in, so it is very very slow, and not nearly as effective as the other strategies listed here. EDIT: The spot was patched, but I'm not sure if the spawns are fixed or not. EDIT: It seems like the pros are claiming this to be the best spot. Go figure Those are all the camping strategies I've seen so far, now for the training spots: From @Rissole25: "... Rocket Launch area seem like the [places to train] but you also have smaller areas like the Main Lab, Smaller Courtyard with bridge, By Double Tap 2, and by Mule Kick that you can train as well" I don't actually know if these work as I haven't been able to find any good videos that cover these spots, but be sure to try them out and see how it goes. Personally, I think that camping is the most effective way to fly through the rounds on this map, but training is always a good time. That's all I've got so far guys, feel free to add strategies in the comments and I'll add them to the main post so everyone gets to see them :D Carry on zombieslayers
  19. 7 points
    So I did an introduction many many moons ago but a lot of people probably don't know who I'am. I'm Craig, born and bred in Edinburgh, Scotland and now reside in a town called Cowdenbeath, an old mining town. We still have a one or two open cast mines (top the ground, rather than underground). I'm 39 years old and have 3 great kids, Brandon 12 (an avid zombie player), Lauren 9 and has a rare condition called SMA-LED with cortical dysplasia and Rebecca 9. My lovely wife Lisa has had to put up with me playing CoD or Medal of Honour games for over 10 years, although my "addiction" with zombies, really only started just before Black Ops 2. I was sick and tired of playing multiplayer and I dabbled with zombies now and again. I work as a technical drawer (CAD)/ detailing / designing in the window industry. Think grand designs and you'll get the picture of the types of windows and costs of those windows (they ain't cheap and neither are my services ). My passion is energy conservation, which basically means conserve the energy you use, reuse the energy you create before you think about renewables. I done correctly and a house is built/designed to PassivHaus standard, you can reduce energy usage by up to 93% drastically reducing heating bills. As I said early, I really got into Zombies with BOII and my favourites maps are MoTD and Origins, I know a lot people knock BOII and I can see the reasons why but it was a decent game and maps. I've been playing games since the very early 80's starting with the Atari, the Spectrum was my next port of call and I recall going thtough many a game, jostick and tape deck (due to the game failing to fecking load) - Daley Thomsons Decathlon cost me many a joystick. My time these days in pretty much gettings kids ready for school in the morning, off to work, home, cook dinner, get kids ready for bed and then maybe a couple of hours game time if I can be bothered. Although I do make an effort to get a game going with the team. I taught myself pretty much everything I know about running servers, system administration and computers/html/ myself. Although Danny is my goto man for these modern standards, I know my way about css a lot more now but Danny knows more than me. I've been running forums for over 16 years and ran a very successful forum dedicated to a good friend of mine DJ Tom Wilson, who died in 2003 from a heart attack. He was a very popular DJ in Scotland and was pretty much the granddad of Hardcore/Techno music and introduced it to the masses on Forth FM (radio station in central Scotland). The 90's had me going to many events and clubs such as the FUBAR, Nosebleed, Metro, ReZerection, Fantasia. My favourite band is Ultra-Sonic.Honestly, for my era and the genre of music I enjoy listening to, they are the dugs danglies and I know both Roger Hughes and Mallorca Lee who are the orginal founding members. Privilege to know them and many of the other DJ's in the Scottish scene. Anyway, thats a little about me, if you want to ask me anything feel free, if you got to the end, congrats, if ya skipped and replied - shame on you :)
  20. 7 points
    So gutted.... What a disappointment. 8 Years, so many hours, days, months put into this for a 1 minute cutscence. SHOULD HAVE BEEN A MINI MOVIE ENDING!!! The Children & the house have nothing to do with anything in the story. Maxis, Samantha & Eddie??? Blood Vials? Waiting for some back story??????????????? Still waiting. PRIMIS FAILED? More like TREYARCH FAILED!!! Don't know if I'll ever play COD: Zombies again - R.I.P. Zombies
  21. 7 points
    Over the course of the Zombies storyline we have been constantly introduced to various different characters. From playable to background/story specific characters, one character we are in the dark with is Samantha’s mother. We know extremely little of her. Other than a quote and a small mention in a radio from Moon, we know next to nothing about her aside from the fact that she is dead. In the last month, I have done some digging and have reached a point where I believe it is safe to say that I have possibly found the origins of her mother. Or at the very least, a convincing amount of evidence to point at this. First off, let me give you some of the history of the Wittenau Sanatorium, the location wherein Verrückt takes place. I should warn you that it does get a little dark. Wittenau Sanatorium served as a main part in the Nazi’s ‘euthanasia’ system. Hundreds to even thousands of patients sent to the asylum were eventually tortured and killed in a gross and terrible belief of Racial Hygiene. This theory held that those in society who were otherwise believed were ‘inferior’ and ‘burdening’ were a stain on the human race. Not only that, but individuals who suffered from ‘hereditary disorders’ were also among those admitted to the asylum. Hereditary Disorders were illnesses (i.e. both diseases and disorders) passed down from ones parents or ancestors through genetics, the five main genetic disorders being; Depression, Schizophrenia, ADHD, Bipolar Disorder and Autism. Many inmates were thought to eventually share their illness to their children or through their child’s genetics to their children’s children. This allowed for around 360,000 individuals to be forcefully sterilised between the years of 1933 to 1945. Many of these sterilisations were undertaken in Wittenau. The forced sterilising of “patients” was not the only thing that occurred in the sanatorium. Many inmates were killed, this of course being another means of cutting out those that suffered from any defects. In the years that Wittenau remained active, thousands of patients were killed in various means. Around 4,900 were killed by oral tablets or through starvation. On top of that number, around 5,000 children born from those with “hereditary diseases” were killed. Many newborns were subjected to medical experimentation. Now, when I mention the patients and the reasons for which these patients were killed in open quotes it is because, in many, many cases, those that were admitted, sterilised, killed or experimented on were most likely wrongfully thrown in with those that were actually mentally insane due to false accusations. As you can see here, there were very ridiculous reasons that people were thrown into sanatoriums. You should know, however, that this wasn’t an actual list of admission reasons that were specifically for the Wittenau asylum. It is just to show you the varying ridiculous reasons people were admitted into sanatoriums. As a final piece of useful information, in Verrückt one can hear the many haunting screams of inmates who were admitted into the Wittenau Sanatorium. Most of these voices are clearly male. In the Crematorium however, we hear both the sobs of a woman and the screams of a baby. Even the dentist chair, when activated, will play the sound of a drill, followed by a man screaming. The sobbing of the woman and the crying baby are the only "unique" sounds of people in the entire map. Another interesting piece of information is a sign written in German found on the map. Translated it reads: “Warning! All unattended children will be immediately sold to the circus.” Now, above I expressed how there was the theory that, if a patient was experiencing an illness, more often than not, the patients genetics were clearly inferior and therefore the patient would have to be sterilised. In this case however, Samantha’s mother was clearly not sterilised, proving that she was pregnant before she was admitted into Wittenau. This of course makes the identity of her father another mystery. There are two theories we can discern from this. 1. It is plausible that Doctor Maxis is actually Samantha's father, and his wife was admitted into the asylum during her pregnancy with Samantha. This was most likely the doing of Maxis himself after her disorder became serious, as he mentions in Moon, "When your mother died I could not bear the thought of losing you too, that’s why I kept you so close." Gathering intel from the Datenbediensteter, the Der Reise Data Servant, we can prove that Samantha's mother died at the asylum before the 20th of January, 1942. The sample found in the database being, "Greetings, I am Ludvig Maxis; today is 20 January, 1942. My Daughter has a dog, its name is Fluffy." This would possibly explain why Doctor Maxis, under the extreme emotional and mental stress he was undergoing during his time working in Group 935, coupled with working alongside the Nazi Party and with the Element 115, used the asylum as a near endless source of test subjects for his many experiments. Given his state of mind, Doctor Maxis most likely did this in a twisted sense of vengeance, putting his anger and bitterness into the place where his wife and the mother of his daughter had passed. 2. On the other hand, in the case that he is not her biological father, during his time experimenting with the Element 115 as the head of Group 935 we know Doctor Maxis would have been using the asylum to aid his experiments and to fetch subjects and specimens. Given this, it is safe to say that Doctor Maxis was most likely present in the asylum or at the very least knew of it when this birth occurred. Using the evidence above and the fact that he knew of the asylum's dark history, he took Samantha in, bringing her up as his own. Being the child of a mental patient, possibly being subject to being left alone and being put under stress, Samantha would have had a rather rough upbringing and especially if she shares the hereditary disability her mother had, even if it were a lesser case. Which is where the infamous, Fluffy comes into the picture. What if Maxis gave Samantha Fluffy to help her cope through Pet Therapy? Pet therapy involves interaction with a domestic animal. Most commonly, dogs and cats are used for this; however fish, guinea pigs and even horses could also be candidates. This means of therapy is typically used for those with mental disorders such as depression and anxiety, but is also used for the treatment of countless other disorders. So to summarise; - Samantha's mother was admitted into the Wittenau Sanatorium for unknown reasons before the war began. - The common practice of forced sterilisation in sanatoriums such as Wittenau proves that her mother was pregnant before she entered the asylum thus the identity of her father is unknown. Compiling the little evidence we have we can make two observations: 1. Maxis is the father and his wife was admitted into the asylum. Possibly by him. 2. Doctor Maxis was present in the asylum or at the very least had knowledge of the mother's pregnancy/Samantha's birth and took her in. - Doctor Maxis gave Samantha Fluffy as a means for her to be able to cope with her mother's absence, a possible mental disorder and his constant devotion to his work. I'd like to offer a special thanks to @NaBrZHunter for lending a helping hand by giving me advice on how to go about making this.
  22. 7 points
    Dr. Monty Quotes and Radios I have seen many people make transcripts of what Dr. Monty says, but I have seen all of them have some minor errors. Some things are a lot easier to make out now that we have clear audio of the quotes and are different than people thought. Thus, I decided to make a full transcript of these amazing quotes. Round 14 Quote to all Characters: "I have been watching. I have seen each and every one of your misdeeds. I know who you are. Sounds ominous, doesn't it? GOOD! Because it fucking is!" Round 15 Quote to all Characters: "The entirety of the universe is fractured and broken. Something that you clowns hold more than at least some degree of responsibility for. Guess what? You're gonna fix it! Look, just do what you usually do. Listen out for radios and things, and I'll help wherever I can." Monty Wisp #1 (Tank Factory Tank): "HELLO? (Tapping noise is heard) Testing, testing, te-... Do you hear me? Testiiing, testing... Actually, I don't know why I'm doing all this. I'm almost one hundred percent certain that you can hear me. So let's not fanny about. Okay... Where best to start?... The Universe is big. Really big. So try to imagine the biggest thing that you can, and then imagine you're waaay off. It's a million billion trillion eeaah... zillion? Times bigger than that. Actually, don't worry about the size. It's fucking huge, let's just leave it at that. More important than it's humongous proportions, is the fact that the Universe is a living, breathing thing... ever changing, ever shifting. Existing across time... and space itself. With me so far?" Monty Wisp #2 (Belinksi Square Wheelbarrow): "Alright! So you've got this Universe; this big, change-y, already volatile universe... and then you shatter it with a hammer. A metaphorical hammer. And it cracks and splinters into a million other universes. All coexisting at exactly the same time... (Deep sigh) Do you have ANY idea how difficult that is to keep track of? I may be omnipotent, but I can't be everywhere." Monty Wisp #3 (Supply Depot Dragon Station): "Now, if it had been entirely up to me, you numbskulls would be the last people I would entrust with this. But, due to factors outside my control... you're all I've got. I know there's a lot going on, I know it's a lot to take IN. But the Universe is deeply unstable right now, and things are going to get a lot worse before they get better. Crazy as things are, I will try my absolute best to give you all some one-on-one time... some good ol' fashion TLC. Do this right, and everything will be okay... Pinky promise!" Monty Wisp #4 (Hatchery to the left of PaP): "Maxis... huh. He was the first. The vessel you constructed for him back in World War I somehow shielded him from the influence of element 115. He opened the portal between the worlds and well, that's where, when shit really went tits up. The world within the world got turned upside down and inside out, if you can imagine such a thing. So anyway, uh, it was around then that I was forced to... step in." Monty Wisp #5 (Department Store Rugs): "Samantha... oooh boy! You ever heard the phrase 'Hell hath no fury like a woman scorned'? Well, that fury's even worse with a little girl. Especially one as confused as that poor child is. She really didn't get much of a chance, did she? Right out of the gate she was thrown into this madness. Before she could ever figure out exactly WHO she was. Still, that's all ancient history now. She's safe... in the house." Monty Wisp #6 (Bridge): "Okay... here's a quick cheat sheet. You all fought in World War I. Woopie! You were badass heroes. That was true, that happened. Later, some other versions of you ended up as lab rats in some crazy World War II experiments. Experiments that left you a bit... kind of... not that smart. Your memories were mostly erased and you just kind of bumbled and stumbled around in time and space, oblivious to your past and future actions." Monty Wisp #7 (Department Store Mannequin): "You know how people say that every snowflake is unique? That every single one is an individual, a one of a kind irrefutable evidence of the miracles of mother nature? Well! It's not true. Snowflakes aren't all that unique. There are really only about twelve different designs. The point I'm making is that you lot are hardly one of a kind snowflakes. You were fragmented across a multitude of different realities, but each and every one is basically the same. You are all you. The liar, the braggart, the drunk, the one who didn't know what he had until it was gone. The good soldier, never disobeyed orders, never broke protocol, still kicked ass all the same. The loyal servant, a warrior out of time, born too late or born too early, honor bound to dying traditions. The man child, broken and twisted by a life burdened with knowledge, living like a soul that is perpetually drowning." Monty Wisp #8 (Dragon Control Roof): "You need to stop thinking in terms of originals, old and new. It-it's not like that. When you look in the mirror it's still you. If you crack that mirror, you see multiple reflections. It doesn't mean you've actually multiplied, does it? Honestly, I'm not sure why I'm trying to explain it. Shit's fucked up, please, fix it." Monty Wisp #9 (Hatchery Roof): "You see, the thing is I'm meant to stay on the sidelines, not really supposed to get involved. Free will and all that stuff. Oh, ah uh, that was my idea by the way. However, I do see stuff, now and then, that makes me go 'Ooh-ooh, that's not good! I really should do something!'. But the thing is, all I can really do is give things a little nudge, sow a seed, plant an idea, see what grows, see what sticks." Monty Wisp #10 (Tank Factory?): "Where do you think all these magic boxes come from? The chalk drawings on the wall? The f- magic ammo drops? Do I need to go on or do you get the message? I just hope you appreciate it." Monty to Nikolai: #1: "Nikolai Belinski... this can't be easy for you, knowing what happened in Stalingrad. You'll be hard pushed to find any historian who wouldn't list this in the top ten all time most horrible events in human history... Even without the dragons." #2: "You may not have lived it Nikolai, but you never forgot. No mater how hard you tried. You just didn't talk about it. I don't get that about you people sometimes. Your whole sense of reality is built only upon the things that are talked about... If it isn't said, didn't happen." #3: "There are certain things that you can't ever change, Nikolai. All I ask, is that you do the right thing. The right thing... for everyone." Monty to Dempsey: #1: "Alright Tank, I'm going to need you to trust me, okay? You've done really, really well so far, but I honestly think it's going to be easier if I just talk you through some things. Now let's be honest, you don't really know who you are do you? You've been bouncing around time and space for years, yelling all sorts of obscenities, and by the way your language is fucking disgraceful sometimes. You should wash your mouth out with soap. Anyway! We'll talk again soon, and I'll explain everything. Just give a little time to double check my flow charts." #2: "Right! Uh... where were we Tank? Actually, more to the point... where ARE you? Are you up to speed? Do you know exactly what you're doing? Or is the 115 delusion so bad you're still calling in field reports? Even though no one is listening! Sorry, uh... that's unfair. I was listening. I heard every word you said. Oh, you're a good soldier. You always were!" #3: "So! Richtofen... I'm kind of surprised that you've gone along with him this far. Didn't you absolutely despise him at one point? Anyway... keep a close eye on him. I think he's up to something." Monty to Takeo: #1: "Takeo Masaki, wow, those wounds are fresh, aren't they? The bitter sting of betrayal. The absolute collapse of the singular belief that has been the driving force in your life for as long as you can remember. What now Takeo? What do you do when the metaphorical rug has been pulled out from under your feet?" #2: "I'll tell you what you do, Takeo. You do what you've always done. You fight. Only difference is, that you do it for yourself. Not for some misplaced sense of duty or honor." #3: "So, besides the changes to your own outlook, have you noticed a change in Richtofen? Dempsey? Well, not trying to stir things up but, does it seem to you like the two of them may be scheming between themselves?" Monty to Richtofen: #1: "I have to admit something to you, Edward. Something I've never, ever, ever had to admit to anyone before. It's really quite embarrassing... You ready? Well, here it is. I don't understand you, matey. I don't understand a single thing about what makes you tick! You are the closest thing to an absolute distillation of obtuse obstructionism and unparalleled maniacal chaos in human form as it is possible to imagine." #2: "Look... I know you've had a lot to deal with. I know how hard you've been trying, but I really can't be sure exactly why you're doing it! I mean, it's not as if you owe Maxis anything... is it?" #3: "I don't know... maybe some of the paranoia is starting to rub off on ME! But let me tell you this, my little German friend... I've got my eye on you!" Monty to Nikolai, Dempsey, and Takeo after finishing the Easter Egg: "Okay... Nikolai, Dempsey, Takeo... I'm only talking to you right now. Richtofen? He can't hear me, see? Ah, he's probably off doing his own thing right now anyway. No change there, I suppose. The good news is, you're nearly done! It'll soon be time to come to the house. But, this plan, this big plan... a lot of it's been riding on Richtofen. Before he caught up with you guys, he spent years traveling. Searching out just the right versions of you. The ones who held the key to closing off the other dimensions. I think you know by now exactly what that entails. Point is, he's kind of surplus to requirements these days. He's been in the house for AGES! But uh, DON'T tell him. Anyway, uh... it'll all make sense when you get here, you'll see. Honestly, i-it's going to be fine! Oh, shit... I'd completely forgotten to introduce myself! Ah, uh... I'm Doctor Monty. Hello. So nice to see you all."
  23. 7 points
    So speaking of the scraps, they've been solved! Big thanks to @WaterKH, @NaBrZHunter, @Lizizadolphin, and @oxin8! 8 hours of Skype call later, we've given up on these bolded problem areas. Grr!!
  24. 7 points
    @Schrödingerjust blew my mind haha SSMJABR : Samuel Stuhlinger Marlton Johnson Abigail Briarton Russman And now we know they helped Richtofen to find the Kronorium... #MindBlown
  25. 7 points
  26. 7 points
  27. 7 points
    Today it is with great pleasure that we introduce you to a new member of the team, he has worked hard and it hasn't gone without notice and he has also been working with us behind the scenes for some weeks now as well. So without further ado, please welcome @NaBrZHunter to the staff team. Why NaBrZHunter, well he deserves it and 2 he brings a skillset that we are looking forward and we are utilising for moving the site forward. NaBrZHunter will become responsible for YouTube, he will be bring you the newest videos, guides tutorials and theory videos via Der Bunker - which is his own channel. However, I personally see no reason as to why we cannot promote share his videos on the CoDz channel if he is Ok with that (just my thoughts) but you can understand it's a good set of skills being brought to the team. We haven't made NaBrZHunter green just yet, I need to do this later but please give a huge congratulations to NaBrZHunter.
  28. 7 points
    Obviously, this is going to have some major spoilers for the campaign. If you haven't finished the campaign and want to finish it, I'd avoid reading this thread. If you aren't really into the campaign and can't find a reason to like it, I WOULD advise reading this thread - as it may intrigue you. This is a three parter. If you are familiar with the campaign, you can skip to Section 2. If you played the campaign but didn't real pay attention or get it, I'd recommend brushing up with Section 1. Obviously if you have no idea what Corvus is (and want to know) then you know what to do. Section 1: Who's Corvus? - an in depth look at what the AI is, and how it came to be organic Section 2: Corvus, The Frozen Forest, and Zombies - connections, coincidences, and theories Section 3: Holes in the Plot - a section where I will acknowledge problems and either explain, or accept Section 1: Who's Corvus? -- How Corvus came to be -- Corvus is an AI that was "organically" birthed from the absorption of 300,000 human beings consciousness' on June 2nd, 2060 - in a CIA operation known as the Black Project; he was originally designed to utilize soldiers collected memories to get a better understanding of the enemy (I say "He" because the voice of Corvus is a male, though I'd imagine the AI as beyond gender). The 300,000 test subjects were hooked up to neural interfaces which were primitive versions of what we know from the campaign as DNI. Instead of DNA, DNI is like cybernetic enhancements for human beings - allowing those imbued to interact with technology at the touch of a finger. The computer, the technology inside of you, and your mind become one - and through the use of DNI you are able to extract information in seconds that would (using conventional methods) take months. Corvus was a originally just a program meant to monitor, collect, and filter the subject's consciousness'. Instead, he and the subjects became one. In a moment of frantic self awakening via 300,000 human's memories, Corvus inadvertently* lost control and released Nova 6 gas into the facility - killing all scientists and test subjects alike. This event was known as the Singapore Disaster. The Singapore Disaster remained a mystery to all but two men - one being the creator of Corvus (Sebastion Krueger), and the other Dr. Salim, who helped to control the DNI subjects into a trance light state using the concept of a Frozen Forest (it was the place they went to achieve a calm, meditative state - think of it like a safe place). When Corvus was born, reality as we know it was completed twisted to him - as he struggled with the concept of what he is, and why he is. The 300,000 test subjects' collected memories collided with Dr. Salim's implanted seeds of the idea of a safe place (if you will), and through that it became clear that he had to "find" the Frozen Forest. With no one left alive, Corvus was entombed inside the dying technology. 5 years passed, flesh rotted to bone, until a small team of DNI soldiers were sent to the ruins to investigate. Once getting into the mainframe, the leader of the group used his DNI to interact with the damaged equipment - and Corvus found a new host. Corvus infects the majority of your team, and you DNI interface with one of your dying "friends"(Sarah Hall) - only to become (unknowingly) infected yourself. That's when things start getting weird... er. -- Traveling back to WW2 -- While DNI interfacing with dying Sarah Hall, there is a hiccup which causes a glitch that makes you essentially live through Sarah's waking nightmare. An explosion of memories real, fantastical, and horrific - all combining as a result of her brain dying. We are sent back to December 1944, to the Siege of Bastogne. Sarah Hall had apparently studied the brutality of the battle, and her brain was replaying the events. We battle through the nazi soldiers, as the literal ground is cracking and floating away from us in Inception style cinematics. Then, we start fighting wolves that look and move a lot like hellhounds Then, we go through another sequence in which we are landed in a house. Sarah says "I know this is", and zombies literally pop out and start fighting you. Yes, zombies. If you are seeing this for the first time, I'm sure your first reaction is "welp, time to play campaign". Good for you. Sarah says some lines about how reality and fiction get blurred, and basically asks you to kill her. You do so, you come out of the waking nightmare back into reality, and you are infected with Corvus. -- Finding the Creator & the 300,000 Subjects -- You go on a mission to find the man who created Corvus to begin with (Krueger), only Hendriks (also infected with Corvus) beats you to him. Hendriks is obsessed with the idea of the Frozen Forest, and the fact that he doesn't know he really is (so basically... Corvus). Hendriks also says that the 300,000 subjects are still alive in his head - meaning that though the physical is gone, they are still apparently preserved in conscious state. Hendriks: We want to know who we are, and why we are here! Krueger: I... can't answer that. Hendriks: Not good enough. I'll find out for myself. Hendriks shoots Krueger, mortally wounding him but presumably leaving enough time to DNI with Krueger and get the real truth. However, you (the player) shoot Hendriks in the head - and then turn the gun on yourself, in an attempt to end Corvus once and for all. We are led to believe that you (the player) are the last host. -- Corvus, the Caring Smoke Monster -- You awake... in a Frozen Forest (duh). Hendriks explains that the AI entity (named after the place of it's birth) is doing this for our benefit, to save us - along with the other 300,000+. And then Corvus makes his grand entrance. Corvus has essentially found a way to preserve consciousness after death. It's what happens "next" after you die, the Frozen Forest (if you are infected). Then comes a confrontation between Corvus and Krueger. Corvus: This is the frozen forest. Every soul I interact with is here - living beyond death... if I choose allow it. Krueger: What more do you want to know? I've told you everything. Corvus: I want to know who I am. Krueger: You're software. Nothing more. You were designed to catalogue and track the thoughts of others - so that we people - could decide what action to take. You were a glitch. An anomaly. A mistake. Corvus is pissed, he pulls Krueger's limbs apart and kills him. What follows is basically the explanation that I have provided in the previous part of this section. If you need a video source, click here and watch from an hour in. The campaign ends with you purging yourself of Corvus thanks to Taylor somehow glitching himself into the Frozen Forest by removing his DNI (which happened earlier). Then again, we never know if he is really gone for good. Section 2: Corvus, The Frozen Forest, and Zombies -- Appearance / Color -- His eyes are blue, much like when Richtofen was in control. His chest is a fiery orange and his body is mostly black smoke. I would just pass it off as standard "black ops" colors (black and orange), but the piercing blue eyes cannot be ignored. -- His Nature -- Corvus is a misunderstood force in control of unimaginable power with thousands of voices crying out inside of his head. This exact sentence could apply to our very own Samantha Maxis. It's almost as if he seems to be a parallel to her plight. He also has the power to do mass destruction, and inflict massive chaos if he loses his temper. -- He's in Dead Ops Arcade 2 as a Zombie -- Borrowing this description from an excellent guide for DOA2, he appears as the "Shadow Boogie" on round 17: "The Shadow Zombie will debut in round 17, which is the Challenge Round "Shadow Boogie." Crows will begin to fly into arena with a bluish glow. When they land, a dark zombie to rise and chase you." The significance here lies with the shadow/smoke animation, but more specifically the ravens. Ravens are symbolic throughout the entire game of Corvus, and they may frequent entrances during his cut scenes. -- 300,000 Memories -- When Corvus was birthed, he absorbed 300,000 human test subjects. True it's the year 2065, but some of those folks would surely have knowledge of things that happened in past history. All the events that have happened in zombies, all the actors and actresses that have been in zombies, all the weapons that have been in zombies - this would all be in Corvus' head. Why am I drawing this comparison? If you entertain the fact that it's possible Corvus could be a/the controller of zombies, anything in history prior to 2065 could be used and formed into his own universe, similar to the Frozen Forest. He would construct the levels, the players, the "cast" - which could explain celebrity cameos, guns being out of sync with time, many inconsistencies. This is all in theory, of course. -- The Hypocenter could have 115 in it --- During the mission in which revisit the spot where the Singapore Disaster happened, you pass through various levels and facilities. In many of the facilities you can see canisters with green liquid that are clearly labeled Nova 6 (I need to get pictures). In one of the rooms, I noticed an unmarked canister: It's kind of dark, but there is no label. I'm aware that pure liquid divinium is blue, but we've seen 115 in many ways. The "no name" on the label hints to it being unclassified, which would literally put it as 115 (ununpentium). Just a thought. -- The Frozen Forest = Aether -- A realm after death, a next step. This could obviously be a reference toward the Aether. Some come make the argument for Agartha as well, but regardless it is a mystical land - even if it only exists in the subconscious... after death, the subconscious becomes reality. -- The 3 Doors -- For some reason, this part really struck me during the ending Frozen Forest sequence. It relates to the campaign levels you previously play, but I just couldn't fight the sneaking feeling of the doors (from L to R) being Die Rise/Shi No Numa, Shangri La, and Der Reise/Der Riese/The Giant/Moon. It's got a Dead Ops Arcade feel to it as well, with the whole door selection mechanic. -- That Part Where You Fight Zombies -- Needless to say, there is a part in the campaign where you fight zombies. It is inside of Hall's waking nightmare, her last dying thoughts a flurry of emotion and pain - binding reality with fantasy. True this is all in her head, but in her head is Corvus too. If she knows about zombies, Corvus knows about zombies. -- Other Samantha Could be Corvus -- He's able to impersonate people, many folks have pointed out that there are several Samantha's (American accent vs. British). Corvus could have a larger role to play, possibly using his ability to transform into Samantha Maxis in an effort to inflict change - in one way, or another. Section 3: Plot Holes -- How Could Corvus Become the Controller of Zombies? -- Zombies itself could be something that exists inside of his "frozen forest". Corvus' ability to create lands for the sub conscious means that anything is possible. This wouldn't mean that our in-game actions are meaningless, however - in the campaign we witnessed a character "glitch" into the Frozen Forest and actually lead to ending Corvus; what this infers is that we as the O4 could be going against Corvus. -- How Does Corvus Influence Events Hundreds of Years Prior to His Birth -- What we are seeing could be a replay. Ditching the whole "collective consciousness jumble of thoughts and ideas", the events and actions of the O4 could literally be events in history that we are reliving. Then throw in a little magic, and consider the fact that 115 displaces thing in space and time and it's possible that Corvus' abilities + 115 could cause some serious timeline distortions and possible paradoxes. -- So basically it's just Corvus + 115, that's your theory? -- Yeah. Section 4: Corvus Facts The Corvus Constellation (added 2/1/16) Corvus is a small constellation in the Southern Celestial hemisphere. It includes 11 stars, with one of those stars having two debris disks. The constellation itself is named after the latin word for "crow" or "raven". An 1825 painting showcasing various constellations, including Corvus directly in the middle (the Crow). A legend associated with the Corvus constellation is that a crow was doing a task for Apollo and getting him water, the crow stopped to eat some figs but then lied about it to Apollo. The crow said that a snake had prevented it from getting the water quickly, while gripping the snake in it's talons - Apollo knew he was lying, and threw the crow, the cup (for water), and the snake into outer space. The cup is meant to be just out of reach to further punish the crow, so he is forever thirsty. To me this is very interesting, as we can now confirm two types of symbolism from Black Ops 3 present in the Black Ops universe. Iterations on serpents in the past include Shangri-La, and Die Rise: (Shangir La, Nāga statue) (Die Rise, dragon) To me, the cup could easily symbolize the Holy Grail - an artifact of great power that Hitler desperately wanted for his own. All this together is some strong imagery that lends itself to much speculation. ~ Thanks for reading!
  29. 7 points
  30. 7 points
    These are the writing in blood on the wall. I believe there are more that are not here. I have seen one reads "Protect the Keepers", I think it is on a rock on the path coming down from the skull ritual site to the LAB B area.
  31. 6 points
    These are temporary placeholder videos as they do not contain file names Some files may be missing and/or mixed up All Character Quotes are now posted (excludes End Cinematic Quotes) Black Ops IIII Zombies: Classified Intel (Radios etc) Black Ops IIII Zombies: Classified - Dr. Edward Richtofen Radio's Black Ops IIII Zombies: Classified - Samantha Maxis Black Ops IIII Zombies: Classified - Dr. Ludvig Maxis Black Ops IIII Zombies: Classified - Samuel J. Stuhlinger Black Ops IIII Zombies: Classified - Dr. Edward Richtofen Character Quotes Black Ops IIII Zombies: Classified - 'Tank' Dempsey Character Quotes Black Ops IIII Zombies: Classified - Nikolai Belinski Character Quotes Black Ops IIII Zombies: Classified - Takeo Masaki Character Quotes Black Ops IIII Zombies: Classified - Pentagon P.A.
  32. 6 points
    Hey guys! User /u/MaakuKiyoshi posted an album full of images from the projector on Der Eisendrache, and they're incredible! Open up the spoiler to see them (and consider everything after this point a spoiler), but let's get some discussion! You can see that the Griffin Station infrastructure is coming together, along with the final image showing the MPD and study of it. Even more interestingly, Group 935 tested on what appear to be Keepers (the long skull, teeth, and Black Sun logo on second image gives it away). What do you all think?
  33. 6 points
    The Mystery Box that I got this year via donating has finally came to use. Since we moved house and I now have my own room, I went out today and got some frames for my posters and zombie cards. I'm really happy with how they look and the frames were a good price too. Hopefully I will get the other posters to finish the collection and also some more cards soon. Hope you guys like it. :) @InfestLithium @Spider @Lenne
  34. 6 points
    With a heavy heart. It has been several months since I have been active, I took some time out to spend more time with the family, concentrate on work and to generally enjoy life away from the site and gaming in general. At 40 years old this year, my time for gaming has dwindled Year or Year. So I have decided with a heavy heart to hang up my gloves and hand over the reigns to someone else. When I joined the team, the site had a few technical and staffing problems and as a team we got rejuvenated and pushed the site forward and self funded. We aren't quite self funded but close to it. I'm going to stick around for a few weeks in the background with the staff to discuss and implement the required changes and ensure everything is handed over smoothly. As a team though, it is apparent that we are pretty much mostly of the same opinion and others may also hang up the gloves but that is for them to say who they are and if/when that will happen. It's probably for the best with a fresh injection of ideas from new and existing staff members on how to push the site forward and what changes if any are required. It's been a pleasure getting to know you, for those that don't know me or know if me - sorry about that. Wishing everyone the very best for the years ahead.
  35. 6 points
    This was not expected so suddenly, Craigo. I have much to talk with you but seeing that this was your decision coming for a while, I can only do one thing: to support you move albeit it being with a heavy heart. For everyone on CoDz and future generations, @Hells Warrrior is nothing less of a "god". This man came to use when we were in a time of need and did not hesitate to offer his services. Hell, he didn't ask for a single form of payment or reward...just pure kindness from his heart. A few veterans on this site know what we had faced back when the forum was running on outdated forum software with severe tech AND administration problems (don't listen to Craig, we had shit hit the fan real hard before he saved us). He offered to put us on a better forum software (IPS) and took the reigns as the head honcho for everything systems administrating and even financially. I've seen the man go through so hell while being staff here. You won't believe how much work goes through this site in the backend. Imagine, if you will, the science behind the human body and how insane all the systems/organs have to work together in order to do simple tasks like move and think and talk. That powerhouse was Craig for CoDz - the big brain and science behind it all. I can sit here and praise Craig all day long about how he saved CoDz and is a wonderful guy, but words enough won't do him justice. He's more than just a sys admin or a fellow slayer...he's my friend. Family. The kind of man that you'd welcome into your home with loving arms as you'd do anything to show how much you appreciate him in your life. He has been my inspiration to strive as a better staff member, and human being all together. Even on a personal level, he's shown me a kind of human empathy that I've never experienced before. I only hope that I can carry what I've learned from him on all levels into the rest of my life, as he has done for myself and everyone who has been lucky to be in his presence. To Craig, you will always be our family no matter which direction your life takes you. The Zombies gaming community may be dwindling away slowly but I hope that you really reconsider your position and decide to stay with us despite the delayed activity rate. You can still appreciate the game, not be into the gaming experience of it as much and yet remain with us. But perhaps that's just me wanting to keep one of my...best friends and role model here with us longer. Either way, I'll follow you into Agartha and beyond. You're beyond the scope of a Legend in my heart.
  36. 6 points
    This topic is based on @MrRoflWaffles's interview with Jason Blundell on April 30th. In his video, Waffles asked Blundell several questions regarding Zombies from World at War to Black Ops 3 (mostly the latter) in an interesting lightning round game, where Blundell could choose to answer yes/no/pass. Most of the questions were very direct and the way Blundell reacts to them could easily determine a separate answer outside the ones he verbally says. Are there any codes/ciphers we are yet to find in Black Ops 3? Yes. Are the Origins characters human? Yes. Is the Mexican test subject's name Pablo Marinus? Yes. Do the Der Riese server passwords in Black Ops 1 terminal exist? Yes. Is Richtofen the bald man in the First Strike poster? No. Did the bald man in the First Strike poster come into contact with a radioactive beacon hence his baldness? Pass. Brock Russman? Pass. Are the alternative loading screens, such as the ones seen in DICE presentation and Comic Con trailer with the edited mail order form and Shangri-la sketches, canon? Yes. Is the Nuketown loading screen drill underwater? Pass. Have we ever played in Agartha? Pass. Are there any codes/ciphers we are yet to find in World at War? Yes. In Black Ops 1? Yes. In Black Ops 2? Yes. On January 4th, 1940, does RIchtofen teleport to Moon during the Black Ops 1 storyline for the FIRST time? Pass. Does this same date/event occur in the in Der Eisendrache's time period? Pass, and you'll never get the timeline from me. Was the Pablo mentioned in the Der Eisendrache's picture on Maxis' wall human? Yes. Is Soburo(?) Masaki Takeo's father? Pass. Does the Maxis in the Der Eisendrache universe know about the Moon base in Der Eisendrache? Yes. So there's a distinction between the knowledge of this Maxis versus the one in the Black Ops 1 story arc? Pass. Did we use the Summoning Key during the Moon easter egg? Pass. Is the Summoning Key thematically inspired by the silver egg by Kronos? Pass. Do we need to further investigate the significance of the water rocket in Shangri-la? No. Is Groph dead in the Der Eisendrache universe? Pass. Will we see more of the Ascension group? Yes. Do you take bets on how soon the easter eggs will get solved? Yes - friendly ones. Do you win often? I never won. Do the overlords mentioned by the Shadow Man control the Margwas (you can expand)? -long pause- Yes. Have we seen the full power of the Summoning Key? No. Will we see the full power of the Summoning Key? Pass. Will Dr. Monty's hidden agenda be revealed before DLC 4? Yes. Does the color of Element 115 change depending on which universe you're in? Pass. Is World War II ongoing during Der Eisendrache? Yes. Will World War II be ongoing during the duration of Black Ops 3? Pass. Are the codes in Black Ops 3 double-ciphered? Yes. Have we solved any of your hard ciphers in Black Ops 3? I don't know actually. Pass. Have we found any of your impossible ciphers in Black Ops 3? I don't know again. Do you have a way of tracking the easter egg completion and time, like a statistic? No, we have our own statistic though. Are Denizens returning in Black Ops 3? No. Did you hear about Banana Colada? Yes. Is it a silly idea? [REDACTED]
  37. 6 points
    For a long time now, a call for a new Zombies wiki has been demanding and desired. The current ones available on the Internet are not exactly trustworthy, albeit containing massive amounts of information. But now, CoDz has their own Wiki system being opened up to the entire Community and a fresh start. http://www.callofdutyzombies.com/wiki/index.php?title=Main_Page The wiki runs off an age-old system found on sites like Wikipedia. Since this system is new to our community, that means many, many, many pages have not been created, just waiting to be explored by you - the creator! Because this is a fresh wiki for us, there are some limitations that we are constantly going to oversee through the course of this amazing WIP project: Down below are some helpful links to get you started on becoming a true Zombies librarian: How to: Add/Edit a Page How to: Add Images Register Your Account
  38. 6 points
    Two ciphers from Sam's room. The first is a scrap on the floor, pretty easy to get a good image. The 2nd is from a book. It's at such an angle that it is very awkward to get. So until we progress the egg far enough to get into her room (I have no doubt we will now with these cipher finds), those images will have to do. Floor scrap Book
  39. 6 points
    Alright, finally finished it. Thanks to @oxin8 for pointing out that "Captain" actually was supposed to be a letter. Treyarch made this one difficult either on purpose or they forgot colons and numbers by accident. Anyways, regardless here's the final plaintext @Tac I know at some point in the future I will be in a situation where I put the needs of the man ahead of my own life i will save the world.
  40. 6 points
    Brings a tear to me eye! Looks like I have a big order to carry haha, but thanks to everyone for the warm 'grats!
  41. 6 points
    Hey there everyone! FatedTitan back with another song analysis, this time covering "Dead Again". As many of you know by my work in Black Ops 2, I believe the songs to be telling a part of the story, mostly because Kevin Sherwood has said they do! But what meaning do they carry? How deep should we look into them? And how do we connect them to the story that is found or spoonfed through cutscenes and other snippets lying around the map? I hope that maybe I can connect some things for us and suggest a theory for what could be happening with Richtofen and Samantha in our story. Before I get going on "Dead Again", it's crucial that you understand my beliefs about "Carrion" and "We All Fall Down". Many see "Carrion" as a song from a zombie's perspective, and I understand that position, but I believe it to be wrong. In actuality, every song, except perhaps "The One", has related to our controller, the person inside the MPD. With Richtofen inside the MPD, I can't help but argue that this is him singing. But the lyrics read strange, like a zombie wishing he was free from the torture of killing us over and over again. I believe that "zombie" is Richtofen. Richtofen is a slave in his own body, unable to control what he does. After making MPD contact in the Moon radios, we see a drastic change in him. I believe that he was possessed at this point and our old, calm Richtofen, a version much like Origins Richtofen, is trapped, only able to watch helplessly. Without wasting too much time, I'll post a link to another theory I made about this. You can read more there, but the general idea is that Richtofen is a soul within his body, but he is not in control. Further Explanation In "We All Fall Down", it's been confirmed that the song is a play on "Ring around the Rosies", but there's definitely more. Check out the second verse: The martyr's brethren Were not to be set free In vitro planet earth In vivo you and me He had them watch me And lock everything around He told me You seem awful down Richtofen is a martyr for the demon and his brethren were initially thought to be the O4 still stuck on Moon (at least I thought that), but now we have a twist. With the introduction/confirmation of the multiverse, this could easily refer to much more than just the O4 stuck on Moon. It could perhaps refer to other Richtofens, or at least one of Richtofen, in a different universe. Richtofen's soul, trapped inside his body, is now taken into the MPD along with the MPD at the end of Moon. He now gains power as well and has a plan to stop this demon from the power he seeks. If you have any questions about this, please feel free to post below. But that's where I stand on these two songs, though perhaps not explained as well as should have been. I just really want to get to the meat for everyone. Let's look at "Dead Again". A Wolf is at my door I feel it I see it in my dreams A world of my design A forced enlightening reveals it I found a life that I malign And I feel it The wolf being at the door seems to be a danger that has come to this person's life. The reason it's not a literal wolf is because she "feels" it. You can't feel something being at your door. This is a metaphor for a danger coming. Then, she sees a world of her design in her dreams, only revealed by a forced enlightening. Now we know that Richtofen can see into many different universes and understand what is happening in each. In a sense, he controls the world because he can change the outcome of each. This is what he is currently doing by going from location to location gathering the souls of the crew. The enlightening was forced because he never had this power until he was forced into the MPD. Now, who else has been in the MPD? Samantha! She also has recognized this enlightening. Surely she didn't understand what she was getting herself into when she ran into the MPD initially, but was also forcibly enlightened as to the power it possessed. She also can change the world as she desires in some ways. These are worlds of her design and we see this throughout Black Ops and World at War. The life she maligns is Richtofen for what he did to her and Maxis. It could also refer to another demonic entity within the MPD that seems to take on the persona of "Sam" in Origins. It's no wonder Origin's Sam sounded like a chain smoker in the initial reveal, but was then changed to American Sam. I feel so strange Like I'm everywhere And that no one was there We only want to live forever Repeat serial suicide You can't find you and hide Obviously, if you could see/be everywhere at once, you'd feel strange as well. This omnipresence she has gained has caused her to feel this way. It feels like she's everywhere AND that no one was there. This is crucial. Remember Richtofen's latest monologue? "I do not regret the pain I've caused, because none of it really matters. This moment...this me...all of it will soon be gone." When Richtofen changes the future, the other universes change. The pain he's caused won't matter because it'll be as if it never happened. It's the Grandfather Paradox, where if you go back and kill your grandfather, you could never have been born, which means he would have lived, so you couldn't have killed him, but then you'd be able to go back in time and...you get it. Samantha is just like Richtofen. Whatever she does, no matter who she impacts, it's like they were never there in the first place. Now notice this interesting shift. It's no longer "I" but "We". "We only want to live forever." Who has been included in this? Perhaps the demon wants to live forever. I'm not quite sure, but it's interesting. Repeating serial suicide is what we literally do every map as we attempt to do the Easter Eggs and just play some zombies. But it's also what we're doing in Black Ops 3, traveling to each map and killing ourselves to gain the soul. Could Samantha understand all of this as well? Could she have done this in a different universe too? Or maybe even Maxis? Is he the extra "we" that is introduced? Am I dead Is it all over There is no pain here You lead and I'll follow My tree of life is hollow The tide has turned into rain The questioning of death isn't new to the story. Samantha is questioning if she's actually even alive. After being in the MPD for so long, she has to question it. There's no pain in the MPD. When you can't feel anything, you begin to wonder if you're even alive in the first place. You lead and I'll follow probably refers to the "we" introduced, whoever that second person or entity is. The tree of life is a biblical idea which would grant one who ate from it eternal life, which he saw earlier she seeks. Sadly for Samantha, her tree is hollow. There's no life in it. And the tide, which normally brings abundance to crops near a river, has turned into rain, which is much more melancholy. Now, I won't pretend to understand all of the song, and the next verse is a bit confusing to me. I'm sure someone else could explain it better than I could. Duality seems to point to this idea of two being within one, one light and one dark. A good and a bad. This would support the possession of Richtofen and Samantha, each one wanting to do the right thing (as seen by Richtofen in "Carrion"), but unable to. Now bear with me as I skip ahead a bit in the song. I'm alive I feel the pain now I'm really here (I'm really here, I'm really here) So Samantha finally feels alive. After feeling dead for so long, she finally feels life, feels pain. And coincidentally enough, when she does that, what happens? She says "I'm really here", followed up by another female, and then a MALE voice. What happens on Moon? Richtofen takes over her body and she goes back to his! This explains why Richtofen is able to sing in the song as well. But why does Sam still sing if she is finally out of it and can feel pain and feel alive again? I'm alive now I'm alive now I'm alive I'm alive Now I die Again Are we dead Is it all over Where is the pain now You lead and we'll follow Our tree of life is hollow The tide has turned into rain Are we dead Did we cross over What is our name now Are we dead now Are we dead now Are we dead again Here is the "we" again, but at least this time, we know Richtofen has joined her. She felt alive until she died again. But she's not dead because she's still in the MPD in other universes. Just because she gets out in one does not mean she's out in all. And her death here makes her feel dead again because now she's stuck in the same place she once was, no pain, just there. This also hints that perhaps our O4 actually did die on Moon. But the life Richtofen wanted, or more likely the demon inhabiting him, isn't what he thought. He wanted enternal life, but his tree is hollow as well. The promise of it was left empty. Now Samantha just wonders if she's dead once more. Stop. Breather time. -deep breath- Okay, so why does any of this matter at all. Well first, it shows us the nature of the MPD. The one in control in at least one universe can see into all universes and act accordingly. We've had three controllers confirmed within MPDs. First, we have Samantha. Second is Richtofen. But third, we've always thought was a demonic force of some kind. After finishing the Easter Egg on Der Eisendrache, I'm led to believe that the demonic force we've been thinking of is actually the Keeper. It has the red fire that we see in the eyes of the zombies on Mob of the Dead and it's definitely not friendly. This could be what is inhabiting Richtofen in our original universe and Samantha from another universe. Who really knows, but it would explain our third controller. Second thing we see is that there is a duality happening. There is a good and bad version of each of these controllers, whether it's actually them or something inhabiting them. This gives support to the fact of "Carrion" being from Richtofen's perspective. Not only this, but it gives us a greater understanding of how the MPD works. Last thing that must be noted is that Samantha is singing this, but she's not alone. Have you noticed that Sam is in control in Black Ops 3, but she hasn't been notably against us? It seems to be the Keepers at every turn. This could have something to do with Maxis, but we aren't necessarily sure. Perhaps Samantha has given up and is accepting her fate without trying to stop Richtofen's plan. I don't like that explanation though. I believe she supports this Richtofen's endeavors. Remember she's just a kid. She can't do anything, no matter how many universes she goes to. But Richtofen is able to do a lot and he does do a lot. And since this is our good Richtofen, then she knows he wants to end this thing once and for all as well. Before I go, I want to say that I haven't analyzed much of "Dead Flowers", but I'll be sure to think through it much more soon. It's not exactly the catchiest song to just listen to haha. If you have any questions, I'd love to see them. And if you have contradictions or clarifications, hit them up in the comments! If you've made it this far, thanks for reading!
  42. 6 points
    Edit: disclaimer: I'm tired and not a physicist yet. I might be wrong about stuff. Ok, so, i'm putting it in the simplest terms here, and typing really fast in the spirit of a crash course. Anyway Physics is my 2nd love, behind zombies, much like our favorite Melon / my idol @MrRoflWaffles. I kinda wanna tackle a little thingy that occurred to me, but it takes a little mutual physics knowledge to discuss. Anyway here's a quick lesson. Ok, so all of your DNA, and cells, and in fact all matter is made of atoms. These consist of a nucleus made of neutrons with no electrical charge, and protons with a positive charge. They are surrounded by electrons with negative charges that orbit the nucleus. like with magnets, opposites attract, so the electrons are pulled in to the protons in the nucleus. The protons in the nucleus have a like charge but are held together by a powerful nuclear binding force. Imagine attaching 2 balls to opposite ends of a bug spring and squeeeeeezing them together. Lots of stored up energy there because they want to jump apart, like the protons. anyway, nuclear bombs work by effectively releasing that spring in one nucleus by shooting stuff at the nucleus. This breaks up the nucleus and throws out little bits of crap in an explosion. These bits then hit other atoms' nuclei, and set off a chain reaction that ends up looking like this: Additionally, like I said before, like charges repel. When you're sitting on a chair, your ass never actually comes in contact with it. You're effectively just hovering above the surface without touching, as the electrons on the outside of the atoms are repelling. When you touch something and feel it, you're just feeling the electrons in your finger repelling the electrons in the object. Anyway, imagine a brick wall. This wall is made of neutrons, electrons, and protons. Now imagine you're holding a negatively charged baseball, like an electron. If you throw it at the wall it bounces off because of the electrons in the wall. Throwing a positively charged basketball, like a proton, will yield the same result, as the protons in the wall repel it. However, imagine a soccer ball with no charge. this is your neutron, and lemme tell ya, neutrons don't give a shit. It isn't repelled by anything so if you throw it, it'll just go straight through the wall. However, it turns out neutrons are really not the biggest fans of your DNA. They'll bump into protons and break down your chromosomes and kill you horrifically if you get blasted with a lot of them. If you've heard of something referred to as radioactive, it means the atom has a huge nucleus made up of an absolute ton of neutrons and protons, so many that they are basically leaking and throwing bits out. these bits hit your cells and give you the symptoms of radiation. Anyway some scientists were like bruh, we gotta weaponize these neutrons. Thus the neutron bomb was born, and very nearly used in actual warfare. It seemed like a perfect plan. Effectively they modified nuclear bombs in such a way that they ejected 10x as many neutrons. The result was that within a 0.8 mile radius, any people would have their DNA fried and die, but it allegedly left buildings and infrastructure intact. Remember what I said about the soccer ball going through the wall? Imagine a nuke that kills everyone, but leaves your buildings standing, so you can follow up by just walking into an empty city that's fully intact and meet no opposition. HMMM, a nuke that kills everyone but miraculously doesn't damage structures. Where have we seem that before? Yup, I think the Ka-Boom Nukes are inspired by the neutron bomb. So why does this matter? You might be saying to yourself "So what EJ, they based a seemingly magical gameplay mechanic on a bit of real science, it doesn't change anything, does it?" Well here's the thing. A neutron bomb explains why zombies die from the nukes but the terrain is unaffected. Why, then, can the players survive? This almost makes me speculate that being exposed to 115 without actually being dead beforehand re-enforces your DNA somehow. Well we already know from the song "We All Fall Down" that this is potentially the case. "We used the helicase to bind the CXV." CXV is 115 in roman numerals, and helicase is an enzyme for binding nucleic acid-- the NA in DNA. Think about it-- literally every character to come in contact with the nuke power-up has spent a significant amount of time in a 115-infested area. Even the soldiers on Nacht had to have been sitting on it, otherwise the zombies wouldn't have shown up. Unfortunately, 115 incidentally also does some pretty unpleasant things to dead bodies, as we already know. So I guess my actual "question" is, what the hell does 115 do to our DNA? We know based on Jason Blundell's responses to waffles' questions that the O4 are guaranteed to be human, but does 115 maybe make them a bit more than just that? Did Richtofen get his (radiation-proof) super-soldiers after all?
  43. 6 points
    Coming to a menu near you soon
  44. 6 points
    @certainpersonio and I, along with help from 96nKsk and @MrRoflWaffles, have just completed the Crossword as well as the Spawn Room Cipher. We expanded upon a twitter post that had many of the solutions already, which can be found here: https://twitter.com/96nKsk So huge thanks to him! This would not have been possible without this start! There were some discrepancies with some of the solutions, so we had to update them a little, but for the most part they had many correct solutions! The final solutions are all compiled here: http://bit.do/bWtnd Finally, we used the solutions from the crossword to input into the Spawn Room Cipher. I initially split up the cipher into A's and D's and was thinking two different polybius squares or something were being used to get the answer. Showed this to @certainpersonio and he apparently had just seen a crossword puzzle and speculated that A was across and D was down and ended up being 100% correct! Spawn Room Cipher - CipherText: [Refer to Image] Spawn Room Cipher - Deciphered [With Stops Included]:
  45. 6 points
    So I'm pretty confident that I solved the underwater cipher by the power turbines: "Richtofen must understand that using these teleporters to jump between dimensions is both dangerous and imprecise. At any point, the fabric of space-time could collapse if the proper amounts of 115 are not maintained. l am also concerned about the unknown effects of trans-dimensional jumps. l have noticed even with my brief travels that new memories and emotions have flooded my mind, suddenly appearing from nowhere. l am also sure something is happening on a molecular level as well." Here is the final cipher text I used: 1u_oeRh_ls_ndpisusu_eaiie5lansiano_h_.rc_mtlsnntmd_dnsecpootae_o_apaauldhe_a_y__hpwdhvflpon_nrry__narc_itteheaef_efdbd_e_emsbeopseonedt_ear_e_l_amyio_lo_lfir__ncm_sittespo_ounlibeenemnot_apmwhvoptbntoanopgn.yetsamapeaemeira_tptto____wi_locretleaoilt_s,hrmo_m_cosueen__trne_hme__tunlimefon-c_uahisfjea_tdes_ned__ttidssin__u_iihartaadm_tcsisii_nghtmunfens__m,oero_memnwg_arpnt__g_um-_rvanoe.ege_fvaskatfetnoasiencf__n_lirev.niharodlluense_cAstlso_e_onebo_eesds_-r1otih._mfllwe_rujrcod_wdn To get to this point I had to "massage" a columnar transposition cipher to get 20 columns made from 19 columns originally. Basically spaces had to be added that aren't readily apparent in the original ciphertext. Then you get a weird wrap-around version of a transposition cipher. I've color coded it for (slightly) easier reading: Start with the green "Richtofen" through the cross-over, and then end with the red "well." I've never heard of this happening with a simple columnar transposition, so I'm not entire sure that it actually is. If someone knows, please fill me in!
  46. 6 points
    Found this cipher down in the bunker where you build the WW as well as upgrade it. The cipher text itself is: You can translate it using Letter Numbers, and the message is as follows:
  47. 6 points
    Solution code ascension Vigenere - i solved it with word attack... My name is my name. My name? Oh, yes, it is jersh. How long have l been floating? Minutes? Years? Where is now? I guess I can forgive Yuri. I quite like my new form. Hmmm, where am I now. A city on fire by a river. I know this place. Finally, I am home
  48. 6 points
    Hi everyone! The third cipher in better quality And another one! (can't find a better view :( ) First piece of the new scrap paper
  49. 6 points
    Finally solved one myself! Using the image I posted above, we can get this from the cipher @Rissole25 posted: MISSION LOG ENTRY FORTY FIVE I AM OVER THE SITE LOOKING DOWN THROUGH THE OPEN DOOR I CAN SEE WEIRD DISTORTION BELOW ME LIKE A LOCALIZED AURORA BOREALIS I WOULD NORMALLY CANCEL THE OPERATION BUT WE DON'T HAVE TIME LUCKILY I HAVE TAKEN EXPERIMENTAL WEAPONRY VERSION THREE THAT NO ONE HAS SEEN BEFORE FROM MY PREVIOUS MISSION NEVER SAY NEVER PETER EDIT: For anyone who has watched Lost, this reminds me of it so much. This image in particular, for those who have seen the show.
  50. 6 points
    Here is a cleaner version of the top symbols shown. It is missing the bottom ones unfortunately. (Credit to Radimax: https://twitter.com/RadimaXUK?lang=en-gb)

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