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  1. Shadows of evil! Tips, Tricks and Points of Interest Tips and Tricks ( Note, more tips and tricks will be added as I find the best ways to deal with them. Do you have a tip and trick? Feel free to comment with anything that works for you. RITUALS Tips and Tricks Monsters and Beasts Tips and Tricks Training Guide Tips and Tricks Gadgets and Weaponry Tips and Tricks Moving around the Map Tips and Tricks Using GobbleGum (Coming Soon) Misc Tips and Tricks Surviving Glitches Tips and Tricks Points of Interest Mastering Shadows of Evil Tips and Tricks
    13 points
  2. Take to the streets of Morg City to combat the undead. Embrace the curse to uncover it's mysteries. ================================= Shadows of Evil Map Contents ~ Intel ~ ================================= Shadows of Evil: The Ride https://www.sixflags.com/magicmountain/special-events/festival/fright-fest-presented-by-snickers https://frightfest.sixflags.com/magicmountain/frights/#galleryModal88 http://www.californiacoasterkings.com/six-flags-magic-mountain-update-september-20th-2015/ https://www.sixflags.com/magicmountain/attractions/apocalypse Shadows of Evil: The Ride Official Video From Call of Duty's Snap Chat ================================= Call of Duty: Black Ops III Mountain Dew - Doritos Promotion https://www.fuelupforbattle.com/#/ The Coming Dark The Boxer The Femme Fatale The Detective The Magician Portrait Transformation Zombies Tour Guide Book ~ Video Trailers ~ Loading Screens ~ Location ~ Morg City Map ~ Playable Characters ~ Zombie Characters ~ Perks-A-Cola ~ Gobble Gum ~ Power-Ups ~ Weapons ~ Mystery Box ~ Wünder Weapon ~ Apothicon Swords ~ Lil' Arnie ~ . Rocket Shield ~ PODS ~ Ritual Parts & Sites ~ Pack-A-Punch Margwa Head ~ Ciphers ~ Paper Scraps Picture ~ Credit to @LiamFTWinter . Business Shop Names ~ Wall Writing ~ Pictures & Posters ~ Boxer Photos ~ Telephone Calls ~ Songs ~ Character Quotes ~
    7 points
  3. When the new site came up, we lost all of the great theories that many put days, weeks, and sometimes months into forming. These theories are what made the zombie storyline and this website so great. I decided that it was an injustice for them not to be on this site in any form or fashion so I decided to compile all of the lost theories and put them together in one place where everyone could easily access them. I know discussion probably won't be able to occur as easily, since the vBulletin site isn't as easy to access at this moment, but we can at least read and learn and remember the great work and effort put into these works of art. So without further ado, this is all I could get from the vBulletin site. Enjoy! Kino Der Toten Screens, Bavarian Illuminti/Clipping Trans.! : Strwrsbob http://callofdutyzombies.com/vBulletin/ ... ing-Trans-! Psychotronic Weapons AKA Zombie Weapon of Mass Destruction : AlphaSnake http://callofdutyzombies.com/vBulletin/ ... estruction GK Nova Bio Container Found On Radiation MP Map : AlphaSnake http://callofdutyzombies.com/vBulletin/ ... ion-MP-Map GKNOVA 6 Linked to Der Riese : AlphaSnake http://callofdutyzombies.com/vBulletin/ ... -Der-Riese A Fresh Perspective, Possible Locations Thread : AlphaSnake http://callofdutyzombies.com/vBulletin/ ... ons-Thread WMD MP Map GKNOVA Leak : AlphaSnake http://callofdutyzombies.com/vBulletin/ ... KNOVA-Leak Complete Analysis of Five : BlindBusDrivr http://callofdutyzombies.com/vBulletin/ ... is-of-Five Complete Analysis of Kino Der Toten : BlindBusDrivr http://callofdutyzombies.com/vBulletin/ ... -Der-Toten Verruckt connections to Kino Der Toten : Matuzz http://callofdutyzombies.com/vBulletin/ ... -Der-Toten Daniel Clarke’s Nova6 Kowloon Lab : AlphaSnake http://callofdutyzombies.com/vBulletin/ ... owloon-Lab Discovery MP Map is Neuschwabenland, Antarctic Zombie Map : AlphaSnake http://callofdutyzombies.com/vBulletin/ ... Zombie-Map ~Nazi Incendiary Bomb Experiments~Shangri-La Napalm Zombie : KrazyCookies http://callofdutyzombies.com/vBulletin/ ... alm-Zombie Aldebaran : Matuzz http://callofdutyzombies.com/vBulletin/ ... -Aldebaran Carbon’s First Theory 6/17/2009 : carbonfibah http://callofdutyzombies.com/vBulletin/ ... -6-17-2009 Extensive research of the illuminati : Arussianmonkey http://callofdutyzombies.com/vBulletin/ ... illuminati Takeo, the wight knight : Arussianmonkey http://callofdutyzombies.com/vBulletin/ ... ght-knight “Nine Eyes” Holds the Key to Richtofen’s Master Plan : Faust http://callofdutyzombies.com/vBulletin/ ... aster-Plan Hangar 18 *new finds : BlindBusDrivr http://callofdutyzombies.com/vBulletin/ ... *new-finds Vril, Aliens the secrets behind the story : Matuzz http://callofdutyzombies.com/vBulletin/ ... -the-story Nazis, Vril, Thule, Die Glocke, Illuminati and more : Rissole25 http://callofdutyzombies.com/vBulletin/ ... i-and-more 8___Dual Wield Wunder Weapon Theory!___7 : BlackOpsTiger http://callofdutyzombies.com/vBulletin/ ... heory!___7 Operation Surgeon The British Connection : AlphaSnake http://callofdutyzombies.com/vBulletin/ ... Connection The Entire Zombies Story Tunguska-Moon : BlindBusDrivr http://callofdutyzombies.com/vBulletin/ ... guska-Moon Kino, Five and Ascension proved as just fillers : Shoreyo http://callofdutyzombies.com/vBulletin/ ... st-fillers Pieces to the Puzzle The Der Riese Box “Glitch” : AlphaSnake http://callofdutyzombies.com/vBulletin/ ... litch-quot The Fate of the Vril-Ya (Confirmed) : Faust http://callofdutyzombies.com/vBulletin/ ... (Confirmed) The Gate Way To Hell Firing Range & Make Curran : AlphaSnake http://callofdutyzombies.com/vBulletin/ ... ike-Curran Skull & Bones : AlphaSnake http://callofdutyzombies.com/vBulletin/ ... -amp-Bones Dropa Stone Discs found on Shangri la and Moon : MixMasterNut http://callofdutyzombies.com/vBulletin/ ... a-and-Moon Cause of the Nova 6 Zombies Found **MUST SEE** : Faust http://callofdutyzombies.com/vBulletin/ ... MUST-SEE** How the characters prevented Moon. (WARNING: VERY TECHNICAL) : Shoreyo http://callofdutyzombies.com/vBulletin/ ... -TECHNICAL) Illuminati are aliens/don’t exist : Shoreyo http://callofdutyzombies.com/vBulletin/ ... on-t-exist Der Riese & Nazi UFOs Theory (chalkboard pictures explained) : shri046 http://callofdutyzombies.com/vBulletin/ ... -explained) Villa Tesla’s Death Ray & Operation Northwoods : AlphaSnake http://callofdutyzombies.com/vBulletin/ ... Northwoods NERVA’s Project Rover and the Lunar Facility : Faust http://callofdutyzombies.com/vBulletin/ ... r-Facility The (G)rand Zombe Design From The Past To The ?uture & Back : AlphaSnake http://callofdutyzombies.com/vBulletin/ ... 902-The-(G)rand-Zombie-Design-From-The-Past-To-The-uture-amp-Back Flopper=Most important perk storywise?(confirmed) : BlindBusDrivr http://callofdutyzombies.com/vBulletin/ ... (confirmed) Bob Lazar’s Element 115 Powered Aliens at S4 (Hanger 18) : Faust http://callofdutyzombies.com/vBulletin/ ... (Hanger-18) The Secrets of Rebirth Island : AlphaSnake http://callofdutyzombies.com/vBulletin/ ... rth-Island Oppenheimer – Manhattan Project, Trinity, Brahmastra, & MJ12 : MixMasterNut http://callofdutyzombies.com/vBulletin/ ... a-amp-MJ12 Shi No Numa is in China; Nikolai was Captured There : Tac http://callofdutyzombies.com/vBulletin/ ... ured-There Absolute vs. Relative Truth & The Question of Time : Ehjookayted http://callofdutyzombies.com/vBulletin/ ... on-of-Time Zombies & The Black Sun Moon Base Empire : AlphaSnake http://callofdutyzombies.com/vBulletin/ ... ase-Empire Back To The Future, Time Travel & Civil War Zombies : AlphaSnake http://callofdutyzombies.com/vBulletin/ ... ar-Zombies The Science Behind Teleportation (Now With Images) : Faust http://callofdutyzombies.com/vBulletin/ ... ith-Images) The Golden Dawn Nazis, Hollow Earth & Shangri-La : AlphaSnake http://callofdutyzombies.com/vBulletin/ ... Shangri-La Pyramid found on Apollo 17 mission photograph : MixMasterNut http://callofdutyzombies.com/vBulletin/ ... photograph LUNA, MJ-12, Area 51 & S-4 Join Human Alien Moon Base : AlphaSnake http://callofdutyzombies.com/vBulletin/ ... -Moon-Base Vril Aliens and Nazi zombies : Matuzz http://callofdutyzombies.com/vBulletin/ ... zi-zombies Unlocking The Chalkboard Secrets. The Golden Ratio : AlphaSnake http://callofdutyzombies.com/vBulletin/ ... lden-Ratio The Satanic Illuminati Involvement In Zombies… Hot Topic : AlphaSnake http://callofdutyzombies.com/vBulletin/ ... -Hot-Topic GKNova and the Black Sun : NZheadshot1 http://callofdutyzombies.com/vBulletin/ ... -Black-Sun The Ultimate Moon Loading Screen Analysis (Updated 5-30-12) : MixMasterNut http://callofdutyzombies.com/vBulletin/ ... ed-5-30-12) The Temporal Paradox Theory: Quantum Loop : Magna http://callofdutyzombies.com/vBulletin/ ... antum-Loop The Grand Satanic Aryan-Angel-Alien Connection by Tac & Mac : Monopoly Mac http://callofdutyzombies.com/vBulletin/ ... ac-amp-Mac The Demonic Announcer is Lucifer : Rissole25 http://callofdutyzombies.com/vBulletin/ ... is-Lucifer Paris, the Catacombs and the Gateway to Hell : darkjolteon http://callofdutyzombies.com/vBulletin/ ... ay-to-Hell
    2 points
  4. Aloha guys, Tac here with a thread on the multiverse so everyone can understand it a little better. Of course, if you spot something of interest (or especially concern), drop a comment and let a discussion begin! Please note that this thread does not depict the order of the outbreaks, but the actual time we are physically playing there. Universe 1 Nacht Der Untoten through Buried, minus Mob of the Dead Universe 2 The Giant through Zetsubou No Shima Universe 3 Shadows of Evil and Mob of the Dead Universe 4 Origins Universes 5 and 6 (and 7 and 8 and 9...)
    2 points
  5. Not publicly in case it's an actual glitch. I'll pm you though mate. As a mod I can't be publicly showing potential glitches. I will however PM anyone who asks me what to do. For the record, I'm moving more and more to it not being a glitch and more being by design. I'd like to get some feedback from others who have tried it first before declaring it as a non-glitch in my mind. It could be considered game breaking, I just consider it makes the map more fun tbh.
    2 points
  6. Honestly my absolute new number one tip on this map is just wait for the WW to do anything pretty much. Maybe grab a Ray Gun. Next, don't PAP until you have completed the swords. Or at least, don't double PAP and find that you can't safely get to the end of a round keeping a zombie or two. Initial rituals excluded, anything to do with the sword is just easier with this. Edit - just wanted to add some more thoughts on this. The more I play this map the more I realise how depressing it is to be on round 8 after 30 minutes. I now play the spawn till end of 3, burning a couple of beasts. But it's much quicker doing these rounds. I then do a perk location towards the end of the next few rounds, grab a shield part in each whilst zombies are still about, or even when a round ends. I'll be updating my solo strategy guide with an entirely new way of playing, which I've found much more satisfying.
    2 points
  7. Just wanted to say thanx to @83457. I now find myself Transmogrifing more Zombies than ever. Mainly because I had no idea what I had done all those times I had 15 Zombies on Round 1. Instead of the 6 that spawn normally. Definitely makes getting Jug or Bowie a lot easier. I can confirm that Transmogrifing Zombies does work on Xbone. The Keepers that spawn in when you pick up an item will if you do the ritual right after. However, I've yet to run away from them & they respawn into Zombies. They always just die off.
    2 points
  8. (360 at least) Beast Mode's left trigger doubles zombies. Zap zombies while running around as beast, when they respawn, they are doubled. It just happens constantly because zapping zombies is the best thing in the game, so you do it as you run around and you get more zombies. Purposefully gather them and zap the crowd, run off, and double the zombies. 32 (nonbeast) kills on round 1 is my highest, but more could be made. Weird note: this part won't give points, but as you turn human, any nearby zombies get blown away. These count as kills, even though the zombies respawn (to kill again, get even higher kill count). If it is a glitch, either it is only on 360, or the community is blind to the fact that zombies double, or somehow you guys aren't zapping the zombies, which is mind boggling. Why play SoE if you don't Odin-spank the zombies?
    2 points
  9. I made it to 57 last night with 3 downs - 2 on 44 and another at the end. I could have gone further, much further, but I was tired and I played online, so I knew the servers would conk out on me if I left it on (also turned out to be an update, so glad I did kill myself) and so it counted to leaderboards. I ran the Smoke Lounge strategy, and it works great, especially when the spawns start getting quicker. My only problem was Margwa rounds, as I'd have to leave my room, and find a new area to take out the Margwa. I wasn't abel to take it out at longer ranges as my second weapon was a BF Haymaker...
    2 points
  10. reddit.com 's /r/codzombies Where you get downvoted to hell for defending 3arc/atvi for removing the Swastika symbol from Der Riese because it is an offensive symbol to many lol.
    2 points
  11. I mean this might not be the right thread, but the very last gobble gum you unlock, Alchemical Antithesis is beyond amazing when combined with either an elemental ammo type (personally prefer blast furnace), or the WW. It is an incredibly powerful gobble gum, and easily fills up the WW. Normally, I would hold off PAPing the WW until I actually needed the ammo, but with AA, might just as well PAP ASAP. One shot, as long as you get 6 kills fills it up from empty. Every 10 points is a bullet, every kill, 50 points, is 5 bullets for the WW. The fact you get two user activated one minute uses makes AA one of the best gobble gums, and it is unlimited uses, unlike the megas. You can straight up dump the WW for an entire minute, and as long as you get a kill every 5 shots, you will break even. Could be great when combined with some of those fast strats that are posted in another thread.
    2 points
  12. I found a little tip for when you are looking for the symbols in the windows to get your sword. The Canal symbol can be seen on foot. After unlocking the first door to the canals, go left up the stairs, and continue to the top of the second set of stairs. Now turn to the right and face the Silence is Golden sign. Look above the sign and you can see the circular window with the symbol. Jump to get a better look.
    2 points
  13. Working on a solo guide for Shadows - recording now and uploading and writing tomorrow
    2 points
  14. 111... 3 downs from connection interrupted right after the margwa spawned in. I cry. This map is actually quite straightforward once setup, feels overall much like Origins with some slight Mob influence. Very fun.
    2 points
  15. I'll say 15 since we shot the Shadow Man a few times ;) Haha but in all seriousness, somewhere near 10. Forgot how important it is to have a good understanding of not only the map itself, but the wall weapons and all the minor things.
    2 points
  16. I am completely impressed with the map so far guys. Honestly for those of you who have bought the game, money well spent. Like HONESTLY, this map is making me freeze in awe, laugh my ass off, question my sanity, and just.. completely immerse me. I'm currently putting together a list of the top 10 things I've found about the map (due to leaks, so we won't see this until next friday don't worry) which will be HELPFUL, but not spoiler-ly when the map first comes out. Things like game mechanics and changes/improvements to gameplay. Things like that. Don't worry mods, I'm keeping my lips shut until friday, but after that it's open season baby. (with the exception of EE steps. I don't even know those.)
    2 points
  17. Hello CODZ, I have missed you.
    2 points
  18. The Pentagon is under attack! Washington is going to DEFCON 1 in this installment of Zombies. FIVE: Zombies Library (Redirect) - Link
    1 point
  19. 2 player game, both activated Perkaholic round 3 :) Ended on round 37 - Phoenix Up revived us 3 times with all our perks, I didn't buy a single perk the whole game, and I still have a Perkaholic apparently, even though I used the one I had it didn't take it away for some reason. I fucking love the gumballs!
    1 point
  20. Nah you're in the right place, the thing is there was a guy who made a best gobble gum threat like yesterday, and he mentioned it specifically, @Black Hand Smith just hasn't implemented it yet, give it a bit. But agree, this gobble gum is essentially 2 free max ammos, and then some. Edit: Upon further review, it was @Dahniska's thread on the optimal gobble gums that was fairly exhaustive... Perhaps it could be integrated into this thread?
    1 point
  21. I believe you're referring to what Widows wine does for your knife, rather it gives you a spike with (i assume) spider venom on it :) Check it out - https://www.youtube.com/watch?v=txdp7zs1I-E
    1 point
  22. Just don't harvest them @Rissole25 & over time (rounds) they will change colour. The more that you don't harvest, the better chance there is at getting the Margwa part on an earlier round. It would be good to note in the OP, at what rounds they change to Red & then to Purple. (if there is consistency or is something else a factor?)
    1 point
  23. @way2g00d totally agree, this is what tranzit should have been and then some
    1 point
  24. I hit 27/28 yesterday with @Boom trying to do the Easter Egg. Boy, was it tough. :P
    1 point
  25. Round 50 Achieved. Well, round 52 actually Proof Proof #2 Im done with this map for a bit haha
    1 point
  26. Teamspeak being available on both PS4 and Xbone changes everything.
    1 point
  27. 27... So far. I'm still goingHere's video proof since it's not on my account now on 29, still going, will update. edit: 35 now edit: done at round 38, that was awesome edit: turns out I wasn't connected to the servers... Oh well, I'll play again tomorrow. That score puts me at top 500 in the world on ps4 right now :D
    1 point
  28. (Sorry about the 3rd page being cut off, I was leaving work & in a rush. I didn't realise it scanned like that. I'll get better individual scans over the weekend & update) This is from the from the Official Strategy Guide. Zombies Tour Guide Book
    1 point
  29. I love you Craig A few odd bugs, but I just read a whole Zombies Library thread on my phone & it only crash right at the end! So many thanks for all your amazing work for this forum.
    1 point
  30. Cracked a rib last week. The timings perfect. I can stay home from work and play zombies. Gotta look at the positives
    1 point
  31. Happy Halloween everyone! It's also my birthday :) which I know is the REAL reason we celebrate this wondrous day.
    1 point
  32. 1 point
  33. Huge, massive shoutout to @Chopper for the massive donation.
    1 point
  34. Nostalgia and hype in full effect. I'M IN A GLASS CASE OF EMOTION!!!
    1 point
  35. Celebrating day 16 of Halloween err...October with some good ol' punkin' carvin'!
    1 point
  36. Today is CoDz.com & my 3 year anniversary together....
    1 point
  37. The countdown has finally begun. T-minus 30 days before launch. #Pr3pareForWar
    1 point
  38. That feel when you hear there is new Black Ops III news, but then you remember Campaign and multiplayer are also part of the game :(
    1 point
  39. Congrats to @NaBrZHunter, our new UOTM!
    1 point
  40. Big thanks to all those that have donated so far. @NaBrZHunter @Kill_All_Monkeys @Hells Warrrior @Lenne @Rissole25 @InfestLithium @Shooter @GRILL @Covert Gunman @Tainted Opossum
    1 point
  41. So long and thanks for all the brains.
    1 point
  42. I find it cute when you talk to "CoD" Youtuber's about the history of the franchise and they know nothing before Black Ops 2. Can't find a 'PMSL' meme good enough for that one!
    1 point
  43. Holy $h!T the ZOMBIES REVEAL IS TOMORROW!!!!!!11!1!!!1!
    1 point
  44. Out to more southern Europe for a month so you won't hear too much of me for while! Enjoy your time of hype with comicon right around the corner and don't let me be uninformed when I return, have a nice one!
    1 point
  45. The moment you phone up and cancel all tv, phone and broadband services and tell them reason for cancelling is they have you over a barell = priceless.
    1 point
  46. 4 year anniversary of being here today, woooooo
    1 point
  47. I keep receiving notifications whenever Pinnaz and Naitrax post. Cant get rid of the notifications and its filling my mailbox quick. HELP!
    1 point
  48. Welcome to the forums TheVGExpert :)
    1 point
  49. Hi all, Found these pics on http://www.charlieintel.com Raven Software recently posted this on their website/youtube. This art is the work of Arnie Swekel, he's done some work on Black Ops and MW3 aswell as many other games, Link to vid Haven't really taken the time to take all this in yet - but there's some pretty awesome stuff here!
    1 point
  50. Moon: A Detailed Guide To Round 50 Co-Op Summary This guide will include a comprehensive tutorial and all information needed to reach Round 50 on Moon in co-operative gameplay. Along the way I'll provide tips to getting to Round 50 faster and easier. This guide is recommended for 2 players. This guide is NOT recommended for high scores. This is actually the fastest way to get to level 50 in my opinion, and is not aimed at high scores. There is minimum risk in this strategy as well. This guide is suited best for average to advanced horders. Requirements *Reliable teammate with a working mic *Completing the Easter Egg (Link to my tutorial: http://callofdutyzombies.com/forum/viewtopic.php?f=72&t=17170) *Keep M1911 for Mustang and Sally upgrade *Multiple Hackers *Keeping the Biodome from being breached *3-5 hours playing time *Advanced circle running techniques Weapon Loadouts Player 1: Mustang and Sally, Ray Gun, Porter X2 Ray Gun, Gersches, Claymores Player 2: Mustang and Sally, Porter X2 Ray Gun, Wave Gun/Dual Zap Guns, Gersches, Claymores Strategy Guide No Man's Land Get as many knife kills as you can until you hear the first buzzard go off, then make your way towards the teleporter. After the siren sounds, teleport to the Moon. You can choose to stay and try to get Jugg, but I don't recommend that unless on Solo. Survival Tip: You may also want to note if it's Speed or Jugg. Some people prefer to just restart right away if it's Jugg and not Speed so when they teleport back for the first time, Jugg will be there. (Jugg and Speed alternate each time.) Round 1 Let the zombies in this round. Shoot 5 times and knife for the most points. Line up zombies for collateral damage for max points possible. Letting zombies in means you have a chance of getting a power-up. Survival Tip: Astronaut Zombie can spawn as early as Round 1, keep an eye out for him. Survival Tip: Do not throw grenades in the spawn room! Pro Tip: Line up the zombies for collateral damage. Round 2-3 On Round 2, shoot the zombie 8 times and knife. On Round 3, just focus on killing the zombies before you get overrun. Keep one walker so you can make your way towards Tunnel 6. Open the first door towards Tunnel 6, and camp in that room (MPL room). You should have enough points for both of you to buy the MPL. Pro Tip: If you scored a max ammo on Round 1 or 2, try to empty your ammo of your M1911 into the zombies so you can get maximum points. Round 4-5 Have one person watch the two windows inside the MPL room, and the other guy outside covering the door. If you get overrun just open the next door towards the power room, and regroup and kill the remaining zombies. Be sure to stay in constant communication with your partner at this point or you will not survive long. Get a crawler on Round 5. You should each now have enough to buy Jugg, so go do so immediately. I take no chances and like to secure Jugg ASAP. Be sure to use the hacker on any doors you can. The points you save are crucial in these early rounds. After you return to the Moon, hack the door to the Biodome and camp out in here for the next few rounds. If you have the points, buy another gun (MP5 or 74u). Pro Tip: Use the Hacker to cut costs on doors in the lab. You can also use this to hack windows and make points (Only one board is needed for the 100 point hack. Rebuild until one board left, then hack for 110-150 points. Survival Tip: If you or your partner are short on funds for Jugg, use the hacker to give them some points. Survival Tip: You can also choose to buy the Boeing Knife instead of the 74u, but be careful stabbing without Jugg. Easter Egg Step 1: Sam Says Part I Easter Egg Step 2: Hack the Terminals in the Lab Round 5-9 You can either choose to run around and melee if you both have Boeings, or you can start running circles. You will now start the hoarding techniques in the Biodome. I choose to do all of the hoarding in here as the artificial gravity makes the zombies much more predictable. Low gravity can lack that predictability at times. Also, hacking power-ups is possible in here in the later rounds. You both will be doing circles at seperate entrances of the Biodome. It is crucial you guys keep yourselves and your circles seperated throughout this game. Keep communication open at all times. You should have Jugg by now, but if not, get it as soon as possible. Try to buy Stamin-Up as soon as possible as well as it's very helpful when running circles. Player 1: The "more advanced" hoarder should run this circle. Player 1 will get about 70% of the zombies. You will be located at the entrance to the Biodome from the lab. Start by facing the entrance. Stay to the far right, and cut left whenever there's a gap in the zombies. Complete the circle by returning to the original spot, and repeat the technique. Mix in Figure 8s whenever you need to and run both clockwise and counter-clockwise when you need to. If you ever have problems completing the circle, just loop around the island of trees behind you and return to the starting location. You will get the majority of zombies in this spot, with about 50% running in from the lab extrance (Don't worry, Nova crawlers won't spawn.) The following video shows the route you need to be running, the times and places to shoot, and where to jump with PhD Flopper. pZmbB9YDwNM Player 2: The other player will be running at the other entrance to the Biodome (teleporter entrance). Player 2 will only get around 30% of the zombies. There is a long strip that you will be running along, from the bottom of the staircase to the u-turn at the other end. You'll be running a big long oval more than a circle. Start by turning your back to the door and running along the right wall (Just past the barrier zombies jump over). Turn left whenever there's an opening in the zombies, and turn again to complete the U-turn. When you get to the bottom of the stairs, do another U-turn to complete the the circle. Repeat this process. Be sure to keep your eyes on that low barrier when you're doing the second U-turn. Zombies like to come running out of there often. The following video shows the route you need to take, when to shoot, and where to jump for PhD Flopper. iUBi9sRxrms Pro Tip: Buy PhD Flopper to save on ammo and to not have to worry about a gun. Pro Tip: You should have had the funds to have the Boeing Knife during these rounds. Survival Tip: Once one zombie hits you, he will break your sprint momentarily. And once a few more get a hit on you, you'll slow to a snail's pace. Survival Tip:Keep your eye out for straglers before you start shooting a horde. There always seem to be one or two zombies that show up late. Round 10-15 Continue to run your specific circles in the Biodome. The Boeing knife is no longer one hit, so I propose you buy the AK74u if you haven't yet. You'll also want to upgrade the Mustang and Sally some time during these rounds. You can choose to hit the box if you like as well during these rounds, just be sure to not trade in your M1911 if you still haven't upgraded it. I like to buy the AK74u, upgrade to M+S, and then buy Mule Kick to go for another gun or a weapon needed for the Easter Egg. Weapons You'll need to get from the box during these rounds: Dual Zap Guns/Wave Gun (either player) Gersch Device (1 player) QED (1 player) Ray Gun (only 1 player) *ARs and LMGs are also great for both players to have if they want, but I choose to just upgrade my AK74u as soon as I can, and save the last gun slot for a Wonder Weapon. You should also buy Claymores during these rounds to start stacking up on them. You'll want to buy them as early as possible so you can place them out of the way each round, and have 40+ saved up for the higher rounds. The following pictures show where to place the Claymore for each player. Pro Tip: Place your claymores down at the beginning of each round so you don't forget to do so at the end. Pro Tip: Wait until the next round starts to kill the Astro Zombie if he's near your hording area. This will ensure he won't come back the entire round. Pro Tip: Hack the AK74u right after you upgrade it to cut down on ammo cost. Survival Tip: Make sure you're both inside the Biodome before the next round starts. If not, Nova crawlers from the lab will spawn. And there's nothing worse for running circles than teleporting crawlers. Survival Tip: Remember that when returning from Area 51, your cralwer will turn back into a runner. Do not kill him until you're back in the Biodome. Easter Egg Step 3: The Artifact in Tunnel 6 Easter Egg Step 4: Collect the Souls (if possible) Round 15-20 Continue to run your individual circles inside the dome. If you upgraded to the 74fu2, the gun should last you through these rounds. You may have to buy ammo at the end of a round, but if you hacked the weapon previously, it'll only be 500 points for upgraded ammo. Continue to hit the box until you get the Wave Gun, Gersch Devices, and QEDs if you haven't already. Complete the Easter Egg step of filling the vile with 25 zombie souls during these rounds if you haven't already. The earlier you get down there and get those steps out of the way, the better chances you have. Ideally you'll have the majority of the Easter Egg (or all of it) done before Round 20, depending on how long it took for Tunnel 6 to be breached. Be sure to leave a crawler every round just in case you need to do something. Getting Two Ray Guns To do this, one of the players must already have an upgraded Ray Gun (Porter X2), and the other player can't have a Ray Gun or a Porter X2. The player without the Ray Gun or Porter X2 must have the hacker and hit the box. The player that's hitting and hacking the box must hack their first choice, and pull a Ray Gun for his second choice. Then he must hack that 2nd gun and the other person (the one with the Porter X2) can trade whatever weapon for it. And there you go, he's got two Ray Guns. A Porter X2 and a Ray Gun. The players third weapon should be Mustang and Sallys. *Note that the player with the Porter X2 and Ray Gun CANNOT upgrade his Ray Gun. If he tries, the computer will register he has two of the same gun, and just give him a Max Ammo for his Porter X2, and will take his Ray Gun away. Surviving the First Round by the Pyramid (1 Vile) This is actually alot easier than you might think. As long as someone has the Wave Gun (someone should if you're on that step of the EE), you'll be fine. You should both have your M+S as well, so it shouldn't be a problem. Stand in the back corner on the vile's side, and have the player with the Wave Gun watch the front (vile) and the other watch his back behind the pyramid. The player without the Wave Gun's main goal is to watch his buddy's back. One round should be enough to fill it up.Oh and the round will go pretty quickly, so make sure to keep a crawler. DO NOT hit the switch, you'll want to save it for filling up the 4 viles. Return to the Biodome or continue with the Easter Egg if you've already got the plates from Area 51. Pro Tip: Place your claymores down behind the pyramid when doing that step of the EE for extra protection. Pro Tip: 1-2 Flops from PhD Flopper can still take out an entire horde at these rounds. It's also great for making crawlers. Survival Tip: Be aware of the Astro Zombie, if he's loose somewhere or you don't know where he is, be very cautious running through airlocks. Easter Egg Step 5: Cryogenic Slumber Party (wait to use the DMs) Easter Egg Step 6: Collect the Plates Easter Egg Step 7: The Wire, The Golden Rod, and The Computer Round 20-25 Continue to run your respective circles in the Biodome. By now the AK74fu2 isn't gonna keep lasting the entire round. I recommend you both buy a AR or LMG and upgrade it (unless you already have your Wunder Weapons). If one person already has the Porter X2 and the other doesn't have any Ray Gun, try to get the teammate with the X2 another Ray Gun by having the other player hack the box. This may take some time to get it, but it'll make up for the hassle in getting it. Although an upgraded AR will do fine for these rounds. You should also try to get the Easter Egg completed during these rounds if you haven't already. Look below for tips on how to survive the second round by the pyramids. Good Guns to Upgrade From the Box RPK -------> R115 Resonator HK21 --------> H115 Oscillator Galil -------> Lemantation AUG -------> AUG-50M3 Commando ---------> Predator Surviving the Second Round by the Pyramid (4 Viles) This is what you saved those 90 second Death Machines for. Start the round then flip the switch. There is a little bit of a delay so be sure to flip the switch right when the round starts. Both of you stand at the back of the pyramid, and wait for the zombies to get close to the rear viles to kill them. Get the back viles out of the way before moving to the front ones. When they run out (they should last about 2/3 of the round), switch to your Wonder Weapons or M+S to finish them off. This process usually takes more than one round. If it goes into the next round, fill them up immediately on the next round and run back to the Biodome. If someone has a Gersch, throw it before you leave. Pro Tip: Buy Stamin-Up if you haven't already. It's extremely helpful for dodging zombies. Pro Tip: Use PhD Flopper at Area 51 if you need to temporarily keep zombies at bay. Survival Tip: Always watch your back when shooting the horde and always be ready to run. Easter Egg Step 8: Collect More Souls Easter Egg Step 9: Transfer the Artifact Easter Egg Step 10: Sam Says Part II Easter Egg Step 11: Teleport the Artifact. The Easter Egg is now complete. Round 25-30 Continue to run your respective circles in the Biodome. Upgraded LMGs are still good during these rounds. ARs will most likely run into ammo issues during these rounds, but are still pretty effective. The upgraded Galil is one notable AR that's still effective in these rounds. By now you should have the Easter Egg completed, making this whole thing much easier. If both players do not have Gerschs, whoever doesn't should spam the box to get it. You'll both need Gerschs for revival and hacking power ups. Reviving Your Downed Teammate Now that you've both got 8 Perma Perks, reviving your teammate is quicker and easier than ever before. When your teammate goes down, continue to horde all the zombies up. You'll notice when your teammate's zombies join with yours as you'll see a big group merge with yours. Make another loop if you need to to get the straglers, and revive your teammate. Having permanent Quick Revive makes it quick. If it's absolutely necessary, throw a Gersch to distract the zombies and revive your teammate. There is no excuse for letting a teammate die now. Hacking the Excavator to Keep the Biodome Oxygenated You can no longer keep a crawler and then go hack the excavator, you will run out of time if you try to wait. When the announcment is heard about the excavator going for the Biodome, immediately start hording all the zombies up. Do NOT shoot any of them. After all the zombies are spawned, have Player 2 (by the teleporter entrance) bring his zombies to Player 1. Merge your zombies together, run with your partner for a little bit, then head through the labs to the spawn when the coast is clear. The player that's hacking shouldn't account more than 1 or 2 zombies. Wait until the player has returned to the Biodome, and continue to kill the zombies as usual. Pro Tip: Obtain two Hackers by pressing x (or square) at exactly the same when picking it up. Pro Tip: Carry the Hacker for 5 rounds in a row, and you'll recieve 2500 points for traveling to Area 51, and another 2500 points for completing a round. Pro Tip: Always save one Gersch in case you need it to revive your teammate. Survival Tip: Do NOT use QEDs anymore. You run a risk of teleporting your teammate mid-round and ruining a 50+ round. Survival Tip: Always make a crawler, and hack the excavators as often as you can so you don't get blocked off (unless it's going for the Dome, then go mid-round Round 30-35 Run your respective circles in the Biodome (is there an echo in here?). Your upgraded LMG (if you have one) is gonna start running into problems with ammo. You can either choose to get rid of it for another similar weapon, or hopefully you already have the final weapon loadout for the rest of the game. The weapon loadouts should like look this: Player 1: Mustang and Sally, Ray Gun, Porter X2 Ray Gun, Gersches, Claymores Player 2: Mustang and Sally, Porter X2 Ray Gun, Wave Gun/Dual Zap Guns, Gersches, Claymores You can choose to keep the LMG and try to get a Max Ammo, but eventually the upgraded LMGs will just be too ineffective. You'll want to start killing the hordes with your Ray Guns and Mustang and Sallys. If somebody has two Ray Guns (regular and X2), he should use both of those up before switching to M+S. The other player should use his X2, then his M+S, and then the Max Wave Gun if he's completely out of ammo. I say this because the Wave Gun does not allow power-ups to be spawned from zombies that are killed. You should be still getting power ups somewhat frequently, so keep your eye out for them. Hacking a Power-up To Get Max Ammo Mid Round When ever you see a power-up appear, inform your teammate and throw your Gerschs. You both should have them so let him throw his as well. Make sure to always keep one Gersch for emergencies and just in case you accidently walk into the power-up prematurely. Hack the power-up once they start getting sucked in. Remember that after you do hack the power-up, you don't get it until you run into it. So if there's the time, throw your last one. Like I mentioned earlier, you both should have Gerschs and Hackers, so this should be a common occurance during these higher round. If you do happen to get two power-ups or one right after the other, hack them both unless one's a Nuke or Insta-Kill. I choose to pick those up when I can because they're very helpful in the high rounds. Pro Tip: Make a crawler and travel to Area 51 at the end of each round to make a cool 5000 points per round via the Hacker Bonus. Pro Tip: Group the horde of zombies as close together as you can before blasting them. This will help save on ammo immensely. Pro Tip: Remember to lay down Claymores after getting a Max Ammo Survival Tip: Be careful picking up Death Machines now. They slow you down greatly. I only like to pick them up if I still have a big horde. Round 35-40 Run your respective circles in the Biodome. Continue to use the technique in the last round of killing with Ray Guns and M+S. Power-ups are gonna become more rare, but should still come up often enough to be able to get a hacked Max Ammo frequently enough. Remember all those Claymores you stocked up on? Well now you're gonna put them to use. Wait for all the zombies to horde up, shoot a shot or two from a Ray Gun or M+S, and then Claymore all the crawlers. This should help save on ammo and help get you through the rounds. Try to group up the crawlers as well before you lay the Claymores. The Hacker Bonus The following chart shows the Hacker Bonus recieved, depending on how many rounds you've been holding the Hacker: 1 round: 500 points 2 rounds: 1000 points 3 rounds: 1500 points 4 rounds: 2000 points 5 or more rounds: 2500 points Some players are aware of this bonus, however most people are unaware you can get TWO of these bonuses per round. One for completing the round and starting a new one, and another one for teleporting to Area 51 with the Hacker. Every time you travel there, you will get the bonus. Now add these bonuses together (by leaving a crawler and going to Area 51 each round), and you will be making a significant amount of points per round. 1 round: 1000 points 2 rounds: 2000 points 3 rounds: 3000 points 4 rounds: 4000 points 5 or more rounds: 5000 points Things to note about the Hacker Bonus * To recieve the Hacker Bonus, you must carry the Hacker device for one whole round before you get your first bonus points in the next round. * You cannot put the Hacker down at ANY time, or your cumlative Hacker Bonus will return to to 0, and you must carry the Hacker for another whole round before starting back at the 500 point mark. * Multiple Hackers will sometimes net multiple players getting the bonus. Pro Tip:You should always be able to hold your breath long enough to make it to the next airlock when running back to spawn. Pro Tip: Never set your Hacker down unless you absolutely have to. Pro Tip: Go for Nukes or Insta kills on the floating platforms if it spawns right above your hording area (first platform). Make sure the zombies are all spawned and in your group when you do this. Survival Tip: Continue to Hack the excavators at the end of a round whenever you need to. Keeping the tunnels clear will hopefully prevent you from accidently running into a saw in one of the tunnels and running out of breath. Round 40-50 Continue to run your respective circles in the Biodome. In these late rounds, it's going to start getting very hard to come across power-ups . Conserving your ammo is the number one priorty for these rounds. Remember to always keep one Gersch ready for when you see that power-up and have to hack it. Continue to use your Ray Guns and M+S first, and remember to place Claymores when you have them to kill crawlers. Whoever has the Wave Gun will start using the Wave Gun to his benefit to get power-ups using the method provided below. Be sure whoever does have the Wave Gun saves at least one full clip of his Ray Gun or M+S when using this technique. Guarantee Yourself a Power-up Power ups may seem completely random, but they're not, they're based on points acrued. Every certain amount of points you get, a power up will drop (along with random power-up drops that get rarer with time). Knowing how to use the Max Wave Gun properly can guarantee yourself a hacked Max Ammo. Only use this method if you both are low on ammo. You should have saved most of the ammo in the Wave Gun for this moment. During this process, your teammate without the Wave Gun cannot kill any zombies. He should just horde them up and not kill them. I learned of this technique from a fellow member on here, Superhands. A big thanks goes out to him for letting me put his technique up on here. This method will ensure you will never run out of ammo. His Moon Solo Guide can be found here: http://callofdutyzombies.com/forum/viewtopic.php?f=72&t=17624 So there you have it. When ammo is starting to get low, have the player with the Wave Gun kill all the zombies. The other player should just horde the zombies and/or merge them with the Wave Gun's group. Have the player with the Wave Gun use 5 or 6 full clips on the zombies. After he has killed 6 clips worth of zombies with the Wave Gun, both players can begin to kill with the Ray Guns and M+S. A power-up will appear with this next horde, so just throw the Gersch and hack it as usual, and you're good to go again. Do this as necessary, but remember this method does take time, so I would only use it when ammo's getting low. Round 51 and Beyond So there you have it, Round 50. You want more you say? Well who's stopping you! You've simply got to continue using the methods used from Round 40 up. You'll notice that the difficulty does level out by now, and it becomes more a time restraint than anything else. The higher the rounds, the more you will have to implement SuperHands' method of getting Max Ammos to ensure you're not always running out of ammo. Pro Tip:Place Claymores a couple feet away from your target for the most ideal damage. It can miss zombies if they're too close. Pro Tip: If you have a group of crawlers, you can use PhD Flopper to kill them to save ammo. Pro Tip: Always tell each other if either of you are going to use a Gersch. Pro Tip: Be careful if you're partner's off doing something and you're knifing some of the crawlers. One might be holding a Nuke, and if you hit that you could end up getting your partner killed. Survival Tip: Don't assume the round's over simply because there are no zombies out. Another horde may be spawning late or your partner may have the majority horded up. Survival Tip: Never assume that the round is over. Always communicate with your partner to confirm he has no more as well. Other Helpful Resources From CoDz "What Are Drops Based On?" - http://callofdutyzombies.com/forum/viewtopic.php?f=53&t=17536 "Chart of Zombie's Health/Damage Per Round" - http://callofdutyzombies.com/forum/viewtopic.php?f=53&t=9270 "No Man's Land: Survival Guide" - http://callofdutyzombies.com/forum/viewtopic.php?f=72&t=17460 "Hacker: Discussion & All Known Effects" - http://callofdutyzombies.com/forum/viewtopic.php?f=72&t=16354 "Quantum Entanglement Device: Discussion & All Known Effects" - http://callofdutyzombies.com/forum/viewtopic.php?f=72&t=16357 "Written Steps To The Big Bang Theory Easter Egg (w/ pics)" - http://callofdutyzombies.com/forum/viewtopic.php?f=72&t=17170 "The Hacker Bonus" - http://callofdutyzombies.com/forum/viewtopic.php?f=72&t=17170
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