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  1. Reigning Dota 2 champions OG have just won the ninth International (TI9), taking the trophy - sorry, Aegis of Champions - home to Europe from Shanghai, China alongside a cool £15m in prize money. They also set a new record, becoming the first team - and first individual players - to win the championship twice. Earlier in the day, after technical issues made for a delayed start, PSG-LGD, part-owned by oil-rich football club Paris Saint-Germain, saw themselves knocked out in the semi-finals by runners up Team Liquid. Had they gone through, PSG-LGD would have faced OG in a rematch of last year's final. The Chinese team's status as the last remaining "home" side in Shanghai meant their earlier best-of-three match played out in front of a raucous, packed-out Mercedes Benz Arena, and despite their team being knocked out in the morning that atmosphere continued throughout. Both finalists were previous winners of the tournament, guaranteeing us a record-breaking two-time winner. Team Liquid won the tournament two years ago at TI7 in 2017, earning $10.9m, while OG came out on top last year for TI8, earning $11.2m along the way - that was despite OG's status as huge outsiders, when they lost half of their team to a rival side, EG, a few weeks before the tournament. OG's two wins in a row means the players have amassed nearly $27m (approximately £22m) between them in the last 13 months. Read more View the full article
  2. Extension confirmed! Infinity Ward has announced that the Call of Duty: Modern Warfare 2v2 Open PlayStation 4 Alpha will be extended. The Modern Warfare 2v2 Alpha on PS4 was originally set to end on August 25 at 10AM PT, but the studio has now stated that it end in “few hours” from now. The Alpha featured 5 Gunfight maps, including 2 new maps, alongside a variety of weapons and a OSP mode variation. The Call of Duty: Modern Warfare 2v2 Open Alpha is exclusive to PlayStation 4 and began on Thursday, August 22. The studio announced this exclusive PS4 testing Alpha at gamescom last week. For players on Xbox One and PC, Call of Duty: Modern Warfare will be playable with the Open Beta coming in September. Gunfight mode will be included as part of the Beta. The post Call of Duty: Modern Warfare 2v2 Open PS4 Alpha Extended appeared first on Charlie INTEL. View the full article
  3. In a bid to preserve a generation's worth of Flash games, a new open-source project hopes to create, and share, a Flash emulator. The project - which comes just a few weeks after Adobe announced plans to "end-of-life Flash" - hopes to secure a way to play Flash games in your browser via emulation. Mike Welsh, who has previously worked on the Flash-to-HD video converter Swivel for Newgrounds, is currently leading the project. "Over the past few months Mike has been working on a way to play Flash in the browser via emulation," said an announcement on Newgrounds (thanks, PC Gamer). "We were gonna surprise everyone this fall by suddenly supporting classic content here on NG but it leaked early and the cat is out of the bag. You can see the progress at Ruffle.rs!" Read more View the full article
  4. One piece of feedback some users have been sharing with Infinity Ward in regards to the Gunfight mode in Call of Duty: Modern Warfare is that some of the lethal equipment are not strong enough compared to the weapons overall, and result in hit markers many times in matches. Infinity Ward has confirmed on Reddit that there’s a specific reason for this feeling, and it’s exclusive to the Gunfight 2v2 mode. All players in Gunfight mode have Blast Shield enabled to prevent lethal equipment from being the main source of kills, as they wanted the mode the be about guns hence the name “Gun” fight. This is by design for 2v2s, everyone has blast shield on by default. We made this change because there was a point during development where there were more kills with lethal equipment than with guns and “lethal fight” just doesn’t have the same ring to it Don’t worry lethal equipment is strong in the core MP modes. The Lethal equipment will be strong as usual, just like previous Call of Duty games, in the core Multiplayer modes available in Call of Duty: Modern Warfare. SOURCE: Reddit The post All players in Modern Warfare Gunfight mode have blast shield on by default appeared first on Charlie INTEL. View the full article
  5. Felix "PewDiePie" Kjellberg has finally hit 100 million subscribers. Though he lost the battle to be the first channel to hit the milestone to Indian music channel T-Series, last night he finally crossed the threshold himself, becoming the first solo creator to do so. To put that into perspective, there's no-one else even close to this achievement; as Forbes points out, 5-Minutes Crafts is the closest with 60 million subs. Read more View the full article
  6. PlayStation has shown off a handful of new screenshots from the latest PS Original game getting the remaster treatment, MediEvil. Promising "much of the original game remains intact", the PS Blog takes us through a hands-on tour before sharing a number of caps that directly compare the PS1 graphics with that of the remake. MediEvil is the tale of Sir Dan Fortesque, a centuries-dead knight who finds himself resurrected to once again save his kingdom, Gallowmere. Trouble is, the history books had it wrong, and whilst he's remembered as a legendary knight who'd defeated Lord Zarok a century ago, the truth is, he's... well, he's a bit crap, actually. Read more View the full article
  7. Another day of the Call of Duty: Modern Warfare 2v2 Open PS4 Alpha is coming to an end, and Infinity Ward has shared a new update on Reddit on what they added during Day 3 and what they are continuing to track in terms of feedback points for the game. The studio has confirmed that they are looking into head glitches in the game, and more feedback points as they continue to track the community’s response. Today also saw the addition of Stack, another Gunfight map to the rotation, alongside the Gunfight OSP mode. From Infinity Ward: It’s day three of the 2v2 Gunfight Open Alpha on PS4 and we’re back with another recap! Before we jump into the updates, we want to remind you that this Alpha is FREE to anyone who owns a PlayStation and you don’t need PlayStation Plus or a preorder to download and play. Okay, let’s get to business! Fixes and Content That Are Currently Live: Stack: A new 2v2 map is now in rotation! Tomorrow is the last day of the Alpha, so be sure to hop online and check out all 5 maps! Gunfight OSP: Instead of spawning in with a loadout, Gunfight: OSP is a variant where you’ll need to pick up weapons, lethals, and tacticals in the map Issues We’re Looking Into: We know this isn’t all of the feedback you’ve shared over the past three days, but here are some updates on a few issues we’ve frequently been seeing: Head glitches Explosives that cause damage through multiple surfaces Inconsistencies with penetrable surfaces (metal containers, wood surfaces, etc.) Freezing that results in a black screen when loading into a match Picking up equipment in Gunfight: OSP won’t auto-pickup if you press square within a certain distance While playing, if you experience an error and see an error code on screen, please take a quick picture and send it to us on here or via Twitter. It’s super helpful in determining what’s causing the problem. To see what other issues we’re looking into, check out our Day Two recap HERE. Lastly, thank you again for taking part in our Alpha. The suggestions, feedback, and bugs you’ve shared with us just goes to show how genuine and passionate you are about this game…and this is just a small dose of what you’ll see compared to the upcoming Beta in September and launch in October, so thank you! Be sure to check back for more information and follow us on Twitter, @InfinityWard, where we’ll be sharing your best clips, answering questions, and more. SOURCE: Reddit The post Call of Duty: Modern Warfare 2v2 Open PS4 Alpha – Day 3 Recap and Updates appeared first on Charlie INTEL. View the full article
  8. The Terminator that's set to appear in Mortal Kombat 11 features Arnold Schwarzenegger's likeness but not his voice, it's been confirmed. Fans had thought Arnie provided voice-acting for Mortal Kombat 11 after NetherRealm chief Ed Boon tweeted to say he couldn't believe the developer had got Arnie in the game. But it turns out it's just his likeness that forms the basis of the T-800 that's playable in Mortal Kombat 11. His dialogue will be provided by a sound-a-like - someone, I presume, who's really good at doing an Arnie impression. Read more View the full article
  9. Following a pair of back-to-back mass shootings, some American politicians and pundits have once again turned their ire towards video games. The most high-profile of these was President Donald Trump, suggesting that video games contribute to a culture of violence that causes people to feel flippant with the sanctity of human life. However, he was far from the only or even the first politician to cast blame. But where does this reaction come from, and does the scientific evidence support it? Playing Politics Though the pair of tragic shootings in El Paso, Texas and Dayton, Ohio on August 3 and 4 have revived the topic of video game violence, politicians expressing concern over the effect of violent video games on young people is anything but a new phenomenon. Prompted by games like Mortal Kombat, Night Trap, and Lethal Enforcers, Congress held hearings on video game violence in 1993-1994. Led by Senators Joe Lieberman and Herb Kohl, the planned hearings were given extra furor thanks to Bureau of Justice statistics that showed gun-related violence had reached record highs in 1993. Politicians pointed the finger at violent media, especially video games. "I'd like to ban all the violent video games," Lieberman said at the time. "It's hard to control every measure of this, especially in a society that values free speech and First Amendment rights." During the hearings, Lieberman argued that the average video game player was 7-12 years old, and so violent games were being marketed to children. Recognizing that an outright ban was impractical, however, Lieberman threw his support behind warning labels for violent video games. Congressional pressure had made clear that the government would take action to regulate the industry if it did not regulate itself. The result was the industry banding together to form and abide by ratings given by the Entertainment Software Ratings Board (ESRB). The next significant political challenge to video games came from a California law that eventually made its way up to the Supreme Court of the United States. Brown v Entertainment Merchant's Association was a suit concerning a 2005 law restricting violent video game sales to minors without parental supervision. The law, drafted by former California State Sen. Leeland Yee and signed by Gov. Arnold Schwarzenegger, demanded labeling beyond the standard ESRB labels and would fine retailers for selling violent games to minors. It defined violence under an obscenity statute that had previously only been used to restrict the sale of sexually explicit material. The EMA argued that the law unfairly treated video games as fundamentally different from other media, the sale of which is not restricted to minors. In a rare 7-2 ruling, the famously conservative Justice Antonin Scalia wrote in the Court's opinion that video games are subject to the free speech protections afforded by the First Amendment. He was joined by Justices Ruth Bader Ginsburg, Anthony Kennedy, Sonia Sotomayor, and Elena Kagan, with Justice Samuel Alito concurring. Only Justices Stephen Breyer and Clarence Thomas dissented. Significantly, Scalia's written opinion explicitly rejected California's argument that a causal link existed between media violence and real-world aggression. "The State's evidence is not compelling," Scalia wrote. "California relies primarily on the research of Dr. Craig Anderson and a few other research psychologists whose studies purport to show a connection between exposure to violent video games and harmful effects on children. These studies have been rejected by every court to consider them, and with good reason. They do not prove that violent video games cause minors to act aggressively … They show at best some correlation between exposure to violent entertainment and some minuscule real-world effects." Despite this standing opinion from the highest court, politicians still regularly point fingers at video games, especially in response to acts of real-world violence. This latest example isn't even the first time we've seen it from President Trump. Following the mass shooting in 2018 at a high school in Parkland, Florida, the president convened a roundtable with industry groups and critics on the same subject. It similarly used depictions of video game violence to suggest a causal link between exposure to violent games and real-world violence. So why does this keep happening? The Renewed Furor The shootings in El Paso and Dayton took place over the course of less than 24 hours. Though mass shootings have become almost routine in American life, two mass casualty events occurring in such quick succession appeared to shake Americans to their core. Heartbroken citizens looked to leaders for guidance and action. Almost in unison, conservative leaders rallied against video games as a culprit. Texas Lt. Gov. Dan Patrick and Republican House minority leader Kevin McCarthy both appeared on Fox News Channel on the morning of August 4, calling for action against video games and suggesting a causal link between violent games and violent actions. President Trump's prepared remarks on Monday morning gained the most attention, but he was largely following a narrative already set by other conservative leaders. "We must stop the glorification of violence in our society," Trump said. "This includes the gruesome and grisly video games that are now commonplace. It is too easy today for troubled youth to surround themselves with a culture that celebrates violence. We must stop or substantially reduce this, and it has to begin immediately." Critics of the president have suggested the tendency to blame video games is something of a stalling tactic, to shift the focus away from discussions of gun control that often take place following mass shootings. And to be sure, this would have strategic merit. American interest in gun control legislation waxes and wanes with current events, so muddying the waters and waiting it out could work, if one's goal was to simply maintain the status quo. Whatever political maneuvering might be at play, some segment of the broader population does genuinely believe video game violence contributes to real-world violence. Their strong concerns may be based in good faith, but the evidence is inconclusive at best. What The Evidence Actually Shows One of the most common arguments against a link between video game violence and real-world is anecdotal and intuitive. It has been stated many times and in many ways: video games are enjoyed the world over, and countries with similar or much higher video game adoption rates have significantly lower levels of gun violence. The ESA stated this in its initial response to President Trump's remarks, saying, "Other societies, where video games are played as avidly, do not contend with the tragic levels of violence that occur in the US." Take-Two CEO Strauss Zelnick echoed this sentiment days later, calling Trump's comments disrespectful to the victims and their families. "The fact is entertainment is consumed world-wide," he said, "but gun violence is uniquely American. So we need to address the real issues." This sentiment isn't new. The Daily Show host Trevor Noah lampooned the Trump administration along the same lines in a 2018 segment following the roundtable after the Parkland shooting. In the segment, Noah argued that stricter gun regulations are "most effective and realistic way to limit gun violence," citing lower homicide rates in countries like Japan--despite their fondness for video games. A more authoritative refutation can be found in a policy statement issued by the American Psychological Association in 2017. It argues, "Scant evidence has emerged that makes any causal or correlational connection between playing violent video games and actually committing violent activities." The policy statement goes on to point out that a 2002 analysis from the United States Secret Service "suggested that school shooters tended to consume relatively low amounts of violent media compared to normative levels for same-age peers." It's careful to note that this finding does not conclude that increased consumption of violent media would result in less real-world violence, just that a link cannot be established. The paper concludes that public officials and the media should refrain from suggesting a causal link between media violence and real-world acts of violence. At most, it says, media figures should refer to studies that may link video games to "aggression." It argues this because, as Justice Scalia noted in his 2011 ruling, the studies linking media violence to actual aggression are disputed, and usually extend to minor acts of aggression such as "the administration of unwanted hot sauce to make food too spicy, making someone put his or her hand in freezing ice water or bursts of white noise in laboratory experiments." The APA suggests that these findings are not conclusive and the methodology "remains a matter of reasonable debate." On the other hand, a 2016 statement by the American Academy of Pediatrics is more sharply critical of media violence. First, it draws a distinction between aggression and violence, to help parse terms. “For example, a snarling dog is behaving aggressively; once it bites, it has resorted to violence,” the statement says. “A person who verbally abuses another would not be committing an act of violence by this definition. Thus, all violent acts are aggressive, but not all aggressive acts are violent.” It argues for a “broad scientific consensus that virtual violence increases aggressive thoughts, feelings, and behaviors,” and dismisses the landmark Supreme Court ruling as based upon First Amendment grounds rather than scientific merit. It does concede, however, that laboratory aggression as a proxy for real-world aggression has proven to be a research challenge. Though increased aggression in a laboratory setting has been consistently shown and studied, this does not necessarily result in real-world violence. Finally, it states that an experimental, real-world study linking virtual violence with real-world violence has never been conducted, because the rarity of violence precludes a large enough sample size to be accurately studied. On the whole, though, the AAP appears to suspect some link may exist, and recommends more stringent enforcement mechanisms. Conclusion While scholars may disagree regarding the weight and emphasis of conclusions offered by laboratory studies, even the sharpest scientific critics of video game violence draw a cautious distinction between findings of heightened aggression and the soundbite-ready conclusion that video games are a primary cause in these ongoing national tragedies. Regardless, politicians have been looking to the medium for more than 20 years, and they likely will again the next time a tragedy hits close to home. View the full article
  10. Infinity Ward developers continue to be active on social platforms, including both Reddit and Twitter, talking about Call of Duty: Modern Warfare as the Gunfight 2v2 Alpha continues on PS4 this weekend. A user on Reddit asked about the possibility of a Gunfight variant mode where respawn would be enabled, and players can play to an overall kill score on the 2v2 maps versus just round based Gunfight. The user asked, “Can you make a 2v2 respawn mode as well? Like a first to 20 type mode?” Infinity Ward’s MP Director Joe Cecot responded with a tease of what might be coming: We have some things. He did not elaborate on what that means or when we could see such a mode. Thus far, we’ve only see one variant of the Gunfight in the Alpha called Gunfight OSP, where players spawn with a pistol and have to scavenge the map for different items to pick and use – almost Battle Royale like. SOURCE: Reddit The post Infinity Ward teases possible Gunfight variant mode with respawn enabled in Modern Warfare appeared first on Charlie INTEL. View the full article
  11. Video games have done destruction for years, but I've never seen a virtual world get smashed up quite like this before. Dennis Gustafsson is a physics and graphics programmer and game developer from Sweden who's working on a project that involves destroying voxels. The destruction is realistic and incredibly detailed. Pipes fall after their supports are blown away. Bricks drop to the floor as holes are blown in walls. Roofs collapse as supporting structures are torn to shreds. Everything moves and crashes together realistically, and the materials seem to behave like they should. Read more View the full article
  12. Another day, another update for the Call of Duty: Modern Warfare 2v2 Open Alpha on PlayStation 4! Infinity Ward deployed an updated overnight bringing some new content to the mix. As we get closer to the end of the Open Alpha for the game, Infinity Ward has released a new playlist update to the Alpha to bring some new content for players to test out. The new update includes the final map, Stack, added to the overall rotation. The update also brought Gunfight OSP, which works similar to how players expect a Battle Royale to work. All players only start with a pistol and then must scavenge the map for other equipment and items as the match goes on to build their load out in the 2v2 scenario. The Open Alpha for PS4 is currently set to end on August 25 at 10AM PT. We’ll update if there’s any changes to the end timing. The post Call of Duty: Modern Warfare 2v2 Open PS4 Alpha Update adds new mode and map appeared first on Charlie INTEL. View the full article
  13. This week Warner Bros. and developer NetherRealm unveiled the final two unannounced characters set to hit Mortal Kombat 11 as part of its Kombat Pack DLC. The Terminator, specifically the Arnold Schwarzenegger T-800 from the upcoming Terminator movie, makes the cut. So does DC supervillain Joker. While most agree Mortal Kombat 11's Terminator looks the business, the reaction to the game's take on Joker has been... different. Read more View the full article
  14. The Call of Duty: Modern Warfare alpha is currently live on PlayStation 4 and it's pretty impressive, but one aspect of the game that's sparked a vociferous debate revolves around what happens when you're nearly dead. When you're close to death in Modern Warfare, Infinity Ward's soft reboot of its famous first-person shooter franchise, your screen turns black and white. It's a pretty dramatic switch and, for some, makes it easy to lose a target and fight back. It doesn't help that the black and white effect feels like it lasts too long. You can see the black and white screen effect clearly in the video below: Read more View the full article
  15. The people behind Skywind have released a gameplay demo of the mod - and it's pretty impressive. The gameplay video, below, shows off how the modders have recreated Morrowind in the Skyrim engine. We see the player pick up a bounty in town, head off out into the wild and into a dungeon to kill the target before returning for a reward. This is classic The Elder Scrolls stuff and on the face of it not particularly groundbreaking, but there's a level of polish here we don't often see from mods. The music, voice acting and town AI is all present and correct, and we even get to see some spear combat. Read more View the full article

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