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  1. DISCLAIMER: This thread goes into detail. If you want to get an overview of the points I'm making, just scroll down to the bottom where it says "Conclusions". Though I would definitely recommend you read through the entire post to truly understand it.Today I'm going to discuss one of the less understood, but most important concepts in Zombies: the different realms, or worlds, within Zombies. I will also discuss the effect that time has on each of these realms. The three realms I'm referring to are the physical, Aether, and Agartha realms.To understand the story behind Zombies, it's crucial you understand how each of these realms works and how they interact with each other in terms of time. Once these concept is understood, the story itself will make a lot more sense.I've based this information off of years of research. I've followed the Zombies story closely for over 4 years now, and anyone that's around CoDz for awhile knows I know my stuff. If you have any questions for me please don't hesitate to ask, I'll do my best to give you an answer.Let's get to it. The Three RealmsLet's start with an overview. We have 3 realms within Zombies:Physical Realm - This is the physical world. It is reality. We can touch, hear, feel, smell, and taste. In this realm we occupy a physical body and are bound by the constraints of time and space.Aether Realm - This is the spiritual world. We are limited to sights and sounds only, but we can view and interact with the physical world as we please. In this realm we are a soul/spirit and have no physical attributes. We are not bound by time, but are bound by space. The best way to think about Aether is that it is like Earth's atmosphere, surrounding us at all times.Agartha Realm - This is a combination of both the spiritual and physical world. Time does not exist within Agartha. Very little is known about this realm.Those are the three realms we're dealing with in our story. Now let's get into specifics...Ethereal EnergyYou may have heard me mention this word before, but if not pay attention because it is a very important concept that needs to be understood.Ethereal Energy is the energy found within all things on Earth, living or dead. Ethereal energy is abundant in the physical realm.Ethereal energy from the physical realm is what powers the Aether realm. The Controller uses this energy to gain power in Aether, the more energy the stronger the controller becomes. We've known since Black Ops (based on character quotes ) that when we kill a zombie, it only makes the controller within Aether stronger. And that is because there is a transference of Ethereal energy from the deceased corpse to the Controller.115 is a highly concentrated source of Ethereal energy. When someone gets near 115, they are infected with this concentrated energy, and the controller within Aether takes notice. An example of this is when the Ascension scientists begin working with Element 115 and attract Samantha.With Element 115 on Earth, Ethereal energy is abundant. And thus the controller within Aether becomes very powerful. That very well may be the reason Maxis bombed Earth, in an attempt to destroy the remaining 115 and break Richtofen's connection with the Ethereal energy. We know they had a 115 source in Nevada, and that's where one of the missiles hit so it would be reasonable to believe that was his goal. After the remaining 115 is destroyed Richtofen tried to find another way to harness the energy, which ended up being the towers.Now that we've covered energy, let's talk about the other part of the equation: time.The Fourth DimensionTime plays a crucial role in our story as well. But time is not the same across all realms.The physical realm is bound by time. We can not move backwards in time in the physical realm, as time is linear. We can only move forward in time by means of the MTD.Time is much different in Aether. In fact, you could say time is non-existent in Aether. A spirit in Aether, if powerful enough, can view any moment from the past to present day. But while the controller in Aether has the ability to go back to any point in time, they do not have the ability to change the past themselves. They can only bring spirits back to a point in time and hope that the physical realm changes itself.Which brings us to the cycle.Viewing Images from the Past"Viewing Images from the Past" is a pretty accurate metaphor for how the Zombies cycle works. As we just discussed, the controller in Aether has the ability to send spirits back in time to a previous memory and have them relive it. If they relive it and change things drastically, then history is changed. And that is how our characters can continue to die and be reborn again while progressing through the story.It goes like this: We fight and die in the physical realm, we go to Aether, the controller brings us back to a point in time to repeat the events until they are changed. Once they are changed, the cycle is broken and history is rewritten from that point. The characters in the game often mention a feeling of déja vu because of this repeating cycle.For example, the O4 are fighting at Der Riese in the beginning of our story. They end up dying, and Samantha brings them back to the point when they first arrived at Der Riese. After enough attempts, they finally survive Der Riese and escape through the MTD. When they arrive at Kino they eventually die again, and Samantha brings them back to the point when they first arrived at Kino. They continue this cycle until they survive and get to Ascension, and so on and so on. This small cycle is depicted in the opening cutscene for Die Rise as well.That's how every map has worked. SNN-Moon Samantha brings us back, Tranzit-Buried Richtofen brings us back, and Maxis brings us back on Origins.But keep in mind the controller can't actually bring people back to any point in the past, it can only bring souls back to a point in their own past to have them change their own history and thus change history for everyone.Alternate Dimension...Sort OfI've seen the question a thousand times: Is Origins in another dimension/reality/timeline? But the answer is blurry. It just depends on how you look at it.We learned in MotD that when our characters die and repeat the cycle, that time moves on without them. So where exactly are we when we're repeating the cycle?A good answer would be Aether, but even that isn't completely accurate, as Aether is not a physical realm. The best answer would be it is a previous memory we're reliving, that eventually becomes reality once the memory is altered drastically enough. But that doesn't tell you exactly where the map is occurring, so I'll just leave it up to you to decide.Conclusions• When a character dies, their soul travels to Aether. The controller in Aether brings their souls back to a point in time before their death to repeat the event.• The O4 have been dying and repeating cycles since Der Riese.• The controller in Aether allows us to repeat the cycle, by bringing us back to a previous point in time before we died.• The controller in Aether is powered by Ethereal energy found on Earth• 115 is a concentrated source of Ethereal energy.• Origins is us going back to a point in our own past and repeating it.
  2. You've been banned for editing your post. That kind of stuff is not allowed on CoDz.
  3. "Even if your wretched daughter is still alive, she has MY BODY!"

  4. You are of course entitled to your own opinion on what you consider canon or not. Personally, I wouldn't omit certain evidence while including other evidence just to make a theory work, but that's just me. If you want to ignore a certain calculator watch that was manufactured in 1980 (I doubt Zombies devs would be so specific with the texture to completely replicate a Casio C-80 for no reason), or a sign that says "since 1996", then that is your decision, and I can't criticize you for it. But keep in mind I could easily just point out that the zombie's clothing in NTZ are the same one from multiplayer because the dead have been sitting in the ground for decades. I could also argue that the blast after the MP level would have destroyed whatever clothing they were wearing. The Zombies clothes are not a deciding factor in determining the date of NTZ in my opinion. Also, not a lot of people brig this up, but the map description for NTZ might also hint at a date. "Mass-energy equivalence, secret tests, crash-landing perks. Survive in the iconic Nuketown, where the past and the future come together." "Where the past and future come together". If Nuketown and NTZ occured one right after another, the map description wouldn't make sense, it would all just be the past. Just something else to consider.
  5. Yes, they would be 2011 onwards. We know Shangri La matched up with this time frame, based on the type of electronic voice recorders left by Brock and Gary. Moon was the questionable one. But given the fact we can't move backwards in time with the MTD, along with other supporting evidence, I think we can conclude that Moon/NTZ occured 2011 or later. And thus Tranzit is post-2011 as well. Keep in mind that the map description for NTZ does not specify how long after the original Nuketown that NTZ occurs. All it says is "after the end of Nuketown". It could be days after or decades after, it's not very clear. Also, there is plenty of solid evidence against it being in the 60's, namely the "since 1996" poster on Die Rise, and Marlton's calculator watch from the 1980's. There's a lot of evidence that contradicts itself. The best thing we can do is go by the most solid evidence presented, and look at the bigger picture.
  6. I personally don't think Kino was set in another reality. But I do think Kino doesn't really matter, like at all lol. I know we have to take it as canon and all, but it serves no purpose. We go there for no apparent reason and accomplish nothing. And the story contradicts itself during Kino as well. During the loading screen Richtofen says he doesn't know where Sam went, yet during the game he asks why Sam is helping him when he gets a power up. Nothing about Kino makes sense, and I'm pretty sure it's because they didn't know what they were doing with Kino in terms of the story. Since it was originally planned for WAW, the story behind Kino was simple. But then we never saw a DLC4 and it got pushed back to Black Ops, where the story got very complex and Kino didn't really fit in. And that's why Kino pisses me off. But since we can't just ignore it, this is how I see the whole Kino-Five-Ascension going down: -In 1945 we're fighting zombies at Der Riese and get overrun. In a last ditch effort to escape, Richtofen and the O3 use the MTD to travel to another location. But someone has the Wunderwaffe and ends up overloading the system, sending them forward in time to 1968 Kino. -During the 23 years that the O4 skip, the Pentagon is attacked in 1963. During the fight, the Five 4 lose all communication with the outside world. The only option left to communicate is the Moscow Washigton hotline, so they send a message to 1963 Ascension. -The O4 arrive at 1968 Kino and accomplish nothing. Richtofen then uses the MTD to travel to 1968(or later) Ascension. When they arrive, they discover a red telephone with an old message from the night the Pentagon was attacked, back in 1963. That's the way I see it going down. That, or you can just discredit Kino entirely. Is what I'm saying just a theory? Sure. But it's just as much a theory as Ascension occurring in 1963 at the same time as Five is. The fact is the one and only evidence of Ascension being in 1963 is the red telephone, and it quite easily could have been a recording from a long time ago. The phone could have been black, or grey, or blue, or any other color. But it's red. Just like the real life Moscow Washington hotline. I don't think that's a coincidence by Treyarch. What they were referencing was the MW hotline, and in real life, it was not a phone. And yes, there's never any mention that the MTD isn't capable of backwards time travel, but you have to look at the big picture. Every map has been forward time travel, except for MotD and Origins, both of which end in cycles being broken and the player surviving. There's not one quote, radio, transcript, map description, anything that mentions the MTD going back in time, only forward. That doesn't mean that it wasn't capable of backwards time travel. It could have been. Hell it could of been capable of turning people into bottled nose dolphins. But since there's zero evidence to support either one of those claims, you have to assume that it wasn't possible. It's all about the bigger picture. Ok Rissole, you can shoot me now for dragging this thread completely off topic.
  7. There have been several travel in the past like Kino Der Toten in 1968 and Ascension/Five in 1963. We traveled forward to 1968 Kino Der Toten from 1945 Der Riese, so we know that's forward time travel. No question. The questionable one is Ascension. Ascension was always thought to take place in 1963, based solely on the red phones on the map that are connected to the characters from Five. But those "telephones" aren't what we think they are. I've been meaning to make a thread about this for a LONG time now, but I guess I'll just post it here. The Moscow–Washington hotline (formally known in the United States as the Washington-Moscow Direct Communications Link[1]) is a system that allows direct communication between the leaders of the United States and Russia. This hotline was established in 1963 and links the Pentagon with the Kremlin (historically, with Soviet Communist Party leadership across the square from the Kremlin itself[1]).[2] Although in popular culture known as the "red telephone", the hotline was never a telephone line... https://en.m.wikipedia.org/wiki/Moscow–Washington_hotline The "telephones" we hear in Ascension are not telephones at all, but actually recorded messages being sent from Russia to America via a secured hotline. It is not a live line. The thought was always "Ascension happens the same time as Five because we can hear Five occuring at the same time on the red telephones. But what we're actually hearing is a recorded message from the Pentagon sent an undetermined time ago. It's plausible to think that the message we hear is the last message recorded from the Pentagon, before it was overrun with zombies in . I know most people would disagree with this, but it's something to think about. You'll also notice during all of WAW, BO, and BO2, Richtofen never talks about going back in time, only forward. And sorry for going so far off topic on your thread Risk. Please don't hate me.
  8. I seriously doubt it's in the 60's, at least not anymore. If we think back to the time frame of each map, we've only been moving forward in time. CotD: around 2011 Shangri-La: late 2000's (I presume around 2011 or later) Moon/Nuketown: unknown Tranzit: unknown Die Rise: presumably late 2000s (based off poster) Buried: directly after Die Rise (presumably late 2000s) We're always traveling forward in time, never backwards. The only maps we've gone back in time for are MotD and Origins, both of which were cycle ending maps that had an ending where the player is not killed. I'm under the strong impression that the MTD was never capable of backwards time travel, only forward. And thus, Richtofen didn't travel back in time to Moon from Shangri La, but forward. Which would place Moon in the late 2000's at the earliest. There's a lot of contrary evidence for when exactly Tranzit/Moon/NTZ takes place. Maybe Treyarch didn't have a clue what they were doing with the timeline, maybe there's a method to their madness. Who knows. For me I try to look at the bigger picture than all the contrary evidence. Also, let's not forget about Marlton's calculator watch from the 1980's. I can't remember the exact year I'll have to look at my old threads. I could understand Marlton knowing about future weapons because he studied the mystery box. But I just don't see how a watch manufacturer was making watches in the 80's if the Earth was bombed in the 60's.
  9. MIND IS BLOWN. My heart is racing. Got an epic thread coming...

    1. Naitrax

      Naitrax

      Sounds insanely good!

  10. "I can see it now: Edward's Walnut Delivery!"

    1. Show previous comments  1 more
    2. Boom115

      Boom115

      How dare you call me that!

    3. Rissole25

      Rissole25

      I love how Maxis says that. It's like someone had insulted his mother but 1000x worse.

    4. Boom115

      Boom115

      Only because we are at war. Any other time no biggie.

  11. No amount of 115 or QR could revive my Saga from the depth of the old CoDz, could it?

    1. Show previous comments  4 more
    2. PINNAZ

      PINNAZ

      I also get timeout errors when I try to edit or submit large posts. Don't be surprised if that happens. Just keep trying.

    3. Hells Warrrior

      Hells Warrrior

      I need to see an error code, can you grab a screenshot when it happens?

    4. Shooter

      Shooter

      @ Hells Warrior: PM sent

  12. This thread was an oldie but goody. Written back in spring of last year, the thread was lost when the site crashed. Luckily I pulled a copy from the old VB site months back and saved it to my hard drive. This thread was written after observing the relationship between Element 115 and Vril during Black Ops. It also details the effects of the Casimir Effect on this energy, as the Casimir Effect played a significant role in BO1 Zombies Keep in mind that this was written before BO2 was even announced, so some things might be outdated, and the formatting is awful. Nonetheless, enjoy! After some heavy review, I've come to two conclusions: 1.     Element 115, when in a high concentration and amplified by a strong enough Casimir Effect, creates an abundent amount of Vril Energy. First off, let's review the characteristics of the two power sources. Element 115 Characteristics 115 or Ununpentium, plays many significant roles in the world of zombies. Element 115's applications include teleporter technology and serves as a power source for the DG-2 and other various Wonder Weapons. It's used in upgraded weapons via the Pack-a-Punch machine. It's even in the perk a colas. It's major side effect is the reanimation of dead calls via inherent electrical problems. It is a VERY powerful element, the most powerful known to man in the zombies universe. Element 115 meteors have been found in: Shi No Numa, Tunguska, Groom Lake (Area 51), Der Riese, Shangri La, and Moon (confirmed via Astronomical team). Vril Energy Characteristics The uses of Vril amongst the Vril-ya vary from an agent of destruction to a healing substance. Vril can be changed into all types of matter, both animate and inanimate. It can destroy like lightning or replenish life, heal, or cure. It is used to rend ways through solid matter. It's light is said to be steadier, softer and healthier than that from any flammable material. It can also be used as a power source for animating mechanisms. Vril can be harnessed by use of the Vril staff or Golden Rod. Vril Energy is also used to pass into the Aether. Vril is beyond the limits of human understanding and capabilities. The Vril-ya, an ancient civilization who inhabits the underground or "Inner Earth", are the only ones who are truly capable of controlling it. Vril's energy is IMMENSE , significantly more powerful than Element 115. As you can see, Element 115 shares some common traits with Vril. This is because there are trace amounts of Vril within the Element that are causing these effects to occur. It's the true source of the Element's power. Even miniscule amounts of Vril found in the 115 can be extremely potent and can be used to fuel such things as the teleporters and wonder weapons. The VR-11 The VR-11, or VRIL, is the only example we have of just how truely powerful Vril Energy is compared to Element 115. Think about all of our Wonder Weapons fueled by 115. The Ray Gun, Thunder Gun, DG2, you name it. Their powers are impressive to say the least. But then consider the VR-11's capabilties. It can cure the infection, make you invincible, and when shot with the Vril Energy, you become an Insta-Kill machine. It's safe to say that when you are infused with Vril Energy, your powers are limitless. This is the true power that is Vril. Richtofen's Grand Scheme Vril is the energy source that Richtofen is after. Not Element 115, but the Vril Energy found within it. He needs the Vril Energy because it is the only source powerful enough to open the pyramid and take Samantha's place. And here's how he aquired that Vril energy. 1. Aquire the Golden Rod As I stated earlier, the power of Vril cannot be controlled by humans. It's power is much too intense for humans to understand or control. Thus why Richtofen can't simply just use the Focusing Stone alone to enter the Vril Pyramid. He needs to find a way to harness the energy safely. And that leads to the Golden Rod (Vril Generator or Vril Staff). The Vril staff is an object in the shape of a wand or a staff which is used as a channel for Vril. It is described as hollow with 'stops', 'keys', or 'springs' in which Vril can be altered, modified or directed to either destroy or heal. The staff is about the size of a walking stick but can be lengthened or shortened according to the user's preferences. The appearance and function of the Vril staff differs according to gender, age, etc. Some staffs are more potent for destruction, others for healing. The staffs of children are said to be much simpler than those of sages; in those of wives and mothers the destructive part is removed while the healing aspects are emphasized This is why we travel to Call of the Dead. Of course we all know we end up getting stuck in a closet, and ultimately get a gun-toting gang of celebrities to retrieve it for us. After we get it, we teleport to Shangri La to retrieve the Focusing Stone. 2. Acquire the Focusing Stone “That’s the concentrated element that I need for my project. But how do I get it all?” “A giant piece of 115 just happen to fall exactly on top of this temple, how is that possible?” “I will put that rock in my pockets, in my pockets with the spleens!” These are all quotes taken from Shangri La. Richtofen traveled to Shangri La to retrieve the Focusing Stone. He's aware that is a highly concentrated 115 source, and higher concentrations of the element means higher concentrations of Vril. This is why he needs the Focusing Stone. He plans to capture the Focusing Stone, harness it with the Golden Rod, and travel to Griffin Station to dethrone Samantha. But even the Focusing Stone will not emit enough Vril Energy to open the Vril pyramid. Enter the Casimir Effect. The Casimir Effect. Firstly, if you've never heard of the Casimir Effect, take a look at these links if you'd like to get a better understanding of this first. Otherwise, I will sum it up below: http://www.scientificamerican.com/artic ... imir-effec http://en.wikipedia.org/wiki/Casimir_effect http://www.youtube.com/watch?v=lPzlv6cvs8A To sum it up the links above, when two metal plates are placed parallel from each other in a vacuum at a specific distance apart will create a pressure in the middle of these plates. This pressure is caused from a slight difference in wavelengths from inbetween and outside the plates. Realistically, this effect is difficult to harness as the calculations are impossible due to an infinite amount of smaller wavelengths. However, if the certain numbers of wave lengths and calculations are known, the Casimir Effect can be harnessed as energy. Considering the source of energy is a vacuum, the vacuum of space could be an incomprehensible source of energy. And to sum that up, two plates facing each other in the vacuum of space can be a source of unlimited energy if harnessed correctly. You can see where I'm going with this. 3. Utilize the Casimir Effect to amplify the Vril Energy within the Focusing Stone. “Great that worked, now where did I put the Casimir holder?" "A Casimir effect only occurs when there is a vacuum" "Ah Gersch, the builder of the Casimir Mechanism prototype, I will show you how to build a REAL one" These are all quotes taken from Richtofen during the Moon Easter Egg Richtofen placed the Vril Generator w/ 115 Focusing Stone into the Casimir Mechanism he built on the Moon. After doing his calculations (not without an attempted thwart by Maxis), Richtofen is able to harness the infinite energy of the vacuum of space to amplify the Vril Generator with an enormous amount of Vril via the Casimir Effect. This Vril Energy can be seen emiting from the the Golden Rod & Focusing Stone after the Casimir Effect has occured: This light can be described as a "steady, brilliant light" and "seems like diffused atmospheric light, not like that from fire, but soft and silvery, as from a northern star.", much like the picture above. 4. Use the newly acquired Vril Energy to power up the pyramid and switch souls with Sam. When Richtofen returns to the pyramid with the Vril infused rod, the pyramid senses it's own energy in abundent amounts, and thus releases the viles to be filed without buttons or switches. After this is accomplished, Richtofen switches his soul with Sam to complete his grand scheme. UPDATE: 5/30/2012 I'd like to also point out now that the Gersch Device works BECAUSE of the Casimir Effect. Look closely at the Gersch Device. Ever wonder why it looks like a waffle maker? Well it's because it is two plates,with a very small space in between them. The Gersch Device also provides a tremendous amount of vacuum as well know. Plates. Vacuum. Sound familiar? It's the Casimir Effect at work. I'd like to thank my good buddy Tac for pointing this out: viewtopic.php?f=67&t=22152 (not sure if link still works) Let's go back to Ascension: In the radios of Ascension, we learn Gersch was betrayed by Yuri when he unknowningly set off a Gersch Device, sending him to the Aether. (This is the same thing that happens with the zombies. When they are sucked into the Gersch, their souls are sent to Aether to feed Samantha's power.) When we arrive, Gersch asks for our help to repair the mechanism so he might escape Aether. You'll notice throughout the Easter Egg, Gersch continues to shout "More Power! More Power!". This is because the Casimir Mechanism needs such a significant amount of power (Vril energy) to funtion properly. When you complete all the steps and see the light on the ground next to the Casimir Mechanism, you can thow a Gersch Device on it, and you'll hear these quotes: Gersch: "I can see the outline, but there isn't enough power!" Richtofen: "There is so much power here already, and you need MORE?" It's not until we throw a Gersch Device, and blast the device with 115-infused Wonder Weapons that the Casimir Effect occuring in the Gersch Device is amplified enough for a steady gateway or wormhole to be created. The blast of the 115 Wunder Weapons amplifies the Casimir Effect significantly, the power is transfered to the Casimir Mechanism, and the gateway is created. This is what was going on at the Russian Cosmodrome. Conclusion As you can see, Vril is a crucial part to this story. Zombies are reanimated because of the Vril. Wonder weapons are produced from Vril. It's been in front of our eyes this whole time, hidden within the 115. We can also conclude that without the Casimir Effect, Richtofen's plans to take Samantha's place would not have been possible. http://www.scientificamerican.com/artic ... imir-effec http://en.wikipedia.org/wiki/Casimir_effect http://www.youtube.com/watch?v=lPzlv6cvs8A http://www.sacred-texts.com/atl/vril/index.htm viewtopic.php?f=72&t=21996
  13. You're banned for being such an awful character to play as. :twisted:
  14. I love me a good Richtofen quote reference. Seriously though, that's all that evil rat was good for, funny quotes. #teammaxis
  15. +100 Absolutely correct. There is no provided answer of yet. Mars is just specualtion and always has been. The evidence for the Mars theory is nowhere near concrete for it to be accepted.

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