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About MysteryMachineX

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  • Birthday 11/23/1993

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  1. I haven't played that DLC because well, I was upset that it existed. So I can't say whether it was an alternate reality. Could be though, the way the story looks. BUT, I've always attested that alternate realities should be a last-resort when figuring out story elements, because of its cop-out nature. But the real reason I'm chiming in here is the Perks-A-Cola. Yes, PhD Flopper has prunes. Back in the day I made real-tasting Perks-A-Cola and combed through every character quote to discern their taste. I believe it was Tank who said that PhD Flopper not only tasted of prunes, but it was chewy. So yes, I drank not-fully-blended-prune-soda.
  2. @The Meh Aw thanks Meh! Like Naitrax, I got an email notification and checked out why I was mentioned. I have many fond memories from my days in Zombies. Quite the nostalgia. I appreciate the mention, even if my understanding ended up falling short of complete... As for my pick on theories, I have to admit my memory is quite fuzzy on the matter. One really sticks out in my mind though. It was the old Ultimate Moon Loading Screen Analysis thread by @MixMasterNut . I just felt there was so much jam-packed information that he really fleshed out, especially with the vril pyramids and whatnot. I know I'm not around much anymore, but keep up the good work @Hlls Warrior with this place.
  3. Happy birthday, Blurryface : )
  4. Thank you, anonymous. You specifically have been really proactive in responding to cheer me up after this whole ordeal, and I really appreciate it. You are truly kind, and also definitely deserving of the User of the Month title : P I'm only done with Call of Duty Zombies. Nothing will stop me talking about the stories of games. Caring about that stuff is essentially my purpose in life. Truthfully, Zombies was only one of many franchises that I loved. At one point, it was the one I loved the most, but that was a while ago. My Youtube channel will remain as a canvas for me to make pretty much just whatever I feel like making in the future. But my real goal is to one day make a compelling game narrative of my own. It is funny though, I also only got into Zombies for the arcade-style gameplay. Heh. Portal is one of my beloved franchises, although really Half-Life and Portal are two halves of the same franchise. I know everything about Portal, although my Half-Life knowledge is lacking, sorry. And thanks again!
  5. Hey everybody, if you haven't heard, this series is now concluded. All twelve parts of the series have been aired, in addition to the Credits as well as a video that covers my thoughts on the new timeline. The Credits feature every person to my knowledge who ever helped in debating this storyline or helped it out in some other manner. The other video is, well, not exactly how I intended to end the series, but it's done all the same. I hope you guys enjoyed the series, but this marks the conclusion of my time with Zombies. If you watch the last video, you'll understand why. You guys have been great, but I just feel I need to move on with my life. I hope you guys enjoyed this series, this culmination of the work that first brought to this website. I hope I've left something worth having seen. I wouldn't have been able to do it without you all. I'll probably lurk occasionally, but not very often. If you ever want to reach out to me, you can find my email on my Youtube channel. Thank you
  6. I'm not upset that they released the timeline. I'm just upset that they waited so very long after "The End" of zombies (Revelations) to release this timeline that has never-before-seen info. I should've known better. It's Call of Duty. There never will be an end... But, thank you for the kind words guys. I really appreciate it.
  7. I am personally devastated at this. I waited so long in case something like this happened, but they actually did it. Nearly a year after Revelations but they did it. My series is going ahead as scheduled, but I have added a video for the purpose of this timeline. The grand picture shifted beneath my feet. Dates were added, new fan fiction -ahem- facts were added, and the universal picture was somewhat different. I don't think I was really that off. The fact that they admitted Moon had to be in 2025 means I helped influence it. But there's simply so much mentioned there that was never once ever mentioned in the games… Honestly, I just want to take a long break from zombies now… I'm only even answering this question because it is you, Rissole, and you too, Mac. I'm just…. so tired… Thanks for everyone's help in getting where we got to without the timeline.
  8. Wouldn't it be kinda funny if they just released the game bundled with DLC and the printed comic? (I'm still highly doubtful this will be a thing. Refurbished content at best.)
  9. Hey there! I think that was rather amusing! Overall, I think you did a good job. The creepy voice was cool, as well as the overlay effects. My only real point of criticism is that I think it was a bit long. Three minutes is a bit much for something that's supposed to be a trailer, you know? It seemed more of a short story action video at 3 minutes. Oh, also, if it really was supposed to be a trailer, I think some type of promotional screen at the end with the title (you know, the kind that usually has the date of release and other small text no one reads) on it. Anyhow, good job!
  10. Hey everyone, so, my documentary series on Treyarch's Zombies is halfway over, so I just thought I'd update this thread with the videos that have been releasing every week. I understand Treyarch's Zombies is over, and people are anticipating newer Zombies by other Call of Duty companies, but I hope some of you can still enjoy the tale of what was always the best, in my opinion, Zombies story. This wouldn't have been possible without so many of you, so thanks again. Part 1: The Beginning The First One creates the 63 Universes and life. The Great War is fought between the Keepers and Apothicons. Mankind begins to inhabit the majority of the Earth. Group 935 forms prior to World War II. Maxis and Richtofen fracture Group 935 into factions. Part 2: Cold War Era Samantha rises to power and wipes out Group 935. Zombies unleash shortly after World War II. CIA and DOD experiments with Group 935 technology. Ascension Group has Casimir accident. The Test Subjects travel into the future. Part 3: World's End Actors star in the movie, Call of the Dead. Famous explorers rediscover Shangri-La and die. Richtofen rises to power in Samantha's place. Maxis rises to oppose Richtofen's schemes. Griffin Station blows up the Earth. Part 4: Post-Apocalypse The Survivors fight in a post-apocalyptic world. Broken Arrow incriminates itself. Richtofen and Maxis vie for control. Three global polarization devices are sought out. Maxis fractures the 63rd Universe. Part 5: World War I Group 935 forms early prior to World War I. Maxis befriends Richtofen as a father figure. Samantha reaches through to this world. The Heroes meet upon the dig site. The Heroes destabilize the millions of alternate realms. Part 6: Campaigns Group 935 fails, but the Kronorium is found. USA and USSR victorious in World War II. Mason brainwashed by Dragovich in the Cold War. Cordis Die uprising leads to drone attacks. DNI technology leads to AI during the Second Cold War.
  11. Hey everyone! Part one of this documentary is now live! Please watch if you get the chance and show people and whatnot. All that stuff. Thanks to everyone who helped make this possible! The credits will be on the last one. Don't worry! Also, could a staff member perhaps move this into the zombie hub or general zombies forum or something? I'd really appreciate it. : ) EDIT: Thank you staff! : D
  12. My interpretation is that there isn't a singular loop. Loops, timelines, alternate universes, and paradoxes appear all over the story. They're kinda vague and kinda inconsistent. For example, Groph and SOPHIA both reference Maxis specifically with the line "the loop must be closed". Groph says Maxis says this. Actually, Maxis said "the paradox must be resolved". Close, but like I said, inconsistent. Der Riese had long been speculated to be in a time loop. Alcatraz literally for a fact is in one. While not technically loops per-say, many things have gone back in time to change things to not quite succeed, giving the appearance of a loop to the casual observer. And in several levels, resurrection upon death is explicitly used to explain a loop of life and death upon playing the levels: TranZit-Buried, Mob of the Dead, Origins. This leads to speculation that there are systems for reverting to life from death in other levels as well. We can for a certainty say that the Mobsters in Mob of the Dead were in a loop that repeated a HUGE number of times. The entirety of Black Ops III (Giant to Gorod Krovi) could be considered a loop as well. Richtofen indicated many times that he had gone through those events before, that he has been there and done this an uncountable number of times. These would be branching in alternate timelines, but to him, his life would seem to be a loop. This is why Richtofen is so aloof and doesn't explain much throughout this series. He's already done it so many times that he just doesn't waste the time doing it anymore. That's my interpretation anyway.
  13. Big news everyone! There is a trailer and a release date for the video series born out of this very thread! A Zombie Trilogy!
  14. I agree that dying is not quite the accurate word. Recession I think is more likely. A franchise this big is really too big to let fail. Whatever goes wrong will continue to go wrong until someone realizes to "fix" things, whatever that may be. It's kinda like an economy, recessions and growths. Battlefield did something different because they had to do so to grow, and it paid off. While the arguments that people get tired of too much zombies, too much DLC, too much Call of Duty, or too much hype, and that non-Treyarch zombies are just uninspired are true at least to an extent, I think what has really demotivated much of the community is the lack of resolution in the main Zombies, Treyarch zombies. Revelations seems across the board a huge letdown in the storyline. Many who put energy into understanding the story feel they were ripped off or wasted their time. The big twist was that there was no twist. I think the way Treyarch ended their series didn't matter for them. Games these days often have crappy endings because consumers don't pay for endings. By the time you find out the end, 99% of the consumer base has already paid for the game. Treyarch's bottom line wasn't affected. BUT, the consumers are still spurned, and that is having an effect on the poor sap who tries to sell his or her zombie game next, i.e. Infinity Ward. I'd also like to address InfestLithium's categories. Having been here quite a while, I can't help but feel a category should be included for burned-out fans. I've known many, many die-hard fans, be them of gameplay or story, who after a while just can't keep up. There's so many reasons for doing so. They feel they've lost touch with where the franchise is going. They find the cost of doing so prohibitive. They have better things to do with their time. And that leads me to my last point. We shouldn't ask if zombies is dying, but rather, are zombie fans dying? A bit of tongue-and-cheek there, but I'm somewhat serious. While I don't have the data on this, I'm willing to say the demographic that Call of Duty, and to a narrower extent, Zombies, appeals to are males approximately thirteen to thirty. World at War was released in 2008. Many, many fans are young teenagers, and many have had to move on in their lives. It's why I see so many people come and go, because they leave high school, they go to college, they get a job, they get married, they have kids, and some, yes, even some, die. The die-hard fans that have been holding the game up are continually decreasing in number because time inexorably moves forward, and more and more of us decide there's only so much time, money, and resources we can devote to a game. With any product, this will eventually be an issue. But the resources it takes to play zombies to its full potential, the code breaking, the story analyzing, the committing to five-hour games just to beat a level, I believe take a toll on even the most intense supporters that contributes to this franchise having a higher burnout rate than any other non-MOBA franchise I know. The solution is to bring in new die-hard fans as fast as you lose them, but that just isn't happening. It isn't because the story is too complex for them to understand. It's because the storyTELLING is too obtuse for any sane person to understand. Until they can overcome this issue, I think Zombies is just going to be relegated to a just-for-fun game-mode tagged onto the yearly Call of Duty game, rather than the serious historically-inspired, ideaologically-thrilling, discussion-provoking game that we knew it to be, in its simpler days, when we dreamed of it becoming something big. Well, it's big now, but big like a balloon, with little substance underneath. And well, balloons pop.
  15. Thanks Lenne! That's old news, Meh, but I haven't forgotten it. The original version was vI. The edited one I had to reupload was vII. This one I'm making and going to promote will be vIII, going along with Black Ops III. The new version is vastly superior to the old one. The old one barely had visuals. I have gone through great efforts to try to stay within the confines of copyright law, much like how E. Coli tries to stay within the bounds of an ever-confining organ dripping with corrosive bile. (Too harsh?) And yes, Meh, you did contribute. The conversations we had? You gave me outlook onto things with this story. Guys, don't be surprised that you contributed. Even if you only did so a bit, I made note of it. You're a Contributor unless at some point you chose not to be. People like Tac, who so publicly put in considerable input, are listed as Dedicated Contributors. Also, I will be releasing a trailer soon in the coming weeks so you guys can see what it is.

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