Origins
Witness the origins of Group 935, as an ancient evil is unleashed upon the battlefields of World War I.
CoDz Code of Conduct
Listed below is the Code of Conduct.
Please don't just read numbered points and say "I'd never advertise!" and skip over it, because there are things you may not realize are categorized as advertising, or anything else, that are and you might have already broken them. If you have any questions regarding this, please ask, and have a good time and be sure to follow the rules!
1. ADVERTISING [ADV]:
Rule: Advertising to other users inside the CoDz Forum, whether it be via a post, personal message, or profile/signature links, to buy or view any products, websites, or other service is strictly prohibited. Non-intrusive links in signatures to personal YouTube accounts may be allowed, but that is case-to-case and each will be reviewed individually.
Consequence: The infringing user’s account will be banned, as well as the IP address. Any post with the intentions of advertising will be immediately and permanently deleted.
Example: If you are a spam bot, a hired advertiser, or a desperate website/business owner, this may apply to you. Signing up and making your only post a promotion for your zombie gameplay YouTube channel is breaking the rule. However simply sending links to a fellow forum goer who wants to know where to buy a capture card is not breaking this rule, PMing your buddy a link to a funny YouTube video isn't, etc.
2. DOUBLE ACCOUNTS [DBLE]:
Rule: Creating another account when a a user already has one account on CoDz is not allowed. There is little to no need for a separate account. If you've forgotten your password and need access back to your main account, use the Forgot Password link. Should there be a logical reason outside of forgetting credentials for the double account, contact a staff member immediately with details of the situation..
Consequence: The secondary account created by the original user will be permanently banned given with evidence of double accounts. In addition, the original account held by the user will be temporarily banned as well. Using the secondary account to avoid a suspension/ban on the main account will result in both accounts being permanently banned.
Example: A user creates a double account because they've been banned. If that account matches up the original user and no case has been made to the staff about the reason for the double account, both accounts will be banned after contacting the user.
3. SPAMMING [SPAM]: Spamming is defined as many things, and all of them aren’t allowed. As a CoDz user, you should hold yourself to a high standard and use common sense when posting.
Duplicate Posts -
Rule: Creating a thread that discusses a topic that has already been brought up in another thread is generally frowned upon, as each user is responsible for finding the pre-existing thread and making their remarks there. Cross-posting violations (making more than one post of the same question/answer across multiple forums) is prohibited.
Consequence: The infringing duplicate thread will be either merged (with the original thread), locked, or deleted, depending on the situation. When dealing with two duplicate threads, the staff will sometimes exercise their own personal judgement with regard to the thread’s posts, to avoid conversations being broken up and posts losing their cohesion, as all the comments in both threads are merged and arranged by the date they were posted.
Cross-posting violations will be dealt with by deleting all cross-posted threads. Users are responsible for figuring out the appropriate section in which to post their topic. If you have any trouble you may ask any staff member for advice!
We always welcome PMs from the users!
Example: If two threads are created that both discuss the exact same element of a newly released Zombie Map trailer, they become ‘duplicate posts’, as they consist of identical, or very similar, material. However, if someone makes a thread about, for example, who they think the Pentagon Thief is, and then someone else makes a thread in which they argue that it is actually someone completely different, they would not be breaking the rule.
Moreover, if someone made a thread that came to the same conclusion as the first user’s thread did, it still wouldn’t necessarily break the rule, as long as they brought new evidence to the table (or reevaluated old evidence) while doing so. If they reach the same conclusion, then they will be merged, in which case the older thread will remain, and the newer thread will become a reply to the older post.
Post Pumping -
Rule: Any user that makes a post just to increase their own post count is considered disruptive to the community, and is interfering with the other members’ usage of the CoDz forum.
Consequence: Violations will be dealt with on a case-by-case basis - some users will be warned verbally by PM, others may receive an official warning, and posts/threads may also be deleted (which will make your post count drop again!). Repeat offenders will suffer a Permanent Ban of their account on the forum.
Example: If a user makes a post saying “I agree,” or “We know,” or something similar and they do not further the conversation or productivity of the thread, that would be grounds for deletion of the post. The specific details of post pumping are left for staff to decide case-by-case, as there are a broad range of possibilities, which are quite dependent on the circumstances.
4. FLAMING [FLAME]:
Rule: Posts, signatures, avatars, or PMs that are intended to harass, threaten, embarrass or cause the distress or discomfort to another member of the CoDz Forum Community or any other individual or entity is unacceptable. (For this reason, the emoticon known as “facepalm” has been removed from the forum.)
Consequence: In some cases, warnings may be issued, but flaming is likely to result in Permanent Banning. It is therefore advisable to always be respectful to your fellow members; this does not mean you cannot disagree with someone, but you do not need to tear a person down in order to prove your point, so be careful with sarcasm! The response “I was only joking” will not get you much sympathy.
Example: If a user says to another on the forum that they are stupid, dumb, illogical, incompetent, etc., that is an example of a user tearing another down, and is considered to be ‘flaming’. Even sarcastically saying “Wow, you’re a bright one, aren’t you..” or “Did you figure that out on your own?” would qualify as a form of harassment.
5. OFFENSIVE CONTENT [OFF]:
Rule: Using offensive language in any context is not allowed here at the CoDz Forum. We believe that our intelligent members can make their points and offer their contributions WITHOUT the necessity of vulgarities. Included in this would be racism, sexism, or any other form of discrimination that may end up causing the distress or discomfort of a user or any group in general. Along with offensive language, displaying or linking to offensive content is not allowed at CoDz. Please be sensitive towards others and how they may react to sensitive material.
Consequence: Posts, signatures, or profiles containing offensive language, content, or links will be edited and/or deleted by the Forum Moderators and Warnings will be issued as appropriate. Repeat violations of this policy may result in more severe actions, up to and including Permanent Banning.
Example: You can come up with your own examples for sensitive language, I trust we all have at least a few in our heads, but simply starring out a letter or putting a strike through the word does not excuse its usage, such as f*ck, sh*t, etc. An example of offensive content could be an avatar of the Twin Towers falling with the caption “Burn baby burn!” This is very offensive to many people, and although it may not be so to you, please respect the feelings of other users.
Examples of offensive links include Pornographic, Racial, Defamation, or any other derogatory content. If it does not pass our CoC do not link to it on our site.
6. SIGNATURES [SIG]:
Rule: A user’s signature may only be 5 lines high, 15 pixels high per line and 65 pixels wide per line. A signature must follow all of the above guidelines concerning offensive language and material, and also concerning advertising.
Consequence: If a user creates a signature that violates the above rules, they will first be contacted and asked to change their signature. If they do not comply, someone will change it for them. Particularly horrid offenses will be dealt with by staff in an appropriate manner.
Example: A “good” signature could contain a few links to some threads (as long as they follow previous rules), zombie round numbers, a small image, or something personal, such as a saying or quote. A “bad” signature would contain any annoying “flashy” .GIFs, or any content that would not comply with previous CoC rules.
579 topics in this forum
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- 10 replies
- 13k views
Literally cannot find any. I run everywhere, but I just can never seem to find that orange glow. I do have the Golden Shovel and run around during Zombie Blood. Are there any tips or tricks anyone can give me to help my chances at locating them?
Last reply by TheBSZombie, -
- 10 replies
- 1.4k views
So the map has been out for a while now and I think its probably one of the top 5 maps of all time. But that doesn't mean it couldn't be better. So I was thinking why not make a list of things that they could have done to make this map the best ever. I'll go ahead and name some of the ideas I have been thinking of. -When you spawn in, one of the spawn points would be inside the first robot. This would give you the opportunity to pick up the wind staff piece and I think it would just add to the overall wow factor of the spawn. -When you enter the robot, you can stay in there until you get to the end of the robot's path. When you get there you will meet a pan…
Last reply by Murdah4Hire, -
- 10 replies
- 9.3k views
Hello friends. This spot (discovered by my friend bloodyhawk6222) is in my opinion the very best place to camp in Origins. To maximize effectiveness do not open the door to generator 3, and use the Ultimate Ice Staff. This strategy works until the early 60's effectively, after which you are better off leaving the spot and running trains to conserve ammo. To use this strategy you need: -Ultimate Staff of Ice -Boomhilda -Juggernog (derp) -PHD Flopper (recommended) -Speed Cola (recommended) -Zombie Shield (recommended) -Monkey Bombs/Air Strikes (recommended) You could try using other staffs but Ice is by far the most effective. If you get low on amm…
Last reply by D-Money_headshot, -
- 29 replies
- 8.8k views
Hey Guys, found a way to find the orange mounds without zombie blood. You must Semtex the spots where they spawn when you have the golden shovel. Here is prove http://steamcommunity.com/sharedfiles/f ... =194747817 http://steamcommunity.com/sharedfiles/f ... =194747808 http://steamcommunity.com/sharedfiles/f ... =194747800 All Credits goes to D3x1
Last reply by mmm chocolate, -
- 33 replies
- 3.5k views
Hey guys reaper here. Found something new out today. You can make power ups with the lightning staff by shooting the junction boxes with the knobs for the ultimate challenge. You have to shoot the one near the tank and ride it to the first part location and there will be then a power up. Same goes for the box in tank station 2,ride it to part location 2 and you will be able to get the next power up. You have to shoot the boxes in the top where 4 little junction boxes are located. This works one time per round. What can we do with wind and fire?
Last reply by Boom115, -
- 36 replies
- 7.9k views
Note: This is just a small part of a much bigger and better Origins Solo Guide: http://www.callofdutyzombies.com/forum/index.php/topic/159122-the-complete-origins-solo-guide/ Basically what the topic name says. A lot of people have posted their ideas on this forum on how to start Origins solo games. Some say that you should go slowly, or that you should stay in the spawn area or generator 2/3 till round 10, or that you should only go for the Ice Staff, etc. There truly are a lot of options in Origins. I've played Origins almost non-stop for the past two weeks, and a lot since launch, and I've come up with my own way of starting up a game. Unlike other people, though…
Last reply by thegoldenspork115, -
- 0 replies
- 1.7k views
Ok let's just jump right in and do this: Round 1: Activate generator, get shovel, maxis brain Ect. and knife kill the zombies, do not shoot! Get Quick revive if you want... Round two-three: If you haven't already grabbed a double points, now would be the time to take the one from the chest, feel free to shoot and knife as much as you can for points. -If it's snowing check outside the everywhere if it isn't, still check everywhere, you're not coming back to these trenches for a while, I suggest heading towards generator 3 (Right foot), as that first room has A: Two spawn locations for the zombie shield, and B: Has the b23r wall buy get that and turn on g…
Last reply by Stop Mocking Me0, -
- 5 replies
- 6.2k views
Hey Guys, I've been trying to write a speed guide for a while. It's the hardest one I've had to do. This again is a big brain dump, so excuse the length and poor formatting of this. Each and every game is different due to the map variables. There are a few ways to go about it, so I'll try and summarize. There are 2 main options for generators. • Generators all on by Round 9. • 3 Generators on by Round 10 I always, always do the following regardless when going for a speed run that is, if not I'm getting monkeys now. Round 1 Activate Generator 1, kill 10 knights. If you have 2 zombies in a row, try and get 6 shots in. I generally leave…
Last reply by way2g00d, -
- 44 replies
- 5.5k views
Hi Guys! So what's the "10 round challenge"? Well, in the cut scene, close to the end. You see the round count for Samantha and Eddie! Sam has 10 and eddie has 20. What if there is more to do? But do it Quickly! Complete the whole easter egg on round 10! Crazy right!! But think, there's a lost girl achievement, what about a lost boy one aswell? Remember, eddie gets to make the rules tommorow! (reminder) as the rounds change so does the weather, (most of the time) so, it's like the days are changing also. Real goal, completing it twice on round 20! hahahahah!!!!! Sorry, but i know this sounds crazy, right!!! all puzzles lock or dissapear. Well, lets see if this can be done…
Last reply by Hells Warrrior, -
- 14 replies
- 1.4k views
goto 10 round challenge(steps to completion) this is no longer needed! can an admin please remove this posting, thanks............
Last reply by RippedCargo, -
- 36 replies
- 4.2k views
So after the map being out for a couple months, what is your favorite staff? Mine is either the ice or wind staff.
Last reply by Dahniska, -
- 5 replies
- 1.1k views
Well, since we are going to have a LONG time with nothing but pointless threads until "Black Ops 3" makes itself known, I decided to make a somewhat pointless thread myself. So, here we go. In the wonder weapon aspects of Origins, there is a very "elemental feel". What I mean by this is we have: fire, ice, wind, and lighting, which we see in many areas of the map (ie the snow, the fire, the lighting in the sky, ext ext). So I was thinking, if Treyarch decided to let players "choose the element" so to speak, It would have been cool if they had 4 pack-a-punch machines. Yes, you heard me right. 4 PAP machines! Why you ask? Well, lets say I decided to go …
Last reply by Boom115, -
- 9 replies
- 5k views
Has anyone else noticed that the Agarthian Generator Patrol zombies sometimes fail to drop Max Ammos when killed by the Ice Staff? I've noticed this in the past several games I've played. They drop Max Ammos 100% of the time when killed by upgraded fist, Boomhilda, Air Strikes and more. But when I kill them all with the Ice Staff, I've only gotten Max Ammo about 3 or 4 times out of all the games (round 50+). I haven't seen anyone else post anything like this, so I wanted to see if anyone else had noticed. This is a potentially serious problem for high rounds players, since the Ice Staff is the best staff and you need all the ammo you can get.
Last reply by Dahniska, -
- 2 replies
- 1.1k views
Was playing the other day training zombies around generator 4. Round 25 or so. I was using the lightning staff. The lighters floating back and forth between the little pit by the tank road almost over to the generator 4 pad. Every time I would catch up to it it would disappear. I tried shooting it, punching it, whatever. Anyone else seen this? Know what it is?
Last reply by Manthatsnice, -
- 24 replies
- 7.7k views
I was playing a 4 player game with people who were just gaining levels rather than easter egging, anyway I had to do alot of things in crazy place. I was wondering what and if there is a way to rape train while the walls are active and moving? I've found that if I had to I can run tight circles directly in front of the ice portal and over the fire coals however their those strategies are risky and easy to get caught in a sticky situation especially when lagging about 100-200 milliseconds.
Last reply by MegaAfroMan, -
- 9 replies
- 1.7k views
Hey Guys, hoping to start a thread showing the best camping and running spots on Origins. Generator 5 tunnel - Solo round 35 - 80 seconds from round to round. 3p round 30 - 3 minutes. http://www.youtube.com/watch?v=t_aTwAK9onk t_aTwAK9onk
Last reply by adlena, -
- 7 replies
- 1.7k views
When I bought the semtex with Richtofen he said something along the lines of building a forcefeild or device with them I was thinking is there anything we can blow up with them to make a forcefeild or something like that
Last reply by TheJayJizzLe, -
- 26 replies
- 6.2k views
So it is possible to get all nine perks at once but you would have to be insanly lucky or just have lot of time on ur hands If already posted sorry. You just need the golden shovel get z.blood and dig the glowing red dig spot they are usually not in the normal dig spots and are random as hell but u get a perk bottle and that allows you to buy an extra perk saving double tap for last makes it alot easier hope this helps anyone that may not know bout it.
Last reply by fvdes, -
- 2 replies
- 5.8k views
Does anyone have the Samantha's quotes from Origins? I was playing earlier and she was talking about Dempsey saying that he knew no fear.. I don't remember what she said so I was wondering if anybody did since I need it for a zombies edit i'm going to do for my blog.
Last reply by Your Dearest Sailor, -
- 1 follower
- 7 replies
- 3.4k views
Has anyone noticed a sort of train whistle sound when they are in the bottom of the excavation site where you build the staffs? I haven't been able to find out where it comes from or what it might mean. And I'm not talking about the tank is ready horn either.
Last reply by mcneil04, -
- 5 replies
- 1.7k views
Hey guys, what is up. I can't even tell you how happy I am that all the map packs are now released. It seems for the last year all my friends have been concentrating almost entirely on high rounds. Our little crew was always a challenge team, and between us have held pretty much every first room WR, both in solo and coop. That was for BO. So now all the map packs are out, it's 2 years of challenges for us. Speedy triple panzer challenge. Rules are very simple. By round 5 you get to speed cola/generator 3. You are allowed speed cola, sticky grenades, an MP40 and an AK. You can't leave this area. Both doors leading out need to be open, and that i…
Last reply by ThrowAmonkeyBomb, -
- 11 replies
- 1.6k views
I have been waiting to try this, but never found myself needing ammo while it was pertinent. If you have an stg44 AND a Spatzz-447 and you buy ammo, do you; Get ammo for both? And what price? Get ammo for whichever is currently in hand? Inquiring minds want to know (if you have the answer). Thanks. I posted here, rather than general, because i can't, at the moment, think of it happening in another map. How it happens: have Spatzz, unearth stg with golden shovel. Have stg, get spatzz from 115 headshots.
Last reply by 83457, -
- 11 replies
- 7.1k views
As a big fan of both Evil Dead and Nazi Zombies, I can't help but notice similarities between the two, ever since Nacht der Untoten. I thought I'd put some comparison images together and see if you all noticed other similarities. First in Nacht, there is the beginning of the chalk outlines on weapons. Here's the same thing in Evil Dead 2. Now skip ahead to Origins. Maxis could have made 'copies' of his own staves, that were sent into the past with the O4. The O4 went back in time with the staves when they entered the portal at the end of the side quest. They were welcomed as powerful heroes, knighted as Templars, and then sealed off the evil until Maxis…
Last reply by BennetsGreen, -
- 4 replies
- 1.5k views
I have noticed that on round 4, after whatever lone robot finishes his pass, all 3 always come on round 4. Last night i noticed they all came on round 8. Is it a given that they come every 4 rounds? Or is there some variety to their dance? Leaving 'rain fire' out of the equation, of course. Does anyone have any further insight into this? Edit: 1 reason that i ask is that I've been trying, against all reason, to attempt a 4-soul-box-full a.s.a.p. (with no luck) and these blighters ruin my day often. I've learned to not try until 10, but I'm trying to push the proverbial envelope. On 4, i often get Odin, all three, start to fill center boxes, Odin a…
Last reply by 83457, -
- 1 reply
- 2k views
I had just finished doing all the side quests except finding the glowing mounds on round 21 solo and the agarthan zombies started attacking the generator as per usual. I had my first down and when the round was nearly over I started re-activating the generators and every one would activate except generator one. When i press square the icon to activate disappears for a few seconds, no money is taken and no agarthan zombies show up leaving me without quick revive. If im lucky i can pull one from der wunderfizz. Has anyone else had this problem?
Last reply by InfestLithium,
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