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About MegaAfroMan

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    Cosmic Silverback
  • Birthday 11/21/1994

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  1. hi, long time no talk

  2. Oh we certainly did, didn't we? Staff chat was a lot of fun sometimes. I hope you've been well. @Lenne IW zombies helping at all? I've personally found it rather fun. Any thoughts or attempts at trying to broaden the scope of the site? I mean, I don't honestly know if it'd help at all with the existence of Reddit already sort of owning all Message Board populations. I just would like to see this place be busy like the good old days.
  3. Hey Lenne, I've been doing well! Currently living with a special someone, I have a job I really like, and I'm making slow progress towards my educational goals. Things are going well. How have things been here?
  4. Greetings CoDz, sorry that this isn't really a true introduction per say. To those who don't know, I used to do some stuff here. Anywho, the site looks absolutely gorgeous. I give mad props to the team. I see some familiar faces there. You guys have done great things here. Maybe I'll see y'all around, huh?
  5. The camo was a gift for any special edition. I got mine from buying the digital deluxe edition. The panzer in the calling card is just a carry over from the original weaponized 115 pack that Treyarch put in BO2. I'm all for recognizing when Treyarch does sneaky things, but it is a massive stretch to say that they chose this calling card in BO2 for release with a Micro pack in order to let it become a fan favorite so they could bring it back in special editions of BO3, just to foreshadow the return of the panzer in DLC 1 of BO3.
  6. Something I think a lot of people don't think about much when they compare modern games to how things used to be, is both the change in how much space and detail goes into games as well as the changing value of money. A PS1 game was usually 50 brand new, but a dollar from those days would be worth around 1.50. Those games were measured kbs to mbs at most. Now games are on the order of gb. They are at minimum 1000 times larger. Sure it has become easier to work with that much data, but if you were to evaluate games based on data per dollar we are at an all time low
  7. Of course if you're XP grinding then yes maybe QR isn't quite as necessary considering you eventually will hit a point where kills per minute drops and your round survived bonus stagnated If you're going the distance though and trying for rounds, not having QR is just silly.
  8. I'm going to say I wholeheartedly disagree with this. If you get above round 20 or so it is far nicer to have a do-over than to have to start another game. 40 is my top, not much but not bad. If I decided to ditch QR that game would have ended on 22. It really isn't that hard to reperk. The zombies continue to ignore you a few seconds after being revived, if you keep calm you'll make it out just fine. Pro Tip: Monkey Bombs, Lil' Arnies, and *IN PLAIN SIGHT* are your friend. Use them to distract while you recover. And always have QR.
  9. Greetings all! Being a recent convert to the PS4 I found myself browsing the features available to me and was drawn towards communities. Now it was mentioned a little while back that we ought to have a community for this website. I myself do not have the authority to make that a reality, but I have made several communities to serve the purpose for any PS4 users who wish to use them until an official community can be set up. The communities can be found through my profile, MegaAfroMan, on PSN. They are all under the primary title of CoD Zombies with speci
  10. it would be interesting to see the drop statistics in a normal game, and to compare it with drops swpaned via teleporters, drops spawned via pods, and drops spawned via this gumball. As far as I know, perk bottles never spawn naturally and I don't believe they spawn from pods, however they do very rarely spawn from teleporters and this gum. It'd be nice to see the odds of getting any particular drop.
  11. What part of Maxis's side in buried wasn't completeable after a certain point? I'm blanking on that. Oh, and OP, that's a lot of resources that'd need to exist in the files, that quite frankly would have been found by our PC brothers by now. From what I've gathered the actual code scripts that execute Easter Egg related effects in game aren't easy to crack, but there would be easily found sound files and quotes related to a Major EE on the Giant that simply aren't there. Plus what intel are you talking about? Dempsey said something in a quote. He also later admitted
  12. Oh, I missed one. Classic: Sword Flay (**) -situational. The timer isn't long enough to be super useful past round 15, and even with a bowie, this stops being a one hit kill melee by 30 (a little bit before I believe). It can be nice to get around round 10-15 though where it'll essentially give you a whole round of one hit kill knifing.
  13. Read the OP. Pretty sure he only discusses real gobblegums and the usage thereof.
  14. Okay, so I'm going to give my ratings here and opinions on your ratings. First though if Phoenix up only gives perks back after bleed out on 360, then I'm fairly certain it is bugged. I've used it on Ps4 and was told it gave perks back. Never yet had it used on me though, I've always been the phoenixer not phoenixee. Okay so I'll stick with a * ** *** format as well to make thing comparable. I'll also make special note of the ones I use and when/why I use them. Classic: Always Done Swiftly (*)
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