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MegaAfroMan

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About MegaAfroMan

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    Cosmic Silverback
  • Birthday 11/21/1994

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  1. hi, long time no talk

  2. The camo was a gift for any special edition. I got mine from buying the digital deluxe edition. The panzer in the calling card is just a carry over from the original weaponized 115 pack that Treyarch put in BO2. I'm all for recognizing when Treyarch does sneaky things, but it is a massive stretch to say that they chose this calling card in BO2 for release with a Micro pack in order to let it become a fan favorite so they could bring it back in special editions of BO3, just to foreshadow the return of the panzer in DLC 1 of BO3.
  3. Something I think a lot of people don't think about much when they compare modern games to how things used to be, is both the change in how much space and detail goes into games as well as the changing value of money. A PS1 game was usually 50 brand new, but a dollar from those days would be worth around 1.50. Those games were measured kbs to mbs at most. Now games are on the order of gb. They are at minimum 1000 times larger. Sure it has become easier to work with that much data, but if you were to evaluate games based on data per dollar we are at an all time low
  4. Of course if you're XP grinding then yes maybe QR isn't quite as necessary considering you eventually will hit a point where kills per minute drops and your round survived bonus stagnated If you're going the distance though and trying for rounds, not having QR is just silly.
  5. I'm going to say I wholeheartedly disagree with this. If you get above round 20 or so it is far nicer to have a do-over than to have to start another game. 40 is my top, not much but not bad. If I decided to ditch QR that game would have ended on 22. It really isn't that hard to reperk. The zombies continue to ignore you a few seconds after being revived, if you keep calm you'll make it out just fine. Pro Tip: Monkey Bombs, Lil' Arnies, and *IN PLAIN SIGHT* are your friend. Use them to distract while you recover. And always have QR.
  6. it would be interesting to see the drop statistics in a normal game, and to compare it with drops swpaned via teleporters, drops spawned via pods, and drops spawned via this gumball. As far as I know, perk bottles never spawn naturally and I don't believe they spawn from pods, however they do very rarely spawn from teleporters and this gum. It'd be nice to see the odds of getting any particular drop.
  7. What part of Maxis's side in buried wasn't completeable after a certain point? I'm blanking on that. Oh, and OP, that's a lot of resources that'd need to exist in the files, that quite frankly would have been found by our PC brothers by now. From what I've gathered the actual code scripts that execute Easter Egg related effects in game aren't easy to crack, but there would be easily found sound files and quotes related to a Major EE on the Giant that simply aren't there. Plus what intel are you talking about? Dempsey said something in a quote. He also later admitted
  8. Although the new swipe speed has given me many moments of frustration, all in all I like the change. I've managed to adjust enough now to simply making sure I take passbys a little wider than I used to. Plus I feel like although camping, at least on The Giant, haven't tried on shadows, is definitely more viable with ammo granting gumballs and PaP effects, the strongest PaP effect (Blast Furnace in my opinion simply because it can and will kill a whole horde, will give you points for the kills, and will count the kills as yours) is almost useless when just camping.
  9. How do you do this? I've gotten the keepers from the ritual item and the ones from the subway to respawn, but it only happens when they die from the completion of a sacrifice. Otherwise I get 6 zombies on round one 7 if I open an area and enter beast mode with the last zombie left. Haven't gotten more than 15 though from the previously mentioned totaled.
  10. I don't think I got to use the GG machine after a dead draw, but I do think it gave me a refund. I'll have to test again though. Okay, maybe the keepers from picking up the ritual object would change. I thought you meant the ones from the ritual. I'll check that out on PS4, I've never tried that.
  11. I don't know if it works any different when you start the match with charges in the Megas and empty them in game, but I do know if you make a pack with 4 empty mega gums, you can and will spin dead draws. I do believe I got the 500 points back though, so it's still slightly more beneficial if you really only want one usable gum or two usable gums. This is on PS4. @83457, what do you play on? The flying creatures will occassionally respawn into other enemy types on primarily zombie rounds for me, but never, ever have the keeps respawned into zombies.
  12. One thing I do know, is if you have empty mega gum in your pack, you can still spin it, but it will be glowing white and will inform you that you are out of *Mega name here* . Then the gumball machine will chew it up and I believe you get your 500 points back. I would think not taking the gum doesn't actually use it up, as it is a choice you have to make when you put rare gums in your pack, but I don't know.
  13. I know I'm probably in the minority that thought that upgrading the staves in Origins was fun and less tedipus than the rituals and swords in Shadows, but I think they had it pretty close to spot on in Origins. Pack-a-punch was fairly simple to unlock with the generators, which I hold to be infinitely better than the rituals because they aren't in hidden areas only opened through a limited use alternate form. I could have a pack-a-punch set up and round 20 game going on Origins with 1 ultimate staff within about 1-2 hours, which isn't ridiculously bad,
  14. Just because it seems to be relevant right now, I'll also add that while I think the Alternate Ammo Types are too easily acquired and are very lopsided in strength (Dead Wire really seems like a joke thrown in to force you to re-repack), I'm VERY glad to have them. Origins was one of my favorite maps purely because ALL players can have a weapon that is relevant into the 30s and higher. These Pack a Punch effects allow any player to take their preferred gun into the rounds with them.
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