Five
The Pentagon is under attack! Washington is going to DEFCON 1 in this installment of "Zombies".
CoDz Code of Conduct
Listed below is the Code of Conduct.
Please don't just read numbered points and say "I'd never advertise!" and skip over it, because there are things you may not realize are categorized as advertising, or anything else, that are and you might have already broken them. If you have any questions regarding this, please ask, and have a good time and be sure to follow the rules!
1. ADVERTISING [ADV]:
Rule: Advertising to other users inside the CoDz Forum, whether it be via a post, personal message, or profile/signature links, to buy or view any products, websites, or other service is strictly prohibited. Non-intrusive links in signatures to personal YouTube accounts may be allowed, but that is case-to-case and each will be reviewed individually.
Consequence: The infringing user’s account will be banned, as well as the IP address. Any post with the intentions of advertising will be immediately and permanently deleted.
Example: If you are a spam bot, a hired advertiser, or a desperate website/business owner, this may apply to you. Signing up and making your only post a promotion for your zombie gameplay YouTube channel is breaking the rule. However simply sending links to a fellow forum goer who wants to know where to buy a capture card is not breaking this rule, PMing your buddy a link to a funny YouTube video isn't, etc.
2. DOUBLE ACCOUNTS [DBLE]:
Rule: Creating another account when a a user already has one account on CoDz is not allowed. There is little to no need for a separate account. If you've forgotten your password and need access back to your main account, use the Forgot Password link. Should there be a logical reason outside of forgetting credentials for the double account, contact a staff member immediately with details of the situation..
Consequence: The secondary account created by the original user will be permanently banned given with evidence of double accounts. In addition, the original account held by the user will be temporarily banned as well. Using the secondary account to avoid a suspension/ban on the main account will result in both accounts being permanently banned.
Example: A user creates a double account because they've been banned. If that account matches up the original user and no case has been made to the staff about the reason for the double account, both accounts will be banned after contacting the user.
3. SPAMMING [SPAM]: Spamming is defined as many things, and all of them aren’t allowed. As a CoDz user, you should hold yourself to a high standard and use common sense when posting.
Duplicate Posts -
Rule: Creating a thread that discusses a topic that has already been brought up in another thread is generally frowned upon, as each user is responsible for finding the pre-existing thread and making their remarks there. Cross-posting violations (making more than one post of the same question/answer across multiple forums) is prohibited.
Consequence: The infringing duplicate thread will be either merged (with the original thread), locked, or deleted, depending on the situation. When dealing with two duplicate threads, the staff will sometimes exercise their own personal judgement with regard to the thread’s posts, to avoid conversations being broken up and posts losing their cohesion, as all the comments in both threads are merged and arranged by the date they were posted.
Cross-posting violations will be dealt with by deleting all cross-posted threads. Users are responsible for figuring out the appropriate section in which to post their topic. If you have any trouble you may ask any staff member for advice!
We always welcome PMs from the users!
Example: If two threads are created that both discuss the exact same element of a newly released Zombie Map trailer, they become ‘duplicate posts’, as they consist of identical, or very similar, material. However, if someone makes a thread about, for example, who they think the Pentagon Thief is, and then someone else makes a thread in which they argue that it is actually someone completely different, they would not be breaking the rule.
Moreover, if someone made a thread that came to the same conclusion as the first user’s thread did, it still wouldn’t necessarily break the rule, as long as they brought new evidence to the table (or reevaluated old evidence) while doing so. If they reach the same conclusion, then they will be merged, in which case the older thread will remain, and the newer thread will become a reply to the older post.
Post Pumping -
Rule: Any user that makes a post just to increase their own post count is considered disruptive to the community, and is interfering with the other members’ usage of the CoDz forum.
Consequence: Violations will be dealt with on a case-by-case basis - some users will be warned verbally by PM, others may receive an official warning, and posts/threads may also be deleted (which will make your post count drop again!). Repeat offenders will suffer a Permanent Ban of their account on the forum.
Example: If a user makes a post saying “I agree,” or “We know,” or something similar and they do not further the conversation or productivity of the thread, that would be grounds for deletion of the post. The specific details of post pumping are left for staff to decide case-by-case, as there are a broad range of possibilities, which are quite dependent on the circumstances.
4. FLAMING [FLAME]:
Rule: Posts, signatures, avatars, or PMs that are intended to harass, threaten, embarrass or cause the distress or discomfort to another member of the CoDz Forum Community or any other individual or entity is unacceptable. (For this reason, the emoticon known as “facepalm” has been removed from the forum.)
Consequence: In some cases, warnings may be issued, but flaming is likely to result in Permanent Banning. It is therefore advisable to always be respectful to your fellow members; this does not mean you cannot disagree with someone, but you do not need to tear a person down in order to prove your point, so be careful with sarcasm! The response “I was only joking” will not get you much sympathy.
Example: If a user says to another on the forum that they are stupid, dumb, illogical, incompetent, etc., that is an example of a user tearing another down, and is considered to be ‘flaming’. Even sarcastically saying “Wow, you’re a bright one, aren’t you..” or “Did you figure that out on your own?” would qualify as a form of harassment.
5. OFFENSIVE CONTENT [OFF]:
Rule: Using offensive language in any context is not allowed here at the CoDz Forum. We believe that our intelligent members can make their points and offer their contributions WITHOUT the necessity of vulgarities. Included in this would be racism, sexism, or any other form of discrimination that may end up causing the distress or discomfort of a user or any group in general. Along with offensive language, displaying or linking to offensive content is not allowed at CoDz. Please be sensitive towards others and how they may react to sensitive material.
Consequence: Posts, signatures, or profiles containing offensive language, content, or links will be edited and/or deleted by the Forum Moderators and Warnings will be issued as appropriate. Repeat violations of this policy may result in more severe actions, up to and including Permanent Banning.
Example: You can come up with your own examples for sensitive language, I trust we all have at least a few in our heads, but simply starring out a letter or putting a strike through the word does not excuse its usage, such as f*ck, sh*t, etc. An example of offensive content could be an avatar of the Twin Towers falling with the caption “Burn baby burn!” This is very offensive to many people, and although it may not be so to you, please respect the feelings of other users.
Examples of offensive links include Pornographic, Racial, Defamation, or any other derogatory content. If it does not pass our CoC do not link to it on our site.
6. SIGNATURES [SIG]:
Rule: A user’s signature may only be 5 lines high, 15 pixels high per line and 65 pixels wide per line. A signature must follow all of the above guidelines concerning offensive language and material, and also concerning advertising.
Consequence: If a user creates a signature that violates the above rules, they will first be contacted and asked to change their signature. If they do not comply, someone will change it for them. Particularly horrid offenses will be dealt with by staff in an appropriate manner.
Example: A “good” signature could contain a few links to some threads (as long as they follow previous rules), zombie round numbers, a small image, or something personal, such as a saying or quote. A “bad” signature would contain any annoying “flashy” .GIFs, or any content that would not comply with previous CoC rules.
181 topics in this forum
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- 4 replies
- 1.6k views
there is a note that i've found which i dont know what it says it looks similar to the note in Kino. it is in the starting room on one of the podiums. its the podium to the left when facing the clocks. sorry if someone has already found it. can someone back me up on this.
Last reply by Dopey Legend, -
- 5 replies
- 2.1k views
"So easy, even the drunk could do it!" A 1-30+ strategy guide for beginner-intermediate players, showing you how to get set up easily and making the following rounds a simple task, reaching 30 in 1-2 hours depending on how long you have to spend hitting the box. I spent lots of points on the box in this run here, hitting the box every other round until round 19. And I still reached 30 in about an hour and a half. So probably just over an hour with good luck on the box, which surpised me as the strategy seems slow. We're implementing a tactic called 'auto-train' here, taking advantage of the mechanics of the PaP room to make gathering trains extremely easy. This …
Last reply by Superhands, -
- 2 replies
- 1.7k views
The Pentagon Tech is the virtual boss equivalent to the Hellhounds or Space Monkeys, just with a different objective. As you all know, he takes your weapon and disappears with it. Some pointers to killing are rather obvious ones, but many overlook them. To make the Thief appear, you must have the power on, the switch of which is in the basement. Once you turn the power on, the thief will usually come within the next two rounds. Once the Tech is activated and takes everyone's weapons, you only have about one minute to kill him. The Thief's hit points increase as the rounds progress, so it'd be best activate time as early as possible so you can get the points. Yo…
Last reply by Rissole25, -
- 9 replies
- 2.9k views
So here it is guys, round 115 suicide and a new world record! 0 downs until suicide, which I more or less expected... I didn't see myself going down with this strategy. Total play time was around 39 hours, that's pretty damn fast for FIVE! How this strategy works So you hoard in the War Room, then take the elevator upstairs. If damaged, even slightly, 20 out of 24 zombies will follow you upstairs via the teleporter, rather respawning in the windows all over the area. If a zombie isn't damaged, it will pretty much always spawn from a window. If you don't shoot your zombies, you'll have a room full of window-spawners to deal with which is very dang…
Last reply by Superhands, -
- 10 replies
- 2k views
Just a quick few mins of HD gameplay to let everyone know I've now hit round 100 with 0 downs, and since everyone keeps insisting, I'm going for round 115. Hopefully the game doesn't restart on me! I'll be putting out some full gameplay when the run is over. Getting to 100 took about 27 hours; the strategy everyone else uses results in roughly 40 hours to round 100. *Update* - Currently on round 110, a new world record will have been set upon release of video evidence Gonna do the last 5 rounds tomorrow morning and release a full video. So for those of you that missed yesterday's video, this is my fast-as-it-gets trap strategy: How thi…
Last reply by Superhands, -
- 6 replies
- 2k views
This will be my first Topic for you guys on codz, new here so i may post stuff like this from time to time. I would suggest adjustment to this strat depending on your own individual style and a high level of communication between players
Last reply by Sithbas, -
- 7 replies
- 2.5k views
Hey guys, check out these things i found while no clipping on five. if anyone asks, i was playing on the xbox 360. and yes it was modded. but these are some cool finds to make up for it. so here. also, sorry for the crappy quality. also, any finds on 5 are relatively new to me, so im sorry if i accidently stole someone elses find. so, without further adieu, here they are. 1: Dead guy in the staircase. This freaked me out when no clipping. a lot. 2: Chalkboard with ominous stuff on it. I saw this on der riese. so i guess america stole it from germany in operation paperclip 3: NUCLEAR WEAPON SCHEMATICS!! These are really cool! They could be hints to asc…
Last reply by Kakar98, -
- 1 reply
- 1.3k views
While snooping around the labs in Five today 8-) i came across some interesting stuff. We all know that the winters howl can be found sitting on the desk in the room to the left of the elevator to the labs, also theres a thundergun in the shelf next to it, and theres a death machine on top of the shelf next to the box. But i came across some stuff that maybe has gone unnoticed untill now (hopefully). If you look out the only window in this room(sorry for bad picture quality) you can see what im pretty sure is the sexy beast gun from call of the dead :twisted:, the scavenger!! also i found another one of these next to the thundergun on the shelf. The last thing i f…
Last reply by Rissole25, -
- 2 replies
- 1.6k views
People have missed things, whether they be big, small, relevant, or irrelevant, but I am finding things and I want to here all your thoughts on them! While I am fine with comments saying it is nothing, I would appreciate some of you to think about it outside the box and come up with something! This thread is more for me to hear some thoughts on a few different things. In Kino, when you are teleporting place to place to get the different reels to be played, you go a room that is in the Pentagon, which we later see in FIVE. In the office, there is a room: When you go to the actual map FIVE, not from teleporting there, you find this room: If you notice, …
Last reply by K1llsteelr, -
- 2 replies
- 1.5k views
Alright I was playing on five today and as you spawn when you start theres those 6 big tv screens in front of you. Heres a picture of what im talking about idk how to attach the photo in this so heres a link.. http://david470.hubpages.com/hub/Black- ... -Magic-Box Any way you wont be able to tell in that photo but if you play the level youll recognize what im saying. In the bottom left corner tv theres seems to be an airfield with some bases on it that looks like area 51. If someone could verify this it's greatly appreciated. Also I noticed in the upper right hand corner 2 or 3 buildings on a hill in a jungle type environment??? If anyone knows what this co…
Last reply by LILNIG, -
- 6 replies
- 2.5k views
I know it increments as levels go on, but where does it begin, and by what algorithm does it increase (i.e x1.1)? I know Duckcall00 has a chart on this, but the chart's too obscure and I question the accuracy of them anyway. Anyone know? Prize is brains.
Last reply by Tom852, -
- 13 replies
- 2.4k views
Hey guys, so a lot of people struggle to get through the first 10 rounds in solo play so I figured I'd create a little strategy guide to point-whore and get the Bowie on round 4 or 5, show you how to deal with the first couple of Pentagon Thief rounds and a general before-round-10 strategy. I'll then demonstrate the strategy I've been using for a while to run the laboratory/basement safely and effectively, a strategy which has multiple benefits and is a great alternative to running the War Room; unbeatable for staying out of the way if your teammates are running around like headless chickens in other areas We'll begin with the starting strategy, I've written a round…
Last reply by Onesiphorus935, -
- 2 replies
- 1.1k views
Hi You can choose to watch the 18min video or take 3-4min to read the text. The vid is not really my best, it was early in the morning and felt like "omg, 20min live commentary, uff, I'm too old for that". But see yourself lZvl83EXFV4 Most strategies are based on buying the Mp5k and arduously getting the points for further doors and Jug together. So I just thought I write a quick guide for the bowie. Plz no brains this is nothing special. I suggest you the following: -Round 1-3: Cover the windows in the first Room, maximize Points as usual. -Round 4-5: Especially in solo, it will get tricky now. I highly recommend you to buy the M14. It is a…
Last reply by Tom852, -
- 6 replies
- 2.6k views
I was playing Five the other day. It was on round 18 and everyone else was down. It was near the end of the round, so I made around ten crawlers and headed for the small lift to get to the box. When I activated the lift, Samantha started laughing, and it kept looping over and over. My memory's a bit fuzzy, but I think it was playing over the lift jingle that usually plays. The laughing stopped when I left the lift, and after the game, the players told me they heard it too. What gives? Is it playing over the the jingle? Is it supposed to happen? Seems someone else has had the problem as well, as there's a YouTube video on it. For further details: http://www.youtube.co…
Last reply by Doppelgänger, -
- 6 replies
- 1.4k views
does anybody know the solo world record for this map? Because I think I found somebody that beat it!
Last reply by Superhands, -
- 1 reply
- 1.7k views
Every time t do the ground-floor-by-the juggernog train, I get down. And when I circle the whole ground floor, they always get in front of me. So here's my solution and what works for me: Guns- Starting off, the first gun you should buy is the mpl. Nex gun you'll buy is the mp5k, and eventually you will trade yOur pistol for the stakeout. If you have mule kick, go try the box to get a WW or a good lmg. Why these guns?: MPL: This little gun packs a punch. Midway through round three when you'll start to be overwhelmed, this gun is perfect for taking them all out. Also good for head shots and holding off the elevator. Mp5k: you will trade your MPL for…
Last reply by Superhands, -
- 25 replies
- 4.4k views
I recently played Five with a friend, and I had a blast! I looked at the Five part of the forum... The Flies are displeased... Do people really hate Five? Nobody at my school likes it, Hell, I didn't like it until the other night! But come on guys! Do it for Kennedy if not for Me!
Last reply by heillingalj, -
- 11 replies
- 2.4k views
I am reposting this here, since there is now a strategy board, and I feel this was almost completely overlooked. Some time ago, A friend and I were playing Five on Split Screen when we realized the windows in the Basement level. After about 3 attempts at trying to utalize these windows we finally found a (nearly) Foolproof lapping strategy in the basement (The strategy was originally created in a SOLO game. After several attempts to form something with my friend, I went in solo to see what Icould come up with, and this was the first strategy developed.) It began as simply our alternative way of playing Five, but soon evolved into our only way of playing Five. The b…
Last reply by TroubledTurkey, -
- 4 replies
- 1.6k views
Okay so I've been knowing about this for THE LONGEST but would forget to post it. Okay so I've noticed that if you stay away from the ''Labs'' Mid-round/Beggining-round/etc. No Nova Gas Crawlers will seem to spawn. So if you hate those teleporting little bxstxrds this hint might help you stay away from them.
Last reply by Superhands, -
- 2 replies
- 1.3k views
Well, the title should speak for its self. Considering I'm not real good at this map, could you give me an easy strategy to te to about 20 or so? Thanks!
Last reply by mlindy92, -
- 13 replies
- 2.4k views
I hear many people complain about how the Thief is the most annoying "boss" character, almost universally reviled. Well, I'm here to tell you to worry not and love the man! Think about it: the round is a pure break. You don't have to do anything, just sacrifice one gun. And you get a max ammo for your efforts! Sure, in the past this would be annoying because you'd lose one of your super awesome box weapons that you can't just go out and get again, but with the addition of Mule Kick on every map, this is no longer a concern. Now, pick up mule kick and keep your two kick-ass weapons, then fill the last slot with a wall weapon. Pack a punch it even, its all good! …
Last reply by TroubledTurkey, -
- 5 replies
- 1.7k views
This strategy is only meant to be attempted by PROS. It is EXTREMELY difficult to run by speed cola with both players at the top. This is fastest way(If you dont die alot trying it)to complete rounds past 40. I have only tried this twice now but I will get far on this map eventually. Rrhp4QC75z0 Good luck. :D
Last reply by Slow Death, -
- 2 replies
- 2.4k views
Hey guys, another step-by-step guide for you here, this one for 3-4 players on FIVE. This has gotten me to round 45 with 3 players, and that was quite a while ago when I still had a lot to learn about how to play this game so I'm sure I'll improve on that score sometime. Enjoy! ======================================== Starting area Stay in the starting room until round 3 or 4, just using your pistol and knife. When you get overrun, open the door and buy the MPL. Open the elevator ASAP as an escape route if everyone gets overrun. You’ll want to hold of up here for as long as you can, going down to the next floor when you feel like you’re getting over…
Last reply by Superhands, -
- 10 replies
- 1.9k views
idk if theres a post about this anywhere, but what is the significance of FIVE? yes we know our heros are in ascension at the sametime. but what does FIVE have to do with our heros? Porter or Yuri as the pentagon theif? AM I THE ONLY ONE WHO WANTS TO KNOW THE TRUTH??? and if there is a post about this already well then lets have a re-teach. who knows might spark new ideas. . .
Last reply by demesphor, -
- 37 replies
- 5.3k views
Alright so first off, we all believed that FIVE took place soon after the Cuban Missile Crisis, but I have found something to refute that. On a board in the War Room, there is a chart of the refueling habits and altitude information of certain pilots. Now one of the dates is 11/19/63, which is 3 days before JFK was killed. Now in the Zombies story, many of us believe that JFK dies via zombies, so this would make sense. As far as my title, I don't know if it takes place ON the date specifically, but definitely near it. On the altitude chart, it lists the date, altitude, speed, refuel, distance, and the pilot. Now the one on 11/19/63 is missing all the information othe…
Last reply by Tac,
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