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Wow, After 7 Years of making THIS thread, which was a new discovery in TRANZIT of an age old easter egg that pretty much went unconfirmed & unsolved since Der Riese, I think I can finally put to rest the appearence of the "J.D." initials and the word "DELGADO" that appears on the Chalkboard. I stumbled across this BO3 texture (which I think is from Origins Chronicals - i_p7_zm_ori_debris_paper_names_c A List of Treyarch Dev names John "DELGADO" https://www.artstation.com/jdelgado015 points
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I'm enthousiast to say that I have found a theory to explain the big paradox that bridges the Giant and Tag der Toten, and simultaneously the Cycle and the Broken Cycle. Both outcomes of the Multiverse requires the other one to exist, but how can this paradox be explained? Big thanks to @Forest Fire with his interesting discussions and thoughts on this subject, which sparked the idea of this thread. Also, you need a bunch of Cristopher Nolan brains for this one, so good luck. A Paradoxal Prologue A discovery made by no one else than our @clueless himself was a paradox that emerges in the Giant, a paradox that is proof that the Cycle has been broken before. To understand this we have to look at Mob of the Dead, the map that is essential to breaking Monty's Cycle. As you may know had Primis to travel through Alcatraz between Zetsubou no Shima and Gorod Krovi, however at some point in the Cycle a trap was set up. Essentially, the souls of the mobsters were used to create a pocket dimension (Mob of the dead), eternally trapping Primis, disabling them to proceed in Monty's Cycle (Blood of the Dead). During the climax of Mob of the Dead, the souls of the prisoners are transported to the Golden Gate Bridge. But this time, the plane doesn't crash because Weasel meant to bring them here. So what happens to the plane? Well, if the Cycle Continues, the purgatory Hell dimension does a "soft reset" that returns everything back to its former spot, and the only ones with memories are the Warden and Weasel. Icarus never makes it far enough to reach the storms Eventually though, the Weasel does win, stopping the Alcatraz Cycle and causing Monty's Cycle to break as well via Blood of the Dead's ending, Alpha Omega and Tag der Toten. So Icarus, flying through the sky, eventually flies through the storms overhead. In Zetsubou no Shima we get a glimpse of what such storms can do; temporal displacement. Point of the story: Only in a Broken Cycle can Icarus leave Alcatraz. And, ladies and gentlemen, what do we encounter on the roof of the Der Riese Waffenfabrik during the Giant? Icarus, the indication and proof that the Cycle has been broken before. This is the Giant's Paradoxal Prologue to our story… Dempsey: "Hey other me, if you're hearing this, then it means something's gone FUBAR. We're going to Plan B. Stick to that kraut bastard like glue. We need to find out what the hell he has been doing, what he's going to do. We may be able to get a fix on your location if you can trigger one of the paradox visualizations. Good luck, we're all counting on you. Oh, wait, what ever you do, don't get too close to the radioactive beacon. Makes your hair fall out." The Nexus Point I've devoted an entire thread to this which I can recommend to read, but I will summarize it here. The main point is that the events in the intro cutscene of The Giant is a so-called 'nexus point', an event where various timelines converge. And there are two possible outcomes, hear me out. Primis Nikolai, Dempsey and Takeo arrive at der Riese and persuade Ultimis Richtofen to join them and awaken the test subjects. What's more, they tell him to not open the MTD because that would unleash a great evil. Here's the split: either Richtofen activated the teleporter, or he doesn't. In case he doesn't, they will awake the test subjects and some radioactive event will occur, leading to the 'Fallout House' radios: Maxis is talking about a battle won, a nuclear wasteland, the children disappearing and himself suffering from a radioactive disease. Possibility 2 is that Ultimis Richtofen does activate the MTD: Primis Richtofen steps out and Monty's Cycle will happen. He is send by House Maxis, who is following Monty's plan to fix the world ever since the "knock on the door". Ever since, the past is changed and Maxis perceives that the children return and his radioactive disease is reversed. As the original outcome of the universe was changed, his old experiences first became vague memories, and then vanished completely. But this is not restricted to Maxis: Also Primis Nikolai, Dempsey and Takeo who initially firmly wanted to keep Ultimis Richtofen alive and awaken the test subjects, now fall into confusion and follow Primis Richtofen who obeys Maxis' mantra: "the test subjects must never be awoken". Completely reversed to their initial plan. Maxis: "Reality itself is shifting. I find myself reflecting on memories I am not longer sure are my own. Beyond the window, I saw a wasteland stretching far as the eye could see. I saw scourge visited upon the Earth. I saw the children withered before my eyes. That was before... before he came. Samantha has been returned to me once more, as have you Edward... as have you." Of course, Possibility 2 is what we directly see in Black Ops 3. But Possibility 1, the outcome that got overwritten by Possibility 2, is what happened prior. It is the outcome that eventually led to a "battle won" but with a very pyrrhic victory: A world destroyed by radioactivity. The Beacon Remember the Dempsey radio I quoted earlier? These personal messages to Primis Nikolai, Dempsey and Takeo are recorded before Possibility 2 overwrote Possibility 1, so outside Monty's Cycle. Dempsey states that they may be able to get a fix on other Dempsey's location if he and his pals can trigger a paradox visualization, coming back on that later. If you thought things were complicated, brace yourself for the next part. Now in Tag der Toten, you can hear Richtofen saying the following: "I remember something Samantha told me a long time ago. She told me her "dad had a plan"." This plan of Maxis, obviously referred to by Sam's quote in the Origins outro cutscene which took place in the House before Possibility 2 overwrote Possibility 1 (as the Cycle didn't happen yet), may include whatever led to "winning the battle and destroying the world". This old plan of Maxis was before Monty instructed Maxis the events of Black Ops III. Anyway, immediately after Richtofen saying this in Tag, Nikolai exclaims "Look, the Lighthouse is lit!". This sounds very much like Maxis saying: "Look, the Beacon is lit" after completing the Giant's 'Paradoxal Prologue' easter egg. In Blood of the Dead it is made clear that a lighthouse is a way to communicate across the Aether. So are our actions in the Giant essential for what happens in Tag der Toten, and vice versa? Is this why Dempsey mentions that he needs to get a fix on the location of his other self via a beacon that is radioactive? Talking about radioactivity, is the beacon the reason of the radioactive world that was a consequence of Maxis' plan? The description of Tag's Easter Egg is to "Resolve the Paradox". It could function, in a certain way, as a means to complete the paradox, the very paradox we were introduced at in the Giant. Tag der Toten is the final piece of puzzle for the odd radioactive timeline that was caused by Possibility 1 even before the Black Ops III Cycle started. Perhaps the fire and lava appearing in Tag during this quest as a consequence of '115 evolving' may be caused by the nuclear fallout of Maxis' plan. So before the Giant happened, Tag der Toten was already going on. Or no, what is better to say, Tag der Toten already happened: Time is irrelevant in the Multiverse. The crashed Icarus at the Giant is proof that plane has left the Alcatraz Cycle and that the Monty Cycle was broken before. But if you think we are finished, there is something else left. The End There is one thing you may be wondering: If Tag already happened, how could there still be a Multiverse with Element 115 at all? Consider this: We activated the Beacon while playing the Giant, which already takes place in Possibility 2. So to break the Cycle, the Cycle must already have occured. And I think the location that Dempsey wants us to trigger is that of the Frozen Forest. Remember this sequence: "I am the last of us, but I will be joining you soon my friends. -cough, cough- death is near. I hope what we have done doesn't come back to bite this universe in the ass. Thank god we will all be gone, because if Monty ever found this place, we would be in a world of shit. Maybe now, with us all gone, the children will truly be safe. -D " This sounds very much like the ending of Tag der Toten. Nikolai, Dempsey, Takeo and Richtofen die in the Frozen Forest so the children will be safe in a new world, without Element 115 and Aether. This may be what happened at the end of Possibility 1: Maxis mentions that the world is destroyed (the 'old' Aether Multiverse is presumably absorbed in the radioactive Dark Aether) and the children are gone (they left to the new world, Maxis explicitly says they are gone and not neccesarily dead). The Element 115 that is 'evolving' at the end of Tag is already the process of it vanishing from existence, and the world is annihilated in a radioactive fire. Now the sentence "awaken the test subjects" even makes sense: It regards Victis in their cryogenic slumber cells in Alcatraz. Because Primis travelled to the Frozen Forest, Victis is woken up and Tag can actually happen! So could the outcome of Possibility 1 not only be Tag der Toten, but also the dissolution of the Aether Multiverse in general? And then, Monty knocked on the door of the destroyed House, eventually triggering Black Ops III to happen which backwards affected everything so the Aether Multiverse was contineously re-established anyway again? If you came this far, cheers on that. Hope to see you in the comments!4 points
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Have you ever wanted to experience the Call of Duty Zombies storyline as a narrative, interweaving all the little details to make a story that can be read anywhere? The CoD Zombies Storybook is an anthology project, telling every facet of the zombies storyline in a narrative fashion for easier reading and understanding, with some artistic liberties and theories thrown in to keep the story cohesive. If you would like to view each chapter on the site, click here. You can click any chapter on the sidebar to the left or go from the table of contents. Book 1: Ascend From Darkness (Complete): Told from a variety of perspectives, Book 1 chronicles the exploitation of Element 115 by Group 935 during the Second World War, which ultimately led to the chaos pervading the entire story. Book 1 introduces Doctor Edward Richtofen, his superior and rival Doctor Ludvig Maxis, as well as Maxis' daughter Samantha. It also shows the war and experiments taking place behind the curtain from the perspective of American spy Peter McCain, as well as soldiers across the front, “Tank” Dempsey, Nikolai Belinski, and Takeo Masaki. Book 1 will see the rise and fall into madness of the brilliant Richtofen, as he sets a plan in motion that will alter time and space permanently, and have him come to meet his three infamous test subjects for the first time. [Google Doc Here] Book 2: A Soul Alone (Coming Soon): Set back and desiring power, Edward Richtofen enlists the help of Dempsey, Nikolai, and Takeo to complete his plan to enter the Aether. Through all the blood and gore from legions of undead controlled by Samantha, the group, together known as Ultimis, finds themselves sent jumping through time in search of key components to Richtofen's plan. As we follow Ultimis, we see the ramifications of Richtofen's actions on the world during the era of the Cold War, where Group 935 scientists are used between the United States and Soviet Union in a technology race. The unholy experiments perpetuated by Group 935 and Samantha's influence create chaos in the modernizing world as major powers meet in order to keep the peace. [Google Doc Here] Book 3: Brimstone To Damnation: Following Richtofen's entering of the Aether, the world in 2025 is plunged into chaos from the fallout of the missiles sent to Earth by Maxis. Broken Arrow, the organizational successor to Group 935 in the United States created during the Cold War, is in part responsible for the post-missile civilization's falling apart. Former agent of Broken Arrow, known only now as “Russman”, wanders America, his memories inconsistent from the 115 exposure. Along his travels he meets Samuel Stuhlinger, a disgraced reporter with former connections to a flesh-devouring cult. Utilizing Broken Arrow's technology and wary of zombies and other survivors, they travel in search of solace in Hell on Earth. Marlton Johnson, an engineer and conspiracy theorist, who has only survived through his intelligence and knack for technology, meets Abigail “Misty” Briarton, a farm girl who lost her family and searches for a better future. As the four would come together at a zombie-infested bus station, they would be known as Victis. The world has been plunged into a war between those on the side of Ludvig Maxis, his voice now a part of technology across the globe, those listening to Edward Richtofen's voice inside their head, and hordes of the undead. Caught in this conflict, Victis must choose a side and find purpose as the world literally crumbles beneath them. Book 4: Salvation Lies Above: When Edward Richtofen began to meddle with Element 115, he inadvertently caused ripples across the multiverse. One Dimension 63 was home to alternate versions of Group 935, Richtofen, Dempsey, Takeo, Nikolai, and Ludvig Maxis, now present during the first World War. Lost without her father, Samantha calls to the Ludvig of this dimension, enlisting his help as well as Richtofen and the three soldiers sent to capture him, in order to free her from the Aether. Together, Richtofen and his unconventional allies would become Primis. Following Samantha's freedom, Richtofen would come to learn of his true importance to the state of the multiverse. Driven to put an end to the chaos ensnaring it, and to redeem the actions of his other selves, Richtofen comes together with the rest of Primis to collect their eternal souls and put an end to the reign of the Apothicons, an ancient evil responsible for Richtofen's corruption and the spread of Element 115 throughout the dimensions. Book 5: No One Escapes Alive: A chain of events is set in motion that will break the cycle that has been continuing for so long. From across the multiverse, Primis, Ultimis, and Victis come together under the command of Nikolai, now burdened with the knowledge of the Kronorium. The breaking of the cycle has created ripples across space and time, drawing both Monty and the Shadowman to the conflict as they try to prevent Nikolai's grand scheme. Only now as the Aether has reached its end do their true motivations become clear. My goal with the storybook is for readers to have an easy to understand and an entertaining source of zombies knowledge. If you have any criticism or any concern regarding accuracy of information, please ask in this thread. The purpose of this thread is to suggest any changes and provide criticism for the way the story is told. I am an amateur writer, and criticism will only help me. I will also use this thread to update when a new chapter is posted. NOTE TO ANY NEW READERS: Do not take my work as a definitive understanding of the storyline. Understand that there are many points in the zombies storyline left ambiguous or that were completely abandoned by Treyarch. My goal with the storybook is to use commonly accepted theories from the community to fill in these gaps to create a cohesive story. Simply, do not use my storybook as the be-all end-all source of storyline knowledge, as much of it is speculation, and as the storyline continues to evolve under community intervention, things will change in the story.4 points
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"Okay everyone, gas around" * Sighs* "Give me order!" "The Doktor has a Christmas story your you" "Ooh story time I love it!" "Oh joy, I'm warm and fuzzy already" "Feel free to leave Dempsey. Or kill yourself" "Is that mistletoe? I suddenly feel like kicking your mounth" "Where's my wodka? Where's my where's my wodka?" "Nikolai put down that bottle" *Smashes bottle and yells* "Ouch, not there" "I have a story for you that my grandfather used to tell me when I was a little, little, little..." "Ah, it's like grandpa used to talk about hookers" "Nein, it's nothing like that" "I like hooker!" "It was the night before Christmas, and all through the house not a creature was stirring, except for a mouse" "I kill the mouse!" "That's good Takeo, well done" "The shotguns were hung by the chimney with care, In hopes that Zombie Klaus soon would be there" "Oh I love Zombie Klaus!" "Yeah" "Takeo and Dempsey were snug in their beds" "What?" "While visions of murder danced in their heads" "Murder!" "I like murder" "And Nikolai in his 'kerchief, and I in my cap, Had just settled down for a long winter's nap" "I be big spoon, you be little spoon, yeah?" "Shh, don't tell anyone" "Okay" "When out on the lawn there arose such a clamor, I reached for my luger and pulled back the hammer" "Ahahaha" "Away to the window I flew without haste, Tore open the shutters and began to lay waste" *Laughs* *Laughs* "Banzai!" "The blood on the breast of the new-fallen dead, gave the luster of rubies all glistening und red" *Sighs* "When, what to my wondering eyes should I see, But a miniature sleigh pulled by filthy monkeys" "Oh, I hate monkeys" "And then, as I stood with my mouth all agape I heard the moaning and gnawing of those damn dirty apes." "Because they have no honor!" As I drew back the trigger, all set for the kill, Down the chimney came Zombie Claus, ahaha, what a thrill!" "Ohhh!" "He was wearing the flesh he tore from St. Nick" "Oh!" "And his clothes were all bloody!" "Oh man this is sick sick" "A bundle of limbs poked out from his sack, And he looked like a hobo, just having a snack" "Like my brother, he is broke" "His eyes were glazed over, his nose was not there! His cheeks were half eaten, but he had not a care! The drool from his mouth spilled onto the floor, And the stench from his carcass, I simply adored!" "That's just wrong" "The stump of a leg he held tight in his teeth, And he wore some intestines on his head like a wreath" "Oh-hoh!" "He had sores on his face and a distended belly, That shook when he moaned, like a bowlful of jelly" "Like pregnant hooker!" "He was deliciously gaunt, it made me giggle, And I laughed and I laughed, I wet myself a little..." "It happens" "A wink of his eye as it "popped" from his head, Oh how I love, the sexy undead" "Really?" "He's not well" "He spoke not a word, and went straight for my heart, As I leveled my 12 gauge, and blew him apart" *All laugh* "Haha, Now we are talking" "On the floor lay his finger aside of his nose, On the tree, like ornaments, were his teeth and his toes" "Ohhh" "And then in an instant, he sprang back to life, I threw down the gun, and reached for my knife" "You need katana!" "But up the chimney he went, as he gave me the finger, "Nein!" I shouted "you must stay, you must linger!" " "No, come back Zombie Klaus" "And I heard Zombie Klaus moan, as he flew out of sight, "Merry Christmas to all, and to all a good-bite." *All laugh* "Haha, bit, get it? Ah fuck you"4 points
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My Asylum Threads, the medals, donations, hell my UOTM Cyan Robe.. Its been almost 5 years. No explanation and truly I did not expect to feel this gut wrench as I logged back in. I am excited don't mistake that. I hope someone will make it right and redeem what name I had. I missed you all very much and I know I never was able to express that. So many great memories and I hope more to come. I know other people find themselves here just as I did to rest from whatever they maybe going through in their lives. To get away for a bit. Its a hell of tough world out here.. Thank you for allowing me a place by the fire again to rest a bit. UOTM "User of The Month" would nominated by someone, then voted those nominated would be voted on by the community. Things like this cultivated a friendly competition. It gave us a chance to be apart of something bigger. A Thread or Theory could only be add to The Asylum by an Admin. Usually if a Theory is added its only because it either became a fact or it was just that damn interesting. I am unaware of how its now... UOTM wasn't always the most active, but they did put some thought into a post. You could tell they sat down, researched, then created and theorized. At times I believed I learned more from Zombies than I did my history class... We all would be tested by the facts vs unknown respectfully. On rare occasion you would witness a Theory led to another and it was almost as if our community manifested certain things. We began to see our debates bring new life in game. To be among other great minds debating lore, deciphering messages, creating guides, creating new ways to play this game with our own events....etc. To be among other great minds to name a few: @MixMasterNut, @GRILL, @anonymous, @Electric Jesus, @Mysteryo, @Lenne, @Hells Warrrior, @Tac, @Spider @InfestLithium - before becoming an admin I remember having to take the Reigns of The Zombie Olympics, while you were on Vacation. The implementation of Liquid Divinium as a website currency was a clutch move. I still have The Call of Duty Zombies TCG cards and the instructions on how to play my man! I don't think anyone will every be able to get these cards. They are one of a Kind. @PINNAZ worked so hard and gave us one of the greatest Audio Archives. Sorry we could never get a decent match! @RichKiller This guy has been credited for solving a lot of the Ciphers. @MrRoflWaffles as a staff member.. who now is a go to for no nonsense guides and his incredible love for Call of Duty Zombies. Youtube: MrRoflWaffles There’s something poetic about the idea of lost recognition. Debating lore, deciphering messages, creating guides, creating new ways to play this game with our own events.. All the posts I created confirmed that maybe I truly did think I did something special here. Coming back to a place where you left a mark but feeling like a ghost.. I was apart of something bigger, only time will tell. A new dawn awaits and I look forward to a bright future.3 points
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In Nevada, the cactuses are tall And the Eye of Providence sees all So don’t get it twisted Their demands are listed From the Shadows, they watch you crawl - J "B" Chapter 45: Relentless Epilogue: Rebirth Well everyone, it's been 4 years. And after numerous rewrites, major life events, entire new games, and new depths of zombies lore, I can say we've reached the end of the line for Book 1 of this project: Ascend From Darkness. I'm not quite 100% finished as I am still going through and updating chapters for V2 of the book. The new link for V2 of the book can be found here. So far I've updated chapters 1-14 and foresee finishing updates by the release of Cold War. If you've already started reading the old version, and want to be up to date on what is changing, you can follow along here. Here's to the future of this story. Let's see where Cold War takes us, and we'll be right back after these messages...3 points
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To whom it may concern We're all going to burn I fear I am nearing the end My ink has run dry I'll give the radio a try Maybe then His hand He will lend Who am I kidding From where I am sitting There is no rule left to bend But heed my call Read through it all And perhaps my warning will send - J "B" Chapter 39: Last Disciple Entry1474.txt Chapter 40: Will and Testament3 points
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So concurrent with the final 8 chapters, I'm going to be working on a V2 of Book 1 to make little tweaks that I think fit better in canon, fix mistakes, remove plot threads that are unnecessary, and just make general improvements. This is gonna be needed before I can put this book out there as a more final product since I started on this version of the book all the way back in 2017 and my writing style and ideas have changed since then with many discussions and everything we've learned in Black Ops 4. For anyone reading this that has read earlier chapters and noticed something that doesn't seem right or could be improved, let me know so I can add it to the change list. If something isn't explained enough or confusing that's very important. For right now, here are changes I plan on making, in case someone starts/started reading before V2 is done: - Removing instances of Richtofen referring to the Shadowman as "My Lord". That was reactionary to Blood of the Dead, but I think their relationship is different from the Warden's. - Adding more references to Maxis' Vril experiments and better explaining what that's all about. - Making sure the zombies' eyes are always yellow. - Adding evidence of the Illuminati to Shangri-La, giving Richtofen more reason to be angry with them and leave, for not sharing their knowledge with him. Stuff like the Illuminati writing on the gongs. - Changing the idea that Richtofen came up with teleporter technology. The Keepers were the original inventors, and Monty seems to have influenced Maxis' interest in it. - Adding instances to suggest Maxis has knowledge of Keepers in some capacity. - Adding Keeper stuff back to Der Eisendrache. I originally left it out believing it to be limited to fractures, but I've changed stances. - Mentioning "The Genesis Code" early on, something Maxis has interest in. - Making sure Griffin Station is not given that name until Group 935 occupies Griffin Castle. - Adding a mention when Richtofen returns to Der Riese from Shangri-La how he found an ancient teleporter there. This is the same one we see used in the Classified opening cutscene.3 points
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The serial number, printed on the tail of the plane, reads “194501”. There are a couple things we can determine from this, one is that the plane was manufactured in 1941, as the entire serial number would read 41-94501”. And two, is that they would identify themselves over the radio as “Yankee-501”, we can determine this because of the large “Y” painted on the side of the plane, and the last three numbers of the serial number. My theory is that Treyarch intended this to be an easter egg where the radio callsign (Yankee-501), is read as “Yankee SOL”, using L33T speak, or “Yankee sh*t out of luck”. Referencing the Americans, or Yankees, on board, being shit out of luck, they crash and subsequently all die on this night. Speaking of night, I assume that “NI7E” is simply supposed to be read as “night”, in L33T speak.2 points
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if you guys want to see my youtube channel, here is a link: http://youtube.com/channel/UCQTi2Z6a3aHMRLExX3scxXA/videos2 points
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Alright so I lied about that one, not into this series anymore and have just about entirely moved on. Thanks for the memories at least, while they had lasted.2 points
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This comes a little later than expected, but, I finally pushed through and finished editing Version 2 of Book 1: https://docs.google.com/document/d/1jiaHzygu1JByl_oaegLmcwVchoC4BHHMCkpQY-FAPkQ/edit?usp=sharing For the list of major changes, you can check this document: https://docs.google.com/document/d/1LCq_i_x7HDF8RgLQOEE10QAUqGg1-7yrpVln72DsTPQ/edit?usp=sharing I'm finally going to take a step back and leave it as is. This is the complete Book 1. And thankfully, Cold War doesn't seem to be changing much about the Aether storyline, so I'm content knowing this is pretty much the final version. Now then, on to Book 2!2 points
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ok look... i know this thread is super old but i just had one thing to say. i saw this thread when i was rather young back in 2014. about i was 12 at the time, and for some reason this thread just popped into my head and i remember this exact message. im not sure if you're still active on here but i just wanted to say thank you2 points
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And in the darkest night If my memory serves me right I'll never turn back time Forgetting all but not the time2 points
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Shadows of Evil introduced us to a new story element that may or may not be implemented into future maps. This element is the Use of Lovecraftian Lore in the form of the Apothicans. Strange Pods growing from the ground and unspeakable blasphemies invading morg city. However is this really the first time we have seen a reference to Lovecraft before? Let us take a look back in Black Ops 2 and World at War as well as take an example from H.P lovecrafts short story. The Colour out of Space. In this short story a meteor falls from the sky and lands in a small town near a farm. Scientists come to experiment on it and discover that the Meteor never cools down and when it does it usually takes a long time. Water around it produces steam and as time goes by it shrinks in size. When the meteor is broken it reveals that the inside resembles Glass and has the distinct characteristic of Colour. Eventually the meteorite vanishes and the people are left to their own devices. However the tale does not end there, hunters notice that the wildlife is changing in the area, they find a rabbit that is deformed and horrendous. Eventually the Crops grow in huge abundance but their taste is bitter and disgusting. Time goes by and animals whither and die. The people begin to go insane until they start to deteriorate and die off in gruesome ways. Eventually whatever was in the meteor begins to rise from the contaminated well and blasts off into space in an array of colors. However one Small piece falls back into the Well. The range of this infection seems to spread an Inch a year. I tell you this story because it has parallels to our own storyline. Shi No Numa takes place in Japan after a meteorite is discovered in the swamps. Of course, this meteorite causes the dead to reanimate but something new was just implemented a few years ago during Origins. In the Cutscene the Meteorite is shown to have landed prior to 1917. Now, this could just be the same event in another dimension but as seen in The Giant we know that Multiple Universes have very similar events occurring at the same exact time. So if we are to assume that the Meteor in Shi No Numa is the same meteor we see in origins then we can safely assume that 30 years later the meteor has still not cooled down. We can also see that the Origins meteor fits the description of the meteor from H.P Lovecraft’s story. When the surface is cracked the inside is like glass displaying Colour. 115 which is found in the Meteor has the same effect as the story. The people begin to whither away and die and animals suffer grim mutations. Zombies and Hellhounds. Hellhounds are shown to have been a product of the Der Riese incident however their first appearance was in Shi No Numa.. So what does this mean in our storyline? Did I just state something that has already mostly been said for years already? Well, here is where it gets interesting. There are some possible Origins for the meteorite in H.P Lovecrafts story. it could have been crafted by beings from another dimension and deliberately sent to earth. Evidence in the story comes from the fact that the radiation spreads one inch a year and how given enough time the entire planet would eventually be engulfed in a Plague which destroys the earth completely. The same can be said for the Zombies meteorite. It was because of this One event that eventually led to the Rift being broken during the events of Moon. It is possible that the Meteor was sent to earth during a critical time in history where it’s scientific properties would be used to create weapons and devices. It was World War II when the meteor landed in Origins timeline, however in the First timeline it could have landed during WWII. What do these 2 events have in common? They both landed during a time of great conflict, when scientists were racing to create a weapon to win the war. It is possible that these meteorites were sent to Multiple realities in hopes that one of these dimensions would eventually and foolishly break the Rift. Without 115 the Teleporters would not have been perfected. The moon pyramid would not have been discovered. Griffon Station would not have been built and the Missiles would have never been sent to earth. There is also something else that casts a shadow on the future. The meteorite surges with electricity. Objects that are teleported often surge with electricity shortly after being teleported. Hellhounds do this, The mainframes do this, and apparently do does our meteor…2 points
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Disclaimer: All screenshots / images are re-purposed from videos form public channels. Source links will be provided at the end of this text guide for credit and reference. ----------------------------------------- Easter Egg Guide Recommendations, tips and tricks for completing this Easter Egg as easy as possible are available at the end of this post. STEP 1: Turn on AMP Generators (power) across 3 locations/modules: Location 1: Guard Station, near exit heading outside Location 2: Juggernog room, near tentacle trap switch Location 3: Bio-Lab, center 2nd floor of entire lab Note: These locations will always be marked by a yellow start icon in the match. Step 2: Activate the Pack-a-Punch machine underwater in the Bio Lab. Step 3: Obtain the Beamsmasher Wonder Weapon. Note: There are two ways to get the Beamsmasher: via the Mystery Box, or by completing the side quest. If you intend on doing the sidequest, expand the spoiler below. Step 4: Obtain the hard drive from a Tentacle Trap by shooting the trap tentacles with the Beamsmasher and give to Peck/Strauss. There are 4 possible locations where this hard drive can drop (see list below); however, you can tell which is the right one by finding the trap that has a broken upper grate and a Project Janus keycard on the floor. Make sure you are using the primary beam of the Beamsmasher on the tentacles, and not the alternate beam. Juggernog room Spawn / Guard Station Bio Lab (entering Speed Cola tunnel) Bio Lab (entering PhD Flopper tunnel) Step 5: Find and enter the 3-digit passcode for the Bio Lab chamber. After completing Step 4, you can actually begin doing this step and location the digits needed to unlock the Bio Lab chamber. The locations for the digits can be found: First digit is in the Quick Revive room. Look at the clock in the zombie spawn barricade and note what hour the short hand falls on. Second digit is in the Mess Hall (cafeteria). Look at the bulletin and note what number is on the playing card tucked on the board. Third digit is in Engineering (workbench, outside of Juggernog building). Look at the "Days Since Last Injury" sign and note the number. Once you have all the digits, go back to the Bio Lab chamber (center of the entire lab) and enter the digits on the keypad. Step 6: Turn the Bio Lab chamber dials to release Nathan. If you are doing this Quest with multiple people, a majority of the squad needs to turn these dials simultaneously. For instance, a 4-person squad only need 3 people to turn the dials. Note: After Step 6, you will enter the mid-Quest boss fight against Nathan. Be warned that this will lock you in the Bio Lab with infinitely spawning zombies until Nathan is defeated. Step 7: Obtain the key card in the bottom of the Bio Lab water. Bonus tip: while you are down here, go to the left where the Pack-a-Punch lift originally was underwater and find a lightly-shaded rock. If you throw/shoot an explosive at it, you will be able to retrieve an oxygen tank. This will be very helpful for the final boss fight. Step 8: Travel to the bottom of the Ship, climb up the ladder, and obtain the nodes. Note; Similar to the Nathan boss fight, you will be locked in the Ship room but only have to deal with 3 waves of zombies spawning in. After completing these waves, the hatch where you entered the room from will re-open and you can exit. Note that while you have the node on you, you will be unable to sprint. Step 9: Take and reconnect the node to 2 of 3 locations that may have a missing pipe connection. Repeat the same for the next node. There are 3 possible locations these incomplete connections can be: Crab Island, opposite of the workbench near the shore Under the Sea Tower (see image below) Speed Cola Sea Caves, right side path Note: It will take a couple of seconds to connect each node, which means you'll be susceptible to zombies while completing this step. Step 10: Return to the Guard Station and obtain the hacking device from Peck/Strauss. Note: Some players have reported a slight delay with getting the hacker device. Make sure the dialog with S.A.M. and the crew finished, then long-interact with Peck at the Guard Station window until the dialogue reactivates again. Step 11: Travel to 3 buoys outside the island water and hack each one within the time limit. Each buoy will flash a yellow light and have satellites on top of them, so you'll know which ones to hack. You will need to jump into the water and interact-hold with the buoy to hack it. Once you hack the first buoy, the timer will begin to hack the others. During this time while you are hacking, you'll be swarmed by Parasites. Step 12: Upon the final buoy hack, immediately go back to the Bio Lab and defuse 3 bombs within the time limit. When you enter the Bio Lab for this step, you will be locked in, similar to the Nathan boss fight. 3 bombs will slow appear in a few windows that you'll need to de-activate. Their locations are always the same: Ground floor (floor where Melee Macchiato is at), left window before left stairway begins Ground floor (floor where Melee Macchiato is at), right window before right stairway begins 2nd floor directly under the 3rd floor De-activating the bombs take a LONG time, and you will absolutely be susceptible to zombies. If you are doing this with a 2 or more squad, the bomb progress will SLOW RESET if you do not complete it all the way (bomb progress is halted in Solo). I highly recommend throwing down Decoys/Monkey Bombs and using Aether Shroud to get through them all. Note: Failure to complete this step will immediately end the game. It's important to be well-prepared before attempting Steps 11-12. Step 13: Enter the Bio Lab door near Melee Machiatto where the boats spawn for the final boss fight. Note: Once you enter the boss fight, the next round will "start" but you will be locked in the docks area. It is widely and strongly recommended to have a Chopper Gunner scorestreak, Tier 3 armor, full equipment, mid-level upgraded guns and at least 10k essence before starting this fight. THIS BOSS IS LONG AND DIFFICULT. But still do-able. Round number does not change the boss health or damage. There are 3 phases to this boss, with an intermittent "break" between each phase. Infinite zombies will be spawning all throughout this fight. Phase 1 is basic - shoot the red tumors on the boss's arms, as these are the critical spots for damage. Boss will occasionally slam and sweep the field, so hide behind the boxes in the corners to avoid this attack. Interim Phase 1 begins after you get Phase 1 ends (33% health gone). The boss will disappear and multiple zombies will appear including a couple Manglers, which you will want to defeat. You'll get a max ammo after surviving for a while. Phase 2 is the same as Phase 1, except the critical spot is now the mouth. Same attacks as before. Eventually, the critical point will move to the boss's tentacles (where you'll see yellow tumors). Interim Phase 2 begins after Phase 2 ends (66% health gone). Same as previous interim phase, but now Amagalms are in the mix. You'll get a Max Ammo from this as well. Phase 3 is the most difficult. Besides the previous attacks, the Boss will now slowly charge a blue energy ball above its head. Right before it unleashes it (which is a ONE-HIT-KILL), jump into the outside water and let the attack finish, then resurface and climb back up onto the docks. Critical spot will be its head while it's blue. When it turns red, it will get red tumors in the same spots as Phase 1. Rinse a repeat until the boss is defeated. Alternatively, shortly after this phase begins, go behind one of the corner boxes and activate the Chopper Gunner scorestreak. Shoot the head and you should be able to almost if not completely defeat the boss with this alone. Completing the Quest will allow you to exit the match with Exfil-like rewards or continue playing. If you choose to continue, round-based zombies will return and you will be presented with several rewards such as Wonder Weapons, all perks obtained, rarity upgrade tools, and scorestreaks. -------------------------------------------------------- Image/video sources: https://www.youtube.com/watch?v=VvsvyH3h-xk https://www.youtube.com/watch?v=W2AKsf1IH8M -------------------------------------------------------- Recommendations The Terminus Easter Egg has a sharp learning curve to it for most players. Here are some weapon and equipment setups that will help you further succeed in completing this Easter Egg. WEAPON LOADOUT Primary: GS45 (akimbo) or ASG-89 The GS45 akimbos are basically Mustang & Sally. Not only will they keep you alive for most of the quest, but they are highlight effective against the final boss, allowing you to hit ANY part of its body and do damage. Not to mention, they will melt the Nathan boss fight as well. For the final boss fight: Rarity 3 and Pack-a-Punch 2 will do just fine. The ASG is a heavy-damage gun that shreds Manglers and does good damage on the crit spots of the final boss. Paired with Dead Wire, it can also take down Amagalms easier and still do big damage against manglers. For the final boss fight: Rarity 3 and Pack-a-Punch 2 will do just fine. EQUIPMENT LOADOUT Tactical: Decoy/Smoke Lethal: any (preference: Combat Axe) Field Upgrade: Aether Shroud You absolutely will need some kind of decoy tactical to do a couple of steps that involve turning your back on zombies, especially the bomb step. While you can also craft these and Monkey Bombs at the workbench, I highly recommend starting out with some to stack a couple ahead of time before wasting your salvage. I do recommend the Combat Axe as a lethal simply because it's retrievable and One-Hit-Kills normal zombies. You can stack up to 5 (from my experience), and works very well when trying to conserve ammo during the final boss fight. Aether Shroud will absolutely help in some of those time-sensitivity steps and help you deliver some nearly-uninterrupted damage on the final boss. Overall a very solid field upgrade to stay alive with. GOBBLEGUM LOADOUT Cache Back (spawn Max Ammo) Shields Up (replenish all shields) Idle Eyes (ignore zombies for 30 seconds) Hidden Power (upgrade current gun to Legendary rarity) Wonderbar! (next Mystery Box roll will yield a Wonder Weapon) Most people would run with Cache Back and Idle Eyes, simply because ammo and time is so precious in BO6. If you're looking to min/max the Quest, however, nothing beats saving salvage and essence like Hidden Power and Wonderbar to skip the tediously-long Beamsmasher side quest or get your primary weapon ready for the boss fight early on. It's up to you what you value most when doing the Quest. PERK SETUP Quick Revive (+Equivalent Exchange augment a major plus) (preferably with squad) PhD Flopper Stamin-Up Quick Revive is always a must. And with Equivalent Exchange during a squad Easter Egg hunt, you can get back into the fight quicker. PhD Flopper is also a must if you're going to use the GS45's Pack-a-Punched versions, Sally & Forth. Stamin-Up will help you escape tight moments easier, which for a map like Terminus, is going to be very handy for you. In reality, however, you don't need to prioritize much on perks (aside Quick Revive), as you can get free perks by doing some of the side quests in Terminus. The real need for them arrives when it's time for the final boss fight. OTHER TIPS If you are not high enough level to craft a Chopper Gunner for the final boss fight, then do your best to get one from a drop by a Mangler or Amagalm and hold onto it tightly. You can do without it for the final fight but it would be insanely easier with one. You can avoid doing an armor upgrade up until you're ready to start the boss fight. It's a good way to save another 6k essence by skipping Tier 2 armor early on. Do the basketball side Easter Egg for several thousand free essence. If you have the Who's Keeping Score Gobblegum, you can double those earnings, making Pack-a-Punch earlier on totally possible. S.A.M. trials are very 50/50 while doing the Quest, so I'd personally recommend avoiding them unless you feel very confident you can manage your resources wisely. Open/dig as many chests and bone piles as you can every round. That's easy essence, salvage, and sometimes a Ray Gun or Perk-a-Cola!1 point
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Chapter 4: "Remember Forever" Chapter 5: "It Came Out Of The Sky" Pygmalion Film Reel Transcript Also, just wanna say here that going forward because of those unreleased Group 601 images I'm changing Group 601 to be the name of Maxis' alliance with the Nazis rather than my previous explanation in Book 1. I will eventually go back and fix Book 1 to reflect this. Anyhow, enjoy!1 point
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All of Book 1 and the progress I've made on Book 2 is now available through the site through this link: https://www.callofdutyzombies.com/story/home/ It should be compatible with PC and Mobile, and will be much easier to load and read than through the Google Doc. I'll continue trying to update both sources in the future.1 point
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Just wanna say before anyone starts reading Book 2, please know that there are certain plot threads that will be spoiled somewhat from Book 1 that I have added, so I recommend for the best experience reading Book 1 through first. Thanks! In a bunker now Strange guns and stranger voices This will be my tomb - J "B" Book 2: A Soul Alone Prologue: Undone Chapter 1: Danke Schoen Der Riese Occupation Status Chapter 2: Blue Monday Chapter 3: The Night1 point
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Thanks for all the love and support over the years I'm not planning on contacting anyone about it, but once I do have all the chapters updated and finalized I will order for some to be printed out of my own pocket and will ship to anyone that wants one. I think first I might want to look into commissioning some art for a cover. If anyone artists reading are interested I'd be happy to talk it through.1 point
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Yeah. Now It all makes sense. The Astro is named either a player in your party/game/friend-list or a Treyarch Dev.1 point
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You know, ever since Peter's first chapter you knew this would happen. You knew he would get caught and the marines would be send to extract him, fruitless. I must admit I sorta looked up against these chapters, and when reading them they were even more gruesome than I imagined. I think you really did a good job on sketching the grim atmosphere: First at Peter's hopelessness and later and the fatal fight of the marines as the clash upon the undead hordes in Verrückt. Also, loved how the Verrückt trailer quotes and scenes were in it, like those trailers are filmed scenes from this book. That Brothers.exe file did it for me, though. Upon reading it, knowing what just happened to Peter and Dempsey and knowing what will happen to them in the future....damn. You see, this book is written for zombie fans, folks who already know the story. Each and every chapter you knew to surprise me as a reader, keeping it so enjoyful and well-written and introducing so many new things. It is perfectly canon but yet a whole new story, if you get what I mean, and that is the magic of the Storybook. But these two chapters are gruesome, because we already know what will happen. And so it will for other readers.1 point
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Imma give props to you for reading classic posts, my dude! There are a lot of old goodies out here - don’t worry about the date on the post. Many are still totally relevant. Welcome to CODZ, CODZER!1 point
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Posting a little early Chapter 33: Exodus Chapter 34: Breaking Point ZSCKVSKBKXNKLKCDKBNROCOBFOCDROYBNOBKXNYCCNUSCRSCK1 point
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With my knowledge Im pretty sure that it will require one bow if your playing ranked because when I first did the easter egg on offline it needed all four bows and except if your playing online ranked you will need all four bows1 point
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Chalkboards Some of the original great threads that explain nearly everything on the Chalkboards ~ Shri046’s – Der Riese & Nazi Ufos Theory Carbonfibah – Nazi UFO’s AlphaSnake’s – Unlocking The Chalkboard Secrets Tattoo247 – The Equation in the PaP room The following peoples inventions feature on the chalkboards ~ Victor Schauberger Thomas Townsend Brown – Project Montgolfier Karl Schappeller Hans Coler Nikola Tesla The images that appear on the Chalkboards are taken from the following books ~ Nick Cook – The Hunt for Zero Point Paul LaViolette’s Book – Secrets of Antigravity Propulsion Henry Stevens Book – Hitler’s Flying Saucers ================================= Chalkboard # 1 ================================= Golden Rectangle A Golden Rectangle is one whose side lengths are in the golden ratio. A distinctive feature of this shape is that when a square section is removed, the remainder is another golden rectangle; that is, with the same aspect ratio as the first. Square removal can be repeated infinitely, in which case corresponding corners of the squares form an infinite sequence of points on the golden spiral, the unique logarithmic spiral with this property. ================================= Force Heavy + High-K - Dielectric FORCE G-Hill G-Well Paul A. LaViolette’s picture explanation of Thomas Townsend Brown’s G-hill & G-well’s both summing to zero T.T. Brown found that when strong electric charges are separated by a dielectric, movement occurs towards the positive charge as if gravity were reduced on the positive side or as if the charged object were sliding down a hill The picture is found in Henry Stevens book – Hitler’s Flying Saucers – Page 133 I think the original is drawn by Paul A. LaViolette in his book – Secrets of Antigravity Propulsion – Page 12 & 44 ================================= Film Reel? Underside of UFO? ================================= Unknown Equation ================================= H Y E N A ================================= Edward, I know it was you! ================================= I I I II I ================================= VRIL 1 Miethe-Belluzzo design 3. From Henry Stevens Book – Hitler’s Flying Saucers - Page 59 ------- ================================= Unknown Equation ================================= Unknown Equation ================================= level 5 – 8 must survive ================================= Unknown Equation ================================= NEVER AGAIN SAM ================================= MEL ================================= Unknown Equation ================================= Bang α-Μ+φ / ψ B Φ Φ Φ m ? Greek Alphabet α – Alpha Μ – Mu φ – phi ψ – psi Φ - phi ================================= T R E Y A R C H ================================= Unknown Equation ================================= "Magnetstromapparat" Magnet Power Apparatus Picture from Henry Stevens Book – Hitler’s Flying Saucers – Page 25 Hans Coler - "Magnetstromapparat" (Magnet Power Apparatus) British Intelligence Objectives Sub-Committee Final Report # 1043 The Invention of Hans Coler, Relating to an Alleged New Source of Power This device consists of six permanent magnets wound in a special way so that the circuit includes the magnet itself as well as the winding (See Figure 1). These six magnet-coils are arranged in a hexagon and connected as shown in the diagram (Figures 2 & 3), in a circuit which includes two small condensers, a switch, and a pair of solenoidal coils, one sliding inside the other. To bring the device into operation, the switch is left open, the magnets are moved slightly apart, and the sliding coil set into various positions, with a wait of several minutes between adjustments. The magnets are then separated still further, and the coils moved again. This process is repeated until at a critical separation of the magnets an indication appears on the voltmeter. The switch is now closed, and the procedure continued more slowly. The tension then builds up gradually to a maximum, and should then remain indefinitely. The greatest tension obtained was stated to be 12 volts. The "Magnetstromapparat" was developed by Coler and von Unruh (now dead) early in 1933, and they were later assisted by Franz Haid of Siemens-Schukert, who built himself a model which worked in December 1933. This was seen by Dr. Kurt Mie of Berlin Technische Hochschule and Herr Fehr (Haber’s assistant at the K.W.I.) who reported that the device apparently worked, and they could detect no fraud. One model is said to have worked for 3 months locked in a room in the Norwegian Legation in Berlin in 1933. No further work appears to have been done on this system since that date. ================================= OHM 935 ================================= Unknown Equation ================================= Why? Gravity Potential Model 647 ================================= 0 1 1 2 3 5 8 13 21 34 55 - Fibonacci Sequence Fibonacci Sequence In mathematics, the Fibonacci numbers or Fibonacci series or Fibonacci sequence are the numbers in the following integer sequence. By definition, the first two numbers in the Fibonacci sequence are 0 and 1, and each subsequent number is the sum of the previous two. The Fibonacci sequence is named after Leonardo Fibonacci. His 1202 book Liber Abaci introduced the sequence to Western European mathematics, although the sequence had been described earlier in Indian mathematics. They are intimately connected with the golden ratio. ================================= Binary ================================= MOON ================================= Chalkboard # 2 ================================= Experiment 935 was successful ================================= 7p2 114 Uup 5f14 6d10 7s2 7p3 115 Uup 114 Uup = Element 114 - Flerovium 115 Uup = Element 115 - Ununpentium 5f14 6d10 7s2 7p3/7p2 = Electron Configuration of an Element ================================= Tesla Coil (Schematic) Hertzian Spark Gap Early discharge coil? ================================= Sun, Stars, Moon? ================================= everything can be based on this model ================================= HELP ================================= Why is Wrong? Why Wont It work? ================================= Unknown Equation ================================= After (dimensional) Regularisation Dimensional Regularization ================================= α – Μ + ψ ================================= Karl Schappeller Device ================================= =1.61803 39887 Golden Ratio ================================= Schwarze Sonne Schwarze Sonne (Black Sun Symbol) ================================= DELGADO Jose Delgado ================================= Unknown Equation p = - p = c ? ================================= Vril Flying Machine Picture from Henry Stevens Book – Hitler’s Flying Saucers – Page 24 ================================= α - Μ + ψ ================================= +0.61803 39887 Inverse Golden Ratio Michael Maestlin ================================= 48 20Ca + 243 95Am → 291 115Uup* → 288 115Uup On February 2, 2004, synthesis of ununpentium was reported in Physical Review C by a team composed of Russian scientists at the Joint Institute for Nuclear Research in Dubna, and American scientists at the Lawrence Livermore National Laboratory. The team reported that they bombarded americium-243 with calcium-48 ions to produce four atoms of ununpentium. These atoms, they report, decayed by emission of alpha-particles to ununtrium in approximately 100 milliseconds. ================================= Unknown Equation > = XAXC 2hG? ================================= Chalk Tally Marks ================================= Energy Momentum Energy–Momentum Relation Four-momentum ================================= Tomorrow the project will move into full production ================================= Vacuum/Vortex? ================================= Naughts & Crosses / Tic, Tac Toe ================================= Unknown Equation ================================= V2 V2 Rocket Program The V-2 (German: Vergeltungswaffe 2, "Retribution Weapon 2"), technical name Aggregat-4 (A4), was the world's first long-range[4] ballistic missile. The liquid-propellant rocket was developed during the Second World War in Germany as a "vengeance weapon", designed to attack Allied cities as retaliation for the ever-increasing Allied bombings against German cities. The V-2 rocket was also the first man-made object to enter the fringes of space. The V-2's greatest impact may have been after the war; as Germany collapsed, teams from all of the Allied forces raced to collect rockets, designs and the German engineers and scientists involved in the V-2 effort. In the immediate post-war era, these teams were combined with local groups to re-engineer and update the V-2 design. The knowledge gained from these efforts led to rapid progress, especially in the United States and the Soviet Union, and by the mid-1950s, nuclear-armed descendants of V-2 missiles were common battlefield weapons. By the end of the decade these had reached intercontinental range and became a primary strategic weapon. Through a lengthy sequence of events, a significant portion of the original V-2 team ended up working for the US Army at the Redstone Arsenal. This team, led by Wernher von Braun, would be turned over to NASA on its formation. For NASA they helped design a series of booster rockets in the Saturn family, which successfully landed a man on the Moon.1 point
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Nope you got it right: Eye color means controller: Red: Demonic Orange: Maxis Yellow: Samantha Green: None yet Light blue: Richtofen Dark blue: None yet Purple: Argarthan templar's controller ----NO IDENTITY SO FAR Pink: None yet Black: None yet White: None yet Brown: None yet Grey: None yet1 point
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Not sure why this hasn't been pinned yet, but by god @PINNAZ you are just a legend. It's like - the more I peer back into these older threads, the more I'm realizing that these are treasures and provide wealths of information.1 point
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(Note:I usually scale down my pictures to be fully viewable in the forum thread, however I wanted to present the best quality picture so I have not cropped the original) I've actually been over this piece of artwork several times and with several people. If you notice its not actually a carving but a poster on the pole and is repeated several times along the length of it going up. If I remember right there is also another location this flyer/poster was put up but it escapes me now without going through the map again. http://www.zombiefactfinders.com/tranzitdatabase/images/poleartwork003.jpg I believe it was Om Blitz, another fellow CodZ member, who mentioned that it looked like a representation of the powerful subduing/conquering/suppressing/putting down the weak (this isn't exact, it was a while ago) because of the depiction of a powerful arm with a hammer hitting a man in bandages with a crutch. http://www.zombiefactfinders.com/tranzitdatabase/images/poleartwork005.jpg My original take on it was the hammer arabic symbol being possibly death, the arm symbol being richtofen and the lower section being a ladder with a jetgun traveling up it, representing if you use the jetgun to climb this pole (as is done in many videos) then Richtofen will kill you as we all know he laughs when you do it and down yourself. My only reasoning is possibly treyarch predicting us using the pulling feature of the jetgun to try and climb things so they put a hidden warning all over the poles. After some time of speculation though I'm more convinced to Blitz's perspective. Not only because it doesn't look like a true jet gun but also because of the Ladder/Crutch item. If it was a ladder curved like that then it would be more abstract but the artwork shows clear precise lines on the hammer and even the word labels have clean directional lines. Plus that and after blowing up these pictures (finally) the top of the crutch shows the padding. Also the hand in the hammer explosion is "pushing" down the weak man as the thumb is on the wrong side to belong to the man. http://www.zombiefactfinders.com/tranzitdatabase/images/poleartwork006.jpg Blitz also pointed out several other items: The patch on the man's shirt to show low wealth, Wooden leg meaning weakness or poor health and if my memory serves me correctly he correlated this with other artwork with the same motif. This was the early days of Tranzit though so hopefully he'll clarify the specifics. Patches and crutch padding on the top can be pretty easily seen on this one http://www.zombiefactfinders.com/tranzitdatabase/images/poleartwork004.jpg As far as the symbols go, we need a translator desperately in the language on Codz. We have multiple writings everywhere including a word/phrase on the tractor at the farm where claymores sit. I've blown up other pics of those and did the same with these. Please, if your friends with anyone you think might have someone that could lead you to some answers then print the pictures and start asking around (be courteous though lol). http://www.zombiefactfinders.com/tranzitdatabase/images/poleartwork001.jpg http://www.zombiefactfinders.com/tranzitdatabase/images/poleartwork002.jpg1 point
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Yeah that is spooky I hear now that I have been playing "five" a bit too much... You can also get powerups in the rooms sometimes.1 point
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