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Showing content with the highest reputation since 09/14/2019 in all areas

  1. 5 points
    Hey guys! Here's all the radios found so far, a few missing characters Pablo Marinus #1 Pablo Marinus: "Day 521. I still don't know how it is possible, but late last year I awoke from a watery grave. When I swam to the surface, I found the German military base abandoned. Only the undead remained on their shores. I attempted to flee but the fog it seemed no sooner that the shore faded behind it reappeared in front of me. Every attempt I made to escape it, it led me right back here; as if I was meant to be here. (sigh) I have begun broadcasting a radio signal. I'm hoping that someone will answer and come to my rescue, but if no one comes I'm not sure how much longer I will survive this place. Pablo Marinus #2 Pablo Marinus: "Day 3682, I think. Last night, I had a dream. A dream I have not had in many years. Like the ones I used to have at Der Eisendrache. I dreamed I was in medieval times. During a Great War, a war to end all wars. In this dream, I'm attacked by one of the great beasts, it holds me within its grasp, about to end my life. But I am saved, spared by a man in cloth. Not by a priest, someone more powerful. He wields a staff of fire. I see four heroes stand atop of a mound before raise their staffs, in unison, and suddenly the knights know the war is not lost. I rejoin the fight, and fight alongside my king. For years, I have dreamed of this war. I wonder, perhaps the German's experiments warped my brain, my sense of space and time. He thought I died but it was only that my mind has transformed. I have been here 10 years. No one has responded to my radio message. Is there no one out there? Am I even on Earth? Or am I caught somewhere in between? Every time I try to escape, my raft always brings me back. This place is my prison. But is it a prison? Perhaps, it is more like a waiting room. A purgatory of sorts. Perhaps my dreams are much more. Perhaps they are visions. Of what is to come. Perhaps it is here I must wait for what is to come. They... will come for me." Pablo Marinus #3 Pablo Marinus: In my dreams of this Great War, I meet a German doctor. Hardly, he reminds me of the man who once tormented me, but his face is different. When I meet him, he is angry and frustrated. He mentions a man, Doctor Monty. Saying he is to blame. This German doctor, he says that he believed following's Monty plan would lead them to secure a better tomorrow. This was a lie, he says. This Doctor Monty, he sent the four to the Great War. It was at this moment, the German doctor said he realized the truth. Coming to The Great War did not break the cycle, it was merely the end of their loop. "We will die here," he says, "then we will be reborn again, and when it is time, we will meet once more, in Northern France continuing this never-ending loop". "I wonder," he says, "how many times have I been to the Great War? How many times have I perpetuated this endless cycle? I'm tired," he says, "I have been trying so very hard to do the right thing". But for all his efforts, he had only fulfilled the prophecy of the cycle. He and Doctor Monty had forged the endless loop. Pablo Marinus #4 Pablo Marinus: "This Doctor, he tells me one more thing. He tells me he realizes that Doctor Monty is not inherently evil. "Doctor Monty", he says, "is just trying to save the multiverse the safest way he knows how. By forcing us into this cycle, our story will never end. Well also, his universe and his existence will be guaranteed". "I can't blame him", he says, "Doctor Monty is just like you and me, he just wants to survive. He doesn't want to risk his own annihilation." I tell him, well if we are doomed to meet here again and again until the end of existence, perhaps there is something we can do to change. He looks at me, with a smile, and says "I think you are right, old friend"." Pablo Marinus #5 Pablo Marinus: Day 4721. I think I understand. I know why I am here, why I'm trapped on this rock. Why I have these dreams, these visions. Why I must get to this Great War and what purpose I am to serve in this cataclysmic event of the ages. I am not being sent just to witness what happened, but it is I who helps the Doctor breaks his cycle! Near the end of the Great War when all hope is nearly lost I protect him while he activates a device, a teleportation mechanism. I hold back the undead as he powers it up, I give him the moment he needs to escape his fate. I ask him "Where would you go?", he says, "There is a prison I must travel to, hopefully I can intercept our friends before it is too late". Before he goes I give him the elemental gem from the staff of fire. I had seen it used to vanquish great evil. He once used it to save my life. Perhaps it would serve him well on his new path. This (chuckles)... This is why I am here. It is no coincidence I have also been left with the plans for the Agarthan Device, that is how I get to the Great War. I need some help but in my visions I have seen that I will have help soon. For now, I must bide my time, for my time is coming. Richtofen #1 Edward Richtofen: "Log Entry 937. Date: May 15th, 1942. Dear diary, our men have safely returned from Africa where they recovered a number of artifacts buried underground. In some sort of subterranean cowboy village. Apparently it was American. That's right, an American cowboy western town buried underground... in Africa. Stupid American schwein... with their apple pie, und their baseballs, all thinking they can just waltz into another country and claim it as theirs! There is no art to their work! (sigh) but I digress. The boys have returned with a number of fascinating articles and documents. They have pieces from a destroyed machine called the Pack-a-Punch. With a name as clever as that, it must be American. I have given the schematics to Doctor Porter. Perhaps he will have better luck replicating Jebediah Brown's work. Speaking of that blacksmith, they also recovered plans for the Agarthan Device. It seems that the blacksmith already built one of the pieces. The fabled "Vril Vessel". The Agarthan device, a device capable of granting that which one desires. Almost like... a genie in a bottle. I think I shall keep this genie in my back pocket. If my plan fails, and it won't, perhaps this device can get me to Agartha." Richtofen #2 Edward Richtofen: "Log Entry 1438. Date: July 18th, 1945. Dear diary, I have been in Group 935 Siberian facility for nearly days and mein cup already runneth over with exciting news! First, yesterday I've learned that I would receive not one, not two but three test subjects! Aah, hopefully with proper 115 injections we will be able to use these specimens to access to the human mind. The Chancellor's undead army is on standby until we crack this crucial step. Und secondly... (A door is opened. Someone entered the room dragging another person) Soldier: Here he is, Richtofen. Richtofen: Get your damn hands off me! Now what do we have here? A spy? Reporter: If you know what's good for you, you'd let me go! Richtofen: Oh yes, ja, ja! I'm just you worked for someone incredibly important. Reporter: Honestly, you have no idea. Richtofen: How did you find mein secret facility? Who are you? Reporter: I'm a reporter. I was hired by a man, Mr. Rapt, I never met him. He asked me to find some goods for him. Things he wanted badly. Richtofen: Sounds thrilling. And what were these... goods he wanted so badly? Reporter: (sigh) Look, I don't know the specifics, he just told me to travel to Russia. He gave me these coordinates, which led me here. How was I supposed to know it was a freaking German base?! Gave some vague description of a strange metal object. (Richtofen picks up the Vril Vessel) Richtofen: This, I assume? Reporter: Yeah, that'll be it. Called it the "Seal of duality", whatever the hell that means. Richtofen: Well, the Vril Vessel isn't for sale and is certainly not for stealing. But it is curious. I have only just arrived in this facility, bringing the Vril Vessel with me. Yet, you somehow know it would be here. How is this possible? Reporter: How the hell am I supposed to know? I just go where the Shadowman says to go. I don't know how he does it. Listen, when Mr. Rapt wants to find you he's got his ways. Look, you want to go ahead and get this over with, if you're gonna kill me, kill me. Not like it'll matter. It's kind of funny, you know. Something Mr. Rapt said, but if I failed him and died, it'll be okay. He said he'd reach out to me all over the multiverse, whatever that means. I didn't pay it no mind then but maybe some other me is out there having a lot better luck than I have Soldier: Sir, what should we do? Richtofen: Take the strange sad little man away. Find a hole. Richtofen #3 Edward Richtofen: Log Entry 1469. Date: August 28th 1945. Dear diary, progress continues on unlocking the human mind. If Germany hopes to continue their war, they need an undead army willing to obey orders. There's also been further in the Super Soldat Program, the German Chancellor considers this of high interest. We have begun the cloning process, we will have to see what results we'll yield. Test subject N3WB has been vomiting for two days straight. Our poor janitor, he has nightmares! Needless to say, we will no longer be serving fish. The Russian subject continues to be unresponsive. Doctor Yena suggested a serum made of vodka but considering my concerns about his loyalty I wonder if this is perhaps another attempt at sabotage. The specimen from Mexico continues to rant incoherently about giant monsters and some Uber-fun war. Perhaps we were a little too eager with these 115 injections. I did not think he would go this crazy so quickly. (sigh) If I'm being honest, I'm beginning to find this work a little drab und boring. Undead army, Super Soldat programs (sigh) Group 935's deal with Germany has truly limited the organization's potential. The appearance of the spy last month has inspired me to review the blacksmith's schematics, the Agartha Device and its three components: the Vril Vessel, the Apothicon blood und the Elemental Shard. The instructions to creating the Elemental Shard have my interest piqued four human souls merged with Element 115, not that I'm trying to brag but this may be something in mein wheelhouse Richtofen #4: . Richtofen: Scalpel, please, Dr Yena? Yena: Scalpel, Dr. Richtofen. What exactly are you looking for, Dr. Richtofen? Richtofen: We are attempting to locate un appropriate stimuli that will trigger the brain's voluntary willingness to obey commands. Richtofen: Ah, there we are. Forceps, Dr. Yena? Yena; Forceps, Dr. Richtofen. But the liver and kidneys? Or... spleen? Richtofen: Our goal is to unlock the barrier to the human mind. With element 115 it is important that we explore every possibility, the barrier may be where we least expect it.. There we are. Retractors? Yena: Retractors. It seems the Chancellor has been pushing us harder these last days. Is this because of the spy that was discovered? At the Asylum? Richtofen: I do not know, Dr. Yena. Our German leader, along with Dr. Maxis, is so limited in his thinking. His goals are... simple minded. Childish. He's pushing for his undead army when we could have the Elemental Shard. Yena: The Elemental Shard? Richtofen: A device capable of endless energy. We could use it to craft anything, including an Agarthan Device, of immense power. Hold this open while I grab the injector. Yena: Agarthan Device? Why haven't I heard about this? Richtofen: Dr. Yena, do you have a firm grip? You are shaking. Yena: I'm ready. Please proceed. Richtofen: Injecting serum in 3, 2, 1. Hold it, doctor. The injection is nearly complete. Yena: I can't hold this grip. *Spleen noises*. Richtofen: Well, I guess the barrier isn't in his spleen. Nincompoop! You did this. I knew it. You let go on purpose! Yena: Richtofen, it was an accident. My hand, it slipped. Richtofen: Dummkompf! Richtofen #5: Richtofen: Oh well. The Russian subject recently began reacting to stimuli but only after injecting him with a new serum made primarily from vodka! Perhaps this is a breakthrough in the experiment we have been waiting for. Perhaps I was too harsh on Doctor Yena. It was he after all who suggest the vodka serum. Credit where credit is due. Today also marks a great success for one of mein side projects. Using a process rock of elemental 115 and the vril vessel, I was able to succesfully siphon a piece of the souls from my three specimens und inject them into the rock. Without access to our fourth individual, I used part of mein own essence. Much to mein surprise, the rock grew und transformed creating a beautiful shard of glass made purely from elemental 115 und part from 4 human souls. The Vril vessel. The elemental shard. All we need now is the apothicon blood und the agarthan device shall be complete. End Log Entry 1474. Or should I say One Four Seven Four? Doesn't matter. " Richtofen #6: Richtofen: You cannot do this. You have no authority! Yena: You left me no choice, Dr. Richtofen. You used 935 resources to work on personal projects. You've been threatening the employees, myself included, and you're clearly suffering from excessive 115-induced delusions. Richtofen: Suffering from excessive 115 induced delusions? How dare you accuse me of such, such vile lies! Yena: Dr. Maxis has ordered the Elemental Shard to be sent to Division 9, where they are better equipped to study it appropriately. You are to cease experimentation on the test subjects and put them on ice. You are to return with them to Der Riese and meet with Dr. Maxis. He would like to discuss your... dedication to the cause. Richtofen: Meni dedication? All of mein projects, mein programs, you think I'm not dedicated? You have taken everything from me. *sigh* well, I still have the DG-2 in active development. I suppose that's something. Yena: Actually, no. I'm afraid Dr. Maxis has cancelled mass production as well. Richtofen: This... is all your doing! You are intentionally sowing discontent! You are trying to destroy us from within! You're working for the Americans, aren't you? You're a spy. And just like Dr. Peter McCain, Dr. Maxis would've never hired Americans, no matter how much genius they have. Yena: No, Dr. Richtofen. That's your paranoia talking. You've been exposed to Element 115 too long. I'm just a loyal to Group 935 trying to protect its interests. Now, you have any issues, I suggest bringing them up with Dr. Maxis. Richtofen: Oh... don't you worry your little lying apple pie brain, herr Yena. I intend to bring up a great many things with Dr. Maxis. Harvey Yena and Anton Gersh #1 Anton Gersh: We have verified the authenticity of this transmission, yes? Harvey Yena: Yes, Anton. A recon unit traveled to the old facility. Apparently, a survivor has been living there since the end of the war. Gersh: Since the end of the war? Thirteen years? How can this be true? And how did we not know about this? Yena: Unfortunately, your guess is as good as mine. Gersh: And his proposal? This, uh, Agarthan Device, what do you make of this? Yena: Personally, it sounds to good to be true, but this isn't the first I've heard of it. Doctor Richtofen had mentioned it as well. Gersh: Just think, Harvey. A device capable of granting that which any man desire. I simply think it and (hits a table) bang! It is reality. We could Americans to Group 935 lunar facility, we could become leader of free world overnight! Yena: The potential is certainly infinite. Gersh: So he says he would construct device but first he needs... he needs us to find ?? Yena: ?? creature. He gave us the coordinates. It's at the bottom of the ocean. Recovery will not be cheap. Gersh: Well, you do not need the creature. Only its blood. Harvey, do not worry. The reward will pay cost tenfold. This is how the Ascension Group leads charge into the world. Yena: I understand, but there was one more thing. He warned us to bring him the blood straightaway. When exposed to the elements for extended amounts of time, it becomes volatile and unstable. He warned us the blood is alive. Gersh: Let us worry about collecting it first. We will decide next move after this Doctor Yena. Yena: Of course, Doctor Gersh. Harvey Yena and Anton Gersh #2 Anton Gersh: I trust your trip was success? Harvey Yena: Like you wouldn't believe, Anton. What we found out there. The creature was magnificent, gargantuan in size. It was... otherworldly. A remnant of a different age. Oh, I wish you could have seen it. Gersh: It was at the coordinates provided? Yena: Yes. 43 North, 180 East. The blood has a fluidity to it that I find fascinating. We would have investigated further but we intercepted a transmission that the Americans were in the area. Somehow they'd been informed about the creature's location. Gersh: Ah... these damn leaks! They will be our undoing. Yena: It seems every step we take, the Americans follow suit. Gersh: Mark my words, there is a mole in Ascension, Harvey. We must strike it out before it destroys us. Get a team together, People we trust. If we are to study the blood we must make sure the Americans do not find out. Yena: Just study it? Anton, I think we should follow the plan and deliver the blood to the Siberian facility. Gersh: Nyet, Harvey. We cannot. This struggle with the Americans, we cannot let them get the advantage. This blood is our only leverage. After the war and Group 935 disbanded, you came to us. You came to me. You saw a better vision for the future here than what your America was offering. We created Ascension on the principle of being better men. Of making this world a better place. If this blood is key to unlocking the future, we would be fools to not take this opportunity. Yena: Perhaps you are right. At the very least we can study it. What's the harm in that? Harvey Yena and Anton Gersh #3 Anton Gersh: How are the experiments coming, Doctor Yena? Harvey Yena: Fascinating, Anton, truly fascinating. The blood is not so much fluid as it is very much alive. It moves, it changes shape at will, it reacts to our touch. Gersh: Alive? How is this possible? Yena: I'm not sure. One theory is perhaps the creature itself was more of a vessel and that its blood is made up of million different organisms that control it. Like a crew piloting a ship, the creature died but the organisms inside survived, trapped at the bottom of the ocean. Gersh: Is it sentient? How is it able to move? Yena: The blood uses negative space which exists between molecules. This negative space provides an influx of energy. Which we believe fuels the blood, giving it the ability to move. Gersh: Do you still believe that this blood is suitable for our primates? For rocket testing? Yena: Absolutely. The blood. gives them rejuvenation abilities, making them more powerful, stronger. If a monkey is on the brink of death and given an injection, it makes a full recovery in a matter of minutes. The only trade-off is they become more angry, hostile, even violent in some cases. Gersh: Is this a problem? Yena: It's manageable. But I'm confident monkeys given an injection of this blood will survive space flight. Gersh: Wonderful news. I think we can move on to the next phase of the program. You should prepare a serum for mass production. Can you tell me more about this negative space? Yena: We really don't know much about this except that it does not exist in this dimension. Maybe a gateway from another. One of our men has theorized that it might even be a black hole of sorts. Gersh: Send what research you've done to myself and our weapons team. Be sure Yuri Zavoyski is included in the brief. Yena: Of course, but I will remind you that we need to be careful. We've noticed the blood is changing composition as if reacting to our probing and prodding. Gersh: Reacting? How so? Yena: I'm not sure how to explain it, but it feels like the blood is getting angry. Yena #4: *everyone yelling and jeering* Yena: *fires gun into the air* Comrades, that is enough! Now, as it stands, we must account for the facts. Two days ago, one of our research facilities was attacked. All personnel are dead. With the exception of Dr. Gersh and Dr. Zavoysky, who are both still missing. Russian: What about 4 intruders? Yena: We do not know. They have not been recovered. Now, I know what Dr. Gersh and his work meant to this organization. However, all is not lost. We must remember that. Russian All is not lost? We have no leader? Who is going to lead us now? You? An American? *everyone laughs* Nyet. Yena: I'd remind you to think before you speak, comrade. I am one of the founding members of this organization. And you are someone who has forgotten their place in it. I am not saying I should lead it, frankly I would rather not. I would leave it to the Committee to find a suitable replacement. However, with Americans, Broken Arrow grows stronger by the day. And we must act quickly if we are to stay ahead of them. Russian: What are you proposing? Yena: Some of you may remember 4 years ago a contact at an abandoned Group 935 facility reached out to us. He promised to construct the Agarthan Device for us, provided we brought him the blood of the Beast. We never brought him the blood. Instead, we used it to fulfill our own needs. I propose I take a small crew and deliver the blood to our ally in Siberia. With the Agarthan Device in Soviet hands, we will not only end this Cold War overnight, we will bring Humanity together and create a better world. Harvey Yena #5 Harvey Yena: This is Doctor Harvey Yena, it's the 1st of January 1964. Happy new year. We are 15 minutes out from the Group 935 Siberian facility where I will deliver the blood as promised for the creation of the Agarthan Device. After I have secured it, I have arranged for rendezvous with my handler, who will take me back to American soil. (sigh) It's been nearly 20 years. I can hardly remember my former life. After Group 935 disbanded, I had a choice. Come home, or turn to the Soviets and bury myself in the heart of their organization. I chose the latter. When again would America get such an opportunity? But there was a moment back in '45 right after McCain was discovered where I thought Doctor Richtofen had discovered the truth, that I was a spy. He was right, of course. But It turned out Doctor Richtofen had his own problems with Group 935. It's time go back home. Darn it if I'm not excited to eat on apple pie and catch a game of baseball. (Sirens sound) Yena: What the... Soldier: Sir, it's broken containment! Yena: What on Earth is going on? Soldier: The blood, it broke containment. It started attacking the guards. (Sounds of explosion) Yena: Follow me, we need to move, now! (Zombies start to overrun the ship) Soldier: Sir, no!! Jebediah Brown #1 Jebediah Brown: The day is the 14th of April, the year of our Lord 1885. A day I will hold dear until my last. (sigh) I have done and spent 30 years of my life in Purgatory Point. My Ma' brought me out here when I was 10 years young. She hoped to give us a chance at a new life. They're good folk here at Purgatory Point. And sure, sometimes they get a little rowdy and maybe we stray too far from heavens' gaze up there. What do you expect from a frontier mining town? Something happened to one of the miners. Clive Farnsworth, a good man, came by the shop a few times. Anyway, he went down into that mine, stayed down there for 10 days. When he came back up, he was... changed. They say he was like a feral animal, rabid and carnivorous. His mind was gone, his flesh all sallow and bloody, his eyes are blazin' red light. First home he stumbled upon was me and Ma's. I was at the shop at the time. And Ma' went out to meet him, and Clive he... Doc' said it happened quick. Clive jumped on her, ripped her throat. Old Bill ran over, put two through Clive's skull. Shot him dead, like a dog. And Ma... she's been laid to rest now. She'll rise up to Heaven. And bless her soul, she'll be greeted with open arms. That mine... They've been digging for that blue rock. Some folks say you stare too long you'll find the devil in it. I need answers, I need to understand what happened. I'll head down to that mine tomorrow. Jebediah Brown #2 Jebediah Brown: The day is the 19th of April, year of our Lord 1885. Somehow, I don't know how it's possible. Last I recall I was headed into the mines, I swear I was only down there for a few hours. When I come back up, townsfolk say I've been missing for 5 days. Then there was last night, when I slept I had a vision. Two angels came down to me from Heaven. They told me I needed to be ready, to prepare for what was coming. What was coming, they would not tell me. But how to prepare, build a machine they said. A machine that would grant you great power. This machine was complex requiring mechanical skill, mechanical skill I do not have. I told them so, but they said not to worry. They would guide my hands. The way they described it, sounded like an oven or a kiln. You stick your rifle inside, and when it come back out, well let's just say that rifle will pack a serious punch. Jebediah Brown #3 Jebediah Brown: Today is the 30th of June, year of our Lord 1885. My invention is the talk of the town. People been coming from far and wide, eager for a chance to upgrade their firearms. Revolver, rifle, the machine don't care it'll pack 'em all. I pray every night thanking the heavens for sending the two angels, I couldn't have done this without their guiding hand. They returned to me last night. They told me there was another machine they wished me to build. They called it the Agarthan Device. Said it had the power to grant that which one truly desires. I told them I was their servant. Show me the path, and I will walk. They said I needed 3 things. The blood of an elder god, an Elemental Shard, and a metallic vessel to harness and carry both. To find the blood, they instructed me to travel to the bottom of the ocean. I told them this I could not do, for I would perish. To craft an Elemental Shard, they instructed me to forge 4 souls with a blue rock from our mine. I told them this I could not do for I did not have the means to siphon a human soul to an element. But a metal vessel, well, I am a blacksmith. That? that I can manage. Jebediah Brown #4 Jebediah Brown: The day is the 21st of July, the year of our lord, 1885. I have a... confession. I am burdened with sin. I fear I am the architect of my own damnation. This town, this town is cursed. The devil himself has possessed our people. Folk have been having all kinds of crazy paranoia, visions, seeing things that ain't there. And the violence... Seven dead in the last five days. Sheriff don't know what's gotten into these people. But I know. It's that damned mine. Them blue rocks. Doc believes them to be meteors from the sky, from up in the stars. maybe from heaven. But whatever the cause, I fear the disease that consumes this town has gotten to me as well. Last night, I felt overcome with loss and grief. I went to see ma at the cemetery. Maybe it was whiskey, maybe it was delirium, I can't say nothin. I, uh, ug her up, and, uh, took her into town. I took her to my shop. Where I kept the machine. I don't know what came over me, something took control of my body like a puppet on strings. I put her in the machine, I don't know why, maybe.. maybe it would bring her back to me. But she vanished. Nothing came back out. I stumbled home in a daze, but as I arrive, I see before my eyes I see an apparation. A spirit. It looks just like her. Only when she was younger. She floats around the house now. I catch her playing the piano. The angels, the angels, they came back to me again. I've built the metal carriage just as they asked. Only one thing left to do now. Upgrade it with my machine. Jebediah Brown #5 Jebediah Brown: The day is the 22nd of July, the year of our lord 1885. We are truly lost. This town, these people, we are being punished by heaven for our transgressions, and now must suffer the righteous hand of retribution. I did as they asked- I put the metal vessel in the Pack A Punch Machine, just as instructed. Next thing I know, all the energy, all the power of the world is sucked out of the air as if pulled inside the machine. Next thing the world went white. I came to, and I see that I, my show, all the people, the whole damn town, has been transported as willed by the lord, into this cavern buried below the surface of the Earth! I fear we are at the threshold of hell, the world just waiting to open below our feet. We've been overrun by the Devil's army, the dead have risen and now do us in battle! My name is Jebediah Brown, and I bow humbly before the two angels, and ask for forgiveness. Show us the path to salvation! We are listening! *Zombie breaks in* Hello? *Zombie noises* Samantha Wisp #1: Across all of time and space... Different dimensions... Different earths... Different wars. They are all made there. No four are truly the original; they are all just different! They all exist in their own way. But as the Aether grows und continues to corrupt, so too will their torment. Samantha Wisp #2: They all are connected through the aether. Their souls are linked to it. Interwoven and intertwined. If the universe were held together with tape and a piece of string, they are that string. Pull the string, it all unravels. It falls apart. Richtofen did it. When he forged the elemental shard, he bound their souls to the Aether. All versions connected, linked entirely through the Infinite. Now, they are one. They give each other life. The fate of one is tied to the other. Samantha Wisp #3: The aether. It knows it must keep them alive. It must bind them to their existence. This corruption that has been spread through the universe when it was unleashed upon the Earth, it had no way of knowing it would be bound to the 4. Nikolai and the others if they succeed, element 115, the keepers, the corruption, everything, it will be banished to the place below creation. The place of darkness. Along with Doctor Monty. Samantha Wisp #4: "Mein father was my whole world. Even when I was alone, und trapped, und corrupted by ze Aether, I thought only of him. Und Richtofen took him from me. I thought I would never get him back. I did not know yet mein papa. He seized control of ze Aether, he pulled me from the Moon to Agartha, but then I saw the great evil in his eyes, the Aether had corrupted him. I watched as the madness consumed him and he destroyed the world. I did not know what to do. There’s nowhere to turn. I was forced to reach out to mein sworn enemies. They are different versions, living in another time and place. Another dimension. These four men who once tried to kill me, they came all the way, who saved me and mein father." Campfire quote #1: Dempsey: I've known some of you for a long time. The others, it kinda feels that way too. *takeo laughs in background* It's not always been plain sailing, but it looks like we finally pulled it off. So, to answer Nikolai's question about what I really want, I just want my happy ending. *laughs in background* Yeah, me too brother. OK, calm down. By "happy ending" I mean finally being able to hang up my guns and finally do something that won't get me maimed or killed. Look, I know what you're thinking. What else can Dempsey do aside from be knee deep in combat? Well, I've thought about that. We may have won our war, but that doesn't mean there still won't be a need for soldiers. Reckon I might serve my country best by building up the next generation of recruits. You know, pass on my expert knowledge. Ultimis Richtofen: Excellent idea, making the next generation even dumber is the American way! Dempsey: Zip it doc! before I do it for you, with my boot! Anyway, while we're on the subject of boots, let me raise my glass to one of the finest men to ever set foot in a pair. Peter McCain. Semper Fi, brother, Semper FI. Ultimis Takeo: Semper Fi! Richtofen: Hip hip hooray! Sorry. **Campfire Quote #2:** Primis Takeo: Now, dempsey. When I count to 3, I want you to throw grape into the air. Dempsey: What, at you? Into the fire? Takeo: The choice is yours. 1. 2. (sound of grape being thrown and cut by the Katana) Dempsey: Whoa! takeo: Do you know why I picked you, Dempsey? I knew you would go on 2! Nikolai: Hey, where did you get fucking grape? **Campfire quote #3:** Dempsey: You wanna know about pain? I know about pain levels that none of you bozos can even imagine. Richtofen: I got shot in the face, does that count? Dempsey: I'm talking about the kind of pain you have to live with. Richtofen: Ooh, sounds intriguing. Dempsey: So, back in boot camp, squad house had these cheap broke ass bunks. MCRV probably bought em second hand from Alcatraz or some other hellhole. Anyway, the mattress was about as thick as your fucking finger and it sat right on top of an old metal frame of bed springs. Takeo: What horrors you suffered! I have experienced more pain stubbing my toe. Dempsey: Hold your horses, Tak. I haven't gotten to the pain yet. So I wake up early one morning. Swing my legs onto the ice cold floor. Try to remember what the biggest problem of the day is gonna be. I don't know it yet, but my biggest problem is the fact that the crappy mattress is no longer covering the springs inside of the bed. DI stomps in yells LIGHTS LIGHTS LIGHTS. We all snap to our feet. Now, I don't know how much you all know about physics. But when your body weight is on a bed, the springs are all stretched out. When that weight is removed, they snap shut like a bear trap. It took me a minute to process what had happened. But that, my friends, is why you always always wear shorts. Even more important when you get older. **Campfire Quote #4:** Dempsey: So, you got these boy scouts to run around frantically to try to construct some kind of Agarthan device. I get it. But what it is it? What does it do? Nikolai: The Agarthan Device can do many things. It has the power to open and close new worlds. Dempsey: New worlds? Ain't we open enough new worlds? Isn't that why we're in this mess in the first place? Nikolai: As I said, it has the power to do many things. For us, I intend to bring us the peace that has eluded us for so long. Dempsey: Cheers to that, but we'll see. Nikolai: (russian) Takeo: (Japanese) Ultimis Richtofen: I need a refill! Campfire #5: Ultimis Nikolai Ha ha, I feel very much more drunk than usual. What is in this stuff, potatoes? Hahaha. Takeo: *laughter* Nikolai: No, is not joke. Potato Vodka is very good. *laughter* So, NIkolai was out drinking with friends. I knew it was late, and wife would be mad. But we were having good time, hehe. After few more drinks, heh. I vomited on uniform. Oh, I knew I was in big trouble hehehe, da? My friend says, no Nikolai, and tucks five rubles in my pocket. Just tell wife that drunken stranger made mess and even gave money for cleaning. So I stay out, more drinks, more fun, eh? When finally I get home, wife is very very mad. I tell her about drunk man who made sick, and how he gave me 5 rubles to pay for cleaning. Wife said, but there is 10 rubles here. Ah yes, I say. He also crapped in my pants. Campfire #6: Ultimis Richtofen: I'm not a very complicated man. My needs are simple. I just want power. Ultimis Nikolai: You destroyed Earth, is that not enough. Primis Richtofen: Thank you other me, thank you other nikolai. This is all very entertaining. But I cannot help but feel a little morose. Primis Dempsey: Ain't that you all over, Richtofen. Ya, I suppose you are right. We may be victorious but would you like to hear a little story? A story you've never heard? A sad story? Primis Dempsey: Oh man. Why do you always have to be such a debbie downer? Primis Nikolai: Let him speak. Primis Richtofen: It's a story about dimension 2210. The story of mein soul. By the way you're nodding, Nikolai, I can only assume the Kronorium already showed you the whole sorry tale. Well, for the benefit of the people. I was just a boy then. An innocent. I was a sensitive child. A lonely child. Orphaned at a young age. I never got to know who I really was. But one day, I learned who I grew up to be. Primis Takeo: What do you speak of, Richtofen. Primis Richtofen:: I... had to do it. The kronorium told me. I had to trick the poor little innocent me. Into trusting a complete stranger. Primis Dempsey: Jeez, Richtofen. I don't think I like where this is going. Primis Richtofen: That's the sad truth of it all. I took mein own soul. Before it could ever have the chance to flourish. Is it any wonder I'm the way I am? Ultimis Nikolai: *Burps* how about another drink, I am empty. **Campfire quote #7:** Dempsey: What's the deal with Sam? Weren't you mortal enemies? Ultimis Richtofen: Oh yeah, very mortal. But a lot has changed. Maybe since we both got a little taste of the MPD, it's helped us see a little more eye to eye. Dempsey: I know she's got every right to be mad, what with her dad being dead and all, but how can we be sure she won't turn on us? Primis Richtofen: You know, there was a time and place where Maxis was very much a father to me too. Ultimis Richtofen: What? Are you serious? I only ever knew him as a bitter rival. Primis Nikolai: The kronorium shows only Samantha's path to redemption. When war is over, she will be normal child. (russian) same as the boy. Ultimis Richtofen: Well that's nice to know. Been a long time since I was innocent. Do not remind me. Primis Richtofen: I tell you what. A long time ago Samantha told me something very important. She promised she would keep us safe forever. And that she would make everything okay. She said her 'dad had a plan'. Campfire #8: Primis Takeo: Nikolai. If what you have told us is true, that we stand on the brink of victory, then I would like to make a toast to peace. We have traveled further than I ever dreamed possible. We have faced challenges that no mortal should ever have to face. Though our alliance was brought to the brink of collapse many times, we have prevailed. Even in the face of unimaginable evil. We fought with courage and honor. But now, perhaps the fighting is truly at an end. Ultimis Dempsey: Fighting is in my blood, Tak. I'm a marine. And that ain't something you just turn off. Ultimis Takeo: Do not be so sure, Tank Dempsey. A warriors path should always be toward peace. Ultimis Dempsey: Well, I'm with you on that, Tak. To peace. Ultimis Takeo: To peace! Campfire #9: Ultimis Richtofen: Well well well, I can honestly say I never imagined being in this position! I mean... look at us, all buddy-buddy. I'm not going to apologize for all the terrible things I have done, because frankly, I'm not sorry for anything! Yeah, I've had the time of mein life! Now, I know you probably never really trust me, and even now you'll be begging me to pull some last-minute rabbahabbadabba, a big rabbit of betrayal. Dempsey: Yeah, no kidding. Ultimis Richtofen: Thank you, Dempsey. I knew I could rely on you. Primis Richtofen: *sigh* So, do you have a rabbit of betrayal? If i'm honest, I've been expecting one since we all got together. Ultimis Richtofen: Sadly, no. I'm all out of rabbits. Campfire Song: Primis Nikolai: Okay, everybody this is old song. I want you all to join in. Primis Richtofen: I've got to be honest, Nikolai, I don't know if I want to join in. Primis Nikolai: I'll sing for my supper, I'll drink to another, I'll tell all ye folks a tall tale. Takeo: a tall tale? Primis Nikolai: Well it's all based on fact, though I should say the act of telling gets taller each day. Takeo: literally. Primis Nikolai: Now you all know tune. Is time for someone else to sing. Ladies and gentlemen, Tank Dempsey. Ultimis Richtofen: claps Yay! Ultimis Dempsey: My Aunt Jemima thought nothing was finer than lazing around everyday. But my Aunt Jemima, lost it all in a fire including herself by the way. Ultimis Richtofen: I thought that Aunt Jemima line was going somewhere else entirely! Primis Nikolai: Takeo Masaki! Ultimis Dumpsey: Yeah Tak! Give us something about the Emperor! Or honor! whistles Ultimis Takeo: Honor is one thing but I'm feeling nothing but lack of opportunity. *Primis takeo joins in* Our leaders are watching but I'm not so eager to let them watch over me. Primis Nikolai: nicely done, Takeo. What about you, Richtofen? Dempsey: Yeah. Primis Nikolai: Do you have any soul? Primis Richtofen: I did, a long time ago. But it hurts just to think about it. Primis Nikolai: I started this song but please don't get me wrong no one sings unless they want to sing. We're all telling tales and we're all singing songs drinking our drinks from midnight till dawn. Primis Richtofen: I was trying to say something there. Dempsey: Sorry Richtofen, we're not messing with you, we wanna hear your dulcet tones. Ultimis Richtofen: This isn't the song that I wanted to sing. *other richtofen joins in* But nobody gets what they want. Primis richtofen only: I was the nicest one. But you won't even remember me. Everyone: And if you start to doubt, you should know that without hindsight we'd all be blind everyday. You sorrow the tail of the whale. You were bit by the bite of a shark. Ultimis Richtofen; OUCH! Campfire #10: Primis Takeo: You have spoken of a war many times, Nikolai. A Great War. Primis Dempsey: Yeah. A war unlike any we have ever seen. Primis Richtofen: Oh, are you going to tell them everything, Nikolai? The Apothicons? The Keepers? The Shadowman? The Dark Aether? Monty? Dempsey: Shadowman? The Apothiwhats? What's he talking about, Nikolai? Primis Nikolai: They are... legends. Contained in the book. The Kronorium. Tales of demons, and angels. Commanded by the forces of light and darkness. Ultimis Takeo: That does not sound unlike any wart we have ever faced. Primis Richtofen: Demons und angels. Light und darkness. The big stuff. Who was who? Which was which? Do you know that, Nikolai? Primis Nikolai: Monty and Shadowman were more similar than you know, Richtofen. Both were corrupted by the Dark Aether. One by his own ambition. The other, desperately trying to save his friend. Do you remember when I asked you what you really want? Ultimis Takeo: We remember. But why do you ask this now? Nikolai: Because the Great War? No. The greatest war is the one we fight against ourselves.
  2. 5 points
    No doubt you'll have noticed that we have upgraded the site and we now have a new theme, I'm sure you'll all agree it looks great and will take a little bit of getting used too. Hope you all like it, however, if you come across any bugs or such like, or something doesn't look/feel right. Please let us know below.
  3. 5 points
    Map story: The year is 2027, years since the rockets from moon obliterated our beloved planet, The 4 main characters Dempsey, Nikolai, Takeo and their new member, Samantha, roamed the earth to push back the zombies. They come across the former tuberculosis hospital, Waverly Hills Sanitarium, finding out this was a laboratory set up by agents of 935 using the patients, victims of tuberculosis, as test subjects for Nazi experiments. Our hero's must now flip the switch (power) to bring light to the darkened hallways to uncover more secrets about 935, and possibly a way to bring down Richtofen. This is where Black ops 1 & 2 comes together Map Layout · Starting room: Verrukt style, on the 1st floor (lobby) 4 players are forced into 2 teams and must split up to reach the 4th floor where the power is located mystery box locations have TV monitors. · 2nd floor: showers and a broken elevator shaft (Cushion in the bottom like in Die rise) · 3rd floor: 935 lab Where most of the Easter egg might take place · 4th floor: the most difficult floor, die rise power room style on the east wing of the Asylum, the roof caves in making a big ramp (perhaps a train spot) to the Solitary confinement tower (middle building) Where 2 power generators are located in each wing’s rec room/Sun Room, unlocks doors to unite teammates, as well as the confinement tower for main power. · 5th floor & Confinement Tower: Childrens ward (with Tic Tac Toe Easter Egg) & Breaker room (main switch to turn on power) Turning on The Main Power Switch will open the Deathchute, which at the bottom houses PackAPunch · Zip line: (COTD Style) from the confinement tower to 2nd floor both wings. Map Features When outside the map, zombies will be sprinters until they reach the barriers, once inside they will revert to normal zombie speed BO4 Max Ammo & Carpenter Perks: Quick revive 2.0 - shadows of evil jingle (when downed in solo, the zombies become Tranzit sprinters when running away from your downed body, but shall return to normal speed once revived) Juggernog - Scrapped jingle Speed cola – Shadows of evil jingle Banana Colada (with no explosive damage for Black ops 3) Deadshot Daiquiri Stamin-up (slightly faster walking and longer running duration) Vulture aid Double-tap 2.0 Traps: Turret Electric trap MOTD Fan Trap Buldables: The VulcanAR53 Batteries Lightbulb Body Piece Grip Liquid Divinium bolt action. 3 in mag. 60 in reserve this is a wonder weapon from the original post of mine with a mix similar to the scavenger, bouncing Betties and the Matryoshka dolls. This weapon will fire an explosive like shotgun shell creating a wall of explosives and when detecting zombies, the 3 tips will explode at once with normal explosive. When upgraded it becomes: TheHephastus81TCH514P-3 round burst. 6 in mag. 120 reserve damage: same but fires 3 round burst of scavenger explosives. Detonates when detecting zombies Once constructed & Lost It will be Available in the Box Zombie Shield Prison Cell Door Trolley Hand clamp & Straps Zombies: Tranzit hospital zombies Kino/Classified Nova Crawlers Mob of the dead Guard zombies Five Scientist zombies Nuketown Hazmat zombies Boss Zombie: The Creeper: The Creeper is a demonic shadow entity, that crawls on all fours slightly faster than a running zombie, which spawns once the power is turned. Has as much health as the Pentagon thief on round 15 from five (Note, his health multiplies by an additional 10% with each additional player)and does not increase health. To quickly get to other players on different floors or to get around zombies, he can crawl up walls & the Ceiling, making him extremely vulnerable Unless killed for the specialist objective he will respawn in the next 3-4 rounds. Every 3 to 4 rounds the weather would change to Stormy indicating the Creeper just respawned on the map If sacrificed for the Specialist objective He will be banished for 10 rounds If he hits you, you will be teleported to a random area with a clip missing from your gun. if Killed, he will drop minimum 1000 point blood money if killed before hitting anyone, he will drop a max ammo and a Free perk. Weapons M1911 = Mustang & Sally Wall Weapons List (500) Bulldog = Hellhound + Incendiary rounds (500) M14 (MWR) = Mnesia 41 + Fore grip (750) B23R = B34R + Fast mag (750) KRM-262 (Fastmag) = Dragons Glare + Fastmag + Long Barrel + Rapid Fire (1200) Bizon (Ghosts) = Underworldly Buffalo + ACOG Sight (1250) BAL 27 = Ballistic Amoebic Launcher + laser Sight + Fore grip (1000) UZI (BO2) = Uncle Gal (1250) MSBS = Masterful Synch Bypassing Spec + VMR Sight (1500) KVK-99 (BO3) = Actuated Neutralizer 94000 + Reflex sight + Fastmag (1600) HVK-30 = High Velocity Kicker + Varix, FMJ & Grip (1500) ICR-1 = Illuminated Deanimator + Grip & BOA-3 (1000) Chicom CQB = Chicom Cataclysmic Quadruple Burst + more Ammo & MMS Sight (2000) M1014 (MWR) = H4PP1N355 (6000) Bowie Knife (significant damage buff to 1 hit until round 16) (1000) Jbird632’s Claymores (250) Semtex Box Weapons list AR: MAN O WAR = Dread Armada with Fastmag & Rapid Fire Remington R5 (Ghosts) = Remington Revolution 505 BAL 27 = Ballistic Amoebic Launcher + laser Sight & Fore grip ICR-1 = Illuminated Deanimator with Grip & BOA-3 AE4 = BL4CKJ4CK KVN-99 (BO3) = Actuated Neutralizer 94000 + Reflex sight + Fastmag MSBS = Masterful Synthetic Bypassing Spec + VMR Sight HVK-30 = High Velocity Kicker + Varix, FMJ & Grip M14 (MWR) = Mnesia 41 + Fore grip FAL OSW (BO2) = WN-AWSM + 3 round burst & ACOG Peacekeeper MK 2 + BOA 3, FMJ, High Caliber = Writ of Shamash with same attachments LMG: M240 (MW2) = Macerator 2400 ICU Dingo with grip & Fastmag = Dire Wolf + BOA3, Grip & Fastmag PKP Pecheneg (MW3) = Predictable kataclysmic Purifier Zweihander = Sumarbrander Launcher: XM25 (MW3) = Anarchy Cookbook Hellion Salvo (BO4) = Zitro's Orbital Arbalest Shotgun: AA12 (MW3) = Knights Armor RS400 + Grip & Holographic Sight M1014 (MWR) = H4PP1N355 Banshii = Slachdan of the Cailleach + BOA3,Quickdraw & Stock SMG: Chicom CQB = Chicom Cataclysmic Quadruple Burst + more Ammo-stock & EOTech Sight Bizon (ghosts) =Underworldly Buffalo + ACOG Sight Skorpion EVO = Evolved Death Stalker + Red Dot MTARX (Ghosts) = Malevolent Taxonomic Anodized Redeemer X Snipers: Intervention (IW) = Death's Reflection Dragunov (MWR) = D115 Disassembler (stats like from BO1) Pistols: L-CAR 9 = Ducky & Spike (Dual Wield) + More ammo stock & Damage boost. D'eagle (Desert Eagle) 1 hit kill until round 16 (MWR) = Tropic Raptor - 1 hit kill until round 32 Five Seven (BO2) = Ultra Specials Ray gun MK2 (BO3) = Porters Ray gun Mk2 Gersch Devices (BO3) Russian Nesting Dolls (BO3) Titus-6 = Ares 12 Easter Eggs Quotes: Coming soon
  4. 3 points
    Hey guys I've been playing Zombies since World at War and been following it online since the start of the GKNova6 campaign. Recently, all of the constant negativity from the more mainstream places related to Zombies has frustrated me to no end so I'm glad I'm here just in time to enjoy the final map and discuss all things Zombies with you all!
  5. 3 points
    Unity A Map Concept by The Meh Weaponry, Characters, Story, Scenario, etc.: The Meh/RequixEclipse Map Layout: The Meh Editing/Ideas/Support: Nightmare Voyager, Lenne, anonymous, RequixEclipse, Richkiller Time taken to create: March 14th, 2019 to September 23rd, 2019 Pre-cutscene: https://www.callofdutyzombies.com/topic/185837-futility-pre-cutscene-story-for-unity-rewritten/ Opening Cutscene: Silence. A classical piano begins to play, a rhythmic yet off-beat tempo, as it fades in on heavy gunfire, a group of four standing close to the altar of a church. Zombies pour in on the left hand side of the screen, relentless and vicarious, as the group begins to lose their ground. The camera focuses in on the soldier of the group, Thomas, as he edges close to a window. His LMG runs out of ammo, and he’s forced to use his secondary pistol. As he begins to shoot forward, a zombie lunges through the window and attacks Thomas from the back. He attempts to kill the zombie, and, while victorious, gets swarmed as more flood through the window and tear him down. As Thomas gets swarmed, the camera pans to their doctor, Stacey, as each and every bullet she shoots finds its mark in a bed of flesh and bone. She’s backed between two pews as she runs out of ammo. Unwilling to die this way, she quickly pulls out a large knife, holds one zombie back and begins to kill as many as she can. Unfortunately, it proves to be too many to hold back. As Stacey falls to the floor from the sheer strength against her, the camera pans over towards one of the scientists, Vincent, who finds a morbid sort of pleasure in the situation before him. As he begins to run short of ammo, and as zombies begin to claw and bite his arms, he still swings, stabs, and shoots what’s left in his guns. Before too long, however, he’s as swarmed as the others are. Having seen the rest of his team, his friends, fall, and the zombies left in the church dead beside him, David stands. He screams to the sky, a gut-wrenching, sharp scream of agony, of inner pain. As more zombies begin towards the doorway, David decides to turn around, and look to the cross behind him, before kneeling down and praying. As he says “amen”, the zombies grab a hold of him, and the screen cuts to black at his scream. The classical piano music begins to fade, as a soft, barely audible choir can be heard with it. A voice then speaks aloud: “No, no… no. You must linger. You cannot die. For you must end this nightmare. You are the ones who will shine the light of providence. For you are… the Prophets.” Map Layout: Map Description: “One would say life is like a portrait, but what is the purpose of a portrait if it cannot be what it wants? How does one change it, and does that shift monumentally change its stature? Its curvature? Its fate?” As Round 1 begins, you spawn into a darkly-lit cavern. Before the group may question where they are, torchlight brightens the room as a booming voice speaks: ...in a way, you are all in what you may perceive as an Afterlife. But… it is an empty, void place. Alas, nothing is here. Perhaps, that’s all your Afterlife really is. Truly, however, you’re not here to live on in eternity only to fade. You’re here to save humanity from its downfall in the first place. You must justify the decline. Build the Machina Fini Mundi, and turn its gears so that it may alight the universe anew. Now… go, my Prophets. Exact your will, and you may change everything. ...oh. I almost forgot to introduce myself. You’ll meet me soon enough - but… you can call me ‘The Entity’. I understand this is all strange - don’t worry. You’ll catch on. From that, zombies begin to spawn out of the ground. Two weapons rest in spawn, the Ballista to the left wall, and the Olympia to the right, in the back side of the room. Next to said wallbuy, Quick Revive resides. Across from the room from it, a Box spawn resides. Given the circumstances, one probably wouldn’t last very long in this room. Luckily, there are two paths out of spawn to be taken, both costing 750 points to exit from. The left-hand path leads out from the cavern, where you catch your first real glimpse of the rest of the map. The whole of the area surrounding you is rock, a forward path, and in the distance, you can see similarly from the other path, leading… elsewhere. Going forward from this left-hand path, you will begin to find stairways, one on the left and right, and two more in the distance apart. The first two stairways cost 1000 points to open, and the next two cost 1250. These stairways lead to relatively small “Isle”-esque landmasses. The first Isle is designed reminiscent to a Doctor’s Office - and within that Isle rests a Shield Piece to the direct left, a KS-23 wallbuy (1000 points) to the right, and Electric Cherry straight forward. The second Isle is designed reminiscent to a well-kept Laboratory - stocked with chemicals and the like - and within it rests a lonely perk machine - that of Deadshot Daiquiri. The third Isle is designed reminiscent to that of Army Barracks - within it lies an Uzi wallbuy (900 points), a Box spawn directly across from it, and Juggernog across the ways. Finally, the fourth Isle is designed alike the second - a Laboratory, but desolate and scarce, dangerous and broken, vials and glass scattered around it. It contains an MP5 wallbuy (1000 points) to the right, Speed Cola ahead, and… strangely enough, a Jukebox to the left. Passing the Isles leads to the “Power Room”, this door costing 1500 points to open. But, I would like to backtrack for a moment before entering this room and highlight the secondary areas on the second path from spawn. Leading from the 750 point spawn door, a winding path leads ahead towards a large marble Coliseum - the door to access it from here costs 1250 points to open. Entering the Coliseum, a Box spawn is visible to the direct left, as is Pack-a-Punch in the middle of the room, and a shield piece on the far left of the room, nearby the door out of the Coliseum (1000 points). Looking to Pack-a-Punch at this particular moment, you might notice that it looks… off. A red aura barrier surrounds it, barring access. It is at this moment that I would like to cover the functionality of special rounds in this map. Every 3-7 rounds, it acts like a special round might - starting with the guitar note and all, minus the ‘Fetch me their souls’ quip. Instead, the Entity resounds: Time to test your mettle. If you aren’t in the Coliseum, you are then immediately teleported into it, and assorted enemies are at liberty to spawn from a pool of minibosses, changing in amount and difficulty over time, and typically being random each special round. Whereas one round could be Hellhounds, the next could be three Panzers and one Margwa. Upon completion of the special round, Pack-a-Punch unlocks for time dependant on the difficulty of said round. After said timeframe, the map boots you out of the Coliseum, back to wherever you came from at that moment. Timeframes are: Easy (Hellhounds, Spiders, Parasites): 30-45 seconds. Medium (Thrashers, Furies, Keepers, Jumping Jacks): 1 - 1 ½ minutes. Hard (Margwas, Panzers): 2 - 2 ½ minutes. Of course, it is possible to just activate PaP whenever - I would be remiss to tell you that it’s barred like that. But to do so, you would still have to clear a small wave of enemies. Guess that’s just the price for power. Back to the main map layout, though - past this, the path straightens out for a bit, up until a path aside it emerges to your right. This particular “fork in the road” leads to a closed-off “Clock Room”, and, walking towards the door, you find a prompt telling you: “The time is not yet right...”. So… going into this room is not exactly an option just yet. Moving forward, we reach the “Power Room”, this side’s door only costing 1000 points to open. Inside the power room, a Buildable Table rests on the right hand side, Der Wunderfizz to the far left, alongside a shield piece, and the Power Switch residing in the middle of the back wall from that. Upon activation, the screen momentarily flashes bright, and outside, the bright greenish fogs lift and the oblivion below changes hues to a darker orange, whereas the sky above them turns bright yellow. The Entity sounds: ...and so, we can begin. I have faith that you will understand soon enough the path you have undertaken. So much to do, so… so much time. But not enough, all the same. Well… let’s get to work. Characters: Dr. Stacey Cadwell: Character Appearance: Medium height. Long, dark-brown hair, red eyes. Ragged and bloodstained white trench coat and khakis. Close-to-breaking glasses. Noticeably large scar on left cheek. Backstory: “Post-Outbreak… hell - Post-Fucked Earth, I guess you could say I was… some sort of doctor. ...you’ll have to forgive me, I don’t remember the name of the base we were set in. Needless to say, we tried to help people there. We took in what civilians we could. We had enough food to last. We had the means to grow more. It was a good system. But we were trying to fix this, the best we could. As fractured as we thought the world was, we wanted to try to cure the stains surrounding us. Some plan that was. I tried… so hard. Forgive me for letting you down. Needless to say, the base is gone now. I must have wandered for weeks. Helping where I could. Trying to forget the horrors I saw… the horrors I caused. The inhumane things we did to acquire a salvation that didn’t exist. Soon enough, I met Thomas. He has been nothing but kind. Soon after, we found David and Vincent holed up in another base, and… the rest was history, I suppose. I think we were all broken, though. I don’t think any of us wanted to stay… ...and our choice was rather unanimous. We’re a day out from a town, I think. There’s a church there, if I recall. I haven’t really got a clue why we’re even recording these mementos. I don’t know if there’s anyone left with ears to hear… or eyes to see. But it could still be worth remembrance, I suppose. Screaming about how we were here. Whatever. I can’t say I care.” Ability: Upon activation of Stacey’s ability, she is able to run faster and revive faster for approximately 30 seconds. These abilities stack with Quick Revive and Stamin-Up, giving a 15% boost within the ability timeframe, and a 5% passive boost. Sgt. Thomas Mayes: Character Appearance: Tall and strong in stature. Bloodstained U.S. Army trench coat unbuttoned to show an a less bloodstained white shirt, with khakis. Gun holster attached to belt. Lighter brown hair (slightly growing back out from a military cut), blue eyes. There is a notable scar on the back of Thomas’s neck. Backstory: “Life is… a rather tough mistress. Growing up before the Outbreak and subsequent desolation of Earth was always a good perk. My parents weren’t exactly the best, though. Yeah, talking about ya, Dad. Fuck you. ...well, I guess at this point I understand, actually. Dad, I should thank you a bit. You made me tougher than I thought I could be. It’s… too bad you weren’t the same, I guess. You perished with Mom after the Outbreak, and all I could do was… run. Kill whatever undead I found. God, it’s… strange to think about all this. What was left of the U.S. Military was in shambles - most bases dissolved into wars of their own over the sides of a battle they didn’t understand. Voices only they could hear? I don’t think I care for the words of the crazies, but… it was intriguing for the short time I knew of it. Whatever the case, I ended up coming across a worthwhile base, and I joined up. It was… good. It was a distraction from the obvious. ...and I was proficient. I was ruthless. I shot up to some high ranks faster than I could have anticipated. I was offered high ranks, Lieutenant up there as one of them… but, I was content as a Sergeant. God, our platoon was full of bright minded people, too. Can’t help but remember half the conversations I had with McCullen. He was maybe the single funniest man I ever knew. ...it didn’t last, though. The one time we wanted to bring the fight back… the one time we wanted to wipe the place clean of those fuckin’ dead ones. The platoon didn’t last. It was almost like a tsunami of bodies. We tried to retreat. McCullen was right on my side, and he was a damn good shot. It couldn’t have saved him. Oh… god… I just ran. I ran again, and again… I only ever ran. I was the only one I recalled making it out. I felt like nothing at that moment. My life, my rank… my codes, just… worthless. I wandered for a while after that. I knew what I needed to do at that point. It was only by sheer coincidence that I met with them… Stacey, David, Vincent. As crazy and as destroyed as they looked - it at least gave me comfort that I wasn’t somehow alone in my decision. I’m on my way home now. I’m content and ready for it. No more running.” Ability: Upon activation of Thomas’s ability, he essentially requires armor - without Juggernog, it will take 6 hits to down him. Stacking with Juggernog, it takes 10 hits. Meanwhile, during this, weapons will have a slightly higher damage. This effect lasts for 30 seconds, unless you happen to go down, which it immediately ends. David Oxford: Appearance: Shortest of the group. Least bloodstained as well, wearing a labcoat and black pants. Black hair, somewhat of an orange-yellow eye color mix. Homemade necklace with two gold rings attached. Most visually normal, per se. Backstory: “Everything hurts. I… guess I need to talk about myself. What’s worth talking about, I don’t know. I was a scientist - as was Vincent. Hell, I guess we were peas in a pod, the two of us. Knowing some of the things Vincent did, though… man. I almost feel bad for the way he is now. I’m only glad he holds contentment in his heart. Like us. But… I could never really be content. Not anymore. Not without Tracy. She was the only other person in this world I gave a damn about. After the Outbreak, a lot of people got together, a lot of scientists convened on how to combat what happened. Tracy was maybe the one person in that group I was confident understood my ethos about 99% of the time. She was my rock. I knew I could always tell her how I was feeling. I could tell her the way I was raised, the pure sadness of it - I think she understood. She, at the very least, was able to heal my sadness for a time. A bright light in a weary world. I loved her for that… and I’m glad she loved me. We actually kind of held our own ceremony for it. I salvaged my parent’s rings from home and… well, that was that, really. I could have spent my life with her… ...oh… god, Tracy… I’m so sorry about what happened. I should have been there. I should have saved her. I should have taken the hits, the scratches, the bites. I should have been the one to die, but… no. I failed. The worst part about losing someone is when you have to be the one to hold them in your arms… and you feel their pulse change. Lower. Their breathing stilt. Their skin as it turns pale. I could at least save her the torture of a return. She deserved it. The base was in ruins after that. I almost appreciate Thomas for rescuing us. But… it couldn’t have come too late. I just want to be with her again. I would give anything. I guess that’s why we’re heading to this church Thomas keeps speaking about. I’m okay with that. I hope I may see you again, Tracy. Soon enough. I will.” Ability: Upon activation of David’s ability, frames of his past appear for a split second, and an audible scream from David sounds. At that moment, it is as if time distorts - the speed at which you move is fastened, as the zombies around you are almost moving in slow motion. This ability comes at a cost, however - during the 15 second timeframe it gets, David can take maybe one or two hits less before going down… even with Juggernog. Use with caution. Vincent Frehley: Appearance: A stained-red labcoat, and black pants. Blood vials attached to his belt, indicating “research” and sampling of undead blood. Slicked-back brownish black hair, with slightly purple eyes. Most notable are fresh scars on both backs of his hands, the initials “DC” on the left and “TF” on the right. What these stand for are unknown. Backstory: “Fuckin’... why do I need to do this? You know DAMN well what I am. Jesus Christ… guess I’m forced to talk. Howdy ho, neighborinos, it’s your friendly neighborhood maniac, Vincennnnnnnnt Frehleeeeeeeeeey! Let’s talk about his life! WOO! Yeah... fucking let’s go. ...ah, sometimes I make myself laugh. Fuck, uh… blah blah, life is life. My parentals, they didn’t understand me. Doctors thought I was crazy - ADHD, maybe… schizophrenia, though… that was a big boy word. They gave me medicine, if I recall. But that medicine made me feel sad. I felt lonely. God, school didn’t fucking help either! All of them were pricks! There was this one kid I recall… he was a bigger prick than anything else. I remember… god, his parents were… hmm. Mad? Well, I guess I would have been too, if my son were found like that. Oh well. He’s gone now, right? After some issues I got a higher dosage - and everything was normal. But I knew and felt the reality around me and I knew this world was fucked for the longest time. Can’t you imagine how CATHARTIC the Outbreak was for me? I met with David at some point during all that. Sad guy. But I think knowing him actually helped me a bit. Normalize the chaos. And his girl friend Tracy, was… yeah. They were a good couple. Sad that it happened the way it did. Watching that shit happen to him hurt, for sure... ...fuck, I don’t care enough about this. You guys KNOW my story! You expect me to be super crazy on record but it doesn’t matter if I’m not! YOU KNOW WHAT I AM! YOU KNOW WHO I AM! ...god damn... ...let’s just get to the fucking church already. I’ve got some things to atone for, myself. ...but, uh, before I cut myself loose. Thomas - you find a worthwhile stache of foods and supplies and the one thing you wanted the most was a damn tape recorder. Really? Nostalgic asshole...” Ability: Upon activation of Vincent’s ability, the screen goes red. Vincent loudly laughs, and pulls out a machete. This is essentially a Rampage Mode, where Vincent is able to one-hit and blast through zombies for 15 seconds. Weapons: Snipers: Ballista (wall; spawn) [Upgraded: Infused Arbalest] Havelina AA-50 [Upgraded: Ascent Apocalyptica] M-700 Predator [Upgraded: The Blood Dragon] USR [Upgraded: Underling of the Soul Redeemer] Shotguns: Olympia (spawn) [Upgraded: Hades] KS-23 (wall) [Upgraded: Kinetic Splicer-2300] USAS-12 [Upgraded: Unnaturally Sectioned Avulsion Splicer-12000] (Upgrade uses explosive ammo) Pancor Jackhammer (aka The Jackhammer, etc.) [Upgraded: Mjolnir] Model 1887 [Upgraded: The Nightmare Voyager] Gnasher [Upgraded: The Ravager] Assault Rifles/Tactical Rifles: M16 [Upgraded: Skullcrusher] S6 Stingray [Upgraded: Siren’s Symphony] AK-5 [Upgraded: Aetherian Killer] Galil [Upgraded: Lamentation] AUG [Upgraded: AUG50M3] M27 [Upgraded: Mystifier] SOAR [Upgraded: Superb Operative Annihilation Revelator] Pistols: Mauser C96 (Vincent spawns with this) [Upgraded: Boomhilda] Glocke (Stacey spawns with this) [Upgraded: GL-935 Assimilator] TR01 Ghost (David scientist spawns with this) [Upgraded: The Grim Reaper] M9 (Thomas spaws with this) [Upgraded: Agent 009] Desert Eagle [Upgraded: Vulture] Remington New Model Army (wall; Buried only) [Upgraded: Sassafras] Raging Bull [Upgraded: Matador] Submachine Guns: UZI (wall) [Upgraded: Uncle Gal] MP5 (wall) [Upgraded: MP115 Kollider] PDW-57 [Upgraded: Predictive Death Wish-5700] Beretta Model 1918 [Upgraded: Barracuda] Skorpion [Upgraded: Bane of the Nile] Sten [Upgraded: Hive Mind] P90 [Upgraded: P115 Pulverizer] Grease Gun [Upgraded: The Black Hand] Mac-11 (dual wield) [Upgraded: The Big Mac] Light Machine Guns: RPD [Upgraded: Relativistic Punishment Device] HK21 [Upgraded: H115 Oscillator] Chainsaw [Upgraded: The Shredder] RPK [Upgraded: R115 Resonator] Launchers/Other: M2 Flamethrower [Upgraded: Scorched Earth] Panzerschreck [Upgraded: Longinus] War Machine [Upgraded: Dystopic Demolisher] Wonder Weapons: Ray Gun [Upgraded: Porter’s X2 Ray Gun] Ray Gun Mark II [Upgraded: Porter’s Mark II Ray Gun] The Railgun [Upgraded: The Divider]: It's like a sniper rifle. But the power of the bullets will make you think of it like it would be a laser-esque bullet. It’s a one-hit until Round 12. Will hit many zombies with one bullet. When upgraded, it will become “The Divider”. Comparable to that of the one sniper rifle from "Cordis Die", you can charge up the gun to give it more power, at the cost of bullets. A truly devastating weapon. Bo Staff [Upgraded: The Requiem of Desolation]: Created by RequixEclipse, the Requiem of Desolation stands as the Prophet’s main specialist weapon, and is acquired through the course of the EE. Whereas the explanation of how to acquire the Requiem of Desolation lies below in the EE, I wish to explain the abilities of this staff. Backstory wise, the Requiem of Desolation was forged in both light and dark energies - cascaded in the deep primordial ooze of creation. At the birth of creation, it urged to feed. All it could do was feed. It watched life birth into creation, willed by constancy, and it was zealous… ...and so it would wait, in a realm beyond, wrapped in timely coils, where those who could find the keys could wield its powers… so it could finally feed. As for the abilities of the Requiem of Desolation, the weapon itself feeds on spiritual energies (or, for a lack of better words, souls) - energizing itself with each kill upon a zombie, powering up the staff over time. Said energy can be spent on special attacks/abilities, i.e. Mortal Siphon (the capability to siphon souls into the rod to gain a health boost (one or two hits)), or Mortal Coil (the capability to thrust forward and burst through a crowd of zombies in a blast similar to the powers of a Thunder Gun). If you save up said energies, however, you are able to activate a mode in the staff called “Overdrive”. When it reaches a state of “Overdrive”, the staff then becomes collapsible - connected together by an arc of life force, and said life force is tethered by dark matter - said power enough so that it sparks off of the edges of the staff itself. Similar to how a Nunchuck functions, this mode gives you faster mobility and fast swinging at the cost of losing very small chunks of health. During “Overdrive”, you have the option to burn all the energies in that mode away using a power called “Desolation Incarnate” - which essentially functions as a large laser blast that can wipe out an entire crowd… at the cost of being left with only one hit before going down. Using this weapon is dangerous… unless in the right hands. The forces that be would quake at the idea of what you would do with it. Tacticals: Monkey Bomb Molotov Cocktail Buildables: Mirror Shield: The idea behind this shield is that it’s intended to refract certain attacks. Be it from a Panzer shooting a shock charge, or a Margwa’s elemental attack, these can essentially be rerouted back to the source if you’re agile enough to use it against them. It may even have a use beyond that… Machina Fini Mundi (EE): A machine born of strife, a machine that will change everything… Achievements: Desolation Cells (10G): In Unity, acquire the Requiem of Desolation and reclaim what was lost. My Body Is A Cage (15G): In Unity, free those who were lost. Universal Change (20G): In Unity, find the means to power the change you wish to see. We Fly Towards Providence... (50G): In Unity, step into eternity and build the Machina Fini Mundi. ...And The Pieces Fall Into Place (100G): In Unity, fix the universe. Performing His Wonders (5G): In Unity, use the Requiem of Desolation to obliterate 20 zombies at once. Music of the Spheres (20G): In Unity, find all the Records and play them in the Jukebox. Off The Rails (10G): In Unity, kill 10 zombies with the Railgun using only a single bullet. A Masochist’s Dream (20G): In Unity, survive to Round 20 using only your spawn pistol, the Havelina AA-50, and M2 Flamethrower only. Perks: Quick Revive [500/1500 points; Located in Spawn] Juggernog [2500 points; Located on Isle #3] Speed Cola [3000 points; Located on Isle #4] Electric Cherry [1500 points; Located on Isle #1] Deadshot Daiquiri [1500 points; Located on Isle #2] Der Wunderfizz [1500 points; Located in “Power Room” (NOTE: Certain perks are available for acquisition in other areas during the EE. That said, the perk selection I’m about to mention are the only perks Der Wunderfizz doles out. That said… perk selection available includes: Double Tap II, Mule Kick, Tombstone, Vulture Aid Elixir, Timeslip, Victorious Tortoise, Secret Sauce.)] The Jukebox (Easter Egg Songs): The Jukebox in Unity functions rather similarly to the song radios in Nacht/Verrückt, and the Jukeboxes in custom maps prior - with minor differences. Innately speaking, certain songs (i.e. Dead Ops Arcade songs) are available and play normally in the Jukebox. If you want to hear certain other songs, though… well… you gotta work for that. In the easter egg, while visiting maps prior, you may find the means to play the songs of old… and perhaps, acquire the means to hear more. Records: White Record: “Lullaby for a Deadman” [Located in Verrückt: Kitchen] Red Record: “Beauty of Annihilation” [Located in The Giant: Z-D] Black Record: “Shockwave” [Located in Classified: Porcine Research] Blue Record: “Coming Home” [Located in Moon: Behind MPD] Cyan Record: “We All Fall Down” [Located in Die Rise: Nearby Sliquifier’s workbench] Old, Dusty Record: “Always Running” [Located in Buried: The entrance behind the moving bookshelf in the Mansion] Yellow Record: “Dead Again” [Located in Der Eisendrache: Next to the building table in the Pyramid Room] Golden Record: Dream Theater - “Octavarium” [Acquired via EE progression] MAIN EASTER EGG: “The Machina Fini Mundi”: NOTE: Contrary to the original design of this map, you now have the ability to access the main map during EE steps. A portal between the two is open to wherever you’re at in the Easter Egg, minus the final step. Step 1: “Tempus Fugit” Time is everything. Time is necessary. Time will reveal the world as we see it. Time will reveal The Golden Record, the music of the spheres. Time will heal the desolation ahead. ======================================== For this step to be activated, all players must stand in the Clock Room. As you walk in, a faint chime can be heard, and all the clocks begin to click with sound. It’s here that you need to locate and tune seven different clocks in a specific order (map outline shows placement and order) to 9:35. Upon the final clock being attuned to 9:35, a Grandfather Clock in the middle of the room appears, and opens itself to reveal a receptacle for four Bo Staffs. It’s at this moment you’re available to take said staffs. Now, the staffs themselves are weak in this form - maybe best for a Round 15 one-hit - but you need to kill 100 zombies with the Bo Staff. As the staff reaches towards that number, purple light begins to illuminate over it, and at the 100th kill, the staff itself bursts with intricate patterns made from that purple light. At that moment, you need to then head back into the Clock Room and place the Bo Staff back into the receptacle. Upon doing this, you are locked into the room for a full minute as zombies rush into the room. As soon as that minute passes, the receptacle sounds and the zombies despawn. Upon heading towards the receptacle, the staff is now visibly powered up, and has changed forms - it is now the Requiem of Desolation. After the upgrade process is complete, you are automatically thrown into the Coliseum, and a flurry of assorted enemies will spawn - waves of dogs, three Panzers, and one Margwa. Upon killing the final Panzer or Margwa, they drop The Golden Record. Step 2: “A Story’s Beginning” Upon acquisition of the Golden Record, the Entity speaks: At last, we can undertake this path with which all time may marvel. Play the Record, and revisit the Night where everything began. It all started with a dream. Our wishes can only manifest with a place to hold them. ...insignificant as it may be to a grand design. Poetry, right? ======================================== For this particular step, you need to take the Golden Record to the Jukebox on Isle #4, and, upon it beginning to play, the map’s colors begin to shift and change for a moment, before a portal spawns directly behind you. Said portal will jettison you to Nacht der Untoten - a version desolate and in ruins, but not completely inaccessible. Whereas the top floor no longer exists, the ‘HELP’ door remains intact, and ajar. Entering the room, the Box spawn still rests, and beside it, the same table with the Radio resting on it. ...ironically speaking, this step requires you to take that table. Upon acquisition of said table, a portal will spawn behind you once more, taking you to Verrückt. Step 3: “Red Mists” I can feel the screams permeate here… tread lightly. There is someone still alive here. They… might be useful for something. Grey matters align in this Asylum. Matters of one of the lost men. ======================================== This particular step changes very little from the original version of ‘Unity’ - minus perhaps the access you are given to Verrückt (from Quick Revive to the Kitchen). Among that area, a psychotic man roams around, untouchable to the zombies, but… unhinged and lost to reality. He attacks players on sight with two Sickles, and moves quickly. A bit spongy to kill, of course, but after doing so, a jar will spawn on the counter in the Kitchen that you have to grab. Head back to the body of the “Psychopath”, and acquire his brain. After which, another portal spawns, this one taking you to Shi No Numa. Step 4: “Trials of the Hanged Men” Countless souls have been torn between the realms of life and death. The man you see in front of you, he was onto something. He was lost all the same. Borne to seed the path of destructive men. We seek to change this. We need the ropes, and we need the wiring. Connective tissues of reality aligned here, and we will take advantage of that. ======================================== This step remains the same as the original ‘Unity’. We need to acquire wiring from broken machinery among the map - most manifesting as piles of wiring. At least three appear in random spots across the available areas of the map, that being between Spawn and Doctor’s Quarters (pathway via zipline). Added, you will have to shoot Peter’s ropes down. As sad as that is. An added bonus to this step, however, follows after the portal spawns. If you linger for longer than 30 seconds, the Entity will speak: ...you wish to lay him to rest, don’t you? As you could have wished for yourselves. You are more selfless than you know. Very well, then. For a moment, the portal to the next location will close, and in its place, a shovel will spawn. In the Doctor’s Quarters, a wooden cross spawns in onto the ground, to mark a place for a grave. Heading towards it prompts you to ‘dig a grave’, as it were. Doing so will start an animation of your character doing so, as the Entity speaks once more. You… probably don’t know this man… or how he got to this location which you are not familiar. Not many recall anymore, those words of the lost. He was the outer eyes looking in on the world, this man… he gave his life for God and Country. A poor sacrifice it was. His name was Peter. He deserved better. But instead, he was torn. We can change all of this. We can save everyone with the actions of our wills. Do you see? The screen cuts to black for a moment, and returns to see your player character placing Peter in the grave. The Entity speaks once more. There are those beyond that would appreciate and deem your actions just. As would I. A bright green light spawns above the grave, as the Entity continues. I wish to give you commemoration for said action. I… only wish I could spare more for the rest of you. Go ahead and take this - the spark of life floods deep within you. The green light opens to reveal a Wunderwaffe DG-2 - only available to one person to take. Upon acquisition of said Wunderwaffe, the portal to the next location reopens above Peter’s Grave. Step 5: “Nola Infinitus” You can’t hear them yet. The chiming of bells. Those Angels are coming, soon enough. But you must rise to the occasion, regardless, if you wish to see. We’re all caught like flies in traps - but you, you can break the trap, and direct your power to charge the keys. ======================================== The portal from Shi No Numa will send you to your next location - The Giant (which, yes, is the version from Black Ops III). The only accessible areas within this part of the map are Spawn to Z-A. Regardless - the most important action to take right now is to activate the Fly Trap through the usual means (PaP’d weapons… OR, if you have it, the regular Wunderwaffe from the last step). But, instead of shooting it only once, you need to keep shooting it. For a moment, the normal start-up goes, but then a large boom can be heard, and the screen flashes white. As the screen returns to normal, you visibly see that the map now has shifted - quaked, erupted with both the energies of 115 and darkened magma, torn into the ground from the Fly Trap. Three lights beam up from the crater the old Henge once stood from, and they reach up to the roofs of the site - one towards the peak of the Mainframe Mechanism, one towards the roof of Z-A, and one towards the “Help” sign on the roof of Der Riese. As they find their places, you will immediately find that the gravity of The Giant has been altered - lowered, perhaps. You can now momentarily reach above the normal jumping heights… enough to reach these areas aforementioned. The essential thing you need to do here is just shoot them, and they will meet at the Giant Robot’s head, for a moment, powering it - only to beam back down into the door next to spawn - Z-D, if you will. Immediately after powering the Giant’s head, the laser will shoot off from it. It is here that you need to strategically place yourselves in a manner with the Mirror Shield that will direct itself towards Z-D, destroying that door, making it available for entrance. Inside of Z-D lies a newly forged, powered Energy Core - a circular device, bright… but hollowed, in the shapes of a spiral, with a circular object in the middle. After acquiring the Energy Core, the next portal will spawn directly behind you. Step 6: “Projections of a Dying Light” Humanity’s creations were its distractions, no? Ironic that the desolate path could lead to that which we could escape from the reality we lived. Experience another. There’s a power in that. Power to be exploited. Power that could save… everything. ======================================== The portal out of The Giant jettisons you to Kino Der Toten, to the main Cinema room. There are three red switches on the walls of said room (to the left and right side barriers and where the Bowie Knife would originally be located. All of these switches need to be activated at the same time - and, during all of this, another person needs to be shooting the Teleporter prongs with an upgraded weapon, or the Railgun (which works much better for this step). Upon doing so, the Teleporter will begin to violently spark, both inside the pad itself and among the prongs themselves. The electricity will arc straight towards the Projector Room, connecting the two in a sort of way. It is at this moment that you must teleport - and this will take you up to the Projector Room, for the sole purpose of the acquisition of the Projector… which has shifted. Changed, brimming in ethereal blue energy. Upon the acquisition of the Projector, another portal spawns behind you. Step 7: “Empowered Secrecy” You have done… oh, so well. I could say I was proud, but you would not be able to tell. Everything about this place you stand now, everything was made for lies and deceit, pain and suffering. Just as Waffenfabrik was. Powerful men borne the fruits of a horrid labor. While the resource we need is seemingly insignificant in the grand scale, it is guarded with tendrils masked in serpent coals. Tread lightly. ======================================== The portal from KDT takes you to Five (in Classified form) - specifically, the Labs. Upon arrival to this section of the map, variations of the Nova Crawlers spawn in - mostly gaseous and electrical, but also fiery varieties. Around the Labs, you can find a red power switch in assorted areas - the least rare of which being in Porcine Research. I know - not a very interesting step. Upon acquisition of the power switch, another portal spawns. Step 8: “Focus Lost” Take a deep breath. You live as the Universe does. Dark mechanisms controlled those that were strayed from the realms after. We can’t dislodge the golden spiral, but… its conduit, the stone that focuses it. That, we can extrapolate. The golden spiral can wait for now. I know exactly where we need to go. Be ready. Fight for tomorrow. ======================================== You spawn from the last portal onto Moon - and, because of the events that have transpired before this instance, the need for a P.E.S. is lost. To begin dislodging the Focusing Stone from the Golden Rod, you need to use the Mortal Coil ability of the Requiem of Desolation on the pad that holds it. Upon doing so, a demonic voice recoils, screams, and a flood of zombies is unleashed in the room. They never stop spawning. It takes three Mortal Coils to fully dislodge the Focusing Stone, and each shot spawns a Margwa, all of different elemental variation. The portal out of this area opens as you take down the final Margwa. Step 9: “The Static Sky” The universe functions in a frigid fluidity. Countless seams in reality have shown those alive the truth - and those who have come along manipulated the fluidity in the wrong ways. The Machina, it needs stability for its energy. The items we need look insignificant - but it will stabilize. It will… suffice. ======================================== The portal from Moon will take you directly to the power room of Die Rise - where pipelines will lay on the tables of the room for you to gather. Likewise, the room for the Sliquifier build table is available to access - to which, you need to deconstruct. I know, it isn’t a star studded step either! Upon acquisition of these parts, the next portal spawns. Step 10: “A Gleaming Razor’s Edge” Reality is patchwork. Reality is locked in phases. Reality is… often disappointing. But reality is necessary. There are tools to warp you away from it - masking secrets that could turn the tides - shift everything. We are on the precipice of something wonderful. ======================================== [NOTE: Any tacticals or weapons replaced from this step will be given back by the end of it.] The portal from Die Rise jettisons you to Buried - the Mansion and Maze accessible chiefly over all else. In the place of the switchboard on the couch, a lone Time Bomb is left, its clock cracked. Acquiring and using this Time Bomb will justly cause a malfunction in its use - the screen shifting and wiggling as it shines white. It sends you into the Maze - but… different. The realm around you is gray, and a single white light shines in the middle of the Maze, where the well used to lay. Moving forward towards the light will give you a prompt: “Hold [action button] to acquire the Deus ex Machina…” (Yes, this is Voyager’s). This weapon does not belong in this place, and yet… it rested dormant. It may be calling to us… Picking up this weapon, you are tasked to find three rifts in the Maze and shoot them with the Deus ex Machina - and all link towards the center of the Maze again, the spark becoming more and more luminescent over time. Upon the third and final activation of a rift, a beam will shoot up - head towards the middle of the Maze and a conduit of energy will be made (in a shape similar to the Energy Core; surrounding it in its design) to be picked up. It is at this moment that time shifts back into being, and the well in the middle of the Maze spawns in, broken apart already. All that is left is to jump in. Step 11: “A Golden Future” ...we fly towards providence. There is but one piece left to this… this “grand scheme”. Ancient evils guarded this place. Ancient evils warded this place. All for the golden spiral of the gravekeeper. The lepers would weep. Recovering the golden spiral would mean to send a warcry. The path left ahead will reek of the darkness - but you will act as the light to shine through the storm… as you have, time and time anew. ======================================== The portal from Buried sends you to Der Eisendrache - the Golden Rod sitting in the grave of the Keeper ahead of you. Heading towards the grave prompts you to dislodge the Golden Rod, and doing so will shake the screen as it goes white… another demonic roar sounding... From this moment on, the doors out from this area are barred - and a flood of Keepers spawn in against you. Wave by wave. Over time, 10 Margwas will spawn (one at a time), and each is required to kill. After all 10 are killed, the screen will blast white once more, and the grave will break into pieces, as the Golden Rod rises in bright orange colors. Upon picking up this final piece, the screen goes white... Step 12: “The Machinations of a New Dawn” ...and the pieces fall into place. A new dawn approaches upon the activation of the Machina Fini Mundi. Fate lies in your hands - would you not seek to cleanse the portrait? Just be warned: The path beyond activation… will be led in trepidation. With which will weave, beyond victory. But that aligns in perfection. For you are the Prophet light. Angel dawns lie ahead, and you will arm them. Per aspera ad astra. ======================================== The screen returns you to a darkened hallway - behind you, the pieces of the Machina Fini Mundi lays in pieces, and you are prompted to build it. Upon the building of the Machina Fini Mundi, the hallway itself will alight with bright white light, while others alight red and flash. A short time afterwards, the Entity speaks: ...it would seem that the forces that be aren’t exactly happy with the meddling of the universe to our wills. That… makes sense. He doesn’t have a sunny disposition towards the plight. Regardless - fight on! We are almost there! The door ahead from this hallway opens to reveal a horde of zombies rushing in. These zombies will keep spawning - but that is to your advantage. The Machina Fini Mundi must feed on the souls of the dead, and it will require 300 kills. As soon as that number is reached, the Machina Fini Mundi will flash and hum, and the machine will prompt: “Hold [action button] to cleanse”... ...and thus, you are left to activate the Machina Fini Mundi. End Cutscene: For a moment, the screen flashes white, and many images of molecules and atoms splitting appear, before cutting back to black. A resounding blast of noise and power is heard, before cutting again to white. For a moment, clocks sound, shifting and clicking backwards. The screen clears, and the ending portions of “Samantha’s Rest” begin to fade in, as we pan down towards the vibrations below - a small metal pad with a walnut rests on a table. Hovering above it are two scientists, with prying eyes - Richtofen and Schuster. The words sound: “Commence Test Run #149.” As the test fails, a glint in Richtofen’s eyes shines - he is made aware of the future aligned in his path, if he proceeds forward… and he feels guilt. At that moment, he tells Schuster to stop - none of this is right. He then disconnects and destroys the small metal pad. A moment later, Maxis walks into the room, and Richtofen smirks. “Schuster, I need you to attend to other matters. Please, leave the room?” Schuster obliges, and, as the door closes, he notices Maxis shares the smirk that Richtofen had. Richtofen looks to Maxis. “So?” Maxis brushes his hand over his face, as if he’s lived a lifetime longer than he wanted, a lifetime corrected. “What is to be said? I think we both know what we need to do.” The camera pans as Richtofen and Maxis shake hands, a light of hope shining between them, up to the darkness beyond the room, to Thomas and Stacey. Secret onlookers of this time as it passes. “Thomas… are we certain these were the right actions to take? We’re talking about universal segmentation… we’re astray from the multiverse. Alone.” Stacey looks to Thomas, and the look on his face washes all her fears away. “Stacey… look at them. They’re understanding. They’re… happy. All of them will be. This is for the best. Now, we have work to do. Let’s go. The Entity needs us at the Pillars. He says… we have a project to attend to. A task to uphold.” “Yes, yes…”, Stacey says, standing high again. The camera begins to fade away from their focus, back down to Earth. It is suddenly daytime in America, and we pan down to a church. Wedding bells sound, and a couple rushes out from within the church, a crowd following closely behind. As the bride throws her wedding bouquet into the sky, we realize that the bride is, in fact, Misty, and Marlton stands beside her. The wedding proceeds, and they rush into their car, heading towards their reception. As the two embrace, Misty experiences sights and visions of a lifetime before, one she wasn’t sure she had experienced. It stopped her in her tracks, and to Marlton, it was as if she’d become strained. Distracted. To this, he motions his hands towards her face, and the two look into each other’s eyes. Misty begins to laugh, and they embrace again, the camera panning up and out of the car. The camera comes out from the car to a bar, and to the inside, where we find Russman, in a corner stool. Two empty cups lay aside him. His face is stricken with a sleight of grief. For a man in his position, however… it made sense. Another man notices Russman, sees his grief, and walks over to him. “Care for a drink? It’s on me.” The camera pans to Stuhlinger, looking to Russman for an answer, hopeful. Russman smirks, and obliges his offer. “Sure. But I ain’t one for sharin’.” “No? That’s alright - neither am I.” The two laugh, and the camera pans away, the screen darkening. A lighter, ambient version of “Samantha’s Lullaby” plays, as it pans down to an alleyway, to a man - Nikolai - slowly awaking in drunk stupor, beside a pile of garbage. In front of him, a woman looked to him, unsure if he was okay, or dead, or anything. Nikolai could see her, but he could not understand why she was able to judge him by his sight - but reality dawned onto him, and he realized that his state was pitiful… and it was this poison, this alcoholic depth. He shattered the bottle beside him, and stood up to meet the woman’s gaze… but she was gone. The camera goes dark, and fades back in shortly after, panning down to a sidewalk of a suburb in the late 1940’s. A car drives up to where the camera rests, and a man steps out. The camera follows the man’s feet as they reach towards the front door. The man knocks on the front door, and a moment later, he is met by another person’s feet - smaller, a child - and she audibly gasps. As the camera slowly begins to pan, she speaks. “D-Daddy? Is that you?” A familiar voice speaks back, as he lifts her up in an embrace, and the camera follows to meet his own face - the face of Dempsey. “Yep. I’m home… and I promise not to go anywhere.” The camera then pans into the house, and the scene shifts to that of another building - styled in pink blossom petals and stalks of bamboo. We find Takeo kneeling down on a pillow, sitting with the Emperor, drinking tea. A momentary silence follows before the Emperor speaks. “I am proud of you, Masaki. You deserve to know that. Our dynasty is over… but… men like you, keeping the samurai spirit alive and well. I could not ask for someone more loyal.” Takeo comes to find a singular tear flow down his face. “I could not have asked for anything more myself, sir. Thank you.” The camera pans upwards, past a now-mounted Path of Sorrows on the wall behind Takeo. The camera then fades to the Catwalk in The Giant facility, as Maxis watches men deconstruct Teleporter Z-C from above. Richtofen walks towards him, holding Samantha above him, on his shoulders. Both seem happy, and Maxis chuckles at the sight. As both Richtofen and Maxis share a look, though, he senses that there’s something else left to be said. As the commotion dies down, Richtofen and Samantha’s gaze turns towards Z-C. Richtofen speaks. “So… all is well, yes? Germany lost the war, and our research is now being buried. It is for the best, isn’t it?” Maxis nods. “Indeed. You and I both know what all this technology, all this power - what it did to us. I fear Sam does as well… regardless, though… everything is right this way. Humanity doesn’t need us to find purpose.” Richtofen looks to Maxis. “Do you think it’ll be hard to adjust?” Maxis looks down to the floor. “Perhaps… none of us really can put our experience to words. I doubt any of us will be able to completely grow to normal life again. But… we weren’t made to break - we’ll make due. Somehow.” Richtofen smirks to the response, and his gaze returns to Teleporter Z-C. “You know, the Illuminati will go crazy over this stuff.” Maxis stares at Richtofen. “Wait - I thought it was the Freemasons the whole time!” The camera pans above, and the screen turns to black one final time. A morse code message then appears on the screen, for a moment, before disappearing: .-.. --- --. / . -. - .-. -.-- / ----- .---- ..... .---- .-.-.- / -.. .- - . ---... / ... . .--. - . -- -... . .-. / ..--- --... - .... --..-- / ..--- ----- ....- ..... .-.-.- / - .... . / . .-.. . -- . -. - / .- -. -.. / - . -.-. .... -. --- .-.. --- --. .. -.-. .- .-.. / ... -.-. .... . -- .- - .. -.-. ... / --- ..-. / - .... .. ... / --. .-. --- ..- .--. / .... .- ...- . / .--. .-. --- ...- . -. / ..- ... . ..-. ..- .-.. .-.-.- / - .... . / .. .-.. .-.. ..- -- .. -. .- - .. / -. . ...- . .-. / -.-. . .- ... . / - --- / --. .. ...- . / ..- ... / - .... . / .. -. ..-. --- .-. -- .- - .. --- -. / .-- . / -. . . -.. .-.-.- / --- ..- .-. / .... . .- -.. / ... -.-. .. . -. - .. ... - ... / ... .... --- ..- .-.. -.. / -... . / .- -... .-.. . / - --- / -- .- -.- . / .... . .- -.. ... / .- -. -.. / - .- .. .-.. ... / --- ..-. / - .... .. ... / .. -. / -. --- / - .. -- . .-.-.- / .- ..-. - . .-. / .- .-.. .-.. / -....- / .-- . / -. . . -.. / .- / ... -.-. .- .--. . --. --- .- - .-.-.- / - .... .. ... / .--. .-.. .- -. . - / .. ... / --. --- .. -. --. / -.. --- .-- -. / .. -. / .- / -.. .- .-. -.- / ... .--. .. .-. .- .-.. / ... --- --- -. / . -. --- ..- --. .... / -....- / .-- . / . -..- .--. . -.-. - / .-- .- .-. / ... --- --- -. .-.-.- / .-- . / .. -- .- --. .. -. . / -.-. .-. . .- - .. -. --. / .- / -... .- ... . / --- -. / -- .- .-. ... / .-- .. .-.. .-.. / -.. --- / ..- ... / -... . - - . .-. / .. -. / - .... . / ..-. ..- - ..- .-. . / .-- . / .-- .. ... .... / - --- / ... . . .-.-.- / .... . -. -.-. . ..-. --- .-. - .... --..-- / - .... . / .--. .-.. .- -. / .. ... / .- ... / .-- . / ... . . / .. - / - --- / -... . .-.-.- / -.-. .. ...- .. .-.. .. .- -. ... --..-- / .- .-.. .-.. / -.- .. -. -.. ... / --- ..-. / .-- --- .-. -.- . .-. ... / .- .-.. .. -.- . --..-- / ... .... .- .-.. .-.. / -... . / -.-. .... --- ... . -. .-.-.- / - . .- -- ... / .-- .. .-.. .-.. / -... . / -.-. .-. . .- - . -.. .-.-.- / .- .-.. .-.. / .-- .. .-.. .-.. / --. --- / .-- . .-.. .-.. .-.-.- / -.-- --- ..- / -.-. --- ..- .-.. -.. / ... .- -.-- / .--. .-. --- ...- .. -.. . -. -.-. . / .... .- ... / ..-. --- ..- -. -.. / ..- ... .-.-.- / . -. -.. / .-.. --- --. .-.-.- The screen cuts to black. fin Creator’s Notes and Acknowledgements: Well… I did say I would do it. Here it is - the remade Unity. Its final form, you could say. The perfect version. It’s kind of strange, really - I actually feel as though this is what the original should have been. This version manages to hit areas where the old simply wasn’t able to reach. Perhaps, that’s the point of an art - it begins and bathes in the imperfection of being new to itself, but becomes honed and something more over time. Then again, you could argue the same of all art. But… I’m kind of just going on a tangent here. I’ve got to thank a few people for this one - the first being, always, Nightmare Voyager. I say it all the time, but it’s true! The man’s a gem, and his insight into my world, my characters, my maps… it’s simply invaluable. I’d be nowhere without the guy. I can’t help but appreciate that he’s able to give me some of the things he does. Next on the chopping block: @anonymous and @Lenne. You guys are like the fans I imagine sit in the back on the bleachers, screaming and cheering in undying support, and… I appreciate that quite a bit. You guys are probably the most supportive in my work and all my posts, and… damn, it makes me feel wonderful. Thank you guys. You could say I saved the best for last - @RequixEclipse , I do owe you a bit for lending me the idea of the Requiem of Desolation. It’s a wonderful idea and I’m able to incorporate it in ways I didn’t think I could. Among the other countless things I could thank you for (support-wise, of course)... that always stood out. So… thank you for that. Well, guys! This means there’s only two maps left… and one path left to take. A singular future. I can’t wait to show you guys what I have in store. Per aspera ad astra. -The Meh
  6. 3 points
    Who were the first 3 (or 4) Test Subjects of Maxis & Richtofen's Teleportation experiments? Matter Transference Prototype Black Ops II - Die Rise - Great Leap Forward - Message of the Day - 6th Febuary, 2013 Black Ops III - The Giant - Maxis Teleporter ZC Radio Der Riese Radio - Test Number 3 Resurrecting Teleported Corpses Der Riese Radio - Test Number 5 Classified - Deserted Hallway Cipher
  7. 3 points
    I'm still playing almost every day. My love for the game has not diminished at all. My free time however, that's a different story While Bo4 is fair from perfect, nothing else really scratches the same itch that Treyarch zombies does. I can understand why many of the theory pioneers have moved on... this place has been running for a long time now. It must have been 7-8 years since I last logged in. I remember some of the great OG theory crafters we had back when I came along (Tac, Alpha, Chopper, Rissole25 and PINNAZ) I'm probably in the my minority by actually enjoying the Chaos story so far, it's a refreshing change. It just feels a little sad how rushed Aether has felt in BO4.... It's almost like fan fiction or a Netflix series at this stage. I would have preferred if they either kept it going for another game, or dedicated more time towards the Aether story in this one. It cheapens the story of the previous titles by trying to tie everything together in so few maps. Oh well, it's the end of a era I guess. It can't go on forever............. or can it?
  8. 3 points
  9. 3 points
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  13. 2 points
    Maybe I am completely off but for some reason, the shape of this rock really reminds me of the rock in the brand new Light from the Shore video: Which eventually appears to be this: Pablo says that he is stuck at Tunguska. The place is surrounded by fog and wherever he walks into, he returns at his initial point. So is this in a pocket dimension as well? Maybe its a metaphore for a paradox though: Depicting a meteorite, with in it the location where it'll land: Tunguska
  14. 2 points
    https://www.youtube.com/watch?v=fYou_KHcvbQ The gameplay trailer has been released! Some neat stuff I noticed: At 0:04 and 0:30, you see (four) pods containing humanoid beings. Are these Richthofen's test subjects? We know that at some point in the original timeline, House Maxis contacted one of the Richthofens that "The test subjects must never be allowed to be awakened, the havoc that could be wreaked upon the future by such simple-minded individuals would be catastrophic". We also know that in 1945, after Sam's takeover, Ultimis Richthofen awakens Nikolai, Takeo and Dempsey at Der Riese. Some nice shots of the Siberian Facility. It appears to be built upon weird '115-vines' or something, and is also seen to have Electricity Towers connecting it with the outside world. As the nearby like is most likely Lake Cheko, I am curious if the 115-vines somehow grow out of the Tunguska meteorite. Primis dolls Red-eyed zombies, and it isn't fully clear but it seems to be that they wear Nazi suits. Does this mean this map takes place before the Soviet takeover? That final shot of the lake interested me
  15. 2 points
    Swastika The swastika or sauwastika (as a character, 卐 or 卍, respectively) is a geometrical figure and an ancient religious icon in the cultures of Eurasia. Swastik is used as a symbol of divinity and spirituality in Indian religions. In the Western world, it was a symbol of auspiciousness and good luck until the 1930s, when it became a feature of Nazi symbolism as an emblem of Aryan identity. As a result of World War II and the Holocaust, most people in the Western World associate it with Nazism and antisemitism. the word swastika is of Sanskrit origin and the symbol is one of good luck or a charm or a religious symbol (the last, among the Jains and Buddhists) that goes back to at least the Bronze Age. Swastika has nothing to do with Christ and with Christianism. It is a Buddhist symbol for peace, as it still appears nowadays on Buddhist temples in Asia. I have seen one in a bi-lingual edition of a Taiwanese magazine. The editors felt the necessity of explaining in the English text that Swastika is a Buddhist symbol of peace, and this is why the puzzled European reader could see it in pictures showing temples. A difference however can be noticed: the orientation of the arms is clockwise in the Buddhist swastika and anti-clockwise in the one adapted by the Nazis. Because of its use by Nazi Germany, the swastika since the 1930s has been largely associated with Nazism. In the aftermath of World War II it has been considered a symbol of hate in the West, or alternatively of white supremacy in many Western countries. As a result, all of its use, or its use as a Nazi or hate symbol, is prohibited in some countries, including Germany. Because of the stigma attached to the symbol, many buildings that have used the symbol as decoration have had the symbol removed.[citation needed] In some countries, such as the United States' Virginia v. Black 2003 case, the highest courts have ruled that the local governments can prohibit the use of swastika along with other symbols such as cross burning, if the intent of the use is to intimidate others. The public display of Nazi-era German flags (or any other flags) is protected by the 1st Amendment of the United States Constitution, which guarantees the right to freedom of speech. The Nazi Reichskriegsflagge has also been seen on display at white supremacist events within United States borders. As with many neo-Nazi groups across the world, the swastika was also a part of the American Nazi Party’s flag before its first dissolution in 1967. The symbol was originally chosen by the initial organization's founder, George L. Rockwell. Its "re-use" was initiated by successor organizations in 1983, without the publicity Rockwell's original organization possessed. The swastika, in various iconographic forms, is one of the hate symbols identified in use as graffiti in US schools, and is a part of the 1999 US Department of Education's emergency school-wide response trigger. If you would like to look further into this topic here are a few links: https://en.wikipedia.org/wiki/Swastika https://www.ancient-origins.net/myths-legends/symbol-swastika-and-its-12000-year-old-history-001312 https://www.speakingtree.in/allslides/unknown-history-of-swastika
  16. 2 points
    This is one of my favourite teasers in a long time. Someone's been having 115 induced nightmares... I'd love this to mean we'll see a return of the Margwa but I think it's far more likely to just be a vision similar to what hapened to Pablo in The Great War.
  17. 2 points
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  19. 2 points
    You're in my cycle now Dr. Minty - Stuhlinger probably
  20. 2 points
  21. 2 points
  22. 1 point
    https://docs.google.com/document/d/1EtGWoRLpXmx7Y28OcJB7j6TPJVMIONCF02_T_6ROpoU/edit?usp=sharing I wanted to create an updated timeline which includes the background events of Classified and Alpha Omega as well as Campaign events and real life events that would pertain to our storyline. The above link is what I have so far. I will eventually go on to add the events of the Broken Cycle, probably after the final DLC so we can have a full sequence of events. As of right now, tell me if I'm missing anything, because I would love to add as much clear info as possible to put things into a more linear perspective. I tried my best to only include events that we know have a definitive date or at least month mentioned, and if there's anything you'd like a source on I would be happy to provide. Also big credit to @Monopoly Mac as I took his original transcript of the timeline to use as a base, and added to that. EDIT: Dates from Tag der Toten added.
  23. 1 point
    I think I may go for some high round challenges throughout all the Zombie maps. Consider yourself an inspiration mate, you've got my creativity a-flowin!
  24. 1 point
    The major downfall of this strategy is that Perkaholic is required, as you have to keep the door to the boat power switch closed or it ruins the strat. This may be off-putting for some, but a lot of the high rounds players are likely gonna have some Perka's stocked by now and this map might be a good time to use them. No power does mean no PaP as well, but it's just as well as you don't need it. This strategy works very much like Ashy's Alpha Omega strat - you sit on top of the ledge, and catch the zombies with your ballistic knife, using the Electric Cherry modifier to charge your damage giving you 1-hit melees. I'd advise using the specialist whenever it's charged, as it really speeds things up. Might even be faster with another specialist like the grenade launcher one. Also I took the sph of this strategy in the high 50s and the spawns do still speed up a bit into the 60s, so the sph might be closer to 10-11sph by the time you get into those rounds. As a secondary weapon I'd recommend the Thundergun, you could use it to get yourself out of danger if needed. Also note that dogs do fly up onto the platform next to you sometimes, just keep an eye out and just quickly turn to swipe them, they're generally not a problem. The video starts with the dog rounds strategy as well, if you stay up top it really slows the round down so for dog rounds I advise going downstairs like I do.
  25. 1 point
    @The Meh mentions appear good.
  26. 1 point
    I was expecting you to get the VoD 100 before this, but I'll take it. 😛
  27. 1 point
    Post your highest rounds in The Final Reich here and share your tips and strategies to help others out! The Final Reich Leaderboard @ZombiesAteMyPizza! Round 63 @Blurryface Round 59 @Dannyh929 Round 54 @Majestic Round 52 @XPGDarkside Round 32
  28. 1 point
    Yes, Nazi Zombies are back. Just the most satisfying kind of zombies to kill, if you ask me.
  29. 1 point
    There are many different symbols far worse that are discussed openly, but this one is the most notable in my opinion. symbolism of the Nazi flag: "The red expressed the social thought underlying the movement. White the national thought. And the swastika signified the mission allotted to us-the struggle for the victory of Aryan mankind and at the same time the triumph of the ideal of creative work Germany (see Strafgesetzbuch section 86a), Austria, France, Lithuania, Latvia, Poland, Ukraine, Brazil, and Israel have banned Nazi symbols and it is considered a criminal offence if they are displayed publicly for non-educational purposes. On August 9, 2018, Germany lifted the ban on the usage of swastikas and other Nazi symbols in video games. "Through the change in the interpretation of the law, games that critically look at current affairs can for the first time be given a USK age rating," USK managing director Elisabeth Secker told CTV. "This has long been the case for films and with regards to the freedom of the arts, this is now rightly also the case with computer and videogames." -https://www.telegraph.co.uk/news/2018/08/09/germany-lifts-ban-nazi-symbols-video-games/ Symbols like the Black Sun..etc. Thanks for some positive feed back @The Meh its much appreciated.
  30. 1 point
    Risky post! But I'm personally glad you made it. I've always been interested in the history of the swastika, myself. Given, I did a whole presentation in high school about Jainism and made a point of talking about the swastika originally being used as a symbol for peace and religious... stuff. It's incredibly unfortunate that the Nazis had used it in a way that would forever change and brand it into something completely different - malformed by the actions of evil men with power. That said, I don't think shifting history around by not showing symbols like the swastika is appropriate, either. Our collective history is our collective history, and it's a dishonor to tell it incorrectly. People lived and died in these wars, and these were the types of things they saw - no matter how horrible. While I understand and respect the decision to be PC, it's... just not accurate. It's questioning cultural integrity to change details like that between BO1 Kino and BO3 Kino as is. But... that's just my thoughts. Even if they're a tad bit... controversial, I guess? 10/10, Requix. Thank you.
  31. 1 point
    8 more maps and 3 days to go. CAN HE DO ITTTTTTT???
  32. 1 point
    “Empty Discharge bottles / clear defication zone.” I think this is a cute nod to one of the Doc’s quotes from the Call of the Dead easter egg. If you idle near the metal door between steps, you might catch him saying:
  33. 1 point
    Welcome to the site, I see it as a safe place for the children. Much like the house 😉 Reach out if you need anything.
  34. 1 point
    A Light in the Darkness Hello everyone, Treyarch uploaded a teaser video for the new DLC4 map "A Light in the Darkness". Going out on a limb here and say, this confirms CotD remake actually being the map. The map will release on the 23rd on PS4 as Treyarch tweeted out and then on the 30th for Xbox One and PC.
  35. 1 point
    “Fall of the Synthetic Sun” *bzzt* “109 KBLT - radio may die, but we refuse to! Welcome back. Here with us in the studio is Adeva, and, before we took that short break, he shared with us some of the backstory of his song, ‘The Citadel of Light’. Adeva, if you may?” “Yes, yes, so, Andronimus. So, the man kinda went nuts over his visions, right? All the ideals of their religious rise and all, all their machinations, it got to him. He went both mad with the power and mad… in a general sense. See, the nasty thing about their religion? They sacrificed a number of people to the cause of fulfilling a prophecy foretold to them.” “A prophecy, eh? Any idea what that might have been?” “I only was able to learn a little of what they had been given, but it had something to do with Angels. Of course, it wasn’t a literal prophecy - they interpreted it their way, and it was the wrong interpretation. They plucked random souls from homes, threw them into a trial, their ‘Regality Sector’, as it were… and they hoped they could find the group that could rise them from the reality they had created.” “Their ‘religiously-fueled utopia’. Right?” “Yeah. Not so perfect now. Anyways, that kind of sacrificial tendency, that creates bad karma. It bit them back, and hard. The fall Andronimus had seen was coming, and all he had done to prevent that fall only created it. Those lost souls, now corrupted, now came back and sought to destroy the Citadel. ...and so, they would.” “You mentioned a fallback plan, though.” “Oh, yeah. They did have one. One of their machinations were these machines that could siphon and unify the souls of the residents of the Citadel into one… being, or soul, to say. I believe they had four of those? Something like that. Anyways, they used those. It didn’t necessarily save them, but… at the very least, it gave them some form of life beyond the torment that would have followed them.” “A dark fall for that place, huh?” “Yeah… anyways, the Citadel is gone, now. But that’s okay. The important places are the here and the now, right?” “Right you are, my friend, right you are. Alright, that’s all the time we’ve got - Adeva, do you happen to have any final remarks?” “Oh, yep! You guys will like this one - I’m opening up a club next Sunday downtown, nearby the mall. It’s called ‘Winged Graces’, and we’re gonna be playing all kinds of music down there for you to get grooving to. I hope to see you all down there!” “You heard the man - Winged Graces, go there. Alright, I’d like to thank Adeva for joining us today. My time’s done as well, I… imagine someone will be coming soon to pick up the work here at the station, but… regardless! I’ve been your host - ‘Rockin’ Ricky’, and, I’ll see you all tomorrow!” *bzzt* “109 KBLT - we simply refuse to stop!”
  36. 1 point
    “Order of the Synthetic Sun” *bzzt* “109 KBLT, high flyers on the rise! Welcome back, folks - today we’ve got a special guest with us, here in the studio. Why don’t you introduce yourself?” “Yo, my name’s Adeva, and… can I just say how excited I am to be here?” “We’re excited too! So, talk to us about ‘The Citadel of Light’. That song’s been blasting the charts lately, and we would kill to hear your story on that song.” “Yes, so… as I had written before, the song was about a man named ‘Andronimus’. Now, Andronimus was an interesting guy - he essentially held a high dominion over the Citadel he controlled, super powerful and advanced, the like, for its time.” “What kind of stuff?” “I’m not exactly supposed to say, but… it was some serious stuff. Enough that he could manipulate the otherwise stoic and archaic society he controlled into a religiously fueled zeitgeist - Andronimus as the figurehead, the ‘High Cardinal Priest’, as it were.” “That must have been something to see…” “It honestly was, truly. At least, I can imagine it was.” “...and your lyrics tell us that he was troubled.” “Yeah… he experienced visions of the future. A future that, at the end, ended up becoming true. That said, those visions actually helped lead to some of the biggest creations they had. Machines to harness a sun, and the like, are one example. Fallback plans aside, too, but, harnessing the sun was one large goal. It gave them… control. On a level they didn’t really comprehend.” “That sounds… crazy.” “...listen, man, a lot of things are crazy in this universe the likes of which we haven’t even begun to comprehend! To me, at least, these kinds of ideas aren’t foreign. You just need to know what you’re given and how to use it.” “Wise words. Alright, folks, we’re gonna take a quick break and actually listen to the song in question - “The Citadel of Light’, up next! When we return, we’ll continue to talk on the song’s further meanings and give Adeva any lasting notes to add. But, other than that! Here’s the song.” *bzzt* “109 KBLT - we play the hits so you don't have to!”
  37. 1 point
    Holy shit, great map concept! Brains! Might you be interested, Wittenau Sanatorium is not the only Sanatorium we play in Zombies.
  38. 1 point
    Devoted to @RadZakpak, who's discussion on the Discord pretty much involved this entire idea (so all kudos to him) and @MixMasterNut, who's Moon loading screen analysis continues to provide a lot of support in my threads. Shangri-La is the prototype of Die Glocke Die Glocke Die Glocke, also known as the Bell, was a purported top secret Nazi scientific technological Wunderwaffe. It is a metallic object said to be between 12 to 15 ft tall and about 9 ft in diameter, in the shape of a large bell. The device ostensibly contained two counter-rotating cylinders which were be filled with an extremely unstable radioactive mercury-like substance, violet in color. This metallic liquid was code-named Xerum 525 and was stored in a tall thin thermos flask a meter high encased in lead. Additional substances said to be employed in the experiments, referred to as Leichtmetall (light metal). The bell was said to have an effect zone stretching between 490 and 660 ft. around the craft. Some claim that unexplainable things occurred within this zone, such as the formation of crystals within animal tissue, the decomposition of plant matter into a greasy substance, and the gelling and separation of blood. What the exact purpose of the device was is widely speculated by conspiracy theorists, but the words ‘anti-gravity’, ‘time travel’ and ‘Nazi UFO’ are mentioned the most. Die Glocke was housed in a facility referred to as “Der Riese,” or “The Giant” in English. Within the zombies community, this place is notorious for being the operation base of Group 935. The Der Riese facility was disguised as a gold mine with a strange structure outside of it, dubbed as ‘The Henge’. This Henge can be seen in the map Der Riese, and shooting it is the first step in the Fly Trap Easter Egg quest. The Henge was the testing area for Die Glocke, which apparently needed a ton of electrical energy to use. When it was in use, it could only go for a minute or two before shutting itself off, and it gave off extremely large amounts of radiation. During its first use, several of the scientists working on it died, and the ones that didn't suffered memory loss, permanent metallic taste in their mouths, and sleep loss. Group 935 recognized the danger, and began to test its effects on plants, animals and toys. It was reported that after it's use, the test subjects decomposed into a blackish-purplish goo on the floor. Also, while Die Glocke was in use, some objects began to lift off the ground, propelled by some sort of anti-gravity field. The Vimañas When talking about the origins and inspiration of Die Glocke, most fingers point to the ancient India. An old Hindu manuscript, Samarangana Sutradhara, circa 1000 AD, describes a very machine very similar to the Nazi Bell. According to another ancient Hindu text the Mahabharata, one Vimana variety was shaped like a sphere and borne along at great speed on a mighty wind generated by mercury. Myths and legends of ancient India had a huge impact on Germany of the 1940s. A hefty portion of the Nazi dogma of racial purity and the concept of the Aryan race is largely derived from ancient Hinduism. The Aryans they claim to descent from are thought to have invaded India eons ago from Central Asia and established a rigid social structure which has evolved into the caste system. The Swastika and the Black Sun symbols, infamous for their use by the Nazi’s, originated from the Hindu religion. The Nazis have also lead multiple expeditions into India and Tibet with the intent of studying Vedic-Hindu legends and artifacts and to trace the Aryan ancestry. One of the more notable of these was the Schaefer Expedition which many writers have theorized had a sinister hidden agenda. As other Nazi expeditions were known to have been conducted in 1931, 1932, 1934, 1936 and 1939, it is theorized that at during one or more of these expeditions information was obtained that contributed to building Die Glocke. As Vimanas can be seen in the Shangri La loading screen, it could be very likely that Group 935 investigated the ancient devices in the Lost City, leading to the creation of Die Glocke at Der Riese. So according to ancient Hindu scripts, the Vimanas, chariots of the gods, were powered by something called a Mercury Vortex Engine. The Mercury Vortex Engine is creating the Tornado. It needs a special type of solar energy from the eclipse, in order to be activated. It was said that Vimanas were being powered by a Solar energy, and then switching to a free-form type of energy that sounded much like Anti-Gravity. The Eclipse & the Time Paradox So Die Glocke is said to be based upon something in Shangri La, or possibly on the entire city. @Electric Jesus once mentioned the possibility of Shangri La being a huge prototype teleporter, mankind's 'ground zero' of contact with the Aether. Both Der Riese and Shangri La seem to (be able to) get stuck in time when the Eclipse occurs. So what is the connection? I am quite convinced it has to do with the technology at the sites. Lots of things in Shangri La refer to the idea of the natives being visited by Ancient Astronauts, assisting them with issues such as irrigation, as the water system in the map seems pretty well-developed. An argument for this could be the fact that Ancient Mesoamerican, Asian and Arabian tribes even mention having learned matters as irrigation from their gods. The entire timetravel mechanism could also be teached, or even build, by these ancient astronauts. Maybe Shangri La is the origin of the human branch of the Order of the Keepers, the place where mankind was teached about the Keepers, the Apothicans, the Aether, et cetera. Though this is genuine interesting matter, I have too few time to go into all that now and must continue with the main point: the Time Paradox. Activating the Eclipse made Brock and Gary get stuck in not merely the temple complex, but in that fraction of time. The moment the Eclipse radiates it's energy through the site, it get stuck in a time loop. Exactly the same seems to have happened in the Der RIese facility upon Ultimis' arrival. That the two events relate isn't coincidence, as Die Glocke is based upon the Shangri La temple system. Die Glocke is said to create an Extreme Low Frequency (which was by the way most likely the reason the bees died), similar to the Schumann field, Earth's electromagnetic 'rythm'. In this thread I've discussed the Schumann field's connection with the Aether, our Life Force and our brain. As time doesn't exist in the Aether, is this the reason Die Glocke/Vimaña's could make the time stand still? Brock and Gary find themselves in the exact same position as Ultimis in Der Riese, only lacking an overloaded MTD to escape this 'artificial time pocket'. A question would be, what exactly happened at Der Riese that made this Die Glocke be activated? Perhaps it is tied by 'Operation Shield', which is still unclear what it exactly means. All we know is that Richthofen would get rid of the Maxis family and begin Operation Shield. Now in older threads on this forum, the 'Shield' is by some believed to be Die Glocke. Radzakpak considered the possibility that Die Glocke could be connected to the teleporters at Der RIese, which may also explain why right at the moment of activation the time is seen to stop in the Giant. Activating Die Glocke and bringing the facility in a time paradox might be what Operation Shield is. The energy of the Eclipse 'holds' the site at that given time period, exactly those few seconds that the Eclipse occured and radiated the energy. In Gorod Krovi, it is also said that "Die Glocke research continues to inspire new theories of time displacement and possibly even movement across dimensions". Interesting that they don't mention matter transference, but time displacement. It would fit with the Nazi conspiracies believing the device was a time travel machine, just like the extraterrestial moving cities. Now the final note I would like to make is that (if I recall correctly) the Frozen Forest also has an Eclipse. Could this too be a time paradox site, locked out of the other dimensions? "Buried" was located at Groom Lake Introduction to the Unified Field Theory In 1831, Faraday made the observation that time-varying magnetic fields could induce electric currents. Until then, electricity and magnetism had been thought of as unrelated phenomena. A few years later, Maxwell published his famous paper on a dynamical theory of the electromagnetic field. This was not only the first example of a theory that was able to encompass previously separate field theories (namely electricity and magnetism) to provide a unifying theory of electromagnetism, it was also the birth of the Unified Field Theory. This theory allows all that is usually thought of as fundamental forces and elementary particles to be written in terms of a pair of physical and virtual fields. The goal of this theory is to bring different physical interactions together in one common field. By 1905, Einstein had unified our notions of space and time into an entity we now call spacetime and in 1915 he expanded this theory of special relativity to a description of gravity, general relativity, using a field to describe the curving geometry of four-dimensional spacetime. Later in the 20th century, nuclear and quantum physics were also added in this one, unified field theory. All the types of energy, matter, time, anything, is connected. In my opinion, this would tie very well with the idea that the fields in which electromagnetic force, gravity, as well as a living being’s Life Force or even soul, exist, could be unified both physically and mathematically. Leylines are both nexuses of Earth’s magnetic field and an ascension point of Life Force. The Philadelphia Experiment The Philadelphia Experiment was an alleged military experiment supposed to have been carried out by the American government at the Philadelphia Naval Shipyard in 1943. The U.S. Navy destroyer escort USS Eldridge was claimed to have been rendered cloaked to enemy devices. This means that it was invisible in parts of the electromagnetic spectrum. During this experiment, the ship was said to be teleported to another dimension (possibly the space between spaces) where it encountered extraterrestials, and teleported through time, resulting in the deaths of several sailors, some of whom were fused with the ship's hull. The experiment was based on the Unified Field Theory, more specifically the interrelated nature of the forces of electromagnetism and gravity (so the uniting of these respective fields into a single field). It was also said to be based on “related secret experiments in Nazi Germany to find anti-gravity”, presumably Die Glocke. The researchers were preparing magnetic and gravitational measurements of the seafloor to detect anomalies, supposedly based on Einstein's attempts to understand gravity. Many versions of the conspiracy include descriptions of serious side effects for the crew. Some crew members were said to have been physically fused to bulkheads while others suffered from mental disorders, some re-materialized inside out, and still others vanished. It is also claimed that the ship's crew may have been subjected to brainwashing, to maintain the secrecy of the experiment. The Groom Lake Experiment In 1937, a few years prior to the Philadelphia Experiment, the United States discover large deposits of Element one-one-five at Area 51, also known as Groom Lake. Now many years earlier, in the 17th century, there was a blacksmith who’d go under the name Jeb Brown living in the Old West. For some reason, he came in contact with extraterrestial beings, to us known as the Keepers, which he believed were Angels. They helped him in crafting the initial concept of the famous Pack-a-Punch machine, most likely running on Element 115 (as it is later continued by Group 935, a research group focussing itself on this experiment). I assume Jeb must’ve lived in a town at or near Groom Lake, Nevada, as that is the only known 115 deposit in the American continent. Now Rad once made some interesting connections between Jeb Brown and the ghost town in Buried: the presence of the original Pack-a-Punch machine despite the place was no Group 935/Broken Arrow research station, as well as the local Blacksmith building having the magic weapon chalks. If Jeb lived in the Buried town, located on top of the Groom Lake deposit, what has happened to the town? And now we return to the Philadelphia Experiment, based on Die Glocke research. Do you see the large salt plain at Area 51? Almost looking like a big chunck of dirt plus everything laying on top of it has been disappeared. Simply vanished. Could the American government applied some cloaking or teleportation experiments at Groom Lake as well? The way the rooms, walls and interior of the ghost town have molted into the Angolan caves remind me very much of the description of the Philadelphia sailors’ fate… However, Monty’s timeline attributes the sinister cause of the Buried’s town replacement through space-time to something vague as ‘Temporal Rifts’, randomly generated by the fracturing Earth.
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    I almost forgot to announce the winners! The One (3) beat out 115 (2)! The One Won By One Vote Against One One Five! For third place runner up, we have Pareidolia (5) winning by a landslide against The Gift (0)! Here is what the final bracket ended up looking like: Thank you everyone for participating!
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    The screen will cut to black as we destroy the Aether... ...and then we awaken in a horse-driven carriage, in a forest. It seems to be heading down a cobblestone road, to where we are not sure. A man in light blue armor will then look up to us and say: ”Hey, you. You’re finally awake. You were trying to cross the border, right? Walked right into that Imperial ambush, same as us, and that thief over there.” We’ll then look over to said thief and come to find it was actually Jason Blundell in Monty’s outfit. Jason then takes off his mask to reveal he was actually Todd Howard the entire time. Todd then reboots the universe, one final time. It is said that we can still hear him, late in the night, if you listen closely, say... ”It just works.” ...and then you get a blue screen. The end.
  43. 1 point
    Monty nearly beaten jumps down the ice slide in the lighthouse where he finds a plane is waiting for him on the other side of the mound. He manages to take off and feels safe for a moment...Suddenly he smells smoke spewing from his engine...He blacks out from the quick drop in altitude. He awakens next to the wreckage of his plane. In the distance he sees endless waves of Richtofen, Tank, Tak, and Dempsey sprinting at him. Fade to black.
  44. 1 point
    I couldn't agree more with this post. A large part of my lost interest was the way the game changed from what I'd class as skill based to remember a load of unnecessary shit to do and spend 30 minutes setting up a game based. My favourite 3 things in the entirety of zombies were chaining in Die Rise (pre patch), NML and First Rooms with multiple teammates. I sometimes watch my old videos back with my kids and it definitely gives me a ton of nostalgia but it's always bitter sweet because it's just not doable anymore. Ironically, I did agree with a lot of the changes to the core mechanics. People needed more. I just wish they had an option to almost revert back to old school zombie mechanics.
  45. 1 point
    I don't wanna sound cliché but yeah, I'm going with the prior two comments. The One for describing a character behind the undead that I always keep in the back of my head when playing a game of zombies. They are the victims. They are suffering. Makes the game so much different. Pareidolia for the piano part. In fact, I started practicing it for you Raddy, and I wanted to share it when you get to Shangri La in your 'revisiting post', however, I felt it has a good place here as well. Note: as you might hear, I'm still practicing and keep in mind this is only the first page. If you wanna hear a good version made by someone else, see the last link. 2019_09_08_14_58_58_1.mp3 https://www.youtube.com/watch?v=IzecIF2e4VQ
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  48. 1 point
    Oh my god I just checked this site for the first time in several years, I remember making this split medal for UOTM! I still love you guys
  49. 1 point
    I also like the lack of story references, which makes every little detail suspicious and theorizable. Brian Tuey even once asked the community "who is banging on the water room door"? Every sound, every small out of place object, could be tied to the story. Wheras Nacht was the exciting bonus map, Verruckt is where the story theorizing began.
  50. 1 point
    WIP Alpha Omega: Character Quotes "Tank" Dempsey Dr. Edward Richtofen Nikolai Belinski Takeo Masaki Rushmore

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