Jump to content

Leaderboard


Popular Content

Showing content with the highest reputation since 05/16/2019 in all areas

  1. 6 points
    As you can see Treyarch has confirmed the release month for the third DLC map, which will be the next chapter in the Aether story. I am really curious to see, if we get to play with Ultimis or Primis. Heres hoping, we get to play from an 8 character pool, cause it would be fun as hell to hear the Ultimis Dempsey interact with Primis Dempsey etc. Other than that there is no new info though.
  2. 3 points
    feelin cute might blow up earth l8r. ’bout 90% done here folks. Dont mind my poorly hidden long hair.
  3. 2 points
  4. 2 points
    Hey all, welcome to the first thread of the Order of Forgotten Mysteries! Based on this thread, I thought it might be a nice idea of every now-and-then (like every week or something) release a thread like this, discussing a certain story aspect that is often forgotten or not solved yet. It’s not about the OP thread but more about your comments, as I hope it will spark some personal ideas for y’all, and we might come to a conclusion for every mystery. And most importantly: have fun. I hope I will post some mysteries that will give you the idea of “oh yeah, I forgot about that one”. Phew, I made this intro way too hurry. Anyway, I'm excited about the material we'll discuss this time: One old, yet not so forgotten mystery that Shangri-La holds: the ‘Alien skull’. We see this object on the Richthofen altar behind the map’s Pack-a-Punch. It resembles a skull that appears definitely not human. It’s the skull on the left side of the table, as the right one is one that resembles the skull of either a primate or a prehistoric man (it is similar to the one in the Shangri La loading screen). There are two possibilities I could think of: The skull is humanoid. The natives of Shangri La might have performed artificial cranial deformation. This was something practised commonly in a variety of cultures widely separated geographically and chronologically (Scandinavian and Eurasian tribes, the Maya, the Nazca and the Australian Aboriginals to name a few), and actually still occurs today in a few Pacific islands. A head of a child is binded in, deforming the growing skull form and making it longer, often flatter. The exact motivations behind this process differ, but reasons could be: Attractiveness, a symbol of status and the thought of believing to be more intelligent. Some archeologists, however, believe it may have something to do with honouring Ancient Austronauts. This name refers to the idea of intelligent extraterrestial (or extradimensional) creatures having roamed the Earth in Ancient times and have, as well, made contact with early human cultures, influencing the development of agriculture (think of Shangri La’s water system), technology and architecture (e.g. the Pyramids of Giza). For the humans, these highly developed race might have been a global inspiration of what we now call ‘gods’, or ‘deities’. (Petroglyphs in Italy which are by some believed to resemble modern astronauts, refering to Ancient Astronauts.) So there is a possibility that the elongated skull on the altar is ‘merely’ human, but still not meaning that the natives didn’t made any contact with Ancient Gods. What’s more, this hieroglyph can be found on the alter: Look at it’s eye orbits, it facials...this is just not human. It kinda reminded me of an observation by Aetherialvoices (for real, if that guy ever finds his way back here he must have at least 50 mentions by me) about the Crazy Place zombies in Origins: “They are most definitely humanoid. Their facial features however, are not exactly human. They have a massive mouth with spiny teeth, small slits in place of a nose, they don't exactly have eyes (just small indents in their head that glow), and their fingers are claws. They are definitely closer to human than Keeper though.” This brings me to the second possible theory: Basically this. The skull doesn’t look Keeper-like (eyeless), nor does it look human (short head). Could it be a hybride? According to the Thule society and certain Nazi scientists (you know, the übermensch believers), the Aryans were the lineage of the Vril Ya, mixed with ‘lesser’ Earthly humans. After the arrival of the Ancient Astronauts on Earth, they mated with early human societies, or possibly even primates, creating the hybrids: the Aryans. This skull could be of one of them, as it has both Keeper and human features. What do you think about this? Have you additions, or your own theory perhaps? Please share, and see you in the next “Order of the Forgotten Mysteries”!
  5. 2 points
    (if you can't tell I'm really excited) Aside from all the freaking out, I wanted to make a post about this game getting a remake and see what you guys think about that. I have a largely storied history with this game, it being perhaps one of my favorite games from my childhood, so... forgive my curiosity for this. THQ Nordic's a lovely team for this, truly. But yeah... thoughts?
  6. 2 points
    Let’s also not forget the spooky Cthulhu-esque skulls in Nero’s room in Shadows of Evil. We can assume those are the skulls of humanoid apothicons, like the shadowman’s squiddy form. So here’s my theory regarding the origin of the keepers. Monty explicitly says on revelations, in reference to the keepers: “...while the rest of mankind was squabbling around in the dirt, drinking their own piss, the keepers...” This makes it seem like the keepers are a subset of “mankind.” But that seems to come in conflict with the Timeline, which opens with the line “In the beginning, there was only the Aether and the Keepers.” Not to mention, there are some, uh, differences between human and keeper physiology. So, I’ve kinda had this thought in the back of my mind that the Keepers were originally normal humans, confined to whatever their original timeline was, but once they figured out how to ascend into keeperhood, they managed to literally “escape” their timeline into hyperspace. So like, each timeline / universe is its own film reel, with souls stuck on them like flies on fly paper, and the Keepers are just the ones who managed to detach themselves and learn to move freely in 4D hyperspace. So, the keepers were there “in the beginning” in the sense that they exist outside of time, with all the timelines laid out before them, where they can just re-insert themselves to any film reel at a time and location of their choosing. Like, a fly stuck on fly paper can only walk forward in one direction, but a free fly can zoom in 3d loop-de-loops around the paper itself. The same way that currently we can only move “forward” through time, the concept of “moving sideways through time” doesnt even make sense to a human, because we ourselves are the flies stuck on the fly paper. A keeper, however, has free movement through 4+ dimensions in space time. Mkay, so let’s roll with that for the time being; there was originally a group of humans that called themselves the Order of the Keepers. They messed with 115, or the Aether, to the extent that they were able to free themselves from the confines of their original timeline, transforming physically due to their exposure to the aether. Effectively, I think the keepers were “the first humans to discover / perfect teleportation.” And they did so at Shangri-La. The temple of Shangri-la is, quite literally, a giant teleporter / time machine. Like the entirety of the temple is a beta-version of Richtofen’s MTD. In the same way that the computers of today were once the size of a room before we improved upon the technology. We hear brock and gary talking about how the temple must contain “the gateway to agartha.” But I think they’re just under the false impression that agartha is a physical location at the center of the earth. The same way that people often conceptualize “hell” as being at the center of the earth. Shang is “the gateway to agartha” in that it is where the knowledge of how to access the aether was first acquired. So Shangri-la is like the ground-zero of humanity’s contact with the aether. Now specifically I’ve gotta mention Indiana Jones at this point, since it’s mingled with the history of Call of Duty. Most notably, Nuketown was explicitly inspired by Vonderhaar’s viewing of Indiana Jones 4. Anyway, in that movie (which also heavily inspired shangri-la,) they do call attention to the artificially elongated skulls that the natives possess, in contrast to the even more bizarre-looking “crystal skulls.” The explanation for this in the film is that the crystal skulls were left behind by “interdimensional beings” that frequently get mistaken for “spacemen.” And subsequently, some of the natives bound their own skulls to imitate the “gods” that they witnessed. Now that’s pretty similar to the mythos of Nan Sapwe. But since we’re talking about Shang, and I’m contending that the keepers were originally human, I think it’s entirely possible we’re looking at the sort of gradual evolution from human to keeper over time, like the spectrum of skulls from homo erectus to homo sapiens, for instance. We’re seeing the elongation of the skull as humans got rapidly more intelligent, and as they gained psychic powers the eyes were phased out, etc. One important point is made at the end of indiana jones 4. They go in expecting to find a physical temple of gold, but instead find that the real “treasure” was the near limitless knowledge the crystal skull beings had. “Knowledge was their treasure.” In the same way that brock and gary might have expected to find a physical “gateway” to agartha, really shang is where the information on how to teleport / interact with the aether was first acquired by man. So basically, my overall “thesis” of how I think things went down is this: Somewhere in the Andes, the first ever humans figured out how to interact with the aether by just arranging astronomical temples in various ways around 115 deposits. They continued experimenting with time and space in really rudimentary ways, til they mastered interdimensional travel, mutating as they did so. So now they are effectively unshackled by time, and can sort of chill outside of time in hyperspace looking down on all the various timelines. Like, lemme ask you a question for the road. Just conceptually. Imagine you’re samantha, trying to kill Ultimis at Der Riese by sending all of the zombies after them. They then hop into a teleporter and go forward in time to 1960s kino. So, from sam’s perspective back in 1945, they just.... vanish. Enter a teleporter, and don’t come out anywhere else on earth. So she waits. And waits. And waits 20 years, until they re-emerge, the same age, in kino. So like, during that whole 20 years, from sam’s perspective, where were ultimis “located?” The answer is, literally, nowhere in her universe. Hyperspace. The Aether.
  7. 2 points
    I haven't fully studied this, but from what I gather: The green is a base number per kill, plus you get the yellow points as a bonus for the type of kill. So a base kill is always 90 points, if it's a melee kill for example you also get a +60 for the melee. Doing prior damage before the melee kill may get you some points, which then get deducted from the final tally since the max allowed per kill is 150 points. So for example: You gain 30 points from pistol shots on one zombie. Then you melee for the kill. You get 90 points for the kill, and +60 for the melee. However, that 30 you made has to be deducted since you're now 30 points over the max allowed score for that kill. So you'll see a green 90 (base score for getting a kill), a yellow +60 (melee bonus) and a red -30 (deduction for prior damage points). I'm pretty sure that's how it works anyway, but again I'm not 100% on that and could be completely wrong. It's an interesting topic that I don't think anyone has looked in-depth into at this point.
  8. 2 points
    Part 1 (rounds 1-70): Part 2 (rounds 70-100): Guide for the setup strat here:The high rounds strategy is really fast, unfortunately for me it was my first time really trying it with the Viper & Dragon since using the Hammer specialist doesn't really work where there's not enough time to charge up your Charon hand after using it, so I had a few downs as I was basically learning it on the fly lmao. First and second down were both due to me being too aggressive with the sword - it's fine to get hit, but if you notice your health dips to like 100 then do the level 3 sword throw attack to attract the zombies to it and then pull out your Charon and you've got about 5 seconds to get a shot charged and laid down, you should be fine if you do that. Third down was right after the second one, just from me being an idiot and forgetting that I needed PhD to use the Hellion Salvo lol. So all in all, if I were to be able to do this run again I could definitely do it flawless now I know what not to do. Total game time was just under 5 hours. So, the strategy... I found this camping spot a while ago, it seemed fast but I hadn't had a chance to properly try it into the high rounds. ChocolateWe also found it himself and was the first to upload it anywhere in high rounds, so credit to him for that, confirmed to me that it was going to be fast and useful, though I still had to figure out a load of stuff myself about using the Viper specialist to save ammo along the way. It took me until like 80-90 to really figure out the best way to do it. Basically, use 3 charged Charon shots in a row around 23-24 seconds between shots. Switch to the rocket launcher during the last shot, then if needs be you can use it to get the last few kills to charge your Viper & Dragon. Then pull that out, and swipe back & forth 8 times total, then immediately use the level 3 sword throw attack (LB & RB on controller) which attracts zombies and gives you about 5 seconds to switch back to your Charon hand and get a charged shot out. Rinse and repeat! You'll notice in the video I was using Elixirs. I went into the game thinking I'd need loads, turns out I actually didn't. I think in total I only used 7 Cache Backs (wanted to save my Alchemicals and ended up not using any), 2 of which were in the early rounds while I was getting set up due to being unlucky with ammo and then most of the rest where in the 90s when Max Ammo's suddenly became non existant, had that happen to me before. If you have some Shields Up this really helps, as the shield run is long and it's not ideal to be without one. As I said above, I made a lot of mistakes while figuring this strategy out, so here are a bunch of tips to help you avoid the same mistakes I made, this strategy is actually pretty easy if you keep your focus and stick to the plan, but if you let your focus slip the spawns here are so damn fast that you can get in trouble real quick. TIPS FOR THE HIGH ROUNDS Make sure to get a Max Ammo and be fully loaded JUST before starting this strategy. If you do this, then due to the way the drop cycle works, you should end up getting nice timings of Max Ammo drops throughout the game. As I said, I went into this game prepared to use loads of ammo Elixirs, but once the high rounds strat was started I only ended up using 5-6 Cache Backs, most of which were used in the 90s where I stopped getting Ammo's. I figured out that the best way to go about things is to use 3 charged Charon shots in a row, with the Exalted hand they last for about 25 seconds but some zombies seem to ignore it in the last second or two, so I fire a shot every 23-24 seconds. This will be enough to charge or almost charge your specialist - switch to the Hellion during the last shot and then you can use that to finish filling it. What I figured was best when using my Cache Back for ammo was leaving enough ammo for one charged Charon shot, using the Hellion to see if I could drop a Max and just spamming it until there's no ammo left, then use the specialist before lying down my last charged shot and then pop my Max. When using the Viper & Dragon, I like to swipe back & forth with the sword 8 times. Then use the level 3 throw attack (LB & RB on controller, Q on PC by default) which distracts the zombies for about 5 seconds, giving you time to get a charged Charon shot laid down. Make sure you hit a zombie with the throw or the effect won't work! Do NOT kill the zombies with the Hellion while the throw attack is distracting the zombies - if you kill the one you shot, the effect ends. If you do this by accident then turn the face the corner while you charge your shot. You can still take the odd hit while doing this though, so best avoided. Biggest mistake I made which actually caused me downs was to be too aggressive with the specialist thinking I'd be able to take loads of hits and keep making up armour. Generally, it works really well, but sometimes the hits can start to dip into your health - again, generally fine as you'll quickly make armour back up with kills, BUT if you notice you start dropping to like 100 health, abandon the weapon and get your throw attack out to distract the zombies as above, then you can safely lay down your charged Charon shot. When you get the bosses, the trick is not to panic and always be prepared. I had some close calls and used some Dying Wishes just through zoning out and them catching my by surprise. As soon as you see them, quickly get a fresh Charon shot down to keep the zombies distracted, then you can lay into them with the Hellion. Blightfathers take about 3-4 shots and Gegenees take about 5-6. Just shoot at the feet, this causes splash damage. If you have any Shields Ups, these are so handy. The shield run with this strategy is very long due to having the debris between the Temple and Marketplace closed, and it's never ideal to be without a shield during this strategy. Try and have a Rare or Legendary reward from the Apollo trials on standby. These both can give you a Max Ammo as a bonus reward, and the Rares are best as they also can give you a Max as a main reward. Always worth trying to claim between rounds if you're getting low on ammo and you can keep activating trials between rounds and just taking on the ones that work while you're in the strategy, such as dealing melee damage, getting specialist kills or not taking damage. I stopped using the Pegagus Strike after a while, it's not reliable in the high rounds as zombies either ignore it or Pegasus just stops firing As I said above, I didn't use many Elixirs, if you've got like 10 Cache Backs or Alchemicals that should get you to round 100 with no ammo problems, you're gonna be getting Max Ammo's every few rounds and if you start the strat having just got a Max then the timings should work out well for the most part. If you don't have many it might be worth keeping the top door of the Marketplace closed also, so you can run the trap strategy if you run out of hand of Charon ammo.
  9. 2 points
    Guten abend Lennærd! Gracias for the reply, and glad to hear you like it. Could be, but I doubt this since the Keepers are an interdimensional species. A possibility, however, is that a split of the Keepers went to Earth (known to us as the Vril Ya, or gods), got stuck there or stayed voluntary here (to create to Earthly fraction Order of the Keepers) and evolved, just like primates did. However, suddenly having eyes seems like a radical evolution to me. I know this is a theory heard many times, but a mutation could never have a sudden appearance of eyes as an effect, though a mutation in a HOX gene could have the displacement of eyes as an effect (if there are eyes somewhere else one the body). However, Classified learned us that mixing DNA fractures of humans and pigs would result in the eyeless crawlers we first encounter in Kino, so there could be a possibility that there is a certain mutation in the zombie universe that results in the sudden appearance/removal of eyes. Good imput!
  10. 2 points
    So we all know who Ludvig Maxis is. Like many characters there are multiple versions of him, but universally he is a German scientist and the founder of Group 935. We all know about the Original Timeline Dr. Maxis, Samantha's father who is the sworn enemy of Dr. Richtofen. This Maxis goes on to die and become part of Griffin Station's electronics, launches rockets at the Earth, leads confused masses during the apocalypse including Victis, and ultimately dooms the Earth before being wiped from existence by Monty. The second most important Maxis is the one of Dimension 63. He never had a child, but was a father figure of sorts to Dr. Richtofen. He would go on to hear Samantha calling to him, be attached by a zombies, and have his soul sent to the House and placed into a new body by Monty. After Revelations, he was sucked into the Summoning Key never to be seen again. However, there is a third most important Maxis that I haven't really seen people talk about much before. I would like to connect some threads to paint a picture of this version of Maxis' importance to the storyline. So where is the Third Maxis from exactly? The Agonia Fracture. First let's establish what exactly happens in the Agonia Fracture of the Original Timeline. In early 1943, Group 935 and Division 9 collaborate to create Dragons to be used on the Eastern Front. In February, Doctor Maxis kills Sophia after she is attacked by Subject two-six, and places her mind in SOPHIA, the artificial intelligence we see in Gorod Krovi. Now, a quote from SOPHIA in Gorod Krovi in particular stands out to me: Broken Arrow?! Wait, hold up, the Broken Arrow from the 1960s? Let's set that aside for a moment though. She says at the end, "It has been so long... I miss him." So between her creation in February, placement in Stalingrad, and then Gorod Krovi in November, what happened to Dr. Maxis? What was he doing in that time? Creating Zero Base of course: From the timeline: Given we know the Agonia Maxis was shown how to travel through dimension by Broken Arrow and he has been away for some time, plus the fact the comics were being written and releasing at the time of Gorod Krovi, it is safe to assume that Agonia Maxis is the one who created Zero Base and collected items such as the Kronorium. This would explain a lot of Sophia's knowledge about dimensions in Revelations. So what happened to him afterwards? Well, he could have returned to the Agonia fracture. Or quite possibly, he was removed from existence by Dr. Monty due to his meddling as well as the fact he had a Maxis already in the house. Maxis' absence may also explain these two facts about the Agonia Fracture: - The zombies' eyes are red. Because Samantha will never enter the MPD at any point, the zombies' eyes do not become orange. - The existence of Griffin Station not being kept secret and Dr. Groph being a part of the battle of Stalingrad. In Gorod Krovi, Griffin Station can be seen on monitors on the map. This seems odd as the whole project was meant to be kept secret from Dr. Maxis. It seems he is no longer in the picture, and a different scientist may be in charge. Aside from all that, there is one more proposal I would like to make that does not have as much evidence but is fascinating to think about nonetheless. Remember how it was Broken Arrow that showed Maxis how to open gateways to other dimensions? That scientific organization created in the 1960s somehow contacted Maxis in 1943? Does this sound somewhat familiar to anyone else?
  11. 2 points
    Man, it’s weird coming back to forums sometimes. I remember when I first joined this site, and there were frequent posters like Nightmare Voyager, and Stop Mocking Me, Deathbringerzen, and Slade just to name a few. And then they disappear without a trace and it just feels odd, even though I’m guilty of this myself. Sorry for the ramble, just felt like writing this
  12. 2 points
    I made a video guide about ALL Chaos Easter Eggs (Dead of the Night, Voyage of Despair, IX and Ancient Evil) and in this video I show you some general tips & tricks and low round easter egg strategies for all four of the EE's using Classic Elixirs Only. This video is 16 minutes long and contains 4 EE's. In the video I say it's more likely a what to do on what round guide than a deeply explained video since I already have videos about most of the EE steps. Of course you can do each of them on a lower round if you use common, rare, legendary or epic elixirs and talismans, but I wanted to make this reachable for those who don't have these items ingame so I used classic elixirs only. With my strategies I completed: Dead of the Night - Boss fight reached on Round 10 (finished on Round 12, flawless) Voyage of Despair - Finished on Round 15, flawless IX - Boss fight reached on Round 20 (finished on Round 21, flawless) Ancient Evil - Boss fight reached on Round 10 (finished on Round 19, flawless)
  13. 1 point
    Hello again, and welcome to the second episode of the Order of Forgotten Mysteries! Its been a week and I have to be fair- you guys really amazed me with your great comments last time, and I hope your creative minds are able to handle this thread this week as well. Because I promise, this’ll be a tough one. Brace yourselves! This time we will go back to the, in my opinion, most overlooked map, including by myself. Dress yourself warm, we are going to Siberia: Call of the Dead. Up to today, this map still holds so many neglected mysteries: odd cravings in the wall, flashing and moving lights in the distance, unexplained hidden papers, unsolved possible morse codes, weird paintings and an interesting backstory. At the end of 1940, Group 935 established a research station at the meteorite impact site near the Tunguska river. What is an interesting note, is that Group 935 continued their research and experiments here even after the spring of 1945, which marked the fall of Nazi-Germany. There are conspiracy theories how Die Glocke experiments were transferred to the Arctic, but the desolate Siberia could be a potential location as well. While Der Riese was gone, Group 935 survived and thrived. Even places like the Wittenau Sanatorium, aka Verruckt, seemed to have activity, as the US Marines were captured there by Group 935 scientists in September, 1945, five months after Nazi-Germany’s surrender. The container ship in Call of the Dead might have been “Group 935’s Ark”, a ship filled with surviving members, equipment, lab material and...testsubjects. They continued the development of an undead army, possibly stored in the containers. This is from a radio in CotD: The Army is stored… So far the backstory talks. We are getting at our main discussion item, something entirely different. Near the room where our heroes are trapped, an odd “map” with weird symbols can be found. Credits to @RadZakpak and @Schrödinger for the pictures. Now this might look like a Ludo board, but it actually is a Mayan calendar. Yeah, one of those so famously for predicting the end of the world. Or maybe this one does so as well. The Black Ops 2 pre-order poster featured a Misty standing in a Post-Apokalyptic landscape with a small 1221 on it: 12/21 2012 was the year the Maya calculated the Apocalypse. “The countdown for the zombie apocalypse has begun” “Ragnarok” “Brimstone to Damnation”. The deity Itzamna is frequently credited by bringing the Mayan calendar is to the Mayans. It consists of a series of timecalculations that together document every day from their current Timecycle that started in 3114 BC. Some important cycles are the one of 9 days (their week), the one of 365 days (their year) and the one of 52 years (their calendercycle). Some were already aware of the Aztec’s involvement in the story. @Lizizadolphin noted that on the Moon loading screen, one can read Aztec day signs, namely Cipactli (crocodile, east), Ehecatl (wind, north), Cali (house, west), Cuetzpalin (lizard, south) and Coatl (snake, east). The Nuketown loading screen features a candy with a part of the name Mictlantecuhtli on it, an Aztec deity of the Underworld, and @caljitsu also recently posted a thread about the Aztec’s connection with Blood of the Dead. But it is interesting to see now that the Mayans, another Ancient Mesoamerican civilization, has it’s influences in the story as well. When the calendar is found in Call of the Dead, the paper is torn and there are 4 small papers with a cipher on it (2, 4, 6 and 7) scattered through the map that exactly fit in the holes. This is how the broken calendar look like This is how the fixed calendar looks like A Moon is seen in the centre, which is, after Der Riese’s Eclipse and Ascension’s “Luna” step, the third reference to the Moon. “52 Años” can be read at the end, a reference to the Mayan Calendar repeating every 52 Solar years. “Astral” can be read under the calendar, a word relating to a non-physical realm of existence in which the physical human body is said to have a counterpart. A spiritual world. Furthermore, a lot of Spanish writing is all over the place, mosty barely readable. Translated, I have quoted some of them: De la noche means “at night” More I cannot make of this. Holy shit am I the only one who gets goosebumps here? Remember the ‘Beware the Six’ from Kino der Toten? I’ve always thought that sentence was something Kino-related, but the Six, whatever it are, might have a broader importance in the story. And why is it on this Maya calendar? Who wrote this? Since it is Spanish, could it be the captured Pablo Marinus? Or does it merely relate to the Central-American origins of the Maya that now speak Spanish? And who or what is D Jano? And why is Lenne able to make me wanna eat a spleen? What are your thoughts? Link to previous Order of Forgotten Mysteries
  14. 1 point
    Thanks for the great reply, and I'm glad you have such clear thoughts. I forgot Pablo had a kinda odd background, so to say, as I am still not 100% sure what the Developers wanted to say to us concerning him. In 1294, a knight named sir Pablo Marinus is fighting the Apothicans in Europa, while in 1944, one Pablo Marinus is captured as a Mexican spy by Group 935. The 1900s Pablo has visions of the 1200s Pablo due to exposure of Element 115. This could explain his visions of another time (or perhaps, another universe), but it still wouldn't explain why there is a Pablo living in the 700 years earlier as well. A nod to Reincarnation and the eternity of our Soul maybe? Perhaps, or the 1900s Pablo sees flashes of his later self. You see, Pablo Marinus is not really a Medieval European name. I know this is the weakest possible argument, but could this mean Pablo was born as a Mexican in the 20th century, and somehow travel to the 13th century where he becomes a knight of some sort? The timeline proves that his "flashbacks" were real, and not merely a dillusion due 115 injections. Anyway, yes, I could see him observing flashes of the Fractured Earth in Maxis's Wasteland as well. He could very well have written this on the calendar. However, it is a fact that this Maya calendar was hanging inside a Group 935 facility. Is there any logic behind this? Perhaps Richthofen, or another scientist that was interested in ancient cultures, the Welteis, etc, was studying this. There have been plenty of Nazi expeditions to investigate the unexplored, hoping to find proof for their weird conspiracy/mythology-based theories. The Mayas were the most advanced astronomers of their time. They had accurately predicted Solar Eclipses hunderds of years before they actually occured. They called them the chi'ibal kin: "To eat the sun", and is depicted as a serpent eating the Sun: In an Ancient Maya story, the power of a Solar Eclipse was used to increase potency of a most important ritual: Resurrecting the Jeweled Sky Tree in a temple that formed a portal to communicate with the Gods and ancestors. This version of a World Tree, called Wakah Chan Te by the Mayas, had its roots in the Underworld, its trunk rose through the Middleworld of earth, and its branches soared into the Upperworld of the cosmos. The story was said to take place around 650 CE, and interesting enough, historical records show that there was a Solar Eclipse crossing Guatemala on February 2, 650 CE...
  15. 1 point
    Sorry for the late reply, I wanted to be fully invested in reading when I had the time. Some spectacular research and this is a secret I had no idea about. The numbers I am unsure about, but I want to look at this from the perspective of the developers as they wrote the radios and story that would go into this map, and after that through a modern lens. First off, this is the first map we hear about Pablo Marinus in, albeit unnamed. He is mentioned offhandedly as a Mexican test subject that Richtofen accidentally killed, causing him to need Dempsey as a subject. Given that he is an unnamed Mexican at this point, and this poster is one of the only Mayan/Spanish secrets we've seen in the series, present in a map nowhere near any Spanish-speaking country, I think it is right on the money to say that Pablo is related to this. He may very well be D Jano. Why? Well, he didn't have a name at the time, and I wouldn't be surprised if no one told Blundell's team about this tiny little easter egg when they decided to name him around Origins time. But I think even today, it still could be interpreted as being Pablo. We know from the timeline Pablo was a spy infiltrating Group 935 before being captured in September 1944. It's possible Doctor Jano, or some other first name starting with a D, was his alias while working undercover. Looking at what we know now about Pablo, I think there is even more evidence to support him being the owner of this poster and the one who wrote on it. On August 1st, 1945, Pablo is sent to the Siberian facility, and then exactly a year after capture in September 1945 dies during a spleen removal. This journal he writes about visions of the Great War was written only a couple of months into being captured. It is very possible and likely during the remaining time that Pablo began to lose his sanity from the constant torture and 115 injections. He may very well have seen the horrific future in TranZit and onward, where the Earth is burning, and related this vision to his knowledge of the end of the world in Mayan culture. Who are the six he speaks of? That, I am unsure of. Definitely loving these threads; Such great work and interesting discussion.
  16. 1 point
    "We move in circles, balanced all the while, on a gleaming razor's edge; a perfect sphere, colliding with our fate - the story ends where it begins."
  17. 1 point
    I watched everything and I gotta say... solid? I'm thinking of making a post for my thoughts on the whole thing, but for a TLDR version: EA: Forgettable. I didn't even know it happened until it was already over. Literally only Jedi: Fallen Order is worthwhile. Three hours for six games is a waste of my time and whoever made the 19-minute version of EA Play is a god among men. Xbox: Promising, but not a perfect conference. Too little "big" games, so you can imagine there's less zing there. Plus, I hate Gears. Plenty of interesting indies, Game Pass Ultimate is a great deal, the controller looks nice, Halo's a visual orgasm, Elden Ring is... okay I guess. Honestly, the partnership with Double Fine and Psychonauts 2 being a thing is nice. Keanu Reeves and Cyberpunk is a good thing too. Solid conference. (BUT OH MY GOD, LEGO STAR WARS AND TALES OF ARISE MAN. HOLY FUCK. DID I MENTION CYBERPUNK? CYBERPUNK.) Bethesda: Dumpster fire. I didn't want them to focus on Blades or Fallout 76 too much, and yet they came first. Everything that could have been bad for it went bad. Overall a shit conference. You can't spell Bethesda without EA anymore, and it's a shame to see where they're at as of these days. That said: Deathloop, Doom: Eternal, Wolfenstein: Youngblood, and Ghostwire: Tokyo are promising games. The lady who presented Ghostwire's my new waifu. Devolver Digital: People don't often watch Devolver, and that's honestly disappointing, because they seem to have fun doing some of their "conferences". All indie stuff, of course. Give or take. But it's a fun thing. Promising number of indies from them. Fall Guys might be one of my favorite looking games from it. Carrion's neat too. Overall, good. PC Gaming Show: Glad to say, I was surprised how well the conference went. There were a lot of interesting games to this one. Added, we got Zombie Army 4: Dead War, so... yeah, it was a good conference. Lots of neat games to this, too, like... Midnight Ghost Hunt, Vampire: The Masquerade, Valfaris, Genesis Noir (ohhhh Genesis Noir...), CrisTales, and Remnant: From The Ashes, just to name a few. Ubisoft: Honestly, I was disappointed. Ubisoft usually has okay conferences, but this one just wasn't for me. Of course, this conference did manage to turn my disinterest in Watch Dogs: Legion into a vested interest, and... Jon Bernthal's in Ghost Recon, I guess? Honestly, whatever. KF Games Showcase: Another conference not a lot of people really know about is the one Kinda Funny does. Not a big one, understandably. Same vein as the PC Gaming Show. Made of indies, and all look good. Square Enix: Probably my second favorite conference this year! This was really good. Square absolutely flexed on their JRPGs, and... that was frankly good. Having not played the original Final Fantasy VII, I'm absolutely sold on its remake... and XV, ironically. I gotta play these games. Avengers was a bit overhyped, but the game looks really good. I honestly can't wait to play it. Overall, a great conference. Nintendo: No questions here. This was perhaps the best conference. That's not even an opinion, more than it is objective fact. So many good games were shown, and it honestly surprised me how good the whole Direct was. I'm stoked for the remake of Link's Awakening, and HYPED AS FUCK for No More Heroes III. Not to mention some of their other games, like Empire of Sin, Astral Chain, and Daemon X Machina. It honestly all looks fantastic. Banjo in Smash, too? I need to buy myself a goddamn Switch. Breath of the Wild's getting a sequel too. Just... I dunno. I could scream about how goddamn fantastic the Direct was.
  18. 1 point
    Yes! The sad story of Chernov, the diary man, was gruesome and great. Also liked the games emphasis on the European Eastern front and Pacific, instead of the cliché West front. Would love to see a Soviets vs Japanese campaign set in Manchuria. Or one set in Italy, Southern France, Greece, Balkan or Eastern Europe. D-day, Market Garden and the Ardennes offensive were really just the end of the war. But I believe I already once talked about this with you, Lenne
  19. 1 point
    Hmm, I think you and I have different meanings of a "Soul". What I call a soul is the spirit of somebody, it's consiousness, whatever makes somebody somebody. Zombies do have a soul, as can be heard in Shi no Numa's "the One", emphasizing the zombie’s enslavement to the neurological synapses forced upon its brain by the occupant of the MPD. Also, the zombies can be heard speaking when playing Stuhlinger in Die Rise, which might be there souls as well (or echoes of them in another universe). The souls are the things that either reincarnate in another Moksha, following the Quantum Souls theory this is in another universe, OR eternally suffer/find rest in some kind of Afterlife. I see the floating orbs of lights, what Ultimis call 'Life Force', as something different. This is the energy that is used in powering devices and artifacts. What Life Force's purpose is when still being in someone's body, however, remains unclear. I think this is what 'sparked' someones body to life and maintains this. While the soul is what you are, the Life Force is why you physically exist...kind of. At least, this is my interpretation. What is interesting is that Primis and the Origins/House ('Second') Maxis were soulless, yet were alive and self-consiousness. Is this the Life Force playing? And why is not having a soul, as seen at Maxis in Revelations, such an easy way for Dark Aethereal influence to corrupt the mind? Back to the Shangri La topic. Considering Shangri La is capable of 'moving between dimensions', or possibly merely generating a portal, the loading screens show the city floating around Earth as well. Is this a metaphore, or could the city (or parts of it) move around physically in the same dimension as well? Prof. D. K. Kanjilal analyses the legend of the Matsya Purana in his Vimana in Ancient India in the following words: "Behind the veil of legend and scientific truth comes out that three flying-cities were made for and were used by the demons. Of these three, one was in a stationary orbit in the sky, another moving in the sky and one was permanently stationed in the ground. These were docked like modern spaceships in the sky at particular time and at fixed latitude/longitudes." Knapp: "Inside the circular air frame, place the mercury-engine with its solar mercury boiler at the aircraft center. By means of the power latent in the heated mercury which sets the driving whirlwind in motion a man sitting inside may travel a great distance in a most marvellous manner. Four strong mercury containers must be built into the interior structure. When these have been heated by fire through solar or other sources the Vimana (aircraft) develops thunder-power through the mercury." If the City could move within one dimension, it could explain the lost cities of Akator, Shangri La, El Dorado, etc, all being the same city. Sometimes it resides in the Andes, sometimes in the Amazon and sometimes in the Hymalayas. By the power of the Eclipse. And thus my profile picture Last but not least, @Schrödinger observed something very interesting. Quoting him: "Nan Sapwe does not seem to be dead, his jaw sometimes moves in game and he tore his head himself(hobby exercised by all kinds of keepers)." I gave my thoughts about how the skull could still be alive, could it have something to do with the Ethereal capabilities of it? Possibly still having a brain being connected to the Aether, it might be directed by something from beyond... As for the self-decapitation, I'm not sure what to think of it. Thoughts?
  20. 1 point
    I wasn't sure where to post this, but since it is just a narrative idea for the story going forward (and backward kind of), and there is little to no evidence to support this direction, I felt it would be better in this sub-forum. I have been thinking about my Storybook, and the frustration in not knowing how this story will end and thus being unable to properly foreshadow and setup future events. One topic that I am hopeful will be addressed is Dr. Monty. As of now, he is a lame character that has had no proper development in terms of motivation or backstory. He just kind of showed up. I put together some loose threads, and had an idea for how I think Dr. Monty's beginnings should be. If this does not happen, it is my own fault for setting myself up to be disappointed. If it does, well, I guess I can say I predicted it. Anyway, here goes. The Real Dr. Monty It is the late 19th century to early 20th century. Dr. Monty is spearheading scientific research in his home country of England, in the heart of London. He has made a name for himself in numerous fields and inspired countless other scientists with his work. Tesla, Einstein... Maxis. Ludvig Maxis spends his years as a graduate studying under Dr. Monty in London. From their time together, Doctor Maxis would be inspired to create his own research organization in 1931, Group 935. However, shortly following their mentorship, Dr. Monty would become disgraced, as he began research into the idea of alternate dimensions and time travel. He heard voices, you see. Calling to him. The idea was so ludicrous at the time, and he was shunned by his peers for it. There was little to no mention of him in research the following years. He lost his riches as no company would fund the projects of a madman. Losing his lab, he resorted to continuing his research in the basement of his countryside home. Here he would discover a way to breach the barrier between dimensions. To discover the great beyond. Through no fault of his own, but the fault of those who came after him, time was altered and dimensions shifted. Creatures, seemingly from another time and place, began to appear through portals. They did not come in peace, but instead to destroy all in their path. They unleashed their hordes of undead upon the streets of London, causing a mass panic. Through the portal in Dr. Monty's home appeared a creature that floated in the air, wearing robes, with clawed hands, massive teeth, and no eyes. It spoke to Monty in a voice he had heard before during his research. It offered him an opportunity. Monty could become like a God, able to pass through dimensions, create anything he liked, and end the suffering going on in London. In exchange, Monty and the rogue Keeper must become one. They would be the same being, more powerful than any other Keeper, and still connected to the human race. This creature claimed to be a Keeper, and the inter-dimensional attacks were perpetrated by an enemy of the Keepers, the Apothicons. Believing the threat of the Apothicons on his dimension to be his own fault, Dr. Monty accepted the offer, creating an invention to bind the two souls together as one eternal being with near unlimited power. The process was painful, but all too necessary in order to save the human race. The new, all-powerful Dr. Monty erased the foreign undead from existence, and reverted the damage they had caused. With the memories of the Keeper now within his mind, he could see the widespread suffering across dimensions caused by the Apothicons. The other Keepers showed little interest in protecting the humans, but rather in eradicating the Apothicons. Dr. Monty saw the opportunity to help humanity with his new-found power over dimensions. A great deal of time passed, as Monty directed his attention towards trying to protect and give everything he could to the human race. He listened in to the billions of souls across every dimension: their wishes, their desires, their troubles. He wanted to please them all. He could see the Apothicons looming over their universes, ready to destroy them, and he did what he could to stop them at every turn. He wasn't always successful, and it pained him to see that no matter his will and his actions, people will always suffer in the end. A former friend that Dr. Monty's Keeper side once knew, the Shadowman, betrayed him long ago, and led the the corrupted Apothicons from the Dark Aether to assimilate every dimension they came across. Monty could never quite seem to vanquish the threat. For all the Apothicons he would try to help destroy, more would come. All the while, he wanted to keep humanity happy. He did not want to see them suffering and without help. But his efforts would never, ever, be enough. Over time, Dr. Monty began to resent his position of power. No amount of power would ever be enough to make things right. The humans showed no appreciation for the lives they were given, without the responsibility of protecting the very fabric of the universe. Instead they fought, again and again, in bitter, brutal wars. Humans seemed to inflict just as much pain on one another as the Apothicons would. They repeated mistakes, again and again and again. A select few really, really irritated Dr. Monty. It seems that the original cause of the tearing between dimensions was caused by none other than a German doctor by the name of Dr. Richtofen. Again and again, this arrogant, maniacal doctor would tear holes in the universe, hopping through time with his three test subjects. All the while, he spread the chaos and pain wherever he would go. Monty did his best to quell this problem without altering time himself, but again, it is never enough. Then, Monty had the idea: to create a universe all his own. A place the Apothicons cannot find. A place where he, and only he, had total control. Agartha. He modeled it after his home on the countryside. He now realized, in order to protect this place of sanctity and peace, he would need to eliminate the root causes of the problem across the dimensions. Richtofen. Dempsey. Takeo. Nikolai. He forged a plan, an ingenious one at that, in order to wipe the slate clean and start anew. The plan would involve an old understudy of his: Dr. Maxis. In his home dimension, Dr. Maxis would go on to have a daughter: Samantha. Through Richtofen's evil deeds, Samantha would wind up trapped in the Aether without a way for her father to bring her home. The quartet of dimension-hopping imbeciles in this universe would not be suitable pawns for his plan. No, instead Dr. Monty echoed Samantha's cries for help into Dimension 63, a dimension where the four had not met yet, and where Dr. Maxis had no daughter. Surely enough, this Dr. Maxis tried to open a gateway to free her, and in doing so he brought Dr. Richtofen to the House. Monty fed Maxis a plan to protect Samantha and end the suffering caused by the Apothicons across dimensions: to do this, the eternal souls of Richtofen, Dempsey, Takeo, and Nikolai must be collected in the Summoning Key. Maxis enlisted the younger Richtofen, his best friend, to find these souls and collect them. In reality, with their souls in the House, it would be safe for Monty to wipe them from existence across dimensions. With them gone forever, there would be no more crossing of dimensions. Monty could place all of the Apothicons into one place, keeping them there for good. The plan worked, it seems, with a hitch or two along the way. Richtofen and his goons managed to bring the Apothicons directly into Agartha, nearly destroying all of the hard work Monty had done. Still, they cleaned up after themselves, and their eternal souls now resided in the house as innocent children. With the Apothicons collected in the Summoning Key, there were four loose thread to deal with now. It seems they have brought blood from another dimension into Agartha, and through consuming it, were protected as all the other foreign matter was placed into the Key. Monty prepared to wipe these soulless problems away, but he realized that was not a fitting punishment for all the chaos that they had caused. Instead, he sent them to a point far backwards in time, dumping the Apothicons from the Key with them, knowing they will not survive. Finally, it is time to begin anew. To Be Concluded It is uncertain what will become of Monty. It seems Primis intends on defeating him along with the Apothicons. I hate to leave it there, and I hope that by the end, Treyarch will have created a backstory this rich for the character. I can only hope they will do right by the character they have created. Thank you for reading.
  21. 1 point
    Step by step guide showing how I'd get set up for high rounds in an easy and repeatable way. This includes building the free Blundergat, upgrading it to the Magmagat and also building the golden spork in the process. Following this strategy, you'll have the Magmagat built on round 5 within 20 minutes, and the spork upgrade done on round 8 (then however long it takes to get your perks/box weapons). This strategy assumes some basic knowledge of the map and how to build things, and is aimed at those struggling with certain steps or putting together a reliable strategy.
  22. 1 point
    Within the MPD Samantha warned of darker entities that we could not possibly pathom. Ive thought about the many human souls we Sacrifice into the MPD on Moon, Der Eisendrache, and many other areas. The souls power the devices yes but are bound to the Æther. Perhaps they become slaves to the darkness within and are forced into the role of being a Keeper. The skulls could be altered if embodied for years in said devices. Samanthas Body being an example of 1 being embodied for a brief period in time. Just a thought...
  23. 1 point
    Ah, did not realize it wasn't. Just watched a vid from MrRoflWaffles doing the easter egg, it appears there are no skulls at all: Though it looks like there is some kind of writing on the table. I'm uncertain if that is even a legible language or just Lorem Ipsum-type placeholder symbols. Also worth noting is the front of the stone: It seems to have an engraved skull face similar to the one on the rotating stones by the waterfall.
  24. 1 point
    Super super excited for this! I played this over and over on my PS2 back in the day. It is going to be so awesome to play it now, with added content. Amazon has it listed at $30 USD, and this article states there will be added cut content from the original like the Squidward bossfight: https://www.trueachievements.com/n37893/spongebob-squarepants-battle-for-bikini-bottom-rehydrated-announced And the multiplayer is a co-op horde mode. With the amount of different robots in the game that could prove very very interesting. Something I’m wondering is if the original audio will be used for dialogue and music. I have a feeling they would want to redo music, but the original is so damn good. Also they would need new dialogue for the new content.
  25. 1 point
    Too bad the video doesn't show any gameplay, as I have absolutely no idea what kind of game this is. But I am glad for you and all the coming players, Meh!
  26. 1 point
    Hi everyone! Maybe, a little late when I’ve found this forum about my favourite game(mode), but anyways here I am! But who am I? I love helping people out with my fast, correct and solo guides on my YT channel, MysteryHQ. And how I started? I started playing on Tranzit, and back then I was happy if I had reached round 7-10. But I’ve never stopped, so I completed my first EE on Der Eisendrache! From that point I’ve completed all EE’s (except the BO1 ones, but I did them in Chronicles). I even completed the full Super Easter Egg in IW, so I beat Mephistopheles on my own. Currently I’m a BO4 Zombies slayer and I've never really been a member of this site, even though I'm a big zombies fan… Nice meeting you all!
  27. 1 point
    Welcome welcome welcome! Hope you enjoy the forum. (Der Eisendrache's a good choice of map by the way)
  28. 1 point
    Welcome to the site. If you have any questions, be sure to ask them.
  29. 1 point
    @RequixEclipse Nan Sapwe is indeed the Thunder God of the Ancient tribe of Pohnpei island, but this could still refer to the Ancient Astronauts. Like I said in the OP,, for the humans, the highly developed alien race might have been an inspiration of what we now call ‘deities’. Nan Sapwe's thunder abilities could originate from abilities mastered in the Crazy Place (remember Maxis got his from there as well) or possibly even a Vril Rod, a transductor of Ethereal Vril energy. The mythology behind Nan Sapwe is actually interesting, as he is the father of the humanoid, semi-mythological Isokelekel. This good man might've been a hybride. I totally forget about the skull. I think it is safe to say that Nan Sapwe was a Gatekeeper, a Fallen Angel protecting Nan Madol from invading Apothicans (R'ley?). Right now I am sitting in the bright sunlight and I can barely see the dark pictures, but can anyone see if the Nan Sapwe skull correlates with the Shangri La skull? Are they similar in form, structure and colour? Anyway, Nan Sapwe is an interesting story aspect and I am glad you reminded me of him. I still don't fully get the hieroglyphs in the cave, or why he was involved in human sacrifices. The thunderstorm on the island is one big mystery itself. It doesn't look like any normal Earthly thunderstorm, Peter McCain was absorbed in an Aurora Borealis there (or was that in Shi no Numa?) and Brock & Gary crashed in the Pacific due to an "atmospheric freak event" as well. Perhaps this whole thing can have a Order of Forgotten Mysteries thread on its own one day.
  30. 1 point
    This is a tough one, and up to today there seems to be a lot of different opinions concerning this subject. Allow me to share my personal thoughts: The Vril-Ya are, very short summarized, extraterrestial beings residing in Agartha. Powered by the Black Sun, or Schwarze Sonne, the Vril-radiating core of their realm, their society is a centre of intellectual progress and enlightenment. Their mythos have always been involved in our story, and I believe it was Tac who linked the Vril-Ya with the Gatekeepers for the first time, here: The Great Battle: The Key to Understanding Everything. The Ancient Order of the Keepers is an interdimensional society maintaining order in the Multiverse. The founders and main members of this organisation, the Gatekeepers, are extradimensional beings residing in Agartha. Reference: the TImeline of Zombies and Kronorium excerpt 654371979. We used to think that the Aether was not really a "habitable" plane, and more of a pass through, based on everything from the original teleportation vortex, the rift, and the cipher from Richtofen regarding the physiological consequences of traversing the Aether. That is why Doctor Monty's confirmation that Aether=Agartha first didn't made sense at first, though I have tried to find various explanations for this: Explanation how the Aether could be within Hollow Earth A different explanation concerning prior subject Explanation how there's a difference in the usage of the word 'Aether' between WaW-Bo2 and Bo3 Explanation how Agartha could be a physical plane within the Aether vortex Anyhow, you must know that the Gatekeepers live in Agartha, and they wear the Schwarze Sonne symbol on their chest as well. 'Vril Ya' is also the description mankind gave to Agarthan beings, empowered by the Schwarzse Sonne, so it seems very likely that the two are the same. The Shangri La loading screen holds a Vimaña-temple ascending from a huge Keeper-symbol and Zetsubou no Shima even showed us that the Keepers made contact with early mankind as 'Ancient Astronauts' (see: the Nan Sapwe cave). Some notable observations, however, could be made. First of all, the Moon Pyramid Device, as well as the associated 'Egg' is described by Richthofen to be Vrillian. The Timeline, however, says it it Apothican. Perhaps 'Vril Ya' has a broader meaning than merely the Keepers, and refers to extradimensional creatures having an Agarthan/Ethereal origin in general (so both the Keepers and the Apothicans). Another possibility is that the Vril Ya was the name of the species before their Great War and split. Another counter-argument was made by NightmareVoyager a while ago and can be read here. It basically says that the Gatekeepers are inspired by the Vril Ya, but that there is no where any hard and factional evidence that is correct. This could be true as well, as besides the presence of a book named 'Vril' in Der Eisendrache, and the word 'Vril' used in BO1 for the Egg and the Golden Rod, the entities Vril Ya have never been mentioned or confirmed to exist in our story. So it is what we make of it, I guess. Interesting additional thought: Time is nonexisting in the Aether, as the chronologic dimension is manipulative there (that is why Monty and the Keepers can appear just everywhere and the Agartha 'universe' in the timeline lacks dates). Could the Keepers be an evolved mankind, assisting us to indirectly assist their existence? As time is nonexisting in the Aether, it doesn't matter when they entered it (in our past our future). Maybe life itself is one big paradox, one big loop. If we extinct, they extinct.
  31. 1 point
    Hellööööö, Anon. My uneducated guess would be that it may be a Keeper's skull, but the reason it still has eyes and doesn't look like the keepers we know is maybe some kind of mutation? Or maybe Shang is set in a universe in which keepers have eyes? I really like your thread idea, I'll try to check into one whenever you post one and share some of my basic thoughts.
  32. 1 point
    I live for these strategy threads and videos you put out, @ZombiesAteMyPizza!. That may be an exaggeration, but I am a f*cking drama Queen, so you have to excuse that. Point is I appreciate you.
  33. 1 point
    Okay so the Giant was actually der Riese in the Original Universe, but killing Richthofen caused the fracturing and- among others- the pressence of the German Riese Robot. That's satisfying enough for me. The clock freezes in the original timeline as well, though, at another time. Why did the teleportation of Maxis and Sam cause this (at least, in TG)? Fractures were already created during MTD experimentation, right? Or was this the breaking point that caused objects to displace, and sounds to be heard through walls (near electronic signals). It's weird to think actually: With our ears we can perceive vibrations of particles (what we call sound) and with our eyes we are able to perceive various light-frequencies (what we call vision): How many other dimensions are there around us beyond our perception?
  34. 1 point
    Your number one source for James Charles news!
  35. 1 point
  36. 1 point
    Went from prestige 1 to prestige master in 5 days #grinding
  37. 1 point
    I've been doing some research regarding the Element 115 shard we witness in the comics and where it goes throughout the timeline. In that research I've noted some discrepancies that I feel should be addressed in the future, and I also wonder just what makes this shard special from other variations of 115. The Shard's Origins The first known appearance of the shard from the official timeline from 2017 states: A bit vague, but okay sure. In 1983, Broken Arrow would go on to create the Bios using the shard, and in 1986 the bios cause an outbreak and the facility holding it is abandoned with Russman being the only survivor. Then in 1996, Victis arrives to collect the shard for Primis Richtofen, in order to enter the Empty Earth and recover the Kronorium. Pretty cut and dry, right? Well... A Classified cipher: This new cipher states that the shard was acquired from Division 9, again very vaguely, in 1946. We don't know how often Sawyer's men checked their inventory, so the shard is implied to have been stolen by Cornellius Pernell between 1946 and 1961. Mind you, Broken Arrow was not created until 1963. This is despite the earlier timeline stating it was acquired in the 70s from an assumed abandoned Division 9 facility. So what's going on? Is this all the same shard, and Pernell stole it before 1961, held onto it somewhere for over ten years, then only "acquired" it for Broken Arrow in 1973? I personally don't think so. It seems much more likely that there are multiple shards of Element 115, specifically acquired from the same Division 9 facility. Which one in particular? I'm thinking Shi No Numa. In terms of color, the one shard we saw in the comics was blue: In the original Shi No Numa, the 115 meteor we see outside the map appears to be glowing red. But in the BO3 remaster it is blue. It seems like a very strange thing to want to change without reason. We have seen multiple different colors of 115, from blue, to red, to green. Do they have their own unique properties? What makes the shard unique The timeline states this shard is simply "Element 115". However, this shard is specially noted in the timeline. This specific shard/one of the shards from this same collection is used to create the Bios. They are animals that have been exposed to the shard during testing and became extremely aggressive, incredibly strong, and seemingly immortal while the shard was active. Its use is markedly different from Group 935's use of 115 to create the undead. The shard was able to modify LIVING subjects instead of DEAD ones. It also seems to require some form of power to be able to be used. A dead body simply being exposed to 115 is enough to transform it and connect it to the Aether. On the other hand, the shard has seemingly no effect on living creatures UNTIL it is powered: It also seems that when Russman escaped the facility, power was lost and the Bios simply died/rested. When Victis arrives, Russman states that them turning on the power at the facility caused it to become active again and thus resurrected the Bios. The last difference between the shard and normal 115 is that the Bios created by the shard seem to have no connection to the Aether, and may just be completely feral. Throughout the comic they fight with the zombies being led by Richtofen to guide Victis. They seemingly are controlled by no one. What is the explanation for the shards being so special compared to average 115? It may be a result of Division 9's testing to create their own version. It is also possible that the meteor that produced these shards has a different origin than the 115 we are used to. Could it be connected to Vril perhaps? Let us hope this is addressed in the future. Share your thoughts/observations regarding the shard.
  38. 1 point
    Want to keep up to date with the content from people you follow? Ensure your browser notifications are enabled. From the notifications icon at the top of the site, click the icon, then select enable browser notifications. Then select allow for the browser notice. Your browser notifications are now enabled. You can control the browser notification at anytime, simply click the padlock on the address bar Then from the drop down, select "allow" to allow notifications, block to block notifications or ask (default) to always ask your permission for allow or block.
  39. 1 point
    Noted thanks mate, yeah it was more just to share the accomplishment, not at all bothered about gaining subscribers or anything to my channel (hence the lack of things that draw people in like fancy thumbnails, asking for likes/subs etc., but this wasn't strictly a guide so it could probably belong there - I posted a full setup guide in this sub-forum already though so people can check that out if needed, I'll add the link to that in the first post actually.
  40. 1 point
    The Call of Duty: Mobile game beta testing continues on Android in select regions only as Activision gears up to bring Call of Duty to Mobile as a free to play title on iOS and Android this year. As we mentioned last week, the Mobile game will feature three modes — Multiplayer, Zombies, and Battle Royale. Today, some users are reporting that Activision has opened up some testing of the Battle Royale mode in the Mobile game and now we have our first look at the map for the mode — which is different than Blackout. This map actually combines Modern Warfare and Black Ops locations into one Battle Royale mode for the Call of Duty: Mobile game, including areas like Crash, Estate, Standoff, and more. Here’s the map: Image via Proloco_NYY Some users are reporting that the Battle Royale is still in an early developmental state experiencing some issues while playing, but that is expected with the beta version of this game as it gears up for launch later this year. The Call of Duty: Mobile game is developed by Tencent’s TIMI studio and published by Activision. It will be available later this year for free on iOS and Android. The post Call of Duty: Mobile Battle Royale map revealed appeared first on Charlie INTEL. View the full article
  41. 1 point
    Hi Guys not been here in a while well since 2017 I think and i'm so happy that the site is still going, some changes since ive last been here, but all in all happy to be back and get on the grind and look at all the amazing and beuatiful content you all post. this site really brings me back to happier simpler times now lets to it i have Medals on here to unlock
  42. 1 point
    Nice work my friend, but please use the Video section for self promotions. That being said I dont believe this was ment to be interpreted as self promotional. The guide is very good my friend, but I knooooowwss you can make this pop more by slapping some clips/screenshots..etc. Keep up the great work my friend!
  43. 1 point
    https://www.callofdutyzombies.com/story/book1ch20/ Chapter 20: "Uniform"
  44. 1 point
    Chapter 20: "Uniform" is up! Times are changing! (Literally...)
  45. 1 point
    We have been working hard in the background doing some adjustments to the website and user experience and want to give you a little understanding of what we have done, are doing and a few did you know things. We have done some server changes, implemented a different PHP handler, introduced memcache and config updates. This helped tremendously with site peformance. We then introducted Cloudflare again to help with speed and performance. Page Speed Insights We've still got some improvements we can do, this is web report from Page Speed Insights, Mobile is needing a little bit more work but we're on it. This is GTMetrix, The important thing to understand here, is the fully loaded time takes into account the AD's which are being served to guests on the main index, remove the AD's and you obtain a different fully loaded time of around 2 seconds. We have intruduced a higher setting for guest caching, this is set at 3 minutes at the moment but is only a test, it could be set at 10 minutes for better results. We are looking at image optimisation and will discuss with the team about using webp for better image processing & provide better image file sizes compared to jpg/png for example and superior lossless compression. In addition to images, we should be hosting all images within our resources on the site and not hosting on 3rd party sites (such as photobucket). It reduces the amount of look ups by uploading all images to the site and then having these images served from amazon S3 for example. Broken profile images are being changed when we find them, this was a result of a failed S3 setup which @Hells Warrriortakes the blame for. Broken links and general clean up has been performed. We've introduced at the top of the forum a new section called "Our picks" - what is our picks? Our picks is basically a selection of content that is chosen by the team, it is then promoted to social media platforms (Facebook and Twitter) and appears in our picks section as well. Why are we doing this? It brings attention to the topics/articles on the site and brings people to the site (hopefully) to use and stick around. All software is up to date and shouldn't be presenting any problems. We still have things going on in the background we are working on as well but no news to share at the moment. So what about these, did you know's? Did you know, if you post a status update on CoDz, that you can share that status update to social media? It's currently enabled for Twitter, Facebook will be coming soon. Did you know, that you can share yout topic/post directly from the editor to Twitter & Facebook? (facebook coming soon) Did you know we have our own LFG (Looking for group) system? https://www.callofdutyzombies.com/lfg/ Did you know, we have an amazing Library system for call of duty, that was put together by Hall Of Famer @PINNAZ https://www.callofdutyzombies.com/zombies-library/ Did you know, that if you notice something wrong with the website, or doesn't do what you expected it do to or if you want to suggest something, you can do so via our support section? https://www.callofdutyzombies.com/support/ Did you know, you can add your own channels to our website? https://www.callofdutyzombies.com/user-channels/ Did you know, you can add your own videos from YouTube and other platforms to our Videos section? https://www.callofdutyzombies.com/videos/ Did you know, we don't have a save post function but browser save function instead? As long as your browser supports it and if you don't clear your browser cache. What you type will be saved when you return to the site. Did you know you can obtain medals for using the website and for playing games and showing/proving the achievements earnt?
  46. 1 point
    Good maps but Origins is a favourite of mine. Welcome to the site
  47. 1 point
    Nice work @83457! The only thing Id add is a little Color to dat text and slap a few fine azz pics on this bad boy. Keep up the great work my friend.
  48. 1 point
    "I do not remain up to date with the story" You're even worse than Rad
  49. 1 point
    lmao That made me giggle. I discovered it via Youtube and I don't keep up with it anymore, cause I can't be bothered with Daddy B's retconning BS.
  50. 1 point
    I remember first joining back in 2011 during the hype of Call of the Dead. Brings back great memories! At the time, I didn't realize how expansive the story was until reading more into Kino der Toten, and people were trying to piece together the purpose for the map. It suckered me in, alright. I'll check with Reddit here and there for quick updates, but go back through all the old threads in the Asylum for great reads. A majority of them from greats like @PINNAZ gave me inspiration to write theories of my own.

About Call of Duty Zombies

Call of Duty Zombies (CODZ) is a fan-made gaming community centered around the popular Call of Duty franchise with central focus on the beloved Zombies mode. Created in 2009, CODZ is the ultimate platform for discussing Zombies theories, sharing strategies, player networking, and more.

callofdutyzombies.com is part of the Collateral network of gaming sites, including Sevensins.com

Call of Duty Zombies Code of Conduct

The Code of Conduct - regarding all site regulations and guidelines as a user of the website - can be found here. Failure to comply with the CoC will result in account disciplinary action.

Our Privacy / Cookie Policy / Terms of Use

Call of Duty Zombies privacy policy / cookie information can be found here. We heavily enforce COPPA and anti-spam laws.

The terms of use can be found here for user agreement purposes.

Legal Information

Activision, Call of Duty, Call of Duty: Black Ops titles, Call of Duty: Infinite Warfare titles, Call of Duty: WWII are trademarks of Activision Publishing, Inc.

We are not affiliated with Activision nor its developers Treyarch, Sledgehammer, or Infinity Ward.

×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use, Privacy Policy, Code of Conduct, We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue. .