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Everything posted by RichKiller
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Analyzing Songs Not In Zombies
RichKiller replied to RadZakpak's topic in General Zombies Discussion
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Analyzing Songs Not In Zombies
RichKiller replied to RadZakpak's topic in General Zombies Discussion
Massive brains for that connection alone! I am under the opinion that Treyarch has referred to other songs as well, so I'm glad to see a post like this. I'm fine with the analysis, more or less, and as much as you can analyse a song that Treyarch didn't write but arguably referred. Eventually I'd say the main takeaway here is the Shadowman lurking and influencing, as in the all seeing eye. A few notes: 1. I'll Be Seeing You (song) - Wikipedia EN.WIKIPEDIA.ORG Published in 1938, inserted into a Broadway theater show called "Right this way", -
Welcome around Josh! If you're into the story you came to the right place. If you use discord you can join the forums' discord server: https://discord.gg/ndRkYS3
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Cipher: Ciphertext: Plaintext: Cipher type: Nihilist Alphabet: PLFIEYMWVCXZDHNTSAGRBOUQK Periodic key: Verdict Solved by: Me (Richkiller) and Coldstone. How it was solved: I recognized the cipher type almost immediately but I wasn't completely certain. This cipher has the beautiful property that most of the periodic keys simply don't work when trying to decipher. By looking at the set of the valid keys I got a periodic key
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Cipher: Ciphertext: Plaintext: Cipher type: Railway Number of rails: 5 Offset: 0 Solved by: Scotto, Me (Richkiller) How it was solved: Before the cipher was found Scotto
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Cipher: Ciphertext: 11 23 55 21 32 11 43 34 22 11 52 15 51 52 53 55 51 52 53 24 32 41 23 11 53 52 15 32 51 52 34 34 43 55 22 51 32 41 11 43 55 24 32 15 51 11 52 34 53 52 51 15 34 51 52 15 14 55 32 24 55 32 55 52 22 11 53 52 15 55 24 55 35 14 11 34 15 51 41 55 34 53 52 41 51 42 55 15 14 11 34 55 24 55 22 11 24 35 55 35 51 52 11 15 14 55 24 51 52 22 53 24 34 51 11 52 45 11 52 55 34 55 52 15 51 24 55 34 12 53 32 35 41 11 34 15 51 52 15 55 24 32 22 15 51 52 21 54 51 15 14 32 34 14 51 31 15 51 52 21 55 52
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Welcome to a lore discussion beyond your imagination. Time to fetch their souls. (The puns don't get better over time)
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Yeah history complete accuracy is not out there. Especially when you're in another dimension/fracture which is not the original one. The term "Robot" was invented in 1920 and yet you see actual robots on the battlefields of the great war.
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@Rapt suggested this church, as you do indeed points to the battle of Verdun as you said but everything else points towards the battle of battle of Messines: https://translate.google.co.il/translate?hl=iw&sl=auto&tl=en&u=https%3A%2F%2Fnl.m.wikipedia.org%2Fwiki%2FAbdij_van_Mesen Hilter's painting of the church:
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I love this scatch: It reminds me the gateway trailer for some reason
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^ that's a great quote that I have missed, thanks for pointing it out. And don't get me started on Samantha's eternal damnation lol.
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This is a good topic @RadZakpak. I want to ponder on two things. The first is Maxis' secret research. After being sent to Der Riese, Maxis establishes Group 935 and brings scientists all over the world to its secret research projects. Maxis asks the scientists for absolute secrecy, yet hides secrets himself, including joining the Nazi cause, as well as his involvement with Monty: The original Maxis hides many truths regards the true nature of group 935, and Richtofen uses it to turn the organization on his own, behind Maxis, which has been working on Vril research:
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My educated guess is that he was on one of Ascension Rockets, as we know monkeys were sent to space, specifically the Silverback himself by his uniform. He may as well escape with the "main" Ascension Rocket itself (Don't overthink what happens when you destroy the rocket lol).
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Dead Ops Arcade, by the very least its first iteration, is canon to Aether. Besides a magazine showcasing up in Five, it was recently confirmed that Silverback was in Ascension: https://www.treyarch.com/game-intel/2020/12/Dead_Ops_Arcade_is_Back I personally don't think Silverback has made it to Kino (at least when you open up the power). Turning out the power leads to the spawn of the Nova 6 crawlers and the ceiling gets slightly ruined, the same ceiling that the Nova 6 crawlers come from.
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It's nice to see the different perspectives people have on the songs. Congrats on the 1001st post.
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That's gonna be a huge map haha
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I don't think it was actually necessary to give the transposition key as it was a significant simplification in solving the cipher. Basically once you have this key you are left with (monoalphabetic) subtitution ciphers which are the easiest in the book. Overall there seems to be a step down in the level of difficulty, partially due to giving away the keys and this makes the ciphers too easy in my preference. Of course, sometimes not giving any nudge towards the solutions could be problematic. This is why creating good ciphers requires a good understanding of them. As for the Revelations
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From Cold war intel: Ciphertext: German plaintext (after adding ä and j that were dropped): Translated to English: Cipher type: ADFGX Transposition key: heimat (equivalently: 3,2,4,5,1,6 ), appears in the map: Polybius square: Solved by: A lot of people in Geeky Pastime's discord group contributed (Over 10, myself included). From my stance the main solvers here are Origins Wormy and Numskul123, as thes
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I don't know, I think your analysis is more right than wrong. It just mainly misses a lot of context we got later on.
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Gotta love linear transformations
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Update: So apparently there's a side EE that gives you the number 345834825. The matrix is the inverse of Basically they gave us the key even though it was not needed.
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Ciphertext: Plaintext: Cipher type: Hill cipher (3x3) Key: Solved by: Me (Richkiller) Note 1: "Operatsiya inversiya" seems to translate from Russian to "Operation inversion". Note 2: The cipher was padded with the letter Z at the end so that the length of the cipher will divide in 3 (this is a standard process that goes in certain ciphers). While it is technically possib
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