Jump to content

clueless

UoTM
  • Content Count

    125
  • Joined

  • Last visited

  • Days Won

    5

2 Followers

About clueless

  • Rank
    Zombie
  • Birthday April 20

Contact Information

  • PSN
    clueless_fallen

Recent Profile Visitors

243 profile views
  1. I was just working on a custom Wonder Weapon when I remembered this: Water with 115 is not for drinking Water with 115 is not for drinking Water with 115 is not for drinking Colors line up, although orange is missing. Each color associates with different plants, doing crazy things from making pheromone plants with purple water (maybe something to do with frequencies which would line up with my theory about purple 115), an "arm" plant from green water, a loot plant from blue water, and a random Perk plant from using all three. Plus the oil whic
  2. A few of the posts were repetitive and being from 2013 have broken links to images but you can get a good amount of discussion and open-minded theories from some of the pieces in here: Also footnote damn these really show their age
  3. Understood! I just googled and found some topics from 2013 involving 115, I'm currently digging through those lol
  4. I know this is random but would you happen to have a link to this? I want to read more on this for a side project and potential theory-building
  5. The thing you're right; they aren't technically generators because the element is already there. What these machines seem to do is pull Aethereal Energy from thin air, and convert it into a quantifiable state we can physically use (Element 115/Divinium) which is what you see above when a Generator is fully powered (the electrical ring with arcs pulling into the central induction coil). Assuming you're also correct with the fact it functions as a form of oil drill, is it possible the liquid state is quite literally oil struck from underground infused with Aethereal Energy converted from plasma
  6. Just tweaked a few details after working more on Plaza and Convergence, I'm hoping to push out a detailed post on Plaza before the week is over!!!
  7. We also seem to forget that not only does the Keeper utilize the pyramid to enter the MPD on the Moon (return to Aether) but we also use it to get the plunger so this all lines up!
  8. Something I noticed watching the Buried EE again, they both seem to reference some kind of explosive being used to power the tower, is there any further reference to this in-game that I missed? My first assumption is we use it to blow another hole into the Rift, allowing the Tower direct access to it which then triangulates it to the other remaining towers to create the Buried Endgame, but I have no reference to it anywhere aside from a few quotes.
  9. Sneak Peek of the first map of Travelling the New World, the custom perk Misfire Mixture! Cost: 5000 Points Effects: Upon killing a zombie, a Weapon Power-Up has a chance of spawning just like a normal Power-Up with a prompt to “Hold (Interact Button) to swap weapon for (Weapon Power-Up)”. The Weapon has a chance of being Pack-a-Punched and has an even greater chance if giving up a Pack-a-Punched Weapon in exchange. Sidenotes: Special Wonder Weapons will not spawn as Power-Ups if you're currently in possession of one, nor if someone else currently owns a Wo
  10. @anonymousare you playing Solo or with others? I mainly train around the entire map in Solo once camping becomes an issue, just make sure to time your movements to better control spawns. In Co-Op, I've had the most fun all camping the Bootlegger room however unviable it may be. I also remember the StG-44 camping which relies on the players on Quick Revive to open their side correctly and nobody opens the middle power door
  11. That's awesome! I have to keep that in mind too, hell I've been doing new Kronorium Entries as I make parts of the map so I can keep track of where things lie in the story haha. As someone who knows bits of the Nordic Rune Stones I'm already on board with the idea just for the sake of using them. That is how Treyarch should've implemented Repacking for Chaos, it could probably fit into the Aether mythos somehow too (maybe Keeper/Apothicon Runes instead of Nordic to keep with tradition there?) But for your map it's astounding and I genuinely love it
  12. I can't believe how amazing this is, there's so much detail in a writeup for a map! ᴺᵒʷ ᴵ ʰᵃᵛᵉ ᵃ ˢᵗᵃⁿᵈᵃʳᵈ ᵗᵒ ˡᵒᵒᵏ ᶠᵒʳ ʷᶦᵗʰ ʷʳᶦᵗᶦⁿᵍ ᵐʸ ᵐᵃᵖ ʷʳᶦᵗᵉᵘᵖˢ Also I love the idea of the Runestones being a replacement for Repacking, it makes it feel more earned and makes guns more unique!
  13. While I originally pointed out them being biologically similar, it looks like maybe they go through an evolution process similar to a caterpillar before becoming an "Elder God". But the Elder Gods can only birth the Gateworms before reaching this stage. Either that or it's like the Alien franchise where they go through various stages before ending up at their final stage of Elder God (if this even is their final form). Apothicon - Ozzoth - Constant Change Element 115 is a transformative element that causes changes by reactions, including life force. Doesn't seem far off to
×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use, Privacy Policy, Code of Conduct, We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue. .