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  1. 3 points
    I have two theories but before that, I would like to post this quote from Maxis himself in Classified. Maxis is referring to Ultimis, and this Maxis is clearly the one trapped in the Moon (Griffin Station) after being killed and his soul being transported to the electronic devices on the station. 1- My first theory is that it's a simple side effect due to his exposure to 115, Maxis in the House did talk about how he obtained new memories that appeared out of nowhere. As explained by this cipher 2- We all know Monty isn't the good guy that he claims to be, it was obvious from the start. However, we know what Monty wants. A perfect world free from 115 and all the time-travel bs. In order to achieve that world, he needs the souls of Ultimis. It's possible that Monty wanted to obtain them without Primis help, because for him Primis is like his last resort. I think he knew that by enlisting Primis, there's the possibility that they might betray him. Original Maxis could have been a toy for Monty to ensure he captures Ultimis and teleport them to the House.
  2. 2 points
    Ok so, first and foremost I’m kinda retraining myself to not trust a damn thing monty says. We really aren’t in a good position to decide what he’s lied about. He might hate teleporters, he might have gotten maxis to build the first one, who knows. But let me look at this a little differently. Personally I’ve kinda suspected that there was once a time in Monty’s life where he was originally a normal human. So in Revelations Monty tells us that while “the rest of mankind” was squabbling, the Keepers made progress for humanity. This suggests the keepers were originally humans. By extension, the Apothicons were also originally human. So, were he and the Shadowman originally humans, on some particular “normal” version of earth, pre-agartha? I’m really interested in what’s up with Monty’s house as well. We know that the map Revelations takes place in Agartha, so that’s where the house seems to be located. However, kinda like how Mob of the Dead isn’t the “real Alcatraz” (it’s just a clone in a bubble-dimension, like the Upside-Down,) the same could be said of Monty’s house. The “real” house is located in England, and Agartha is just a perfect bubble universe inspired by that localle. In one of the alternate loading screens we got in the comics, you can see Primis (with Ultimis Richtofen) walking thru the grass field up to the front door of the “real” house. I wonder, are they gonna somehow find a way to meet Monty before he became a keeper / apothicon / omnipotent, and fight him as a human? It would be the Zombies equivalent of going back in time and killing hitler. See, Monty goes out of his way to imply that he’s literally a god, and that he’s sorta always been there. The first lines of the timeline are literally “in the beginning, there was only the Aether and the Keepers.” But he already told us that the keepers were originally humans. This makes it seem like the Kronorium isn’t actually supposed to be the comprehensive timeline of the whole earth, since it’s basically like “History only started being important when the Keepers came along. Thats when we started writing shit down.” Ok so circling back to the actual Cipher in question, the obvious kinda BS explanation is just “Monty is using magic to insert himself into a previous spot in the story again.” But again, somehow I suspect that there was a time when Monty was just a normal guy. I almost feel like Human-Monty and Human-Maxis were originally friends, or alive at the same time, or knew each other somehow outside of Monty communicating with him magically. My first thought was like, maybe Monty was originally a 935 employee, and his godlike status is the result of whatever he and Maxis got up to? Teleportation gone wrong? If he were ever an employee at the same time a Richtofen, Ed would have recognized him, so that can’t specifically be the case. But it could be something like that. Also, I’m reminded of a couple things. There’s that old message in the Black Ops 3 server files that said something like “Go to the man with a red scarf in a market in Belgium, and tell him the giant has risen.” No idea. If there was a time that Monty met Maxis and influenced him to build teleporters, it could be this here. “The giant has risen” suggests that Der Riese was recently constructed, and Monty was waiting to be given the cue for something. But this message seems to be from someone, to someone else, instructing them. Could be Maxis receiving it, but who’s the speaker? also monty? shadowman? Additionally, Monty and the Shadowman might be like evil twins / the same person. (The whole can of worms thing.) We know the Shadowman impersonates people, gives intentionally bad advice, and orchestrates the events of other peoples’ lives. We see this a lot in Shadows of Evil. A similar thing could be happening here, with Monty nudging group 935 into existence. There are a TON of parallels between the behavior of Monty and the Shadowman. Namely, they both go to a group of 4, and say “hey you need to help me save the universe; sacrifice 4 souls for me plz.” it’s equally bullshit when Monty says it IMO. I’m surprised that in the Revelations end cutscene Monty didn’t just cut the shit and say “your service to the overlords is appreciated.” I dunno. I feel like we’re gonna see a normal human Monty at some point. Like, the famous Monty duck quote, he goes out of his way to tell us how even though he appears to be just standing peacefully in front of you, he’s really doing all kinds of hard work in higher dimensions that we can’t see. That might be a full blown lie, and those higher dimensions might not even exist. Note to self: work on structuring posts better
  3. 2 points
    Ok, so there are a lot of legitimate complaints that I don’t wanna take away from, but personally I love BO4 zombies and am bummed out by the incessant pessimism. So the callings and factions and stamp system were mentioned in the reveal for BO4 but we still haven’t seen them. Big OOF right there. Word on the street is that we’ll see that coming on tuesday though. For high round players, it’s not uncommon for you to play 10 games of zombies and not die one single time, because every single game eventually just blue-screens. Ok, those things being said, I think the core gameplay of BO4 zombies is the best we’ve seen thus far frankly. Like later down the line when BO4 has accumulated all of its zombies maps, and the dust has settled, and the game is stable, I fully anticipate it will be the best and most complete zombies experience we’ve gotten. There are just so many minor improvements that make it awesome. the revamping of the perk system, and the re-allocation of jug / speed / double tap does in fact cause players to come up with more unique specialized setups, and build their classes around each other’s. Elixirs are waaay more balanced than gumballs (thus far.) the specialist weapons are incredible. We got 4 maps gosh dangit. The story developments have been awesome already. I realize that it really sucks when high rounds and easter eggs are breaking the game, and its not unreasonable to ask / expect treyarch to fix that, bit still we gotta realize that 99% of players aren’t doing easter eggs or high enough rounds to crash the game. Basically what i’m getting at is that for non-hardcore-fans the game appears to be perfect, minor glitches aside. Like I played a 4 man game of IX with some friends, most fun I’ve had in zombies in ages. Blasted through the round 30s staying in the temple the whole time, and that’s how zombies is meant to be played god dangit. Giggling and reviving each other, juggling keeping a man alive to clutch the round, shooting shit and running wild. “AAH BLIGHTFATHER SPAWNING HERE!” In that regard, best zombies game hands down IMO. The complaints about the game are very youtube-centric, in that it affects the kinds of things youtubers or hardcore players would get up to. But yeah it’s definitely got my stamp of approval overall. 4 maps boiz. Never forget.
  4. 1 point
    Currently 7 and a half prestige through and still enjoying the game. When I see people complain, I always think back to WAW and for all we had then how to be grateful for What we have now. I'm looking forward to reaching master prestigeand going for the shotgun emblem but just wish they had some more master calling cards and some other physical things we could unlock. Still loving the game and MP and Blackout also keep me going if I ever feel bored!
  5. 1 point
    I rarely even open an easy game due to everything you just said. Without even knowing that I could not do the EE, I assumed that if you were not playing on normal or better you would not be able to. I tested my theory on BotD. The pages in the wardens office are completely missing. I try not to get online for a few months so that I don't spoil the gameplay so I have been in the dark on the majority of what is happening. Hell, it took me forever just to figure out that we gained Speed Cola after obtaining all perks. With that said, I have looked on forward to BotD EE and still haven't completed it. I think that there is replayability but agree with you that it is severely hampered by the fact that they cut out an entire demographic with limiting gameplay on easy mode. With four maps to begin with, I could play this for a year and not get tired of it (well, maybe the blue screen would get old). All in all, you summed everything up pretty well on par with my general feelings about the game. As a side note, I think the EE's are a bit more difficult when playing solo. There are just to many things to do that requires some bit of teamwork, like BotD. Have you tried to find these damn birds alone. F**k that noise. Unlock casual Easter Egg? Hell yes, I say!!!
  6. 1 point
    Double post as this isn’t related to my experience is a suggestion. • Completing Main Quests on Casual difficulty. By allowing this, it opens the game up to casual, less experienced Zombies players and even players like myself who play mainly solo & want to progress & get better. (Not having supersprinters on Round 5) This enables replayability endlessly. Let players complete the steps on a lower level & experience a main quest Easter egg. Players can learn the steps & get better, then attempt it on normal (or higher difficulty) Maybe time gate it to a month after community completion etc. Where no extra rewards such as XP, calling cards or Achievements/Trophies are gained This should be enabled when the Authenticity System is enabled (should of been at launch) I don’t understand why even small story Easter eggs such as radios/audio triggers have been taken out of the casual difficulty. This just cuts access to a lot of the casual player base. Being able to build the maps “Wünder Weapon” on casual without starting the Quest is a great addition as getting the WW in BO3 required starting the main quest. +1 for this gameplay balance. Having Custom Mutations & even the 4 options of difficulty are one of the best additions to Zombies gameplay. Disabling the in game Easter’s Eggs almost makes these options pointless. Replayability is what the community are screaming for @Treyarch.
  7. 1 point
    Where to start. Critics all across the board. I have Xbox (Prestige 4) & PC (prestige 2) versions. I have mainly just been grinding Classified for Weapon & XP levels. (Whilst 2XP was enabled) Positives - #1 - Diverse maps & atmospheres Only played the other maps a handful of times, but I must say they are all really good & all are unique. They are great launch maps for all types of play styles. Being in the Arena on IX, while the crowd is chanting & you have full affinity is such a great experience of Zombies atmosphere. Crossing the Blood of the Dead Bridge for the first time is probably the most captivating experience I have had in Zombies. The atmospheric sounds are astounding. Not knowing where that bridge leads to and then coming to the end, seeing Brutus & his quote triggers “Alcatraz, welcome our guests” I honestly couldn’t believe they could put that kind of emotion into COD Zombies. (I paused the game for a few minutes thinking “how f*cking good was that!” #2 - Gameplay balance - The Zombies team really have been focused on “balance” for this game. I think that has been a main priority across all aspects of gameplay. The game seems a fair bit easier with having basically Jugg from the start (Yeah they changed the health from 3 hits to 4 within the first few days & I freaking hate how they change zombies mechanics multiple times after launch with a passion). Additions of a special weapon & also Elixers (nerfed a few days after launch too) give you a few extra lives. Using “Anywhere but Here” & the “Special Weapon” have got me out of spots where I would be downed or it would be “Game Over”. I have walked to round 40+ & ended the game as that was my hour-2 hour playtime. I think I would struggle going back to BO1 Zombies where 2 hits (without Jugg) or 4 hits would be game over time. Most people probably would. Con’s - #1 on my list would be that - Completing the tedious steps of a Main Quest = GAME OVER! I dont understand why Treyarch would do this? Yeah the quest follows the narrative of the story, but ending the game with nothing more than??? XP?, no reward? A calling card if you complete it a certain way? (No downs, no perks, within a timeframe). People have been trying to complete these Side Quests in the lowest round possible. they have managed to complete these within Round 1. And Treyarch choose to finish this with a “Game Over”. That is a real concern & probably why people say there is no content or Replayability. Do Treyarch not want people to play the game after completing the “Main Quest”? #2 Con/dislike - REWARDS Rewards for grinding/playing the game are all purely cosmetic. Calling Cards, Camo, Facepaint. All complete garbage rewards as (apart from Camo’s) YOU CANNOT SEE WITHIN THE GAME!!! This type of cosmetic seems to excite the younger generation & has been popular in games for pretty much 10 years but never so more than with games of the last 4-5 years. Complete useless rewards are these cosmetic rewards. All Perks for completing a Main Quest may have had its day, but at least that is some reward IN-GAME & not just a “Game Over” #3 Con/dislike = STABILITY (I don’t have too much to complain about here, but...) BO4 has been the most flawed game from launch that I have experience/witnessed. This game was not finished for shipping. A hard copy disc consisted of a 50-60Gig install. That then required a 50Gig day one update. That Cleary shows this was not ready for shipping. They presumably launched a month earlier to combat Red Dead 2, but they should have launch 1 month later, as people may have been ready to play something else after RDR2. My experience has been OK. I have had a few game breaking bugs such as teleporters not working on Classified, visual glitches (not game breaking) I have had maybe 10 crashes on Xbox, all at rounds below 15. Theatre even crashes the game. I have had 3 crashes on PC. All of those were within launch week. Not to sound as a complete console war fanboy, but I find it funny as f*cking h*ll that the majority of stability issues have been on PlayStation. The console that has exclusive rights & which this game should be optimised for. Majority of the big Youtubers probably play on PlayStation & this would contribute to their lack of interest in BO4 Zombies. (I was so hoping that the CWL games would bluescreen to highlight this issue) Biggest disappointment of BO4 Zombies - That there has not been 1 single public post regarding BO4zombies since the “The Race” live stream which occurred at launch where Mr Blundell was on stream. Apart from the announcement of “Operation Zero” the other day, which actually was posted on the Activision/CoD Blog, all we have gotten are patch note updates on Reddit. That is truely unbelievable. And my biggest disappointment is that this game coincides with the 10 year Annivesary of CoD: Zombies. The special edition of the game he game comes with a “10 year puzzle” & yet, even on that 10 year weekend since World at War launched, what did we get? An ex play tester that leaked nearly everything that hadn’t been found yet in BO4 Zombies. That truely was a circus of events that weekend. Treyarch didnt even celebrate this milestone or acknowledge Zombies that whole weekend. (As a player since OG CoD on Xbox & a discoverer of Zombies in WaW, that’s truely heartbreaking) It seems, if they acknowledge nothing, people will forget about it and there will be calm after the Storm. Celebrate your game Treyarch!!!
  8. 1 point
    “M” probably means Monty, but that’s obvious & hopefully not the case. I was thinking/hoping it could refer to an alternate Maxis but the SoE cipher (“M is interested in these worthless beings”) might not fit. On the contrary, it could refer to Ultimus Maxis trying to develope the Zombies = Worthless Beings? Kinda off topic but still relevant are all The Giant radios. There are 2 versions of Maxis speaking in these. The most interesting radio I find is the furnace radio where a Maxis states that “The Children have left the house” & “The Radiation from the Fallout” Waiting to see what this means in future maps as I don’t think this has been show previously? 0:37 mark (not trying to plug my video, this is the reason I make them for reference) I also really like the theories/posts above. GJ.
  9. 1 point
    When everything is good we don't have an issue, but the second something doesn't live up to the elite expectation it seems people are ready to jump ship. Just remember this one thing. Treyarch said that the life of this game will greatly outweigh the life of the previous games. It just came out for crying out loud! I fully expect a lot of glitches and problems. The problem is that the glitches in no way help any of our players like it used to in the past. Remember Ascension? I cannot tell you how many time I exploited that game for the fun of it. You also have got to remember that they added another game type into the mix. When zombies first started it was just a cool mini game and an after thought to begin with. It is way to early for any of these self appointed pricks to be bad-mouthing a game that in my eyes have tried to breech the norm and go balls deep. You got to respect the fact that they are trying to bring Zombies and the Black Ops brand fresh new content. I say be patient. The best is yet to come. I believe in the year to come, the focus and discussions will be different and every nay-sayer will have to live with the fact that they bad mouthed a soon to be classic. Just my opinion. Do with it what you will. P.S. Someone please hit me up on PSN for EE runs. I have not completed one to date and my last run ended sad and "Blue"!
  10. 1 point
    Im getting the feeling that Zombies is turning into one big Hollywood show more and more. With the Rise of Reddit, the faces of zombies (such as Jason Blundell, Treyarch developers and above all, YouTubers) and popular opinions have won it from the story and theorists. It's all about marketing and the hype now. And the company are trying too hard to do the right thing. Things like Team Death match and Battle Royale are game modes that slot of games have/had. Zombies mode was something unique and invented by Call of Duty. Now they're kinda killing it but all we can blame is the community that led to it. Still like the story though. But redditors will never talk about the myths of Agartha, Area 51 conspiracies and the science behind Matter Transference yet they do talk about the way Primis is going. And things like Jason Blundell's haircut.
  11. 1 point
    I think in the beginning it was the passion and sense of closeness in the community. Strangely enough, there was a time where the zombies community wasn't toxic and people actually helped each other out. Zombies youtubers were small and there were few of them making decent views. Forums like these made many friendships. Zombies made me many friendships and if I'm being honest I don't think I would be where I am today career-wise if not for the friends I've made in zombies, and the interest in the science behind developing games. Also, at the time, it was the only game I was any good at as I got better and better learning the maps of the original Black Ops. I remember the hype and easter egg hunt surrounding the release of Shangri-La, and then finally Moon, my current favorite map ever. After that point, I valued the co-op experience, but more than that I was into the storyline. It is next to impossible to explain the Aether story to anyone who has not followed since early in its inception, and having knowledge of its entirety is both a gift and a curse. It's a story I've kept up with since I was 13 and I'm not stopping until the final map. For all its ups and downs, there is truly nothing like it, and I'm glad to have experienced it with you all. Fingers crossed it is ended in a satisfying way after all these years. What keeps me loving this storyline is that I can come back to it every day and find some new connection or draw a new conclusion or theory from a quote or a cipher. Also I love that a lot of these ideas we all have are influenced by others in the community online. Like a community puzzle we've been taking a crack at for years.

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