Jump to content



#0
Guest

User Menu


Sign In

Sign In



Or sign in with one of these services

Sign Up

Forum Menu


More Staff Online



Register now to gain access to all of our features. Once registered and logged in, you will be able to create topics, post replies to existing threads, give reputation to your fellow members, get your own private messenger, post status updates, manage your profile and so much more. If you already have an account, login here - otherwise create an account for free today!

Leaderboard


Popular Content

Showing content with the highest reputation since 05/27/2020 in all areas

  1. 2 points
    I'll try to keep this short. I want to get this theory out there as best I can. Please let me know what you think. Buckle in. So it may be a stretch here. But as far as I can tell mob of the dead and blood of the dead are not the same iteration of Alcatraz. Blood I feel is more of an at the end of the world type place. Hence the mass amount of souls that seem to outnumber the prisoners that died there? Furthermore I'm wondering if the reason why we see the plane flying in shadows is because it's the four together during mob of the dead. Whereas the plane having landed in the giant could be the continuity where all escapes successfully. Hence the drawing of Ultimus Richtofen on Blood. Maybe Al made it back to Alcatraz or to this version at least... I really am not sure as I've not played any bo4. I simply caught the video of the drawings on one of the maps from bo4. It would be a clever way to interpret the story line. It stands to reason. I mean we know that the souls the collected we're in different timelines as well as the characters having just met back up after hunting different types of richtofen. It would also make sense of the quote on the drawing of Ultimus Richtofen. "Who the hell are YOU?" A man from 1930s prison just stumbles into Der Riese facility. Idk like I said it may be a stretch but it seems to fit from what I know. We KNOW that three timelines stray off from mob. The one where Stanley goes on to live a normal life. The one where al is killed and the one where al lives. I wasn't really sure where to place this so I figured a new forum?
  2. 2 points
    We often take for granted the work that goes into making Multiplayer maps. While we scour the fine details of every nook and cranny of a Zombies map, Multiplayer maps are often overlooked because their primary mode of play is fast-paced, and the maps are designed not to take your attention away or to tell a story, but to serve as a backdrop for interesting gameplay. However, the act of searching Multiplayer maps across a variety of games shows that they receive just as much love and care as any other kind of map. I decided to go on an expedition across a few maps in BO4, taking screenshots and recording clips, and now I want to share some findings today. Most of them do not have broad story implications to Zombies, the Campaign, or even Multiplayer, but I just find them interesting. I hope to return to this thread with more explored maps in the future. Today I'm sharing some interesting findings from Der Schatten, Havana, and WMD. Der Schatten Der Schatten, or 'The Shadow', is described as a village sitting in the shadow of Der Eisendrache, which is now a battleground between good and evil. On the surface, there are certainly things of note regarding Zombies: The Castle itself, the fallen Robot, and the presence of zombies in the village's shops. There are some other interesting things I'd like to share about the map that you may or may not know about. For one thing, there is a room with a radio and a variety of German propaganda posters, and through the radio we can hear a man barking orders in German, named Captain Schulz. His orders are found here: The description of the above video contains translations, and it seems Schulz is calling for reinforcements after some attack on Patrol Station 9. It is not clear if he is directly talking about Zombies, or some living attack force. But that is contained in the room is quite interesting. There are computers with the following logo: That is clearly a reflected Broken Arrow logo. On the walls, along with distinctly German posters, are posters taken directly from Camp Edward: Now, this is obviously a case of re-used assets by a team that does not directly work on the Zombies team. But when looking at cases like this, I think we need to look at it from two different angles: 1. The Developer's point of view and 2. From within the context of the map. Regardless of outside intent, it is now a piece of the art, and it is the viewer's interpretation that matters now. If this map is truly meant to be an extension of Der Eisendrache within the Aether storyline, perhaps this relates to SOPHIA's comments on Broken Arrow in Gorod Krovi? In town there is a statue of Dempsey, the same one present inside the the castle, and on the pedestal these words appear: "The great destroyer of Maggot-sacks. When great evil strikes mankind, he returns to crush the bad guys." - Nice. In the windows of some shops are some rather docile zombies banging on the glass. There are some civilians, and some soldiers. What's interesting though, are their eyes: Some possess orange eyes and others have red. This is another development-centric compromise most-likely, but what can be made of it? Something I found interesting is that the interior of the train station plays a very familiar, though distorted tune: https://gameclipscontent-d2001.xboxlive.com/xuid-2533274874404829-private/bf0209a9-f1bc-4522-b980-120efa7b69d8.MP4?sv=2015-12-11&sr=b&si=DefaultAccess&sig=TLiync9C%2Bb%2BmkQhU53qnXDBYYJtLy1ILp2vvV8V2NVk%3D&__gda__=1591120265_a4668059a7fd857d0b74d470b609e504 That's the tune of We Wish You A Merry Christmas. I suppose that resolves around when the map takes place, if the snow didn't tell you. Additionally, outside the map, one can hear wolves howling: https://gameclipscontent-d3001.xboxlive.com/xuid-2533274874404829-private/c9509d76-0821-444f-b4fd-4510ab0bb1dd.MP4?sv=2015-12-11&sr=b&si=DefaultAccess&sig=NNwbI4dK602zqigEj13%2FeBqC4S4sByggThuPvR6a5n0%3D&__gda__=1591120265_442bab4c8dd75016fd56150bde220d24 Wolves are not native to Austria, which leads me to believe these are the Ethereal forms of the Wolf King's wolves howling into the night. Very spooky. Now that I've reeled you in with some Zombies connections, how about some Cold War intrigue? Havana Havana is a remake of the original from Black Ops, and I must say it is a gorgeous recreation with a lot of new assets. One of the coolest things about this map is how it begins. An American plane flies overhead, not dropping bombs, but Anti-Communist leaflets: Outside the map, one hears ambulance and police sirens from inside the city. There is no life on this street, with only the fluttering of thousands of leaflets flying in the wind being heard. If you've heard anything about the new Havana, you've likely heard about the theater, which seems to be playing Zombies-related films: Are the Aether and Chaos stories a film series within this universe? Or is there something more going on? The theater even has special Perk-a-Colas on the menu: While zooming in on various things to find only placeholder or meaningless text, I did come across this one which fascinates me: Now, the text is borderline unreadable, but that bottom line is 100% a URL. A texture artist's job when it comes to small assets with text is usually to just fill up text with nonsense if it is not meant to be examined closely, which is probably what was done here. However, most of the time that is done with generic lorem ipsum latin text, yet the artist decided to put a URL here? His/her own website? A joke site? A fake site? Though the answer is certainly meaningless, there is a natural curiosity in me that just wants to know! There are a few ambient objects on the map that will periodically make noises, such as a ticking clock, a phone ringing, and water dripping in a sink. But as I was looking over poster, I heard a Spanish voice say something from a nearby TV. This Spanish voice speaks on multiple TVs on the map, saying a few phrases, and I'm so curious what they mean. Here's an example of one: https://gameclipscontent-d3025.xboxlive.com/xuid-2533274874404829-private/d1bc9ef4-e0fe-466a-b9e5-5df20415c204.MP4?sv=2015-12-11&sr=b&si=DefaultAccess&sig=SUwm%2Bv3o9l8UcNv6XLjplrqdmKwDnDUSfFzM2GgmoDs%3D&__gda__=1591121593_dead7d6b054bf9fe80d39feb6835b344 If anyone can understand Spanish, I'd love to find the meaning of some of the broadcasts. Now, onto our final map of the day: WMD WMD is also a remake from Black Ops, and it is a Nova 6 Rocket launch site disguised as a vodka factory. You'll notice many unique Nova 6 canisters scattered around the map, some hidden inside shipping crates: Inside one building, you'll be able to see that there is a whole underground operation, with various rooms and some sort of metal sound. There's a desk with a radio, maybe a numbers station? Additionally you'll find a laboratory with safety precautions and chemical structures written in chalk, where it appears the Soviets are trying to improve upon Nova 6: The most intriguing location in WMD, however, is what appears to be the building where the Nova 6 rockets are being planned for launch. There is a cornucopia of Russian writing on papers, blueprints, sticky notes, and chalkboards around the building, and unfortunately I can read none of it. There is even a map with various world locations marked which definitely has some malicious prupose: If anyone is able to read the writing, I'd love to know what some of it means, if anything. I look forward to the next expedition. Perhaps more secrets can be found, and if not, I can at least appreciate the work put forth by the map artists of Treyarch.
  3. 2 points
    Though we earlier devoted another thread to connections of our story with Revelations (from the New Testament), this thread will include a more extensive post about the interesting parallel between the Biblical bad guys and the Apothicans. In the Book of Revelations, two distinct Beasts are being mentioned: The Beast from the Sea and the Beast from the Earth. The Beast from the Sea is a contractionary name, as in Revelations it is said to actually originate from the Abyss, an unfathomably deep or boundless space. The word 'Sea' is likely symbolically used, referring to the fact that in the original sense of the Hebrew tehom, the abyss was the primordial waters or chaos out of which the ordered world was created. Some also think the term might refer to the interior of Earth. In later Hebrew literature, the Abyss is often used to refer to the Underworld, either the realm where the dead reside (Sheol) or the realm of the rebellious spirits (Hell). In the latter sense, specifically, the abyss was often seen as a prison for demons. Now all these meanings of the Abyss, whether it is the thing from which the universe was created, the interior of Earth and the abode of the dead or the realm where the demons are imprisoned, it all seems to relate to what is told us about the Aether. "In the beginning there was only the Aether and the Keepers." - Timeline "The surviving Apothicons were cast out, banished to the dark Aether beneath creation." - Kronorium Excerpt "The world within the world was turned upside down" - Doctor Monty, Gorod Krovi This Beast from the Abyss, as I rather call it, also bears a real name but this is never given in Revelations. However, his name corresponds to the numerical value 666, also called the 'Mark of the Beast'. "You have the Mark. You are cursed." - Shadowman This Mark can be identified by either the beast's written name, or the numerical value of his name. Without this identification, one could not buy or sell. For this, he was worshipped by mankind and it was the reason why this Beast was reigning the Earth. This too sounds very alike to our encounters in Shadows of Evil, as without the Beast, we are nowhere. We invoke it to power up machines, smash crates and open up doors. Imagine how powerless we are without it, how dependent we are on it. Now let's take a look at the 'Beast from the Earth'. This entity is primarily described in Revelation chapter thirteen and is said to speak "like a dragon". He is also called the false prophet, due to him functioning as the messaging and speaking agent of both the Beast from the Sea and Satan. His purpose is to promote the authority of the first beast with the ability to perform great signs, even making fire come down out of Heaven. It is also him who declares that anyone who does not worship the Beast from the Sea, including those who do not wear his Mark, will be killed. "Only the cursed will survive" Now among the many broadcasts of GKNova6 relating to the Cold War and Space Race, it also included the following transmission. Remember that this was transmitted back in 2011, during the marketing campaign of Black Ops I: Beware of the beast man. For he is the devils pawn. Alone among gods primates. He kills for sport,or lust,or greed. Yay he will murder his brother to posses his brothers land. Let him not breed in great numbers, For he will make a desert of his home,and yours. Shun him, drive him back into his jungle layer. For he is the harbinger of death." This 'Beast Man' is said to be the Devil's pawn. What's more, he is said to be the Harbringer of Death. That reminds me of the following quote of Doctor Monty: "The Shadow Man, the original Harbinger of Doom" That the Shadowman promotes the players to invoke the Beast goes extremely parallel with the Beast of the Earth's role in promoting the authority of the Beast of the Abyss. I believe it was Mattzs who even noted that the Mark of the Beast correlates with three 6's on top of each other: 666. It also parallels the Lovecraftian story of Nyarlathotep, the Black Man (note how Black is a synonym for Shadow). Although he is able to shift his physical shape, he is mostly described as a tall, swarthy man. He is frequently associated with Satan and any other evil spirits named in various cultures and religions around the globe. He wanders the Earth, seemingly gathering legions of followers, his demonstrations of strange and seemingly magical instruments. These followers lose awareness of the world around them and get an terrible impression of the world's collapse. This sounds very much alike to how the Shadowman manipulated the Shadows cast into doing what he wanted, to “prevent the destruction of your world”. Still it remains a curious topic how these early Apothican forces could enter this realm of Morg City and have direct contact with humans. The first note that should be made is the Beast from the Earth's magic sign of making fire coming down from Heaven. "Just last week there was a meteor shower, a freakin' meteor shower!" - Reporter In this case, Heaven could be seen as literally (the cosmos) as well as figuratively (115 as 'divine' element). Next thing that is mentioned is a strange fungus showing up all over the damp alleys of Morg City, making the inhabitants sick, delirious and confused. Now, as mentioned in the comments of this thread, we can find books named 'Occultism in the court of Elizabeth I' and 'The Evil Archon' in Der Eisendrache. Both seem to refer to the practices of John Dee, the advisor of the English Queen and also a hobbyist in alchemy, occultism, divination, mathematics and astrology. Also liked to collect ancient Aztec artifacts and other magical-looking idles, crystal spheres and amulets. Now one day he felt like creating a magical diagram, kinda like Ouijaboards, in an effort to make contact with beings from beyond. He succeeded in this, not only contacting them but also summoning them. Initially, these interdimensional creatures were believed to be Angels, sounding just like Jeb Brown, Cornelius Pernell and all the others. However after a while he started to question the motives of these beings, who were presenting themselves more and more as demons than angels. This magical diagram that summoned these beings was called the Seal of God. It looks like this, and it really seems to resemble either Satanic pentagrams or the Apothican octogram we see at various places in Morg City. As we also see this diagram in Blood of the Dead, where we know the Warden created this twisted version of reality, it could very well be possibly that Shadows of Evil was created by someone else performing similar practices. "Yes! The threshold. One last flash of light and the Sun shall vanish into the sea. The darkness shall spread for every fibre of creation, it shall spread! I shall be its instrument… I shall bleed the chosen few… The gateway will open and paradise will fall." - Warden But the rituals aren't finished yet. We continue them! We complete them! We allow the rest of the demon spawn that represents the fell Apothicans to enter and consume Dimension 63. ___________________________________________________________________________________________________ Now while these connections could be made between the Apothicans and Judeo-Christian demons, it would be wrong to instantly call them the evil forces in opposition to the 'good forces' of Doctor Monty and the Keepers. Here follows an extensive argument to show you that the multiverse is not that simple as 'good' versus 'evil', but it became somewhat more propaganda-esque as I wrote it, and I lent into this towards the end as it was quite funny. However it definitely has some salient points that highlight very explicit lies we are told in the storyline, and might just change your opinion on the Apothicons. The Parallels are clear, but as the Apothicon Apologist that I've become known as (lol), I can't help but feel the need to step in and give a bit of context to their admittedly often awful actions, and give a possible alternative interpretation on who the real demons are. We are often lead to believe that the Keepers "ascended to become the wards of all existence" after they "defeated" the Apothicons. Note the clear religious imagery; with it, your mind is instantly predisposed into the binary ideal of good-and-evil. I want you to remove that notion from your mind. History is written by the Victors - in this case, the beings we know as Keepers, however the real story (or the closest thing to it), obtained through cross referencing the multiple conflicting accounts of the beginning-time, just as with real history, is far more morally grey. Firstly, however, we have to clear something up, for the sake of ease. The Kronorium in its current form often refers to a race called the "Keepers" - right from the beginning, starting with the first of them, The First One, and progressing right the way through till the end and then back again - endlessly. This is confusing, likely intentionally so, in order to give the modern Keepers a historical precedent for their position, and frame the Apothicons as their eternal adversary - a race so different from the Keepers themselves, they ought to be fought and exterminated. In fact, the Keepers and Apothicons were once a singular species, and this is where the confusion lies. The Kronorium refers to this first race as "Keepers" as well, even though their biology was almost certainly different - most likely, it was that of the beings who would come to be known as Monty and the Shadowman (note how it is the middle point between the biology of a modern keeper and of an Apothicon). To avoid further mix-ups, they will be referred to from here-on-out as "The First Race". Looking at a race so advanced, we would undoubtedly think of them as having some sort of "magic" - indeed like the Judeo-Christian Angels and Demons. However ask yourself this. If you were to journey to an uncontacted tribe with Electricity, Guns, Gas, Smartphones, Cars, Aeroplanes and all of the other products of science, would you be seen as a Scientist? No, you would be seen as a Magician, as a God, as someone with knowledge and power that is so outside of the field-of-view of this culture, that the only solution is for it to be "magic. In excerpts from the Kronorium, we begin to understand the same thing is true with The First Race. In the beginning, The First One did not simply create life from his own imagination, he created a device in order to allow him to manipulate the force he was forged from - the Aether - in order to shape it to his will. Astoth Arbzorark - The All Key (or incorrectly, the "Summoning Key") - a Device of Absolute Power. Before this, The First One existed only within the Aether - likely formless - and so Agartha was created using the device so him and his kin were able to exist physically. The First Race did not use magic to travel vast distances, they "Created the first Transference Device" (in those exact terms). They were a race of scientists, specifically, scientists who's experimentation was with The Aether. It should also be noted that they devised the First Language, the very language inscribed upon both the Summoning Key and the cover of the Kronorium (the only part of the book that does not change) We cannot say for certain how long this went on for, but the experimentation continued relentlessly until, one day, one of the most prominent members of the race, along with his colleges, crafted a device known as the Aether Pyramid - a machine that would be capable of power to a similar degree to that of the Summoning Key. It's interesting then, that only after the ability to manipulate reality is no longer dependent on a singular object (likely held by a single or small group), but instead a known invention, that these fellow scientists who's only crime was experimenting with the same force they had always experimented with, were deemed "corrupted", leading to an all out civil war. Remember, the terms "Dark Aether" and "Corrupted Keeper" come from a particular version of history, approved by a particular Keeper: For this transgression against the balance-of-power, those scientists who were lead by the being who would, among many things, be referred to as the Shadowman and Mr. Rapt, were thrown back into the formless Aether, where they were twisted and morphed by the aeons of isolation, however they did keep their language, perhaps a reminder of what they once were. Meanwhile, those who were lucky enough to have chosen the correct side became egotistical, believing themselves to be the sworn protectors of all of existence and branded those under them "Apothicons". They were not Keepers, how could they be? They were demons, devils, and all the lesser races would come to fear them as seen by their appearance in every culture, where they are always slain by the most holy of Angels. And yet, we are all very aware that it was experimentation with the Aether that was the start of the troubles that would befall existence. Monty himself says that it was Teleportation that was the root of all the evil. How appropriate that the very same Keeper who doctored history in order to frame his brethren as evil conveniently forgets that it was he and his kind, long before any conflict among their ranks, developed the first matter transference device - the original sin that doomed everything. By the time we see the "Apothicons". They are seemingly beings of hate, hellbent on ending existence. They no longer have will, but instead share a singular intelligence, allowing them to coordinate dimensional assimilation to an unprecedented level. But the question is, why? The Kronorium would have you believe it is to "return to Agartha", but then why seek to destroy everything, including Agartha? No, I believe during their time in the formless, timeless infinite, they became aware of certain truths. Just as in Buried, Richtofen's time within the Aether Pyramid has granted him knowledge of the cycle that ensnared existence and now his will to break it, I believe the Apothicons have shared this revelation. How can their be an endless cycle if reality itself is no more? The Apothicons have learned the final truth of the Aether, having spent so much time within it: it must end, and so must everything that sprang forth from it. Indeed, it seems they were even willing to attempt to seek alternatives to this, as the Shadowman tried to acquire both the Summoning Key and vital components for the Agarthan Device - the only mechanism in existence capable of ending it and removing the corruption of the Aether that he and his exiles understand all too well.
  4. 1 point
    I was thinking that but I figured I would be generous with the timeline. I'm trying really hard to be liberal with this theory . Being overly gung go can make you miss things
  5. 1 point
    The radios could be post BOTD as well, seems more logical to me too. You don't have a Richtofen radio either.
  6. 1 point
  7. 1 point
    There is a lot of evidence (many quotes, including of Devs) talking about how Primis has serious memory problems, especially in The Giant. There is further evidence that shows that Primis forgets they're in a loop and how exactly it functions: You don't even remember.mp3 In my eyes the loop is more complicated than what is presented in BO3 alone. Basic understanding of the story would tell that The Giant predates blood, but that's only if you follow Primis' memory of events. My PoV to the zombies story is quite unique so I haven't seen anything the game has to offer, so if you could share more regards the source of information of Primis hunting Richtofen it would be great!
  8. 1 point
    Come check out the latest Podcast Der Toten, the official CoDz podcast, featuring myself, @Mattzs, and @Tac. In this week's episode, we decide to unwind and have a casual discussion about our love for Zombies as a whole. What is it about Zombies that makes it special to you? What is your favorite map? Where do you see the future taking Zombies and its community? Post a comment below!
  9. 1 point
    So i'v been thinking about this for a while and given everything thatsgoing on in the world at the minute it's the perfect time to begin working on it. I want to make an animated version of the aether story line in episodic form. I know this is something that a fair few people whould be interested in so i'm sticking it here to see if anyone wants to get involved. I myself am a writer and musician but i'd love to here from anyone who wants to get involved. Currently this is just an idea, I haven't written anything and havent as of yet done much planning i'd like to get a team together before all of that starts. So yeah basically if you wanna get involved just let me know!
  10. 1 point
    With my knowledge Im pretty sure that it will require one bow if your playing ranked because when I first did the easter egg on offline it needed all four bows and except if your playing online ranked you will need all four bows
  11. 1 point
    Memorandum To All Research Stations Chapter 32: "Black Cats"
  12. 1 point
    @prestige_master Install the game_mod first: https://github.com/Nukem9/LinkerMod/releases/download/v1.3.2/game_mod.zip, extract it to your game folder and then select the Bo_Mods file, right click and "edit", change it from BlackOps.exe to BGamerT5.exe So every time you go to play open the bgT5Launcher put it on Start Hostmode and then run the Bo_Mods file
  13. 1 point
    It all bottles down to a sense of community and empathy. It's 100% okay to be afraid. You're right to distinguish between showing confidence right off the bat versus tackling the core issue, the feelings around it, and building confidence by strengthening one another. To me, it's the same process of buying food vs. making it yourself; you need to identify the problem first before you can tackle the issue. Some people, unfortunately, don't see that. I love how you phrased it all, @anonymous.
  14. 1 point
    This is tied to another question I've been wondering about, which is when Origins actually start? Similarly to The Giant, it seems like the crew again forgets how they really got there. "You don't even remember, how long this has been going on, how long we have been trapped here" (Samantha to Richtofen in Origins) Similarly, in the beginning cutscene you see Richtofen looking at his hands. You may think this is because he is shocked he killed Maxis, but what if he is just confused at what happened previously and where is he now, in the same way the characters from The Giant seem to get confused? Food for thought.

About Us

Call of Duty Zombies is a fan-managed gaming community centered around the popular Call of Duty franchise with central focus on the Zombies mode. Created in 2009, CoDZ is the ultimate platform for discussing Zombies theories, strategies, and connecting players.

Activision, Call of Duty, Call of Duty: Black Ops titles, Call of Duty: Infinite Warfare titles, Call of Duty: WWII are trademarks of Activision Publishing, Inc.

We are not affiliated with Activision nor its developers Treyarch, Sledgehammer, or Infinity Ward.

Partners & Affiliates

Interested in becoming an affiliate/partner or looking for business opportunities? Shoot us an email at [email protected] to join the CODZ family. While you're here, show our partners some love!

Social Links

Facebook Group Join
Twitter Follow
Youtube Subscribe
×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use, Privacy Policy, Code of Conduct, We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue. .