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  1. 2 points
  2. 1 point
    Hello again, and welcome to the second episode of the Order of Forgotten Mysteries! Its been a week and I have to be fair- you guys really amazed me with your great comments last time, and I hope your creative minds are able to handle this thread this week as well. Because I promise, this’ll be a tough one. Brace yourselves! This time we will go back to the, in my opinion, most overlooked map, including by myself. Dress yourself warm, we are going to Siberia: Call of the Dead. Up to today, this map still holds so many neglected mysteries: odd cravings in the wall, flashing and moving lights in the distance, unexplained hidden papers, unsolved possible morse codes, weird paintings and an interesting backstory. At the end of 1940, Group 935 established a research station at the meteorite impact site near the Tunguska river. What is an interesting note, is that Group 935 continued their research and experiments here even after the spring of 1945, which marked the fall of Nazi-Germany. There are conspiracy theories how Die Glocke experiments were transferred to the Arctic, but the desolate Siberia could be a potential location as well. While Der Riese was gone, Group 935 survived and thrived. Even places like the Wittenau Sanatorium, aka Verruckt, seemed to have activity, as the US Marines were captured there by Group 935 scientists in September, 1945, five months after Nazi-Germany’s surrender. The container ship in Call of the Dead might have been “Group 935’s Ark”, a ship filled with surviving members, equipment, lab material and...testsubjects. They continued the development of an undead army, possibly stored in the containers. This is from a radio in CotD: The Army is stored… So far the backstory talks. We are getting at our main discussion item, something entirely different. Near the room where our heroes are trapped, an odd “map” with weird symbols can be found. Credits to @RadZakpak and @Schrödinger for the pictures. Now this might look like a Ludo board, but it actually is a Mayan calendar. Yeah, one of those so famously for predicting the end of the world. Or maybe this one does so as well. The Black Ops 2 pre-order poster featured a Misty standing in a Post-Apokalyptic landscape with a small 1221 on it: 12/21 2012 was the year the Maya calculated the Apocalypse. “The countdown for the zombie apocalypse has begun” “Ragnarok” “Brimstone to Damnation”. The deity Itzamna is frequently credited by bringing the Mayan calendar is to the Mayans. It consists of a series of timecalculations that together document every day from their current Timecycle that started in 3114 BC. Some important cycles are the one of 9 days (their week), the one of 365 days (their year) and the one of 52 years (their calendercycle). Some were already aware of the Aztec’s involvement in the story. @Lizizadolphin noted that on the Moon loading screen, one can read Aztec day signs, namely Cipactli (crocodile, east), Ehecatl (wind, north), Cali (house, west), Cuetzpalin (lizard, south) and Coatl (snake, east). The Nuketown loading screen features a candy with a part of the name Mictlantecuhtli on it, an Aztec deity of the Underworld, and @caljitsu also recently posted a thread about the Aztec’s connection with Blood of the Dead. But it is interesting to see now that the Mayans, another Ancient Mesoamerican civilization, has it’s influences in the story as well. When the calendar is found in Call of the Dead, the paper is torn and there are 4 small papers with a cipher on it (2, 4, 6 and 7) scattered through the map that exactly fit in the holes. This is how the broken calendar look like This is how the fixed calendar looks like A Moon is seen in the centre, which is, after Der Riese’s Eclipse and Ascension’s “Luna” step, the third reference to the Moon. “52 Años” can be read at the end, a reference to the Mayan Calendar repeating every 52 Solar years. “Astral” can be read under the calendar, a word relating to a non-physical realm of existence in which the physical human body is said to have a counterpart. A spiritual world. Furthermore, a lot of Spanish writing is all over the place, mosty barely readable. Translated, I have quoted some of them: De la noche means “at night” More I cannot make of this. Holy shit am I the only one who gets goosebumps here? Remember the ‘Beware the Six’ from Kino der Toten? I’ve always thought that sentence was something Kino-related, but the Six, whatever it are, might have a broader importance in the story. And why is it on this Maya calendar? Who wrote this? Since it is Spanish, could it be the captured Pablo Marinus? Or does it merely relate to the Central-American origins of the Maya that now speak Spanish? And who or what is D Jano? And why is Lenne able to make me wanna eat a spleen? What are your thoughts? Link to previous Order of Forgotten Mysteries
  3. 1 point
    Thanks for the great reply, and I'm glad you have such clear thoughts. I forgot Pablo had a kinda odd background, so to say, as I am still not 100% sure what the Developers wanted to say to us concerning him. In 1294, a knight named sir Pablo Marinus is fighting the Apothicans in Europa, while in 1944, one Pablo Marinus is captured as a Mexican spy by Group 935. The 1900s Pablo has visions of the 1200s Pablo due to exposure of Element 115. This could explain his visions of another time (or perhaps, another universe), but it still wouldn't explain why there is a Pablo living in the 700 years earlier as well. A nod to Reincarnation and the eternity of our Soul maybe? Perhaps, or the 1900s Pablo sees flashes of his later self. You see, Pablo Marinus is not really a Medieval European name. I know this is the weakest possible argument, but could this mean Pablo was born as a Mexican in the 20th century, and somehow travel to the 13th century where he becomes a knight of some sort? The timeline proves that his "flashbacks" were real, and not merely a dillusion due 115 injections. Anyway, yes, I could see him observing flashes of the Fractured Earth in Maxis's Wasteland as well. He could very well have written this on the calendar. However, it is a fact that this Maya calendar was hanging inside a Group 935 facility. Is there any logic behind this? Perhaps Richthofen, or another scientist that was interested in ancient cultures, the Welteis, etc, was studying this. There have been plenty of Nazi expeditions to investigate the unexplored, hoping to find proof for their weird conspiracy/mythology-based theories. The Mayas were the most advanced astronomers of their time. They had accurately predicted Solar Eclipses hunderds of years before they actually occured. They called them the chi'ibal kin: "To eat the sun", and is depicted as a serpent eating the Sun: In an Ancient Maya story, the power of a Solar Eclipse was used to increase potency of a most important ritual: Resurrecting the Jeweled Sky Tree in a temple that formed a portal to communicate with the Gods and ancestors. This version of a World Tree, called Wakah Chan Te by the Mayas, had its roots in the Underworld, its trunk rose through the Middleworld of earth, and its branches soared into the Upperworld of the cosmos. The story was said to take place around 650 CE, and interesting enough, historical records show that there was a Solar Eclipse crossing Guatemala on February 2, 650 CE...
  4. 1 point
    I only was able to watch the Microsoft conference, the pc show and Ubisoft. Way too many cinematic trailers, I mean not to be a party pooper here, but have we ever even seen proper gameplay from Cyberpunk? The only newly announced games, which I am looking forward to, are Zombie Army 4, a tiny bit of Watch Dogs and I guess the Lego Star Wars game. Other things I enjoyed, which already were announced are FF VII and Doom Eternal, but other than that I gotta say this years games weren't my cup of tea for the most part, but I enjoyed watching the conferences. So it is all good. Next year should be better though. Hopefully with Sony in the mix again as well, so we can have the good ol' d*ck measuring contest. Oh and Nintendo? Ehhhh... BOTW get's a sequel before we get a proper Mario Kart for the switch? Not happy about that.
  5. 1 point
    Sorry for the late reply, I wanted to be fully invested in reading when I had the time. Some spectacular research and this is a secret I had no idea about. The numbers I am unsure about, but I want to look at this from the perspective of the developers as they wrote the radios and story that would go into this map, and after that through a modern lens. First off, this is the first map we hear about Pablo Marinus in, albeit unnamed. He is mentioned offhandedly as a Mexican test subject that Richtofen accidentally killed, causing him to need Dempsey as a subject. Given that he is an unnamed Mexican at this point, and this poster is one of the only Mayan/Spanish secrets we've seen in the series, present in a map nowhere near any Spanish-speaking country, I think it is right on the money to say that Pablo is related to this. He may very well be D Jano. Why? Well, he didn't have a name at the time, and I wouldn't be surprised if no one told Blundell's team about this tiny little easter egg when they decided to name him around Origins time. But I think even today, it still could be interpreted as being Pablo. We know from the timeline Pablo was a spy infiltrating Group 935 before being captured in September 1944. It's possible Doctor Jano, or some other first name starting with a D, was his alias while working undercover. Looking at what we know now about Pablo, I think there is even more evidence to support him being the owner of this poster and the one who wrote on it. On August 1st, 1945, Pablo is sent to the Siberian facility, and then exactly a year after capture in September 1945 dies during a spleen removal. This journal he writes about visions of the Great War was written only a couple of months into being captured. It is very possible and likely during the remaining time that Pablo began to lose his sanity from the constant torture and 115 injections. He may very well have seen the horrific future in TranZit and onward, where the Earth is burning, and related this vision to his knowledge of the end of the world in Mayan culture. Who are the six he speaks of? That, I am unsure of. Definitely loving these threads; Such great work and interesting discussion.
  6. 1 point
    "We move in circles, balanced all the while, on a gleaming razor's edge; a perfect sphere, colliding with our fate - the story ends where it begins."
  7. 1 point
    I watched everything and I gotta say... solid? I'm thinking of making a post for my thoughts on the whole thing, but for a TLDR version: EA: Forgettable. I didn't even know it happened until it was already over. Literally only Jedi: Fallen Order is worthwhile. Three hours for six games is a waste of my time and whoever made the 19-minute version of EA Play is a god among men. Xbox: Promising, but not a perfect conference. Too little "big" games, so you can imagine there's less zing there. Plus, I hate Gears. Plenty of interesting indies, Game Pass Ultimate is a great deal, the controller looks nice, Halo's a visual orgasm, Elden Ring is... okay I guess. Honestly, the partnership with Double Fine and Psychonauts 2 being a thing is nice. Keanu Reeves and Cyberpunk is a good thing too. Solid conference. (BUT OH MY GOD, LEGO STAR WARS AND TALES OF ARISE MAN. HOLY FUCK. DID I MENTION CYBERPUNK? CYBERPUNK.) Bethesda: Dumpster fire. I didn't want them to focus on Blades or Fallout 76 too much, and yet they came first. Everything that could have been bad for it went bad. Overall a shit conference. You can't spell Bethesda without EA anymore, and it's a shame to see where they're at as of these days. That said: Deathloop, Doom: Eternal, Wolfenstein: Youngblood, and Ghostwire: Tokyo are promising games. The lady who presented Ghostwire's my new waifu. Devolver Digital: People don't often watch Devolver, and that's honestly disappointing, because they seem to have fun doing some of their "conferences". All indie stuff, of course. Give or take. But it's a fun thing. Promising number of indies from them. Fall Guys might be one of my favorite looking games from it. Carrion's neat too. Overall, good. PC Gaming Show: Glad to say, I was surprised how well the conference went. There were a lot of interesting games to this one. Added, we got Zombie Army 4: Dead War, so... yeah, it was a good conference. Lots of neat games to this, too, like... Midnight Ghost Hunt, Vampire: The Masquerade, Valfaris, Genesis Noir (ohhhh Genesis Noir...), CrisTales, and Remnant: From The Ashes, just to name a few. Ubisoft: Honestly, I was disappointed. Ubisoft usually has okay conferences, but this one just wasn't for me. Of course, this conference did manage to turn my disinterest in Watch Dogs: Legion into a vested interest, and... Jon Bernthal's in Ghost Recon, I guess? Honestly, whatever. KF Games Showcase: Another conference not a lot of people really know about is the one Kinda Funny does. Not a big one, understandably. Same vein as the PC Gaming Show. Made of indies, and all look good. Square Enix: Probably my second favorite conference this year! This was really good. Square absolutely flexed on their JRPGs, and... that was frankly good. Having not played the original Final Fantasy VII, I'm absolutely sold on its remake... and XV, ironically. I gotta play these games. Avengers was a bit overhyped, but the game looks really good. I honestly can't wait to play it. Overall, a great conference. Nintendo: No questions here. This was perhaps the best conference. That's not even an opinion, more than it is objective fact. So many good games were shown, and it honestly surprised me how good the whole Direct was. I'm stoked for the remake of Link's Awakening, and HYPED AS FUCK for No More Heroes III. Not to mention some of their other games, like Empire of Sin, Astral Chain, and Daemon X Machina. It honestly all looks fantastic. Banjo in Smash, too? I need to buy myself a goddamn Switch. Breath of the Wild's getting a sequel too. Just... I dunno. I could scream about how goddamn fantastic the Direct was.
  8. 1 point
    Yes! The sad story of Chernov, the diary man, was gruesome and great. Also liked the games emphasis on the European Eastern front and Pacific, instead of the cliché West front. Would love to see a Soviets vs Japanese campaign set in Manchuria. Or one set in Italy, Southern France, Greece, Balkan or Eastern Europe. D-day, Market Garden and the Ardennes offensive were really just the end of the war. But I believe I already once talked about this with you, Lenne
  9. 1 point
    Hmm, I think you and I have different meanings of a "Soul". What I call a soul is the spirit of somebody, it's consiousness, whatever makes somebody somebody. Zombies do have a soul, as can be heard in Shi no Numa's "the One", emphasizing the zombie’s enslavement to the neurological synapses forced upon its brain by the occupant of the MPD. Also, the zombies can be heard speaking when playing Stuhlinger in Die Rise, which might be there souls as well (or echoes of them in another universe). The souls are the things that either reincarnate in another Moksha, following the Quantum Souls theory this is in another universe, OR eternally suffer/find rest in some kind of Afterlife. I see the floating orbs of lights, what Ultimis call 'Life Force', as something different. This is the energy that is used in powering devices and artifacts. What Life Force's purpose is when still being in someone's body, however, remains unclear. I think this is what 'sparked' someones body to life and maintains this. While the soul is what you are, the Life Force is why you physically exist...kind of. At least, this is my interpretation. What is interesting is that Primis and the Origins/House ('Second') Maxis were soulless, yet were alive and self-consiousness. Is this the Life Force playing? And why is not having a soul, as seen at Maxis in Revelations, such an easy way for Dark Aethereal influence to corrupt the mind? Back to the Shangri La topic. Considering Shangri La is capable of 'moving between dimensions', or possibly merely generating a portal, the loading screens show the city floating around Earth as well. Is this a metaphore, or could the city (or parts of it) move around physically in the same dimension as well? Prof. D. K. Kanjilal analyses the legend of the Matsya Purana in his Vimana in Ancient India in the following words: "Behind the veil of legend and scientific truth comes out that three flying-cities were made for and were used by the demons. Of these three, one was in a stationary orbit in the sky, another moving in the sky and one was permanently stationed in the ground. These were docked like modern spaceships in the sky at particular time and at fixed latitude/longitudes." Knapp: "Inside the circular air frame, place the mercury-engine with its solar mercury boiler at the aircraft center. By means of the power latent in the heated mercury which sets the driving whirlwind in motion a man sitting inside may travel a great distance in a most marvellous manner. Four strong mercury containers must be built into the interior structure. When these have been heated by fire through solar or other sources the Vimana (aircraft) develops thunder-power through the mercury." If the City could move within one dimension, it could explain the lost cities of Akator, Shangri La, El Dorado, etc, all being the same city. Sometimes it resides in the Andes, sometimes in the Amazon and sometimes in the Hymalayas. By the power of the Eclipse. And thus my profile picture Last but not least, @Schrödinger observed something very interesting. Quoting him: "Nan Sapwe does not seem to be dead, his jaw sometimes moves in game and he tore his head himself(hobby exercised by all kinds of keepers)." I gave my thoughts about how the skull could still be alive, could it have something to do with the Ethereal capabilities of it? Possibly still having a brain being connected to the Aether, it might be directed by something from beyond... As for the self-decapitation, I'm not sure what to think of it. Thoughts?
  10. 1 point
    1. This I was unsure about as I wrote this. I'm sure the writers at Treyarch could come up with something here. Perhaps this rogue keeper wanted to have a humanistic appearance in order to manipulate humans if he ever had to, and wanted to inhabit the mind of one of the most intelligent humans who is aware of different dimensions, so that by melding together they combine their knowledge base of both Human and Keeper histories. Alternatively, Monty somehow does something to send himself back to the beginning of creation himself as a Keeper. I just have issue with paradoxical stuff like that. I mainly went with the Keeper and Monty coming together idea because the timeline states that Monty was around at the beginning of creation. So in a way the Keeper that later melds with him is both Monty but also not Monty. A Schrodinger's Keeper if you will. 2. The impression that I get from Monty through what we know is that he does not want to mess with the fabric of space and time any more than he has to, because as he puts it, it is already a fucking shitshow. Perhaps wiping away a being from all dimensions is not as easy unless you have the eternal soul with you. In essence he is not keeping them safe, he is trapping them, so that he can safely wipe away all versions of them elsewhere. He cannot wipe away the eternal souls, however, as that creates a paradox, since them existing in the first place is what allowed Monty to collect the souls. Essentially, he can stop them from causing more damage by trapping them, without having to mess with time in the process, if that makes sense. It's difficult to wrap the mind around. 3. Monty has tried being patient and reasonable for so long. From his perspective, it has been an eternity since he started trying to fix Richtofen's messes. They continue to prod at him for so long that it is no longer about protecting humanity but eliminating Richtofen and those who choose to follow him. He even tried turning the rest of Primis on Richtofen, but they are too loyal to his cause. They will never understand what Monty has gone through, and they will never understand the carnage they have caused across dimensions. In Monty's eyes, they deserve this punishment, to make up for what versions of them have done. Little does he know, however, that he is setting the stage for it all to start again.
  11. 1 point
    Let’s also not forget the spooky Cthulhu-esque skulls in Nero’s room in Shadows of Evil. We can assume those are the skulls of humanoid apothicons, like the shadowman’s squiddy form. So here’s my theory regarding the origin of the keepers. Monty explicitly says on revelations, in reference to the keepers: “...while the rest of mankind was squabbling around in the dirt, drinking their own piss, the keepers...” This makes it seem like the keepers are a subset of “mankind.” But that seems to come in conflict with the Timeline, which opens with the line “In the beginning, there was only the Aether and the Keepers.” Not to mention, there are some, uh, differences between human and keeper physiology. So, I’ve kinda had this thought in the back of my mind that the Keepers were originally normal humans, confined to whatever their original timeline was, but once they figured out how to ascend into keeperhood, they managed to literally “escape” their timeline into hyperspace. So like, each timeline / universe is its own film reel, with souls stuck on them like flies on fly paper, and the Keepers are just the ones who managed to detach themselves and learn to move freely in 4D hyperspace. So, the keepers were there “in the beginning” in the sense that they exist outside of time, with all the timelines laid out before them, where they can just re-insert themselves to any film reel at a time and location of their choosing. Like, a fly stuck on fly paper can only walk forward in one direction, but a free fly can zoom in 3d loop-de-loops around the paper itself. The same way that currently we can only move “forward” through time, the concept of “moving sideways through time” doesnt even make sense to a human, because we ourselves are the flies stuck on the fly paper. A keeper, however, has free movement through 4+ dimensions in space time. Mkay, so let’s roll with that for the time being; there was originally a group of humans that called themselves the Order of the Keepers. They messed with 115, or the Aether, to the extent that they were able to free themselves from the confines of their original timeline, transforming physically due to their exposure to the aether. Effectively, I think the keepers were “the first humans to discover / perfect teleportation.” And they did so at Shangri-La. The temple of Shangri-la is, quite literally, a giant teleporter / time machine. Like the entirety of the temple is a beta-version of Richtofen’s MTD. In the same way that the computers of today were once the size of a room before we improved upon the technology. We hear brock and gary talking about how the temple must contain “the gateway to agartha.” But I think they’re just under the false impression that agartha is a physical location at the center of the earth. The same way that people often conceptualize “hell” as being at the center of the earth. Shang is “the gateway to agartha” in that it is where the knowledge of how to access the aether was first acquired. So Shangri-la is like the ground-zero of humanity’s contact with the aether. Now specifically I’ve gotta mention Indiana Jones at this point, since it’s mingled with the history of Call of Duty. Most notably, Nuketown was explicitly inspired by Vonderhaar’s viewing of Indiana Jones 4. Anyway, in that movie (which also heavily inspired shangri-la,) they do call attention to the artificially elongated skulls that the natives possess, in contrast to the even more bizarre-looking “crystal skulls.” The explanation for this in the film is that the crystal skulls were left behind by “interdimensional beings” that frequently get mistaken for “spacemen.” And subsequently, some of the natives bound their own skulls to imitate the “gods” that they witnessed. Now that’s pretty similar to the mythos of Nan Sapwe. But since we’re talking about Shang, and I’m contending that the keepers were originally human, I think it’s entirely possible we’re looking at the sort of gradual evolution from human to keeper over time, like the spectrum of skulls from homo erectus to homo sapiens, for instance. We’re seeing the elongation of the skull as humans got rapidly more intelligent, and as they gained psychic powers the eyes were phased out, etc. One important point is made at the end of indiana jones 4. They go in expecting to find a physical temple of gold, but instead find that the real “treasure” was the near limitless knowledge the crystal skull beings had. “Knowledge was their treasure.” In the same way that brock and gary might have expected to find a physical “gateway” to agartha, really shang is where the information on how to teleport / interact with the aether was first acquired by man. So basically, my overall “thesis” of how I think things went down is this: Somewhere in the Andes, the first ever humans figured out how to interact with the aether by just arranging astronomical temples in various ways around 115 deposits. They continued experimenting with time and space in really rudimentary ways, til they mastered interdimensional travel, mutating as they did so. So now they are effectively unshackled by time, and can sort of chill outside of time in hyperspace looking down on all the various timelines. Like, lemme ask you a question for the road. Just conceptually. Imagine you’re samantha, trying to kill Ultimis at Der Riese by sending all of the zombies after them. They then hop into a teleporter and go forward in time to 1960s kino. So, from sam’s perspective back in 1945, they just.... vanish. Enter a teleporter, and don’t come out anywhere else on earth. So she waits. And waits. And waits 20 years, until they re-emerge, the same age, in kino. So like, during that whole 20 years, from sam’s perspective, where were ultimis “located?” The answer is, literally, nowhere in her universe. Hyperspace. The Aether.
  12. 1 point
    I made a video guide about ALL Chaos Easter Eggs (Dead of the Night, Voyage of Despair, IX and Ancient Evil) and in this video I show you some general tips & tricks and low round easter egg strategies for all four of the EE's using Classic Elixirs Only. This video is 16 minutes long and contains 4 EE's. In the video I say it's more likely a what to do on what round guide than a deeply explained video since I already have videos about most of the EE steps. Of course you can do each of them on a lower round if you use common, rare, legendary or epic elixirs and talismans, but I wanted to make this reachable for those who don't have these items ingame so I used classic elixirs only. With my strategies I completed: Dead of the Night - Boss fight reached on Round 10 (finished on Round 12, flawless) Voyage of Despair - Finished on Round 15, flawless IX - Boss fight reached on Round 20 (finished on Round 21, flawless) Ancient Evil - Boss fight reached on Round 10 (finished on Round 19, flawless)
  13. 1 point
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