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Showing content with the highest reputation since 01/09/2021 in all areas

  1. 4 points
  2. Guys I did it. @Jake_Robinson60 for the Twitter. Also Shangri La is underrated af @Lenne
    2 points
  3. Ah yes, I've been busy. In case someone wants to see more zombies art - but I am sure more than half of You've already've seen these on Twitter
    2 points
  4. Transcripts taken from @RadZakpak threads ~ Die Maschine Preseason Intel Die Maschine Season 1 Intel Dark Aether - Pre Season Intel Document - Day 1,108 Dark Aether - Pre Season Intel Document - Day 2,873 Omega - Season 1 Intel Document - Khe Sanh Site Maxis - Season 1 Radio Transmissions - Shared History / Old Friends Projekt Endstation was only the beginning. https://twitter.com/Treyarch/status/1349061081369608194?s=20 Omega Group will stop at nothing.
    1 point
  5. @Castun50There is a sub-forum for Onslaught. @Carnage Evokerhas posted all the Intel in 2 threads
    1 point
  6. Doing grand, like everyone else is just now - day by day, lockdown by lockdown. I haven't even touched a game of zombies in a long time. I lost interest during BOIII but I'm still open to getting back into it. We'll see.
    1 point
  7. I would love a Tranzit remake, some of my fondest memories were on that map. Although I will agree that the map is TERRIBLY designed; so if they can fix: -buildables being useless -power mechanic being tedious & unreliable -the jetgun being a complete and utter joke I would be one happy Slade
    1 point
  8. I'd argue the system needs to be better. I am nowhere near as good as I used to be 10+ years ago. Which is a problem because I don't seem to get a middleground. I especially noticed that with MW at launch and in an extreme case with the beta, the very first (couple) of game(s) I did ok and then boom, I was constantly in lobbies with peeps probably using custom controllers etc and who just were multiple times better than me. Just cause I got lucky and had a chopper (in MW) getting kills for me in a match before. That has started with BO2 mp as far as I can tell and ever since then I was ma
    1 point
  9. I don't agree with this assessment of SBMM in this or any other COD. I have seen people claim they get these wild back and forth swings in lobby difficulties, but with 20-25 hours played now, I can confidently say that this is at best a gross exaggeration. SBMM is a good and necessary mechanic in public matches. Clearly there are business decisions at play here as well, and ATVI/Treyarch want to make as much money post launch as possible from battle pass sales and MTX sales in the store. In order to make the most money, you need to keep as many people as possible having fun, a
    1 point
  10. 1 point
  11. For today you have won the internet, you could have also won my heart if you picked Shangri La, but oh well. : P
    1 point
  12. Very well deserved amigo.
    1 point
  13. Thank You! I can see that!
    1 point
  14. Hahahaha @PINNAZ, spittin facts. Sorry for the delayed response! All this love is really humbling. Thanks for all the kind words, friends. Y’all are the biggest reason I stay around.
    1 point
  15. I love this scatch: It reminds me the gateway trailer for some reason
    1 point
  16. WIP. Posting as a draft to update ~ If you can read any of the graffiti or find the IRL images, please post your comment & I'll add it to the OP ~ Some of the large rectangular textures only use certain parts & the rest is faded out. I've included the complete texture rather than cutting it. ~ There is an ALAMY (Stock photos website) watermark on one of the textures meaning that some of the larger rectangular graffiti textures may just be IRL stock images. Massive Credits to the following for the discussions on Discord ~ @SilasBlackfyre @Dizz
    1 point
  17. Congrats @NaBrZHunter Admin worthy. Just have to put up with the other 3’s shenanigans.
    1 point
  18. I played it again recently. There is so much wrong with it, if they remade it, it would need some serious love to not just be reforgetable.
    1 point
  19. After stewing on the campaign for a week, I am happy to say that I was wrong in my presumptions about this campaign. I think the marketing did it a massive disservice in more ways than one. It is incredible what Raven was able to do with the campaign under the circumstances. Even if it was not meant to be a Black Ops game in early stages, I can see that the final product fits so well into the series. The central theme of "there are no heroes" is upheld in this game like I never imagined possible. The moment I knew I was wrong about the game came to me in this cutscene:
    1 point
  20. The way the story went in BO3 is needed to have much explaination. How could someone ever theorize the Apothicans, Keepers and all the mythical, fantasy stuff. Back in the days of BO1, things were theorized with real life stuff: Unit 731's secret Division 9, the Nazi project of Die Glocke, the mythos of Agartha and Vrill Ya and Tunguska's mysterious meteorite impact. You can say it is because of the theorists of BO1, who thought of all the mythical things, we now are in this fantasy story, and because of that the story is harder to theorize.
    1 point
  21. Here's my opinion: I think it's great the way Blundell is doing it, but people need to keep looking into things the way they did back in the days of Zielinski. We are missing a lot of things because we don't think to look as deep as we did back then.
    1 point
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