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  1. Hello all, Tac here. October 20, 2010 was my first day on this forum, right before Black Ops and quite near the beginning of my comprehensible life (26 now this month). Sometimes that doesn't seem very crazy to me and then other days it seems simply incredible, I've made as close of connections to people on this forum as my closest IRL friends (and fuck off if you sneer at that like it can't be true). Per usual I feel I've thought about this post a lot as it approached but as I've come to create it, I'm more at a loss for words than expected. Real quick on that point I want to shout out @Ehjookayted for the way he was able to speak to and rally the forum. I have expressed this many times before but, for me, this CoDz Forum is home because it taught me how to think as a young man. During all the free-flying theory days of BO1, debates on this forum were raucous but the thing that held it together was knowing everyone really just wanted to get as close to the truth of the story as possible, which I sense again in the CoDz community today. With so much of the early story seemingly leaning into real history, which I don't claim is better or worse but just that it's where I have a bias, we kept each other grounded in what we actually saw in-game and then everyone would run wild on the rest. There were great debates over whether maps were out of order for example, or grand ideas on how to incorporate random things we see in a map because so much of the story was untold. Everyone had their ideas and what we now call headcanon, but what the story offered me was a way to debate contested points with a respectful community and learn to reflect on how I thought about facts, even if just in the zombie universe. But anyway to a point within that, it wasn't just trying to get to the bottom of the story, it was caring about the people in this tightknit community. The site was and is mixed with incredible personalities that help it move forward. Harkening back, having MMX just ruthlessly call someone out for what he believed just couldn't be the case transformed the whole zombies community by the end with his four hour story video, but the forum never collapsed over abrasive personalities it helped move it forward. I am proud to say I was one of the few that stuck with him til the end of his project, debating and arguing almost just for the sake of it. Dunno where I'm going with this but don't gatekeep how people should interpret events in the story and let people just theory-craft and throw shit against the wall (CoDz is the home of Samantha ffs!) as Treyarch is constantly rewriting this work of art, try to find the best in people (which @anonymous does best here), and be positive. A negative community will go nowhere.
    10 points
  2. Hey All, We've been doing a lot of thinking in the admin team recently, myself @Boom115 and @InfestLithium on how we continue to grow and utilise the talents that we have on the team. What do we want to achieve and what are our goals (more to come on this). Our YouTube channel and the content creators have been doing a fantastic job and we are greatful to them for the work they have been doing. This particular person has also been doing a great job with the moderation on the site, Discord, YouTube, Twitter etc. and as a result of this we have promoted @NaBrZHunterto the role of admin effective immediately. We hope you all wish him good luck within this role and lets see where we go in 2021. Welcome to the team @NaBrZHunter
    7 points
  3. KEVIN SHERWOOD - ALONE A Lyrical Analysis They buried a well where the seven fell Our volunteers die by machine and living doors lie unforeseen now This first verse explores the key duality of the song, that of the old storyline and the new, and specifically how they are related by cause and effect. As some of you may know, “The Well”, within the context of Kevin’s music, is an abstraction of the idea of Knowledge, Mimir’s Well or the Pierian Spring, if you like. “I Am The Well” deals - among other things - with the idea of how this knowledge of the cycle gifted by the Kronorium is futile, and ultimately the “one way the water flows”, the only knowledge worth holding onto, is the way to break the cycle. Here, the first two lines are a clear allusion to the end of the Aether storyline. The “well”, the knowledge of all the old, died and was “buried” with Primis and Ultimis, what’s interesting however is “Seven”, not “Eight”, perhaps confirming that Eddy’s survival has indeed preserved Richtofen. The next lines thrust us into the new storyline, as just as with the sacrifice of our old characters to seal away their “well”, new people desperate for such forbidden knowledge sacrifice themselves in order to attempt to break these seals. Unfortunately, they don’t know the existential danger this brings; with the “living doors” to this world, or rather the proof of the danger, in the form of our old characters, no longer being there as a warning. Seal him in Believe in Project a means to an end What he breaks we will mend Once again, a duality is being dealt with here. In our old storyline, Primis and Ultimis worked to seal The First One within the Dark Aether, to reside forever outside of reality, “mending” the existential corruption. Within our new reality, however, the Omega Group sends brave “volunteers”, such as Orlov, into Endstation, sealing the door behind them, “believing” that they have what it takes to restart the Cyclotron and open the rift. He’ll keep it all for him Imagine every answer With no one in his way Dividing as he conquers This set of lines is incredibly interesting, as it appears to dial back from the duality of the new and old, and instead focus on the larger, more pressing duality. The First One. Prior to the resolution of the Duality in Tag der Toten, The First One - the closest analogue to “God” within this story, was no longer existent, instead existing in two incredibly powerful, but evenly and oppositely matched entities - Monty and the Shadowman. However, now that’s no longer the case, and a being of supreme power now exists once again. With “no one” to stand “in his way”, the Dark Aether is his to claim as he sees fit, subjugating any who are pulled through Dimensional Rifts into his new army, and can seek any and all knowledge there he wishes without restriction. We can see this in the quotes of the Megaton, who no longer regards himself as an individual, but a member of a collective, with a singular mind and singular purpose. We’ll send him far away from Ad te omnis caro veniet “Ad te omnis caro veniet” meaning “To you all flesh shall come” is an excerpt from the Latin reading of Psalm 65, often read in a Requiem Mass. "Praise waiteth for thee, O God, in Zion: and unto thee shall the vow be performed. O thou that hearest prayer, unto thee shall all flesh come" It should of course be noted that, due to a myriad of scriptural translations, the “flesh” can also be taken as “people”. A Requiem Mass is one that intends to give peace to dead souls, letting them rest until the time of Resurrection as prophesied in the Book of Revelation. The implication here is that The First One has been sent far away from any hope of a Requiem. He will not rest in peace. Spin around and around and around and around underground In river he drowns By storm he is bound STOP! The repetition of “spin around” likely refers to the cycle this entity is now stuck in, though one far more metaphorical than the cycle that plagued the last storyline. Like a tormented soul, he is bound only to thoughts of anguish constantly swirling in his head. The verse then references the song ‘Stormbound’, within which the “River” in question likely represented the Styx - that which all souls must sail on to reach the afterlife, and being wrecked upon its banks. Here, this takes on an incredibly significant meaning when compared to the notions of his lack of a requiem, he is quite literally stranded on the path to Eternal Rest. In a less strict sense, the “storm” that binds him to his course could be that of his own making, his own refusal to accept his fate and his desire to escape. It’s worth noting here, and keep this in mind in future sections, that this could potentially apply to “Eddy” as well. We’re running from becoming one We carve it out of stone Our destiny to die Are we alone? Are we alone? We’re coming home unless it means we are alone There is a lot less to go on here, and so I can really only offer a few points of speculation for the vast majority. In my opinion, the “We” here is referring to all those souls now becoming trapped within the Dark Aether. Slowly, they are all becoming consumed by the cause of the First One, essentially being rendered cultists with a singular purpose - a hivemind, almost. This is expected, as every case of banishment to the Dark Aether that we know of results in this. The difference now, however, is that there is one being standing above them all, a true higher power. All those within the Dark Aether seem destined to be absorbed into this, becoming of “one” mind and losing themselves. The reference to “Always Running” is particularly interesting, as within the context of that song, the line refers to running a closed loop - a cycle - in the hopes that you never catch up to yourself - but in effect, you are also chasing yourself. If you are to catch up, the both of you will “become one”. My view is that this is a complex metaphor for the inevitability of one’s fate, no matter how you may run, it always eventually converges at an endpoint. This, followed by the notion of “carving out of stone”, gives the idea that this “destiny to die” is definitely fixed. A further interpretation to parse from this is that this is a clue to the mindset of Eddy, “running from” becoming the same as his other selves, their destiny ultimately being to die regardless. In the same manner of thinking, The First One is once again a living entity, he no longer has any beings to parallel him. For aeons, he was split in two, and so even when Monty and the Shadowman had long become enemies, they were still equals. Now the duality is resolved, loneliness is the only reality he knows. In a sense, it can be speculated also that they were “running from” this eventuality in order to prevent this onset of loneliness. The allusion to the song ‘Coming Home’ here is incredibly interesting, as within that song, “Home” is an end goal, a place to strive to and reach once you’ve achieved your objective - much like how we reach the House in Revelations. Here, the narrator wishes to “Come Home”, but refuses to if it means they are alone - they will essentially refuse rest and security if it forces them into isolation. We buried it well no revealing tell where the horns above impale the sky Forsaken born thorn in our side The first few lines here again deal with the duality of new and old. As discussed in verse one, Primis and Ultimis buried their “well”, and equally, the Nazis attempted to bury Endstation, either out of fear of what their research revealed, or equally out of fear that the Allies, who were now winning, would come to possess this terrible technology. In both cases there was no obvious signs of the nature of the burial, yet regardless, the truths about the old world were uncovered. “Horns above” isn’t an immediately clear reference, however to me, the most obvious allusion appears to be to a sort of devil-like figure now residing in the supreme spot once occupied by God. In this case, “Impale the sky” could be confirmation of this - in that Heaven was reached by violence, as opposed to this power being the naturally ordained seat for this being. It has claimed the skies, rather than earned them by right. “Forsaken born thorn in our side” is a likely reference to Eddy, moreso because it’s the most naturally fitting. In that case, the collective speaking here would be Primis and Ultimis, whose sacrifice is put at risk by his existence. Warn no one No warning Our memory just fades away and the worn wears away The collective memory here would likely be, as previously discussed, the memories of the old world. Just as was the main thematic in Black Ops Cold War’s campaign, if you aren’t aware of your own history, you are doomed to repeat it, and I believe it’s the same here with Zombies. As the denizens of the new world have no idea of what came before (save for Sam and Eddy), you may expect that they will repeat the same mistakes - but more on that later. As “no one” was warned, this incursion into reality is spawned with what seems like “no warning”, when in actuality, it was easily preventable. We’ll keep it all for us Imagine every answer with no one in our way Dividing as we conquer This is similar to the prior repetition, however with one key difference. The “he” is now “we”. As previously stated, as The First One accumulates more damned souls into his hivemind. Once this occurs, there becomes no distinction between the individual and the group. And end up far away from Dies irae, dies illa solvet “Dies irae, dies illa solvet saeclum in favilla” is an excerpt from the "Dies Irae", a latin poetic sequence often used in the requiem mass. In English, it reads, "The day of wrath and doom will dissolve the world in ashes", with the first section being used here. What's interesting here is, when paired with the prior verse and preceding line, it would seem that the First One's army, like the mark of any cult, believe they are the ones who will prevent the onset of the end times. Cycle on Saeclum Cyclone Circling Circuit down In river we drown By storm we are bound This odd style of listing is somewhat of a feature appearing in many of Kevin Sherwood’s songs, and appears to show the progression of an idea, or a thought process. Here, we see the netting together of a few ideas that tie back to the previous reference to “Dies Irae”, with “Saeclum” meaning Earth. In that regard, we are being told that this wrathful end-time is less of a fixed point, and something more similar, perhaps, to the Norse Ragnarok, an end that happens continuously, like a cyclone or storm - the very same wrathful storm that encompasses The First One (as discussed prior), and therefore his followers. “Circuit Down” may appear to be the odd-one-out, however I believe it is simply a reference to the cyclotron - much like the entire section can be taken to be. Shut down Down STOP! running from becoming one You carve it out of stone Your mystery to live and die You are alone You are alone Become the one and find someone to end the waiting Before we address the chorus here, it should be noted that it follows on directly from “STOP!”, therefore the first line should be taken to be “Stop running from becoming one”. This, when combined with the change to “you” rather than “we”, gives an incredibly interesting new dynamic to the song, where now we are given a dialogue between two entities. The narrator here is urging the prior entity to stop running from their fate, as thanks to this constant flight, they are alone. The only way to end this is to meet with their fate, and in that, finally encounter the person who will end this isolation. Given within a martyr that we made (Dies in vain) Riven within a gift of rending pain Endless skein unwind Dissolve in deep unknown leaving well alone No one knows and nothing will grow now And no one’s here so no more fear We run away from a way of running The “martyr” described here is once again, laced with multiple potential meanings. The most relevant to the map could be that of Orlov, who is forced to literally sacrifice himself not once, but twice, both relating to the cyclotron but to two opposite ends. One that’s relevant on a larger scale is that of Primis Richtofen, a candidate who fits the profile of the “martyr” often described in past songs rather well. As described here, he would have to have been “riven” (torn apart) with a “gift” of “pain”. This makes the tie even more concrete, as the song ‘The Gift’ describes Primis Richtofen’s own self loathing for himself at the realisation of the consequences of his actions, wishing to give “the gift” of pain to his past self - a feat that is achieved in Blood of the Dead. Ultimately, Primis Richtofen dies there to break the cycle. The “endless skein” (a “skein” being thread of yarn - metaphorically speaking, a tale or story) as a result, comes unwound. This is potentially in vain, however, due to the breach of reality we see in Die Maschine. “Dissolve in deep unknown” appears to be yet another reference to the Dies Irae, however here, instead of ashes, the word is dissolved into the unknown - potentially the future of existence post-cycle. “No one knows and nothing will grow now” whilst not a lyrical allusion, may be a thematic allusion to ‘Dead Flowers’. Within that song, it appears that the nature of the flowers is directly due to the inner-nature of the gardener, much like the famous poem by Blake, ‘A Poison Tree’, which is worth reading here for additional context. After enough time of growing these warped abominations of nature, the gardener dies, however in their last breath, realises that these evil creations will now sow themselves. Their violence has effectively changed the world at large for the worse. However here, as no one knows anything of the old anymore, no change to fate can grow new flowers, good or evil. The ability to change the fate of the world, where once in the hands of our characters, is now seemingly something set in motion and incapable of alteration. In this regard, the final part of this section reveals its meaning. The “we” here are running not from their fate, but the idea of running from fate itself. They have no knowledge of the truths that govern the world, they cannot sow their seeds of fate. There is no fear of fate, for they have no conception of it, unlike the characters of our prior story who had only one destination. This makes life incredibly uncertain for the denizens of the new world, but equally, gives them endless possibilities. Perhaps the only way to avoid repeating one’s history is not to remember it, but to have no conception of it in the first place - because at that point, it is no longer your history, but that of a bygone age with no bearing on your own fate. We are alone Are we alone? Are we alone? Are we alone? Are we alone? Are we alone? Are we alone? Are we alone? We alone All alone We’re alone Cam’t run or breathe Why can’t I see How can it begin to be dark and leave us all Alone And are we Alone Are we We are We all die Alone The final chorus states that “we” are alone, then immediately brings it into question, a show of the grand uncertainty of this new world, perhaps. After the vast repetition, a singular entity breaks from the collective, noting that they can’t run, see, or breathe. This individual has either become a total slave to fate, as they can neither now avoid it, or even perceive it, however there is a far more interesting alternative. They can no longer run, see, or breathe - in effect, they are dead. In this regard, they are one of two things - a mindless zombie, now part of the ever-growing horde of an eldritch force, or ultimate counter to fate - someone who has already lived past theirs and is still able to speak of it. The final portion of this chorus has a contradiction once again “Are we", "We are", before the last reiteration "We all die alone". Be you a member of a hivemind, or an elite operative tasked with pushing back the apocalypse, or a demonic god - it fundamentally doesn't matter. Irregardless of your own personal fate or lack thereof, we all meet the same end.
    7 points
  4. So encouraged by the lovely folks here, I decided to post some of my stuff here. And by some only a select few of my favorites. Obviously trying to keep the 2MB limit here, so if You'd want to see something in a better quality just tell me and I'll do something about it haha.
    6 points
  5. Hello, This is sort of a re-introduction post actually. I was an active member here a few years ago under the name "Nightmare Voyager" and then I left because I sorta got disgruntled with the Internet in general. I wasn't entirely sure I would come back, I didn't feel a need to for a long time because I very much distanced myself from the Zombies community by then. However, with the advent of the Dark Aether Story, and me slowly falling back into browsing the forum and watching the Podcast, I kind of had to come back. The Zombies community seems to always be overwhelmed by its negative side, but whenever I pop in here it's always super positive and the discussion is top notch. I have a lot of stuff I am working on to share with you guys too. Since before Black Ops III released I had been working on an idea for a map that basically got caught in Development Hell for years... until now. Inspiration basically hit me like lightning and now I am working on a whole series of concepts entitled the "Nether Story", which follows on from the ending of Revelations. That's also where my name comes from, it's the name of an intel system (much like what was recently revealed)… I'll explain it in due time. For now though, it's good to be back.
    6 points
  6. This thread will be compiling intel found in Die Maschine through Audio Logs, Radios, Documents, and Artifacts. Not everything has been found yet, so if you do have something to add, please reply or PM me to have it added. Requiem (20/20) Audio Logs (2) "The Incident" (On a crate near power) - Projekt Endstation Scientists Doctor Vogel and Doctor Kurtz initiate Cyclotron Test Run Number 12. "Parallel World" (While in the Dark Aether, beneath stairs near PaP) - Doctor Vogel records a report on the incident. He suspects the Cyclotron has opened a rift across spacetime. He notes that radiation of some sort is spilling through from the other side, as many of his men have been infected by an unexplainable sudden illness. Doctor Vogel describes it as "living death." Documents (6) "Endstation Approval Letter" (Dropped from Megatons) - A letter from Uranverein Director Doctor Kurt Diebner, announcing that Projekt Endstation has been approved for funding as part of the Reich Atomic Program. Construction is to begin immediately. "D.I.E. Blueprint" (Dropped from Megatons) - The blueprint of the Decompressive Isotopic Estrangement device. The device collects hazardous materials, including Exo-Element 1, and, when at capacity, releases a devastating concussive blast. "Spacetime Breach Sketch" (Dropped from Megatons) - A hurried sketch of Projekt Endstation's dimensional breach, drawn by a research assistant. "Der Wechsler Blueprint" (Dropped from Megatons) - The blueprint of Der Wechsler. One of Doctor Vogel's pet projects. Der Wechsler was a decontamination chamber designed to restore the brain functionality of those infected by Exo-Element 1. "V Cipher #1" (Dropped from Megatons) - Recovered Projekt Endstation Cipher. Decryption is required. (Solved here) "V Cipher #2" (Dropped from Megatons) - Recovered Projekt Endstation Cipher. Decryption is required. (Solved here) Radio Transmissions (7) "Officer Weaver" (On the table to the left of the Nacht wall leading to Pond) - Officer Weaver, the head of Requiem's Field Operations Division, briefs his strike team about the state of the world, and their role in the CIA's newest department. "Doctor Grey" (On the table to the left of the Nacht wall leading to Pond) - Doctor Elizabeth Grey, the head of Requiem's Unnatural Sciences Division, introduces herself to the strike team. "Dimension of Death" (On the table to the left of the Nacht wall leading to Pond) - Doctor Grey discusses the Dark Aether and what it may offer humanity. "Doctor Strauss" (On the table to the left of the Nacht wall leading to Pond) - Doctor Oskar Strauss, the head of Requiem's Energy Research Division, introduces himself to the strike team. "Aetherium" (On the table to the left of the Nacht wall leading to Pond) - Doctor Strauss muses on the scientific potential of the newly discovered element. "Major Carver" (On the table to the left of the Nacht wall leading to Pond) - Major Mackenzie Carver, the head of Requiem's Containment and Security Division, introduces himself to the strike team. "New Arms Race" (On the table to the left of the Nacht wall leading to Pond) - Major Carver considers the possibility of weaponizing the Dark Aether's technologies. Artifacts (5) "D.I.E. Remote Control" (Kill a megaton and its bombers, the last will drop a keycard. Take it to the Weapons Lab and interact with a drawer) - The D.I.E. Remote can locate and remotely activate the D.I.E. device. Be advised: do not activate with the D.I.E. device aimed in your direction. "D.I.E. Machine" (Acquire from the mystery box or by the D.I.E. side quest) - The Decompressive Isotopic Estrangement Machine was initially designed to be an Exo-Element 1 collector, but an incident led to a design change. During an outdoor test, an assistant accidentally ejected a full capacitor all at once, triggering a shockwave blast that destroyed a military transport and Doctor Vogel's personal automobile. Projekt Endstation saw the device's full potential as a wonder weapon - and the assistant saw the full potential of a firing squad. "Aetherscope" (Find the three parts in the Dark Aether and build below PaP) - The Aetherscope is a portable scanner designed for studying the Dark Aether. The device is capable of uncovering strange phenomena, including Spectral Reflections of past events reoccurring outside spacetime parameters. "Doctor Vogel's Diary" (Found in the password step of the EE) - Doctor Vogel's Diary, containing many untold secrets of Projekt Endstation -- including the password to the Der Wechsler Command Console. "Decontamination Agent" (Found after the tank step in the EE) - The Decontamination Agent, a component for Der Wechsler made of gold, was thought to have been lost when it was stolen in 1945. However, it was recovered nearly forty years later when it was found in a tree near the facility - apparently, the thieves forgot where they'd hidden it. Omega (8/8) Audio Logs (3) "The Volunteer" (In the hidden room in Medical Bay where the PaP part can spawn) - Kazimir Zykov, a mechanic from the 1st Guards Tank Army, is volunteered by Colonel Pavel Lazarev to deactivate the Cyclotron. "For Mother Russia" (In the hidden room in Weapons Lab where the PaP part can spawn) - Sealed inside the Projekt Endstation Facility, Zykov records a final message for his family. "8th Guard's First Contact" (Left of the bunker doors) - The Russian 8th Guards Army arrives a the Projekt Endstation facility, one week after it was abandoned. Privates Alexei Dmitriyev and Vadim Kalashnik record their unit's exploration of the facilty. Documents (4) "An Explanation" (Dropped from Megatons) - A letter from Zykov, written to his wife as he attempts to deactivate the cyclotron. He explains that his sacrifice is not in vain, and it will help shape the world for the better. "K Cipher" (Dropped from Megatons) - Recovered Omega Group Cipher. Decryption is required. (Cipher Solved Here) "G Cipher" (Dropped from Megatons) - Recovered Omega Group Cipher. Decryption is required. (Cipher Solved Here) "Before the Devil Arrives" (Dropped from Megatons) - A second letter from Zykov, written to his wife. He fears his sanity is slowly slipping. Artifacts (1) "Orlov Family Photo" (Acquired in the final step of the EE before the lockdown at the Particle Accelerator) - A photograph of Omega Group Lieutenant Orlov's family. Maxis (9/9) Audio Logs (3) "Cold War Paranoia" (On the couch directly ahead after entering Nacht through the rabbit door) - BND Agent Samantha Maxis leaves a message for Officer Weaver. "Game Changer" (Drops from the crate for the Cryo D.I.E. upgrade) - Agent Maxis leaves a second message for Officer Weaver. She's learned that a KGB Special Operations Group has special interest in Projekt Endstation. "The VHS Tape" (Lands near the Nova 5 D.I.E. upgrade canister after sucking it up in Nacht) - Agent Maxis leaves another message for Officer Weaver. She's received a VHS tape from her KGB contact, which she's sending to him for review. Documents (3) "KGB Videotape Note" (Dropped from Megatons) - The note attached to the videotape Agent Maxis received from her recently deceased KGB contact. "Dieter's Note" (Dropped from Megatons) - A note from Agent Maxis' BND colleague, Dieter. "Message For Weaver" (Dropped from Megatons) - A letter from Agent Maxis to Officer Weaver. She's made contact with someone inside Omega Group and believes they can be turned. Radio Transmissions (3) "Agent Maxis" (On a table to the left of the tunnel in the Pond area) - Agent Maxis contacts the strike team and introduces herself. "Scorpions From Frogs" (On a table to the left of the tunnel in the Pond area) - Believing the BND has been compromised by Omega Group, Agent Maxis has gone to ground as she continues her investigation. "Why You're Here" (On a table to the left of the tunnel in the Pond area) - Agent Maxis reveals she gave Officer Weaver the intel on the Projekt Endstation Site. Dark Aether (22/22) Audio Logs (6) "Lost Souls: Johannes" (Acquired through trials when there is a folder on the screen) - Is anyone out there? Can anyone hear me? "Lost Souls: Mariska" (Acquired through trials when there is a folder on the screen) - Dead men wander this land, feasting on the living. If you can call it living. "Lost Souls: David" (Acquired through trials when there is a folder on the screen) - I've met quite a few others who got trapped here. Every time the question comes up: are we in Hell or not? "Lost Souls: Alice" (Acquired through trials when there is a folder on the screen) - This place is a hodgepodge of creatures and artifacts, a collision of cultures and eras... I've seen ancient storybook creatures and mechanical monsters... "Lost Souls: Barbara" (Acquired through trials when there is a folder on the screen) - Confession time... and this one's gonna sound a little nutzoid but stay with me... "Approach" (Acquired through trials when there is a folder on the screen) - It is coming. Documents (12) "$!%()[email protected]!" (Acquired through trials when there is a folder on the screen) - Content unknown. No available translation. Possibly a system error from the computer. "I @N#B%D! O% [email protected]#&" (Acquired through trials when there is a folder on the screen) - Content Unknown. No available translation. The symbol arrangement seems almost intentional, it might not be a system error, but a scrambled message. "Day 95" (Acquired through trials when there is a folder on the screen) - Diary appears to be written by a stranger lost in a strange land, possibly a human trapped in the Dark Aether. "Day 175" (Acquired through trials when there is a folder on the screen) - The Stranger has had encounters with other humans - as well as other creatures. They are building a transmitter. "Day 213" (Acquired through trials when there is a folder on the screen) - The Stranger recounts a deadly attack. "Day 937" (Acquired through trials when there is a folder on the screen) - The Stranger's attempts to build a transmitter continue to prove unsuccessful. "Day 1,108" (Acquired through trials when there is a folder on the screen) - The Stranger has discovered they can briefly return to our world, albeit only for several seconds before being yanked back. They say they were like a ghost, and that no one could see them. "Day 1,646" (Acquired through trials when there is a folder on the screen) - The Stranger reports seeing giants. They say they've met others who call them Elder Gods. "Day 2,873" (Acquired through trials when there is a folder on the screen) - The Stranger returns to their transmitter project. "Day 3,289" (Acquired through trials when there is a folder on the screen) - The Stranger's reputation in the other dimension seems to have grown. No news on the transmitter project. "Day 6,121" (Acquired through trials when there is a folder on the screen) - The Stranger finds new machines that can dispense beverages. "Day 13,773" (Acquired through trials when there is a folder on the screen) - Verified: the computer is displaying messages: they appear to be diary entries of some sort. Unclear if these messages are stored locally on this machine, or if they are being transmitted from another location. Artifacts (4) "Mutated Fungus" (Acquired in the Cryo D.I.E. upgrade quest) - Altered by the Megaton's blast, the chemical nature of the fungus has been transformed, releasing a substance that most closely resembles liquid nitrogen. "Plaguehound Gas" (Acquired in the Nova 5 D.I.E. upgrade quest) - The odor of Plaguehound Gas is as lethal as it is foul, causing light-headedness before melting a person's skin and evaporating their blood. A horrible way to die. "Dark Aether Crystal" (Acquired in the Electric D.I.E. upgrade quest) - An elemental mineral from the Dark Aether, Projekt Endstation Scientists used this particular sample as part of a locking mechanism. Further study required. "Dark Aether Wrench" (Acquired in the EE before the tank step) - Crafted from the energy of the Dark Aether, there is far more to this wrench than meets the eye. Particularly good for waking the dead.
    6 points
  7. **Work in Progress, just submitted because I needed to get it somewhere** Hey all, Tac here with a thread on the recent viral we've all been partaking in. I am so excited for this time of year to be back, especially having experienced the original GKNOVA6 and all the nostalgia that comes with that. This thread seeks to serve as a primary resource when looking back at the viral campaign. Part One - Discovering PawnTakesPawn.com Through Summit MONDAY, AUGUST 10 Part Two - Tangled Web WEDNESDAY, AUGUST 12 Part Three - EMC2 FRIDAY, AUGUST 14 - WEDNESDAY, AUGUST 19 Part Four - 11th Hour FRIDAY, AUGUST 14 through WEDNESDAY, AUGUST 19 Part Five - Code Cave - Zork
    6 points
  8. Good morning, good afternoon, good evening to the far-reaching ranks of CODZers! I hail you with this message, and beseech thee: attend! Over the last few months, the CODZ YouTube team has been working hard to grow the CODZ Community's visibility in the YouTube sphere, with aims of bringing more attention, and passionate zombies fans to the forum and Discord discussions. Our ambition as administrators of a channel on behalf of this ancient and storied forum is to find a balance between recognizable leadership that will be recognizable to new visitors (currently the cast of *Podcast Der Toten Season 5* - @RadZakpak, @Tac, @Mattzs - and our latest individual producer, @Thor) and most importantly: a channel that communicates a true sense of the community and group-creativity the has been the heart and soul of CODZ Forums for over 10 years. Many of you have been so supportive of your team over the last year, and that means so much to us. If you have any feedback on the projects we have worked on lately, or ideas or topics you would like to see discussed, addressed, or portrayed please feel free to reach out to me over PM, and let's continue this collaboration. A few things that we'd like to venture towards: FEATURED ARTWORK! For those of you who have the skills and desire to do so, we'd love to see your artistic creations, whether handmade or digitally rendered! This is something we'd like to occasionally share on the Forum, YT and Twitter to bring into focus the talents and variety of our members. SKIT IDEAS! This is one I would LOVE to do more of, especially to meet up with CODZers in-game to record and capture a broader representation of our community! GREAT MOMENTS in zombies! Get us a FREAKING TALENT ROLL of your in-game skills, either in multiplayer or zombies, that we can show off! Blow our minds and we'll have to sit down and record a chat with you about the experience. It's almost time for a new season, and this time, we want as many of you along for the ride as we can manage. Thanks for reading, and hope to hear from y'all! @NaBrZHunter
    6 points
  9. Latin in zombies is one of the most interesting yet overlooked concepts in zombies. From uses of Latin in hidden notes in Kino to the names main crews of the storyline, the Latin language takes an undeniable part in zombies. Today I want to focus on Latin songs in zombies as well as the campaign, with a bigger focus on zombies of course. I will talk about 3 songs: Ego Vivo, Agnus Dei, and Dies Irae. Ego Vivo Ego Vivo plays during the Shadowman bossfight the SoE Easter Egg. It also plays during the BO3 campaign mission "Demon within" during the Tank sequence ("Demon within" is the only campaign mission with zombies, more on that later). "Ego Vivo" means "I live" in Latin. As far as I can tell, there is no online source providing even a suggestion to the song's lyrics. I have talked with many Latin speakers that struggled to get a full grasp of the words spoken here, which would be a good reason as to why such lyrics do not seem to exist. For what may possibly be the first time, here the actual lyrics to the song, as received "through the Aether": Here is the suggested translation of the song: As said, this song comes from the mission "Demon within", and the lyrics seem to be first and foremost about Corvus: Corvus is a single entity representing the conscious of many test subjects. Once awakened, Corvus/ the test subjects have an existential crisis: They don't know who they are and why they exist. Their main clue is the frozen forest, which evidently was simply an idea coming from Salim's therapy. Corvus was chasing for answers, which he eventually found in the last mission. (This being said, upon basic digging on BO3's story, it is not clear whether the last mission is real or not. My take is that it happens in the player's and Taylor's mind before the player dies, but this is not a BO3 campaign storyline thread). As said, "Ego Vivo" means "I live" in Latin. "I live" is another Black ops 3 track. There are actually two versions, Electric and Orchestral versions. The electric version plays at the main menu of Black ops 3, the menu that unites the three main modes: Zombies, Campaign and MP. The orchestral version plays in the cutscene of the last campaign mission, as well in key points during the SoE EE. The main reference of "I live" in zombies dates back to the Moon EE (Which is also restated during Nuketown Zombies): Of course, this is said once Ultimis Richtofen enters the MPD. Given the connection between the Shadowman and Ultimis Richtofen, the choice for "I live" here is very interesting. And once again, just like Corvus, we can ask ourselves: How did the shadowman came to be? Is it some kind of a mistake, test subject experiments gone wrong (Pinnaz's MTD theory), similarly to Corvus? Does the MPD here has a greater role in his creation and existence? Or his existence is axiomatic, he just exists, nothing created him, similarly to a god? Feel free to share your opinions below. Agnus Dei Once again, and not for the last time, we are back to Moon and the MPD. Upon openning the MPD, a song plays: Even though this topic is very old I could not find any reference to it in the forums. The lyrics this time are very simple: "Agnus Dei" translates to "Lamb of god". "Lamb of god" is basically another name for Jesus, the son of god (according to Christianity). What's more interesting is that use of that phrase "Agnus Dei". Agnus Dei is the name of a chant/prayer: The Roman Catholic translation is as follows (this is the main translation in wikipedia): There is also an Anglican version which is very similar to the above, but contains yet more interesting concepts: First, this song poses Samantha as some kind of a savior, just as Samantha claims to be in the Origins ending cutscene. Samantha is a child, but she is far from being innocent. Samantha has lead to the death of many, causing outbreaks all around space-time, as she takes her path of revenge. During the Moon EE, Samantha says the following in her demonic voice: Does Samantha change for the better, or rather serves Monty and/or the Shadowman? Another theme posed by "Agnus Dei" is sins, and how they are taken away and redeemed. This is perhaps a good time to talk about the Shadowman and his relation to sins: During SoE, the players use the summoning key to perform rituals. Each person and a gateworm is related to a different sin. Nero- Envy, Floyd- Pride, Jackie V- Greed, Jessica - Lust. Here are some relevant quotes from the Shadowman: At first, the SoE characters deny their sins. Upon completing each ritual, the characters confess for their sins. For example, here is Jack's confessions: In a similar way, one can associate sins with the Mob of the dead crew: Finn- Greed, Billy- Lust, Sal- Envy, Al- Pride (Not doing a full analysis here, the thread is long enough, if you want me to expand on this comment below). It has also been suggested that sins are associated with the Primis crew: Takeo- Envy, Nikolai- Lust, Richtofen- Pride, Dempsey- Greed (Again, if you want me to expand on this comment below). SoE shows us that the Shadowman wants the crews to confess over sins, however the Shadowman had a hand in the reality that caused the people to kill and do the sins. One of the very first quotes talking about the shadowman come from Samantha in Moon: Nikolai also says the following in his memory video, and Treyarch highlights it in the video's description: It seems that the Shadowman is being feed from the sins that people commit, but more specifically, he consumes the regret that comes with the confession. This theme is not solely related to the SoE crew: Blood of the dead ciphers show us how Sal, Billy and Finn confess their misdeeds and show regret in order to redeem their eternal souls... (Billy is a tough guy to crack, he doesn't precisely says he regrets but he does get some feel of relief from talking about all of his murders:) Back to "Agnus Dei". The song talks about taking away the sins of the world. Such messages are common in religions, but it highlights something interesting. In many religions, and especially Christianity, confession, regret and redemption over sins is something that is considered good. But here we see a god-like figure who takes it to a very dark place, who has a hand in the sins in order to achieve further goals. The summoning key was first called the redemption key, a unique device which has caused more harm than good in the hands of the Shadowman and Monty. In the song asks for mercy, which leads us to the next song. But before that, "Agnus Dei" doesn't only appears in Moon. It is also played in the end of the of the Der Eisendrache EE (not sure if that has ever been noticed before): Primis Richtofen says that he takes the path to redemption and salvation. Can he prevent what is coming? Is he really on the right path? Or he is just a fool? (btw I'm quite certain that "Moon's destruction" is not the official name for this track. In the DE days I've heard the name "Groph's Demise" but I'm not certain about this. If anyone knows the official name of this track, please let me know) Dies Irae Dies Irae is an Easter Egg song in Der Eisendrache, more known as the gramophone EE song: Noted by @RadZakpak , Dies Irae first appears in World at War, as well the BO3 campaign mission "Demon Within" (more on that later). It is worth saying however, that the DE version is not the same as from the campaigns and seemingly it was specially recorded in the development of BO3, possibly even just for DE. "Dies Irae" stands for "Day of Warth" in English. Here are the lyrics of DE version: The full piece of Dies Irae is very long, but very interesting as well: https://en.wikipedia.org/wiki/Dies_irae I quote here the interesting sections (in my eyes), focusing on the "Formal equivalence" column (ends up being almost everything lol): First, I want to talk about the day of the wrath, i.e , judgement day. There are quite a few hints towards that concept: Summarizing the song, it tells the following story: During doomsday, the world, the guilty and the cursed ones are judged to death by fire. The world is judged through a book "in which all is contained". The judge takes a path of vengeance, reveals lies and enacts the punishment. Does it tie to the zombies storyline? Definitely so. Back again to moon's EE, Samantha says the following: Concepts of judgement and fate are no stranger to the zombies storyline. The Buried endgame itself takes a place in a courtroom, and upon entering it, the track "Deja-Vu" plays. The Kronorium itself is a book which contains the future, the paths that each one takes and will take, and the final fate. In memories video of Nikolai, he says: Nikolai is convinced here that he cannot change his own fate or the path that he takes. This idea is a strong counter to what Ultimis Richtofen says in Die Rise, which from then has become a reoccurring phrase: The song suggests a final death of fire to the cursed ones, and from the cipher, more specifically, the soulless ones. We have already brought up a quote of Richtofen when picking the fire bow, saying "For so long, I didn't understand the judgement awaiting us all."... but there is another: Primis Nikolai believes "our fate is sealed", seemingly talking about Primis, but Richtofen says "they fate was sealed" and so he doesn't see himself upon those who will die. What about the death by fire? There are many points of evidence towards this being Primis' true fate in the cycle. One of the more obvious ones is the song Archangel: Allow me to highlight a few relevant parts from the song: This topic is very relevant to the analysis of The Giant, Origins, Primis Richtofen's journey and the cycle itself. All of these topics are very important and interconnected and are worthy of their own thread. They are also busy with information within the zombies mode, and the thread is long enough as it is right now. I do however want to attack the end of the cycle from another angle of Dies Irae which is surprisingly the BO3 campaign mission "Demon's within". "Demon's within" is the only Campaign mission that contains zombies. There is also an MP map based on this mission, named Infection, that contains many zombies references. In this mission the player interacts with Sarah Hall's DNI and enters her mind, in a way. During the mission, the player takes part in the war in Bastagone, surrounding by the frozen forest, standing on floating rocky grounds. https://en.wikipedia.org/wiki/Battle_of_the_Bulge The song "Dies Irac" (WaW version) starts playing during a conversation with Sarah Hall (16:10 in the video) Recalling that in the "Where are we going" video, there is a simple cipher that says: This lines up with Archangel as well. Also, recall that during the mission "Lotus towers", the player and Taylor have the following conversation, a reference to "where are we going": Fast forwarding to the zombies sequence in "Demon's within" (27:50 in the video). The mission takes a place in a burning house within a city. A big tree with blue veins appears in front of the house, a bit similar to the trees you burn during the last mission. The following is better seen in this video (3:40): The player shoots Hall that wants to let go. As it is done, Hall disappears, the tree goes backwards fast. Then, a nuclear (shall you say, radioactive) explosion occurs, leading to the destruction of the site. Samantha, as reflected through Origins, has a fair share of a role in the the cycle. Similarly to Sarah hall, Samantha wants to be set free and end the nightmare. Being released from Agartha would be the end in the perspective of Samantha. This is also tied to "the one". Is she also there in the end of Primis' cycle? Conclusion We explored 3 Latin songs in zombies, as well as in the campaign. The thread provided new lyrics to Ego Vivo, and explored ideas related to all 3 Latin songs. Reoccurring themes of all 3 songs included the Moon EE, the shadowman, gods , sins, the forest /memories, and judgement. Reoccurring themes in the storyline specific to each song were explored as well, including the role of fire in the storyline, fate, and redemption. A few non-trivial parallels between the BO3 campaign and the zombies storyline were explored as well. Even though the thread is relatively long, its ideas expand far beyond the the written word here. The analysis here is only partial. If you wish me to expand on certain concepts or have your own ideas, feel free to comment below. Hopefully you enjoyed the thread, thank you for reading.
    6 points
  10. Just realized that after the almost full year that I've been on the forums and discord, I've never made an introduction, so I'll be doing that today. Hello, I'm PoppaQuad, or Quad, or just PQ, call me whatever you'd like. I'm 18 years old and was born and raised in Bath County Kentucky (if you want a good read, look up the Bath County meat shower, interesting event, infact part of this happened right on the property where I was raised.) I'm interested in the arts and am a absolutely obsessed with stories (ofc including the Aether/Dark Aether story). I have a few social medias you can find me on, which I use quite frequently such as: my youtube channel: https://youtube.com/channel/UCth2ijlmPLXnI4BJaT79smA And my two twitter accounts: @PoppaQuad and @CodLoreFacts I think that about does it for now, I'll see you people around on the forums/Discord!
    5 points
  11. Not sure how long these codes will last so enter them asap, also I will update this post if I find anymore. 5 mountain dew/doritio comestics: GZ28-T7TY5-L618 Another pawn down calling card: DGKD-VHQ11-S2Z4 Calling card: M53TJGB2W7647 Enter the codes by following this link /resources/cod/images/shared-logo.jpg Log in - CALL OF DUTY® PROFILE.CALLOFDUTY.COM Activision login page
    5 points
  12. Greetings one and all. Today I've got something a little different to share - The First CoDZ Forums Writing Competition! UPDATE: Thank you all for your entries. This first edition of the competition is now closed and the winners are: @The Dark Aether and @anonymous Congratulations to you too, and to all who entered! RULES: Anyone may enter Submissions should aim to be around 1000-1500 words . Submissions will still be accepted regardless, however please try to be sensible - we have to read this too. Submissions can be sent either as a response to this post or to me via Discord (Cal#8013) Submissions should be a Word Doc/Google Doc or PDF Submission deadline is February 26th 2021 (One week from now) Submissions do not have to use the below prompts, though their use is recommended Submissions that choose not to use the provided prompts and instead stray too far into fan fiction territory (e.g. Ultimis Richtofen goes to Burger King) will likely not be considered - if you're writing without a prompt, it better be good! Submissions will be judged by myself alongside judges from the CoDZ Forum community (T.B.D) PROMPTS: CODZ Writing Comp I - Google Docs DOCS.GOOGLE.COM CODZ WRITING COMPETITION EDITION I Prompt 1 You are a civilian who after witnessing an unexplained phenomenon, is now trapped in the Dark Aether. Finding a notebook and pencil in an abandoned department store... Good Luck to all Participants and Happy Writing!
    5 points
  13. For this theory, I recommend having a background knowledge of the Third Maxis theory, which I document in this thread. To recap, the theory goes that the Ludvig Maxis of the Agonia Fracture, the one who created S.O.P.H.I.A., abandoned the fracture at some point and created Zero Base, where he store artifacts from across dimensions. I'd like to push this theory further after doing some exploring in the map Revelations, and say he was pulling even more strings behind the scenes. There are many strange differences between the versions of maps seen in Revelations and their original counterparts. To name a few, there's the appearance of components for a Keeper altar scattered around, there's WW2 German Trucks in Origins, Statues of Primis seemingly behind Shang, a depiction of the Great War in Kino, jungle fauna and a waterfall around Verruckt, Zetsubou pods in Verruckt, a patient being experimented on in Mob, and Group 935-marked panels with icons denoting the locations around the map, locations that do not belong together: What connects all of these separate locations together? Why do they all seem to be linked, with all their leylines converging on Nacht in the center? I've discussed Nacht in other threads before, but I want to propose that Revelations was created by Agonia Maxis. The main evidence I'd propose is Sophia's connection to Revelations. During the easter egg we acquire three audio reels telling the story of how Sophia was killed by Maxis and placed into a machine to become S.O.P.H.I.A. To acquire the final reel, we must collect her scattered bones around different locations and recreate her body, before finally summoning her robotic form. Who would even have access to her corpse to scatter her bones in the first place besides Agonia Maxis? In addition, the teleporter present in Kino has a slot at the top designed for S.O.P.I.A. to interact with, so it stands to reason the teleporter was created with her in mind. So why would Maxis be at all the locations in Revelations? First, begin with the mashup of Shangri-La, Der Eisendrache, and Kino der Toten. I believe that their connection tells a story of Maxis' discovery of The Great War and descent into madness. It begins with Shangri-La; In the original timeline, Maxis does not seem to know about Shangri-La or the MPD on the Moon, but in the fractures, that does not seem to be the case necessarily. Gorod Krovi, a map with S.O.P.H.I.A. that Maxis most definitely knew about, has monitors showing the lunar base. Richtofen does not seem to be in the picture in the fracture where this Maxis originated, and that may mean he was the one sent to the Moon, and then to Shangri-la. There he discovered the ruins of a temple, and statues of Primis. (As an aside, maybe this is where the 31-79 JGb215 truly comes from, since Richtofen says that he never knew his own Maxis had completed the design, and it is acquired through the mystery box.) After this discovery and Maxis' new path revealed, Group 935 was then given Griffin Castle, which held more artifacts from the Great War, along with statues of Keepers. This is where Maxis' obsession with the ancients and the Great War began. And this is why, when he is stationed at Kino der Toten, he commissions the artistic depiction of the Great War, and why he does something so abhorrent, murdering Sophia and turning her into an A.I. It is at this point that he learns how to open new worlds. I believe the scattered Keeper altar pieces could be Maxis' doing. After acquiring the Kronorium, he may have seen his role in the cycle (or what he was led to believe was his role.) He knew he had to plant the seeds in the fragments of the multiverse that would later become Revelations, in order to help Primis (and the Keepers) in defeating the Apothicons later in the cycle. So he traveled to an alternate Verruckt located in the jungle. To Excavation Site 64 during WW2. To Alcatraz prison where he experimented on the prisoners. To Sheffield, England, a facsimile of his other self's home. To Nacht der Untoten, the center of the universe. Traveling throughout time and space, he acquired artifacts, met with organizations like Broken Arrow, and experimented, creating devices like the tesla coils which can ensnare an Apothicon Elder God. Maybe he even attempted to change the course of history under the pseudonym -- X --. Who really knows all he got up to under the guidance of the Keepers. But one thing is certain, he was a busy, busy man.
    5 points
  14. The Agonia fracture Maxis remains one of the mysterious topics of the story. Not only has whatever butterfly effect led to such a drasticalky altered universe changed the human technological advancement of this time, but Maxis is indeed very aware of Griffin Station and there is no sign of Richtofen. Zero Base is so vague, like it is a dimension to fragile to be sustained, whatever that means, and it is filled with highly-technological cyborg zombies (additional evidence for this Maxis originating from Agonia?). It is curious you bring up the idea that the Vril Sphere could've functioned as a prototype or inspiration for Sophia, as in the comics we see a gigantic Vril Sphere at Zero Base, approximately the same size as Sophia. Alongside the Tranzit busdriver, which, as a basic AI, may have been another inspiration for Maxis while building SOPHIA. We also see the VrilRod which could be used to siphon someone's soul into something... Remember how Maxis ordered Richtofen to kill their Ultimis counterparts exactly at those points in space-time? I didnt understood this, why not simply kill them all four together at the same time. Why so specifically at those places in those moments? Maxis may have done so with an agenda. Because it was, after all, due to these formations of the fractures, that the Agonia fracture was eventually created. A reality in which Maxis could flee away, create Zero Base and "fix" Sophia. Deceptio leads to Proditione, which leads to Agonia.
    5 points
  15. In August I made two posts analyzing "Shockwave" and "The Gift" as two songs linked together, a duality of sorts depicting Ultimis and Primis Richtofens' perspective on the cycle. I've decided to revisit "Dead Again" to get a better understanding of the lyrics from a modern lens with the Aether storyline having ended. Feel free to chime in with your own interpretations as well. Preface: While Shockwave is from Ultimis Richtofen's perspective and The Gift is from Primis Richtofen's, I see Dead Again as being from every Richtofen's perspective, the sort of "hivemind" as Richtofen described it in Alpha Omega once the Aether has connected them all. A wolf is at my door I feel it I see it in my dreams a world of my design [Immediately we are given similar imagery to "Shockwave" with the mention of Richtofen's dreams. He's a man with many aspirations, and both Primis and Ultimis Edward join the Illuminati, an organization set on designing a new world order in their own vision. Ultimis leaves them to make the world his "own personal plaything" within the MPD, and Primis wants to finally be safe in Agartha, a dimension beyond existence where he can make his own rules. At this point, Richtofen is still an optimistic dreamer, but he has no idea yet what is to come. The wolf at his door could be interpreted a couple of ways, such as the Wolf King and The Great War being just around the corner despite Primis Richtofen's dreams, or the Apothicons working against Ultimis Richtofen.] A forced enlightening reveals it I found a life that I malign and I feel it [Neither Richtofen asked for their fate. Ultimis simply sought to advance the teleporter project, and ended up with voices in his head telling him everything. Primis simply was awoken in the middle of the night as his other self arrived with blood vials, and he was eventually forced to recover the Kronorium. Both the voices and the Kronorium were forced enlightenment, telling Richtofen all about the past, present, and future. Primis Richtofen in particular was forced to find out about his Ultimis self and the chaos he had wrought, a life that he maligns.] I feel so strange Like I'm everywhere and that no one was there [When Richtofen reads the Kronorium and collects his eternal soul, he is connected to every other version of himself in an instant. He feels all of their pain, and the loneliness they all feel. He lost his parents, and nobody trusts him. For the most part, he has nobody. He alone must carry the burden of saving the universe.] We only want to live forever Repeat serial suicide you can't find you and hide [Richtofen outright states his intention with the blood vial plan, he intends to carry on living after completing Monty's plan. But he also knows he needs to save his eternal soul, and so he continues killing his other selves with each iteration of the cycle, "serial suicide." Pay attention to the pronouns he uses here, "you can't find you and hide." At this point he has not fully associated himself with past Richtofens of the cycle. He believes he is different, and that he will triumph above them. We see a similar line about finding himself in The Gift: "Light of my life find my shadow wandering in my mind" Richtofen can find the other versions of himself literally, but he can't seem to figuratively find himself. Primis disassociates from Ultimis, the "evil" him, because he does not like the idea that he could do the things he did. He also cannot hide from himself. The wolf is always at the door, and Richtofen is doomed to chase down and kill his other selves again and again.] Am I dead Is it all over There is no pain here [This could be interpreted as Dimension 2210 Eddie within the Summoning Key or in the House, wondering if he is truly dead. Pain is a key theme in The Gift, as Primis Richtofen feels guilt for his role in the cycle, and wishes to give all of his pain to himself, the person responsible for all this. There is no pain for young Eddie, but is he truly "alive?"] You lead and I'll follow My tree of life is hollow The tide has turned into rain [Again focus on pronouns as they will be changed later. "You" as in the Richtofens of the past, lead, and "I" will follow behind, trying not to make the same mistakes again. The tree of life exists in many mythologies, particularly Norse, where it is known as "Yggdrasil" which many theorists here may be familiar with and know its connections to Zombies lore. I see two interpretations with this line. One: Richtofen's own tree of life is still standing as Eddie remains in the house, but the version of him that drank the blood and fought in the Great War is hollow. Two: This could also be a reference to the Hollow Earth theory, which has been referenced time and time again, with it being speculate that the Aether can be reached by digging into the Earth. The tide turning into rain I believe has two meanings that both relate. At the end of Der Eisendrache, the Moon is destroyed, the Moon being responsible for Earth's tides, and by destroying it, Earth's weather patterns within the fractures are disrupted. On a deeper level though, we should look back to "The Gift": "I glow in moonlight You fall like rain " Tides "glow" in moonlight, and in "The Gift" these lyrics seem to signify to change of power between Richtofens. For the tide to turn into rain though is to point out those Richtofens' relationship. What happens to one affects them all.] Beneath a waning light I see it A creeping shadow spire will bleed into the sky [A metaphor for Richtofen's own personal cycle, with light falling and darkness rising. This is referenced again in "The Gift": "Up in the sky down wind another light goes dim" Shockwave also seems to reference this exchange of power between Richtofens with them rising into moonlight. Primis Richtofen has failed, and the cycle will soon restart with Ultimis Richtofen in the "lead," the creeping shadow within his mind.] Carotid tightening conceals this mortality [The carotid arteries carry blood to the neck and head of the body, and by tightening this artery, you are keeping the blood in place, while killing the rest of the body. This I believe is in reference to the blood vial plan, one which will keep Primis "alive", albeit without their souls. Their mortality is thus concealed.] These moments freeze and fall away from duality [I could see a variety of interpretations here. One way to look at it is that by securing Eddie's soul in the House, the Primis and Ultimis Richtofen that we know, the duality of Richtofen, will fade away along with all of their thoughts and memories. This, I believe, is Primis Richtofen's worst fear. He desperately wants to go on living in his own body. Interestingly, this is the inevitable fate that he could not face seen at the end of Tag der Toten. All of Primis and Ultimis' memories fade away as the duality is resolved and a single universe is created.] I hear my name In a voice like mine That I hear in my mind [In both "The Gift" and "Shockwave", Richtofen worries about his own name; How he will be remembered, and how someone is taking something away from him while whispering his name. He fears himself: a selfish egotist with delusions of grandeur. Without his soul intact, he can sense all of them at once.] The time has come to leave for never [At the end of Revelations, the time has come for him to "leave forever" in being wiped from existence, except, because of the blood vials, he will always return.] I peel the fabric back and see me hide I can't hide from I and hide from me [At this point in time, he finally associates with all the past versions of himself who failed. He has taken a peek "behind the fabric" into other dimension and within the Kronorium. He sees now that he cannot escape his fate, no matter how hard he tries.] Am I dead Is it all over Where is my pain now In my head it draws me closer Will it know my name [Again, Richtofen is concerned with his name. From "Shockwave": "They'll hear my name." He is desperate to continue living... to be remembered... to change the world. He wonders now, as his soul remains safe, where the pain in his life has gone, as if he misses it. As if it is what makes him truly alive. When this cycle is all truly over, will he be remembered? "It," or death, draws him closer and closer in this war of attrition.] I feel it again and again I feel it I feel it when It's closing my eyes I feel it I see it again and again in my mind I see it when I look at the sky and I am Alive again [All he sees now is death, and he doesn't know if he can face it. He was too blind to see it coming. But closing his eyes or looking to the sky and dreaming of a better tomorrow will not save him. Death comes for us all. Except, Richtofen had a plan, an insurance policy, to stay alive. And thus, the cycle begins again, and he is alive. Again.] I'm alive I feel the pain now I'm really here (I’m really here) (I’m really here) I'm alive now I'm alive now I'm alive I'm alive Now I die (again…….yeah) [He's truly alive again, living his normal life before his corruption. He feels the pain he so dearly missed. He was an orphan, destined to become a great scientist. One day, his name will be known by everyone. He will change the world. But, none of us can escape our fate. He is forcefully enlightened, and the cycle of life and death continues.] Are we dead Is it all over (again…….yeah) Where is the pain now You lead and we'll follow Our tree of life is hollow The tide has turned into rain [Now he says that "we" are dead. "You" lead and "We'll" follow. Richtofen was delusional enough to believe that the Insurance Policy would be how the cycle is broken, that he, the individual, would set things right. But it has been tried before, so many times. All the past, dead Richtofens, made the same mistake. Here the tree of life unifies them all, each of them leaves connected to one another, their soul removed. They're dead again.] Are we dead Did we cross over What is our name now (What is our name) Are we dead now Are we dead now Are we dead again [When we're dead, is our name remembered? When the day comes that the cycle does end, and this torment has ended, will Richtofen have his own place in this bright new future? Or will he just fade away and... die?] Okay this analysis got a little too real. Bravo Kevin Sherwood for giving me an existential crisis while trying to explain a song from Call of Duty. Anyway, what do you all think? Is there something I'm missing? Also hey this is my 1001st post. One off and it could have been extra special, oh well.
    5 points
  16. We're merely a month away from Black Ops - Cold War's release, and excitement is running high around here and in the general fanbase. Zombies looks to be a very interesting take with a lot of gameplay innovation, MP seems to be doing very well in the current beta, and the Campaign looks to be an exciting thrill-ride, like always. Look, I hate to be negative, because I know that Raven, Treyarch, and everyone else involved has put a ton of work into this game, and in a shorter time-frame than usual. But, something just felt very off about the reveal trailer for Cold War. It took me a while to put my finger on why, and it took me until now to be able to put it into words, and I think it runs deep within the veins of Black Ops as a series within Call of Duty. My concern is, based purely on marketing for the campaign, that this game may miss the point of what Black Ops is. What is Black Ops? Call of Duty is a franchise famous for its run and gun multiplayer, but also its intense, action-packed, and sometimes controversial campaign. The campaign of every game is the driving force behind the feel of the multiplayer and any other modes in the game, and is massively important in setting the stage and marketing the games. But, they're not all created the same. Modern Warfare has a very different feel from Black Ops. You may feel slightly different, but when I think of Black Ops I think of over-the-top personalities, film-inspired action set-pieces, and mind-bending plots. But a key theme that pervades every Black Ops game, including World at War, despite all the differences between each entry, is the moral ambiguity. There are no heroes in Black Ops. Why is it that the most marketable characters in CoD as a franchise are mostly characters from the Modern Warfare franchise? Even the most well-known Black Ops character, Woods, isn't known popularly for any personality, but for his iconic design, voice acting (We're going there), and famous lines throughout the series. The answer is, Treyarch do not write their characters to be heroes, at the end of the day. Folks Need Heroes The easiest example is Alex Mason. Despite being the protagonist of Black Ops, and someone ultimately hailed as a hero at the end of the story while a fleet of battleships waving American flags and American jets fly overhead to badass metal music, we are reminded at the end of Black Ops that Mason's future is not one he should look forward to, and his mind is permanently damaged by war and the manipulation of others: The numbers stations are still out there. Mason killed the President. He's a danger to society and to himself. His story does not end happily. He does not want to talk to anyone about his trauma. He has no family anymore. He demands drugs, because otherwise, he wants to be dead. His father completely disowned him because of his failure to attend his own mother's funeral. Black Ops II follows this future for Mason. Right off the bat's he's in a tree, barking orders at his only son, and yelling at him after he fails to climb the tree and hurts himself. David even mutters to himself that he hates his father. A CIA helicopter with Jason Hudson arrives, and Mason completely ignores his injured child to meet with his former employers. He has nothing but vitriol to spew, and he's miserable in his life alone. But they offer him one last mission to pull him out of retirement and save an old friend, Frank Woods. Based on the fact that Alex does not consult any wife before saying yes, and the fact David is raised by Woods after Alex's later "death", we can assume there is no mother in the picture. Alex promised David that he wouldn't go back to the CIA, but he breaks that promise to help out an old friend in need and be the hero. War is the only place where Alex is welcome. Speaking of Woods, Treyarch's most marketable character, he's no hero either. It's more subtle in the original Black Ops, but Woods only knows war, nothing else. He's dedicated his life to fighting communists for no other reason than he needs an enemy to shoot to give life any meaning. Don't ask me, ask Chief Analyst Ryan Jackson: He's also incredibly emotional and vengeful. When he hears word that he is approaching Raul Menendez's hideout, he goes into a blind rage killing his men and charging ahead, ultimately making a choice to toss a live grenade down a hallway in an attempt to kill Menendez, who is currently in the process of being restrained for questioning by an ally, Hudson. The grenade goes off, killing Raul's sister, Josefina. This is the spark that sends Menendez down his murderous, chaotic path in 2025, nearly toppling world governments on Cordis Die. It can all be traced back to Woods, who gets to live out the rest of his life in a miserable retirement home, knowing that what has happened is his fault, and knowing he pulled the trigger on Alex Mason, under Jason Hudson's orders. Onto Hudson, we find out subtly in Black Ops 2 that he is a mole for Raul Menendez in the CIA, doing some shady shit for his cartel. He, like the US during the Cold War, is an opportunist, and it is his ultimate downfall. Black Ops 3 and 4, however disconnected they are from the characters of the first two games, follow similar themes, with the Black Ops agents using experimental DNI implants to aid in their various illegal takedown operations around the world. You start to see this DNI corrupt the minds of agents using DNI implants, and you hunt down former allies who are lost, scared, and confused as their minds slowly fade. Before killing them, you pull all the memories from their mind, giving them a slow, painful death as they relive the pain over and over. You, the player, are no hero. Even World at War, which takes place in a war generally considered to have a clear "evil" side, has the playable Russians gunning down retreating and surrendering Germans in the name of the Motherland. Reznov, in the end, is not a hero. He ruins Mason's life in the pursuit of revenge. What makes Cold War seem different? Executive Order Black Ops - Cold War's reveal trailer, and subsequently the Playstation presentation, shows us a particular scene from the game taking place in some sort of office with the President, Ronald Reagan, authorizing some sort of operation for the main cast to kill Perseus, the infamous Soviet spy. This scene is functionally identical to the cutscene U.S.S.D. from Black Ops. Both cutscenes are about the protagonist(s) meeting with the President of the United States, who is authorizing a takedown of a major Russian threat to the United States (Dragovich and Perseus). Both operations are under the table, and in essence, illegal in the eyes of world governments. The President is asking that the professional Black Ops agents "get it done" with whatever they need to do it. The difference, however, lies in the presentation, and the light being hung over these "illegal operations". This is not about the politics of either the Kennedy nor Reagan administrations. In the scene from Black Ops, everything is off, and from the eyes of Mason, we can see that there is something wrong with his mind. He imagines himself pulling out a gun and shooting the President then and there in the Pentagon. The only reason he does not, is because Kennedy is giving him authorization to kill Dragovich, a man who is he is programmed to kill to fullfill Reznov's revenge. Meanwhile, in the Cold War cutscene, we start off seeing how dangerous a threat Perseus is. We then cut to the board room, where we meet Adler, being as cool and calm as possible. He's talking about how what they have to do will affect the free world as music swells and men in suits say Perseus is no big deal. In comes the President of the United States to make the final, righteous decision. Right away he is dismissive of the suits, and claims he chose these agents in their last mission. They are close, and he trusts them as soldiers. He only asks Hudson if the threat is real, which he confirms, and asks if they can do it. They say they can. A suit says their methods are irregular and illegal. Woods hangs a lampshade and says the new iconic line, "Every mission we go on is illegal!" Reagan ends the meeting saying to "give Adler whatever he wants", and telling the agents, "I know you won't fail us." A key thing to point out: The Reagan scene is in the reveal trailer for Cold War, and it's framed as the awesome call to action, the "stinger" of the trailer. Compare this to the reveal trailer for Black Ops: From the very first line of dialogue from this game, we know it's about stories that are untold, stories that our government has kept from us for some unknown reason. You immediately are questioning the authority figures of this story, and what kind of missions you are going to be sent on. Both trailers are exciting, but one has more to say than the other. War isn't cool. It may LOOK cool, but it has everlasting negative effects on people. Black Ops, in my eyes, highlights this aspect in all its games and the marketing for those games. It turns traditional heroes into violent sociopaths to illustrate this point. It gets away with this is one of the most popular media franchise on earth by being subtle about it, requiring that extra care to get that point out of it. It's no secret, and this is not a conspiracy, it is fact, but Activision has a good relationship with the US military and generally portrays them in a positive light because they provide consultants for the game and allow their weaponry to appear in it. But Black Ops can skirt the line and tell a morally grey story, and that, I think, has always been the appeal of its story. Cold War's marketing does not give this impression, though. It's as if everyone has forgotten what mental state Mason must be in in 1973, when the game takes place. His brain is fried, he is suicidal and lonely, he could be set off at any point by Soviet numbers stations, and he has killed a sitting US President (Tbf maybe they don't know this...) and yet he's just sitting there with the others, a trusted field agent. He and Woods feel like they are only there to act as icons of the past, simple one-liner dispensers. The fact that none of the original voice actors are brought back to fill these roles again, roles that they created, says a lot about how important these characters are to this game's story, in my eyes. Woods has spouted off "You can't kill me." and "Let's go find this shithead." already before the game has even come out, because they aren't lines that bring a story full-circle, they are lines to trigger a nostalgic memory in your head, nothing more. But without any purpose, any of the intent behind them, the words are hollow. Modern Warfare's Influence It's not surprising that MW2019 is going to play a key inspiration for many aspects of this game. It was massively successful, and for some may have reinvigorated the franchise. I'll keep this brief, because I only know of the game's story second-hand, and the Youtuber Jacob Gellar puts my thoughts on it into much more detailed, elegant words than me in this video, which I highly recommend: To sum it up, just because you don't want the media you consume to be political, and the creator does not intend for it to be political, does not make it devoid of any agenda or politics. Our own worldviews make up a huge part of our lives, and all art is an extension of the lives of individual creators, whether they are meant to be or not. Modern Warfare's story seems to shine a spotlight on the bad reputation that Call of Duty and other modern First-Person Shooters have, and that is that they are military propaganda that sensationalize and idolize the US military. Modern Warfare has a couple of instances of this that stick out. In one scene, a Russian war crime known as the "highway of death" is mentioned, in which the Russians dropped cluster bombs on escaping soldiers and refugees. This is actually based on the real-world "highway of death", an action committed by American and allied forces in the Gulf War, which violated a Geneva Convention. Another instance that is particularly nasty to me, is a scene in which you interrogate a man known as "The Butcher", a man who murders children. Price, a hero, decides it is time to "take the gloves off" and do what has to be done, which is bring out the man's family and hold them at gunpoint in front of him. After he talks, you can simply shoot him in front of his wife and child and walk away. Despite this, no one involved ends the game particularly scarred or broken. They aren't riddled with doubt or trauma about what they did. They know "they did what they had to do". They get to be heroes in their own heads, that did the right thing even though no one will know about it. This is Infinity Ward's story, and people clearly enjoyed it. That's great, but, I'm just concerned that this could be the type of story that Cold War will be. This is not Black Ops. This is arguably not even the original Modern Warfare trilogy. Of course, maybe marketing for the game could be misleading, it sure wouldn't be the first time for a AAA game... I certainly hope that I enjoy it, and I will give it a shot. Hopefully this post will not come out to be true, but I still felt the need to post it to get it off my chest and let my thoughts be known, also to start a conversation about what this franchise, and these stories mean to you.
    5 points
  17. Wow, After 7 Years of making THIS thread, which was a new discovery in TRANZIT of an age old easter egg that pretty much went unconfirmed & unsolved since Der Riese, I think I can finally put to rest the appearence of the "J.D." initials and the word "DELGADO" that appears on the Chalkboard. I stumbled across this BO3 texture (which I think is from Origins Chronicals - i_p7_zm_ori_debris_paper_names_c A List of Treyarch Dev names John "DELGADO" https://www.artstation.com/jdelgado01
    5 points
  18. So recently @RadZakpakshowed me a quote from Tag, which hopefully will allow you to see the storyline in a new light. Here is the quote from Tag, coming from Samantha: This quote compacts a lot. Recall the SoE note from Richtofen: So here we are introduced to the idea that there is a string holding the universe together. As Richtofen describes it, 115 is the fabric of space-time, the multiverse, what holds everything together. String theory, of course, is a well researched topic in physics. https://en.wikipedia.org/wiki/String_theory In the zombies storyline, that string is taken literally, as it ties the whole universe together. The SoE note has further image coming from the wiki page of worldlines, a sub-topic in string theory (as well as references to worldsheets and world volume): https://en.wikipedia.org/wiki/World_line Similarly, in the following interview with Jason Blundell, he associates the craziness of Aether by "its spaghetti" (16:35). Below we have yet another reference to the space-time fabric, in the following cipher. Once again, we can think of the fabric as literal fabric made out the 115 string. Changes to the 115 amounts within the fabric imply the collapse of space-time, i.e the collapse of the dimensions. Furthermore, consider the following cipher as well: The first one used the summoning key to tie the mix the dimensions with life, but more specifically, the lives of the main four. We have a further cipher talking about this topic, showcasing Monty's plan as given by Maxis: The later part really means that the main four are removed across all the universes, further brought up in the following interview with Jason Blundell (8:23): As said, the main four are the string, pull the string, and the universe falls apart. We can further see what Richtofens plans to do in the note: "A universe has been born... the others must be undone..." Here we can see yet another glimsp into Richtofen's goal, which is to prevail and survive the collapse (more on that later) in the final universe. The word "undone" is particularly interesting. The above discussing makes things clearer: Undoing means undoing the tie, i.e untying each universe, one by one. There are two more interesting references to "undone". The first comes in the song Carry on from Tranzit: The second one comes from the following SoE cipher (There's no X at the end): With the SoE note, we can tell that the work here is the multiverse itself. M is mainly the code-name for Monty in the discussions of Maxis and Richtofen, and so it seems that Richtofen believes that Monty created the multiverse, saying that his work will be undone. This may mean that Monty is "the first one", using the summoning key to bind the souls of the four with the multiverse. The plan is to separate the souls from the different dimensions, as the dimensions are represented by parallel 2D surfaces (worldsheet, if you will: https://en.wikipedia.org/wiki/Worldsheet), and the arrows show the path the souls take, from the dimensions, to the summoning key, and from then to the house. Just like the summoning key was used to mix life with the dimensions, it is now undoing that process, and unties the souls. Now comes to question: If we only kill one certain variation, the Ultimis test subjects, how do we erase all the versions all together? This is where the cycle comes to play. Multiple quotes talk about how the souls of the main four are shattered to different pieces. Here are a few examples: In each iteration of the cycle, Richtofen collects another fragment of the souls. This is particularly interesting as Richtofen kills his child self at the same location in space-time, i.e dimension 2210, and again, we get the souls from the frozen Ultimis test subjects. Except... the cycle as we see it in BO3 is not the only time where the main four die: Here Nikolai in the radio talks about the death of Ultimis Richtofen, telling TG Nikolai to comfort, Primis Richtofen, telling him the first one, the child, was the hardest to kill (as given in the above quote, as well as others). Nikolai says his death was not bad, as they have to deal with one less Richtofen, and that he killed at least 3 others (note that Nikolai struggles to remember how many Richtofens he kill, saying "at least three"). But as we know, Primis Richtofen did not use the summoning key on Ultimis Richtofen in the TG intro, and he did pick something that he tries to keep secret from the others (worth saying I've seen lately the theory saying he picked the radio which he uses to communicate in DE, however notice that in this radio he communicates with Eagle's nest, and so the communications goes via the P.A. system of DE and Moon. Also there is then no point for Richtofen to hide the truth. Besides, this part seems to be one of the planned storyline knockouts). Nikolai then turns to find some truth, telling TG Nikolai to forget what he said. As we know a part of the lie, there might not even be a soul to pick at that point, given the multiple references to Zombie Richtofen at that cut-scene. So we know there's a crew trying to kill Richtofens. We got a lot of knowledge here regards how the universe is functioning. Is Richtofen really going the right way? There are multiple references to Primis Richtofen as a fool, or in other words, unwise: Given the discussions regards the soul fragments, the following quotes The Giant are particularly interesting: Richtofen describes their different approaches as opposed to one another diametrically (i.e the furthest from each other). From a more deeper (yet basic) analysis of The Giant we can tell that the Primis crew that comes to The Giant comes to stop Primis Richtofen. However, as said, they do serve a purpose in the cycle by killing Richtofens, but seemingly have stopped due to understanding this leads only to the chaos Richtofen brings to space-time, leading to the collapse of space-time: The ideas here can be further reinforced with a full analysis of TG. As said, the coming Primis crew really thinks Primis Richtofen does harm, and as Takeo describes it, using again the theme of the string: There is a lot more to talk about here, as always. I do want to lastly talk about "the vessel for Maxis": The vessel for Maxis, and more related repeating quotes revolving the Origins intro, show us the plan Richtofen brings many times: This plan is repeated many times, in different variations, as a part of the 115-induced delusions Primis Richtofen experiencing, with the main part repeated planned in his mind as seen in Origins and other maps. The vessel for Maxis in Origins refers to Richtofen's securing Maxis' mind and putting it in the drone, which is then used to secure Maxis into Agartha. Recalled that Samantha describes the string as something that tied the souls of the main for to the universe, and there are "Interwoven and intertwined." Interestingly, Richtofen has the following quote from Origins, via interaction with the Maxis drone: Richtofen believes his fate of Maxis are tied together by the the string of the universe. Therefore, if Primis Richtofen wants to live, he needs to secure the live of Maxis as well. By that law, Richtofen needs to be interested in "the vessel for Maxis", whether he goes by his own plan, or someone else's. That would be it for now! Again, there's a lot to dive into in many aspects, including more about the cycle, the souls fragments, Samantha, fate, and so on. The storyline is really interconnected together with a nice thread, everything is tied together to one another and so I always feel there is another part of the puzzles to showcase. If you have any questions feel free to comment below. Thank you for reading, and hopefully you enjoyed this thread (no pun intended P= )!
    5 points
  19. Well the decision to outsource the final 2 Aether maps to a different studio to focus on a feature that would ultimately be scrapped entirely and to set up a story that went nowhere sure turned out great, didn't it.
    5 points
  20. Yup, like @Lenne said, Jason has left Treyarch. Whether you like him or not, you gotta give him props that he was the main guy responsible for giving Zombies a MUCH needed increase in development resources. And he had a vision and sticked to it, unlike others who just kinda went from one map to another randomly with NO idea where the mode would end up.
    5 points
  21. October 13th, 1945 – Samantha Maxis is teleported to the moon, where in panic she runs into the MPD and becomes corrupted by its power. This is the beginning of a theory of mine which explains how the Primis timeline exists and the unfortunate fate of not only our heroes but the entirety of existence itself. The Origins outro cutscene is somewhat confusing still, 7 years later. The idea that Samantha is playing with model toys of the Ultimus crew has always intrigued me. We see that Eddie and Sam argue about who’s turn it is to take control of their game. This is oddly symbolic as there is a power struggle between Richtofen and Samantha in the events of Black Ops 1. Samantha seems somewhat reluctant to let Eddie play with her toys. This might be a physical representation of what’s going on inside the MPD. Eddie shows concern that Samantha is doing it wrong. What if she is? This cutscene is often overlooked when people view Black Ops 3. This cutscene may give an explanation to everything that happens during the events of the Primis story and the unfortunate reality within Black Ops 4. The event of Black Ops 3 could all just be in Samanthas head and her thoughts combined with the power of the MPD could make this event somewhat of a reality, like it has created some distant world where her mind dictates the actions and events Primis are put into. Like a game. This theory may take some stretch of the imagination. So, what if BO3 is all just a game. Samantha’s little game she is playing while in the MPD. It’s like a game which is made possible through the MPD. This would explain why our Primis characters have a completely separate background to our Ultimus ones. The interaction the Primis crew have with their worlds Ultimus crew is interesting and somewhat reflective of Samantha’s relationship with Ultimus. Richtofen As we know, Samantha has a deep hatred for Richtofen, she often refers to him as stupid and often shows nothing but pure hatred for the man. When Primis Richtofen kills Ultimus Richtofen, he does so without saying a word. He shoots Richtofen without even flinching. Like this man has some built up hatred inside him for his Ultimus self. This is very symbolic of how Samantha views Richtofen. Richtofen is killed at the Giant due to his stupidity and arrogance, exactly how Samantha views him. Not only this but he dies directly after we can assume Samantha entered the MPD, this is almost like revenge and the only time when the 2 timelines of Ultimus and Primis cross. Samantha only knows the history of Richtofen and the events of the Giant will be scarred in her mind. She can recreate that instance and kill Richtofen in exactly the way she would want to. With no remorse and mocking the man while she does it. Ultimus As previously mentioned, Samantha actually knows some sort of history with Richtofen, however she knows nothing of the other 3. This could explain why we see Ultimus in events that we have never seen before, not only that, but we see these characters in crazy out there situations which feel like they are pulled straight out of a fantasy story. This could be Samantha giving the characters a backstory so she can, well, “Kill them all” sound familiar? The way our characters are killed is completely different to Richtofen. Our Primis characters show sympathy and pity for Ultimus, like its somehow not their fault that they are in this situation. Maybe Samantha views the rest of Ultimus besides Richtofen in the same way. All throughout the storyline we see Ultimus Richtofen drag the rest of Ultimus around like they are his slaves, and we can only assume Samantha sees this too. Dr Monty So, what explains Monty? This guy is literally a god within the story, like some magical higher individual way above anybody else. He is viewed as a “Magic man” sort of. However, its rather odd that he creates gobblegums and is a manufacturer. We see Dr Monty in other parts of Black Ops 3, he has chocolate bars all around the multiplayer maps. This confirms that Dr Monty is a real individual. Dr Monty might have been a brand for years, the same way modern brands today have been around for almost a century. Maybe Dr Monty was Samantha’s favourite candy brand. She would have loved the chocolate so much that she would have been wondering who he is. Dr Monty would have always been in her life, but she would have never met the guy in person, for all we know he might not even exist. This is why I believe Dr Monty is this all powerful almost hidden person within the story. Samantha might of seen him as “the wonderful, magical Dr Monty”. He would have been a child’s icon. “don’t worry Dr Monty will protect you”. Monty is how Samantha views the real-life person who she thinks is real. In her eyes he is some magical individual who creates all these amazing delights for her to eat. Keeper/Apothicon One word. Lovecraft. As we already know, the appearance of the Apothicons is definitely Lovecraftian inspired. Throughout Samantha’s life Lovecraft would have been a huge topic. His work would be consumed in the same way modern films and media is consumed today. Lovecraft would have been there, and Samantha would possibly be reading it. Every story needs a villain and the Apothicons would be that villain. What’s not to say Samantha took that inspiration and included it into her own game with Primis and Monty? The Summoning Key The summoning key is certainly an important tool for our characters to use, it collects souls for the house. But it resembles a striking appearance to the Vril Sphere in moon. Despite the engravings being completely different the two devices serve somewhat a similar purpose. It is the Vril Sphere in Moon that allows souls to be filled up in the tubes, Specifically 4 tubes. The summoning key is designed to take in souls. Samantha would know that the Vril Sphere exists and probably used its design to imagine the summoning key. Its more grand and regal appearance may be due to a loss in translation and Samantha imagining the sphere as something more in appearance. The Kronorium This is where the game theory really takes effect. Video games work off a script. No matter what the player decides to do the end goal of the script has to be met before the game progresses. This is the Kronorium. The Kronorium is that script Primis follows throughout their journey. We know the Kronorium changes often and I believe this is the case because Samantha is just messing about with her story. The script theory will be pretty relevant for the rest of this theory. Revelations outro and NG + In the revelations outro our characters are sent by Monty to relive the game. He specifically shows disappointment and a disliking to the blood vials and this is what encourages Monty to send them back. This is oddly similar to anti cheat software in games. Players that exploit games or use 3rd party sources to impact the game are usually banned and their account gets terminated, from then if the player wants the game to continue, they have to start again. This is exactly what happens In Revelations and its just the game following the rules which Primis broke. After the player completes all the Easter Eggs, they have a free RK5 at the start of the match. This is similar to how New Game Plus (NG+) works in video games. The player can play the game with an upgrade to their character, just something to think about. Blood of the Dead and Richtofens reaction in Classified As we know our characters go to Alcatraz to collect the Blood Vials. This is obviously not what the game intends to happen as we don’t visually see this in Black Ops 3. This I believe is the game crashing with a little help of our buddy Ultimus Richtofen. Richtofen enters the MPD in moon and possibly due to no physical link between Samantha and the MPD being broken, Richtofen is put directly into Samantha’s shoes. Richtofen will most likely see what Samantha is doing and will probably try to intervene. This is Blood of the Dead. Richtofen is trying to ruin Samantha’s perfect game most likely out of spite. This is symbolic as now we see Samantha’s “good” Richtofen die. Victis are also in blood in the chambers and we here Sam talking in game. While Richtofen is in the MPD he would still have that connection with that crew in the real world. So he has probably projected the characters into the story. A game is instructed to crash if the code is broken and the script is messed with or can no longer progress. I feel that this is where everything goes wrong and the events of BO4 take place. We know the power of the MPD is powerful and now the mental link between Samantha and the MPD is gone, the MPD will have nowhere to project Samantha’s story. So in an attempt to keep on projecting that story, the MPD brings Primis into the real world. This is resembled with the rifts that Primis use in blood. These rifts are blue and different to the one Richtofen uses in Shadows of Evil. Maybe the rift is the way the MPD transports our characters between dimensions. The rifts the characters use in Blood maybe the MPD’s way of a buggy texture or a broken asset and when the characters go through these rifts it brings them into the real world. Ultimus Richtofens reaction to seeing his Primis self is “Scheisse”. This might not be because he is seeing his younger self. This might be because he realises, he has fucked up and brought these characters into the real world. And in turn, he knows what he has done. Black Ops 4 and Tags Ending. Now obviously Nikolai came through the rift with the Kronorium, which still has the script the game has, and the game is now scripted to crash. This leads us to Tag. Where Victis ran through the rifts in Alcatraz to come into the real world. This version of Victis are basically duplicates of the Black Ops 2 Victis. This would explain how they get from being what they thought was dead to Tag. Richtofen preserved them in the game, which has now leaked into the real world. Maxis was able to make a way for Samantha to leave the game as the MPD basically made a failsafe just in case that happened. It would only be logical that the game was made to protect Samantha at all costs. So, Samantha knows what is happening but goes along with it as it is part of her story which she is living. Nikolai and the Primis crew are still following the Kronorium which is now instructed to shut down the game. Things from the game have bled through into the real world due to the crash. In this process the Apothicon code might have been corrupted and that’s why they are in pain in Tag. And now because of the MPD the games assets are mixed with the real world. So, I believe that instead of closing the Aether and the multiverse. Nikolai has unintentionally destroyed the entirety of reality itself. As he wouldn’t know any better. From their perspective they have jumped through so many worlds, in game, that he would just think he is on his next/ final step of the adventure.
    5 points
  22. Transcripts are now complete for S4. Thank you @The Meh and @Muvvatruka.
    4 points
  23. Have you ever wanted to experience the Call of Duty Zombies storyline as a narrative, interweaving all the little details to make a story that can be read anywhere? The CoD Zombies Storybook is an anthology project, telling every facet of the zombies storyline in a narrative fashion for easier reading and understanding, with some artistic liberties and theories thrown in to keep the story cohesive. If you would like to view each chapter on the site, click here. You can click any chapter on the sidebar to the left or go from the table of contents. Book 1: Ascend From Darkness (Complete): Told from a variety of perspectives, Book 1 chronicles the exploitation of Element 115 by Group 935 during the Second World War, which ultimately led to the chaos pervading the entire story. Book 1 introduces Doctor Edward Richtofen, his superior and rival Doctor Ludvig Maxis, as well as Maxis' daughter Samantha. It also shows the war and experiments taking place behind the curtain from the perspective of American spy Peter McCain, as well as soldiers across the front, “Tank” Dempsey, Nikolai Belinski, and Takeo Masaki. Book 1 will see the rise and fall into madness of the brilliant Richtofen, as he sets a plan in motion that will alter time and space permanently, and have him come to meet his three infamous test subjects for the first time. [Google Doc Here] Book 2: A Soul Alone (Coming Soon): Set back and desiring power, Edward Richtofen enlists the help of Dempsey, Nikolai, and Takeo to complete his plan to enter the Aether. Through all the blood and gore from legions of undead controlled by Samantha, the group, together known as Ultimis, finds themselves sent jumping through time in search of key components to Richtofen's plan. As we follow Ultimis, we see the ramifications of Richtofen's actions on the world during the era of the Cold War, where Group 935 scientists are used between the United States and Soviet Union in a technology race. The unholy experiments perpetuated by Group 935 and Samantha's influence create chaos in the modernizing world as major powers meet in order to keep the peace. [Google Doc Here] Book 3: Brimstone To Damnation: Following Richtofen's entering of the Aether, the world in 2025 is plunged into chaos from the fallout of the missiles sent to Earth by Maxis. Broken Arrow, the organizational successor to Group 935 in the United States created during the Cold War, is in part responsible for the post-missile civilization's falling apart. Former agent of Broken Arrow, known only now as “Russman”, wanders America, his memories inconsistent from the 115 exposure. Along his travels he meets Samuel Stuhlinger, a disgraced reporter with former connections to a flesh-devouring cult. Utilizing Broken Arrow's technology and wary of zombies and other survivors, they travel in search of solace in Hell on Earth. Marlton Johnson, an engineer and conspiracy theorist, who has only survived through his intelligence and knack for technology, meets Abigail “Misty” Briarton, a farm girl who lost her family and searches for a better future. As the four would come together at a zombie-infested bus station, they would be known as Victis. The world has been plunged into a war between those on the side of Ludvig Maxis, his voice now a part of technology across the globe, those listening to Edward Richtofen's voice inside their head, and hordes of the undead. Caught in this conflict, Victis must choose a side and find purpose as the world literally crumbles beneath them. Book 4: Salvation Lies Above: When Edward Richtofen began to meddle with Element 115, he inadvertently caused ripples across the multiverse. One Dimension 63 was home to alternate versions of Group 935, Richtofen, Dempsey, Takeo, Nikolai, and Ludvig Maxis, now present during the first World War. Lost without her father, Samantha calls to the Ludvig of this dimension, enlisting his help as well as Richtofen and the three soldiers sent to capture him, in order to free her from the Aether. Together, Richtofen and his unconventional allies would become Primis. Following Samantha's freedom, Richtofen would come to learn of his true importance to the state of the multiverse. Driven to put an end to the chaos ensnaring it, and to redeem the actions of his other selves, Richtofen comes together with the rest of Primis to collect their eternal souls and put an end to the reign of the Apothicons, an ancient evil responsible for Richtofen's corruption and the spread of Element 115 throughout the dimensions. Book 5: No One Escapes Alive: A chain of events is set in motion that will break the cycle that has been continuing for so long. From across the multiverse, Primis, Ultimis, and Victis come together under the command of Nikolai, now burdened with the knowledge of the Kronorium. The breaking of the cycle has created ripples across space and time, drawing both Monty and the Shadowman to the conflict as they try to prevent Nikolai's grand scheme. Only now as the Aether has reached its end do their true motivations become clear. My goal with the storybook is for readers to have an easy to understand and an entertaining source of zombies knowledge. If you have any criticism or any concern regarding accuracy of information, please ask in this thread. The purpose of this thread is to suggest any changes and provide criticism for the way the story is told. I am an amateur writer, and criticism will only help me. I will also use this thread to update when a new chapter is posted. NOTE TO ANY NEW READERS: Do not take my work as a definitive understanding of the storyline. Understand that there are many points in the zombies storyline left ambiguous or that were completely abandoned by Treyarch. My goal with the storybook is to use commonly accepted theories from the community to fill in these gaps to create a cohesive story. Simply, do not use my storybook as the be-all end-all source of storyline knowledge, as much of it is speculation, and as the storyline continues to evolve under community intervention, things will change in the story.
    4 points
  24. Hi, I know this is a zombies forum but as they've now crossed over and this kind of applies, I hope this post is ok. The new operator- Naga- 'fearless warlord', 'unstoppable', 'afraid of nothing or no one'.... oh dear...not true I'm afraid. His arm/wrist tattoo is a religious protection blessing from a branch of buddhism (see attached). He may be fearless of the real world....
    4 points
  25. Well, we have some telepathy going on. I randomly typed a message on the CoDZ discord that Naga has some of the same Sak Yant tattoos as the Shangri-la zombies. We both posted the same minute. Freaky... Here’s a thread I made a few years ago about the Tattoos on the Shangri La Zombies
    4 points
  26. It is with great honour to add the following members to the hall of fame group @The Clay Bird | @BlindBusDrivr | @Rissole25 | @83457 | @FatedTitan | @Dahniska | @Superhands | @TheNathanNS Each and everyone of them deserve to be in the Hall of Fame group having provided CoDz with knowledge and understanding, friendship and more to many of the sites users both past and present. Some have gone on to other things but they'll always be respected on this site.
    4 points
  27. This thread will be updated as more are found. Requiem (3/3) Audio Logs (2) "Exo-Element 1" (In Med Bay on table opposite the computer) - Doctor Vogel discovers an element from the Dark Aether as the source of his men's transformation. It is classified as Exo-Element 1. "New Orders" (To the right of Deadshot Daiquiri and left of Plaguehound Gas tank in front of DIE blueprints) - Doctor Vogel and Doctor Kurtz discuss their new orders from the Reichstag. Documents (1) "Doctor Vogel Entry 203" (Dropped from Megatons) - An entry torn from Doctor Vogel's Personal Diary, chronicling the Incident and its aftermath. Uranverein has taken great interest in Projekt Endstation's discovery. Omega (5/5) Audio Logs (2) "Turning Point" (On table in front of chalkboard near Stamin-Up) - Doctor Aleksandra Valentina, Lead Scientist of Omega Group's Psychotronics Research, reports that she has given the order to reactivate the Projekt Endstation cyclotron. "Next Phase" (At crash site in very back corner against sandbags) - Doctor William Peck, Lead Scientist of Omega Group's Exoscientific Phenomena Research, reports that Operation Undertaker was a success, paving the way for the next phase of Omega Group's plan. Documents (3) "Omega Group Formation" (Dropped from Megatons) - A Government document from the State Security Chairing Committee, approving the formation of KGB Omega Group. "Operation Undertaker" (Dropped from Megatons) - KGB Spetsnaz report on the status of Omega Group Operation Undertaker. Doctor Valentina confirms they are ready to proceed with cyclotron reactivation. "Khe Sanh Site" (Dropped from Megatons) - KGB Spetsnaz report detailing the next phase of Omega Group's operation. Construction has begun on a new facility in Vietnam. Maxis (3/3) Radio Transmissions (3) "The New Threat" (On a table to the left of the tunnel in the Pond area) - Agent Maxis suspects Omega Group's research is far ahead of Requiem's. "Divided Loyalties" (On a table to the left of the tunnel in the Pond area) - Agent Maxis muses on the shifting geopolitical landscape and the loyalties of Requiem's Striketeam. "Shared History / Old Friends" (On a table to the left of the tunnel in the Pond area) - Agent Maxis provides some insight into her history with Officer Weaver. Dark Aether (10/10) Audio Logs (2) "Lost Souls: Fritz" (Acquired through trials when there is a folder on the screen) - We thought this mission would be quick. How hopeful we were... "Lost Souls: Pyotr" (Acquired through trials when there is a folder on the screen) - Atmospheric readings match crystal radiation signatures... personal contamination remains in safety range... Documents (3) "Day 4,100" (Acquired through trials when there is a folder on the screen) - The Stranger has learned of a powerful overlord. "Day 13,784" (Acquired through trials when there is a folder on the screen) - Confirmed: these messages are being broadcast to this computer from the Dark Aether. The Stranger is attempting to establish communication. "Hello?" (Acquired through trials when there is a folder on the screen) - Contact. Radio Transmissions (5) "Alive" (Acquired through trials when there is a folder on the screen) - I am still alive. I am trapped here. "Gathering" (Acquired through trials when there is a folder on the screen) - The congregations in the valleys grow larger. "Behemoth" (Acquired through trials when there is a folder on the screen) - There is a presence here the scale of which I cannot explain. "Dominion" (Acquired through trials when there is a folder on the screen) - A presence here has corrupted the minds of others. "Horde" (Acquired through trials when there is a folder on the screen) - There is a roar in the deep dark. Thanks to @TZ Ghosts for compiling Dark Aether intel and @EricMaynard for Maxis intel. If you have the remaining intel needed, please reach out to me.
    4 points
  28. 4 points
  29. Thank you, Hells, Lenne, Boom, Infest. It is a distinct honor, that y’all would even have considered this in the first place. I’ve always looked up to y’all and the standards y’all set for this community, and I only hope that I will prove to be the same for others - keeping the CODZF spirit alive and well. I’m nothin without our fantastic media group, though, so here’s to a fantastic 2021 together, and as long as we have the guys we have, I can’t imagine how we could go too far wrong.
    4 points
  30. I don’t want to be that guy who already starts to speculate about the next maps not even one month after this game’s release, but well, it’s what we do. Speculating about new maps. In this thread, I’d like to ask you about your personal hopes and speculations for upcoming DLC maps. Please exclude spoilers from this thread. In the intro cinematic of Die Maschine, we see Weaver sitting behind a desk with monitors, featuring maps of Morasko, the Ural mountain range, Berlin and Vietnam. As Morasko has already proven to be one of the locations, I assume the other locations may be home to similar ‘dimensional anomalities’ or aethereal ‘incursion zones’. The Ural Site Perhaps the location that is the most prominently hinted: Not only on Weaver’s PC we see a map of Russia’s largest mountain range, but the Ural is also mentioned in a cipher found in Die Maschine. Two things in particular are striking from this piece of intel: The first thing being that this site is explecitly said to be the 'largest zone yet recorded' make it sound that this concerns a really massive map, much bigger than any thus far. Secondly, it is said that Requiem send multiple weaponed teams to the site, and as a response on this, so will the Omega Group. One big map with multiple opposing teams, that sounds like the perfect ingredients to make a Battle Royale. Will we get a new Warzone map, this time set in '80s Urals? If it would be a battle royale, simply some mountains, forests and a shady laboratory of some sorts, probably wouldn't be enough. If I had to guess, this map will take place in a populated city in the Ural, now abandoned due to evacuation of the Dark Aethereal treat. Now besides several cities and towns, the Ural mountains in the Soviet days were home to several so-called 'closed cities', secret cities devoted to a scientific or military purpose. I think such city would perfectly fit in a map that would bring together the Zombies story and Warzone. Vietnam Being one of the more popularized supposedly upcoming maps, Vietnam would be this game’s “jungle map”. I feel like maps set around the equator -Shi no Numa, Shangri-La and Zetsubou- have a unique ambiance, very distinct from any other map. Given the appearance of Vietnam, with all it’s models and textures that comes along with it, a Vietnam map seems more than likely. Especially when you consider a map of Vietnam appearing on one of the computers on Weaver’s desk. Vietnam has a sheer number of geographical anomalies such as coves and caves, as well as multiple climate zones including everything from grassy plains to dense tropical rainforests. The developers really could go anywhere with a Vietnam map. @Intelligence Quotienthad the idea that every Dark Aether map could have a structure in it resembling an old World at War/Black Ops map. Die Maschine features, logically, Nacht der Untoten. Vietnam’s tropical atmosphere would really fit with the fly-infested swamps of Shi no Numa. Berlin The map of Berlin is also seen on Weaver’s PC monitor, implying that Germany’s capitol also struggled with a dimensional anomality, and we may go there at some moment. I’ve heard several members speculating that this may be a map based on Black Ops 1’s ‘Kino der Toten’. We do see models of the Berlin Wall, alongside the very same watchtower we can see in Kino, so maybe? Apart from this, though I haven’t played the Campaign I thought I heard that in one level, the player enters a building with similar textures to the theatre in Kino. Someone should confirm this because I’m not sure, but it could be additional evidence for Kino being another map? Romania A map perhaps lesser expected, as the country isn’t involved in the Campaign nor had a prominent role on the global theatre of the Cold War. In one of her radio transmissions, Maxis mentions that she is doing something on a churchyard in Romania. With weapons… Now this comes in very randomly, to me at least, from where I conclude that this may have some importance. What is Sam doing there? Why does she have weapons? I have to admit, for a long time already I am craving for a map that is set on a graveyard, with the undead digging themselves from their coffins and coming out of the soil. As IQ had the idea that if Die Maschine has the bunker of Nacht in it, a potential Vietnam map has parts of Shi no Numa in it, the Berlin map may feature Kino, this ‘Romania’ map may have parts of Verrückt in it. Would be really fitting for this creepy ambiance. I self would be really interested in a map set on the Romanian countryside, which is unexplored territory for any Zombies mode thus far. Machu Picchu High in the Peruvian Andes, this ancient Inca stronghold reminds us of the South American culture before Columbus’ arrival. In a radio found in Die Maschine, one woman named Alice mentions she was touring ancient sites in Peru when she suddenly got stuck in the Dark Aether. This means that the location she was, some ancient temple complex, became an incursion zone after the activation of the Cyclotron as well. IQ mentioned that if we’d get a map in Peru, we may see some features of Shangri-La returning. Not only does she mention the site in Peru, but she also says to see medieval structures, 21st century buildings, ancient ‘storybook’ creatures and mechanical monsters. The latter reminds me of the Origins robots, which may have been stuck in the Dark Aether in a similar way as the Pack-a-Punch and the monkeybomb. I wonder, though, what the other locations refer to. ___________________________________________________________________________________________________________________ Anyway, that's all for me. I'm curious to your ideas, hopes and speculations. Oh and @clueless, do the pictures work?
    4 points
  31. @Grimmstein has made up a lovely piece of cover art for Book 1:
    4 points
  32. "Okay everyone, gas around" * Sighs* "Give me order!" "The Doktor has a Christmas story your you" "Ooh story time I love it!" "Oh joy, I'm warm and fuzzy already" "Feel free to leave Dempsey. Or kill yourself" "Is that mistletoe? I suddenly feel like kicking your mounth" "Where's my wodka? Where's my where's my wodka?" "Nikolai put down that bottle" *Smashes bottle and yells* "Ouch, not there" "I have a story for you that my grandfather used to tell me when I was a little, little, little..." "Ah, it's like grandpa used to talk about hookers" "Nein, it's nothing like that" "I like hooker!" "It was the night before Christmas, and all through the house not a creature was stirring, except for a mouse" "I kill the mouse!" "That's good Takeo, well done" "The shotguns were hung by the chimney with care, In hopes that Zombie Klaus soon would be there" "Oh I love Zombie Klaus!" "Yeah" "Takeo and Dempsey were snug in their beds" "What?" "While visions of murder danced in their heads" "Murder!" "I like murder" "And Nikolai in his 'kerchief, and I in my cap, Had just settled down for a long winter's nap" "I be big spoon, you be little spoon, yeah?" "Shh, don't tell anyone" "Okay" "When out on the lawn there arose such a clamor, I reached for my luger and pulled back the hammer" "Ahahaha" "Away to the window I flew without haste, Tore open the shutters and began to lay waste" *Laughs* *Laughs* "Banzai!" "The blood on the breast of the new-fallen dead, gave the luster of rubies all glistening und red" *Sighs* "When, what to my wondering eyes should I see, But a miniature sleigh pulled by filthy monkeys" "Oh, I hate monkeys" "And then, as I stood with my mouth all agape I heard the moaning and gnawing of those damn dirty apes." "Because they have no honor!" As I drew back the trigger, all set for the kill, Down the chimney came Zombie Claus, ahaha, what a thrill!" "Ohhh!" "He was wearing the flesh he tore from St. Nick" "Oh!" "And his clothes were all bloody!" "Oh man this is sick sick" "A bundle of limbs poked out from his sack, And he looked like a hobo, just having a snack" "Like my brother, he is broke" "His eyes were glazed over, his nose was not there! His cheeks were half eaten, but he had not a care! The drool from his mouth spilled onto the floor, And the stench from his carcass, I simply adored!" "That's just wrong" "The stump of a leg he held tight in his teeth, And he wore some intestines on his head like a wreath" "Oh-hoh!" "He had sores on his face and a distended belly, That shook when he moaned, like a bowlful of jelly" "Like pregnant hooker!" "He was deliciously gaunt, it made me giggle, And I laughed and I laughed, I wet myself a little..." "It happens" "A wink of his eye as it "popped" from his head, Oh how I love, the sexy undead" "Really?" "He's not well" "He spoke not a word, and went straight for my heart, As I leveled my 12 gauge, and blew him apart" *All laugh* "Haha, Now we are talking" "On the floor lay his finger aside of his nose, On the tree, like ornaments, were his teeth and his toes" "Ohhh" "And then in an instant, he sprang back to life, I threw down the gun, and reached for my knife" "You need katana!" "But up the chimney he went, as he gave me the finger, "Nein!" I shouted "you must stay, you must linger!" " "No, come back Zombie Klaus" "And I heard Zombie Klaus moan, as he flew out of sight, "Merry Christmas to all, and to all a good-bite." *All laugh* "Haha, bit, get it? Ah fuck you"
    4 points
  33. This thread will be compiling intel found in the various maps featured in the PS Exclusive Onslaught Zombies mode. All Intel randomly drops from Rad Daddies and their Gaseous Gangsters Da Vide & Khan Quer Megatons and Megaton Blasters / Bombers in their ASSOCIATED MAP, and I personally have never had more than one Intel drop from them each game so be ready to farm some games if you want these in-game (but only if you're on Playstation because they sold out the community unification for a year of exclusivity). (For letters written by people who don't have a lot of time left they damn sure have a lot of time to write so much on a single piece of paper.) Huge shoutout to @RadZakpakfor helping transcribe these and @PINNAZfor getting high quality images of the physical objects! TAB ORDER IS: Transcript Gamerip File Image In-Game Transcript Screenshot(s) Requiem (3/3) Documents (3) "Late Checkout" - MIAMI - David Martinez, Front Office Supervisor and last surviving staff member of the Blackwood, leaves a final message for his coworkers. "Tourist Trap" - MIAMI - Amber Jackson, Desk Clerk at the Miami Beach Visitor Center, writes about her experiences after the dimensional breach occurs. "Eighty-Sixed" - MIAMI - Jerry, bartender and new owner of Grodie's Pub, offers a little advice. Omega (6/6) Documents (6) "Querida Madre: Soldiers of Death" - CARTEL - Jorge, a young soldier in the Menendez Cartel, writes a letter to his mother following the events of a dimensional breach. "Querida Madre: Raul's Wrath" - CARTEL - Jorge's letter to his mother continues, describing the cartel's battle against the Soldiers of Death. "Querida Madre: Manuel's Fate" - CARTEL - Jorge's letter to his mother comes to a close, revealing the fate of his brother, Manuel. "The Last Post: Convoy" - CROSSROADS - Farrukh Abdullayev, a young Uzbek soldier in the Soviet 40th Army, writes about an incident involving a Soviet Convoy arriving at his remote outpost. "The Last Post: Cursed" - CROSSROADS - Farrukh continues to write about the incident, revealing that he brought men from his village to assess the situation. "The Last Post: Consequences" - CROSSROADS - Farrukh finished recounting the incident, describing a tragic confrontation with devastating consequences. Maxis (6/6) Documents (6) "Hausmeisterin: The Secret" - CHECKMATE - Gertrude Baumann, caretaker for a secret KGB training site, witnesses a dimensional breach occur inside the facility. "Hausmeisterin: The Lie" - CHECKMATE - After sealing the infected KGB inspectors inside the training facility, Gertrude plans her next steps. "Hausmeisterin: The Visitor" - CHECKMATE - Gertrude is visited by a stranger, who offers to help her with her little problem. "KGB Contact Note" - GARRISON - A note from Maxis' KGB contact, accompanied by two photos she's managed to send to Maxis. "Soviet War Hero" - GARRISON - A picture of a Russian Colonel shaking hands with a Red Army soldier. "Red Army Encounter" - GARRISON - A picture of the Red Army encountering an unknown phenomenon.
    4 points
  34. Hi All, I know there is a clamoring for information on this game. Last week I uploaded a guide to GameFAQs on the game that covers everything from basic levels, The Wild, Room of Fate, you name it. I'm not going to copy/paste the guide here because it changes so often with updates, but I'm willing to link it here. I've also written guides for DOA1 and DOA2 and both have been endorsed by David King, creator of DOA. https://gamefaqs.gamespot.com/ps4/298467-call-of-duty-black-ops-cold-war/faqs/78743/about-this-guide Please note that the Room of Fate is currently glitched as per David King. His team is working on a fix to make the stones appear correctly. I am still adding more information to the guide concerning the Wild and will even have a video series as a supplement. Let me know if you think of anything else. Thanks and Enjoy
    4 points
  35. Hey everyone! Hope you are all enjoying Cold War as much as I have been. I have been grinding out the camo challenges as I’m REALLY excited to show how bad ass I have been at zombies and get that Dark Aether camo All joking aside I’ve came up with a mini strategy that may help everyone with a few of the challenges especially the critical kills. The Strategy So the strategy is pretty simple and doesn’t take too much to set up. For the first 10 rounds you want to be using the knife to maximise your points as much as possible. Keep one zombie alive and go and get the weapon that you are grinding out. You want to PAP it, get your perks ( I recommend Speed Cola & Deadshot ) and grab a chopper gunner. Head on up to the roof of Nacht and keep debris at the back closed as this is where we are going to be standing. When the next wave starts zombies are only going to be coming ahead of you and from the rocks on the left just beside the wonder fizz machine. From here you will be able to use Deadshot to your advantage and slam your triggers for I get headshots and multi kills etc. Rounds will fly by and you should be able to hold out here till round 20-26. When it’s getting uncomfortable you can either choose to exfil and start again or simply leave Nacht and go to your preferred training area to continue. For the Megatons, when they spawn use your Aether Shroud and while this is active shoot the heck out of him and get him to split. Once your shroud is finished, finish him off with the chopper gunner and repeat. PAP your weapon and upgrade it’s rarity as time goes on to maximise your killing time and also to make the Megatons easier. I will update this thread with a video soon as I get the time to make one. Happy Zombie Hunting everyone and good luck to everyone on the Dark Aether ground. Extra good luck to anyone who is grind the thumper... I know your pain!
    4 points
  36. After stewing on the campaign for a week, I am happy to say that I was wrong in my presumptions about this campaign. I think the marketing did it a massive disservice in more ways than one. It is incredible what Raven was able to do with the campaign under the circumstances. Even if it was not meant to be a Black Ops game in early stages, I can see that the final product fits so well into the series. The central theme of "there are no heroes" is upheld in this game like I never imagined possible. The moment I knew I was wrong about the game came to me in this cutscene: Jason Hudson reveals a plan from 1958 by the US called "Operation Greenlight". The operation involved placing nukes under every major city in Europe, and detonating them in the event of a Soviet invasion. The complete nuclear annihilation of an entire continent full of allies for the sake of keeping land out of the hands of a political rival. The most shocking, evil version of Scorched Earth tactics that I've ever heard of. Hudson knew all about this plan and said nothing about it. The Americans, the good guys, created this plan, something that would be the villain's plan in another story. This is Black Ops. Then there's the ending... Spoilers beyond this point. The revelation that Bell was actually one of Perseus' allies being brainwashed was so unexpected and genuinely had me questioning if I even wanted to help Adler on his mission. I hovered over the "lie" option for so long, wondering what events might transpire if I did so. Still, I chose to tell the truth knowing that Perseus must be stopped. Again, mirroring the original Black Ops, the game ends with a triumphant victory as Perseus' base is destroyed, but after the dust settles, it is undercut when by Adler tying up one more loose end. Despite Bell's altruistic decision to help him, they are betrayed. Adler is no hero, and he even says as much in the final cutscene: "We'll do whatever it takes. Some of us will cross the line, to make sure the line's still there in the morning. No one's gonna brand us heroes or villains. They don't know us." Adler did the very same thing that Dragovich, Kravchenko, and Steiner did to Mason in Black Ops: He brainwashed him and ruined the life he had before. American or Soviet, human lives are ruined by war. Then there's the bad ending: Lying to Adler and killing off the characters you've come to know and love like an action hero with slow-mo executions. If you were an American agent betraying Soviets who had lied and brainwashed you, this would be a triumphant moment. But with the roles reversed, you are left conflicted, knowing you've just doomed the world into chaos, but you feel vengeance and retribution for Bell. It's shocking, and I cannot believe this ending is really in a Call of Duty game. I applaud everyone involved in this campaign. I have a few gripes here or there, particularly with Zakhaev's inclusion, but ultimately I loved the campaign and it is one of my favorites.
    4 points
  37. Hi. This is not the same as previous posts! I repeat, this is not the same as previous posts! I severed my ties with @The Meh *shock face* I checked his breakdown, along with other sources, and I believe that his approach was wrong. The song talks about the four characters (Ultimis), not about Samantha. The sources I used are as follow: This for what's in bold, while the rest is from this video. The lyrics are in quotations. Let's go! -------------------------------------------------------------- Both the website and the video bring the same point, and I agree with them. Simple. No comments. This portraits Ultimis perfectly, I want to add that they also might not grieve the others since there is no reason, they are not friends. Interesting. No comment. No comment. Maybe this is about Richtofen? If the others are curious about what they are doing and why are they going to places, he considers this treason which angers him more? This point is not clear, but this is how I see it. No comment. What I think is weird is the last part. Is someone from the crew wants to die? Or do they mean the death of zombies looks beautiful on them? I believe in the latter, but the wording is strange... The first line reminds me SO MUCH of Victis and how Stulingher is their “prophet”. But that would not go with the theme, it could be that Richtofen is the prophet from “the voices inside his head”, and he brought them to their doom? Remember the previous quote. Even if that was the case, who is talking? They are saying "your prophet", like someone who isn't associated with him. It is something that Dempsy could say if they were shoved into a corner or something. I (and others) thought that Samantha might have some lines, sort of like a debate? But it would be out of place. For the last line, it could mean their death or zombies death, although their death is more probable. I would like to hear your thoughts down! -------------------------------------------------------------- This is easily the hardest analysis between WaW songs. It is cryptic, and you might feel somewhat lost, but it was fun!
    4 points
  38. Ciphertext: Plaintext: Cipher type: Hill cipher (3x3) Key: Solved by: Me (Richkiller) Note 1: "Operatsiya inversiya" seems to translate from Russian to "Operation inversion". Note 2: The cipher was padded with the letter Z at the end so that the length of the cipher will divide in 3 (this is a standard process that goes in certain ciphers). While it is technically possible the cipher ends with GZ and not G, it seems unlikely at the moment.
    4 points
  39. Ciphertext: Plaintext: Solution: Cipher type: Beaufort Key: Outbreak Solved by: Me (Richkiller) and Coldstone
    4 points
  40. Chapter 41: Great Tribulation ServantB67129.txt Chapter 42: Delusions of Grandeur
    4 points
  41. This is just a short talk about the role of fungi in Zetsubou no Shima (I was bored during my lecture). Something you should know about fungi is their ability to mutate, very fast. As they reproduce with thousands of spores, there always is a high chance that one or several of the spores is genetically randomly mutated. If this mutant is beneficial to a certain (hazardous) environment, the mutant will thrive and reproduce even more. This is also why it is so difficult to develop fungicides to fight pathogenic fungi: resistance is not uncommon under mutants. Another example of a pretty cool adaptation of fungi: in the Chernobyl Exclusion Zone there have been found radiotrophic fungi for the first time ever. These are fungi that are able to convert Gamma radiation into chemical energy for growth and reproduction. There is no doubt that comparable fungi would thrive in a 115-contaminated swamp like Zetsubou no Shima, converting 115 into usable energy. One specific type of fungi are the symbionts, involved in close, symbiotic associations. This is mostly the case with plants, where fungi and the roots of a plant form an entity also known as mycorrhiza. Basically, the fungi absorb minerals from the soil, exchanging it with nutrients from the plant, therefore being mutually beneficial to both organisms. A spore can also ‘lead’ the roots to a place with more minerals, energy, etc. We can confirm that the plants at this island grow very rapidly upon being watered with water contaminated with 115: Presumably the 115 ions in the water works as some kind of energy-supplying “super fertilizer” that overloads the plant cells with beneficial energy from the Aether. So keep in mind the plants “want” 115, and are likely growing to the direction of areas with an optimum of 115 contamination. If we look to the orange moulds in Zetsubou no Shima, one can clearly see that a symbiosis is going on here: spore-infested zombies are being swallowed by the roots and vines of the 115-contaminated plants that lure subsoil. One can say the Thrashers are a result of a mycorrhiza between the fungi and the plants. How? Keep in mind that a zombie is a reservoir of 115, and upon inhalation of the spores the plant may rapidly grow inwards the body due to the excess of tasteful ethereal energy the plant gains via the element. So the spores allow a rapid formation of an enormous mycorrhiza that becomes the Thrasher. In short words, you better do not let the undead become contaminated with opportunistic spores!
    4 points
  42. Greetings! I made my account here almost 10 days ago, after spending an uncounted amount of time reading so many theories and story explanations hidden under the surface. I've already hopped into a few threads since making my account, mainly Make-a-Map threads (I've been making map concepts since BO1 so expect to see a lot more of my ideas in those threads as they pop up!) and a few more serious theorizing threads. I can proudly say I have a very good understanding of what we know as solidified fact in the Zombies Storyline, but always find deep appreciation in theorizing of what else happened that never was recorded on the Timeline / followed up on / what could have been. My friends and I have been working on a small storyline since 2014 that would add more detail to some of the more underappreciated points in the story, but with the information given between BO3 and BO4 there's been a LOT to process and rework so that it doesn't inherently retcon the actual story. The underlying themes such as the Vril-ya (and subsequently Vril Energy), the Illuminati, the various organizations worldwide and how deep they run through humanity got me hooked on the story since Call of the Dead (BO1 was my first game so I didn't get to experience Nacht/Verruckt/Shi no Numa/Der Reise until Moon), with Tranzit being the biggest catalyst to the beginning of my theorizing. I hope to be a very active member of the community, I have a lot to talk about and would be happy to share and discuss with you all!
    4 points
  43. Before diving into this, if you haven't already, go ahead and read through my "Shockwave" Analysis. To get this interpretation you should be familiar with the Shockwave too since it uses a lot of the same language, and I think Shockwave is more transparent in its meaning. Also consider that Shockwave is the song Kevin must have wrote next after The Gift, making it more likely they are related. It will also help to check out my video essay on Richtofen's self-loathing, as that is a major theme here. Without further ado, let's dive in. Preface: My interpretation of "The Gift" is from the point of view of Primis Richtofen as he realizes the true nature of the cycle, and he laments the fact he was so blind and selfish. I think this song heavily foreshadows both Blood of the Dead and Classified. Up in the sky down wind another light goes dim And I know its him Reigning like a storm again deep inside of me [In "Shockwave", Ultimis Richtofen describes the chaos he brings like so: "I’m always here I bring the storm just like a ... Shockwave" Up in the sky, downwind, in another iteration of the cycle, Ultimis Richtofen has entered the MPD and “peeked his head” into the Aether. His “light” goes dim in that he is corrupted. Richtofen knows it is him, because it has happened countless times before, and Ultimis Richtofen's evil nature will always be deep inside of him.] Light of my life find my shadow wandering in my mind [Again he references his “Shadow”, also explained in "Shockwave", and the darkness of his alter ego now clouds his mind.] Now all the threads will unwind When all the stars are aligned and I need Time to break all the mirrors [After The Great War is fought once again, Richtofen realizes he has inadvertently continued the cycle. Samantha describes the four souls as “strings” or threads which bind the Aether together in Tag der Toten. Richtofen now knows these threads must unwind, and “the stars must align”, meaning the cycle must be broken by the Weasel and he must be prepared at the right time. He needs more time to create this scenario and actually break the cycle. This may be his plan in to freeze himself in Blood of the Dead.] But my mind is in pieces and not ready to make it clearer [He’s blinded not only by his ego but by the literal fact his memory is fleeting, his soul having been removed, and traits from all over the multiverse bleed in.] Upon a time down in a little room made just for me I heard them whispering my name And taking you away [I think these lyrics misled people to believe this song was from Sam's POV, which is understandable. But with the other language suggesting it is Richtofen, one interpretation is that it is Eddie's despair as Sam is taken away and cleansed by Monty, but his soul doesn't arrive until after that so it shouldn't be it. Another possibility is this is from his perspective as his parents died. They could have been murdered in his own home.] Pain isn't the only gift I'll give you slowly but I'll give it wholly and solely To you [This is where it gets a bit sad. One might wonder why Richtofen might wish death upon himself, and why he would describe it as a gift, something positive, while making it slow and painful. Richtofen has consistently been shown as having disdain for other versions of himself. In both The Giant and Blood of the Dead, he looks on his other self with contempt, and in Blood’s case, he leaves him to die slowly instead of finishing him off. I believe these lines in particular are towards his Blood self, his past self in a sense. Richtofen now regrets his own selfish actions that perpetuated the cycle. Consider also that Primis Richtofen is not one to kill other people frivolously, only killing the Reporter out of self defense. Obviously he did kill trillions indirectly, but intentionally, he’s only really killed himself, at least three times (Ultimis, 2210, and eventually Blood). 2210 was an innocent, and this only adds to how wrong it was for Edward to follow the Kronorium's word. Even before the cycle is broken, he seems to want to put himself above his Ultimis self, and wants nothing to do with him. These lyrics also cannot be directed at Monty, because in Tag, Pablo explains that Richtofen did not blame Monty for his actions: "By forcing us into this cycle, our story will never end. While also, his universe and his existence will be guaranteed." "I can't blame him", he says, "Doctor Monty is much like you and me. He just wants to survive."] I've come to find mind and matter wandering without time [While most things seem to reset once the cycle begins anew, certain things are constant, things of mind and matter that do not adhere to the rules of time. Things like souls, memories from past cycles, the Summoning Key, Kronorium, the Aether itself. This may be key in resolving the paradox.] Then all the flowers combined With all the souls that went blind to see again Time to make it all clearer [With all this in mind that is constant, perhaps there is a way to make “our blind eyes” (From Shockwave) see again. This is seemingly his plan in regards to freezing himself at Blood of the Dead. "All the flowers" may be a reference to Dead Flowers, a song about all the dead versions of Primis left behind with each iteration of the cycle, and "The souls that went blind" are Ultimis, all of them corrupted and blind to the reality of the chaos they bring. They need to be combined to make everything clearer. Resolve the duality.] And if time never ceases I'll be ready to break the mirror [As long as the cycle remains in place, Richtofen’s plan to wait in Alcatraz until it is broken may work, and the “cracked mirror”, i.e. the multiverse can finally be completely broken, as is done in Tag. This might also be imagery as Ultimis and Primis are "mirrors" of one another, and by breaking the barrier between them, the mirror itself, they can come together.] Drawn in a line sharp edges in the dark made just for me I hear them waking the profane And slithering in pain and withering away [I have two interpretations. 1: This describes Richtofen’s journey from the beginning of the cycle. He’s drawn in a line made just for him, as in he is following his destiny as shown in the Kronorium and “cutting himself” or corrupting himself along the way, and he hears humanity freeing the Apothicons once again, before withering away as the Earth is destroyed. 2: It’s his journey following the Kronorium, but it is Primis arriving in Alcatraz that awakens the undead waiting for them, which traps them like in Blood of the Dead, where they suffer horrible deaths until finally their Richtofen withers away.] Death isn't the only gift I've given slowly but I'll give it solely and only To you [Again, he’s given death to other Richtofens before. He sees it as a “gift” because in his own mind it is for the best, and he is bettering himself. He is admitting here that he, and only he, is responsible for all the madness. He blames himself entirely. He just wants to see the past version of himself, the coward, suffer for what he did.] I glow in moonlight You fall like rain (you fall like rain) We’ll take the ever-after And turn it into pain [Similar concept to “Shockwave”, Richtofen is in a constant repeating cycle between versions of himself. Shockwave even specifically mentions Richtofen floating up into the moonlight. He will become better, while his past self falls. This “ever-after”, as heard in I Am The Well, is the unending cycle, and Richtofen feels the pain in the end of all his past selves. He's going to put all the pain onto the version of himself that played into Monty's plan.] Your pain is the one thing that I feel inside me That I have been hiding inside me for you [Richtofen once again feels the pain of his other selves, but he still blames them, and wants to inflict that pain back upon them for what they’ve done.] Your death is the singing I hear when I'm dreaming And the bell I'll be ringing when I sing for you [So he hears the singing of his own death in his dreams, and he will also sing when that death comes. It’s possibly the voices in his own head taunting him, reminding him of the inevitability of his demise, or it’s his own inner voice, his conscience eating away at him, celebrating the idea of his death. This “bell” being rung may be related to the bell sound from Mob of the Dead on the Golden Gate Bridge, and when the cycle breaks there, his own death is imminent. It may also be referring to Church Bells which ring at a funeral; For Whom The Bell Tolls and all that.] Pain isn't the only gift I’ll give you slowly but I'll give it wholly and solely to You
    4 points
  44. I recently did a deep dive into the song "Shockwave" by Kevin Sherwood and Elena Siegman in preparation for @caljitsu's last podcast. After a lot of study and listening, I think I've deduced a really interesting interpretation that I'd like to share line by line. Preface: Shockwave is from the point of view of Ultimis Richtofen, speaking to Primis Richtofen about the nature of their constantly repeating journeys. Mein clouded Faustian enigma [Ultimis Richtofen’s journey mirrors The Tragical History of Dr. Faustus, a doctor who gave up his soul to the devil for power. You see a poster for a film based on this story in Kino der Toten: ] Time is a lunar paradigma [He describes time and the cycle as being similar to the moon. It's round, constantly spinning, has a dark and light side. This dark and light side is a major theme throughout the song.] How will you Dream when dreamland is so far away from you after all distance takes time time takes us all away [Ultimis Richtofen is telling Primis Richtofen that Agartha or "Dreamland" is impossible to reach due to the nature of the cycle. They will always fail in their attempts, Ultimis seeking it for power, and Primis seeking it for safety. The mention of dreamland also fits well with Classified since the ultimate goal of Ultimis in the map is to reach Groom Lake or "Dreamland".] I'll always follow you and be your shadow Shadowing everything that you’re ever glowing knowing brings to light (just like a shockwave) [Primis and Ultimis are constantly following one another in a circle, representing the duality of the universe. Light and dark, Keepers and Apothicons, Monty and Shadowman. Ultimis Richtofen is the darker, more outwardly evil “shadow” of his other self, always following and still always a part of him. This shadow casts darkness over everything Primis Richtofen tries to bring to light and all the knowledge he has attained. He can’t escape his influence.] I'm floating up into the bright air light sanctified [The rising of Primis Richtofen’s “light”, cleansing his soul, which becomes Eddie. Remember this later, as these lyrics will be reversed.] They'll hear my name just like a shockwave mind rarified shockwave [This again represents Primis Richtofen, who desires to cleanse his past, to be the hero who bears a burden of responsibility. His mind is “rarified” or made richer by the Kronorium. You could also interpret this as Ultimis Richtofen, a man seeking power and so full of himself, whose mind was rarified by the voices in his head and his own journal.] Nine deicidal apparitions Time is the poison of attrition [Possibly the nine apparitions are Ultimis, Primis, and Sam, excluding Eddie of course. They come together in Classified with the express intent of "defeating" Dr. Monty. Monty’s plan in maintaining the cycle is a war of attrition, but time will continue to worsen this war as everything becomes more and more corrupted, including him, and eventually it must end with Monty’s death. As said before, "Time takes us all away."] when will the day come when a new way dawns the new day’s gone and the night might bring the darkest dawn to light our way [This is describing the transition between Ultimis and Primis, and back again. Primis Richtofen’s new way “dawns” like the sun rising over darkness, but once again, the new day ends, and the night returns. Our way alludes to Richtofen’s favorite song ‘My Way’: "Richtofen’s favorite song is "My Way". He wonders when he will get to sing it."] I’ll be the tragedy I stage your life on [In Blackout, the Richtofens have a conversation like so: PR: You really should try to calm down, Edward. You’re a bit… dramatic. UR: Dramatic?! (gasps) Me?! Mein life… is practically a Shakespearean tragedy… Ultimis Richtofen describes his life as a tragedy. He grew up an orphan, but became the famous scientist he always wanted to be, only to be corrupted and damned by the Apothicons. Ultimis Richtofen completely lost his mind and caused the destruction of earth, essentially setting the stage for Primis Richtofen’s life to “redeem” these actions.] You're turning pages that you're meant to wait on They’re fate drawn of days gone by [Primis Richtofen reads the Kronorium, not understanding that it is his fate, not a plan to change his fate. He will simply repeat it again.] your world and mine in time collide now [In Classified, their worlds finally collide, while before they each operated separately on opposite ends of the cycle. Again, "in time". This was inevitable in this war of attrition.] I'm floating up into the moonlight night sanctify [This is a reversal of the earlier line: "I'm floating up into the bright air light sanctified" Now Ultimis Richtofen once again returns as the lead, quite literally floating up into the moonlight. This is also thematically appropriate for Classified as another iteration of the cycle.] I feel the pain just like a shockwave undemonized An evil twin like noon and midnight turn endlessly I break away just like a shockwave shockwave ["I feel the pain" I think is a reference to The Gift, which is heavily related to this song in many ways, and which I want to explore in another thread. Ultimis Richtofen is like the evil twin, the midnight to Primis Richtofen's noon, and they are in a constant back-and-forth. He says "I break away", possibly meaning he has something to do with the end of the cycle? This I'd like to see more explanation for.] Why do we run in place and fall from grace and change our faces such a wasted way to want [Lamenting the cycle, nothing is changing, everything is wasted only to end up keeping it going.] when what we will wins what we won't [Actions they believe to be their “will” such as Richtofen’s grand scheme or the Insurance Policy seem successful, but actually nothing is won. They win a battle which they won't see the end of.] and now we don't know what we don't know and we won't know what we don’t and won’t see [Richtofen can no longer rely on the knowledge of the Kronorium, it has deceived him. He knows he won’t know what he doesn’t see, as in he cannot know what he does not read in the book. He also won’t know what he won’t see, because he is in denial about the sacrifice that must be made.] What's floating up into our blind eyes [The answer is right in front of them, but they can’t accept it.] rend entropy [Entropy is the measure of randomness. To rend is to tear apart or split.] It stabs me cold just like a shockwave [The truth stabs Richtofen when he does not expect it, i.e. Blood of the Dead. The use of “Shockwave” may imply that it’s all a sort of domino effect from a single point that breaks the cycle.] now see me smiiiile an evil grin and fall again because of him (I fade away) I fade away into a dark place (into a dark place) and disappear [Ultimis Richtofen smiles one last evil grin, acquiring Victis’ blood for Primis Richtofen, before being left behind. He “falls again” because Monty orders Primis Richtofen to acquire his eternal soul from 2210, and Monty then wipes away the other Richtofens by the end of Revelations.] I’m always here I bring the storm just like a I'm just like a shockwave [Richtofen will always be there to return, his soul is literally bound to the Aether. His Ultimis self will continue to cause chaos, because it is his role in the cycle.]
    4 points
  45. Requiem (26/26) Audio Logs (8) "The Beacon" (Location: On Duga, in Chemical Processing on the second floor of the large building to the left.) - Grey muses on the origin of "the Beacon" and other strange devices found in the Outbreak Zones. "Embarrassment of Riches" (Location: On Alpine, on the top floor of the lodge.) - Strauss relishes the increased Aetherium collections from the Ural Mountains and mentions some new opportunities created by this windfall. "Doubts" (Location: On Duga, in the SAM Site, in the center of the central building.) - Weaver and Carver discuss their decision to cut off Maxis's communications with the strike team and their assessment of the risks she might pose. (R) "Death Squads" (Location: In Ruka, in a tent at the Old Farm.) - Carver shares his thoughts on the undead hordes hunting Requiem personnel in the Ural Mountains Outbreak Zone. (R) "Eyes Only" (Location: On Duga, in Worker Services on the second floor.) - Carver saw something he shouldn't have -- and it seems to confirm his worst fears. (R) "Operation Baldr" (Location: In Duga, in Radar Control.) - From Requiem's archives: a recording of Projekt Endstation Director Vogel in which he believes he has saved the Reich from defeat. (R) "Dissent and Division" (Location: On Sanatorium, on the monorail near the small island.) - Ravenov contacts Weaver with an exciting development: Omega scientists want to defect. (R) "News From Upstairs" (Location: On Sanatorium, beneath the bridge.) - Weaver contacts Ravenov to confirm that Requiem is willing to take Omega's defectors. Documents (8) "Extraction Rocket Blueprint" (Location: Dropped from Elite enemies.) - Design specs for the rocket used to transport Aetherium payloads out of the Ural Mountains Outbreak Zone. With additional notes from Strauss. "Dark Aether Object Report" (Location: Dropped from Elite enemies.) - Official Requiem repot defining and classifying Dark Aether Objects. "Crate Memo" (Location: Dropped from Elite enemies.) - A memo prepared by Weaver summarizing all the different types of Dark Aether Cates encountered in the Outbreak Zone. "E.C.M. Blueprint" (Location: Dropped from Elite enemies.) - Plans for the orbital units that convert zombie essence into Dark Aether Objects. With additional notes from Strauss. (R) "Investigation Request" (Location: Dropped from Elite enemies.) - An official request from Strauss to the Director for an investigation into the fate of missing Axis scientists captured by the Soviets. (R) "Zykov Assessment" (Location: Dropped from Elite enemies.) - Weaver, Grey, Strauss and Carver offer their observations on their newly-revealed ally on the other side. (R) "Power Nodes Report" (Location: Dropped from Elite enemies.) - Containment & Security division's report on the huge Aetherium crystal "Power Nodes" slowly altering the environment. (R) "J Cipher" (Location: Dropped from Elite enemies.) - Recovered Requiem cipher. Decryption is required. (Solved) Radio Transmissions (4) "Progress Update" (Location: ???) - Weaver congratulates the strike team for their successes during Operation Threshold. "A Visceral Process" (Location: ???) - Strauss gives the strike team a pat on the back while mentioning the challenges of charging up his new Essence Conversion Modules. "Fish Out Of Water" (Location: ???) - Grey has some theories on the transformative effects of Dark Aether... and the fate of her test-monkeys. (R) "Commander-In-Chief" (Location: ???) - Carver asks the strike team to help him determine who is calling the shots on the other side. Artifacts (6) "Energy Mine Canister" (Location: On Sanatorium, on the roof of the smaller building at the Mechanic Shop.) - One of several interchangeable canisters for the W.A.N.D. weapon. Manipulates Aetherium to create an energy blast that detonates on enemy proximity. "Essence Explosive" (Location: On Duga, inside a small building near the Bunkers.) - A powerful breaching explosive used by Requiem to clear obstructions and destroy Aetherium Power Nodes. "Requiem Patch" (Location: On Sanatorium, on the tiny dock left of the bridge.) - Shoulder patch worn by Requiem's elite strike team. (R) "Aether Shroud Canister" (Location: On Alpine, inside one of the Maintenance sheds.) - One of several interchangeable canisters for the W.A.N.D. weapon. Manipulates Aetherium to temporarily phase the user into the Dark Aether, rendering them invisible to the Infected. (R) "Transformed Apple Crate" (Location: On Golova, at the Lower Farmstead.) - Believe it or not, this was once one of Grey's test-monkeys. (R) "Beacon Device Component" (Location: On Duga, at the Electric Substation on a platform.) - The topmost component of a destroyed Beacon device. Believed to be the critical component that allows the strike team to travel between regions in the Ural Mountains. Omega (21/21) Audio Logs (4) "Leadership Techniques" (Location: On Duga, in the Admin Offices in a conference room.) - Kravchenko reveals to Valentina why he altered the purpose of Operatsiya Inversiya. "This Isn't My Work" (Location: On Duga, in the Research Labs.) - Peck, Gorev and Valentina study the remains of a Krasny Soldat, and are shaken by the results. "Witching Hour" (Location: On Ruka, at the missile silos, outside a white building with an "A" on it.) - Peck records some late-night thoughts about his increasingly disturbing discoveries. "His Plan, Our Plan" (Location: On Sanatorium, on the roof of the Sanatorium on one of the highest raised structures.) - Valentina discusses a strange visit -- and a shared destiny. Documents (7) "Boost Module Report" (Location: Dropped from elite enemies) - Official Omega Group report on the placement of Boost Modules in the Ural Mountains Outbreak Zone. "Phase Report" (Location: Acquired from Elite enemies.) - Official Omega Group report on the Dark Aetheric energy barrier. "Krasny Soldat Blueprint" (Location: Acquired from elite enemies.) - Design document detailing the structure and purpose of Omega Group's power armor. "Valentina Diary Entry" (Location: Dropped from Elite enemies.) - Excerpt from Valentina's personal diary. (R) "Operatsiya Inversiya Proposal" (Location: Dropped from Elite enemies.) - Valentina's original pitch for Operatsiya Inversiya, detailing her plan to create targeted dimensional breaches. (R) "R Cipher" (Location: Location: Dropped from Elite enemies.) - Recovered Omega Group cipher. Decryption is required. (Solved) (R) "Aetherium Warhead Blueprint" (Location: Location: Acquired during the first main quest.) - ??? Radio Transmissions (4) "Uncle" (Location: ???) - Valentina checks on Peck's progress and recounts a story about her childhood. "Made Of Fire" (Location: ???) - Peck demands that Gorev do something about a Demented Echo haunting the Omega facility. "Chasing Ghosts" (Location: ???) - Gorev and Valentina are growing concerned about Peck's new obsession. (R) "Something Is Coming" (Location: ???) - Valentina confronts Peck about his use of the Dark Aether Computer. Artifacts (6) "Mangler Cannon" (Location: On Ruka, near the train bridge, between a tree and the concrete structure at the beginning of the track.) - The fearsome arm-cannon recovered from a fallen enemy known as the Mangler. "Peck's ID Badge" (Location: On Sanatorium, in the bathhouse on shelf in the center of the room.) - Peck's official Omega Group ID. He hates the photo. "Boost Module Monitor" (Location: On Duga, in the Admin Offices.) - Make sure the settings are calibrated, or you're in for a rough landing! (R) "Tempest Head" (Location: On Alpine, inside Medevac on top of some crates in the middle of the room.) - The severed head from the Dark Aether species known as Tempest. (R) "ICBM Launch Key" (Location: Acquired in the first main quest.) - One of the Reality Inversion Warhead Launch Keys. The fate of the world quite literally in your hand. (R) "Modified Essence Trap" (Location: Acquired in the first main quest.) - If you're trying to trap a monkey, you need the right bait. Maxis (15/15) Audio Logs (5) "It's Always Dark" (Location: On Duga, in the third Bunker from the left looking at the entrances.) - Grey asks Maxis about her time in the Dark Aether and the outbreak at Outpost 25. "Outbursts" (Location: On Duga, in one of the houses at the Farm.) - Weaver visits Maxis after she had an incident with a nurse. "A New Friend" (Location: On Gorlova, in the bottom floor towards the back of the church building.) - Weaver introduces Maxis to her new companion. "Isolated" (Location: In Golova, in a building in Upper Town.) - Maxis laments being kept in isolation, unable to contact the strike team. "Someone We Can Trust (Location: On Duga, in one of the big buildings at Warehouses.) - Maxis shares some thoughts about Ravenov. Documents (4) (R) "Arrival" (Location: Dropped from Elite enemies.) - A note from Grey regarding Maxis's arrival at Requiem Headquarters. (R) "Maxis Progress Report" (Location: Dropped from Elite enemies.) - Requiem report noting the positive effect of Maxis's new companion. (R) "Quarantine Diary 1" (Location: Dropped from Elite enemies.) - Maxis's first "official" diary entry recalls a traumatic moment for her and Weaver. (R) "Quarantine Diary 2" (Location: Dropped from Elite enemies.) - Maxis lashes out at Weaver for keeping her in isolation. Artifacts (6) Maxis's Katana (Location: On Duga, at the Farm, in a shed.) - A grim souvenir from Maxis's time spent trapped in the Dark Aether. Very well used. "Maxis's Scarf" (Location: On Duga, at the Listening Post on a rack.) - A useful accessory to keep from whiffing plaguehound gas. "Maxis's Goggles" (Location: On Sanatorium, on a table at the Market Square.) - Worn while Maxis was trapped in the Dark Aether. A useful accessory for keeping aetherium particles out of the eyes. "Maxis's Watch" (Location: On Golova, in Lower West Town on top of the big blue building.) - They say time has no meaning in the Dark Aether, but Maxis still kept track of it with this. (R) "Beacon Listening Device" (Location: Acquired in the first main quest.) - Maxis' clever workaround to contact the strike team without Requiem listening in. (R) "Microfilm Slides" (Location: Acquired in the first main quest.) - Used by Ravenov to convey reconnaissance photos and blueprints from Operatsiya Inversiya. Dark Aether (23/23) Audio Logs (4) "Lost Souls: Fedorov 1" (Location: Acquired from the Trial computer.) - A lost Omega soldier describes feeding the dragon head. "Lost Souls: Fedorov 2" (Location: Acquired from the Trial computer.) - A lost Omega soldier describes an aethereal orb he encountered. "Lost Souls: Fedorov 3" (Location: Acquired from the Trial computer.) - A lost Omega soldier is slowly turning into something shocking. (R) "Great And Terrible" (Location: Acquired from the Trial computer.) - A voice of encouragement -- from a very dark place. Documents (6) "Day 1" (Location: Acquired from the Trial computer.) - Newly stranded in the Dark Aether, Zykov begins keeping a journal. "Day 3" (Location: Acquired from the Trial computer.) - Zykov describes the strange land he's trapped in, and the horrors that prowl it. "Day 7" (Location: Acquired from the Trial computer.) - Zykov begins to lose hope as anger consumes him. (R) "Day 9" (Location: Acquired from the Trial computer.) - Zykov clings to the belief that his comrades will not abandon him. (R) "Day 11" (Location: Acquired from the Trial computer.) - Zykov accepts his fate. He will never go home. (R) "Day 12" (Location: Acquired from the Trial computer.) - Zykov shakes off his self-pity and resolves to survive. Radio Transmissions (7) "Who I Am" (Location: Acquired from the Trial computer.) - The Stranger finally reveals his identity to the strike team. "Great Patriotic" (Location: Acquired from the Trial computer.) - Zykov recounts why he accepted the mission to shut down Projekt Endstation. "Tethered" (Location: Acquired from the Trial computer.) - Zykov discusses enduring the Dark Aether, unable to escape. (R) "Changes" (Location: Acquired from the Trial computer.) - Trying to stay current, Zykov has watched the world change from afar. (R) "Junkyard" (Location: Acquired from the Trial computer.) - Zykov describes how he made the devices he sends to help the strike team. (R) "Invasion" (Location: Acquired from the Trial computer.) - Zykov warns of an army gathering in the darkness. (R) "Bring Me Home" (Location: Acquired from the Trial computer.) - Zykov reveals what he wants. Artifacts (6) "Empty Speed Cola" (Location: On Sanatorium, in one of the Vacation Homes.) - An opened can of Speed Cola. Most likely used by an operator whose hands were slow, and movement was sluggish -- they lacked speed, which brought them anguish. "Broken Essence Capsule" (Location: On Duga, on the secondary array, second floor from the top, on a beam.) - A broken capsule leaking raw essence. Warning: aetherium exposure possible. Report any unusual symptoms to Unnatural Sciences. "Dragon Head Trophy" (Location: On Alpine, in the Lodge. On the second floor, left if looking at Pack-a-Punch on the first floor.) - A mystifying stone replica of the Dragon head. Appears to be hand-carved -- and very old. (R) "Empty Quick Revive" (Location: In Sanatorium, at the Beach Resort, beneath a set of wooden stairs.) - An opened can of Quick Revive. Used by an operator who was tired of being dragged down and pulled to the ground. (R) "Broken Essence Canister" (Location: On Ruka, at the Creek Dacha.) - A broken canister leaking raw essence. Warning: aetherium exposure likely. Please report to Requiem's Decontamination lab immediately. (R) "Aetherium Crystal Chunks" (Location: Acquired in the first main quest.) - An unprocessed aetherium crystal chunk. Energy Research asks all chunks be delivered to the nearest Aetherium Harvester for refinement.
    3 points
  46. This is a good topic @RadZakpak. I want to ponder on two things. The first is Maxis' secret research. After being sent to Der Riese, Maxis establishes Group 935 and brings scientists all over the world to its secret research projects. Maxis asks the scientists for absolute secrecy, yet hides secrets himself, including joining the Nazi cause, as well as his involvement with Monty: The original Maxis hides many truths regards the true nature of group 935, and Richtofen uses it to turn the organization on his own, behind Maxis, which has been working on Vril research: I think there's definitely more to Maxis' original story, and that he was the one that dealt all of the unknowns regarding the Kronorium, Base Zero and so. I also want to ponder on this part of the post: We know that Primis told the Wolf king to build Griffin Castle (AKA Eagle's Nest), and as you say the castle has a few artifacts from the Great War. Der Eisendrache also features pack a punch, which looks just as the one in Origins: While the head with the shining blue eyes is not exactly the same in the two models, they roughly do look the same, and they are both shattered to pieces, which you piece up in order to get the Pack a Punch working, each map with its own methods. And there you have the following PAP quotes: And so indeed it seems like a worthy question which I'm gonna try and answer. Consider these two quotes from Richtofen in Origins: From what it seems, as Origins takes place "on the battlefields of the great war" as well as having the Primis statues, the great war corpses and so on, I think it's fair to assume that the Origins Pack a Punch has been to the Great War. This can be backed-up with the following quote from Origins, suggesting that Maxis predicated the functioning of the Pack a Punch machine, which matches up with all of the Great War knowledge that Maxis was reading in Pablo's Journal, including the ancient staffs and so: Also, with the following further quotes, as well as the extremely close resemblance and background provided above, I think it's also fair to say that the Origins and DE PaP are the same: At the very least, the quotes tell us they have seen DE PAP before. And yet, it got broken somehow. The answer eventually seems to lie in another Pack a Punch quote from Der Eisendrache from Dempsey: So it seems that Primis, or by the very least Dempsey, have broken the Pack a Punch. I think it is only fitting that it happened in the great war. We know by know that Primis' memories are totally messed up, and this seems to be another reflection of it. I want to end with the following Pack a Punch quote of Dempsey which I find related to this topic. Would you do in Dempsey's place? Ask the question and face the answer, or hold yourself back? I think I would've ask it, looking in the universe in its eyes.
    3 points
  47. Firstly hello everyone, this is my first post here on the forums. Been reading posts created by others but never had anything I felt important enough to write about... until now that is! Do you ever feel creeped out while playing Die Maschine? Do you ever feel like you're being watched? I know I sure was whenever I played the map, but the place I felt the feeling the most wasn't in the depths of the Project Endstation bunker but instead I felt it the most in and around Nacht. I couldn't figure out why so I got to exploring and eventually found something that caught my eye. Dotted around inside and outside of Nacht you can find four eyeballs in the form of graffiti. There are two different pairs of eyes that you find. one pair is purple, and the other pair is green. I quickly noticed that around the green eyes there are purple tentacles surrounding them. At first the tentacles reminded me of Apothicans then I realized that theres a heavy purple color theme in the Dark Aether (Anomalies, the jellyfish). It's almost as if the green eyes are peering from the Dark Aether into the land of the living. Soon after I also noticed that the demon graffiti in spawn also has green eyes... the same demon graffiti theorized to be a sketch of "The First One". It's alluded to that someone is watching through the use of the white graffiti in the lower levels of Nacht. One of these white texts say "I can feel him watching". I propose that the green eyes represent "The First One". I'll get into who I think the purple eyes represent but first lets learn more about "The First One". On the plane wing next to the green eyeball is some red text (now that I mention it all the eyes have red text nearby but this is the only one I've been able to read) The text states "CZARNOBOG'S WRATH IS COMING" interested by this I looked the name up and found some VERY interesting. I couldn't find anything on the exact spelling of the word but I instead found Czernobog the Slavic Black God. He goes by many names and it seems the most notable name is Chernobog. Chernobog is the god of bad fate in Slavic religion, he is the equivalent of Satan. Interestingly I have found mentions of a cult of Chernobog very similar to the "cult" or army the "The First One" is gathering in the Dark Aether. Sadly I haven't found much info about the cult other then that one exists. I propose that "The First One" is Chernobog or Czarnobog as the devs are refering to him as. This next section may change how we view "The First One" as we initially thought that he was the only being of ultimate power in the Cold War Zombies universe. However while reading about Chernobog I also found his counterpart known as Belebog or in other words "The White God". There's a clear duality here and we all know how the cod zombies story LOVES its dualities. Belebog is the Slavic interpretation of God himself. I think that the purple pair of eyes that we see is Belebog. This changes everything as now we see that they're two beings of ultimate power in the universe instead of the one we know of. In one of the Dark Aether intels a man states that perhaps people have been to the Dark Aether and escaped and that the Dark Aether could be where the idea of hell came from in the first place. I propose that since Agartha is no more and the Dark Aether may very well be hell. Theres a possibility of another dimension where much like how the first one rules over the dark aether, Belebog could rule over it... in other words there may be a heaven. for now I think I have said all I want to say, if I have forgotten anything I'll update this post. if you like to know more about the people that worshipped these gods click here: Polabian Slavs. If you have any questions feel free to ask.
    3 points
  48. If you'd prefer to watch and/or listen, you can find the companion video here. POINT OF CONTACT Within Die Maschine’s intro cutscene and reveal, we are shown multiple shots of an “anomaly” or “rift”. Whilst we cannot say for 100% certainty, it is more than likely that this is the Dark Aether’s breach into our world. CORRUPTING FORCE As discussed in a prior post of mine, The Dark Aether is an eldritch force of chaos and of entropy, and within it lie all the beings formerly existing within the Aether. Just as with the Banished Keepers before them, these beings have likely been driven mad and undergone grotesque mutation at the hands of the Dark Aether’s corruption. It’s difficult to say how many entities reside within, or how radically they’ve been mutated, however given by Tag Der Toten, it’s implied that the entirety of existence was bereft with the influence of the Aether, it’s a safe bet that there is far more within the Darkness than any four man team could deal with. LACK OF PRESENCE? However, when we reach Morasko in Die Maschine, the bunker itself is still standing, and despite the undead on site, there is no mass destruction, nor grand corruption, nor millions of indescribable lovecraftian horrors spewing out from this anomaly to wreak havoc upon existence, as one would expect from a tear between this reality and the dark mirror. A MINOR THREAT If we think of the Dark Aether as a giant hot-air-balloon, I believe that the “anomaly” created by the eponymous “maschine” is like that of a tiny pinprick on the surface of it. The air within the balloon is now seeping out, but at such a tiny volume that it would barely cause an issue. So to exit the metaphor, we would perhaps have a small, minor incursion into our realm by the forces of darkness. However if it’s genuinely that small as to not even be able to destroy a WWII bunker, is it really that much of a threat? Those certainly don’t seem like the life-of-death stakes that we would expect. APOCALYPSE AVERTED? Cast your mind back to Shadows of Evil. This is one of the best examples of a main-quest where we, the playable characters, ostensibly lose. Not only do we allow the Shadowman a free-ticket straight to The House, but equally, we doom the entirety of Dimension 63 to destruction by the Apothicons, and equally, play a key role in the perpetuation of The Cycle. This is about as far away from a “good ending” as you can get. I believe that Die Maschine will play out in much a similar way. APOCALYPSE ASCENDANT During the main quest, I believe it’s likely that we will begin interacting with this tiny rift in such a manner that we inadvertently weaken the divide between our universe and that of The Dark Aether. In effect, we go from one small paranormal incident, to a need for global military action against an enemy which threatens to end all of existence, and can appear anywhere. From a narrative standpoint, this makes perfect sense, as suddenly you have an excuse to put an “anomaly” in any location in the world, as opposed to games such as Black Ops 3 where the characters were largely bound to either their home countries, or places that already existed within the lore. In Die Maschine, I believe we will be the ones to break the seals and bring on the apocalypse - not of fire and brimstone, but one far more twisted, and far more terrifying.
    3 points
  49. WaW-only cheats for pc, or next and old gen consoles, but not for BO nor BO3 reprints. Basic 'unique to SNN' gun cheat to have more than 2 guns, solo or mp: Requirements; Have 2 guns (for Storage and Communications room, I recommend Start Pistol or Wunderwaffe as 1 of the 2 guns, for their movement speed). Spam the ?box until it moves to any hut. The 2 main building box spawns will be useless for this glitch. Then open the box, and make sure that it's a gun (not the Molotov or it won't work). Buy the perk and grab the box gun while drinking the perk. The gun will get put away at the time the drink should be done, but it remains in inventory. You now have 1 more gun and gun slot until you bleed out and respawn, basic downs will not take it away. You may trade any of these guns for any other box or wall guns at will. If you're at Storage or Comm(unications) rooms, then have the start pistol or WW in hand, buy the perk from the edge of the machine nearest to the box so you reach the box gun before you finish drinking the perk. The last gun in hand before buying the perk dictates your movement rate while drinking it (start pistol and WW seem to be lightest). It can definitely be done at all 4 huts, I've done them all countless times personally (there was a rumor that it could not be done at these 2 huts, because folk did not understand the movement rate factor). You can be downed and get more than 6, but usually 3-5 guns is best or it gets annoying cycling through them. Trench Gun and WW can get you easily past 100, so the other gun(s) is just for the fun of it. #######(10.10.2020 update) Extra Bouncing Bettie(s) on SNN and Der Riese: A simple bug that does not work on Zombie Verrückt BBs. Drop 1 BB, keep 1 in inventory until end of round, then place it. If anyone gets Max Ammo while you have only 1, your BB count goes back up to 2. It will do nothing if you have zero BBs (if you already dropped both). #######(10.10.2020 update) ?Box (mystery box) and Bouncing Bettie gun cheat: Like the NDU cheat, but highly effective and much easier. Requirements: 2 players, at least 1 Bouncing Bettie, points for up to 3 guns from the box (or more), Helper player (downs self) needs a hand grenade. Note that 1 player must down themselves and lose a small portion of points (and all perks, so do this before buying perks). You can get 3 extra gun slots (and guns) per downing if you do it fast, try 2 guns at first so nobody bleeds out, as that bleed out time is your restriction. You may get Molotov, which won't hurt the cheat, but it will not give you a gun slot. Cheat: Same as NDU, Helper player downs themself with a grenade at one end of the box, they still have this grenade somehow, so throw it away so it is not near the box. That's all Helper must do, you are now at the mercy of the Benefitting player. Benefitting player (BP) must have at least 1 BB and points for up to 3 guns. BP stands at an angle facing Helper and Box. BP hits the box just as the Helper goes down (to conserve time), then JUST BEFORE the gun appears, start reviving Helper. Now box gun appears, BP immediately taps BB button (dpad right or pc key), and almost immediately hits action button (X, triangle, pc key) to take the box gun. (Repeat actions above once or twice): You may now hit the box a second time, just before gun appears, start reviving, hit BB button, grab gun. Third time, hit box, hit BB, grab gun, revive player just before he bleeds out (again, do it once or twice at first, to practice. Do it thrice once you've mastered this easy cheat. Don't let your friend bleed out). Then you swap roles if desired. In a 2 man game you'll want to make a slow crawler and drag him away for time reasons, but in 3+4 man games, someone can zombie sit a zombie or crawler. This is the same as in Zombie Verrückt and Der Riese. #######(10.10.2020 update) Zombie Magnets: At this moment I can't recall many on SNN, but many wallbuys and the perk machines may work. The small dock in Comm Room area works (walk out of CR Hut, look right to see dock), rub against the small end of the dock to attract a few crawlers to it to buy time for box cheats above. There is a spot along the middle path of Storage that snags you, this occasionally acts as a zombie magnet, rub against it (like scratching your back). More to come...maybe.
    3 points
  50. So @Kenshin9977 found the following in the game files of Zetsubou no Shima: As you can see, the Spiders are being called "Spiders from Mars", and whenever the Red Planet is mentioned in the game, CoDZ is fascinated. It started a discussion on Discord with @Dizzie Bonkers and @ProjectKMR raising some interesting points about Lovecraftian connections as well. All those neat things included, I felt like transcribing it down into a single post here on the forums. So, enjoy! So aparently, Lovecraft's stories include paranormal giant spiders: Atlach-Nacha and the Spiders of Leng. @ProjectKMR mentioned that the Spiders of Leng are only briefly mentioned, and to his knowledge were never seen again by H.P. Lovecraft later. Atlach-Nacha, on the other hand, was created long after Lovecraft passed away. So while they are Lovecraftian in nature, and yes they may be in the mythos, Lovecraft himself had nothing to do with Atlach-Nacha. The fact the Spiders are little to not mentioned by Lovecraft himself, however, does not mean that they couldn't have inspired the developers of Zetsubou. Essentially the creatures live in the Lovecraft universe, but are just not worked out by H.P. Lovecraft himself. The same can be said about for example the World Eater, the likely inspiration for the giant monster in the sky of Shadows of Evil: This extra-dimensional eldritch entity that consumes dimensions even originates from the Marvel Universe. The Spiders of Leng are monsters at the service of Atlach-Nacha (coming back at that fella later) that populated the Plateau of Leng, which is described as a Dimensional Anomaly, a place where different realities converge, and its precise location cannot be pinned down. This could relate to Zetsubou in two ways: Either it is about the fact the Spiders occur in a fracture, or it has something to do with the Dreamlands. You see, the Plateau of Leng seems to be located both on Earth and in the Dreamlands, an alternative realm that accessible via underground tunnels (sounds very much Agartha/Aether-like, doesn't it?). Also, regarding Zetsubou is R'lyeh, Cthulu's lair, it might be fair to say the location of Pohnpei is at least extraordinary, with a connection to the realm beyond. Would that mean the Spiders have some sort of connection with the Vril-Ya? We'll get there in a minute. So Atlach, also called the Spider God, she is the mother of the Spiders of Leng. It came from Saturn with Tsathoggua, a eldritch god (Apothicon?). It dwells in a cave system beneath Mount Voormithadreth, in Hyperborea. There, it spins a great web, forming a great bridge between the Dreamlands and Earth. Also note that she was much larger than the Spiders of Leng. "Evil rises" it says. We know that at a certain point, an Apothicon came to Pohnpei. Could this represend Tsathoggua, the entity that took the Mother Spider to the island? That she birthed the other spiders makes sense, but we always thought the idea that Division 9 created the Mother Spider themselves. However, consider this: Why is the Mother Spider trapped in the caverns beneath the island, not used as a weapon but merely experimented upon, leading to the creation of Widow's Wine. Why does it appear Division 9 barely could control the Spiders? There is this alarm that goes off when "the spiders of Mars" arrive, could this perhaps be when a bridge between the Dreamlands and Earth is temporary formed, allowing the spiders to invade? So could the big spider be Atlach-Nacha, coming with the arrival of the Apothicons? But how about the reference to Mars? First I should notice that the 'Spiders of Mars' is a direct easter egg reference to 'War of the Worlds', where the warmachines of the extraterrestials were called the Spiders of Mars. In our Zombieverse, however, we were introduced to the Vril-Ya, an alien faction that at some point inhabited Mars. We also have the Mars references in Shangri-La and Tag der Toten, so I think it is safe to say there is some link between Mars and the (proto-)Keepers or Apothicons. It is also stated that Atlach-Nacha inhabits the region Hyperborea, which used to be a Vril-Ya city as well. Whilst it usually is associated with an Arctic region (Hyper=far, Borea=north), it could be that due to continental drift this location moved to the Pacific Ocean, where Nan Madol are the renmants of the extraterrestial stronghold. Are the Spiders really coming from Mars? Consider this thread when you play Zetsubou next time Also, if you wanna know more about the ties between Zetsubou and real mythology, I recommend this thread.
    3 points
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