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  1. 9 points
    Almost four years ago, the entire community was told that we now had in our hands, the keys to decoding the Apothicon and Keeper languages. Now once again, with @EricMaynard, @Bench_Appearo, and myself (as well as several others) having spend an inordinate amount of hours on it over the past few weeks, I tell you today that, just as with our previous venture into Apothicon, this was not the case. In fact, we had barely scratched the surface of the Keeper Language. WHAT WE KNEW: At first glance, it would seem we had more information about Keeper than was the case with Apothicon. Indeed, @MrRoflWaffles had published the Keeper Word and Pronunciation grids, allowing for what many believed was total access to the language - as well as this, very brief allusions to grammar and the methods in which words were made up. At the end of this process, we can safely say there is far more - both in terms of the language at face value and for its lore implications. WHAT WE DIDN'T KNOW: Firstly, each keeper word has a value in Base 9 - this is nothing new, as MrRoflWaffles had told us this, however it seems as though his reasoning was incorrect. In the real world, the Sumerian and Akkadian languages used a system "Cuneiform" - this is the oldest writing system in the world and appears in Origins, as well as being a clear inspiration for Keeper. These ancient cultures (as well as many more that followed and even some cultures today) used a different system to Base 10 to count, called Sexagesimal or Base 60. Look at your hand: On each finger (discounting your thumb) you have three visible fingerbones, and you have four fingers - this means with one hand, you can count to 12, just as today in the West, with one hand we count to 5. If you look at a Keeper's hand, they have three fingers, each with three finger bones - this means with one hand, they can get to 9. The majority of words in keeper are built up from what we have dubbed as “prime words”. Every word can be assigned a number in base 10 (our real-world counting system). If you then check the prime factors of that number (the values that can only be divided by themselves and 1 that multiply to make the word you started with), it becomes clear that the meanings of these words create the larger word. We were somewhat aware of this due to a brief mention in one of the “Keeper Language” videos by Milo - however without the full knowledge of Apothicon, we were unable to fully appreciate this. Many of these “prime words” are Apothicon Radicals. This suggests a sort of cultural correlation between the two and indeed many of the words are similar, whilst being slightly different to their Apothicon counterparts. This of course makes sense from a development perspective, as Treyarch likely developed the languages at the same time, however it also makes sense from a lore perspective, as the language that is known as Apothicon by the time of the Aether storyline has existed for far longer - being the original language of the pre-keeper race long before their war and racial split. As a result, the Keeper language evolved with the Keepers and whilst the Prime Words are very much the same as the radicals, the meanings behind larger words has changed in order to better match the Keeper’s culture and worldview - more on that later. Most interestingly, we can now, for the first time, present written Keeper grammar. For years now, full keeper sentences in game were untranslatable, with only the specific words being translatable. For an english comparison, this is the difference between “break wall” and “You must not ever break this wall”. A clearly huge difference. I must be transparent, however: whilst we are confident in our methods, as we have at this point translated every quote we could find in game to check for consistency, some of the Keeper pronunciations themselves are estimates by us based on the patterns the language follows. This was done out of necessity, as there are no spoken instances of these few pieces of grammar in game, and therefore sadly, the only people with knowledge of these pronunciations are Milo and Treyarch themselves. I must repeat though, this does not affect translation. Now, every Keeper quote - both audible and written - is translatable. KEEPER ETYMOLOGY: As previously mentioned, in our lore, the Keeper language was developed far later than the Apothicon language and thus represents a culture that has diverged from that of the Apothicons. A great example of this is the word for Survive. In Apothicon, this word is made up of the radicals “Flow/Radiate”, “Change”, and “Harms”. Clearly to the Apothicons, the concept of survival requires being able to flow and change constantly, or the ability to adapt, however they must also harm others in order to accomplish this. This makes sense as in order to literally continue to exist, Apothicons must consume the life energy of living creatures. The Keeper word, however, is only made up of the Prime Words for “Flow/Radiate” and “Change”, but no mention of the radical for “Harm”. As the Keepers secured their existence long ago, they have no need to harm others, like the Apothicons, in order to ensure their survival. A good example of a concept that has not changed, however, is the word for “All” - where in both Keeper and Apothicon, it translates to “Hold Change” (however it should be noted that, as discussed in the last thread, the Apothicon word has been modified in order to reference their newly acquired hivemind - obviously absent from the Keepers’ word as they are able to think independently). THE IMAGE AND THE PROCESS: The image itself is a replication of the original treyarch design document (seen in the teaser for the Awakening DLC for Black Ops 3 and printed on the shirt given to Milo) and is as accurate as we could possibly make it, however unfortunately, the structure section was completely absent and so is of original design. The process itself was far more complex than that of the Apothicon Language and so took more time. The main issue was the grammar. Unlike the Apothicon project where we were able to determine words based on blurry images of the shirt, no image existed of the “structure” section of the shirt and so we had the bare minimum to obtain the grammar. Whilst searching the few videos Milo had made on the Apothicon language for information, we came across a quote which he had written in transcribed keeper (keeper sounds written in english) along with its english counterpart - which as we later learned, was also written on the sword in Shadows of Evil. This served as our “rosetta stone”, as just like the Ancient Egyptian Language was cracked when a stone was discovered with both Ancient Greek (which they knew how to read) along with the same message in the lost language, we were now able to match the unknown keeper grammar symbols to tangible sounds - and their english meanings. From there, I began research into English Grammar rules (I will spare the details as it’s fairly dull) and was able to construct tables which allowed me to use processes of elimination to determine what grammar “component” was likely to fit where - this was then compared to in-game keeper quotes to see if it made sense in practice. This was done for practically every texture of written Keeper. As previously mentioned, a few pronunciations (marked on the language sheet) are estimated based on the pattern that the other pronunciations follow. We tried our hardest to search for any reference (both with in-game and out-of-game sources) for vocalisations of these grammar components, but as far as we know, they exist only on the shirt and on the original design document. If anyone has any information on these few points of contention, please don’t hesitate to come forward. WORD SYNTHESIS: Just with Apothicon, you can have a lot of fun with this. In order to create a word, all you need to do is think of the word’s meaning in its most basic sense, then search through the “prime words” for those that fit this, then simply multiply their corresponding base 10 number together. Convert this to Base 9, then use the pronunciation guides in the “structure” section to complete your word! NOTES: The first and obvious point is that of the few grammar components that have estimated pronunciations - this has been said enough already and so won’t be reiterated here. Secondly, you may notice a missing slot for “Oot”. As far as we can tell, this is similar to “yog” and “nool” in Apothicon, where it simply uses the symbol of the piece of grammar it is replacing. Thirdly, the markings for “command” and “statement” have no keeper pronunciation - this is as they are never pronounced, and slot round a sentence (like a capital letter and full stop/period in English). Finally, the choice to assign words their base10 value was done to enable word synthesis without having to waste time in base conversion. CLOSING REMARKS: Just as last time, it’s been my pleasure and privilege to bring this to you and I’m sure all those who have been part of the project would share the same sentiment. I thoroughly believe that this is information the community deserves and now, along with its companion, the Apothicon language, this long-standing mystery within the Zombies community has - hopefully - finally been solved. I really hope you all enjoy this, because as much as the hours were tiring, all of your support the last time around is what helped me push through and finish this. Thank you all. Now, Ul Kree Lu tsar leemagagra bahr lo leegra lu Kreeholo.
  2. 8 points
    O snap. I don’t even know what to say. Other than I love u Lenne. I really, really wanna write like, a college essay length thread just talking about how much the Zombies story has meant to me, just breaking down the symbolism and archetypes and everything. It’s truly, in my opinion, the BEST, and best-TOLD, fictional story I’ve ever experienced. Almost half my life has been spent loving it, and learning from and growing up with it. not to be all Cliché either but I could have totally killed myself at some point if I didn’t have such an open-arms yet tight-knit conspiracy community like you goons, and the right outlet into which to dump my passion and bloodlust. So thanks for the Phoenix Up lads. In other news, Robert McNamara has infected my brain, and the phrase “good heavens, man!” Is now permanently part of my vocab.
  3. 7 points
    Thanks everyone who voted. It really is a great honour. I've been using this site since 2010 and eventually created an account a year or so later to actually participate (I was a bit forum shy before then) and loved every minute. I lost interest in the game mode around BO3. Just felt the game leaned on the Mob/Origins mechanics too much and all the maps felt the same. The variety that came with BO2 in particular was replaced with a generic style. The side quests were also mostly pointless story drivel and the mystery within maps non existent. The spoon fed story and bizzare turn it took just killed the buzz for me. Destiny came along and I jumped ship. Now Fortnite is my drug and I'm too deep to quit. I'm locked in for life lol. Just like I did with BO4 I'll definitely buy BO5, out of dumb loyalty of course but also out of hope that I might enjoy it.
  4. 6 points
    Almost four years ago, the entire community was told that we now had in our hands, the keys to decoding the Apothicon (and Keeper) languages. Now, with @EricMaynard (twitter: https://twitter.com/EricMaynardII), Bench https://twitter.com/bench_appearo, and myself (as well as several others) having spend an inordinate amount of hours on it over the past week, I tell you today that this was not the case. In fact, we had barely scratched the surface of the Apothicon Language. WHAT WE KNEW: From the limited information we were selectively given by MrRoflWaffles, we knew the translations of Apothicon words into English, and vice-versa. As an example, HUMAN translates to ZOR'ARKOTH. However that was it. We knew nothing more than exact translations. WHAT WE DIDN'T KNOW: Every word in Apothicon is a single symbol, that is made up of several "radicals". These radicals have their own individual meanings and so can give context or information not only about a word, but about the way the word relates to the Apothicons as a species, or their views on it. For this, I'll provide a real-world example: If we take the English word "Wednesday", it's easy enough to just consider it a word - however if you dig into the etymology of it, you actually find a bit of history. Wednesday comes from Wodan's-day, which in turn means Odin's Day. This comes from the Viking occupation of Britain, when Odin was of course worshipped as a patron. However, without knowledge of the pieces that make up "Wednesday", this analysis would be impossible. The Same is true with Apothicon. Unfortunately however, the majority of the radicals - bar the few that Milo had shared in a single video - were totally unknown to everyone other than him, however thanks to our efforts, this is no longer the case. APOTHICON ETYMOLOGY: Looking again at Zor'Arkoth: We know this means human, but if we split it up into its component radicals (ZOR, ARK, OTH/OZ), we can learn a little bit about how Apothicons view humans. ZOR - Potential ARK - Open OTH - Change In this sense, Zor'Arkoth could be literally translated as "(being that is) Open to Change". However, given what we know about Apothicon's history with Humans, I personally believe this could be more liberally translated as "(being that is) Easily Manipulated". Another great example, not only for its lore implications but also as a practical example of translation, is the word for Apothicon - OZZOTH: If we take Ozzoth purely based on its spelling, we get the radical of "OTH/OZ" twice. However, if we instead look at its symbol, we can clearly see the radical for "NOG". There are numerous examples of radicals that feature in the symbols of words, but not necessarily their English transliterations - these can be seen much like silent letters in English, in that they are equally as important to the word, just keep in mind that they are not pronounced. It should be noted here that there is no concept of "I" in Apothicon. We get confirmation in Black Ops 4 that they operate under a hive-mind, however had we this information when it was meant to have been released four years ago, we would have been able to figure it our far sooner. OZZOTH is made up of "MY, MINE, OUR" and "CHANGE". This could be seen as a possible allusion to this idea. THE IMAGE AND THE PROCESS: The image itself is a replication of the original treyarch design document (seen in the teaser for the Awakening DLC for Black Ops 3 and printed on the shirt given to Milo) and is seemingly completely accurate, however we would be grateful if any inaccuracies are pointed out. The process itself was straight forward but equally time consuming. When we first started, we were able to dig up several images of Blundell wearing the shirt or the shirt being held up in videos, however these were often blurry. Luckily, the most important part of missing information - the radicals - were in some cases just about clear enough to make out, however this was not true for all radicals. At first, even if the radical itself was visible, the English definition appeared to be a pixelated mess. This didn't make it impossible to decode though. By looking at all words that used a specific radical, we were able to discern a lose meaning for the radical, and then by comparing to the text on the image for length and character shape, were able to eventually find the correct fitting word. Whilst at first this left a lot of uncertainty, as we translated more and used a process of elimination, as well as the methods previously described, the radical definitions became more and more accurate up until the finished product, of which I personally believe to have the totally accurate definitions (however again, if anyone can find evidence or valid counter examples, please send them to any of us as it is in everyone's best interests that this is as accurate as possible). WORD SYNTHESIS: This is the fun part. For the first time since the language was first introduced 1556 days ago in Shadows of Evil, it is now possible to make your own words in Apothicon. In order to do this, simply take the radicals that fit the word you wish to create and fit them together. As seen by many full words on the list, radicals themselves can be disassembled to make a more aesthetically pleasing word, and in some cases (e.g. Parasite, Elemental) are somewhat pictographic, and look like the thing they represent. NOTES: When looking at the language sheet, you may notice that the radicals "nool" and "yog" have no symbol. This isn't because we couldn't figure out what it was, but that there was no symbol on the treyarch design documentation itself. However here are my thought: Nool and Yog are seemingly the second and third person variants of Nog, and as such, I believe if written, would use the same radical as that of Nog, therefore that radical's reading is dependant on its context. Furthermore, you may notice certain words have either the same meaning, or same pronunciation as radicals (e.g. "Maroth" - Shadow, and "Nog" (noun)). In the case of Maroth, whilst the radical "Mar" means shadow, Maroth literally translates to Change-Shadow, so in my view can be seen as an actual physical shadow that moves and twists as the object casting it does, rather than an abstract idea that the radical represents. With Nog (noun), it is clear to see that it features the radical for hold. This indicates that the noun form refers to actual possessions (as it translates literally to "(hold) my, mine, our". Finally, the symbols for "BREAK" and "SHOCK" were not given Apothicon translations by Treyarch on their design document, further confirmed by the fact that they are impossible to obtain on Milo's translator website. CLOSING REMARKS In my opinion, this is information that the community deserved, and I feel truly privileged to bring it to you, and though I cannot speak for the others, I'm sure they would agree. Now, Lar Ozzoth otha nool Shubozzor Nethest Baresthlar.
  5. 6 points
    Here are the transcriptions of the wallwritings by Richthofen's test subjects, Nikolai, Takeo and Dempsey. It is sad to literally read their mental breakdown and the start of their amnesia. Big thanks to @Korbo26 for the screenshots.
  6. 5 points
    For those who wish to see the video version of this post: https://bit.ly/317Tgrh However, if you wish to instead read my thread or have a transcipt, keep reading: For quite some time, the Napalm Zombie from Shangri-La has never really had his identity known. With his threatening appearance and questionable moveset, it makes for an interesting discussion. This video will discuss my theory, with the help of my friends, on who the Napalm Zombie is, and what his true origins are. First off, let's discuss what Shangri-La was supposed to be… What it was supposed to be: Looking in the gamefiles, we can see that Shangri-La was supposed to be a Vietnam-style map. The evidence is if we take a look at the Zombie Character Models for the map, reading the names for them, we see “Viet Cong” and “NVA”.: “Vietcong” and “NVA” are of course referring to the National Liberation Front of South Vietnam; we could also say as another example that Shangri-La was originally a Vietnam map of some kind, with the idea that the map was released on Black Ops. In whereas, Black Ops had the Vietnam War and the mentioned faction; Treyarch could’ve simply wanted to implement them as they did with U.S.S.R with Ascension; another faction in the game. Even if Shang-La wasn’t to be the Vietnam map, the faction would have made an appearance somehow anyway, as we see with these concept arts, and poster (this poster was made prior to the release of Black Ops): So, now that we have a grasp on what Shangri-La was meant to be, and we could assume that the zombies are Vietnamese. We can now discuss the Napalm Zombie, as well as the zombie models too. We want to take a look at them, cause that will further the world building. Taking a look at one zombie model, we can see these tattoos, which resemble a real style of tattoos tied mostly to Hindu and Buddhism. So, we now have a buddhist connection. Now, we can finally take a look at our Napalm Zombie, let’s first take a look at how he interacts with the player. At first, he acts calm and collected. Yet once shot at, or by any means such as lethal. He runs at the player in an attempt to explode. Keep his suicidal tendency in mind, we will get to that. His calmness could be a connection to Buddhism’s Passaddhi, whilst him on fire may be a connection to the practice of Self-Immolation. Self-Immolation is the practice of setting oneself on fire, killing themselves for political, religious, or other reasons. It can be seen as some sort of protest. Here is where we find our connection to real-life events; Thích Quảng Đức. Thích Quảng Đức was a Vietnamese Buddhist --SOMEWHAT OF A GRAPHIC PHOTO-- who committed the act of Self-immolation in front of many on June 11, 1963. His reason was as a protest toward the South Vietnamese government for their persecution of Buddhists. Thích Quảng Đức could be the inspiration behind the Napalm Zombie. Think of Napalm as a protesting individual, at first calm, but then acts lethal; his only means of defense and offense is to explode in a fiery suicide. (Sometimes, he never gets aggressive.) So, to finally recap; the Napalm Zombie is likely a Vietnamese, Buddhist monk, who could have been inspired by Thích Quảng Đức. We can tell that he, along with the other zombies would have been Vietnamese, as shown from the in-game files and such. We can tell he may have practiced Buddhism, with the connections of the religion onto the models of other zombies. Looking at his attitude, and interaction; we can see him as a collected individual; yet will ignite. Appearance-wise, we can get the image of Self-immolation simply by the fire engulfed into him.
  7. 5 points
    This is a megathread concerning the Apothicons and different view on them, a product of the cooperation between Caljitsu and Anonymous. The first subject we will discuss are the parallels between the Apothicons and Lovecraft's Mi-Go and Nyarlathotep. After that we will talk about how the Apothicon Overlords could very well be more ancient Elder Gods already existing in the Aether before the Apothicons, the corrupted alien race, came. After that we will discuss the parallels between the Apothicons and Bibical demons and finally, there will be an advocate for why the Apothicons might not be as evil as you think. It's quite a read so I recommend getting something to drink and eat before starting Enjoy! The parallels between the Apothicons and Lovecraft ~Anonymous In Lovecraftian tales, the Mi-Go are fungus-based multi-dimensional creatures, extremely varied due to their prodigious surgical, biological, chemical, and mechanical skills. Several Earthly paranormal entities, such as the Tibetan Yeti, are Mi-Go’s, though the most common variant in Lovecraft’s books are those resembling some kind of humanoid crabs. They possess a pair of membranous bat-like wings which are used to fly through the "Aether” of outer space. Sounding familiar? What I find interesting in particular is that they are said to be fungus-based. Remember this radio? It seems like the meteor shower somehow brought the fungi seen growning in the dark, humid alleys of Morg City. Someone on the reddit made a connection between the New England meteor shower of 1882, the at-the-time ‘Vampire Panic’ and the Buried Town, Purgatory Point. The Vampire Panic was a reaction to an outbreak of tuberculosis in New England, as the disease was thought to be caused by the deceased consuming the life of their surviving relatives. Bodies were exhumed and internal organs ritually burned to stop the "vampire" from attacking the local population and to prevent the spread of the disease. Not only does this remind us of possible Satanic, Apothicon rites being involved in the 115-infected Purgatory Point, but also to a potential connection with the much-later appearing faction that would go under the name The Flesh. Dead eating the living, living eating the dead. Just thoughs Anyhow, back to Shadows of Evil, fungi are known to be able to diffuse a lot of spores and therefore spread rapidly, so could these things be the origins of Apothican influence in the City? Could the meteor shower literally ‘sewed’ Mi-Go? Now before you think we are fighting evolved mushrooms all the time, consider this: Fungi is one of the five major organism kingdoms. The to us known species of fungi are even more diverse than comparing a tardigrade with a human. That being said, fungi originate from the very same eukaryote group as animals and plants do, and they have most likely evolved from the very first multicellular animals, just like we evolved from ancient plant-like. I would like to share one final particular aspect of the Mi-Go: Their ability to transport human consiousness by by removing the subject's living brain and placing it into a "brain cylinder", which can be attached to external devices to allow it to see, hear, and speak. This sounds very much alike to the technology used to transport Maxis from the Crazy Place to Agartha to the House. “Maxis’ brain arrives in Agartha and Doctor Monty decides to step in. Monty brings Maxis’ brain to the house and wipes the Maxis corrupted by Dark Aether from existence.” - Timeline “With Doctor Monty’s help, the Maxis Drone arrives at the house in Agartha. Despite the absence of his soul, Monty recreates a physical manifestation of his Dimension 63 form.” - Timeline The Mi-Go, however, are not the most powerfull race in existence, something far more terrible than you can imagine lays beyond them. They serve a master: Nyarlathotep, the Black Man (note how Black is a synonym for Shadow). Although he is able to shift his physical shape, he is mostly described as a tall, swarthy man. He is frequently associated with the Devil and any other evil spirits named in various cultures and religions around the globe. He wanders the Earth, seemingly gathering legions of followers, his demonstrations of strange and seemingly magical instruments. These followers lose awareness of the world around them and get an impression of the world's collapse. This sounds very much alike to how the Shadowman manipulated the Shadows cast into doing what he wanted, to “prevent the destruction of your world”. Different than the other Apothicans, the Shadowman seems to, just like Nyarlathotep, able to appear and disappear in any dimension where he wants (with the exception of Agartha). He alone, however, is not able to consume a universe, though he has a very manipulative tongue. He is the harbinger of the Doom that lays beyond him, beyond the Mi-Go: the Outer Gods, the Universe Consumers. In Shadows of Evil, the Shadowman talks the cast into performing Satanic rites, involving the sacrifice of a soul bound to an object. Using this soul’s Life Force, the Apothicans are able to open a small gateway, sending in a Gateworm (possibly the type Apothican that eats the Pack-a-Punch in Revelations, merely in a larval state). Four of these Gateworms are needed to break the Apothican Rift Stone in the City’s undercroft. When this happened, the Apothicans gained full entrance in Dimension 63, starting consuming it. Will Murray, an American novelist, has speculated that Lovecraft’s image of Nyarlathotep may have been inspired by the inventor Nikola Tesla, whose well-attended lectures did involve extraordinary experiments with electrical apparatus and whom some saw as a sinister figure… Could the Shadowman’s origins lay in scientific experiments done by humans? An artificial demon. The distinction between the Apothicons and Overlords ~Anonymous There always was one thing at the Apothicons that I couldn’t understand: How could a humanoid race like the Vril-Ya/proto-Keepers ever evolve into the monstrous abominations that we call the Apothicons. We interprend the Timeline that the explanation for this issue can be summarized in one word: Evolution. “Trapped in the Dark Aether, the corrupted keepers contort and evolve over Eons, ultimately becoming the Apothicons. The desire, above all else, to return to Agartha.” But this just didn’t really work out for me. I mean, this is simply not how evolution works. For evolution, one needs natural selection, survival of the fittest, and how can we have that in a realm of energy where all beings serve the same hivemind? Apart from that, we do encounter more humanoid Apothicons that resemble the ‘handhead’ species of Doctor Monty (the Shadowman) and the Keepers (the corrupted Keepers) as Apothicons; How can it be that they changed relatively so little over time whereas some proto-Keepers have changed into giant universe eating worms? So here’s the thing: I think the creatures that we name Apothicons are not the Apothicons. I mean maybe they are classified under that name, and that essentially doesn’t matter, but what I mean is that they have a different origin than the defeated proto-Keepers, the Fallen Angels under the Shadowman. In Lovecraft’s Cthulhu mythos, the most powerful entities in the Multiverse are the Great Old Ones, the Outer Gods of other Hells and the Elder Gods, existing outside our observable universe and thus in the “space between spaces”. However, their great weakness is the fact that they cannot form a stable and consistent form of matter in our Space-Time. This is they have not yet dominated our universe and why they even have any dealings with humanity. We need to provide them with something within our Space-Time, whether its “opening a door” on this side of reality or providing a part of us (e.g. our souls). While the story of the proto-Keepers sounds really similar to the mythos of the Vril-Ya, Ancient Aliens and even passages of the Bible, the existence and abilities of the ‘Great Apothicons’ seems to resemble more the story of the Lovecraftian Elder Gods, and their inability of entering our universe by theirselves. Additional evidence for this is the fact that in Shadows of Evil, the Shadowman refers to something more powerful, the ‘Overlords’. In a radio in Tag der Toten, the Apothicon corpse on the bottom of the ocean is literally referred to as an ‘Elder God’. Another similarity already found by ElectricJesus was Shadowman’s similarity to Nyarlathotep. And whose harbinger and messenger was Nyarlathotep in the Cthulhu mythos? Exactly, the Outer Gods. What we do in Shadows of Evil, I interpreted as the following: we sacrifice four souls that allow the Elder Gods to enter. Or, as the Shadowman states it, “your services to the overlords is appreciated, our complete assimilation of this dimension will now proceed”. How does this work in the grander view of our story? Cal’s deciphering of the Apothicon language clearly shows they function under a Hivemind, and I think that is our missing link. Prior to Civil War between the proto-Keepers, before the schism between Dr. Monty and Mr. Rapt, before he was called the Shadowman and he and his allies were condemned to the Aether, the Elder Gods already existed. They were already out there, in the space between spaces, the realm of energy, the Aether. Their Hivemind was passed over on the corrupted Keepers, corrupting them, making them one of them. They act with the same mind now, the same interests. But their origin is different. This is why Doctor Monty refers to the Apothicons as the most powerful entities in all the existences that ever existed, this is why Samantha in the pyramid screams that something far more terrible than we can imagine lays there. Before a part the civilization of the proto-Keepers got corrupted and turned into what Monty calls the Apothicons, before the existence of the Shadowman, the Elder Gods were already there. Azathoth, one of the Outer Gods in the Lovecraft mythos^ EDIT: So thanks for Rich for noting this but in SoE we got the message that 'the Elders continue to seed space time'. This is what we see in the Revelations intro, as space time is 115! Additional evidence that the Overlords are the Elder Gods and something older and more powerful than the Keepers The parallels between the Apothicons and Satanic Demons ~Anonymous Though we earlier devoted another thread to connections of our story with Revelations (from the New Testament), this part will include a more extensive post about the interesting parallel between the Biblical bad guys and the Apothicans. In the Book of Revelations, two distinct Beasts are being mentioned: The Beast from the Sea and the Beast from the Earth. The Beast from the Sea is a contractionary name, as in Revelations it is said to actually originate from the Abyss, an unfathomably deep or boundless space. The word 'Sea' is likely symbolically used, referring to the fact that in the original sense of the Hebrew tehom, the abyss was the primordial waters or chaos out of which the ordered world was created. Some also think the term might refer to the interior of Earth. In later Hebrew literature, the Abyss is often used to refer to the Underworld, either the realm where the dead reside (Sheol) or the realm of the rebellious spirits (Hell). In the latter sense, specifically, the abyss was often seen as a prison for demons. Now all these meanings of the Abyss, whether it is the thing from which the universe was created, the interior of Earth and the abode of the dead or the realm where the demons are imprisoned, it all seems to relate to what is told us about the Aether. "In the beginning there was only the Aether and the Keepers." - Timeline "The surviving Apothicons were cast out, banished to the dark Aether beneath creation." - Kronorium Excerpt "The world within the world was turned upside down" - Doctor Monty, Gorod Krovi This Beast from the Abyss, as I rather call it, also bears a real name but this is never given in Revelations. However, his name corresponds to the numerical value 666, also called the 'Mark of the Beast'. "You have the Mark. You are cursed." - Shadowman This Mark can be identified by either the beast's written name, or the numerical value of his name. Without this identification, one could not buy or sell. For this, he was worshipped by mankind and it was the reason why this Beast was reigning the Earth. This too sounds very alike to our encounters in Shadows of Evil, as without the Beast, we are nowhere. We invoke it to power up machines, smash crates and open up doors. Imagine how powerless we are without it, how dependent we are on it. Now let's take a look at the 'Beast from the Earth'. This entity is primarily described in Revelation chapter thirteen and is said to speak "like a dragon". He is also called the false prophet, due to him functioning as the messaging and speaking agent of both the Beast from the Sea and Satan. His purpose is to promote the authority of the first beast with the ability to perform great signs, even making fire come down out of Heaven. It is also him who declares that anyone who does not worship the Beast from the Sea, including those who do not wear his Mark, will be killed. "Only the cursed will survive" Now among the many broadcasts of GKNova6 relating to the Cold War and Space Race, it also included the following transmission. Remember that this was transmitted back in 2011, during the marketing campaign of Black Ops I: Beware of the beast man. For he is the devils pawn. Alone among gods primates. He kills for sport,or lust,or greed. Yay he will murder his brother to posses his brothers land. Let him not breed in great numbers, For he will make a desert of his home,and yours. Shun him, drive him back into his jungle layer. For he is the harbinger of death." This 'Beast Man' is said to be the Devil's pawn. What's more, he is said to be the Harbringer of Death. That reminds me of the following quote of Doctor Monty: "The Shadow Man, the original Harbinger of Doom" That the Shadowman promotes the players to invoke the Beast goes extremely parallel with the Beast of the Earth's role in promoting the authority of the Beast of the Abyss. I believe it was Mattzs who even noted that the Mark of the Beast correlates with three 6's on top of each other: 666. It also parallels the Lovecraftian story of Nyarlathotep, the Black Man (note how Black is a synonym for Shadow). Although he is able to shift his physical shape, he is mostly described as a tall, swarthy man. He is frequently associated with Satan and any other evil spirits named in various cultures and religions around the globe. He wanders the Earth, seemingly gathering legions of followers, his demonstrations of strange and seemingly magical instruments. These followers lose awareness of the world around them and get an terrible impression of the world's collapse. This sounds very much alike to how the Shadowman manipulated the Shadows cast into doing what he wanted, to “prevent the destruction of your world”. Still it remains a curious topic how these early Apothican forces could enter this realm of Morg City and have direct contact with humans. The first note that should be made is the Beast from the Earth's magic sign of making fire coming down from Heaven. "Just last week there was a meteor shower, a freakin' meteor shower!" - Reporter In this case, Heaven could be seen as literally (the cosmos) as well as figuratively (115 as 'divine' element). Next thing that is mentioned is a strange fungus showing up all over the damp alleys of Morg City, making the inhabitants sick, delirious and confused. Now, as mentioned in the comments of this thread, we can find books named 'Occultism in the court of Elizabeth I' and 'The Evil Archon' in Der Eisendrache. Both seem to refer to the practices of John Dee, the advisor of the English Queen and also a hobbyist in alchemy, occultism, divination, mathematics and astrology. Also liked to collect ancient Aztec artifacts and other magical-looking idles, crystal spheres and amulets. Now one day he felt like creating a magical diagram, kinda like Ouijaboards, in an effort to make contact with beings from beyond. He succeeded in this, not only contacting them but also summoning them. Initially, these interdimensional creatures were believed to be Angels, sounding just like Jeb Brown, Cornelius Pernell and all the others. However after a while he started to question the motives of these beings, who were presenting themselves more and more as demons than angels. This magical diagram that summoned these beings was called the Seal of God. It looks like this, and it really seems to resemble either Satanic pentagrams or the Apothican octogram we see at various places in Morg City. As we also see this diagram in Blood of the Dead, where we know the Warden created this twisted version of reality, it could very well be possibly that Shadows of Evil was created by someone else performing similar practices. "Yes! The threshold. One last flash of light and the Sun shall vanish into the sea. The darkness shall spread for every fibre of creation, it shall spread! I shall be its instrument… I shall bleed the chosen few… The gateway will open and paradise will fall." - Warden But the rituals aren't finished yet. We continue them! We complete them! We allow the rest of the demon spawn that represents the fell Apothicans to enter and consume Dimension 63. The Apothicons as victims of the Past ~Caljitsu Now while these connections could be made between the Apothicans and Judeo-Christian demons, it would be wrong to instantly call them the evil forces in opposition to the 'good forces' of Doctor Monty and the Keepers. Here follows an extensive argument to show you that the multiverse is not that simple as 'good' versus 'evil', but it became somewhat more propaganda-esque as I wrote it, and I lent into this towards the end as it was quite funny. However it definitely has some salient points that highlight very explicit lies we are told in the storyline, and might just change your opinion on the Apothicons. The Parallels are clear, but as the Apothicon Apologist that I've become known as (lol), I can't help but feel the need to step in and give a bit of context to their admittedly often awful actions, and give a possible alternative interpretation on who the real demons are. We are often lead to believe that the Keepers "ascended to become the wards of all existence" after they "defeated" the Apothicons. Note the clear religious imagery; with it, your mind is instantly predisposed into the binary ideal of good-and-evil. I want you to remove that notion from your mind. History is written by the Victors - in this case, the beings we know as Keepers, however the real story (or the closest thing to it), obtained through cross referencing the multiple conflicting accounts of the beginning-time, just as with real history, is far more morally grey. Firstly, however, we have to clear something up, for the sake of ease. The Kronorium in its current form often refers to a race called the "Keepers" - right from the beginning, starting with the first of them, The First One, and progressing right the way through till the end and then back again - endlessly. This is confusing, likely intentionally so, in order to give the modern Keepers a historical precedent for their position, and frame the Apothicons as their eternal adversary - a race so different from the Keepers themselves, they ought to be fought and exterminated. In fact, the Keepers and Apothicons were once a singular species, and this is where the confusion lies. The Kronorium refers to this first race as "Keepers" as well, even though their biology was almost certainly different - most likely, it was that of the beings who would come to be known as Monty and the Shadowman (note how it is the middle point between the biology of a modern keeper and of an Apothicon). To avoid further mix-ups, they will be referred to from here-on-out as "The First Race". Looking at a race so advanced, we would undoubtedly think of them as having some sort of "magic" - indeed like the Judeo-Christian Angels and Demons. However ask yourself this. If you were to journey to an uncontacted tribe with Electricity, Guns, Gas, Smartphones, Cars, Aeroplanes and all of the other products of science, would you be seen as a Scientist? No, you would be seen as a Magician, as a God, as someone with knowledge and power that is so outside of the field-of-view of this culture, that the only solution is for it to be "magic. In excerpts from the Kronorium, we begin to understand the same thing is true with The First Race. In the beginning, The First One did not simply create life from his own imagination, he created a device in order to allow him to manipulate the force he was forged from - the Aether - in order to shape it to his will. Astoth Arbzorark - The All Key (or incorrectly, the "Summoning Key") - a Device of Absolute Power. Before this, The First One existed only within the Aether - likely formless - and so Agartha was created using the device so him and his kin were able to exist physically. The First Race did not use magic to travel vast distances, they "Created the first Transference Device" (in those exact terms). They were a race of scientists, specifically, scientists who's experimentation was with The Aether. It should also be noted that they devised the First Language, the very language inscribed upon both the Summoning Key and the cover of the Kronorium (the only part of the book that does not change) We cannot say for certain how long this went on for, but the experimentation continued relentlessly until, one day, one of the most prominent members of the race, along with his colleges, crafted a device known as the Aether Pyramid - a machine that would be capable of power to a similar degree to that of the Summoning Key. It's interesting then, that only after the ability to manipulate reality is no longer dependent on a singular object (likely held by a single or small group), but instead a known invention, that these fellow scientists who's only crime was experimenting with the same force they had always experimented with, were deemed "corrupted", leading to an all out civil war. Remember, the terms "Dark Aether" and "Corrupted Keeper" come from a particular version of history, approved by a particular Keeper: For this transgression against the balance-of-power, those scientists who were lead by the being who would, among many things, be referred to as the Shadowman and Mr. Rapt, were thrown back into the formless Aether, where they were twisted and morphed by the aeons of isolation, however they did keep their language, perhaps a reminder of what they once were. Meanwhile, those who were lucky enough to have chosen the correct side became egotistical, believing themselves to be the sworn protectors of all of existence and branded those under them "Apothicons". They were not Keepers, how could they be? They were demons, devils, and all the lesser races would come to fear them as seen by their appearance in every culture, where they are always slain by the most holy of Angels. And yet, we are all very aware that it was experimentation with the Aether that was the start of the troubles that would befall existence. Monty himself says that it was Teleportation that was the root of all the evil. How appropriate that the very same Keeper who doctored history in order to frame his brethren as evil conveniently forgets that it was he and his kind, long before any conflict among their ranks, developed the first matter transference device - the original sin that doomed everything. By the time we see the "Apothicons". They are seemingly beings of hate, hellbent on ending existence. They no longer have will, but instead share a singular intelligence, allowing them to coordinate dimensional assimilation to an unprecedented level. But the question is, why? The Kronorium would have you believe it is to "return to Agartha", but then why seek to destroy everything, including Agartha? No, I believe during their time in the formless, timeless infinite, they became aware of certain truths. Just as in Buried, Richtofen's time within the Aether Pyramid has granted him knowledge of the cycle that ensnared existence and now his will to break it, I believe the Apothicons have shared this revelation. How can their be an endless cycle if reality itself is no more? The Apothicons have learned the final truth of the Aether, having spent so much time within it: it must end, and so must everything that sprang forth from it. Indeed, it seems they were even willing to attempt to seek alternatives to this, as the Shadowman tried to acquire both the Summoning Key and vital components for the Agarthan Device - the only mechanism in existence capable of ending it and removing the corruption of the Aether that he and his exiles understand all too well.
  8. 5 points
    If you haven't watched / refuse to know the end of the Aether story, don't read any further. Now I think we can all agree that the ending was not 100% what we were hoping for. We were teased about winning the Great War, defeating Dr. Monty, all that jazz. Hell, even Alpha Omega's ending told us we were in for a big fight. But we got blue balled hella hard and left with what I'd call the most depressing moment in Zombies history. Despite all the loose ends still remaining...I actually felt at ease with what we've been given as a conclusion. What people aren't understanding is why things unfolded the way they did. And to understand that, you have to look back at the end of Black Ops 3 - the Original Plan. The Original Plan Monty was able to remove the Apothicons, Shadowman, and undead into the Dark Aether. While he couldn't repair the multiverse, he managed to lock them up so there weren't any holes. A duct tape solution, if you will. He assumed that by closing off each reality, anything that existed currently outside of said realities would return to their origin point and no longer exist in his perfect universe. The children (aka the souls of the pure O4) would ensure that he could keep tabs on them at any given moment in any universe to prevent another disaster. Except the crew survived thanks to the blood. Monty was going to wipe them out (which would be the easiest solution) but instead sent them to the Great War. They would win, then die, and then be reborn later in the future during the 1900s. This created the cycle we know as of now. Monty purposefully kept them in the loop and knew as long as they stayed there, no more harm could further be done. It wasn't the ultimate fix, but he wasn't willing to potentially sacrifice himself to fully restore the multiverse. Again, duct tape solution. But Monty knew what the only true solution was. He just didn't want to go through with it. The True Plan Monty AND Richtofen knew the true solution. But Richtofen also did not want to sacrifice himself nor his crew, so he tried finding ways to cheat death. After realizing it would only continue the cycle, he changed course and intercepted himself in at Alcatraz when he would've normally gotten the blood. Instead of allowing himself to continue, he killed his cycle self and instead allowed Nikolai, the only one who Monty would be unable to see/track, to do what Richtofen was (and knew he was) incapable of doing: the sacrifice. Since Nikolai opened up to what the Kronorium told him, he knew that none of them were to survive. The only way to restore the multiverse was to remove everything, including themselves. So he convinced everyone - Primis and Ultimis - to follow him because he knew the way to salvation. And he wasn't lying; he just didn't tell them what the end game would be. This is why he wanted his friends' last moments to be with one another, drinking in what they thought was a pre-celebration to victory, thinking of what they wanted most in life. Nikolai wanted their sacrifice to end on the best note possible because none of them would make it out alive. Although I personally think poison isn't quite a happy ending (as seen in the final moments)...Nikolai did what he thought would be the quickest way to make this happen. There was no way to convince both crews to kill themselves on their own terms. As long as they existed, it didn't matter if they banished everything evil to the Dark Aether; they had to be removed as well. It was unfortunate that even Victis had to suffer, as they were the victim in the grand scheme for what is considered "the greater good". But it was necessary. EDIT: There are some key points that I missed when writing this post that I wanna add on. The Cycle A user on r/CODzombies brought up a very valid point regarding the cycle being broken and what it finally means. We know that the cycle is what keeps Primis reliving their adventures, from death after the Great War to reincarnation when they all first meet. Many of us thought that drinking the blood (Richtofen's plan) was the key to breaking said cycle, but after BO3, it wasn't. We were right to compare it to the MOTD cycle. In fact, BOTD also replicated this cycle in BO4 with Primis to show us AGAIN how to break the cycle. In MOTD, the cycle continues if the crew kills Al - something that already occurred in the real world. But when Al kills his crew, the cycle is broken and they're released from their own purgatory. In BOTD, the cycle continues as long as Primis remains. Even when they die, they're brought back by the Warden to relive their personal hell. When Richtofen dies, their cycle in purgatory is broken; HOWEVER, it required some past events leading to it (Primis Richtofen teleporting to BOTD from the Great War, Pablo giving him the Staff of Fire crystal) to start that breaking point. Catch my drift? BOTD Richtofen was perpetuating that cycle and needed to be sacrificed to escape it. That's how the cycle broke. Now in terms of the big cycle, it's no different. Nikolai ended the cycle by sacrificing himself and the crews. The key to breaking these cycles was to eliminate the things that would continue the cycle. The mobsters killing Al caused the cycle, and had they to die. Richtofen kept cheating death to avoid direct sacrifice which caused the cycle, and he had to die. Ultimis and Primis were responsible for fracturing the multiverse causing the great cycle, and they all had to die. -------------------------------------- Hopefully I didn't lose ya. To me, this was ultimate kick in the heart. Because we knew our crews had to die, but we just weren't prepared for it to be like this. And personally, I'm slowly accepting that this ending is what we needed. A straight one-shot kill to our beloved story, with the sad realization that the characters we grew alongside over 10 years needed to win the war within themselves...just as Nikolai said. They caused this madness, the fracturing of the multiverse, and they needed to satisfy the natural order and remove themselves from the equation. I'd like to think that they still exist in the fixed universes, where the multiverse may no longer exist since Element 115 is no longer existent in any time from here on out. To imagine our characters going through their normal lives, having never met, never to deal with the atrocities and horrors they faced in a reality that no longer exists. It's a sobering thought that they can finally have their [hopefully] happy moments they wished before their sacrifice. That, to me, is a good ending. Not perfect by any means, but a solid way to close the book for good.
  9. 5 points
    I've had this one kicking around in my head for awhile, but I found it to be perhaps too controversial to post anywhere. But now that I've discovered a safe place in the Zombies Community to express opinions, I figured now was the best time to finally share it. In my opinion, the most tragic characters in the entire Story-Line are EASILY the Victis Crew. Before you send your nuclear warheads towards my current location, let me back up my opinion with stuff said in not only the timeline, but in our own theories as a community. To start off with it, the Victis crew is a group of random civilians who led relatively normal lives before the events of Richtofen's Grand Scheme took place in 2025. Misty was a farm girl, Marlton was a conspiracy theorist hellbent on uncovering the mysteries of Broken Arrow, (theory) Russman was a worker for Broken Arrow with a family, and Samuel Stuhlinger was a simple man who happened to be a mad conspiracy theorist unlike Marlton. Once Richtofen's Grand Scheme fell into place and the rockets hit the earth, the Zombie Outbreak began worldwide. Russman lost his life's work at Broken Arrow, Misty lost both her parents to Zombies, Marlton dug a little too deep and found more than he bargained for, and to survive, Samuel began to eat Zombie flesh. These guys got fucked hard by powers far beyond their control and perception. As if that isn't enough, let's look at their story when their paths cross in the first place. 10 years after the missiles hit Earth, Marlton, Misty, Russman, and Stuhlinger meet one another at the Green Run facility. (AKA Hanford Site) When there, they are contacted by both Maxis and Richtofen. Richtofen however can only speak to Samuel because of his past with eating Zombie Flesh to survive. In an effort to gain the upper hand on Richtofen and destroy the world, Maxis tells the group to construct the Pylons in his favor. To which the group obliges, despite Samuel's pleas to follow Richtofen. Richtofen for a moment even attempts to blackmail Stuhlinger into following his plan at Die Rise, threatening to tell the rest of Victis about his time with The Flesh. Once there's only one Pylon left, Victis begins to wander the earth while the voices of Maxis and Richtofen fall silent for a two months. Upon arrival to Buried, the group constructs the final Pylon in favor of Maxis who then thwarts Richtofen and opens a pathway to Agartha, causing the destruction of Earth to occur within the next year. Victis was betrayed by Maxis, the one who they thought would lead them to salvation. Not only are they betrayed by Maxis canonically, but in Richtofen's ending we see him take control of Stuhlinger's body against his will. Currently that's all we know about the Richtofen ending, but either way you slice it, these guys get betrayed by other-worldly powers beyond their control. They have no power or even choice. They're merely pawns to Maxis or Richtofen, no bigger purpose. They are betrayed despite their efforts to please the voice of what they hope is salvation. It's really rather sad to think about. Even when they separate for a point in time and return to one another, they now follow the voice of Richtofen hoping that he will be their salvation. Only to once again, be sent on a quest for his own intentions and being frozen in cryo-stasis at the end of it all. I guess you could say Primis Richtofen at least did them a favor offering them a chance to live, but they would be stuck in cryo-stasis for the rest of the cycle, never to be awakened. Forgotten by time. This happens in the Cycle Universe, but an arguably worse fate befalls them in the Broken Cycle. In the Broken Cycle, they're awakened from their cryo-stasis slumber in Alcatraz after Nikolai reads from the Kronorium attempting to finally end things right. Once again, they are sent on a mission to acquire a device for Nikolai. This time, they have to build and deliver the Agarthan Device for a purpose they know nothing of. Being loyal to Richtofen as they have yet to be steered wrong by him, the group listens to Samuel when Richtofen speaks to him. When they build the Agarthan Device and deliver it to Nikolai, they are once again betrayed despite their hard work and sacrifice. This time, they're erased from existence rather than plain and simply betrayed. Banished to the Dark Aether along with Primis and Ultimis, forever being forced to endure darkness and suffering until the end of time. One of Samuel's last words to Richtofen is literally "You haven't forgotten about us have you? We did everything you asked." It's honestly sad to see that not many people care for Victis as characters when they've all been through so much. Of course, their actual characters are not the best in the world, being incredibly stereotypical and all, but so is Ultimis and everyone loves them. Victis was perfect to play as to end the story we all know and love, and nobody can convince me otherwise.
  10. 5 points
    Hey guys! Here's all the radios found so far, a few missing characters Pablo Marinus #1 Pablo Marinus: "Day 521. I still don't know how it is possible, but late last year I awoke from a watery grave. When I swam to the surface, I found the German military base abandoned. Only the undead remained on their shores. I attempted to flee but the fog it seemed no sooner that the shore faded behind it reappeared in front of me. Every attempt I made to escape it, it led me right back here; as if I was meant to be here. (sigh) I have begun broadcasting a radio signal. I'm hoping that someone will answer and come to my rescue, but if no one comes I'm not sure how much longer I will survive this place. Pablo Marinus #2 Pablo Marinus: "Day 3682, I think. Last night, I had a dream. A dream I have not had in many years. Like the ones I used to have at Der Eisendrache. I dreamed I was in medieval times. During a Great War, a war to end all wars. In this dream, I'm attacked by one of the great beasts, it holds me within its grasp, about to end my life. But I am saved, spared by a man in cloth. Not by a priest, someone more powerful. He wields a staff of fire. I see four heroes stand atop of a mound before raise their staffs, in unison, and suddenly the knights know the war is not lost. I rejoin the fight, and fight alongside my king. For years, I have dreamed of this war. I wonder, perhaps the German's experiments warped my brain, my sense of space and time. He thought I died but it was only that my mind has transformed. I have been here 10 years. No one has responded to my radio message. Is there no one out there? Am I even on Earth? Or am I caught somewhere in between? Every time I try to escape, my raft always brings me back. This place is my prison. But is it a prison? Perhaps, it is more like a waiting room. A purgatory of sorts. Perhaps my dreams are much more. Perhaps they are visions. Of what is to come. Perhaps it is here I must wait for what is to come. They... will come for me." Pablo Marinus #3 Pablo Marinus: In my dreams of this Great War, I meet a German doctor. Hardly, he reminds me of the man who once tormented me, but his face is different. When I meet him, he is angry and frustrated. He mentions a man, Doctor Monty. Saying he is to blame. This German doctor, he says that he believed following's Monty plan would lead them to secure a better tomorrow. This was a lie, he says. This Doctor Monty, he sent the four to the Great War. It was at this moment, the German doctor said he realized the truth. Coming to The Great War did not break the cycle, it was merely the end of their loop. "We will die here," he says, "then we will be reborn again, and when it is time, we will meet once more, in Northern France continuing this never-ending loop". "I wonder," he says, "how many times have I been to the Great War? How many times have I perpetuated this endless cycle? I'm tired," he says, "I have been trying so very hard to do the right thing". But for all his efforts, he had only fulfilled the prophecy of the cycle. He and Doctor Monty had forged the endless loop. Pablo Marinus #4 Pablo Marinus: "This Doctor, he tells me one more thing. He tells me he realizes that Doctor Monty is not inherently evil. "Doctor Monty", he says, "is just trying to save the multiverse the safest way he knows how. By forcing us into this cycle, our story will never end. Well also, his universe and his existence will be guaranteed". "I can't blame him", he says, "Doctor Monty is just like you and me, he just wants to survive. He doesn't want to risk his own annihilation." I tell him, well if we are doomed to meet here again and again until the end of existence, perhaps there is something we can do to change. He looks at me, with a smile, and says "I think you are right, old friend"." Pablo Marinus #5 Pablo Marinus: Day 4721. I think I understand. I know why I am here, why I'm trapped on this rock. Why I have these dreams, these visions. Why I must get to this Great War and what purpose I am to serve in this cataclysmic event of the ages. I am not being sent just to witness what happened, but it is I who helps the Doctor breaks his cycle! Near the end of the Great War when all hope is nearly lost I protect him while he activates a device, a teleportation mechanism. I hold back the undead as he powers it up, I give him the moment he needs to escape his fate. I ask him "Where would you go?", he says, "There is a prison I must travel to, hopefully I can intercept our friends before it is too late". Before he goes I give him the elemental gem from the staff of fire. I had seen it used to vanquish great evil. He once used it to save my life. Perhaps it would serve him well on his new path. This (chuckles)... This is why I am here. It is no coincidence I have also been left with the plans for the Agarthan Device, that is how I get to the Great War. I need some help but in my visions I have seen that I will have help soon. For now, I must bide my time, for my time is coming. Richtofen #1 Edward Richtofen: "Log Entry 937. Date: May 15th, 1942. Dear diary, our men have safely returned from Africa where they recovered a number of artifacts buried underground. In some sort of subterranean cowboy village. Apparently it was American. That's right, an American cowboy western town buried underground... in Africa. Stupid American schwein... with their apple pie, und their baseballs, all thinking they can just waltz into another country and claim it as theirs! There is no art to their work! (sigh) but I digress. The boys have returned with a number of fascinating articles and documents. They have pieces from a destroyed machine called the Pack-a-Punch. With a name as clever as that, it must be American. I have given the schematics to Doctor Porter. Perhaps he will have better luck replicating Jebediah Brown's work. Speaking of that blacksmith, they also recovered plans for the Agarthan Device. It seems that the blacksmith already built one of the pieces. The fabled "Vril Vessel". The Agarthan device, a device capable of granting that which one desires. Almost like... a genie in a bottle. I think I shall keep this genie in my back pocket. If my plan fails, and it won't, perhaps this device can get me to Agartha." Richtofen #2 Edward Richtofen: "Log Entry 1438. Date: July 18th, 1945. Dear diary, I have been in Group 935 Siberian facility for nearly days and mein cup already runneth over with exciting news! First, yesterday I've learned that I would receive not one, not two but three test subjects! Aah, hopefully with proper 115 injections we will be able to use these specimens to access to the human mind. The Chancellor's undead army is on standby until we crack this crucial step. Und secondly... (A door is opened. Someone entered the room dragging another person) Soldier: Here he is, Richtofen. Richtofen: Get your damn hands off me! Now what do we have here? A spy? Reporter: If you know what's good for you, you'd let me go! Richtofen: Oh yes, ja, ja! I'm just you worked for someone incredibly important. Reporter: Honestly, you have no idea. Richtofen: How did you find mein secret facility? Who are you? Reporter: I'm a reporter. I was hired by a man, Mr. Rapt, I never met him. He asked me to find some goods for him. Things he wanted badly. Richtofen: Sounds thrilling. And what were these... goods he wanted so badly? Reporter: (sigh) Look, I don't know the specifics, he just told me to travel to Russia. He gave me these coordinates, which led me here. How was I supposed to know it was a freaking German base?! Gave some vague description of a strange metal object. (Richtofen picks up the Vril Vessel) Richtofen: This, I assume? Reporter: Yeah, that'll be it. Called it the "Seal of duality", whatever the hell that means. Richtofen: Well, the Vril Vessel isn't for sale and is certainly not for stealing. But it is curious. I have only just arrived in this facility, bringing the Vril Vessel with me. Yet, you somehow know it would be here. How is this possible? Reporter: How the hell am I supposed to know? I just go where the Shadowman says to go. I don't know how he does it. Listen, when Mr. Rapt wants to find you he's got his ways. Look, you want to go ahead and get this over with, if you're gonna kill me, kill me. Not like it'll matter. It's kind of funny, you know. Something Mr. Rapt said, but if I failed him and died, it'll be okay. He said he'd reach out to me all over the multiverse, whatever that means. I didn't pay it no mind then but maybe some other me is out there having a lot better luck than I have Soldier: Sir, what should we do? Richtofen: Take the strange sad little man away. Find a hole. Richtofen #3 Edward Richtofen: Log Entry 1469. Date: August 28th 1945. Dear diary, progress continues on unlocking the human mind. If Germany hopes to continue their war, they need an undead army willing to obey orders. There's also been further in the Super Soldat Program, the German Chancellor considers this of high interest. We have begun the cloning process, we will have to see what results we'll yield. Test subject N3WB has been vomiting for two days straight. Our poor janitor, he has nightmares! Needless to say, we will no longer be serving fish. The Russian subject continues to be unresponsive. Doctor Yena suggested a serum made of vodka but considering my concerns about his loyalty I wonder if this is perhaps another attempt at sabotage. The specimen from Mexico continues to rant incoherently about giant monsters and some Uber-fun war. Perhaps we were a little too eager with these 115 injections. I did not think he would go this crazy so quickly. (sigh) If I'm being honest, I'm beginning to find this work a little drab und boring. Undead army, Super Soldat programs (sigh) Group 935's deal with Germany has truly limited the organization's potential. The appearance of the spy last month has inspired me to review the blacksmith's schematics, the Agartha Device and its three components: the Vril Vessel, the Apothicon blood und the Elemental Shard. The instructions to creating the Elemental Shard have my interest piqued four human souls merged with Element 115, not that I'm trying to brag but this may be something in mein wheelhouse Richtofen #4: . Richtofen: Scalpel, please, Dr Yena? Yena: Scalpel, Dr. Richtofen. What exactly are you looking for, Dr. Richtofen? Richtofen: We are attempting to locate un appropriate stimuli that will trigger the brain's voluntary willingness to obey commands. Richtofen: Ah, there we are. Forceps, Dr. Yena? Yena; Forceps, Dr. Richtofen. But the liver and kidneys? Or... spleen? Richtofen: Our goal is to unlock the barrier to the human mind. With element 115 it is important that we explore every possibility, the barrier may be where we least expect it.. There we are. Retractors? Yena: Retractors. It seems the Chancellor has been pushing us harder these last days. Is this because of the spy that was discovered? At the Asylum? Richtofen: I do not know, Dr. Yena. Our German leader, along with Dr. Maxis, is so limited in his thinking. His goals are... simple minded. Childish. He's pushing for his undead army when we could have the Elemental Shard. Yena: The Elemental Shard? Richtofen: A device capable of endless energy. We could use it to craft anything, including an Agarthan Device, of immense power. Hold this open while I grab the injector. Yena: Agarthan Device? Why haven't I heard about this? Richtofen: Dr. Yena, do you have a firm grip? You are shaking. Yena: I'm ready. Please proceed. Richtofen: Injecting serum in 3, 2, 1. Hold it, doctor. The injection is nearly complete. Yena: I can't hold this grip. *Spleen noises*. Richtofen: Well, I guess the barrier isn't in his spleen. Nincompoop! You did this. I knew it. You let go on purpose! Yena: Richtofen, it was an accident. My hand, it slipped. Richtofen: Dummkompf! Richtofen #5: Richtofen: Oh well. The Russian subject recently began reacting to stimuli but only after injecting him with a new serum made primarily from vodka! Perhaps this is a breakthrough in the experiment we have been waiting for. Perhaps I was too harsh on Doctor Yena. It was he after all who suggest the vodka serum. Credit where credit is due. Today also marks a great success for one of mein side projects. Using a process rock of elemental 115 and the vril vessel, I was able to succesfully siphon a piece of the souls from my three specimens und inject them into the rock. Without access to our fourth individual, I used part of mein own essence. Much to mein surprise, the rock grew und transformed creating a beautiful shard of glass made purely from elemental 115 und part from 4 human souls. The Vril vessel. The elemental shard. All we need now is the apothicon blood und the agarthan device shall be complete. End Log Entry 1474. Or should I say One Four Seven Four? Doesn't matter. " Richtofen #6: Richtofen: You cannot do this. You have no authority! Yena: You left me no choice, Dr. Richtofen. You used 935 resources to work on personal projects. You've been threatening the employees, myself included, and you're clearly suffering from excessive 115-induced delusions. Richtofen: Suffering from excessive 115 induced delusions? How dare you accuse me of such, such vile lies! Yena: Dr. Maxis has ordered the Elemental Shard to be sent to Division 9, where they are better equipped to study it appropriately. You are to cease experimentation on the test subjects and put them on ice. You are to return with them to Der Riese and meet with Dr. Maxis. He would like to discuss your... dedication to the cause. Richtofen: Meni dedication? All of mein projects, mein programs, you think I'm not dedicated? You have taken everything from me. *sigh* well, I still have the DG-2 in active development. I suppose that's something. Yena: Actually, no. I'm afraid Dr. Maxis has cancelled mass production as well. Richtofen: This... is all your doing! You are intentionally sowing discontent! You are trying to destroy us from within! You're working for the Americans, aren't you? You're a spy. And just like Dr. Peter McCain, Dr. Maxis would've never hired Americans, no matter how much genius they have. Yena: No, Dr. Richtofen. That's your paranoia talking. You've been exposed to Element 115 too long. I'm just a loyal to Group 935 trying to protect its interests. Now, you have any issues, I suggest bringing them up with Dr. Maxis. Richtofen: Oh... don't you worry your little lying apple pie brain, herr Yena. I intend to bring up a great many things with Dr. Maxis. Harvey Yena and Anton Gersh #1 Anton Gersh: We have verified the authenticity of this transmission, yes? Harvey Yena: Yes, Anton. A recon unit traveled to the old facility. Apparently, a survivor has been living there since the end of the war. Gersh: Since the end of the war? Thirteen years? How can this be true? And how did we not know about this? Yena: Unfortunately, your guess is as good as mine. Gersh: And his proposal? This, uh, Agarthan Device, what do you make of this? Yena: Personally, it sounds to good to be true, but this isn't the first I've heard of it. Doctor Richtofen had mentioned it as well. Gersh: Just think, Harvey. A device capable of granting that which any man desire. I simply think it and (hits a table) bang! It is reality. We could Americans to Group 935 lunar facility, we could become leader of free world overnight! Yena: The potential is certainly infinite. Gersh: So he says he would construct device but first he needs... he needs us to find ?? Yena: ?? creature. He gave us the coordinates. It's at the bottom of the ocean. Recovery will not be cheap. Gersh: Well, you do not need the creature. Only its blood. Harvey, do not worry. The reward will pay cost tenfold. This is how the Ascension Group leads charge into the world. Yena: I understand, but there was one more thing. He warned us to bring him the blood straightaway. When exposed to the elements for extended amounts of time, it becomes volatile and unstable. He warned us the blood is alive. Gersh: Let us worry about collecting it first. We will decide next move after this Doctor Yena. Yena: Of course, Doctor Gersh. Harvey Yena and Anton Gersh #2 Anton Gersh: I trust your trip was success? Harvey Yena: Like you wouldn't believe, Anton. What we found out there. The creature was magnificent, gargantuan in size. It was... otherworldly. A remnant of a different age. Oh, I wish you could have seen it. Gersh: It was at the coordinates provided? Yena: Yes. 43 North, 180 East. The blood has a fluidity to it that I find fascinating. We would have investigated further but we intercepted a transmission that the Americans were in the area. Somehow they'd been informed about the creature's location. Gersh: Ah... these damn leaks! They will be our undoing. Yena: It seems every step we take, the Americans follow suit. Gersh: Mark my words, there is a mole in Ascension, Harvey. We must strike it out before it destroys us. Get a team together, People we trust. If we are to study the blood we must make sure the Americans do not find out. Yena: Just study it? Anton, I think we should follow the plan and deliver the blood to the Siberian facility. Gersh: Nyet, Harvey. We cannot. This struggle with the Americans, we cannot let them get the advantage. This blood is our only leverage. After the war and Group 935 disbanded, you came to us. You came to me. You saw a better vision for the future here than what your America was offering. We created Ascension on the principle of being better men. Of making this world a better place. If this blood is key to unlocking the future, we would be fools to not take this opportunity. Yena: Perhaps you are right. At the very least we can study it. What's the harm in that? Harvey Yena and Anton Gersh #3 Anton Gersh: How are the experiments coming, Doctor Yena? Harvey Yena: Fascinating, Anton, truly fascinating. The blood is not so much fluid as it is very much alive. It moves, it changes shape at will, it reacts to our touch. Gersh: Alive? How is this possible? Yena: I'm not sure. One theory is perhaps the creature itself was more of a vessel and that its blood is made up of million different organisms that control it. Like a crew piloting a ship, the creature died but the organisms inside survived, trapped at the bottom of the ocean. Gersh: Is it sentient? How is it able to move? Yena: The blood uses negative space which exists between molecules. This negative space provides an influx of energy. Which we believe fuels the blood, giving it the ability to move. Gersh: Do you still believe that this blood is suitable for our primates? For rocket testing? Yena: Absolutely. The blood. gives them rejuvenation abilities, making them more powerful, stronger. If a monkey is on the brink of death and given an injection, it makes a full recovery in a matter of minutes. The only trade-off is they become more angry, hostile, even violent in some cases. Gersh: Is this a problem? Yena: It's manageable. But I'm confident monkeys given an injection of this blood will survive space flight. Gersh: Wonderful news. I think we can move on to the next phase of the program. You should prepare a serum for mass production. Can you tell me more about this negative space? Yena: We really don't know much about this except that it does not exist in this dimension. Maybe a gateway from another. One of our men has theorized that it might even be a black hole of sorts. Gersh: Send what research you've done to myself and our weapons team. Be sure Yuri Zavoyski is included in the brief. Yena: Of course, but I will remind you that we need to be careful. We've noticed the blood is changing composition as if reacting to our probing and prodding. Gersh: Reacting? How so? Yena: I'm not sure how to explain it, but it feels like the blood is getting angry. Yena #4: *everyone yelling and jeering* Yena: *fires gun into the air* Comrades, that is enough! Now, as it stands, we must account for the facts. Two days ago, one of our research facilities was attacked. All personnel are dead. With the exception of Dr. Gersh and Dr. Zavoysky, who are both still missing. Russian: What about 4 intruders? Yena: We do not know. They have not been recovered. Now, I know what Dr. Gersh and his work meant to this organization. However, all is not lost. We must remember that. Russian All is not lost? We have no leader? Who is going to lead us now? You? An American? *everyone laughs* Nyet. Yena: I'd remind you to think before you speak, comrade. I am one of the founding members of this organization. And you are someone who has forgotten their place in it. I am not saying I should lead it, frankly I would rather not. I would leave it to the Committee to find a suitable replacement. However, with Americans, Broken Arrow grows stronger by the day. And we must act quickly if we are to stay ahead of them. Russian: What are you proposing? Yena: Some of you may remember 4 years ago a contact at an abandoned Group 935 facility reached out to us. He promised to construct the Agarthan Device for us, provided we brought him the blood of the Beast. We never brought him the blood. Instead, we used it to fulfill our own needs. I propose I take a small crew and deliver the blood to our ally in Siberia. With the Agarthan Device in Soviet hands, we will not only end this Cold War overnight, we will bring Humanity together and create a better world. Harvey Yena #5 Harvey Yena: This is Doctor Harvey Yena, it's the 1st of January 1964. Happy new year. We are 15 minutes out from the Group 935 Siberian facility where I will deliver the blood as promised for the creation of the Agarthan Device. After I have secured it, I have arranged for rendezvous with my handler, who will take me back to American soil. (sigh) It's been nearly 20 years. I can hardly remember my former life. After Group 935 disbanded, I had a choice. Come home, or turn to the Soviets and bury myself in the heart of their organization. I chose the latter. When again would America get such an opportunity? But there was a moment back in '45 right after McCain was discovered where I thought Doctor Richtofen had discovered the truth, that I was a spy. He was right, of course. But It turned out Doctor Richtofen had his own problems with Group 935. It's time go back home. Darn it if I'm not excited to eat on apple pie and catch a game of baseball. (Sirens sound) Yena: What the... Soldier: Sir, it's broken containment! Yena: What on Earth is going on? Soldier: The blood, it broke containment. It started attacking the guards. (Sounds of explosion) Yena: Follow me, we need to move, now! (Zombies start to overrun the ship) Soldier: Sir, no!! Jebediah Brown #1 Jebediah Brown: The day is the 14th of April, the year of our Lord 1885. A day I will hold dear until my last. (sigh) I have done and spent 30 years of my life in Purgatory Point. My Ma' brought me out here when I was 10 years young. She hoped to give us a chance at a new life. They're good folk here at Purgatory Point. And sure, sometimes they get a little rowdy and maybe we stray too far from heavens' gaze up there. What do you expect from a frontier mining town? Something happened to one of the miners. Clive Farnsworth, a good man, came by the shop a few times. Anyway, he went down into that mine, stayed down there for 10 days. When he came back up, he was... changed. They say he was like a feral animal, rabid and carnivorous. His mind was gone, his flesh all sallow and bloody, his eyes are blazin' red light. First home he stumbled upon was me and Ma's. I was at the shop at the time. And Ma' went out to meet him, and Clive he... Doc' said it happened quick. Clive jumped on her, ripped her throat. Old Bill ran over, put two through Clive's skull. Shot him dead, like a dog. And Ma... she's been laid to rest now. She'll rise up to Heaven. And bless her soul, she'll be greeted with open arms. That mine... They've been digging for that blue rock. Some folks say you stare too long you'll find the devil in it. I need answers, I need to understand what happened. I'll head down to that mine tomorrow. Jebediah Brown #2 Jebediah Brown: The day is the 19th of April, year of our Lord 1885. Somehow, I don't know how it's possible. Last I recall I was headed into the mines, I swear I was only down there for a few hours. When I come back up, townsfolk say I've been missing for 5 days. Then there was last night, when I slept I had a vision. Two angels came down to me from Heaven. They told me I needed to be ready, to prepare for what was coming. What was coming, they would not tell me. But how to prepare, build a machine they said. A machine that would grant you great power. This machine was complex requiring mechanical skill, mechanical skill I do not have. I told them so, but they said not to worry. They would guide my hands. The way they described it, sounded like an oven or a kiln. You stick your rifle inside, and when it come back out, well let's just say that rifle will pack a serious punch. Jebediah Brown #3 Jebediah Brown: Today is the 30th of June, year of our Lord 1885. My invention is the talk of the town. People been coming from far and wide, eager for a chance to upgrade their firearms. Revolver, rifle, the machine don't care it'll pack 'em all. I pray every night thanking the heavens for sending the two angels, I couldn't have done this without their guiding hand. They returned to me last night. They told me there was another machine they wished me to build. They called it the Agarthan Device. Said it had the power to grant that which one truly desires. I told them I was their servant. Show me the path, and I will walk. They said I needed 3 things. The blood of an elder god, an Elemental Shard, and a metallic vessel to harness and carry both. To find the blood, they instructed me to travel to the bottom of the ocean. I told them this I could not do, for I would perish. To craft an Elemental Shard, they instructed me to forge 4 souls with a blue rock from our mine. I told them this I could not do for I did not have the means to siphon a human soul to an element. But a metal vessel, well, I am a blacksmith. That? that I can manage. Jebediah Brown #4 Jebediah Brown: The day is the 21st of July, the year of our lord, 1885. I have a... confession. I am burdened with sin. I fear I am the architect of my own damnation. This town, this town is cursed. The devil himself has possessed our people. Folk have been having all kinds of crazy paranoia, visions, seeing things that ain't there. And the violence... Seven dead in the last five days. Sheriff don't know what's gotten into these people. But I know. It's that damned mine. Them blue rocks. Doc believes them to be meteors from the sky, from up in the stars. maybe from heaven. But whatever the cause, I fear the disease that consumes this town has gotten to me as well. Last night, I felt overcome with loss and grief. I went to see ma at the cemetery. Maybe it was whiskey, maybe it was delirium, I can't say nothin. I, uh, ug her up, and, uh, took her into town. I took her to my shop. Where I kept the machine. I don't know what came over me, something took control of my body like a puppet on strings. I put her in the machine, I don't know why, maybe.. maybe it would bring her back to me. But she vanished. Nothing came back out. I stumbled home in a daze, but as I arrive, I see before my eyes I see an apparation. A spirit. It looks just like her. Only when she was younger. She floats around the house now. I catch her playing the piano. The angels, the angels, they came back to me again. I've built the metal carriage just as they asked. Only one thing left to do now. Upgrade it with my machine. Jebediah Brown #5 Jebediah Brown: The day is the 22nd of July, the year of our lord 1885. We are truly lost. This town, these people, we are being punished by heaven for our transgressions, and now must suffer the righteous hand of retribution. I did as they asked- I put the metal vessel in the Pack A Punch Machine, just as instructed. Next thing I know, all the energy, all the power of the world is sucked out of the air as if pulled inside the machine. Next thing the world went white. I came to, and I see that I, my show, all the people, the whole damn town, has been transported as willed by the lord, into this cavern buried below the surface of the Earth! I fear we are at the threshold of hell, the world just waiting to open below our feet. We've been overrun by the Devil's army, the dead have risen and now do us in battle! My name is Jebediah Brown, and I bow humbly before the two angels, and ask for forgiveness. Show us the path to salvation! We are listening! *Zombie breaks in* Hello? *Zombie noises* Samantha Wisp #1: Across all of time and space... Different dimensions... Different earths... Different wars. They are all made there. No four are truly the original; they are all just different! They all exist in their own way. But as the Aether grows und continues to corrupt, so too will their torment. Samantha Wisp #2: They all are connected through the aether. Their souls are linked to it. Interwoven and intertwined. If the universe were held together with tape and a piece of string, they are that string. Pull the string, it all unravels. It falls apart. Richtofen did it. When he forged the elemental shard, he bound their souls to the Aether. All versions connected, linked entirely through the Infinite. Now, they are one. They give each other life. The fate of one is tied to the other. Samantha Wisp #3: The aether. It knows it must keep them alive. It must bind them to their existence. This corruption that has been spread through the universe when it was unleashed upon the Earth, it had no way of knowing it would be bound to the 4. Nikolai and the others if they succeed, element 115, the keepers, the corruption, everything, it will be banished to the place below creation. The place of darkness. Along with Doctor Monty. Samantha Wisp #4: "Mein father was my whole world. Even when I was alone, und trapped, und corrupted by ze Aether, I thought only of him. Und Richtofen took him from me. I thought I would never get him back. I did not know yet mein papa. He seized control of ze Aether, he pulled me from the Moon to Agartha, but then I saw the great evil in his eyes, the Aether had corrupted him. I watched as the madness consumed him and he destroyed the world. I did not know what to do. There’s nowhere to turn. I was forced to reach out to mein sworn enemies. They are different versions, living in another time and place. Another dimension. These four men who once tried to kill me, they came all the way, who saved me and mein father." Campfire quote #1: Dempsey: I've known some of you for a long time. The others, it kinda feels that way too. *takeo laughs in background* It's not always been plain sailing, but it looks like we finally pulled it off. So, to answer Nikolai's question about what I really want, I just want my happy ending. *laughs in background* Yeah, me too brother. OK, calm down. By "happy ending" I mean finally being able to hang up my guns and finally do something that won't get me maimed or killed. Look, I know what you're thinking. What else can Dempsey do aside from be knee deep in combat? Well, I've thought about that. We may have won our war, but that doesn't mean there still won't be a need for soldiers. Reckon I might serve my country best by building up the next generation of recruits. You know, pass on my expert knowledge. Ultimis Richtofen: Excellent idea, making the next generation even dumber is the American way! Dempsey: Zip it doc! before I do it for you, with my boot! Anyway, while we're on the subject of boots, let me raise my glass to one of the finest men to ever set foot in a pair. Peter McCain. Semper Fi, brother, Semper FI. Ultimis Takeo: Semper Fi! Richtofen: Hip hip hooray! Sorry. **Campfire Quote #2:** Primis Takeo: Now, dempsey. When I count to 3, I want you to throw grape into the air. Dempsey: What, at you? Into the fire? Takeo: The choice is yours. 1. 2. (sound of grape being thrown and cut by the Katana) Dempsey: Whoa! takeo: Do you know why I picked you, Dempsey? I knew you would go on 2! Nikolai: Hey, where did you get fucking grape? **Campfire quote #3:** Dempsey: You wanna know about pain? I know about pain levels that none of you bozos can even imagine. Richtofen: I got shot in the face, does that count? Dempsey: I'm talking about the kind of pain you have to live with. Richtofen: Ooh, sounds intriguing. Dempsey: So, back in boot camp, squad house had these cheap broke ass bunks. MCRV probably bought em second hand from Alcatraz or some other hellhole. Anyway, the mattress was about as thick as your fucking finger and it sat right on top of an old metal frame of bed springs. Takeo: What horrors you suffered! I have experienced more pain stubbing my toe. Dempsey: Hold your horses, Tak. I haven't gotten to the pain yet. So I wake up early one morning. Swing my legs onto the ice cold floor. Try to remember what the biggest problem of the day is gonna be. I don't know it yet, but my biggest problem is the fact that the crappy mattress is no longer covering the springs inside of the bed. DI stomps in yells LIGHTS LIGHTS LIGHTS. We all snap to our feet. Now, I don't know how much you all know about physics. But when your body weight is on a bed, the springs are all stretched out. When that weight is removed, they snap shut like a bear trap. It took me a minute to process what had happened. But that, my friends, is why you always always wear shorts. Even more important when you get older. **Campfire Quote #4:** Dempsey: So, you got these boy scouts to run around frantically to try to construct some kind of Agarthan device. I get it. But what it is it? What does it do? Nikolai: The Agarthan Device can do many things. It has the power to open and close new worlds. Dempsey: New worlds? Ain't we open enough new worlds? Isn't that why we're in this mess in the first place? Nikolai: As I said, it has the power to do many things. For us, I intend to bring us the peace that has eluded us for so long. Dempsey: Cheers to that, but we'll see. Nikolai: (russian) Takeo: (Japanese) Ultimis Richtofen: I need a refill! Campfire #5: Ultimis Nikolai Ha ha, I feel very much more drunk than usual. What is in this stuff, potatoes? Hahaha. Takeo: *laughter* Nikolai: No, is not joke. Potato Vodka is very good. *laughter* So, NIkolai was out drinking with friends. I knew it was late, and wife would be mad. But we were having good time, hehe. After few more drinks, heh. I vomited on uniform. Oh, I knew I was in big trouble hehehe, da? My friend says, no Nikolai, and tucks five rubles in my pocket. Just tell wife that drunken stranger made mess and even gave money for cleaning. So I stay out, more drinks, more fun, eh? When finally I get home, wife is very very mad. I tell her about drunk man who made sick, and how he gave me 5 rubles to pay for cleaning. Wife said, but there is 10 rubles here. Ah yes, I say. He also crapped in my pants. Campfire #6: Ultimis Richtofen: I'm not a very complicated man. My needs are simple. I just want power. Ultimis Nikolai: You destroyed Earth, is that not enough. Primis Richtofen: Thank you other me, thank you other nikolai. This is all very entertaining. But I cannot help but feel a little morose. Primis Dempsey: Ain't that you all over, Richtofen. Ya, I suppose you are right. We may be victorious but would you like to hear a little story? A story you've never heard? A sad story? Primis Dempsey: Oh man. Why do you always have to be such a debbie downer? Primis Nikolai: Let him speak. Primis Richtofen: It's a story about dimension 2210. The story of mein soul. By the way you're nodding, Nikolai, I can only assume the Kronorium already showed you the whole sorry tale. Well, for the benefit of the people. I was just a boy then. An innocent. I was a sensitive child. A lonely child. Orphaned at a young age. I never got to know who I really was. But one day, I learned who I grew up to be. Primis Takeo: What do you speak of, Richtofen. Primis Richtofen:: I... had to do it. The kronorium told me. I had to trick the poor little innocent me. Into trusting a complete stranger. Primis Dempsey: Jeez, Richtofen. I don't think I like where this is going. Primis Richtofen: That's the sad truth of it all. I took mein own soul. Before it could ever have the chance to flourish. Is it any wonder I'm the way I am? Ultimis Nikolai: *Burps* how about another drink, I am empty. **Campfire quote #7:** Dempsey: What's the deal with Sam? Weren't you mortal enemies? Ultimis Richtofen: Oh yeah, very mortal. But a lot has changed. Maybe since we both got a little taste of the MPD, it's helped us see a little more eye to eye. Dempsey: I know she's got every right to be mad, what with her dad being dead and all, but how can we be sure she won't turn on us? Primis Richtofen: You know, there was a time and place where Maxis was very much a father to me too. Ultimis Richtofen: What? Are you serious? I only ever knew him as a bitter rival. Primis Nikolai: The kronorium shows only Samantha's path to redemption. When war is over, she will be normal child. (russian) same as the boy. Ultimis Richtofen: Well that's nice to know. Been a long time since I was innocent. Do not remind me. Primis Richtofen: I tell you what. A long time ago Samantha told me something very important. She promised she would keep us safe forever. And that she would make everything okay. She said her 'dad had a plan'. Campfire #8: Primis Takeo: Nikolai. If what you have told us is true, that we stand on the brink of victory, then I would like to make a toast to peace. We have traveled further than I ever dreamed possible. We have faced challenges that no mortal should ever have to face. Though our alliance was brought to the brink of collapse many times, we have prevailed. Even in the face of unimaginable evil. We fought with courage and honor. But now, perhaps the fighting is truly at an end. Ultimis Dempsey: Fighting is in my blood, Tak. I'm a marine. And that ain't something you just turn off. Ultimis Takeo: Do not be so sure, Tank Dempsey. A warriors path should always be toward peace. Ultimis Dempsey: Well, I'm with you on that, Tak. To peace. Ultimis Takeo: To peace! Campfire #9: Ultimis Richtofen: Well well well, I can honestly say I never imagined being in this position! I mean... look at us, all buddy-buddy. I'm not going to apologize for all the terrible things I have done, because frankly, I'm not sorry for anything! Yeah, I've had the time of mein life! Now, I know you probably never really trust me, and even now you'll be begging me to pull some last-minute rabbahabbadabba, a big rabbit of betrayal. Dempsey: Yeah, no kidding. Ultimis Richtofen: Thank you, Dempsey. I knew I could rely on you. Primis Richtofen: *sigh* So, do you have a rabbit of betrayal? If i'm honest, I've been expecting one since we all got together. Ultimis Richtofen: Sadly, no. I'm all out of rabbits. Campfire Song: Primis Nikolai: Okay, everybody this is old song. I want you all to join in. Primis Richtofen: I've got to be honest, Nikolai, I don't know if I want to join in. Primis Nikolai: I'll sing for my supper, I'll drink to another, I'll tell all ye folks a tall tale. Takeo: a tall tale? Primis Nikolai: Well it's all based on fact, though I should say the act of telling gets taller each day. Takeo: literally. Primis Nikolai: Now you all know tune. Is time for someone else to sing. Ladies and gentlemen, Tank Dempsey. Ultimis Richtofen: claps Yay! Ultimis Dempsey: My Aunt Jemima thought nothing was finer than lazing around everyday. But my Aunt Jemima, lost it all in a fire including herself by the way. Ultimis Richtofen: I thought that Aunt Jemima line was going somewhere else entirely! Primis Nikolai: Takeo Masaki! Ultimis Dumpsey: Yeah Tak! Give us something about the Emperor! Or honor! whistles Ultimis Takeo: Honor is one thing but I'm feeling nothing but lack of opportunity. *Primis takeo joins in* Our leaders are watching but I'm not so eager to let them watch over me. Primis Nikolai: nicely done, Takeo. What about you, Richtofen? Dempsey: Yeah. Primis Nikolai: Do you have any soul? Primis Richtofen: I did, a long time ago. But it hurts just to think about it. Primis Nikolai: I started this song but please don't get me wrong no one sings unless they want to sing. We're all telling tales and we're all singing songs drinking our drinks from midnight till dawn. Primis Richtofen: I was trying to say something there. Dempsey: Sorry Richtofen, we're not messing with you, we wanna hear your dulcet tones. Ultimis Richtofen: This isn't the song that I wanted to sing. *other richtofen joins in* But nobody gets what they want. Primis richtofen only: I was the nicest one. But you won't even remember me. Everyone: And if you start to doubt, you should know that without hindsight we'd all be blind everyday. You sorrow the tail of the whale. You were bit by the bite of a shark. Ultimis Richtofen; OUCH! Campfire #10: Primis Takeo: You have spoken of a war many times, Nikolai. A Great War. Primis Dempsey: Yeah. A war unlike any we have ever seen. Primis Richtofen: Oh, are you going to tell them everything, Nikolai? The Apothicons? The Keepers? The Shadowman? The Dark Aether? Monty? Dempsey: Shadowman? The Apothiwhats? What's he talking about, Nikolai? Primis Nikolai: They are... legends. Contained in the book. The Kronorium. Tales of demons, and angels. Commanded by the forces of light and darkness. Ultimis Takeo: That does not sound unlike any wart we have ever faced. Primis Richtofen: Demons und angels. Light und darkness. The big stuff. Who was who? Which was which? Do you know that, Nikolai? Primis Nikolai: Monty and Shadowman were more similar than you know, Richtofen. Both were corrupted by the Dark Aether. One by his own ambition. The other, desperately trying to save his friend. Do you remember when I asked you what you really want? Ultimis Takeo: We remember. But why do you ask this now? Nikolai: Because the Great War? No. The greatest war is the one we fight against ourselves.
  11. 5 points
    No doubt you'll have noticed that we have upgraded the site and we now have a new theme, I'm sure you'll all agree it looks great and will take a little bit of getting used too. Hope you all like it, however, if you come across any bugs or such like, or something doesn't look/feel right. Please let us know below.
  12. 5 points
    Map story: The year is 2027, years since the rockets from moon obliterated our beloved planet, The 4 main characters Dempsey, Nikolai, Takeo and their new member, Samantha, roamed the earth to push back the zombies. They come across the former tuberculosis hospital, Waverly Hills Sanitarium, finding out this was a laboratory set up by agents of 935 using the patients, victims of tuberculosis, as test subjects for Nazi experiments. Our hero's must now flip the switch (power) to bring light to the darkened hallways to uncover more secrets about 935, and possibly a way to bring down Richtofen. This is where Black ops 1 & 2 comes together Map Layout · Starting room: Verrukt style, on the 1st floor (lobby) 4 players are forced into 2 teams and must split up to reach the 4th floor where the power is located mystery box locations have TV monitors. · 2nd floor: showers and a broken elevator shaft (Cushion in the bottom like in Die rise) · 3rd floor: 935 lab Where most of the Easter egg might take place · 4th floor: the most difficult floor, die rise power room style on the east wing of the Asylum, the roof caves in making a big ramp (perhaps a train spot) to the Solitary confinement tower (middle building) Where 2 power generators are located in each wing’s rec room/Sun Room, unlocks doors to unite teammates, as well as the confinement tower for main power. · 5th floor & Confinement Tower: Childrens ward (with Tic Tac Toe Easter Egg) & Breaker room (main switch to turn on power) Turning on The Main Power Switch will open the Deathchute, which at the bottom houses PackAPunch · Zip line: (COTD Style) from the confinement tower to 2nd floor both wings. Map Features When outside the map, zombies will be sprinters until they reach the barriers, once inside they will revert to normal zombie speed BO4 Max Ammo & Carpenter Perks: Quick revive 2.0 - shadows of evil jingle (when downed in solo, the zombies become Tranzit sprinters when running away from your downed body, but shall return to normal speed once revived) Juggernog - Scrapped jingle Speed cola – Shadows of evil jingle Banana Colada (with no explosive damage for Black ops 3) Deadshot Daiquiri Stamin-up (slightly faster walking and longer running duration) Vulture aid Double-tap 2.0 Traps: Turret Electric trap MOTD Fan Trap Buldables: The VulcanAR53 Batteries Lightbulb Body Piece Grip Liquid Divinium bolt action. 3 in mag. 60 in reserve this is a wonder weapon from the original post of mine with a mix similar to the scavenger, bouncing Betties and the Matryoshka dolls. This weapon will fire an explosive like shotgun shell creating a wall of explosives and when detecting zombies, the 3 tips will explode at once with normal explosive. When upgraded it becomes: TheHephastus81TCH514P-3 round burst. 6 in mag. 120 reserve damage: same but fires 3 round burst of scavenger explosives. Detonates when detecting zombies Once constructed & Lost It will be Available in the Box Zombie Shield Prison Cell Door Trolley Hand clamp & Straps Zombies: Tranzit hospital zombies Kino/Classified Nova Crawlers Mob of the dead Guard zombies Five Scientist zombies Nuketown Hazmat zombies Boss Zombie: The Creeper: The Creeper is a demonic shadow entity, that crawls on all fours slightly faster than a running zombie, which spawns once the power is turned. Has as much health as the Pentagon thief on round 15 from five (Note, his health multiplies by an additional 10% with each additional player)and does not increase health. To quickly get to other players on different floors or to get around zombies, he can crawl up walls & the Ceiling, making him extremely vulnerable Unless killed for the specialist objective he will respawn in the next 3-4 rounds. Every 3 to 4 rounds the weather would change to Stormy indicating the Creeper just respawned on the map If sacrificed for the Specialist objective He will be banished for 10 rounds If he hits you, you will be teleported to a random area with a clip missing from your gun. if Killed, he will drop minimum 1000 point blood money if killed before hitting anyone, he will drop a max ammo and a Free perk. Weapons M1911 = Mustang & Sally Wall Weapons List (500) Bulldog = Hellhound + Incendiary rounds (500) M14 (MWR) = Mnesia 41 + Fore grip (750) B23R = B34R + Fast mag (750) KRM-262 (Fastmag) = Dragons Glare + Fastmag + Long Barrel + Rapid Fire (1200) Bizon (Ghosts) = Underworldly Buffalo + ACOG Sight (1250) BAL 27 = Ballistic Amoebic Launcher + laser Sight + Fore grip (1000) UZI (BO2) = Uncle Gal (1250) MSBS = Masterful Synch Bypassing Spec + VMR Sight (1500) KVK-99 (BO3) = Actuated Neutralizer 94000 + Reflex sight + Fastmag (1600) HVK-30 = High Velocity Kicker + Varix, FMJ & Grip (1500) ICR-1 = Illuminated Deanimator + Grip & BOA-3 (1000) Chicom CQB = Chicom Cataclysmic Quadruple Burst + more Ammo & MMS Sight (2000) M1014 (MWR) = H4PP1N355 (6000) Bowie Knife (significant damage buff to 1 hit until round 16) (1000) Jbird632’s Claymores (250) Semtex Box Weapons list AR: MAN O WAR = Dread Armada with Fastmag & Rapid Fire Remington R5 (Ghosts) = Remington Revolution 505 BAL 27 = Ballistic Amoebic Launcher + laser Sight & Fore grip ICR-1 = Illuminated Deanimator with Grip & BOA-3 AE4 = BL4CKJ4CK KVN-99 (BO3) = Actuated Neutralizer 94000 + Reflex sight + Fastmag MSBS = Masterful Synthetic Bypassing Spec + VMR Sight HVK-30 = High Velocity Kicker + Varix, FMJ & Grip M14 (MWR) = Mnesia 41 + Fore grip FAL OSW (BO2) = WN-AWSM + 3 round burst & ACOG Peacekeeper MK 2 + BOA 3, FMJ, High Caliber = Writ of Shamash with same attachments LMG: M240 (MW2) = Macerator 2400 ICU Dingo with grip & Fastmag = Dire Wolf + BOA3, Grip & Fastmag PKP Pecheneg (MW3) = Predictable kataclysmic Purifier Zweihander = Sumarbrander Launcher: XM25 (MW3) = Anarchy Cookbook Hellion Salvo (BO4) = Zitro's Orbital Arbalest Shotgun: AA12 (MW3) = Knights Armor RS400 + Grip & Holographic Sight M1014 (MWR) = H4PP1N355 Banshii = Slachdan of the Cailleach + BOA3,Quickdraw & Stock SMG: Chicom CQB = Chicom Cataclysmic Quadruple Burst + more Ammo-stock & EOTech Sight Bizon (ghosts) =Underworldly Buffalo + ACOG Sight Skorpion EVO = Evolved Death Stalker + Red Dot MTARX (Ghosts) = Malevolent Taxonomic Anodized Redeemer X Snipers: Intervention (IW) = Death's Reflection Dragunov (MWR) = D115 Disassembler (stats like from BO1) Pistols: L-CAR 9 = Ducky & Spike (Dual Wield) + More ammo stock & Damage boost. D'eagle (Desert Eagle) 1 hit kill until round 16 (MWR) = Tropic Raptor - 1 hit kill until round 32 Five Seven (BO2) = Ultra Specials Ray gun MK2 (BO3) = Porters Ray gun Mk2 Gersch Devices (BO3) Russian Nesting Dolls (BO3) Titus-6 = Ares 12 Easter Eggs Quotes: Coming soon
  13. 5 points
    Oh my god I just checked this site for the first time in several years, I remember making this split medal for UOTM! I still love you guys
  14. 4 points
    The Zombies story is filled with countless secretive, sinister organizations all following twisted agendas. One of these organizations that is often forgotten is the Majestic 12, introduced in the first chapter of the Black Ops series. Not to be confused with the Hateful 8, the Majestic 12 is a purported organization that appears in UFO conspiracy theories. It is claimed to be the code name of an alleged secret committee of scientists, military leaders, and government officials to facilitate recovery and investigation of extraterrestrial beings and technology. It was formed in 1947 by an executive order by American president Harry S. Truman to facilitate recovery and investigation of the alien spacecraft supposedly crashed at a remote ranch near Roswell, New Mexico. Not unimportant is that they are believed to have been based at Groom Lake, investigating meteorite artefacts that stored Element 115 - an element supposedly useful in the research to antigravity crafts. Interesting enough, it is said that many of its members working in the sciencific field were Paperclip Nazi’s, making the connection to our Nazi Zombies story complete. In the Black Ops campaign, we briefly see the name MJ-12 in the intro of one of the missions, along with a variety of other secretive organizations such as the Illuminati. More connections to it can be found in the Dreamland Server (‘Dreamland’ being a codename for Area 51 a.k.a. Groom Lake). The Dreamland Server is an e-mail, document and information management system of the MJ-12, found running on an in-game mainframe on Black Ops 1. While I highly recommend to browse through it’s files, I won’t share them in this thread apart from one excerpt: The amount of German names in it is striking, is it not? What is interesting is that this excerpt is not from the Dreamland Server, but from the CIA Server, under John F. Kennedy’s account. What is clear is that JFK knew about the existence of MJ-12, but he was no member nor did he knew about the exact details of their activities. A familiar name in MJ-12 whose account we can enter is that of Robert Oppenheimer, creator of the nuclear bomb. The password of his account is ‘trinity’, being a reference to first atomic bomb test, labeled Trinity, under the Manhattan Project (remember Manhattan Down in Kino der Toten?). It is no coincidence that one of the street signs in Nuketown is named Trinity Ave, Could it also relate to "Embrace the Trinity and True Power Will be Yours”, the wallwriting found in the Der Riese spawn room? In this thread, @MixMasterNut also found out that we use a trinity of artifacts (the Casimir Mechanism, the Vril Rod and the Focussing Stone) during the Moon Quest, we blast a trinity of rockets containing three Vril Spheres to destroy Earth and finally, we need a trinity of Global Polarization Devices to get either Richtofen or Maxis into full aethereal control. Is this why Trinity is so important? Another interesting characteristic about Oppenheimer is his knowledge of ancient Hindu mythologies and belief in the ancient Great War that is spoken about in these Hindu text (by the way inspiring the tales about Vril-Ya, Agartha and Atlantis). During a college lecture at the Rochester University, a student once asked Oppenheimer whether the atomic bomb tested in New Mexico was the first one ever detonated. Robert Oppenheimer replied: "Well, yes. In modern times, of course.". This quote leads to the believe that Oppenheimer openly believed in the ancient atomic warfare that is described within Hindu texts. Upon succeeding in his first atomic bomb test, the Trinity test, he even quoted a Hindu text by saying: “Now I am become Death, the destroyer of worlds”. In the Hindu holy text, this is said by Vishnu, one of the trinity of supreme gods. The Majestic 12 hold more secrets, but we are very uncertain about the role they play in our story. Their existence is evident, seemingly being some kind of organization within the American government but operating outside the president’s sight. Diving into more real-life conspiracies, as these seem to have been a main inspiration for the zombie story produced under Zielinski, I found more interesting details. In a book named ‘Matrix of Assassination: the JFK conspiracy’ (name says it all), it was stated that Kennedy discovered about the MJ-12 during his presidency. Finding out he wasn’t allowed to access to what the MJ-12 were doing, he didn’t appreciated that. This started the tensions between the two, but the real problems began during the Cuban Missile Crisis. This MIssile Crisis had everything to do with defending Earth against the extraterrestrials that supposedly resided on the dark side of the Moon. In 1963, JFK extended the cooperation with the Soviet Union in outer space investigation of UFOs through a joint moon base project. MJ-12 was opposed to this because they felt the militarization of the Moon would place the United States in a dangerous situation with the aliens that controlled the other side of the Moon. But JFK was consistent in making an alliance with the ‘communists’, their rival superpower, to scout and possibly combat this strange new mutual enemy. He wanted a united Lunar Station, share satellite and missile data and combining space- and nuclear technologies. MJ-12, however, were deadset against the idea of any joint US-USSR surveillance of UFO’s and a shared lunar program, as they had their own agenda in the deep black space program, and any cooperation with the Soviets would lead to exposure of their own secrets. Not only that, but MJ-12 was managed by the Russian’s blood enemies: the Paperclip Nazi’s. You feel where this goes: November the 22th, 1963, Dallas. MJ-12 wanted another president, one that interfered less with their secretive activities. This conspiracy loosely correlates with how Kennedy seemingly wanted to cooperate with the US’ communist enemies such as the Soviet Union and Cuba to commonly fight the treat on the Moon: Samantha Maxis. But how about MJ-12 and Area 51? The Nevada Base, or Area 51, wasn’t governmental/CIA property until 1955, so whose was it before it? Could these operatives Maxis speaks of be Group 935 scientists and possibly the predecessor of MJ-12, another organization mainly driven by Germans? We also see Vril Saucer schematics at the Der Riese Waffenfabrik, combining this with the conspiracy of American saucers based on alien technology being developed at Area 51, and perhaps even the Ascension radio talking about the AVROCAR (American saucer), could Groom Lake initially have been a G935 flying saucer test site, where anti-gravity experiments involving E115 were being performed? Please share your thoughts and ideas!
  15. 4 points
    https://docs.google.com/document/d/1EtGWoRLpXmx7Y28OcJB7j6TPJVMIONCF02_T_6ROpoU/edit?usp=sharing I wanted to create an updated timeline which includes the background events of Classified and Alpha Omega as well as Campaign events and real life events that would pertain to our storyline. The above link is what I have so far. I will eventually go on to add the events of the Broken Cycle, probably after the final DLC so we can have a full sequence of events. As of right now, tell me if I'm missing anything, because I would love to add as much clear info as possible to put things into a more linear perspective. I tried my best to only include events that we know have a definitive date or at least month mentioned, and if there's anything you'd like a source on I would be happy to provide. Also big credit to @Monopoly Mac as I took his original transcript of the timeline to use as a base, and added to that. EDIT: Dates from Tag der Toten added.
  16. 4 points
    Because of the little push I needed thanks to Anon I have decided to announce my first of many projects that I will be doing using the BO3 mod tools! For starters, I want to announce that the project itself will consist of multiple maps that take place after the supposed ending that was Tag Der Toten on BO4. That leads to multiple questions I'm sure, but you must bare with me as I won't simply reveal everything to you all at once, I mean come on this is the Zombies community after all, if I just gave you all the answers there'd be no fun in that! What I can give you however, is the basic story of the first map of this story of mine. INCOMING SPOILERS FOR TAG DER TOTEN'S ENDING TO ANYONE WHO KNOWS ABSOLUTELY NOTHING ABOUT IT, YOU HAVE BEEN WARNED! After the events of Tag Der Toten, Samantha and Eddie pursued the bright light in the pitch black darkness of the Dark Aether leading them to a brand new world free from the corruption and timey-wimey fractured world that Group 935 inadvertently created in their experiments with Element 115. A full blown universal restart where the two of them were free to live their lives away from the hell they once were doomed to endure for all of eternity. Samantha and Eddie would live out their entire lives free from the corruption of the Apothicons in peace and harmony in the new world. Billions of years would pass, and the secret of the world that came before this one would be taken to the graves of the two souls. A duo of history professors named Dr. Daniel "Echo" Wilson and Dr. Arthur Grantz respectively are fired from their University jobs because of the University deeming their studies to be "unusual and potentially destructive" to the University's public perception. Depressed and eager to prove their life-time of studying the occult/spiritual world to be true, Dr. Grantz finds an ally from the past who shouldn't be alive. Mr. Rapt, a "knowledgeable occultist" makes contact with Dr. Grantz and tells him great stories about what the world was like when the world of the occult meshed with the world they know now. Obsessed with seeking a chance at redemption, Dr. Grantz continues his conversations with Mr. Rapt for months on end without the knowledge of Dr. Wilson. Mr. Rapt tells Dr. Grantz that he knows how and where to obtain the artifacts and information to prove this time in history once existed and offers him something he cannot refuse. I'll just end it there as I would rather not get too carried away because I want people to experience this as if it were a true Treyarch Zombies Experience. I will not even bother giving a release date for this, because god knows when I will actually finish it, but I refuse to give up on it like I have with so many other projects of the past. With this being said, this is ProjectKMR signing out, and I hope you are as excited as I am for this project!
  17. 4 points
    The numbers mason, what do they mean? Not everyone knows the number sequences Mason hears are actual messages that can be decoded. From the Jason Blundell lightning round (4:13): Q: Are there any codes or ciphers that we are yet to find in Black ops 1? A: Yes One of the main goals of this thread is to showcase new number sequences and decoded messages that do not exist in the original work of BigDah and thecoldthunder or any other online source I could find, such as NGT's video on the topic: For those who want a full explanation of how the number sequences, also referred to as the ascension codes, can find it in the sources above. I bring the necessary details here: To decode a number sequence, one needs a key, which could be any phrase from a book by JFK named "Profiles in Courage" (then decode the number sequence as a cipher known as One-Time-Pad). The length of the key should be in the same length of the message. Before diving into the messages, I want to thank @RadZakpak who helped in scanning the game for new sequences, and this post wouldn't have been possible without him. Most gameplay recordings here are due to him. The first sequence appears in the last mission, Redemption, just before confronting Dragovich (around 14:40 in the video): Sequence: 8 12 11 20 3 5 16 6 17 14 1 12 19 1 0 6 12 16 21 24 8 25 22 1 17 19 4 22 5 17 20 24 3 17 7 7 21 14 15 21 22 5 16 7 22 12 22 22 23 24 22 12 14 1 4 22 17 17 1 23 5 Converting to text: IMLUDFQGROBMTBAGMQVYIZWBRTEWFRUYDRHHVOPVWFQHWMWWXYWMOBEWRRBXF Key: MAJORITYWASCONSTITUTIONALLYREQUIREDTOACCOMPLISHTHEIRMAJORAMB [...Majority was constitutionally required to accomplish their major ambition...] Plaintext: ALL POINTS BURN NOTICE PRIORITY ONE EVADE CAPTURE SLEEPERS EXPENDABLE The message is broadcasted to all points, even those that are not sleeper agents. Since the Americans have found the broadcast station, the full plan of Dragovich cannot be executed and he so tells the non sleepers "Born Notice", and that priority number one is to avoid getting captured by the Americans. The sleepers are expandable and are no longer relevant. The second sequence appears in the mission USDD, just before Mason meets JFK for the first time (4:20 in the video): Sequence: 19 9 6 6 7 11 3 10 17 7 13 10 13 8 11 Converting to text: TJGGHLDKRHNKNIL Key: ESSEDHARDONTHES [...Houston pressed hard on these grounds....] Plaintext: Proceed To Target The phrase "Proceed to target" also appears in the mission revelations. Mason says it during his breakdown, as well as saying "Oswald compromised", another code which has previously been decoded and refers to the JFK assassination (3:35 in the video). I find this one quite interesting: During the USSD mission, Mason had the perfect opportunity to kill JFK. During the last mission, Dragovich says to mason- "You should have been my finest agent, it would all have been so much simpler", possibly referring to Mason not finishing the job when he had the opportunity. In USDD, mason also hears sequences with information on entry passwords in the pentagon (Pentagon one Prospero, Pentagon two Ariel, Pentagon three Sycorax). This can be further confirmed by one of the mails in the black ops terminal: Harris confirms that the Pentagon has been compromised. He's procured transmission fragments, don't ask how. Here they are. Echelon 2 1 12 24 4 8 20 1 5 2 18 16 6 21 14 21 19 21 9 1 (Decodes to: Pentagon one prospero) Echelon 9 8 11 17 1 17 7 18 24 1 0 19 18 5 1 11 15 (Decodes to: Pentagon two ariel) Echelon 8 8 18 16 19 24 25 21 17 21 14 17 15 15 22 11 8 18 5 5 12 (Decodes to: Pentagon three Sycorax) CUTZHEXZKMWMQUMTQJMRKNTPATSUJZZYZGIMWZETMKNWMEWZFHCGYZVMUXZSHWM (We think Echelon means information) VMWZQTMCHTZVZCGGZETEUCGTZIZRGQJZJWMRTKMSHWNZYNGIZJMRGZQWMFULZLMVZJNQT (We are sure Ascension means command) It is not clear whether Mason hears the sequences in retrospective during the interrogation- meaning "Proceed to Target" has been one of the commands in the assassination day, or whether there were broadcasts directly to the Pentagon, meaning Mason was commanded to kill JFK. More on that later. The third message appears in the mission "Crash site", when Mason and the team reach the crashed helicopter. Sequence: 7 2 11 11 23 8 17 11 14 18 25 13 15 24 11 2 10 16 15 17 17 5 13 8 4 3 9 11 Converting to text: [H]CLLXIRLOSZNPYLCKQPRRFNIEDJL Key: [E] ALREADYBEENDESCRIBEDEVENIFI [...have already been described. Even if I...] Plaintext: CAUTION NOVA MUTATION OBSERVED We believe this message is referring to Dragovich and Kravchenko experimenting with Nova 6 on villagers, as we know from Kravchenko's recordings from the mission Victor Charlie and Intel from Crash Site. I now want to discuss on how the ciphers were solved. While we do have methods to solve Ascension codes, there has been an interesting aiding source this time. When the game came out, it has become apparent that all the dialog of black ops 1 appears in the PC files of non English versions, probably as means to translate the game from English. In there, players have been able to find the following: MASON: Ascension. Mason. Prepare down target Kennedy. John Fitzgerald. Priority supersedes all previous instruction. MASON: Ascension. Mason. Proceed to target. Await final coordinates. MASON: Echelon. Oswald, compromised. Ascension. Mason. Down assigned target. MASON: Echelon. Scheduled Nova deployment jeopardized. CIA breach. MASON: Ascension. All points. Down target Clarke. Priority one. Await final coordinates. MASON: Ascension. All points. Phase two. MASON: Ascension. All points. Phase three. MASON: Ascension. All points. Burn notice. Priority evade capture. Sleepers expendable. MASON: Echelon. Nova deployment signal imminent. MASON: Ascension. Mason. Resume directive programming. Respond. MASON: Echelon. Pentagon. One. Prospero. MASON: Echelon. Pentagon. Two. Ariel. MASON: Echelon. Pentagon. Three. Sycorax. MASON: Echelon. Caution. Nova mutation observed. Subjects exhibit advanced necrosis hours before mortality. MASON: Echelon. Rogue sleeper. Mason. Programming corrupted. Dragovich down. Pentagon sleeper activated. CIA sleeper activated. Ascension. All points. Down target Mason. Priority supersedes all previous instruction. MASON: Ascension. Mason. Location. Texas School Book Depository. 6th Floor. 6.5MM Carcano Rifle. Dallas. Dealey Plaza. 11.22. Green marks messages that have appeared (fully or partially) in new or old number sequences which we have decoded. Red marks messages that have not been found, either because we haven't found them yet, or because they do not appear in-game. This source has been the only place where I could find references to the new decoded messages. The solutions in this thread further confirm the validation of the file sources. Given the plaintext for a One-Time-Pad cipher behind a message, we can verify it is correct as long as the key is not arbitrary or random (i.e the key has some meaning we can point out). With the typical Ascension code, this is indeed the case, and as such the decoding process has been quite simple. One of the more interesting messages here is the last unfound dialog message. It suggests there is a sleeper agent in the pentagon and the CIA. It is quite a weird one because there isn't supposed to be an in-game gap for the message to appear, since taking Dragovich down is the last thing you do in the campaign. However this lines up with the Pentagon being breached. I think this message opens up a door for some interesting discussion. Last but not least, I would like to focus on one number sequence for a very specific reason: It seems like it hasn't been solved yet. The sequence is as follows: 9 19 18 4 6 21 17 14 9 19 8 24 17 24 5 13 11 20 15 21 24 11 9 12 8 20 21 10 16 23 4 22 21 4 0 14 This sequence appears all over the campagin, usually with Reznov is around. Examples would be the final moments of the escape from Vorkuta and Rebirth island. It also appears as an one of the objectives in the revelations mission. Diving into the internet, I could not find any source that has solved the sequence. In case it was solved, please share. The question is why people haven't realized that the sequence is unsolved. I believe this is because one of the more popular sources on that topic said it was solved. Here I'm referring to NGT's video (17:32 in the video): NGT did great job with the video, but he made a mistake, as he presented the same key and answer of the next message in the video (18:57 in the video). Beyond simple checks that dis-confirm this section of the video, the main source of NGT's video, the post by BigDah, does not address this sequence as well. Attempts to decode the sequence have so far failed, including testing unused dialog as before. Here I want to provide a speculation to what could possibly be the answer for the sequence. My speculation is that the decoded message for this sequence is "Dragovich, Kravchenko, Steiner, All must die." This phrase has the exact length as the number sequence. It repeats itself in the campaign many times and is associated with Reznov's sabotage of the brainwashing. This lines up with Reznov usually being around the sequence appears. Furthermore, the phrase is not prefixed by "Ascension" or "Echelon", which would up with the sequence being installed in Mason by Reznov and not broadcasted. It would also explain why the answer seemingly doesn't show up in the unused dialog. I think that if this is indeed the message, it would be very exciting. There is one problem: As said before, one can verify that a certain message is the answer, as long as the key is not arbitrary or random. However the key obtained from such test with the message "Dragovich, Kravchenko, Steiner, All must die." gives a key without any recognized meaning: GCSYSAJMCJRYWWYJYKBDFHBZEDVZFLKECBSK I see a few options regards this number sequence: 1. This sequence is an ordinary ascension code (possibly with a typo in the key as in some other sequences) 2. This is not an ascension code / One-time-Pad cipher. 3. The answer is "Dragovich, Kravchenko, Steiner, All must die", and the key has some meaning we don't know about yet. 4. The answer is "Dragovich, Kravchenko, Steiner, All must die" and Treyarch have decided to use an arbitrary/random key. In the case of option 4, guessing the message as done is the best that we can do. (It is worth saying that using One-Time-Pad with a uniformly chosen key that is used once provides a perfect security that cannot be cracked, mathematically and practically). Regards option 3, there seems to be two audio files under the names of "drag_krav_stein_flash_lr.wav", and "drag_krav_stein_flash_lsrs.wav", which are attached below: drag_krav_stein_flash_lr.wav drag_krav_stein_flash_lsrs.wav Perhaps the answers lie in there. Thank you for reading! If you have any questions or insights feel free to comment below. I would also like to hear what do you think of the messages. Richkiller out.
  18. 4 points
    Within Black Ops 3's filler arc, we are introduced to the concept of "Fractures". At face level, they seem to be a clever narrative tool in order to take real locations and make them more interesting (i.e. Stalingrad with Dragons) - however I believe there *is* a narrative explanation. However first, let's clear up some misconceptions: Fractures are NOT "Dimensions" This is an easy trap to fall into, but the distinction is important. Dimensions differ in that entire world histories can be different, people can die at different times, people's personalities can differ, people can even be born a different gender. The specific differentiation between dimensions is given in the following cipher, found in Gorod Krovi: "Kronorium Excerpt 349561223: The Summoning Key is one of the oldest artifacts in all creation. It was used by the first one to mix all the dimensions with life, giving each one its unique balance. Under certain circumstances, it has the ability to form bridges between dimensions allowing the transfer of life forces back and forth. It resides in the 63rd dimensions" So seemingly, the exact definition of an "alternate dimension" is one with a different "mix" of life to any other. The Zombies storyline primarily takes place in Dimensions 1* and 63, meaning that these dimensions have a different balance of life throughout, possibly contributing to the differences in individuals (i.e. Cornelius and Cornelia Pernell) A Fracture, on the other hand, is something different entirely. Here I will make the claim that, during Black Ops 3 (bar Shadows of Evil and Revelations), we never even leave Dimension 1*. As given by the timeline, the Deceptio fracture is formed at the moment Primis Richtofen shoots his alternate self in the head (or arrives in the teleporter, based on the intro cinematic, however the difference between the two is seemingly irrelevant). At that point, as illustrated by the following comic panel, not only does the future begin a new course, but past events adapt in order to make the "fractured" event make sense. As seen here, the event retroactively changes the past, in order to adapt it for Primis being present in Dimension 1*, hence the appearance of a Giant at Der Riese, even though they were only present in Dimension 63 beforehand. The presence of Primis forces the new "fracture" to be closer to their home dimension. This can be seen during the course of Black Ops 3. With each new fracture (Proditione and Agonia), Dimension 1* becomes more and more fractured, and as it is due to the interference of Primis, closer and closer to Dimension 63. As evidence for the retroactive changing of the past, however, this is given clearly on the timeline, as Zetsubou no Shima takes place two weeks before Der Eisendrache, yet is altered due to the effects of it. I hope this post is somewhat useful if anyone is confused about the difference, it's not the easiest thing to wrap your head around, so I felt it was useful to talk about. As always, feedback is greatly appreciated. (*We have no canon number for the original dimension, so I have used 1 here for ease)
  19. 4 points
    Surprise! Or maybe not.... As a gift for the amazing people from here, I made this map. Hopefully it includes all zombie-related locations, but if not please let me know but please don't begin about Nacht der Untoten and Bunker 87. The underscript gives a short summary about the location's role in the story or how why decided to place the location at that point. Some maps, like Morg City and the House, remain questionable and unproved, of course. I would also like to recommend you to zoom in as far as you can, because often maps are based on real locations which are actually visible from the sky (which is pretty cool, in my opinion). Bright red means that the location is an actual map Dark red means that the location is referred to in-game Orange means that the location inspired the developers for something in a map Enjoy! https://maphub.net/Anonymous/codz-prototype
  20. 4 points
    Awesome work guys. I love how these languages can really give us another perspective from which to look at the story. I've compiled all the words and their factorization. Most of these factorizations, make sense, like Keeper being good/fortunate^2 and Apothicon being evil/bad/misfortunate^2, some of them are quite insightful like how the Keepers apparently view time as a resource, and a few of them don't really make sense or maybe I'm missing a meaning. Destination/to- Opposite/duality/altered form^2 Feeling/Sensation/Conciousness- Opposite/duality/altered form * Origin/Form Shame/form- Opposite/duality/altered form^3 Neutral/stable- Explore/Expand *Opposite/duality/altered form Across/between- Origin/Form *Opposite/duality/altered form^2 Magic- Opposite/duality/altered form* Reality/Completeness/Existence Journey- Origin/Form *Explore/Expand Void/Abyss/Outer Space- Opposite/duality/altered form^4 Dream/Illusion-Opposite/duality/altered form *Origin/Form^3 Volatile/Chaotic- Opposite/duality/altered form^2 *Explore/Expand Story/History/Origin Tale/Record- Reality/Completeness/Existence * Origin/Form Permanent/Unchanging- Opposite/duality/altered form* Time/Temporal/Impermanent Transcendent- Reality/Completeness/Existence * Explore/Expand Emotion/Motivation- Good/Fortunate * Opposite/duality/altered form^2 Truth- Reality/Completeness/Existence^2 Flee/Escape- Origin/Form * Move Doom/Horrible Consequence- Reality/Completeness/Existence* Evil/Bad/Misfortunate Keeper- Good/Fortunate^2 Cross/Move beyond/Venture- Move* Explore/Expand Lie/Falsehood- Reality/Completeness/Existence^2 * Opposite/duality/altered form Human- Explore/Expand^2 *Opposite/duality/altered form^2 Pursue/Chase- Opposite/duality/altered form* Origin/Form * Move Apothicon- Evil/bad/misfortunate^2 Buff- Opposite/duality/altered form*Good/fortunate*Reality/Completeness/Existence Curse- Opposite/duality/altered form* reality/completeness/existence* evil/bad/misfortunate Renegade- Resist/Repel/Fight^2 Despair/Sadness- Opposite/duality/altered form* reality/completeness/existence Eternity/Forever- Time/Temporal/Impermanent^2 Fear- Opposite/duality/altered form* Good/fortunate* Time/temporal/impermanent Protect/keep- Good/fortunate*hold Time- time/temporal/impermanent* resource Rise- Move*benefit/gain/ability Fall- Move * loss Decay- Evil/bad/misfortunate* flow/radiate Zombie-Opposite/duality/altered form^2* explore/expand^2 *evil/bad/misfortunate Transform- Change*Potential Eclipse- Converge/together*open Servant/Slave- Resource*hold Banish- Move*harm Space- Resource*open Pod- potential*hold Seal up/seal away- Change*close Stop/prevent- Potential *close Insanity Elemental- Opposite/duality/altered form* Good/fortunate*flesh/body/animal Grow- Resource*flow/radiate Beast- Opposite/duality/altered form^2 *explore/expand^2*change Portal- Open*light Water- Change*bone/metal/solid/mineral Eye- Resist/repel/fight* Time/temporal/impermanent^2 Egg- Potential*Bone/metal/solid/mineral Create- Hold*Flow/radiate Altar- Benefit/gain/ability *bone/metal/solid/mineral Capture/hold captive- Hold*acquirable Margwa- Shadow*Teeth Heart- Potential*hatch/produce Unlock- Open*Flow/radiate Lock- Close*flow/radiate Key- Open*Device/machine Lock/Seal- Close*Device/machine Sword- Light* Bone/metal/solid/mineral Invade- Damage*flow/radiate Statue (of keeper)- Good/fortunate^2 *Bone/metal/solid/mineral Parasite-Consume*flesh/body/animal Seconds- Evil/bad/misfortunate*time/temporal/impermanent Break/destroy- Evil/bad/misfortunate* Change Minutes- time/temporal/impermanent*change At same time- Converge/Together*Benefit/Gain/Ability All- Change*hold Times- Time/temporal/impermanent*points Hour- Time/temporal/impermanent Bone/metal/solid/mineral In/into- Move*acquirable Open- Potential*open Magic box- Opposite/duality/altered form*Reality/Completeness/Existence *Contain/surround Survive- Change*flow/radiate Perk Machine- Benefit/Gain/Ability *Device/Machine Door- Open* Bone/metal/solid/mineral Quick Revive- Teeth*Bone/metal/solid/mineral Trap- Damage*Device/Machine Robot- Opposite/duality/altered form^2* Explore/expand^2*device/machine Idgun- Flesh/body/animal*Weapon
  21. 4 points
    So, since before the map came out, people were curious about a trophy that popped up on PS4 for Tag der Toten. It reads: In Tag der Toten, find the secret. welp, they found the secret. There’s a weird lonely iceberg with a pool of water that a few very lucky players have gotten to. I’ve seen people use Anywhere but Here and arrive there, but it seems like the “real” way to get there is to have the upper flinger throw you directly there. I’m not sure if it’s yet known exactly how to trigger this or if it’s RNG, but it has happened to some people. Anyway, after you get to the iceberg you can swim down into the pool, and you’ll actually have to swim a pretty lengthy distance through icy tunnels. When you reach the other end and emerge, you’re in an all new area with its own unique skybox. And not just any skybox. If that wasn’t wild enough, when you approach the water, the orchestral version of the song “Pareidolia,” otherwise known as the score for the map Shangri-La, begins to play. So... there it is. The theory that Shangri-La is on mars is about as OG as it gets around these parts, and it has gotten an official nod from Treyarch. Somewhere Jimmy Z is smiling.
  22. 4 points
    Добрый день lovely people! I found it might be time to unearth another forgotten mystery from our story. If it wasn't for @RichKiller and @caljitsu recent notes about the pyramid on the Shadows of Evil wall, this thread wouldn't even exist, so a great thank you for the,! Now let's begin: As you might know, the depiction of the Great War on the wall in the secret city beneath Morg City, shows something that matches the most with the shape of a pyramid building. We've got pyramids all over the globe, by some believed to be built (with the help of) god-like creatures from the space above us or the world beneath our soil. The most striking pyramids in our story are those encountered in Shangri-La, and on the loading screen of that map and moon. Those are Vimaña's, Chariots of the Ancient Gods. These flying cities of the demons were believed to have been used in a war between gods, between the two factions we now consider as the Keepers and Apothicans. We know such devices are, or were stationed at Shangri-La, but at what location is the Vimaña stationed seen in this picture? The Great War including Primis was fought in France, right? So @caljitsu observed that this pyramid might very well be stationed in Northern France. He noted that the pyramid is potentially located underneath the pile of dirt we have given the name 'Excavation Site 64'. The stone subterrean corridors under the mound, possibly under the whole area, might actually be the inside of a pyramid! If you look well, you can even see that the four large runes on the top of the mound correspond with the vague blue forms on top of the pyramid on the Shadows of Evil wall. Okay, so there is a pyramid buried in Northern France, at the former battlefields of the Great War (double meaning). What can this tell us? Well, it would explain the pressence of all the unearthly-looking runes and stones, with the same circles and symbols scratched in as we can encounter on other locations that have Keeper-influence such as the undercroft of Der Eisendrache. It explains the excavation of artifacts that seemed to have been crafted by beings much more intelligent than us, such as the Elemental Staves, the "Magic" box and the Weapon-Upgrade-Machine. I also believe that this makes Origins connected with Shangri La via the realm that we call the Crazy Place. Because of this, I believe it are the Original Universe and Dimension 63, of all countless universes, that got connected with each other. Let's go the the moment Ultimis Richtofen had teleported Maxis, Samantha and Fluffy. Richtofen orders the rest of his split faction within Group 935 to search for Doctor Maxis to talk Sam out of the MPD, and upon finding Maxis, the latter speaks the infamous sentence: This was a popular question for the community to theorize about, and we have considered all tunnels: At Tunguska, at Nacht der Untoten, at Moon and most notably, at Shangri La, as we know that location was discovered and excavated by Richtofen's faction. From the Timeline, however, we've learned that Maxis was teleported to the Crazy Place. As Shangri-La has, just like Excavation Site 64, a pyramid embedded in its soil, I would like to consider the possibility that Shangri La also has a gateway to the Crazy Place. You see, I believe the description of the function of a Vimaña is also used metaphorically: "Flying" can also be seen as in "flying" between dimensions. See this thread for more info concerning that. And thus, the pressence of the pyramids at the location of portals to the Crazy Place are no coincidence: It are the pyramids theirselves that generate the portals. Maxis travelled to the Crazy Place but got back via Shangri-La, walking right in the arms of Richtofen's men. I would also like to note that both Origins and Shang are maps with a vast amount of Element 115 underground, could this be connected with the pyramids/Crazy Place too? Now, what exactly is the Crazy Place? Where is it located, if we even are able to describe that. All we know is that it is inhabited by undead creatures, resembling men but not fully: Having large, carnivorous teeth like Keepers and also wearing the symbol of the Black Sun. We also know that these creatures are able to step into our world when we activate a Conversion Generator, but are unable to when their portals disappear after the Generator is fully activated. The hidden realm beyond also houses crystals that can be used to harness the Elemental forces: Wind, Electricity, Ice and Fire. I discussed the possibility of the forces being merely different applications/uses of Element 115 by the means of different crystals here, and @The Meh explains the possibility of these forces being the driving factors behind our Elemental Multiverse here. But for some reason these cystals are located in the Crazy Place. And lastly, of course, does the Crazy Place guard what is believed to be the very entrance to Agartha, the Aether physical manifestation. I've considered the Crazy Place to be inside the pyramids, the Mercury Vortex engine of those ancient devices, the crystals being the catalysts. As you can see on the Shangri La loading screen, the Vimana is powered by Wind, Electricity (and possibly more elements). But then I thought about this Hindu maniscript: The pyramid isn't created by the Elements, the loading screen pictures an old belief of the Hindus. So what could the Crazy Place be, then? Is it really a realm seperated from ours? If it is a gateway to Agartha, why does it also guard the Elemental crystals? And why does activating the Conversion Generators, converting 115 out of thin air into liquid 115, generate Denizen-like portals where the creatures from the Crazy Place come from? Lastly, could Zetsubou no Shima have an underground pyramid as well? For all we know, it does have an old Keeper tomb, and the location is based on R'lyeh, the sunken lost city from Lovecraft's tales also housing a pyramid.
  23. 4 points
    Alright so in our story we have encountered many popular conspiracy theories such as Moon Nazi’s, Hollow Earth, H.A.A.R.P., John F. Kennedy’s assasination, and the Illuminati. It seems, however, that we have always ignored the existence of another well-known one: the conspiracy in which some Nazi fanatics fled to South America from where they planned to re-establish their Third Reich. The conspiracy that told us Hitler’s death was faked, as he was actually among those fled Nazi’s. Now I believe we’ve found proof for this theory in the Aether’s very last map, Tag der Toten. First let’s get into some history. Operation ODESSA was the codename that was given to the Nazi underground escape plan at the end of the Second World War with the aim of facilitating secret escape routes. Most of these routes, often called ‘ratlines’, led to the isolated jungles of South America (notably Brazil and Argentina). The Vatican, in particular, had a large influence on this as they assisted those who wanted to escape Europe during the war: Initially mainly Jews but eventually also Nazi’s, helping them with things such as retrieving new passports. Ironically, by the end of the war, it happened that both Jews and Nazi’s were escaping Europe side by side, without knowing each others origin. An important detail about the ratlines is that conspiracy theorists believe that Die Glocke was either taken by the Soviets during their advance into Nazi-Germany, or the device was succesfully tranferred to South America, where development continued by escaped Nazi scientists. In Parke Teyu Cuare, in the middle of the desolate Argentinian jungles, a series of mysterious buildings and bunkers was discovered. After finding swastikas etched in the walls, as well as German coins dating from 1938-1944 and porcelain marking ‘Made in Germany’, it is believed that this secret project was part of something the Nazi’s were planning post-war. And looking at the size of the network, they were planning something big. Have you never thought this Timeline excerpt is odd? I mean, why would Group 935 still exist? Why would they still develop weapons when the war is over? Where do they get their fund, their money from? Doctor Maxis made Group 935 totally dependant on the government of Nazi-Germany. The fact that Group 935 continues their research is potential proof for ODESSA’s succes and the survival of Nazi fanatics. Before the Red Army reached Berlin, the top-men of Nazi-Germany, along with several Group 935 scientists, have escaped the capital and used the ratlines to reach South America, where they set up new headquarters and continued research to Die Glocke, Element 115 and a way to strike back at the allies and conquer the world. After the war was over, several 935’ers even went back to continue experiments in the Asylum Facility, setting the stage for the map Verruckt. But how about the most important war criminal? How about the conspiracy that the Fuhrer actually survived? August 28th is almost three months after Germany’s capitulation. I’ve checked it, and between Adolf Hitler (who ruled till 1 May, 1945) and Konrad Adenauer (who became West-Germany’s first post-war Chancellor in 1949), there were no official German Chancellors. As Richtofen speaks about the ‘German Chancellor’ in August 1945, I assume he is talking about a very alive Hitler, hidden in Argentina waiting for Group 935’s next absolute ‘Wunderwaffe’. Okay so, Hitler survived, Group 935 thrived in South America, the conspiracies were correct. Why don’t we hear anything about this later in our story? Why so little clues? Even while they survived the war, it seems like it was merely a deferment of the inevitable. The exact reason for the end of Group 935 is debatable, but I believe it has to do with the vanishing of their leader, Doctor Maxis, as well as something Richtofen did. As we know, Richtofen absolutely hated the Nazi’s, as they were the reason Group 935’s intellect was used for war mongering rather than improving human condition. I would find it very Richtofen-ish to send, directly before his planned disappearance, a message to the United States with the exact location of Hitler and his Nazi pals, as well as ‘those who betrayed Group 935’... But who knows, maybe some remnants of the Nazi’s and Group 935 were still lurking in the jungles, waiting for their moment to strike, the very moment the rockets from Griffin Station came down….
  24. 4 points
    Hey all! So today I wanted to share a thread about a subject quite some members here (notably @caljitsu , @The Meh and @NaBrZHunter) inspired me after reading their topics and discussions here on the Forums or our CoDZ Discord, so all props to them please! Without any doubt, I have excluded some major information and story/gameplay references, but I wanted to have this thread posted this evening, to give y'all some interesting brainfood. Ah well, it's already almost 1AM here but the UK and Americas might still be awake (You can read it with spleenbreakfast, @Lenne, my dear). Enjoy, and don't forget to share your own thoughts! I'll start with Leylines. Anyone knows what that are? (Sees a few raised hands) Okay so, Ley lines are believed to be a series of metaphysical connections that link a number of sites, such as Stonehenge, the Pyramids of Giza and Macchu Picchu around the world. Essentially, these lines form a sort of grid or matrix and are composed of focussed spots of the earth's natural energies. It could be called the Earth’s magnetical veins, nexuses of energy. These lines appear in most cultures and traditions, spread across the globe, and usually the names given to represent these invisible lines are translated to an equivalent of 'spirit', 'dream', or 'energy' paths. Most of these locations happen to be on mountains, man-made mounds, stone circles, pyramids or beacons. Some believe these lines are the flow of Earth’s magnetic field. For example, practitioners of the Chinese art of Feng-shui, try to determine the flow of 'lung-mei', or 'Dragon currents'. The main paths of the forces were believed to be determined by the routes of the sun, moon and five major planets. We know that the Earth is encompassed within a magnetic field. The strength and direction of the magnetic currents vary according to the position of the sun, moon and closer planets. The magnetic field is also affected. You could imagine that when the Earth was blown into bits, the magnetic field and leylines were altered and the force decreased. This heavily severed the Aether’s, and thus Richthofen’s connection with Earth, limiting his power. Now some time ago, @RequixEclipse shared a discovery by several global space-organizations of ‘hidden portals in Earth’s magnetic field’. Observations by NASA's THEMIS spacecraft and ESA’s Cluster probes suggest that these magnetic portals open and close dozens of times each day. They're typically located a few tens of thousands of kilometers from Earth where the geomagnetic field meets the onrushing solar wind. Most portals are small and short-lived; others are yawning, vast, and sustained. Tons of energetic particles can flow through the openings, heating Earth's upper atmosphere, sparking geomagnetic storms, and igniting bright polar auroras. From my understanding of this, it appears that Earth’s magnetic field is capable of generating portals. Back to the leylines, the energy nexuses of the magnetic field. Mythologies say that the Vril-Ya used rods harnessing and conduiting this energy, they called ‘Vril’. As I explained this in a prior thread concerning the Weapons of the Ancients, a Vril staff is an object in the shape of a wand or a staff which is used as a channel for Vril. The narrator of the book The Coming Race describes it as hollow with "stops", "keys", or "springs" in which Vril can be altered, modified, or directed to either destroy or heal. The staff is about the size of a walking stick but can be lengthened or shortened according to the user's preferences. We have actually seen such staff in Call of the Dead, Moon and Der Eisendrache (most likely all being the same one). We also see so-called ‘Amplyfiers’ in the map Buried, which amplify and project the energy. Blood of the Dead for the first time confirmed the existence of laylines in the zombies canon, in which it is revealed that Alcatraz is located at such nexus. This could explain why the Native Americans mentioned evil spirits they purportedly encountered on the Rock long before it became a federal prison. You see, bones and artifacts unearthed by archaeologists on the island have indicated that it might have served as a burial ground for Native Americans, and for some mysterious reason there are burial mounds and monuments made at a lot of leyline locations. It is believed that these locations, and the rituals around them, are ‘Death Roads’ or ‘Spirit Paths’, places where the spirits of the deceased can move away to find peace. In Buried, Richthofen says that departed souls leave residual energy in their wake, and now you might see where I am getting at. Is ‘Life Force’ electromagnetic in origin too? Let’s talk about the Schumann Resonance first, a set of spectrum peaks in the extremely low frequency portion of the Earth’s magnetic field. Pretty much the frequency generated of our ionosphere over the planet’s surface, the rhythm of Earth. Every second, pulses travel around the world in the resonant chamber between the Earth and the ionosphere, the area we live in, sending colluding signals to all microorganisms. These signals couple us to the Earth's magnetic field. Concerning our brain: Our grey thinking masses consist of billions of neurons, and each individual neuron connects to thousands of others. Communication happens between them through small electrical currents that travel along the neurons and throughout enormous networks of brain circuits. When all these neurons are activated they produce electrical pulses. This synchronized electrical activity results in a brainwave, our brain’s frequency. Now it is theorized that the Earth’s magnetic field, through the Schumann Resonance, affects our brainfrequency, and thus: Our minds (and this has actually some science backing this idea). It is by some even believed that this is the driving force behind evolution of living organisms. Conspiracy theorists believe secret projects such as the H.A.A.R.P. and MKUltra revolve around this. Mindcontrol through the Earth’s energy and frequency. In Alpha Omega, it is revealed that the APD (and thus, the MPD as well, I guess) can influence the brain of a subject: Motor and cognitive functions, the pain center, memories and emotions. So does an Aether Pyramid Device enslave the neurons and synapses through manipulating the frequency? In what way could Life Force be involved in this? Is it a cerebral pulse that sparks us alive, and maintains us so? If a brain works 'electric', does it release energy once it stops working and dies? The human body is comprised of matter and energy. Remarkably, at any given moment, roughly 20 watts of energy course through your body. Now, as Maxis says in Buried, energy in a closed system cannot be destroyed, only passed on. The universe as a whole is closed. However, human bodies (and other ecosystems) are not closed, they’re open systems. We exchange energy with our surroundings. In death, the collection of atoms of which you are composed are repurposed. Those atoms and that energy, which originated during the Big Bang, will always be around. Therefore, your “light,” that is, the essence of your energy, your Life Force, will continue to echo throughout space until the end of time. Is our energy connected with the Leylines, our planet's magnetic field and the Aether? Solid matter is made up of pure energy which is vibrating at a specific frequency which gives matter properties like shape, size, texture etc. These solid looking objects like a pen, book and even the molecules, atoms and cells in our bodies for that matter are actually made up of vibratory energy particles like electron, protons , neutrons and further more tiny particles. So when these particles vibrate in their nucleus, a small electrical impulse is generated in our body and according to Maxwell's famous law of physics “When there is a electrical field around a body, a magnetic field gets developed automatically”. Maxwell's equation can even be found in the map Shadows of Evil, written in Apothican language. So the tiny electrical impulses in our body results into the formation of a magnetic field around our body which is actually know as the Aura-electromagnetic field of the body. The Aura is pretty much a person's electromagnetic field! Since everything in this universe is made up of the same constituent particles electron, protons, neutrons etc that means everything has an Aura. Matter is energy, E=mc2. Everything in this physical universe is nothing but energy which connects to everything in the universe. So all matter contains vibrating particles, which generate an electric pulse which forms a magnetic field. In Buried Maxis even says that all matter contains energy. So its not important if it is a living or dead body. Hell, even a rock has an aura. However, a rock, or any object, is that it has no muscles to physically move. A dead body has, thats why zombies are able to exist. And rezurrecting this electromagnetic field, almost in a way like marionette dolls, also rezurrect this deceased's brain, and thus its soul, as the brainwaves are rezurrected as well. However, it is neurologically enslaved to the Controller, resulting in the lyrics of 'the One'. A zombie has an everlasting desire for human flesh (which is given by the Controller), though it wishes someone kills him to end his suffering.
  25. 4 points
    Okay wait I didn’t even say anything about my HoF inductee brothers. @Electric Jesus I learned about chicken sandwiches from you. You were always around and having fun with everyone, even if it was just to be mischievous. You were and will always be the king of Off Topic. @DeathBringerZen to my brother who always brought the death, but more importantly brought the zen. I learned how to speed run rounds from you, and how to be generally better at zombies in every way. CODZ had always been a home for theory nerds and that sort, but you brought a lot of legitimacy and overall “coolness” with your efficient strategies and videos. All the love. That’s all until I remember anyone else...
  26. 4 points
    Hall of Fame Class of 2019 Greetings everyone. Boomy, being the bright and fast thinking meme lord of CoDz, decided recently that it was time to award some new folks with the thunderous (hint hint) colour of the Hall of Fame from CoDz. So after days and nights of thinking and battles til death we first and foremost decided to give our friends @DeathBringerZen and @GRILL the honour not only for their great contributions as staff members, but also because they always were a big part of this cosy little community. I can not express enough gratitude towards both of you. Without the Grillmeister, I'd probably would not be on this site for longer than that one discussion way back in the day, back when he roamed the halls of CoDz you could always count on him being anywhere, from the zombies talk, the original Podcast der Toten, forum games and of course the community section, always willing to give advice, help out, discuss and theorize. DBZ was also very much appreciated, cause he never seeked to sugar coat, while also being a Gentleman. Very interested in the gameplay side of things, which I personally always admire with members on here and humble, I mean back when he became a mod, he didn't even want the green nametag, but it was given to him anyway. Not to mention he contacted me about giving yours truly the moderator role, it was a glorious internet day. haha I sincerly hope, Fortnite will let it's grip on you go and the next Treyarch CoD will be great again, so you and Grill can return if you like. Because even though you aren't green any longer, the door will always be open for you to return. But wait... there is more: There is a third member who we would like to recognize, who has been an active member for more than 7 years now. Starting off as a quirky wonderweapon concept speciallist and starting a tag team with me, then with time becoming a great and valuable community member with focus on the off topic section and now writing compelling theories. (That is some great character developement.) Congratulations to the chicken sandwich, electric staff and CoDz loving: @Electric Jesus. My friend, finally you have a colour that fits your name and personality. The times we talked on here and on the console, I will always hold in a special place of my heart. Thank you to all three of you, I think it is fair to say, this site would not be the same without the three of you. Much L.O.V.E from the whole staff team. <3
  27. 4 points
    Wow. Thank you, anyone and everyone. I am but a humble barbecue or mouthpiece who would shake all your hands way too hard and aggressively hug you. I joined CODZ in 2011, or 2012 I think. One of my Xbox friends had walked me through the Ascension EE and it blew my mind; not only that there was more to this side mode then simply lasting against waves - but more so the depth, eccentricity and overall cryptic nature of the storyline itself. Call of Duty had always seemed pretty straight laced to me, but this was something weird and new and fun. I had to be a part of the community. A southern gem by the name of @FatedTitan (who I was co-running a PvP clan with) told me about CODZ, and how these dudes named @Tac & @Shooter were uncovering this mystery about Shangri-La. “Shangri-La mountains”, they were different during the eclipse. They were talking about Vrill-ya, and 115, and Admiral Byrd, and the locked door in COTD, and alien skulls, and different planets, VIMANAS UFOS DIE GLOCKE OH MY! I had to be a part of this. I needed to be a part of this. I will become a part of this. I will Kool Aid man burst through the wall if I have to. I learned how to debate, peacefully disagree and become strong friends with @Lenne, my brother, and @MMX (whom I can’t seem to tag ?) my weirder brother. I learned how to edit and create videos with @Rissole25, @perfectlemonade and @RequixEclipse in an attempt to revive the CODZ YT. This never came into fruition but brought us all together. I learned to research from @PINNAZ, @AlphaSnake, and @MrRoflWaffles (to name a few). These savants taught me that no detail is too small, no stone should be unturned, and that truly any theory can be possible if you can back it up. I learned to make a dumbass hilarious podcast with some of the best dudes I’ve met. @Flammenwerfer @InfestLithium @FatedTitan @Tac . We talked about CODZ, we had guests, contests. It was really amazing and was one of the high points of being on CODZ and to be alive. Brent @Boom115, Kieran @darkjolteon, Paolo @eyecantspell, Cody @Undead, @RADAUSTIN27, @MrRoflWaffles, and everyone else who helped us - I love you all. I learned how to be a part of the staff, as @Strwrsbob begrudgingly brought us in. He was wary of new staff, as @carbonfibah had instructed him to be. Thank you Nick for the chance to help this place. I learned to sacrifice my own time and money to help build this place back up. A Scottish genius came along and whipped us all into shape. His name is @Hells Warrrior and he is the biggest numpty I know. He is, first and foremost, the reason CODZ still exists. He is an absolute legend, an amazing father, a tireless warrior, and most importantly someone whom I am incredibly privileged to know and call my friend. I learned what it was like to welcome in new staff. @Boom115 @anonymous @NaBrZHunter @Slade, and how exiting it is to have new blood reinvigorate everyone. I learned what it was like to belong here. I would wake up and read CODZ, check on CODZ before I go to sleep, think of CODZ and my theories while at work. And I suppose now we’re here. The cruel hand of time endlessly pulling us towards newer and different experiences, the bittersweet memories that seem extracted from a “coming of age” tale, and all those f***ing unanswered Zelinski questions. I will always always always have the warmest place in my heart for all of you. @Lenne you seriously made me tear up when you said I’ve always got a home here. I promise I’ll check back when I can. I love this place and all of you. Thank you for the honor of making me yellow, it’s truly something I’ve always wanted. I play Apex now, but honestly I love to just chat in parties. “l GRILL l” - find me on XBOX (p.s. those are lowercase L’s). I know I forgot far too many people in this post, and for that I’m sorry. Let’s talk soon.
  28. 4 points
    Tag Der Toten has a very interesting "Secret" Easter Egg. We see Mars up close as we hear "Paraphony", the Shangri-La intro music plays. Now, obviously this is a very famous fan theory (especially on CoDZ) but it seems weird for them to do so much work to create a whole skybox just for this one secret. The modern story is very obvious with how it refers to Agartha as above us, being heaven, the Dark Aether as below us, being hell, and us in between on Earth. What if it is more literal than we think?. . We'll get to Venus later, but let's stick with Mars for now. There's evidence that Shang is a keeper site or connected with the keepers in some way. This is some kind of elongated alien skull, likely meant to symbolize the Vril-Ya, the BO1 stand-in for the Keepers. The systems at Shang such as the advanced water systems would also be explained by a Keeper presence there. The MPD teleports Richtofen there. Now, here's where it gets complicated. The Alpha Omega Broken Arrow world map lists Shangri-La in the Himalayas. So surely that means the Mars theory is dead? Not quite. It also is listed as "Time paradox site" (we know that all too well) and more importantly to our current line of thinking, "Potential Gateway". So Shangri-La is on Earth, but is a potential gateway to Agartha. If Mars is Agartha, and Shang is teleporting back and forth between Earth and Mars like Tag Der Toten is, this fits perfectly. In fact, Brock and Gary originally get to Shang trying to prove the existence of Agartha. George Romero also had research about both CotD and Shang, evidenced by Romero's assistant Sally going to Shang trying to find her disappeared boss in the timeline: Following the disappearance of the Call of the Dead cast and crew, Romero's assistant Sally begins the search for her boss. Her journey leads her to Shangri-La during an eclipse, which sends her back in time to April 25th, 1956. The War of Agartha from the Alpha Omega intro seems to take place on a very Mars-like surface. (edited because I just thought of it): The Revelations House is plucked by Monty from Sheffield into Agartha, so it'd make sense for Shangri-La to be the same way. So, there's some evidence that Shang is on Mars and that Mars is Agartha. Now, if that's true, then Venus must be the Dark Aether. Admittedly, there is significantly less evidence for this, but if one is true then the other has to be as well. First off, just look at it. I could be convinced that this is Hell. Now, let's get into the storyline evidence, which is somewhat limited. The only mention of Venus in the story is in possibly the most strange cipher in Zombies history, on Revelations. So "The Source" is on Venus. At first glance this cipher seems almost random and irrelevant, but if we go with our theory, then Venus is the Dark Aether/Hell. Where else have we seen "The Source" in Zombies? This drawing on "Classified" is labeled "The Source". From my best estimation, this is The Shadowman, the 115 meteors, and the MPD. The three most important sources of corruption and darkness from the Dark Aether that seep into Earth. The Source being Apothicon/Dark Aether and on Venus fits almost perfectly with this theory. Okay, that's the theory. If there's anything I missed, let me know. Also this does not include why the hell Call Of The Dead/Tag is on Phobos, I still am not sure what reason there is for that.
  29. 4 points
    An abandoned airfield forgotten by time, to make first contact with Them. Through the walls of an Asylum, haunted by years of torture and sickness. Sloshing through the endless swamp of death. Returning to where it all began, learning of the endless pain and suffering. Traveling time and space to return to the Theatre of the Damned and the Doomed. Secret military operations become exposed for all to see as the damned break free. The countdown to the apocalypse, beginning at the Cosmodrome. Eternal damnation of a ship-wrecked film cast in a frozen hellscape, minions to the doctor’s nefarious agenda. Explorers stuck in paradise trying to find secrets far greater than them. Where nobody can hear you scream, nobody can hear you plead for forgiveness. Contact survivors of a fractured earth, hoping to win their favor. Encourage the survivors to mend the rift in space time. Eternal damnation, stuck in an endless loop of the same events throughout eternity. Cursed to forever be one of Them, because the survivors followed The Other. Flashback to where it all truly began, disturbing the grave of an Ancient Evil. Witness the sins of the individuals who sought redemption in the wrong power. Fools dare to change history to seek a better tomorrow. The Frozen One awaits his demise in the heartland of the Knights. The Betrayed One awaits his honorable death on a remote island of biological warfare. The Agonized One waits to meet his other self, in order to let the Fool set things right. The Fool’s plan doesn’t work, allowing the cycle to repeat until the end of time. The Fool who tried to change history passes the torch to the Agonized One who vows to truly bring a better tomorrow. Arriving at the secret military base to uncover the darkest secret of all. They, were the ones perpetuating the madness and needed to be stopped. The Agonized One brings them all, to peace.
  30. 4 points
    This will be my first and last post. My uh "Boom" asked me to test something for him. Just wanted to pop in and say hello to you all! I hope you are doing well and not getting eaten grrr (zombies noises). <3 Mrs. Boom
  31. 4 points
  32. 4 points
  33. 4 points
    So if you're an idiot like me...you played only aether maps solo with the same perks, same elixirs, same guns and didn't put operator mods on any of you weapons all the way up to Prestige Master 1000. Then this guide is for you. I'm going to cover the best strategies (that I know of) to complete the challenges that are don't come naturally to every player. Zombie Hunter Challenges I did all of these without any extra effort with the exception of the catalyst challenges. Curiosity - Kill 1,000 Catalyst Zombies More Than One Way - Kill 250 Catalyst Zombies using the corresponding reactive AAT's ...Got Your Tongue - Deny 500 Catalyst Zombie Transformations The easiest way to do this is to do the purge the blight step on IX. Prior to teleporting put cryofreze on all of your weapons. The step spawns endless gas catalyst that will remain at the same level (I can normally do this by round 20). Blow up the first orange egg sack and it will force the zombies to spawn on the 2nd level. Stand on level one and let them come to you. Once you have all 1000 catalyst kills, move closer to their spawn and You can do these challenges in one game if you have any elxirs that can spawn ammo (cache back or alchemical). Easy clap. Zombie Survivalist Challenges All of these challenges were pretty straight forward. If you are struggling with the open sesame challenge you should just break your copy of BO4 in half and call it a day. Open Sesame - Open 200 Doors Zombie Strategist Challenges This one was rough since I rarely if ever played chaos maps. Best recommendation would be to just play IX. The base maps tend to have the worst players. I guess its just that the folks tend to not be that invested in the game. I would also recommend equipping the "Nowhere but there" elixir as you can double your effors for the EMT challenge. Resurrectionist - Revive 100 Players with the Scepter Elixirs and Talismans Challenges Ace Up My Sleeve - Spawn 80 powerups by using Elixirs Rather than wasting your valuable elixirs. Use the point drop elixir. Its cool down is only 5 seconds and you keep your points. Share The Wealth - Use Point Drops to give points to another player in 20 matches This one is a pain in the ass. Only one drop per match counts towards your progress. Just make sure you have this on elixir equipped in public matches. Sanctuary - Avoid damage from 80 traps using Anti-Entrapment Each unique trap count one time per game. I would recommend doing the on Alpha Omega. There are 4 traps accessible after opening 5 doors (a 5th if you are feeling saucy). Weapons and Equipment Challenges Storm Of The Sentry - Kill 500 Zombies with Sentries Front Toward Enemy - Kill 500 Zombies with Claymores I mean, once you go wraith fire, you never retire...Run in IX spawn with equipmint elixir and cache back if you can spare it. I would also recommend the talisman that makes sentry only consume 50% of the specialist charge. Prestigious Challenges FOR THE LOVE OF GOD PUT THE OPERATOR MODS ON YOUR GUNS! Each mod category takes 10K kills, so don't waste your time by waiting. Death Slider - Get 500 Kills using the PhD Slider Explosions Alright so I might sound like a broken record training in the IX spawn room. Use the talisman to spawn with a perk and put PHD slider in that slot so you can get kills early. PHD Slider is only effective until round 13.
  34. 3 points
    We often take for granted the work that goes into making Multiplayer maps. While we scour the fine details of every nook and cranny of a Zombies map, Multiplayer maps are often overlooked because their primary mode of play is fast-paced, and the maps are designed not to take your attention away or to tell a story, but to serve as a backdrop for interesting gameplay. However, the act of searching Multiplayer maps across a variety of games shows that they receive just as much love and care as any other kind of map. I decided to go on an expedition across a few maps in BO4, taking screenshots and recording clips, and now I want to share some findings today. Most of them do not have broad story implications to Zombies, the Campaign, or even Multiplayer, but I just find them interesting. I hope to return to this thread with more explored maps in the future. Today I'm sharing some interesting findings from Der Schatten, Havana, and WMD. Der Schatten Der Schatten, or 'The Shadow', is described as a village sitting in the shadow of Der Eisendrache, which is now a battleground between good and evil. On the surface, there are certainly things of note regarding Zombies: The Castle itself, the fallen Robot, and the presence of zombies in the village's shops. There are some other interesting things I'd like to share about the map that you may or may not know about. For one thing, there is a room with a radio and a variety of German propaganda posters, and through the radio we can hear a man barking orders in German, named Captain Schulz. His orders are found here: The description of the above video contains translations, and it seems Schulz is calling for reinforcements after some attack on Patrol Station 9. It is not clear if he is directly talking about Zombies, or some living attack force. But that is contained in the room is quite interesting. There are computers with the following logo: That is clearly a reflected Broken Arrow logo. On the walls, along with distinctly German posters, are posters taken directly from Camp Edward: Now, this is obviously a case of re-used assets by a team that does not directly work on the Zombies team. But when looking at cases like this, I think we need to look at it from two different angles: 1. The Developer's point of view and 2. From within the context of the map. Regardless of outside intent, it is now a piece of the art, and it is the viewer's interpretation that matters now. If this map is truly meant to be an extension of Der Eisendrache within the Aether storyline, perhaps this relates to SOPHIA's comments on Broken Arrow in Gorod Krovi? In town there is a statue of Dempsey, the same one present inside the the castle, and on the pedestal these words appear: "The great destroyer of Maggot-sacks. When great evil strikes mankind, he returns to crush the bad guys." - Nice. In the windows of some shops are some rather docile zombies banging on the glass. There are some civilians, and some soldiers. What's interesting though, are their eyes: Some possess orange eyes and others have red. This is another development-centric compromise most-likely, but what can be made of it? Something I found interesting is that the interior of the train station plays a very familiar, though distorted tune: https://gameclipscontent-d2001.xboxlive.com/xuid-2533274874404829-private/bf0209a9-f1bc-4522-b980-120efa7b69d8.MP4?sv=2015-12-11&sr=b&si=DefaultAccess&sig=TLiync9C%2Bb%2BmkQhU53qnXDBYYJtLy1ILp2vvV8V2NVk%3D&__gda__=1591120265_a4668059a7fd857d0b74d470b609e504 That's the tune of We Wish You A Merry Christmas. I suppose that resolves around when the map takes place, if the snow didn't tell you. Additionally, outside the map, one can hear wolves howling: https://gameclipscontent-d3001.xboxlive.com/xuid-2533274874404829-private/c9509d76-0821-444f-b4fd-4510ab0bb1dd.MP4?sv=2015-12-11&sr=b&si=DefaultAccess&sig=NNwbI4dK602zqigEj13%2FeBqC4S4sByggThuPvR6a5n0%3D&__gda__=1591120265_442bab4c8dd75016fd56150bde220d24 Wolves are not native to Austria, which leads me to believe these are the Ethereal forms of the Wolf King's wolves howling into the night. Very spooky. Now that I've reeled you in with some Zombies connections, how about some Cold War intrigue? Havana Havana is a remake of the original from Black Ops, and I must say it is a gorgeous recreation with a lot of new assets. One of the coolest things about this map is how it begins. An American plane flies overhead, not dropping bombs, but Anti-Communist leaflets: Outside the map, one hears ambulance and police sirens from inside the city. There is no life on this street, with only the fluttering of thousands of leaflets flying in the wind being heard. If you've heard anything about the new Havana, you've likely heard about the theater, which seems to be playing Zombies-related films: Are the Aether and Chaos stories a film series within this universe? Or is there something more going on? The theater even has special Perk-a-Colas on the menu: While zooming in on various things to find only placeholder or meaningless text, I did come across this one which fascinates me: Now, the text is borderline unreadable, but that bottom line is 100% a URL. A texture artist's job when it comes to small assets with text is usually to just fill up text with nonsense if it is not meant to be examined closely, which is probably what was done here. However, most of the time that is done with generic lorem ipsum latin text, yet the artist decided to put a URL here? His/her own website? A joke site? A fake site? Though the answer is certainly meaningless, there is a natural curiosity in me that just wants to know! There are a few ambient objects on the map that will periodically make noises, such as a ticking clock, a phone ringing, and water dripping in a sink. But as I was looking over poster, I heard a Spanish voice say something from a nearby TV. This Spanish voice speaks on multiple TVs on the map, saying a few phrases, and I'm so curious what they mean. Here's an example of one: https://gameclipscontent-d3025.xboxlive.com/xuid-2533274874404829-private/d1bc9ef4-e0fe-466a-b9e5-5df20415c204.MP4?sv=2015-12-11&sr=b&si=DefaultAccess&sig=SUwm%2Bv3o9l8UcNv6XLjplrqdmKwDnDUSfFzM2GgmoDs%3D&__gda__=1591121593_dead7d6b054bf9fe80d39feb6835b344 If anyone can understand Spanish, I'd love to find the meaning of some of the broadcasts. Now, onto our final map of the day: WMD WMD is also a remake from Black Ops, and it is a Nova 6 Rocket launch site disguised as a vodka factory. You'll notice many unique Nova 6 canisters scattered around the map, some hidden inside shipping crates: Inside one building, you'll be able to see that there is a whole underground operation, with various rooms and some sort of metal sound. There's a desk with a radio, maybe a numbers station? Additionally you'll find a laboratory with safety precautions and chemical structures written in chalk, where it appears the Soviets are trying to improve upon Nova 6: The most intriguing location in WMD, however, is what appears to be the building where the Nova 6 rockets are being planned for launch. There is a cornucopia of Russian writing on papers, blueprints, sticky notes, and chalkboards around the building, and unfortunately I can read none of it. There is even a map with various world locations marked which definitely has some malicious prupose: If anyone is able to read the writing, I'd love to know what some of it means, if anything. I look forward to the next expedition. Perhaps more secrets can be found, and if not, I can at least appreciate the work put forth by the map artists of Treyarch.
  35. 3 points
    Devoted to @RadZakpak, who's discussion on the Discord pretty much involved this entire idea (so all kudos to him) and @MixMasterNut, who's Moon loading screen analysis continues to provide a lot of support in my threads. Shangri-La is the prototype of Die Glocke Die Glocke Die Glocke, also known as the Bell, was a purported top secret Nazi scientific technological Wunderwaffe. It is a metallic object said to be between 12 to 15 ft tall and about 9 ft in diameter, in the shape of a large bell. The device ostensibly contained two counter-rotating cylinders which were be filled with an extremely unstable radioactive mercury-like substance, violet in color. This metallic liquid was code-named Xerum 525 and was stored in a tall thin thermos flask a meter high encased in lead. Additional substances said to be employed in the experiments, referred to as Leichtmetall (light metal). The bell was said to have an effect zone stretching between 490 and 660 ft. around the craft. Some claim that unexplainable things occurred within this zone, such as the formation of crystals within animal tissue, the decomposition of plant matter into a greasy substance, and the gelling and separation of blood. What the exact purpose of the device was is widely speculated by conspiracy theorists, but the words ‘anti-gravity’, ‘time travel’ and ‘Nazi UFO’ are mentioned the most. Die Glocke was housed in a facility referred to as “Der Riese,” or “The Giant” in English. Within the zombies community, this place is notorious for being the operation base of Group 935. The Der Riese facility was disguised as a gold mine with a strange structure outside of it, dubbed as ‘The Henge’. This Henge can be seen in the map Der Riese, and shooting it is the first step in the Fly Trap Easter Egg quest. The Henge was the testing area for Die Glocke, which apparently needed a ton of electrical energy to use. When it was in use, it could only go for a minute or two before shutting itself off, and it gave off extremely large amounts of radiation. During its first use, several of the scientists working on it died, and the ones that didn't suffered memory loss, permanent metallic taste in their mouths, and sleep loss. Group 935 recognized the danger, and began to test its effects on plants, animals and toys. It was reported that after it's use, the test subjects decomposed into a blackish-purplish goo on the floor. Also, while Die Glocke was in use, some objects began to lift off the ground, propelled by some sort of anti-gravity field. The Vimañas When talking about the origins and inspiration of Die Glocke, most fingers point to the ancient India. An old Hindu manuscript, Samarangana Sutradhara, circa 1000 AD, describes a very machine very similar to the Nazi Bell. According to another ancient Hindu text the Mahabharata, one Vimana variety was shaped like a sphere and borne along at great speed on a mighty wind generated by mercury. Myths and legends of ancient India had a huge impact on Germany of the 1940s. A hefty portion of the Nazi dogma of racial purity and the concept of the Aryan race is largely derived from ancient Hinduism. The Aryans they claim to descent from are thought to have invaded India eons ago from Central Asia and established a rigid social structure which has evolved into the caste system. The Swastika and the Black Sun symbols, infamous for their use by the Nazi’s, originated from the Hindu religion. The Nazis have also lead multiple expeditions into India and Tibet with the intent of studying Vedic-Hindu legends and artifacts and to trace the Aryan ancestry. One of the more notable of these was the Schaefer Expedition which many writers have theorized had a sinister hidden agenda. As other Nazi expeditions were known to have been conducted in 1931, 1932, 1934, 1936 and 1939, it is theorized that at during one or more of these expeditions information was obtained that contributed to building Die Glocke. As Vimanas can be seen in the Shangri La loading screen, it could be very likely that Group 935 investigated the ancient devices in the Lost City, leading to the creation of Die Glocke at Der Riese. So according to ancient Hindu scripts, the Vimanas, chariots of the gods, were powered by something called a Mercury Vortex Engine. The Mercury Vortex Engine is creating the Tornado. It needs a special type of solar energy from the eclipse, in order to be activated. It was said that Vimanas were being powered by a Solar energy, and then switching to a free-form type of energy that sounded much like Anti-Gravity. The Eclipse & the Time Paradox So Die Glocke is said to be based upon something in Shangri La, or possibly on the entire city. @Electric Jesus once mentioned the possibility of Shangri La being a huge prototype teleporter, mankind's 'ground zero' of contact with the Aether. Both Der Riese and Shangri La seem to (be able to) get stuck in time when the Eclipse occurs. So what is the connection? I am quite convinced it has to do with the technology at the sites. Lots of things in Shangri La refer to the idea of the natives being visited by Ancient Astronauts, assisting them with issues such as irrigation, as the water system in the map seems pretty well-developed. An argument for this could be the fact that Ancient Mesoamerican, Asian and Arabian tribes even mention having learned matters as irrigation from their gods. The entire timetravel mechanism could also be teached, or even build, by these ancient astronauts. Maybe Shangri La is the origin of the human branch of the Order of the Keepers, the place where mankind was teached about the Keepers, the Apothicans, the Aether, et cetera. Though this is genuine interesting matter, I have too few time to go into all that now and must continue with the main point: the Time Paradox. Activating the Eclipse made Brock and Gary get stuck in not merely the temple complex, but in that fraction of time. The moment the Eclipse radiates it's energy through the site, it get stuck in a time loop. Exactly the same seems to have happened in the Der RIese facility upon Ultimis' arrival. That the two events relate isn't coincidence, as Die Glocke is based upon the Shangri La temple system. Die Glocke is said to create an Extreme Low Frequency (which was by the way most likely the reason the bees died), similar to the Schumann field, Earth's electromagnetic 'rythm'. In this thread I've discussed the Schumann field's connection with the Aether, our Life Force and our brain. As time doesn't exist in the Aether, is this the reason Die Glocke/Vimaña's could make the time stand still? Brock and Gary find themselves in the exact same position as Ultimis in Der Riese, only lacking an overloaded MTD to escape this 'artificial time pocket'. A question would be, what exactly happened at Der Riese that made this Die Glocke be activated? Perhaps it is tied by 'Operation Shield', which is still unclear what it exactly means. All we know is that Richthofen would get rid of the Maxis family and begin Operation Shield. Now in older threads on this forum, the 'Shield' is by some believed to be Die Glocke. Radzakpak considered the possibility that Die Glocke could be connected to the teleporters at Der RIese, which may also explain why right at the moment of activation the time is seen to stop in the Giant. Activating Die Glocke and bringing the facility in a time paradox might be what Operation Shield is. The energy of the Eclipse 'holds' the site at that given time period, exactly those few seconds that the Eclipse occured and radiated the energy. In Gorod Krovi, it is also said that "Die Glocke research continues to inspire new theories of time displacement and possibly even movement across dimensions". Interesting that they don't mention matter transference, but time displacement. It would fit with the Nazi conspiracies believing the device was a time travel machine, just like the extraterrestial moving cities. Now the final note I would like to make is that (if I recall correctly) the Frozen Forest also has an Eclipse. Could this too be a time paradox site, locked out of the other dimensions? "Buried" was located at Groom Lake Introduction to the Unified Field Theory In 1831, Faraday made the observation that time-varying magnetic fields could induce electric currents. Until then, electricity and magnetism had been thought of as unrelated phenomena. A few years later, Maxwell published his famous paper on a dynamical theory of the electromagnetic field. This was not only the first example of a theory that was able to encompass previously separate field theories (namely electricity and magnetism) to provide a unifying theory of electromagnetism, it was also the birth of the Unified Field Theory. This theory allows all that is usually thought of as fundamental forces and elementary particles to be written in terms of a pair of physical and virtual fields. The goal of this theory is to bring different physical interactions together in one common field. By 1905, Einstein had unified our notions of space and time into an entity we now call spacetime and in 1915 he expanded this theory of special relativity to a description of gravity, general relativity, using a field to describe the curving geometry of four-dimensional spacetime. Later in the 20th century, nuclear and quantum physics were also added in this one, unified field theory. All the types of energy, matter, time, anything, is connected. In my opinion, this would tie very well with the idea that the fields in which electromagnetic force, gravity, as well as a living being’s Life Force or even soul, exist, could be unified both physically and mathematically. Leylines are both nexuses of Earth’s magnetic field and an ascension point of Life Force. The Philadelphia Experiment The Philadelphia Experiment was an alleged military experiment supposed to have been carried out by the American government at the Philadelphia Naval Shipyard in 1943. The U.S. Navy destroyer escort USS Eldridge was claimed to have been rendered cloaked to enemy devices. This means that it was invisible in parts of the electromagnetic spectrum. During this experiment, the ship was said to be teleported to another dimension (possibly the space between spaces) where it encountered extraterrestials, and teleported through time, resulting in the deaths of several sailors, some of whom were fused with the ship's hull. The experiment was based on the Unified Field Theory, more specifically the interrelated nature of the forces of electromagnetism and gravity (so the uniting of these respective fields into a single field). It was also said to be based on “related secret experiments in Nazi Germany to find anti-gravity”, presumably Die Glocke. The researchers were preparing magnetic and gravitational measurements of the seafloor to detect anomalies, supposedly based on Einstein's attempts to understand gravity. Many versions of the conspiracy include descriptions of serious side effects for the crew. Some crew members were said to have been physically fused to bulkheads while others suffered from mental disorders, some re-materialized inside out, and still others vanished. It is also claimed that the ship's crew may have been subjected to brainwashing, to maintain the secrecy of the experiment. The Groom Lake Experiment In 1937, a few years prior to the Philadelphia Experiment, the United States discover large deposits of Element one-one-five at Area 51, also known as Groom Lake. Now many years earlier, in the 17th century, there was a blacksmith who’d go under the name Jeb Brown living in the Old West. For some reason, he came in contact with extraterrestial beings, to us known as the Keepers, which he believed were Angels. They helped him in crafting the initial concept of the famous Pack-a-Punch machine, most likely running on Element 115 (as it is later continued by Group 935, a research group focussing itself on this experiment). I assume Jeb must’ve lived in a town at or near Groom Lake, Nevada, as that is the only known 115 deposit in the American continent. Now Rad once made some interesting connections between Jeb Brown and the ghost town in Buried: the presence of the original Pack-a-Punch machine despite the place was no Group 935/Broken Arrow research station, as well as the local Blacksmith building having the magic weapon chalks. If Jeb lived in the Buried town, located on top of the Groom Lake deposit, what has happened to the town? And now we return to the Philadelphia Experiment, based on Die Glocke research. Do you see the large salt plain at Area 51? Almost looking like a big chunck of dirt plus everything laying on top of it has been disappeared. Simply vanished. Could the American government applied some cloaking or teleportation experiments at Groom Lake as well? The way the rooms, walls and interior of the ghost town have molted into the Angolan caves remind me very much of the description of the Philadelphia sailors’ fate… However, Monty’s timeline attributes the sinister cause of the Buried’s town replacement through space-time to something vague as ‘Temporal Rifts’, randomly generated by the fracturing Earth.
  36. 3 points
    Yesterday I was just spit-balling some ideas regarding the Nova Crawlers with @Mattzs, trying to reconcile the old theory that they are related to the Keepers in some way with the new information that their bodies were once pigs. I have a theory that might have some broader implications on the history of humanity and its relation to the Keepers, so bear with me for a bit. Let's start with the crawlers themselves. Here we have some extra info about them from Classified: Notice how the pig is labeled as pre-transformation, while the final nova crawler is labeled as post-transformation. The crawlers are certainly pigs that have been genetically altered in some way. But that's pretty vague. Is it like Jurassic Park, where parts of the DNA are replaced with DNA from another species, creating the abonimation? Or is the mutation a result of exposure to some Nova 6 concoction? Also, was it created on purpose? Looking at the body of the crawler, there is pretty much nothing that sticks out as being pig-like. The only real remnant of its porcine origins is the squealing and snorting it does while walking around. But the physical body itself seems to have mainly human attributes, with a little something extra in there. Human traits of note: It has toes and fingers instead of hooves, it has a human-like skeletal structure, its ears look like a human's, it has two nipples on the upper abdomen like a human, and to be crass, it clearly has something that scientists deemed to be obscene to humans underneath its pants. Was this a case of human DNA being mixed with a pig's? Perhaps, but what about the round, bald head with no eyes and a mouth with massive teeth? Or the claws at the ends of its fingers and toes? It has obviously been connected to the Keepers before. So is this a case of mixing Keeper DNA with that of a pig? We also know that a Keeper skeleton was found at Der Eisendrache in at least the Deceptio fracture: It's possible given the similarities, but still, what's with the human features in there too? This is where the broader implications come in, and I feel they are supported by this line from the Kronorium: Notice the particular line, "to mix all the dimensions with life." There's also the SoE cipher: "The elders will continue to seed space and time I must lead them to the place they cannot see." So it seems the eldest Keepers, and specifically The First One, who may be Monty and Shadowman, created life throughout dimensions. If you point to any creation myth across the world, people often personify gods as appearing human, despite their power. This is not because they wish to look like us generally, but because we are created in their image. You may be able to see where I am going with this. Consider two possibilities: A: A pig's DNA is combined with that of a human's, and the mutation causes traits of the precursor race to appear, the ones who seeded Earth in the first place. B: A pig's DNA is combined with that of a Keeper's, and because, as mammals, humans and pigs share a common ancestor who was created by seeds planted by the Keepers, it becomes some bastardized in-between species. Maybe our ancestors, or some branch in our evolutionary tree that died off, even looked like the Nova Crawlers while they were still in caves... a terrifying thought. Also consider the deep connection between humanity and Monty. He models his perfect world after a location set on Earth, he walks around the majority of the time in the form of a human, and he even takes up the human moniker of "Doctor". Why? Did Keepers use to look like humans before experimenting with the Aether? Or does The First One look at us almost like his children, being that he is technically our creator? Does he only want to understand our plight and relate to us? Despite our flaws and his near omnipotence, we are, in some ways, very similiar. And yes, this premise somewhat derives from a Star Trek episode.
  37. 3 points
    Before I start, there's a TL;DR at the end! This post as I'm writing this has gone through many, many different iterations by now already, in a very crisscrossy fashion as well. So if it's confusing at some points or if I don't make too much sense, it's because I've moved a bunch of things around as I wrote the whole thing. On another note, this has also most likely been discussed to death by all of you here already as well, but I just needed to get it out and sort my feelings. It has taken me quite some time to finally realize and come to terms with how I really feel about BO4, but here I am. Oh, I also really really hope that I'm not coming across as some kid having an angry temper tantrum. That's not my intention. It's more me trying to unload a bit as said previously, and also a little bit to try and get my perspective across. So let's first start with some positive aspects that I like about BO4. I love that you can already see in the lobby who you're playing as, it sure as hell keeps my picky ass's round average higher than 1 because of constant resetting [laughs]. If I'll ever play BO4 again, that is. I kinda uninstalled it because I needed space and was never playing it anyway, and I never reinstalled it again. BUT I also like that you can take bots with you! As a very, very average-to-bad solo player having bots with you can be pretty damn helpful. And of course the easter egg songs. My god I Am The Well is amazing. I'll get to the others in time, but I'm not done with that one yet. I've also been debating about making a post about my impressions of the lyrics because I think about them a lot, if anyone is up for that feel free to let me know. But. To be completely honest, beyond that? I never liked BO4 from the get go. At first I was thinking that hey, maybe I just had to get used to it. But I know now that was never the case. I just. Don't like BO4. At all. For ME the whole game has been nothing but letdown after letdown. Maybe I expected BO3 too much, but man. No story mode, a battle royal instead. Hop right onto the parade, why don't you? I still love the BO3 story to death, (something I haven't seen with other players at all really, am I the only one?) and I really hoped for another amazing story. That was the first letdown for me. I don't play games online, ESPECIALLY not CoD games. My god people on there are toxic assholes. Doesn't do the already crippling social anxiety well :^( Okay I'm mildly joking but I AM scared of playing online, mostly with CoD. And I never liked battle royales in the first place. So having 2 out of 3 game modes be online multiplayer was the first letdown. The second letdown for me was well, zombies. Having nothing really else to play (which is okay, I bought BO3 and DLC JUST for zombies at first, didn't know about the story yet back then) I went there and hooo boy. I thought the visuals were very nice, as far as I played it. I loved the way the magic items look on Voyage, I remember there being a chest that really stood out to me and it looked amazing. But the rest is what I really tripped over. Literally everything changed. You have to select 4 perks, and that's all you'll get. Jug is implemented from the start, as well (which to be honest is not necessarily a bad thing). Also name changes? Where'd that come from? It all just kinda confused me more than anything else, really. I also saw that the A.I. of the zombies is kinda wacky, and that you apparently spawn in with the Miracle Weapon™ of that map already, that you'll get Speed Cola from what was it, Pack-a-Punching a weapon 5 times? Am I the only one wtf'ing at that specifically or have I gone completely off the rails? And this is not me being like "chANge bAD reEeEE", this me just... genuinely not understanding why in the WORLD they'd be taking defining, iconic traits and gimmicks, which everyone knew and loved (most people anyway) pretty much out of the game. Again, I'm an average to bad solo player. There's no way I'm going to be able to Pack-a-Punch a weapon 5 times, good lord. A video I saw today about it perfectly summed it all up, if I may quote: There were fixes of things that were never broken in the first place. And then, the story of zombies. I actually started with this part in the first version of this post, and it was going to be all I'd be talking about @[email protected] Anyway, yesterday evening as of writing this I watched the last cutscenes of the Primis and Ultimis crew story and it just... felt like a slap in the face? I don't know how else to say it. It feels like everything in the end, all of zombies, the whole decade of maps and story and whatnot never even mattered. The Primis and Ultimis crews ended up being the ones keeping the multiverses in existence, so Nikolai poisons and kills them all in a horrible and agonizing death while he and Ultimis Richtofen get "mercifully" shot in the head. End. That was the Grand Finale, everything that was built up towards over these long years. It feels awful. Seeing them all the way they were in that final cutscene, with bleeding eyes, foam at the mouths, all soaked with blood, faces all in pain, it was awful to see. Just imagining the pain and panic they must've felt as they died... It makes me tear up. In the end I just wanted to see them having won, having been able to return to their lives, knowing they had saved everything and everyone. I genuinely care about them, and I just wanted to see them happy in the end. This ending was kinda my worst nightmare, personally. And I know that I'm most likely too emotionally attached to the zombies story and the characters, and I hyper empathize with characters in general. Not just in CoDZ, but in everything. But CoDZ honestly has meant the world for me over the years from my childhood from now, as many of you will definitely understand. So I kinda allow myself to with this. But it was the most painful to see them get killed in such a disposable way, especially after the intense and sad deaths of Ultimis Dempsey, Takeo, and Nikolai in BO3. Those were ENORMOUS events in the story, such huge milestones. Kill the old crew and get their souls for the greater good, even if it tears you apart mentally. Those moments really impacted the Primis crew, and they all took it their own ways. Here at the end? They're fucking poisoned. Of all things, after all the fighting and other things they went through with Lovecraftian aliens and Keepers and the Shadowman and Dr. Monty and four different multiverses, it's fucking. Poison. That does them in. You get what I mean? The whole thing just felt rushed as hell and almost like a "Y'know what? We're just going to nuke 'em all, screw it. They're all dead now, show's over folks, thanks for all your money." It really felt like they didn't care. Not about the story anymore, nor about the fans. I know they do, it shows in the retrospect video which I'm not going to talk about because the end of that still makes me cry. At least well, I hope they care. But yeah, it just FELT that way. I get it was all most likely because of Activision making lots of budget cuts and sudden changes, as well as just wanting another cashcow, and that Treyarch did what they could with the immense limitations that they had. And I respect them for that. But yeah, in the end? Not gonna lie, it hurt a little bit. So, well, I've kinda run out of fuel at this point. I've been at this for a good while now, probably about an hour or 2 by now? Now for a TL;DR/closing note: I've come to terms with the fact that I don't like BO4, be it because of my own expectations or because of how the game is. And that's fine. What were huge disappointments for me might've been sources of rejoice for a lot of other people. And that's okay too. Not everything is for everyone. I'm not going to tell anyone off or anything for liking BO4 because that would be absurd, and I hope they won't tell me off for not liking it either. In the end I'm glad for having written it all down and for having gotten this all off my chest, I feel a lot better now. And of course a big thank you to everyone who read this beast of a post. -Steelie.
  38. 3 points
    An interesting question and one we cannot find a definate answer on. It could be real physical places, like Meh said, but in that case I'd wonder why of all places on Earth exactly those places? Therefore I am inclined to say it has something to do with the characters theirselves as well, as all of these locations have been visited by either Ultimis or Primis at some point (since we know they share a soul). Maybe the pressence of the children, which are seen to play with zombie toys, even has it's relevance? The toys resemble characters and objects from earlier maps after all, perhaps Revelations is based on their imagination or something? I like your idea about it being parts of memories. You might be interested in this thread: In a comment I also shared another possibility: that the locations are very real and they are located both in the normal universe and Revelations at the same time, coexisting. Remember how scientists at Verrückt could hear the children in the House? How we hear knocking on the walls when playing Verrückt? Perhaps that is the 'other side', the Revelations side. While Primis ventures through e.g. Revelations' Kino der Toten area, scientists might be working in the real version of Kino der Toten in the normal universe. Same location, simply a different dimensional layer, if you get what I mean. Anyway, that's just my rambling. What do you personally think, @xXCRUMZXx? Welcome to CoDZ by the way, the place where we all love theorizing like this ?
  39. 3 points
    Here's a couple of ideas: -Zero Base: The map would take place at Zero Base, a place created by an alternate Doctor Maxis to house artifacts he discovered while travelling through space and time. You play as Victis, set during the events of the comics. You find a great number of ancient Keeper artifacts that further delve into their history, and you have radios from this alternate version of Maxis, explaining what universe he came from, and how he acquired the Kronorium. The new wonder weapon could be a variation of the 31-79 JGB215, perhaps a version with swappable artifacts to use like in concept art for Shangri-La that have different effects. Zombie Richtofen exists as a mini-boss that does not directly attack the player, but will stalk them around the base, rallying zombies to run faster when he comes near. Shooting him causes him to hide for a while. The easter egg quest would require four players, and follow the comics where Stuh acquires the Kronorium and you give your blood. -Expanded Shangri-La: Following a similar design method to Treyarch's Aether maps in BO4, Shangri-La would be made up of the original map plus a great deal of expansion into the temple itself. Notable story goodies inside include statues of Primis (As Cal theorized from Revelations), a portal to the Crazy Place (As Anon mentioned), and a radios from Richtofen as he explores the temple and discovers the purpose of the statues and the temple. Can also get more story about Sally and Brock and Gary. Could also show Soviet influence in the temple as confirmation that they have taken over the temple, hence the lunar lander. -The Black Sea Lab: @NaBrZHunter and I discussed this awhile back at length. It takes the idea of Atlantis, and instead turns it into an underwater Group 935 lab. The idea that he had for the story was it is within the Black Sea near Italy where lunar experimentation is performed. The Russians eventually discovered the facility and took it over during the war, and there is where the Vril Rod was being kept. In Richtofen's deal with the Soviets, he asked that the Vril Rod be returned, hence the submarine in Call of the Dead. The map would be mostly interior, showing another side of Richtofen's operation against Maxis. Here we discover Group 935's plans as the war would have progressed. There would also be sections underwater which can be traversed with scuba suits. Similar to Moon, occasionally, there will be breaching events that could cause areas to become flooded with water. These are announced over a site-wide intercom, and involve underwater Panzer Soldaten that will approach windows and begin slowly breaching them. They must be dealt with by venturing into the water and killing them. I was also thinking the lab could be built on ancient Keeper ruins left long abandoned, and by using your suit you can venture into the ruins and explore their work and learn more about their role as protectors of the universe. -TranZit in its Prime: Imagine the Hanford facility before the rockets hit earth. So no pesky lava or fog. The map is set in daytime, and includes all previous areas. You play as Russman, Berkeley, and two new agents from Broken Arrow. After sending a sample of Avogadro from Camp Edward, Russman and Berkeley return to Hanford to find Broken Arrow has recreated Avogadro, and he has begun raising the dead and fighting back against Broken Arrow. Here you learn more about what happened to the citizens of the town before Broken Arrow took over in the 60s-70s. You get to explore the local Sanatorium to uncover the horrors of Broken Arrow's research. There are more underground areas like the power station. Pernell will occasionally talk through electronics. TEDD looks brand new, but his attitude is just the same. His bus can be called and sent to locations on a whim. He can also take alternate routes to get places faster. You can also pay him in points to get out of the bus and fight with you for a short time. As you play, Russman begins to question his allegiance to Broken Arrow as he uncovers many of their dark deeds. You work to contain Avogadro through any means necessary. Lastly, -Die Rise Remade: With the revelation this place is a Broken Arrow facility, remake the original at the same time and place, but with more explorable areas and one new key feature: A grappling hook. BO4 has a grappling hook, and everyone knows grappling hooks make everything better. Also be able to call elevators without keys, add Bios as enemies, give a little background on the facility and why it is here. Also explain the polarization device and who commissioned it.
  40. 3 points
    The tentacles of the Apothicans aren't really 'tentacles'. It's more that they're pieces of the being floating in and out of dimensions and that our mind can only comprehend them as tentacles. Carl Sagan's 'Flatland' describes this phenomenon fairly well. In it he explains how a third dimension is not only inconceivable but impossible to perceive by the two-dimensional senses of the inhabitants of the flat land. When a 3D being enters the 2D realm, any 2D, which he calls Flatlander, can perceive only one layer of the 3D being, changing as it enters the 2D realm further. Here are videos of certain 3D fruits (starfruit, garlic, banana), going through a 2D layer (so you can see it as some kind of stop motion film of the intersection of the fruits). Notice how similar these things look like typical Apothican traits such as tentacles and multiple eyes. The same applies to the 4th dimension and the visualization of tesseracts and fourth-dimensional beings and how we, three-dimensional mortals, can’t imagine it but we can understand and visualize its projection in our reality. Multiple religions and cultures across the world fit with the idea of their gods being impossible to perceive, while they are always there. Here follows a Biblical verse fitting well with that idea: Back to the Flatland Theory, imagine a 3-dimensional being 'floating' above the 2D Flatland, and it speaks to a 2D Flatlander without entering the 2D realm (so it hangs above the Flatland in the y-axis). The 2D being cannot observe the 3D being, but it will hear him like a voice from within himself. This reminded me of how our characters hear extradimensional voices from the Shadowman, Doctor Monty, MPD Richthofen, MPD Samantha and Maxis (whose soul has merged with electricity). I wonder however, how the MPD can be an entrance to a higher dimension for a physical 3D being. I know that electromagneticy is the interaction of multiple dimensions on each other, so the key might lay there. We also have the extradimensional Keepers looking pretty humanoid, but I'm gonna guess that these creatures, as they are sentient and highly intelligent, have some kind of way to travel between dimensions are keep a normal form. Leave your thoughts!
  41. 3 points
    Higher dimensions Gravity is not just a force. Have you ever watched the movie Interstellar and wondered how any of it was possible? How can one hour pass by on one planet while seven years pass by on Earth? The explanation comes down to what scientists call the Gravitational Time Dilation. This effect measures the amount of time that has elapsed between two events by observers at different distances from a gravitational mass. In simpler words, time runs slower wherever gravity is strongest, and this is because gravity curves space-time. It was first described in Einstein’s Relativity Theory, where he described the Fourth Dimension as a temporal one: Time, connected with gravity. A mass in 3-D space oscillating into a fourth dimension would create a gravitational field and would be responsible for the curvature in spacetime introduced by that dimension. Now this reminds me of Group 935’s Die Glocke and the Vril-Ya’s Vimañas, anti-gravity devices that are also known for the manipulation of time. Gravity and time are interwoven with one and another, but how about electromagnetism? While gravity affects every object in the universe, electromagnetic forces only act on certain things, things with electrical charge or magnetic polarity. Somehow, electrically and magnetically neutral objects move unconcerned through space without "seeing" any curvature induced by electromagnetic fields. In those terms, electromagnetism could hardly be inducing a curvature in space or spacetime itself, since even uncharged objects could not fail to "see" that. In 1915, the two scientists Theodor Kaluza and Oskar Klein noticed that adding an extra dimension to Einstein's theory effectively incorporated Maxwell's equations into it. Maxwell’s equations, also seen written on a wall in Shadows of Evil, concerned electromagnetism, for example the fact that every electrical charge generates a magnetic field (something that @Mattzs applied on Auras, the magnetic field of a human being). This means that electromagnetism is our fifth dimension, next to the three spatial ones and one temporal one. Now we’re reaching the Superstring Theory, a theory describing the cosmos as a Multiverse, essentially canon in our Zombieverse as the SoE scrap paper also includes terms and drawings of this matter. My mind cannot comprehend it, however, if you wanna read further concerning this topic how electromagnetism can ‘curl up’ space-time, see this link. The Hidden World I would like to continue in the historic/mythologic matter. In Sufism, an Islamic religion, there is believed in a fourth dimension, a "Hidden World" (Rumi Mathnavi, quoted in Idries Shah: The Sufis, New York 1964). This common belief was one of the reasons for the early contacts established by Thule Society members with Sufi organisations in Turkey in the early decades of the 20th century. They held that the Hidden World actually exists and is populated by highly advanced beings of Aryan origin. It was the Nazi’s goal to cooperate with these beings, obtain from them occult knowledge and create a race of supermen of Aryan stock to exterminate all inferior races and take over the world. This Hidden World is illuminated by a pallid Black Sun which gives off energetic radiations in the form of Vril. Whoever possesses Vril controls the world. The Nazis believed that Vril could be harnessed for the purposes of greatly enhancing the human race physically and mentally, and could also be used in the manufacture of advanced weaponry. The Hindu mythologies, as well as the book Vril: the Coming Race, had great influences on pseudosciencific groups in Nazi-Germany. The SS organized several expeditions to various places across the globe to trace back the mythical origins of the Aryans, of which they believed to be the descendants. They also tried to discover and investigate ‘Leylines’, locations that are believed to be a straight line that carries an altered form of the Earth’s Magnetic Field. Nexuses of our planet’s energy, if you will. As I’ve mentioned in another thread, these lines appear in most cultures and traditions spread across the globe, and usually the names given to represent these invisible lines are translated to an equivalent of 'spirit', 'dream', or 'energy' paths. Most of these locations happen to be on mountains, man-made mounds, stone circles, pyramids or beacons. By some cultures, the main paths of the forces were believed to be determined by the routes of the sun, moon and five major planets. Recent science actually discovered that the Earth’s Magnetic Currents are affected by the position of the Sun, the Moon and the other planets. Electromagnetism is influenced by gravity. Quoting the article again, the Nazi’s searched for “places where the veil between the Earth and the Hidden World is thinnest”. I dunno if anyone here has watched the series Stranger Things, but this reminds me of the ‘the Flee and the Acrobat’ episode, in which is described how beings can or cannot travel from two different realms. In the series, from Earth to the Upside Down, but we can also apply that theory on our story: from Earth to Agartha. Consider an acrobat and a flea on a tight rope. The acrobat can move forward and backward along the rope. But the flea can move forward and backward as well as side to side. If the flea keeps walking to one side, it goes around the rope and winds up where it started. So the acrobat has one dimension, and the flea has two dimensions, but one of these dimensions is a small closed loop. The acrobat cannot detect any more than the one dimension of the rope, just as we can only see the world in three dimensions, even though it might well have many more. This is impossible to visualize, precisely because we can only visualize things in three dimensions. Crossing dimensions, however, verges a lot of energy. First of all, @KronoriumExcerptB why for fucks sake have you named yourself after this excerpt? Going further, there are locations on Earth where early mankind knew they were close to ‘the other side’. Structures such as the Stonehenge and the Pyramids of Giza were built on these spots. They were used to for astronomy and spirituality, as well as housing burial grounds and sacrifices (for example the Mesoamerican Pyramid of the Moon). Alcatraz’s importance So Richthofen had a lab located beneath the American federal prison Alcatraz, of all places. At first, this didn’t make sense until we heard a quote in Blood of the Dead, where Richthofen stated that Alcatraz is built on a Leyline. This could explain why Native Americans mentioned evil spirits they purportedly encountered on the Rock long before it became a federal prison. Bones and artifacts unearthed by archaeologists on the island have indicated that it might have served as a burial ground for Native Americans. As said earlier, a lot of burial grounds or mounds are made at a lot of leyline locations, as it is believed that these locations, and the rituals around them, are ‘Death Roads’ or ‘Spirit Paths’, places where the spirits of the deceased can move away to find peace. Richthofen learned about this, and decided to build his laboratory there, located at a place where the veil between Earth and Agartha is the thinnest. The construction was assisted by the Illuminati, who are according to common conspiracies, well aware of the existence and locations of Leylines and Hollow Earth (a synonym for Agartha). Concerning this Agartha-Hollow Earth thing, the most likely explanation is that ancient cultures simply believed the other realm was located beneath the Earth’s crust, as the Afterlife is also often related to a world beneath ours, an Underworld. However, in an excerpt of Maxis’ diary he states that the energy within all matter holds the dimensional gateway itself, and Monty also speaks of a “world within a world”. Maybe the ethereal energy within all matter, our magnetic field as well as the Earth’s, holds the Hidden World. I’m not sure how to visualize that, though. Anyway, the Illuminati knew about Alcatraz laying on a Leyline, which might also be the reason why Richthofen knew this. We see a map of Alcatraz in the Morg City undercrofts, a place that is believed to be used by the human branch of the Ancient Order of the Keepers. So maybe the Illuminati and the Keepers are connected? However, in conspiracy theories it is believed that the Illuminati spreads negative energy and fear with massacre death rituals along the Leylines, which sounds more Apothican to me. I am curious about your thoughts concerning this subject. Moving on to my final thought I wanted to share with you. In Buried, Richtofen says that departed souls leave energy in their wake. We know grave mounds were often built on Leyline locations, and now we’ve got Alcatraz as a Leyline, where also the whole Afterlife stuff of Mob of the Dead is going on. Is this related with one and another? As I’ve discussed with Rad and Mattz earlier, maybe our afterlife is that our soul is transferred into energy, flowing back into the ethereal realm. Deceased people are buried on Leylines so their energy could easily enter their destiny. With the Warden doing those Apothican dark rituals, however, the souls of the mobsters are trapped. This could be why Afterlife mode appears so similar to the Avogadro, who is said to exist in ethereal form. The soul was trapped outside the physical body but couldn’t enter the Ethereal plane (remember what I said about Underworld earlier?), thus they are left in our physical world as ethereal, dead, entities. Purgatory.
  42. 3 points
    Ok, so, we all have an introduction story for Zombies I'd assume. Some are more boring than others, some are more adventurous than others as well. Me personally, I'd say I fall in the middle when it comes to a good introduction story. It wasn't exactly boring, but it wasn't too adventurous either. Regardless, that is besides the point. The point is that through this story I'm about to tell ya, I met some wild ass people and had a ball of a time following the story and being a part of the community. This, is how I became introduced to Zombies. If my memory serves me right, it was April 5th of 2009. Soon after the release of DLC Pack 1 which was March 19th 2009. It was a rather normal day of school, we all played Pokemon at the round-tables at lunch and were simply having a good time being kids. I was either in Kindergarten or 1st grade at the time, I don't exactly remember. But what I do know is that my life was about to change for the better once lunch was out and it was time for us to go to recess. Unfortunately, we'd gotten hit with a rain-storm and we had to stay inside for recess. Bummer, right? No playground time and instead we have to be inside playing with baby-toys as we referred to them as back then. It was a bummer, but one of my best friends who to this day I keep in contact with was about to change my life forever. He decided to bring in his copy of Call of Duty World at War, and his freaking Xbox. How did he get away with this you may ask? Dude, I have no idea. The school really just let us kids run wild for an hour or so with no chaperones until the next class of the day would begin. Regardless, we got into a huge group and crowded ourselves around the Xbox, passing the controller back and forth playing the game. Eventually it was my turn and something caught my eye. "Nazi Zombies" it was called. I had grew up with Zombie movies, having an uncle that was in his middle-school and high-school years as a kid really helped me in that department. I was asked my friend, "What's this right here?" he told me it was a super scary game-mode with you guessed it, zombies. Super scary and Zombies? You were speaking the language of 7 year old me. I pressed the buttons to set up a match, and played my first game of Nacht Der Untoten. Needless to say I didn't make it too far, only Round 10 but for my first time ever playing at the age of 7, I consider that an achievement. I remember opening the Mystery Box and getting the M2 Flamethrower and having the time of my life lighting zombies on fire with it. It was simple, difficult, and incredibly fun. We began to play it every single time we had inside-recess and would all take turns playing it. About a week later, my friend came to me after school and wanted to hang out at my place over the weekend. I asked my parents that night and they let it happen. To this day I don't think I've ever told them what exactly occurred that night, but it was legendary. My friend brought his Xbox and surprised me with an all new zombies map for us to play together. The map was called Zombie Verruckt, and there was so much more to do in it. I fell in love as soon as we played it. We didn't sleep at all that night, not because we were playing for so long, but because we were so scared of Verruckt. The haunting screams and shouts throughout the Asylum, the feeling of isolation being separated from your team-mate behind the power doors, it was absolutely mind-boggling to us at the time. The highest round we ended up getting to was Round 15. We could never beat out the super-sprinters in Verruckt, but we loved the endless replay value. I truly owe so much to this silly little gamemode, for forging endless friendships with people I'd never end up knowing had this not come into existence. So with that, I leave you with my story of first playing Zombies. I hope you enjoyed!
  43. 3 points
    Alright so I've seen a lot of guides that are sort of correct. I've now verified the correct strategy to get to the secret area. If this is later discovered to be wrong I would be shocked as I've completed it now 8 times on my first try each time. As far as I know this can only be done once per game. Repair the Flinger at the facility Have at least two players move around the perimeter of the flinger (don't run and it does not require all players in the game) Circle the perimeter 6 times The player that is last in line will be flung into the secret area Swim into the cavern. Once your health drops on 50 pull out your specialist (this will return you to full health and give you armor HP as well) As long as you didn't get lost you are there. If you don't click the boat to get back you will eventually be teleported automatically
  44. 3 points
    Hey guys I've been playing Zombies since World at War and been following it online since the start of the GKNova6 campaign. Recently, all of the constant negativity from the more mainstream places related to Zombies has frustrated me to no end so I'm glad I'm here just in time to enjoy the final map and discuss all things Zombies with you all!
  45. 3 points
    Who were the first 3 (or 4) Test Subjects of Maxis & Richtofen's Teleportation experiments? Matter Transference Prototype Black Ops II - Die Rise - Great Leap Forward - Message of the Day - 6th Febuary, 2013 Black Ops III - The Giant - Maxis Teleporter ZC Radio Der Riese Radio - Test Number 3 Resurrecting Teleported Corpses Der Riese Radio - Test Number 5 Classified - Deserted Hallway Cipher
  46. 3 points
  47. 3 points
  48. 3 points
  49. 3 points
    Okay so I may have just cracked this thing back wide open again, as I totally forgot this document from Classified: "one cosmonaut space suit and one lunar lander - coordinates to be specified" So the reason they just so happen to find a lunar lander in Kino is because Richtofen TOLD THEM to put it there. Now, his deal with the Americans was around August of 1945, still well before Operation Shield and teleporting Maxis. I have many questions... 1. How did he know he would end up at the theater? 2. How did he know he would then need to go to Ascension to get his diary back? Surely if he knew in advance he would accidentally go to the future and lose his diary, he would just, you know, not lose the diary? 3. The Soviet space program did not begin until 1956, so how in the fuck would the Soviets know how to make a lander or cosmonaut suit to place at the theater? Surely they didn't wait over 10 years after Richtofen made his demands and they had collected their scientists and research, then go back to look at his demands and think, "Oh, that's what he meant.", and then proceed to go through the trouble of placing a lunar lander and suit in a precise location near a theater in Berlin? 4. Does this suggest Kino actually is in East Germany? Or did they somehow sneak this stuff into West Germany, again, on the demands of a missing man from ten years ago in a deal that you already got your benefits from? It's also possible he specified they place the lander and suit somewhere in their own territory, and after Kino Ultimis goes through some wacky hijinks crossing the Berlin wall to get to it. That still doesn't answer how the Soviets would fullfill that request or how Richtofen would know he would need it. The only logical explanation that does not involve dumb luck is that Richtofen somehow had access to the Kronorium, and with information from the future he decided to go through with the normal timeline of events, to potentially try and break the cycle with Victis and get them on his side. This only brings up more questions, like how Richtofen would acquire the Kronorium. This is all hurting my head.
  50. 3 points
    Before we begin, a foreword: From the official Treyarch livestream for Apocalypse Z, we learn that after deciding to write 'Not Ready to Die', Brian Tuey, director of audio at Treyarch, gave M. Shadows and the other members of A7X the ENTIRE Storyline they had written at that point. It's important to stress how many ideas we are only seeing come to light now in Zombies were conceptualised back in Black Ops (such as The Cycle, 'The House', the Keepers and Apothicons [known by different names then], corruption via the Aether, etc.). We also learn that lots of the song is specifically from (Ultimis) Richtofen's perspective. This is the only time we have been concretely given a perspective for a song. But without further adieu: Gone, cast away in time Evil yours, now evil mine So, I robbed you blind The voices in my head suggest a less-than-peaceful side The endless possibilities controlling nine-three-five The first couplet can suggest two, equally relevant ideas. Though "cast away" at the end of every cycle, the "evil" of Richtofen is one that he constantly re-inherits from the past version of himself. The second interpretation is that the inherited evil is that of the Shadowman, gained at the point when he encounters the MPD for the first time. The next line suggests a theft of power. Though vague, this can likely be attributed to Richtofen's betrayal of Maxis. This also retroactively alters the first lines, implying the evil within Ludwig Maxis that we, by the point of Call of the Dead, have yet to see. The final couplet here serves as lyrical basis for Richtofen's schitzophrenia being more than just made-up voices, something that was just a community theory in 2011. The second line is vague and seems to just be there to finish the phrase, though a stretch would be to say that it implies a "greater being" puppeteer Maxis at the help of Group 935 (later to be concepted into Monty), though take that with a grain of salt (You can't break me) Crush the fears of yesterday (You can't save me) Barriers - our trust will fade I've stood in the dark, been waiting all this time While we damn the dead I'm trying to survive I'm not ready to die The chorus of the song, which will not be repeated hereafter, is incredibly interesting. The screamed lyrics (displayed in parentheses here), are seemingly from the perspective of the Test subjects. This is confirmed by the reference to the "Trust Barrier". This is referenced by Richtofen in one of Call of the Dead's radios, as the psychological block preventing "Tank" Dempsey, Nikolai Belinski and Takeo Masaki from being truly subservient to Richtofen, and is alluded to by Maxis in his "Red Telephone" on classified. The progression here from "Break" to "Save" alludes to this breach of the trust barrier - and yet, the lyrical reference to the concept is a corruption of it. The phrase is "Barriers - Our trust will fade", and this is a rather good illustration of Ultimis' realisation of where Richtofen's allegiances truly lie at the end of Moon (Takeo is quoted as saying he would "Destroy every last remnant of 935" at the end of Moon's easter egg). The third line of the chorus is, again, a vague allusion to The Cycle , with the fourth being a general comment on the state of Ultimis. The eponymous final line, however, is one that becomes more unnerving the longer it is pondered. The defining trait of Richtofen's character, is that of his egomania. The only time we have seen Ultimis Richtofen truly die is in The Giant, where it is instantaneous - however, in Blood of the Dead, we see a different Richtofen writhe and beg in his death throws whilst proclaiming his own greatness - truly being an exemplar of "I'm Not Ready to Die" Damned, watch the masses fall Burn it down, control 'em all (Let 'em bleed) Make them crawl To daddy's little girl to read the writings on the wall While cast into the nothingness, the final curtain call In the second verse, we hear (what was) a hint (in 2011) to Richtofen's goal of control of everything, followed by an allusion to Samantha Maxis. The syntax of the phrase, the damned "crawling" to her, suggests leaving a trail of blood all the way to the end of Black Ops, certainly what we did, but following on, the final line of the verse alludes to the end not truly being the end, with "nothingness" being infinite - another possible reference to The Cycle. Through the madness we find Loyalty is no match for power Say goodbye to your life Left to rot in your darkest hour Prayers won't help you now As long as you're mine The third verse, again, has a rather unnerving lyric to be this relevant this far into the future. The line "Loyalty is no match for power", could easily be attributed to the dynamic between Primis and Ultimis, especially fitting if the last map is indeed a return to the Siberian Outpost - Richtofen has betrayed us before and will likely do so again, especially when, as this is from his perspective, he holds loyalty in so little regard when compared to power. Continuing this theme, the third line seems comparable to Classified's "Dempsey" cipher, where we read the last words of Primis Dempsey, alone and confused at what he has just faced, dying in the cold. I'll control the world One person at a time As I damn the dead I'm trying to survive I'm not ready to die The final chorus could imply the idea that though infinitely repeating unless extra action is taken, the cycle can be changed ever so slightly each time. By this was, Richtofen is gradually able to influence the outcome to benefit him (See this post for more information on that idea: https://bit.ly/2N1oN79), all the while damning the dead, trying to survive the hordes long enough to achieve his goal. // Apologies for the sheer amount of "if"'s "but"'s and "maybe"'s in this post, that's just how it is when dealing with analysis. As always, feedback is appreciated.

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