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Everything posted by clueless

  1. I was just working on a custom Wonder Weapon when I remembered this: Water with 115 is not for drinking Water with 115 is not for drinking Water with 115 is not for drinking Colors line up, although orange is missing. Each color associates with different plants, doing crazy things from making pheromone plants with purple water (maybe something to do with frequencies which would line up with my theory about purple 115), an "arm" plant from green water, a loot plant from blue water, and a random Perk plant from using all three. Plus the oil whic
  2. A few of the posts were repetitive and being from 2013 have broken links to images but you can get a good amount of discussion and open-minded theories from some of the pieces in here: Also footnote damn these really show their age
  3. Understood! I just googled and found some topics from 2013 involving 115, I'm currently digging through those lol
  4. I know this is random but would you happen to have a link to this? I want to read more on this for a side project and potential theory-building
  5. The thing you're right; they aren't technically generators because the element is already there. What these machines seem to do is pull Aethereal Energy from thin air, and convert it into a quantifiable state we can physically use (Element 115/Divinium) which is what you see above when a Generator is fully powered (the electrical ring with arcs pulling into the central induction coil). Assuming you're also correct with the fact it functions as a form of oil drill, is it possible the liquid state is quite literally oil struck from underground infused with Aethereal Energy converted from plasma
  6. Just tweaked a few details after working more on Plaza and Convergence, I'm hoping to push out a detailed post on Plaza before the week is over!!!
  7. We also seem to forget that not only does the Keeper utilize the pyramid to enter the MPD on the Moon (return to Aether) but we also use it to get the plunger so this all lines up!
  8. Something I noticed watching the Buried EE again, they both seem to reference some kind of explosive being used to power the tower, is there any further reference to this in-game that I missed? My first assumption is we use it to blow another hole into the Rift, allowing the Tower direct access to it which then triangulates it to the other remaining towers to create the Buried Endgame, but I have no reference to it anywhere aside from a few quotes.
  9. Sneak Peek of the first map of Travelling the New World, the custom perk Misfire Mixture! Cost: 5000 Points Effects: Upon killing a zombie, a Weapon Power-Up has a chance of spawning just like a normal Power-Up with a prompt to “Hold (Interact Button) to swap weapon for (Weapon Power-Up)”. The Weapon has a chance of being Pack-a-Punched and has an even greater chance if giving up a Pack-a-Punched Weapon in exchange. Sidenotes: Special Wonder Weapons will not spawn as Power-Ups if you're currently in possession of one, nor if someone else currently owns a Wo
  10. @anonymousare you playing Solo or with others? I mainly train around the entire map in Solo once camping becomes an issue, just make sure to time your movements to better control spawns. In Co-Op, I've had the most fun all camping the Bootlegger room however unviable it may be. I also remember the StG-44 camping which relies on the players on Quick Revive to open their side correctly and nobody opens the middle power door
  11. That's awesome! I have to keep that in mind too, hell I've been doing new Kronorium Entries as I make parts of the map so I can keep track of where things lie in the story haha. As someone who knows bits of the Nordic Rune Stones I'm already on board with the idea just for the sake of using them. That is how Treyarch should've implemented Repacking for Chaos, it could probably fit into the Aether mythos somehow too (maybe Keeper/Apothicon Runes instead of Nordic to keep with tradition there?) But for your map it's astounding and I genuinely love it
  12. I can't believe how amazing this is, there's so much detail in a writeup for a map! ᴺᵒʷ ᴵ ʰᵃᵛᵉ ᵃ ˢᵗᵃⁿᵈᵃʳᵈ ᵗᵒ ˡᵒᵒᵏ ᶠᵒʳ ʷᶦᵗʰ ʷʳᶦᵗᶦⁿᵍ ᵐʸ ᵐᵃᵖ ʷʳᶦᵗᵉᵘᵖˢ Also I love the idea of the Runestones being a replacement for Repacking, it makes it feel more earned and makes guns more unique!
  13. While I originally pointed out them being biologically similar, it looks like maybe they go through an evolution process similar to a caterpillar before becoming an "Elder God". But the Elder Gods can only birth the Gateworms before reaching this stage. Either that or it's like the Alien franchise where they go through various stages before ending up at their final stage of Elder God (if this even is their final form). Apothicon - Ozzoth - Constant Change Element 115 is a transformative element that causes changes by reactions, including life force. Doesn't seem far off to
  14. Hello fellow map designer working with a story revolving around Mr. Rapt! I'm very excited to see how your story unfolds, especially since it's meant to be a sequel in the linear universe where 115 no longer exists as opposed to a gap-filling story within the Aether's extensive jumbled mess of strings making use of what's there. Can't wait to see/play!
  15. Makes a lot of sense, but I'm still getting popcorn ready for the people to complain about it
  16. Yeah, so @anonymouspretty much said what I was thinking, but I still wanted to say I acknowledge the idea and find it explaining a lot more than I originally expected. This could even be the only instance of "it was all a game" that also isn't as straightforward as shown, and you've pushed that much further than I think most have wanted to and made it work. Brains to you!
  17. I've seen you and Rich specifically going back and forth a LOT about this topic, and it's been very interesting seeing it come together! The idea of storms and lava being part of a duality already would make sense and it representing a pocket dimension would clear up a lot involving the Victis maps, especially the NAVCards Paradox like you mentioned.
  18. I like the idea, but the fact that we use normal Pack-a-Punch machines beforehand and the radios from Tag are a major counterpoint. Just packing the Vril Vessel alone with a normal Pack-a-Punch Machine causes it to activate in Purgatory Point, the difference here is there's much more energy that is required. I think Pablo keeps saying the device needs more power, which can tie into the theory of enough 115 in a concentrated point can be used to make Vril. Perhaps the interior of the Vril Vessel can become a theoretical vacuum, which is amplified by the numerous metal "plates" surrounding it.
  19. This is what I was referencing but thought that it was from ZnS, turns out it was from DE so there goes my evidence for my thoughts haha
  20. Surely a bad time for anyone who goes too far down the Rabbit Hole, eh Rad?
  21. Good stuff there! I don't have a good idea of what happened here, but the GKZ-45 is proof that the Russians were collaborating with Japan (where it was stolen from) and Japan was also collaborating with Group 935. Perhaps there's a link somewhere there to this? But I'm more likely just grasping at straws here, I'm not familiar with most of the topic here sorry
  22. I think it's just a Dimensional Rift, allowing other Dimensions to peek into this one. Not Apothicon or Keeper by nature, just caused from so much 115 reacting at once tearing a giant hole in space-time. Richtofen wants it closed to stop other entities from entering this Dimension, the same way Monty's Perfect World was untouchable by the Apothicons unless someone opened it from the inside.
  23. Highly doubt it's a true Apothicon Egg that would "hatch" into anything but I do believe it to be of Proto-Keeper Technology used by Apothicons for their own endgoals. Illuminati is an interdimensional organization itself and could easily find more Black Eggs and hoard them if their end goal is truly to break the universal cycle.
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