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  1. Shadows of evil! Tips, Tricks and Points of Interest Tips and Tricks ( Note, more tips and tricks will be added as I find the best ways to deal with them. Do you have a tip and trick? Feel free to comment with anything that works for you. RITUALS Tips and Tricks Monsters and Beasts Tips and Tricks Training Guide Tips and Tricks Gadgets and Weaponry Tips and Tricks Moving around the Map Tips and Tricks Using GobbleGum (Coming Soon) Misc Tips and Tricks Surviving Glitches Tips and Tricks Points of Interest Mastering Shadows of Evil Tips and Tricks
    13 points
  2. Take to the streets of Morg City to combat the undead. Embrace the curse to uncover it's mysteries. ================================= Shadows of Evil Map Contents ~ Intel ~ ================================= Shadows of Evil: The Ride https://www.sixflags.com/magicmountain/special-events/festival/fright-fest-presented-by-snickers https://frightfest.sixflags.com/magicmountain/frights/#galleryModal88 http://www.californiacoasterkings.com/six-flags-magic-mountain-update-september-20th-2015/ https://www.sixflags.com/magicmountain/attractions/apocalypse Shadows of Evil: The Ride Official Video From Call of Duty's Snap Chat ================================= Call of Duty: Black Ops III Mountain Dew - Doritos Promotion https://www.fuelupforbattle.com/#/ The Coming Dark The Boxer The Femme Fatale The Detective The Magician Portrait Transformation Zombies Tour Guide Book ~ Video Trailers ~ Loading Screens ~ Location ~ Morg City Map ~ Playable Characters ~ Zombie Characters ~ Perks-A-Cola ~ Gobble Gum ~ Power-Ups ~ Weapons ~ Mystery Box ~ Wünder Weapon ~ Apothicon Swords ~ Lil' Arnie ~ . Rocket Shield ~ PODS ~ Ritual Parts & Sites ~ Pack-A-Punch Margwa Head ~ Ciphers ~ Paper Scraps Picture ~ Credit to @LiamFTWinter . Business Shop Names ~ Wall Writing ~ Pictures & Posters ~ Boxer Photos ~ Telephone Calls ~ Songs ~ Character Quotes ~
    9 points
  3. Obviously, this is going to have some major spoilers for the campaign. If you haven't finished the campaign and want to finish it, I'd avoid reading this thread. If you aren't really into the campaign and can't find a reason to like it, I WOULD advise reading this thread - as it may intrigue you. This is a three parter. If you are familiar with the campaign, you can skip to Section 2. If you played the campaign but didn't real pay attention or get it, I'd recommend brushing up with Section 1. Obviously if you have no idea what Corvus is (and want to know) then you know what to do. Section 1: Who's Corvus? - an in depth look at what the AI is, and how it came to be organic Section 2: Corvus, The Frozen Forest, and Zombies - connections, coincidences, and theories Section 3: Holes in the Plot - a section where I will acknowledge problems and either explain, or accept Section 1: Who's Corvus? -- How Corvus came to be -- Corvus is an AI that was "organically" birthed from the absorption of 300,000 human beings consciousness' on June 2nd, 2060 - in a CIA operation known as the Black Project; he was originally designed to utilize soldiers collected memories to get a better understanding of the enemy (I say "He" because the voice of Corvus is a male, though I'd imagine the AI as beyond gender). The 300,000 test subjects were hooked up to neural interfaces which were primitive versions of what we know from the campaign as DNI. Instead of DNA, DNI is like cybernetic enhancements for human beings - allowing those imbued to interact with technology at the touch of a finger. The computer, the technology inside of you, and your mind become one - and through the use of DNI you are able to extract information in seconds that would (using conventional methods) take months. Corvus was a originally just a program meant to monitor, collect, and filter the subject's consciousness'. Instead, he and the subjects became one. In a moment of frantic self awakening via 300,000 human's memories, Corvus inadvertently* lost control and released Nova 6 gas into the facility - killing all scientists and test subjects alike. This event was known as the Singapore Disaster. The Singapore Disaster remained a mystery to all but two men - one being the creator of Corvus (Sebastion Krueger), and the other Dr. Salim, who helped to control the DNI subjects into a trance light state using the concept of a Frozen Forest (it was the place they went to achieve a calm, meditative state - think of it like a safe place). When Corvus was born, reality as we know it was completed twisted to him - as he struggled with the concept of what he is, and why he is. The 300,000 test subjects' collected memories collided with Dr. Salim's implanted seeds of the idea of a safe place (if you will), and through that it became clear that he had to "find" the Frozen Forest. With no one left alive, Corvus was entombed inside the dying technology. 5 years passed, flesh rotted to bone, until a small team of DNI soldiers were sent to the ruins to investigate. Once getting into the mainframe, the leader of the group used his DNI to interact with the damaged equipment - and Corvus found a new host. Corvus infects the majority of your team, and you DNI interface with one of your dying "friends"(Sarah Hall) - only to become (unknowingly) infected yourself. That's when things start getting weird... er. -- Traveling back to WW2 -- While DNI interfacing with dying Sarah Hall, there is a hiccup which causes a glitch that makes you essentially live through Sarah's waking nightmare. An explosion of memories real, fantastical, and horrific - all combining as a result of her brain dying. We are sent back to December 1944, to the Siege of Bastogne. Sarah Hall had apparently studied the brutality of the battle, and her brain was replaying the events. We battle through the nazi soldiers, as the literal ground is cracking and floating away from us in Inception style cinematics. Then, we start fighting wolves that look and move a lot like hellhounds Then, we go through another sequence in which we are landed in a house. Sarah says "I know this is", and zombies literally pop out and start fighting you. Yes, zombies. If you are seeing this for the first time, I'm sure your first reaction is "welp, time to play campaign". Good for you. Sarah says some lines about how reality and fiction get blurred, and basically asks you to kill her. You do so, you come out of the waking nightmare back into reality, and you are infected with Corvus. -- Finding the Creator & the 300,000 Subjects -- You go on a mission to find the man who created Corvus to begin with (Krueger), only Hendriks (also infected with Corvus) beats you to him. Hendriks is obsessed with the idea of the Frozen Forest, and the fact that he doesn't know he really is (so basically... Corvus). Hendriks also says that the 300,000 subjects are still alive in his head - meaning that though the physical is gone, they are still apparently preserved in conscious state. Hendriks: We want to know who we are, and why we are here! Krueger: I... can't answer that. Hendriks: Not good enough. I'll find out for myself. Hendriks shoots Krueger, mortally wounding him but presumably leaving enough time to DNI with Krueger and get the real truth. However, you (the player) shoot Hendriks in the head - and then turn the gun on yourself, in an attempt to end Corvus once and for all. We are led to believe that you (the player) are the last host. -- Corvus, the Caring Smoke Monster -- You awake... in a Frozen Forest (duh). Hendriks explains that the AI entity (named after the place of it's birth) is doing this for our benefit, to save us - along with the other 300,000+. And then Corvus makes his grand entrance. Corvus has essentially found a way to preserve consciousness after death. It's what happens "next" after you die, the Frozen Forest (if you are infected). Then comes a confrontation between Corvus and Krueger. Corvus: This is the frozen forest. Every soul I interact with is here - living beyond death... if I choose allow it. Krueger: What more do you want to know? I've told you everything. Corvus: I want to know who I am. Krueger: You're software. Nothing more. You were designed to catalogue and track the thoughts of others - so that we people - could decide what action to take. You were a glitch. An anomaly. A mistake. Corvus is pissed, he pulls Krueger's limbs apart and kills him. What follows is basically the explanation that I have provided in the previous part of this section. If you need a video source, click here and watch from an hour in. The campaign ends with you purging yourself of Corvus thanks to Taylor somehow glitching himself into the Frozen Forest by removing his DNI (which happened earlier). Then again, we never know if he is really gone for good. Section 2: Corvus, The Frozen Forest, and Zombies -- Appearance / Color -- His eyes are blue, much like when Richtofen was in control. His chest is a fiery orange and his body is mostly black smoke. I would just pass it off as standard "black ops" colors (black and orange), but the piercing blue eyes cannot be ignored. -- His Nature -- Corvus is a misunderstood force in control of unimaginable power with thousands of voices crying out inside of his head. This exact sentence could apply to our very own Samantha Maxis. It's almost as if he seems to be a parallel to her plight. He also has the power to do mass destruction, and inflict massive chaos if he loses his temper. -- He's in Dead Ops Arcade 2 as a Zombie -- Borrowing this description from an excellent guide for DOA2, he appears as the "Shadow Boogie" on round 17: "The Shadow Zombie will debut in round 17, which is the Challenge Round "Shadow Boogie." Crows will begin to fly into arena with a bluish glow. When they land, a dark zombie to rise and chase you." The significance here lies with the shadow/smoke animation, but more specifically the ravens. Ravens are symbolic throughout the entire game of Corvus, and they may frequent entrances during his cut scenes. -- 300,000 Memories -- When Corvus was birthed, he absorbed 300,000 human test subjects. True it's the year 2065, but some of those folks would surely have knowledge of things that happened in past history. All the events that have happened in zombies, all the actors and actresses that have been in zombies, all the weapons that have been in zombies - this would all be in Corvus' head. Why am I drawing this comparison? If you entertain the fact that it's possible Corvus could be a/the controller of zombies, anything in history prior to 2065 could be used and formed into his own universe, similar to the Frozen Forest. He would construct the levels, the players, the "cast" - which could explain celebrity cameos, guns being out of sync with time, many inconsistencies. This is all in theory, of course. -- The Hypocenter could have 115 in it --- During the mission in which revisit the spot where the Singapore Disaster happened, you pass through various levels and facilities. In many of the facilities you can see canisters with green liquid that are clearly labeled Nova 6 (I need to get pictures). In one of the rooms, I noticed an unmarked canister: It's kind of dark, but there is no label. I'm aware that pure liquid divinium is blue, but we've seen 115 in many ways. The "no name" on the label hints to it being unclassified, which would literally put it as 115 (ununpentium). Just a thought. -- The Frozen Forest = Aether -- A realm after death, a next step. This could obviously be a reference toward the Aether. Some come make the argument for Agartha as well, but regardless it is a mystical land - even if it only exists in the subconscious... after death, the subconscious becomes reality. -- The 3 Doors -- For some reason, this part really struck me during the ending Frozen Forest sequence. It relates to the campaign levels you previously play, but I just couldn't fight the sneaking feeling of the doors (from L to R) being Die Rise/Shi No Numa, Shangri La, and Der Reise/Der Riese/The Giant/Moon. It's got a Dead Ops Arcade feel to it as well, with the whole door selection mechanic. -- That Part Where You Fight Zombies -- Needless to say, there is a part in the campaign where you fight zombies. It is inside of Hall's waking nightmare, her last dying thoughts a flurry of emotion and pain - binding reality with fantasy. True this is all in her head, but in her head is Corvus too. If she knows about zombies, Corvus knows about zombies. -- Other Samantha Could be Corvus -- He's able to impersonate people, many folks have pointed out that there are several Samantha's (American accent vs. British). Corvus could have a larger role to play, possibly using his ability to transform into Samantha Maxis in an effort to inflict change - in one way, or another. Section 3: Plot Holes -- How Could Corvus Become the Controller of Zombies? -- Zombies itself could be something that exists inside of his "frozen forest". Corvus' ability to create lands for the sub conscious means that anything is possible. This wouldn't mean that our in-game actions are meaningless, however - in the campaign we witnessed a character "glitch" into the Frozen Forest and actually lead to ending Corvus; what this infers is that we as the O4 could be going against Corvus. -- How Does Corvus Influence Events Hundreds of Years Prior to His Birth -- What we are seeing could be a replay. Ditching the whole "collective consciousness jumble of thoughts and ideas", the events and actions of the O4 could literally be events in history that we are reliving. Then throw in a little magic, and consider the fact that 115 displaces thing in space and time and it's possible that Corvus' abilities + 115 could cause some serious timeline distortions and possible paradoxes. -- So basically it's just Corvus + 115, that's your theory? -- Yeah. Section 4: Corvus Facts The Corvus Constellation (added 2/1/16) Corvus is a small constellation in the Southern Celestial hemisphere. It includes 11 stars, with one of those stars having two debris disks. The constellation itself is named after the latin word for "crow" or "raven". An 1825 painting showcasing various constellations, including Corvus directly in the middle (the Crow). A legend associated with the Corvus constellation is that a crow was doing a task for Apollo and getting him water, the crow stopped to eat some figs but then lied about it to Apollo. The crow said that a snake had prevented it from getting the water quickly, while gripping the snake in it's talons - Apollo knew he was lying, and threw the crow, the cup (for water), and the snake into outer space. The cup is meant to be just out of reach to further punish the crow, so he is forever thirsty. To me this is very interesting, as we can now confirm two types of symbolism from Black Ops 3 present in the Black Ops universe. Iterations on serpents in the past include Shangri-La, and Die Rise: (Shangir La, Nāga statue) (Die Rise, dragon) To me, the cup could easily symbolize the Holy Grail - an artifact of great power that Hitler desperately wanted for his own. All this together is some strong imagery that lends itself to much speculation. ~ Thanks for reading!
    3 points
  4. When the new site came up, we lost all of the great theories that many put days, weeks, and sometimes months into forming. These theories are what made the zombie storyline and this website so great. I decided that it was an injustice for them not to be on this site in any form or fashion so I decided to compile all of the lost theories and put them together in one place where everyone could easily access them. I know discussion probably won't be able to occur as easily, since the vBulletin site isn't as easy to access at this moment, but we can at least read and learn and remember the great work and effort put into these works of art. So without further ado, this is all I could get from the vBulletin site. Enjoy! Kino Der Toten Screens, Bavarian Illuminti/Clipping Trans.! : Strwrsbob http://callofdutyzombies.com/vBulletin/ ... ing-Trans-! Psychotronic Weapons AKA Zombie Weapon of Mass Destruction : AlphaSnake http://callofdutyzombies.com/vBulletin/ ... estruction GK Nova Bio Container Found On Radiation MP Map : AlphaSnake http://callofdutyzombies.com/vBulletin/ ... ion-MP-Map GKNOVA 6 Linked to Der Riese : AlphaSnake http://callofdutyzombies.com/vBulletin/ ... -Der-Riese A Fresh Perspective, Possible Locations Thread : AlphaSnake http://callofdutyzombies.com/vBulletin/ ... ons-Thread WMD MP Map GKNOVA Leak : AlphaSnake http://callofdutyzombies.com/vBulletin/ ... KNOVA-Leak Complete Analysis of Five : BlindBusDrivr http://callofdutyzombies.com/vBulletin/ ... is-of-Five Complete Analysis of Kino Der Toten : BlindBusDrivr http://callofdutyzombies.com/vBulletin/ ... -Der-Toten Verruckt connections to Kino Der Toten : Matuzz http://callofdutyzombies.com/vBulletin/ ... -Der-Toten Daniel Clarke’s Nova6 Kowloon Lab : AlphaSnake http://callofdutyzombies.com/vBulletin/ ... owloon-Lab Discovery MP Map is Neuschwabenland, Antarctic Zombie Map : AlphaSnake http://callofdutyzombies.com/vBulletin/ ... Zombie-Map ~Nazi Incendiary Bomb Experiments~Shangri-La Napalm Zombie : KrazyCookies http://callofdutyzombies.com/vBulletin/ ... alm-Zombie Aldebaran : Matuzz http://callofdutyzombies.com/vBulletin/ ... -Aldebaran Carbon’s First Theory 6/17/2009 : carbonfibah http://callofdutyzombies.com/vBulletin/ ... -6-17-2009 Extensive research of the illuminati : Arussianmonkey http://callofdutyzombies.com/vBulletin/ ... illuminati Takeo, the wight knight : Arussianmonkey http://callofdutyzombies.com/vBulletin/ ... ght-knight “Nine Eyes” Holds the Key to Richtofen’s Master Plan : Faust http://callofdutyzombies.com/vBulletin/ ... aster-Plan Hangar 18 *new finds : BlindBusDrivr http://callofdutyzombies.com/vBulletin/ ... *new-finds Vril, Aliens the secrets behind the story : Matuzz http://callofdutyzombies.com/vBulletin/ ... -the-story Nazis, Vril, Thule, Die Glocke, Illuminati and more : Rissole25 http://callofdutyzombies.com/vBulletin/ ... i-and-more 8___Dual Wield Wunder Weapon Theory!___7 : BlackOpsTiger http://callofdutyzombies.com/vBulletin/ ... heory!___7 Operation Surgeon The British Connection : AlphaSnake http://callofdutyzombies.com/vBulletin/ ... Connection The Entire Zombies Story Tunguska-Moon : BlindBusDrivr http://callofdutyzombies.com/vBulletin/ ... guska-Moon Kino, Five and Ascension proved as just fillers : Shoreyo http://callofdutyzombies.com/vBulletin/ ... st-fillers Pieces to the Puzzle The Der Riese Box “Glitch” : AlphaSnake http://callofdutyzombies.com/vBulletin/ ... litch-quot The Fate of the Vril-Ya (Confirmed) : Faust http://callofdutyzombies.com/vBulletin/ ... (Confirmed) The Gate Way To Hell Firing Range & Make Curran : AlphaSnake http://callofdutyzombies.com/vBulletin/ ... ike-Curran Skull & Bones : AlphaSnake http://callofdutyzombies.com/vBulletin/ ... -amp-Bones Dropa Stone Discs found on Shangri la and Moon : MixMasterNut http://callofdutyzombies.com/vBulletin/ ... a-and-Moon Cause of the Nova 6 Zombies Found **MUST SEE** : Faust http://callofdutyzombies.com/vBulletin/ ... MUST-SEE** How the characters prevented Moon. (WARNING: VERY TECHNICAL) : Shoreyo http://callofdutyzombies.com/vBulletin/ ... -TECHNICAL) Illuminati are aliens/don’t exist : Shoreyo http://callofdutyzombies.com/vBulletin/ ... on-t-exist Der Riese & Nazi UFOs Theory (chalkboard pictures explained) : shri046 http://callofdutyzombies.com/vBulletin/ ... -explained) Villa Tesla’s Death Ray & Operation Northwoods : AlphaSnake http://callofdutyzombies.com/vBulletin/ ... Northwoods NERVA’s Project Rover and the Lunar Facility : Faust http://callofdutyzombies.com/vBulletin/ ... r-Facility The (G)rand Zombe Design From The Past To The ?uture & Back : AlphaSnake http://callofdutyzombies.com/vBulletin/ ... 902-The-(G)rand-Zombie-Design-From-The-Past-To-The-uture-amp-Back Flopper=Most important perk storywise?(confirmed) : BlindBusDrivr http://callofdutyzombies.com/vBulletin/ ... (confirmed) Bob Lazar’s Element 115 Powered Aliens at S4 (Hanger 18) : Faust http://callofdutyzombies.com/vBulletin/ ... (Hanger-18) The Secrets of Rebirth Island : AlphaSnake http://callofdutyzombies.com/vBulletin/ ... rth-Island Oppenheimer – Manhattan Project, Trinity, Brahmastra, & MJ12 : MixMasterNut http://callofdutyzombies.com/vBulletin/ ... a-amp-MJ12 Shi No Numa is in China; Nikolai was Captured There : Tac http://callofdutyzombies.com/vBulletin/ ... ured-There Absolute vs. Relative Truth & The Question of Time : Ehjookayted http://callofdutyzombies.com/vBulletin/ ... on-of-Time Zombies & The Black Sun Moon Base Empire : AlphaSnake http://callofdutyzombies.com/vBulletin/ ... ase-Empire Back To The Future, Time Travel & Civil War Zombies : AlphaSnake http://callofdutyzombies.com/vBulletin/ ... ar-Zombies The Science Behind Teleportation (Now With Images) : Faust http://callofdutyzombies.com/vBulletin/ ... ith-Images) The Golden Dawn Nazis, Hollow Earth & Shangri-La : AlphaSnake http://callofdutyzombies.com/vBulletin/ ... Shangri-La Pyramid found on Apollo 17 mission photograph : MixMasterNut http://callofdutyzombies.com/vBulletin/ ... photograph LUNA, MJ-12, Area 51 & S-4 Join Human Alien Moon Base : AlphaSnake http://callofdutyzombies.com/vBulletin/ ... -Moon-Base Vril Aliens and Nazi zombies : Matuzz http://callofdutyzombies.com/vBulletin/ ... zi-zombies Unlocking The Chalkboard Secrets. The Golden Ratio : AlphaSnake http://callofdutyzombies.com/vBulletin/ ... lden-Ratio The Satanic Illuminati Involvement In Zombies… Hot Topic : AlphaSnake http://callofdutyzombies.com/vBulletin/ ... -Hot-Topic GKNova and the Black Sun : NZheadshot1 http://callofdutyzombies.com/vBulletin/ ... -Black-Sun The Ultimate Moon Loading Screen Analysis (Updated 5-30-12) : MixMasterNut http://callofdutyzombies.com/vBulletin/ ... ed-5-30-12) The Temporal Paradox Theory: Quantum Loop : Magna http://callofdutyzombies.com/vBulletin/ ... antum-Loop The Grand Satanic Aryan-Angel-Alien Connection by Tac & Mac : Monopoly Mac http://callofdutyzombies.com/vBulletin/ ... ac-amp-Mac The Demonic Announcer is Lucifer : Rissole25 http://callofdutyzombies.com/vBulletin/ ... is-Lucifer Paris, the Catacombs and the Gateway to Hell : darkjolteon http://callofdutyzombies.com/vBulletin/ ... ay-to-Hell
    2 points
  5. Aloha guys, Tac here with a thread on the multiverse so everyone can understand it a little better. Of course, if you spot something of interest (or especially concern), drop a comment and let a discussion begin! Please note that this thread does not depict the order of the outbreaks, but the actual time we are physically playing there. Universe 1 Nacht Der Untoten through Buried, minus Mob of the Dead Universe 2 The Giant through Zetsubou No Shima Universe 3 Shadows of Evil and Mob of the Dead Universe 4 Origins Universes 5 and 6 (and 7 and 8 and 9...)
    2 points
  6. Spoilers to the anime "Psycho Pass" It should also be mentioned that at the end of the campaign, you yourself state that you are taylor. It's a bit ambiguous, are you metaphorically taylor? Are you litterally taylor who now lives in your DNI much like corvus was in hendricks and taylor prior? Are you secretly corvus disguised as taylor controling your brain? Are you just insane from the start? Are you remembering taylor? WHO THE FUCK DIDN"T TELL ME THAT "WHITE RABBIT" (Jefferson Airplane) WAS THE SONG PLAYED AT THE END? So many questions.... I also thought it was cool that nova 6, the main weapon of the antagonist in BO1, made the first death in the final level, then hendricks was killed later fighting for his brainwashed cause like manendaz in BO2. Just thought that was cool. Bit disapointed that richtofen didn't show up to kill corvus and take his summoning key however....
    2 points
  7. From left to right... Zach Gonzalez -- Associate Producer Ryan Higa -- Senior Engineer ??? ??? Henry Schmitt -- Game Designer Mike Anthony -- Senior Game Designer Peter Livingstone -- Lead Engineer Evan Olson -- Senior Engineer Darwin Dumlao -- Senior Artist Mark Maestas -- Senior Game Designer Wade-Hahn Chan -- Game Designer Daniel Cheng -- Art Specialist Ji Hye Lee -- Associate Artist From left to right... ??? Ali Zandi -- Level Designer Justin Nesbit -- Level Designer Anthony Saunders -- Level Designer
    2 points
  8. Not publicly in case it's an actual glitch. I'll pm you though mate. As a mod I can't be publicly showing potential glitches. I will however PM anyone who asks me what to do. For the record, I'm moving more and more to it not being a glitch and more being by design. I'd like to get some feedback from others who have tried it first before declaring it as a non-glitch in my mind. It could be considered game breaking, I just consider it makes the map more fun tbh.
    2 points
  9. Honestly my absolute new number one tip on this map is just wait for the WW to do anything pretty much. Maybe grab a Ray Gun. Next, don't PAP until you have completed the swords. Or at least, don't double PAP and find that you can't safely get to the end of a round keeping a zombie or two. Initial rituals excluded, anything to do with the sword is just easier with this. Edit - just wanted to add some more thoughts on this. The more I play this map the more I realise how depressing it is to be on round 8 after 30 minutes. I now play the spawn till end of 3, burning a couple of beasts. But it's much quicker doing these rounds. I then do a perk location towards the end of the next few rounds, grab a shield part in each whilst zombies are still about, or even when a round ends. I'll be updating my solo strategy guide with an entirely new way of playing, which I've found much more satisfying.
    2 points
  10. Just wanted to say thanx to @83457. I now find myself Transmogrifing more Zombies than ever. Mainly because I had no idea what I had done all those times I had 15 Zombies on Round 1. Instead of the 6 that spawn normally. Definitely makes getting Jug or Bowie a lot easier. I can confirm that Transmogrifing Zombies does work on Xbone. The Keepers that spawn in when you pick up an item will if you do the ritual right after. However, I've yet to run away from them & they respawn into Zombies. They always just die off.
    2 points
  11. (360 at least) Beast Mode's left trigger doubles zombies. Zap zombies while running around as beast, when they respawn, they are doubled. It just happens constantly because zapping zombies is the best thing in the game, so you do it as you run around and you get more zombies. Purposefully gather them and zap the crowd, run off, and double the zombies. 32 (nonbeast) kills on round 1 is my highest, but more could be made. Weird note: this part won't give points, but as you turn human, any nearby zombies get blown away. These count as kills, even though the zombies respawn (to kill again, get even higher kill count). If it is a glitch, either it is only on 360, or the community is blind to the fact that zombies double, or somehow you guys aren't zapping the zombies, which is mind boggling. Why play SoE if you don't Odin-spank the zombies?
    2 points
  12. I made it to 57 last night with 3 downs - 2 on 44 and another at the end. I could have gone further, much further, but I was tired and I played online, so I knew the servers would conk out on me if I left it on (also turned out to be an update, so glad I did kill myself) and so it counted to leaderboards. I ran the Smoke Lounge strategy, and it works great, especially when the spawns start getting quicker. My only problem was Margwa rounds, as I'd have to leave my room, and find a new area to take out the Margwa. I wasn't abel to take it out at longer ranges as my second weapon was a BF Haymaker...
    2 points
  13. I mean this might not be the right thread, but the very last gobble gum you unlock, Alchemical Antithesis is beyond amazing when combined with either an elemental ammo type (personally prefer blast furnace), or the WW. It is an incredibly powerful gobble gum, and easily fills up the WW. Normally, I would hold off PAPing the WW until I actually needed the ammo, but with AA, might just as well PAP ASAP. One shot, as long as you get 6 kills fills it up from empty. Every 10 points is a bullet, every kill, 50 points, is 5 bullets for the WW. The fact you get two user activated one minute uses makes AA one of the best gobble gums, and it is unlimited uses, unlike the megas. You can straight up dump the WW for an entire minute, and as long as you get a kill every 5 shots, you will break even. Could be great when combined with some of those fast strats that are posted in another thread.
    2 points
  14. I found a little tip for when you are looking for the symbols in the windows to get your sword. The Canal symbol can be seen on foot. After unlocking the first door to the canals, go left up the stairs, and continue to the top of the second set of stairs. Now turn to the right and face the Silence is Golden sign. Look above the sign and you can see the circular window with the symbol. Jump to get a better look.
    2 points
  15. 111... 3 downs from connection interrupted right after the margwa spawned in. I cry. This map is actually quite straightforward once setup, feels overall much like Origins with some slight Mob influence. Very fun.
    2 points
  16. I'll say 15 since we shot the Shadow Man a few times ;) Haha but in all seriousness, somewhere near 10. Forgot how important it is to have a good understanding of not only the map itself, but the wall weapons and all the minor things.
    2 points
  17. The Pentagon is under attack! Washington is going to DEFCON 1 in this installment of Zombies. FIVE: Zombies Library (Redirect) - Link
    1 point
  18. Big spoilers here but if you are reading this I assume you have played already? Does/did Corvus exist in the real events of the game? As far as I know, Taylor was wounded on the Lotus Tower fighting Stone. For some reason he undertakes the DNI surgery (I don't if it was voluntary or he was just hurt bad and had it done to him so he would survive much like the Player), and this is when Kane leaves him (her appearing after surgery plus that cutscene make more sense now). He heads to the Coalescence building, confronts Kreuger about The Black Project (maybe not that exactly, I haven't read the mission intro scripts in a while) and keeps hush about it. Which is why I believe he is a higher rank than Hendricks on the first mission. But I don't know if Corvus existed or not, and if it did, what happened to it?
    1 point
  19. 30 last night with 1300+ kills in 4 person. Jah bless us, it was a shit storm. Almost 30 downs combined, was most improbable run to anything higher than 20 I've ever been a part of haha.
    1 point
  20. Now that I've had the opportunity to use this in game, which I'm currently trying to complete the Side Quest in. I really want to know what the Floating Book is for, other than activating the Keepers. Which does not disappear once they have all been Summoned. As well as had time to think about it. I really don't think it's a glitch. Simply because by now, as well as knowing how Treyarch are. They would have patched it. Not to mention how meticulous you have to be in what you do. For an average player or someone that don't play all the time. It could become quite the challenge. It also makes the possibility of a Solo E.E./Side Quest seem a lot more plausible. Co-Op at this point almost seems impossible. You would all have to grab the A.S. at the same time (which seems like a glitch). Or spend a ton of points on the box and get very lucky. Being that the Shadow Man has an actual animation and he's not just "Stuck" there "Frozen". Makes it seem to me as if it was coded. Back to the topic at hand. Another tip would be if you search one Purple Pod, the next time you search you don't have to worry about that one again. The tail will always be in a Purple Pod you have yet to open.
    1 point
  21. There are glitches and there are glitches. Zombie cloning is a clever use of the game mechanics, the same as what I always thought about Astro being locked behind an excavator on Moon. A 3rd gun slot isn't a huge deal to me either mate. Sure it saves a perk but I don't think an extra perk is suddenly going to make someone go from say a 40 round player to a 100 round player. I'm sure others disagree. The glitches I personally am against are things like Table on Five, or edge of ship COTD. Sorry for derailing this topic a little bit......so, another tip. I find it much quicker to get the part from the 'monsters' before the part from digging. Every time I've dug first I end up mid 20's before getting the last part. It's rare I don't get the other part on the 3rd boss round if not before then, and I've never then not found it on a map dig sweep on say 15 or 16.
    1 point
  22. I use it at start, is slows PaP down slightly, but who really needs a PaP by round 5 anyway? I use the points to open the map and get BK on 1 or 2, depending on drops. I have gotten BK on round 1, but usually 2 or 3 due to the ridiculous amount of nukes that drop. BK: Solo, use Beast 1 and 2 to clone zombies, grab x2 from start, carefully stab to avoid the bomb(s), open waterfront, use Beast 3 to drop Ritual Belt and open boxing gym. You will need to open the $1250 door, the $1000 door, the ES $500 door, so it isn't always easy to get enough, i probably got a rare game where x2 dropped in lieu of one of the several bombs that usually drop. Stop trolling the game with early nukes, Trollarch. They should not appear before round 10!
    1 point
  23. Train symbols tip: The symbols are cuneiform. The large triangles with the dent on the back end are 10. The tiny triangles with the line are 1. So, if you translate them into numbers, they are much easier to remember. The 4 large triangles in a + formation are 40, for example. Edit: the symbols do not change during the game and are always the same set, in the same order, when you see them on the wall in beast mode. Update: from bottom left, to the top of the arch, then back to the bottom right, the symbols in Subway numerically translated are: Left40/10/2/12/4(top)/ 14/20/21/22
    1 point
  24. I don't think I got to use the GG machine after a dead draw, but I do think it gave me a refund. I'll have to test again though. Okay, maybe the keepers from picking up the ritual object would change. I thought you meant the ones from the ritual. I'll check that out on PS4, I've never tried that.
    1 point
  25. I don't know if it works any different when you start the match with charges in the Megas and empty them in game, but I do know if you make a pack with 4 empty mega gums, you can and will spin dead draws. I do believe I got the 500 points back though, so it's still slightly more beneficial if you really only want one usable gum or two usable gums. This is on PS4. @83457, what do you play on? The flying creatures will occassionally respawn into other enemy types on primarily zombie rounds for me, but never, ever have the keeps respawned into zombies. Nor do new zombies load in beyond the round amount just for waiting. Zombies will despawn when you get too far away, it just won't end the round like it did for BO2.
    1 point
  26. Did another 4 player last night, died at 23 again. I guess time is the factor. As many others have said, the map is relatively easy once we get setup, which is a painful process if you don't do it before round 10. Another thing I want to stress is don;t kill yourself upgrading swords. Most people do it so late in the rounds and unless you have a strategy do deal with zombies and multiple margwa's and flies, meatballs at the same time it is a definite death. This leads to a question, should this be something that needs to be done, before PAP. I personally want to see how good upgraded sword is, so I want to know if this can be done without unlocking PAP.
    1 point
  27. 2 player game, both activated Perkaholic round 3 :) Ended on round 37 - Phoenix Up revived us 3 times with all our perks, I didn't buy a single perk the whole game, and I still have a Perkaholic apparently, even though I used the one I had it didn't take it away for some reason. I fucking love the gumballs!
    1 point
  28. Nah you're in the right place, the thing is there was a guy who made a best gobble gum threat like yesterday, and he mentioned it specifically, @Black Hand Smith just hasn't implemented it yet, give it a bit. But agree, this gobble gum is essentially 2 free max ammos, and then some. Edit: Upon further review, it was @Dahniska's thread on the optimal gobble gums that was fairly exhaustive... Perhaps it could be integrated into this thread?
    1 point
  29. I believe you're referring to what Widows wine does for your knife, rather it gives you a spike with (i assume) spider venom on it :) Check it out - https://www.youtube.com/watch?v=txdp7zs1I-E
    1 point
  30. Just don't harvest them @Rissole25 & over time (rounds) they will change colour. The more that you don't harvest, the better chance there is at getting the Margwa part on an earlier round. It would be good to note in the OP, at what rounds they change to Red & then to Purple. (if there is consistency or is something else a factor?)
    1 point
  31. @way2g00d totally agree, this is what tranzit should have been and then some
    1 point
  32. I hit 27/28 yesterday with @Boom trying to do the Easter Egg. Boy, was it tough. :P
    1 point
  33. Round 50 Achieved. Well, round 52 actually Proof Proof #2 Im done with this map for a bit haha
    1 point
  34. Just got to 30. Getting set up is the most annoying part, but once you are it is pretty easy.
    1 point
  35. 27... So far. I'm still goingHere's video proof since it's not on my account now on 29, still going, will update. edit: 35 now edit: done at round 38, that was awesome edit: turns out I wasn't connected to the servers... Oh well, I'll play again tomorrow. That score puts me at top 500 in the world on ps4 right now :D
    1 point
  36. (Sorry about the 3rd page being cut off, I was leaving work & in a rush. I didn't realise it scanned like that. I'll get better individual scans over the weekend & update) This is from the from the Official Strategy Guide. Zombies Tour Guide Book
    1 point
  37. Hi all, Found these pics on http://www.charlieintel.com Raven Software recently posted this on their website/youtube. This art is the work of Arnie Swekel, he's done some work on Black Ops and MW3 aswell as many other games, Link to vid Haven't really taken the time to take all this in yet - but there's some pretty awesome stuff here!
    1 point
  38. Moon: A Detailed Guide To Round 50 Co-Op Summary This guide will include a comprehensive tutorial and all information needed to reach Round 50 on Moon in co-operative gameplay. Along the way I'll provide tips to getting to Round 50 faster and easier. This guide is recommended for 2 players. This guide is NOT recommended for high scores. This is actually the fastest way to get to level 50 in my opinion, and is not aimed at high scores. There is minimum risk in this strategy as well. This guide is suited best for average to advanced horders. Requirements *Reliable teammate with a working mic *Completing the Easter Egg (Link to my tutorial: http://callofdutyzombies.com/forum/viewtopic.php?f=72&t=17170) *Keep M1911 for Mustang and Sally upgrade *Multiple Hackers *Keeping the Biodome from being breached *3-5 hours playing time *Advanced circle running techniques Weapon Loadouts Player 1: Mustang and Sally, Ray Gun, Porter X2 Ray Gun, Gersches, Claymores Player 2: Mustang and Sally, Porter X2 Ray Gun, Wave Gun/Dual Zap Guns, Gersches, Claymores Strategy Guide No Man's Land Get as many knife kills as you can until you hear the first buzzard go off, then make your way towards the teleporter. After the siren sounds, teleport to the Moon. You can choose to stay and try to get Jugg, but I don't recommend that unless on Solo. Survival Tip: You may also want to note if it's Speed or Jugg. Some people prefer to just restart right away if it's Jugg and not Speed so when they teleport back for the first time, Jugg will be there. (Jugg and Speed alternate each time.) Round 1 Let the zombies in this round. Shoot 5 times and knife for the most points. Line up zombies for collateral damage for max points possible. Letting zombies in means you have a chance of getting a power-up. Survival Tip: Astronaut Zombie can spawn as early as Round 1, keep an eye out for him. Survival Tip: Do not throw grenades in the spawn room! Pro Tip: Line up the zombies for collateral damage. Round 2-3 On Round 2, shoot the zombie 8 times and knife. On Round 3, just focus on killing the zombies before you get overrun. Keep one walker so you can make your way towards Tunnel 6. Open the first door towards Tunnel 6, and camp in that room (MPL room). You should have enough points for both of you to buy the MPL. Pro Tip: If you scored a max ammo on Round 1 or 2, try to empty your ammo of your M1911 into the zombies so you can get maximum points. Round 4-5 Have one person watch the two windows inside the MPL room, and the other guy outside covering the door. If you get overrun just open the next door towards the power room, and regroup and kill the remaining zombies. Be sure to stay in constant communication with your partner at this point or you will not survive long. Get a crawler on Round 5. You should each now have enough to buy Jugg, so go do so immediately. I take no chances and like to secure Jugg ASAP. Be sure to use the hacker on any doors you can. The points you save are crucial in these early rounds. After you return to the Moon, hack the door to the Biodome and camp out in here for the next few rounds. If you have the points, buy another gun (MP5 or 74u). Pro Tip: Use the Hacker to cut costs on doors in the lab. You can also use this to hack windows and make points (Only one board is needed for the 100 point hack. Rebuild until one board left, then hack for 110-150 points. Survival Tip: If you or your partner are short on funds for Jugg, use the hacker to give them some points. Survival Tip: You can also choose to buy the Boeing Knife instead of the 74u, but be careful stabbing without Jugg. Easter Egg Step 1: Sam Says Part I Easter Egg Step 2: Hack the Terminals in the Lab Round 5-9 You can either choose to run around and melee if you both have Boeings, or you can start running circles. You will now start the hoarding techniques in the Biodome. I choose to do all of the hoarding in here as the artificial gravity makes the zombies much more predictable. Low gravity can lack that predictability at times. Also, hacking power-ups is possible in here in the later rounds. You both will be doing circles at seperate entrances of the Biodome. It is crucial you guys keep yourselves and your circles seperated throughout this game. Keep communication open at all times. You should have Jugg by now, but if not, get it as soon as possible. Try to buy Stamin-Up as soon as possible as well as it's very helpful when running circles. Player 1: The "more advanced" hoarder should run this circle. Player 1 will get about 70% of the zombies. You will be located at the entrance to the Biodome from the lab. Start by facing the entrance. Stay to the far right, and cut left whenever there's a gap in the zombies. Complete the circle by returning to the original spot, and repeat the technique. Mix in Figure 8s whenever you need to and run both clockwise and counter-clockwise when you need to. If you ever have problems completing the circle, just loop around the island of trees behind you and return to the starting location. You will get the majority of zombies in this spot, with about 50% running in from the lab extrance (Don't worry, Nova crawlers won't spawn.) The following video shows the route you need to be running, the times and places to shoot, and where to jump with PhD Flopper. pZmbB9YDwNM Player 2: The other player will be running at the other entrance to the Biodome (teleporter entrance). Player 2 will only get around 30% of the zombies. There is a long strip that you will be running along, from the bottom of the staircase to the u-turn at the other end. You'll be running a big long oval more than a circle. Start by turning your back to the door and running along the right wall (Just past the barrier zombies jump over). Turn left whenever there's an opening in the zombies, and turn again to complete the U-turn. When you get to the bottom of the stairs, do another U-turn to complete the the circle. Repeat this process. Be sure to keep your eyes on that low barrier when you're doing the second U-turn. Zombies like to come running out of there often. The following video shows the route you need to take, when to shoot, and where to jump for PhD Flopper. iUBi9sRxrms Pro Tip: Buy PhD Flopper to save on ammo and to not have to worry about a gun. Pro Tip: You should have had the funds to have the Boeing Knife during these rounds. Survival Tip: Once one zombie hits you, he will break your sprint momentarily. And once a few more get a hit on you, you'll slow to a snail's pace. Survival Tip:Keep your eye out for straglers before you start shooting a horde. There always seem to be one or two zombies that show up late. Round 10-15 Continue to run your specific circles in the Biodome. The Boeing knife is no longer one hit, so I propose you buy the AK74u if you haven't yet. You'll also want to upgrade the Mustang and Sally some time during these rounds. You can choose to hit the box if you like as well during these rounds, just be sure to not trade in your M1911 if you still haven't upgraded it. I like to buy the AK74u, upgrade to M+S, and then buy Mule Kick to go for another gun or a weapon needed for the Easter Egg. Weapons You'll need to get from the box during these rounds: Dual Zap Guns/Wave Gun (either player) Gersch Device (1 player) QED (1 player) Ray Gun (only 1 player) *ARs and LMGs are also great for both players to have if they want, but I choose to just upgrade my AK74u as soon as I can, and save the last gun slot for a Wonder Weapon. You should also buy Claymores during these rounds to start stacking up on them. You'll want to buy them as early as possible so you can place them out of the way each round, and have 40+ saved up for the higher rounds. The following pictures show where to place the Claymore for each player. Pro Tip: Place your claymores down at the beginning of each round so you don't forget to do so at the end. Pro Tip: Wait until the next round starts to kill the Astro Zombie if he's near your hording area. This will ensure he won't come back the entire round. Pro Tip: Hack the AK74u right after you upgrade it to cut down on ammo cost. Survival Tip: Make sure you're both inside the Biodome before the next round starts. If not, Nova crawlers from the lab will spawn. And there's nothing worse for running circles than teleporting crawlers. Survival Tip: Remember that when returning from Area 51, your cralwer will turn back into a runner. Do not kill him until you're back in the Biodome. Easter Egg Step 3: The Artifact in Tunnel 6 Easter Egg Step 4: Collect the Souls (if possible) Round 15-20 Continue to run your individual circles inside the dome. If you upgraded to the 74fu2, the gun should last you through these rounds. You may have to buy ammo at the end of a round, but if you hacked the weapon previously, it'll only be 500 points for upgraded ammo. Continue to hit the box until you get the Wave Gun, Gersch Devices, and QEDs if you haven't already. Complete the Easter Egg step of filling the vile with 25 zombie souls during these rounds if you haven't already. The earlier you get down there and get those steps out of the way, the better chances you have. Ideally you'll have the majority of the Easter Egg (or all of it) done before Round 20, depending on how long it took for Tunnel 6 to be breached. Be sure to leave a crawler every round just in case you need to do something. Getting Two Ray Guns To do this, one of the players must already have an upgraded Ray Gun (Porter X2), and the other player can't have a Ray Gun or a Porter X2. The player without the Ray Gun or Porter X2 must have the hacker and hit the box. The player that's hitting and hacking the box must hack their first choice, and pull a Ray Gun for his second choice. Then he must hack that 2nd gun and the other person (the one with the Porter X2) can trade whatever weapon for it. And there you go, he's got two Ray Guns. A Porter X2 and a Ray Gun. The players third weapon should be Mustang and Sallys. *Note that the player with the Porter X2 and Ray Gun CANNOT upgrade his Ray Gun. If he tries, the computer will register he has two of the same gun, and just give him a Max Ammo for his Porter X2, and will take his Ray Gun away. Surviving the First Round by the Pyramid (1 Vile) This is actually alot easier than you might think. As long as someone has the Wave Gun (someone should if you're on that step of the EE), you'll be fine. You should both have your M+S as well, so it shouldn't be a problem. Stand in the back corner on the vile's side, and have the player with the Wave Gun watch the front (vile) and the other watch his back behind the pyramid. The player without the Wave Gun's main goal is to watch his buddy's back. One round should be enough to fill it up.Oh and the round will go pretty quickly, so make sure to keep a crawler. DO NOT hit the switch, you'll want to save it for filling up the 4 viles. Return to the Biodome or continue with the Easter Egg if you've already got the plates from Area 51. Pro Tip: Place your claymores down behind the pyramid when doing that step of the EE for extra protection. Pro Tip: 1-2 Flops from PhD Flopper can still take out an entire horde at these rounds. It's also great for making crawlers. Survival Tip: Be aware of the Astro Zombie, if he's loose somewhere or you don't know where he is, be very cautious running through airlocks. Easter Egg Step 5: Cryogenic Slumber Party (wait to use the DMs) Easter Egg Step 6: Collect the Plates Easter Egg Step 7: The Wire, The Golden Rod, and The Computer Round 20-25 Continue to run your respective circles in the Biodome. By now the AK74fu2 isn't gonna keep lasting the entire round. I recommend you both buy a AR or LMG and upgrade it (unless you already have your Wunder Weapons). If one person already has the Porter X2 and the other doesn't have any Ray Gun, try to get the teammate with the X2 another Ray Gun by having the other player hack the box. This may take some time to get it, but it'll make up for the hassle in getting it. Although an upgraded AR will do fine for these rounds. You should also try to get the Easter Egg completed during these rounds if you haven't already. Look below for tips on how to survive the second round by the pyramids. Good Guns to Upgrade From the Box RPK -------> R115 Resonator HK21 --------> H115 Oscillator Galil -------> Lemantation AUG -------> AUG-50M3 Commando ---------> Predator Surviving the Second Round by the Pyramid (4 Viles) This is what you saved those 90 second Death Machines for. Start the round then flip the switch. There is a little bit of a delay so be sure to flip the switch right when the round starts. Both of you stand at the back of the pyramid, and wait for the zombies to get close to the rear viles to kill them. Get the back viles out of the way before moving to the front ones. When they run out (they should last about 2/3 of the round), switch to your Wonder Weapons or M+S to finish them off. This process usually takes more than one round. If it goes into the next round, fill them up immediately on the next round and run back to the Biodome. If someone has a Gersch, throw it before you leave. Pro Tip: Buy Stamin-Up if you haven't already. It's extremely helpful for dodging zombies. Pro Tip: Use PhD Flopper at Area 51 if you need to temporarily keep zombies at bay. Survival Tip: Always watch your back when shooting the horde and always be ready to run. Easter Egg Step 8: Collect More Souls Easter Egg Step 9: Transfer the Artifact Easter Egg Step 10: Sam Says Part II Easter Egg Step 11: Teleport the Artifact. The Easter Egg is now complete. Round 25-30 Continue to run your respective circles in the Biodome. Upgraded LMGs are still good during these rounds. ARs will most likely run into ammo issues during these rounds, but are still pretty effective. The upgraded Galil is one notable AR that's still effective in these rounds. By now you should have the Easter Egg completed, making this whole thing much easier. If both players do not have Gerschs, whoever doesn't should spam the box to get it. You'll both need Gerschs for revival and hacking power ups. Reviving Your Downed Teammate Now that you've both got 8 Perma Perks, reviving your teammate is quicker and easier than ever before. When your teammate goes down, continue to horde all the zombies up. You'll notice when your teammate's zombies join with yours as you'll see a big group merge with yours. Make another loop if you need to to get the straglers, and revive your teammate. Having permanent Quick Revive makes it quick. If it's absolutely necessary, throw a Gersch to distract the zombies and revive your teammate. There is no excuse for letting a teammate die now. Hacking the Excavator to Keep the Biodome Oxygenated You can no longer keep a crawler and then go hack the excavator, you will run out of time if you try to wait. When the announcment is heard about the excavator going for the Biodome, immediately start hording all the zombies up. Do NOT shoot any of them. After all the zombies are spawned, have Player 2 (by the teleporter entrance) bring his zombies to Player 1. Merge your zombies together, run with your partner for a little bit, then head through the labs to the spawn when the coast is clear. The player that's hacking shouldn't account more than 1 or 2 zombies. Wait until the player has returned to the Biodome, and continue to kill the zombies as usual. Pro Tip: Obtain two Hackers by pressing x (or square) at exactly the same when picking it up. Pro Tip: Carry the Hacker for 5 rounds in a row, and you'll recieve 2500 points for traveling to Area 51, and another 2500 points for completing a round. Pro Tip: Always save one Gersch in case you need it to revive your teammate. Survival Tip: Do NOT use QEDs anymore. You run a risk of teleporting your teammate mid-round and ruining a 50+ round. Survival Tip: Always make a crawler, and hack the excavators as often as you can so you don't get blocked off (unless it's going for the Dome, then go mid-round Round 30-35 Run your respective circles in the Biodome (is there an echo in here?). Your upgraded LMG (if you have one) is gonna start running into problems with ammo. You can either choose to get rid of it for another similar weapon, or hopefully you already have the final weapon loadout for the rest of the game. The weapon loadouts should like look this: Player 1: Mustang and Sally, Ray Gun, Porter X2 Ray Gun, Gersches, Claymores Player 2: Mustang and Sally, Porter X2 Ray Gun, Wave Gun/Dual Zap Guns, Gersches, Claymores You can choose to keep the LMG and try to get a Max Ammo, but eventually the upgraded LMGs will just be too ineffective. You'll want to start killing the hordes with your Ray Guns and Mustang and Sallys. If somebody has two Ray Guns (regular and X2), he should use both of those up before switching to M+S. The other player should use his X2, then his M+S, and then the Max Wave Gun if he's completely out of ammo. I say this because the Wave Gun does not allow power-ups to be spawned from zombies that are killed. You should be still getting power ups somewhat frequently, so keep your eye out for them. Hacking a Power-up To Get Max Ammo Mid Round When ever you see a power-up appear, inform your teammate and throw your Gerschs. You both should have them so let him throw his as well. Make sure to always keep one Gersch for emergencies and just in case you accidently walk into the power-up prematurely. Hack the power-up once they start getting sucked in. Remember that after you do hack the power-up, you don't get it until you run into it. So if there's the time, throw your last one. Like I mentioned earlier, you both should have Gerschs and Hackers, so this should be a common occurance during these higher round. If you do happen to get two power-ups or one right after the other, hack them both unless one's a Nuke or Insta-Kill. I choose to pick those up when I can because they're very helpful in the high rounds. Pro Tip: Make a crawler and travel to Area 51 at the end of each round to make a cool 5000 points per round via the Hacker Bonus. Pro Tip: Group the horde of zombies as close together as you can before blasting them. This will help save on ammo immensely. Pro Tip: Remember to lay down Claymores after getting a Max Ammo Survival Tip: Be careful picking up Death Machines now. They slow you down greatly. I only like to pick them up if I still have a big horde. Round 35-40 Run your respective circles in the Biodome. Continue to use the technique in the last round of killing with Ray Guns and M+S. Power-ups are gonna become more rare, but should still come up often enough to be able to get a hacked Max Ammo frequently enough. Remember all those Claymores you stocked up on? Well now you're gonna put them to use. Wait for all the zombies to horde up, shoot a shot or two from a Ray Gun or M+S, and then Claymore all the crawlers. This should help save on ammo and help get you through the rounds. Try to group up the crawlers as well before you lay the Claymores. The Hacker Bonus The following chart shows the Hacker Bonus recieved, depending on how many rounds you've been holding the Hacker: 1 round: 500 points 2 rounds: 1000 points 3 rounds: 1500 points 4 rounds: 2000 points 5 or more rounds: 2500 points Some players are aware of this bonus, however most people are unaware you can get TWO of these bonuses per round. One for completing the round and starting a new one, and another one for teleporting to Area 51 with the Hacker. Every time you travel there, you will get the bonus. Now add these bonuses together (by leaving a crawler and going to Area 51 each round), and you will be making a significant amount of points per round. 1 round: 1000 points 2 rounds: 2000 points 3 rounds: 3000 points 4 rounds: 4000 points 5 or more rounds: 5000 points Things to note about the Hacker Bonus * To recieve the Hacker Bonus, you must carry the Hacker device for one whole round before you get your first bonus points in the next round. * You cannot put the Hacker down at ANY time, or your cumlative Hacker Bonus will return to to 0, and you must carry the Hacker for another whole round before starting back at the 500 point mark. * Multiple Hackers will sometimes net multiple players getting the bonus. Pro Tip:You should always be able to hold your breath long enough to make it to the next airlock when running back to spawn. Pro Tip: Never set your Hacker down unless you absolutely have to. Pro Tip: Go for Nukes or Insta kills on the floating platforms if it spawns right above your hording area (first platform). Make sure the zombies are all spawned and in your group when you do this. Survival Tip: Continue to Hack the excavators at the end of a round whenever you need to. Keeping the tunnels clear will hopefully prevent you from accidently running into a saw in one of the tunnels and running out of breath. Round 40-50 Continue to run your respective circles in the Biodome. In these late rounds, it's going to start getting very hard to come across power-ups . Conserving your ammo is the number one priorty for these rounds. Remember to always keep one Gersch ready for when you see that power-up and have to hack it. Continue to use your Ray Guns and M+S first, and remember to place Claymores when you have them to kill crawlers. Whoever has the Wave Gun will start using the Wave Gun to his benefit to get power-ups using the method provided below. Be sure whoever does have the Wave Gun saves at least one full clip of his Ray Gun or M+S when using this technique. Guarantee Yourself a Power-up Power ups may seem completely random, but they're not, they're based on points acrued. Every certain amount of points you get, a power up will drop (along with random power-up drops that get rarer with time). Knowing how to use the Max Wave Gun properly can guarantee yourself a hacked Max Ammo. Only use this method if you both are low on ammo. You should have saved most of the ammo in the Wave Gun for this moment. During this process, your teammate without the Wave Gun cannot kill any zombies. He should just horde them up and not kill them. I learned of this technique from a fellow member on here, Superhands. A big thanks goes out to him for letting me put his technique up on here. This method will ensure you will never run out of ammo. His Moon Solo Guide can be found here: http://callofdutyzombies.com/forum/viewtopic.php?f=72&t=17624 So there you have it. When ammo is starting to get low, have the player with the Wave Gun kill all the zombies. The other player should just horde the zombies and/or merge them with the Wave Gun's group. Have the player with the Wave Gun use 5 or 6 full clips on the zombies. After he has killed 6 clips worth of zombies with the Wave Gun, both players can begin to kill with the Ray Guns and M+S. A power-up will appear with this next horde, so just throw the Gersch and hack it as usual, and you're good to go again. Do this as necessary, but remember this method does take time, so I would only use it when ammo's getting low. Round 51 and Beyond So there you have it, Round 50. You want more you say? Well who's stopping you! You've simply got to continue using the methods used from Round 40 up. You'll notice that the difficulty does level out by now, and it becomes more a time restraint than anything else. The higher the rounds, the more you will have to implement SuperHands' method of getting Max Ammos to ensure you're not always running out of ammo. Pro Tip:Place Claymores a couple feet away from your target for the most ideal damage. It can miss zombies if they're too close. Pro Tip: If you have a group of crawlers, you can use PhD Flopper to kill them to save ammo. Pro Tip: Always tell each other if either of you are going to use a Gersch. Pro Tip: Be careful if you're partner's off doing something and you're knifing some of the crawlers. One might be holding a Nuke, and if you hit that you could end up getting your partner killed. Survival Tip: Don't assume the round's over simply because there are no zombies out. Another horde may be spawning late or your partner may have the majority horded up. Survival Tip: Never assume that the round is over. Always communicate with your partner to confirm he has no more as well. Other Helpful Resources From CoDz "What Are Drops Based On?" - http://callofdutyzombies.com/forum/viewtopic.php?f=53&t=17536 "Chart of Zombie's Health/Damage Per Round" - http://callofdutyzombies.com/forum/viewtopic.php?f=53&t=9270 "No Man's Land: Survival Guide" - http://callofdutyzombies.com/forum/viewtopic.php?f=72&t=17460 "Hacker: Discussion & All Known Effects" - http://callofdutyzombies.com/forum/viewtopic.php?f=72&t=16354 "Quantum Entanglement Device: Discussion & All Known Effects" - http://callofdutyzombies.com/forum/viewtopic.php?f=72&t=16357 "Written Steps To The Big Bang Theory Easter Egg (w/ pics)" - http://callofdutyzombies.com/forum/viewtopic.php?f=72&t=17170 "The Hacker Bonus" - http://callofdutyzombies.com/forum/viewtopic.php?f=72&t=17170
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