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Hey guys I just received the new update for Black Ops 2. Its a pretty nice one too! Here is the updated OP including the patch notes.

Improved stability when pressing buttons during a Theater mode screenshot.

Weapon nerfs:

AN-94: Damage slightly reduced.

DSR 50: Rate of fire reduced.

Ballista: Rate of fire slightly reduced.

Players are no longer able to access unintended areas using the Trample Steam and the Elevator.

Pack-A-Punch version of the Raygun Mark II now displays the correct skin.

Players are no longer able to pass over the Mansion fence using invisible collision.

Fixed an issue where Players were able to duplicate candy and booze when in dying in a specific staircase.

Players are no longer able to stand on invisible collision near the Stables and be free from zombie attack.

Fixed an issue where Players were able to hold the top of the Bank for an extended period of time using the Paralyzer and the Vulture-Aid perk.

Players are no longer able to position buildables in the General Store and become free from zombie attack.

Players no longer get stuck at the bottom of the slide when using Dive-To-Prone.

Addressed multiple issues where Players were able to throw themselves into walls using the Trample Steam and become free from zombie attack.

Players are no longer able to reach unintended collision on the 2nd Floor balcony of the Saloon.

Addressed an issue where Players could be free from zombie attack when holding a claymore and looking downward,

when standing next to a Mystery Box.

Players are no longer able to launch themselves out of the level near the Saloon using the Paralyzer.

Fixed multiple issues where the Friendly AI would get stuck while holding a crawler zombie when above the General Store, in the Bank, in the Courthouse, in the Mansion, or the 2nd Floor of the Barn.

The Friendly AI no longer gets stuck when bringing the Mystery Box from the Hedge Maze to the Town, and vice versa.

The Friendly AI no longer becomes stuck if a Player gives him Candy and then enters the Fountain.

Fixed an issue where the Friendly AI and zombies were going through a door in the Hedge Maze and getting stuck near a Mystery Box.

The Mystery Box now functions properly when Players give the Friendly AI candy and then activate the box.

Fixed an issue where the Friendly AI would freeze and become unresponsive if he was hit by a high damage weapon while performing a turn animation.

The Friendly AI no longer becomes stuck in the Mansion if the Player has him take the rear entrance to the Mansion, near the Hedge Maze.

The Friendly AI no longer gets stuck on top of the Saloon if the Player shoots him while carrying candy or booze.

Fixed an issue where the Vulture-Aid Mystery Box indicator would permanently remain at box locations if the Player used

the Friendly AI to bring the box to that location.

The Friendly AI no longer becomes stuck if he’s hit with a high damage weapon during his flinch animation.

Fixed an issue where the Friendly AI would become stuck when fed candy to retrieve buildables in the Saloon, prior to opening the front door and the debris blocking the staircase.

Zombies no longer get stuck in the ground outside the Mortuary by the Mystery Box location.

Fixed an issue where Players would occasionally spawn under the map in a 4-Player game.

Zombies now path to the correct location when Players stand in Vulture-Aid stink.

Fixed an issue where Players were able to launch themselves on top of ghosts using the Paralyzer and be free from attack for a short period of time.

Players are no longer able to access unintended areas in the Mansion using the Trample Steam and the Paralyzer.

Zombies no longer get stuck on a window in the Sheriff’s building.

Fixed an issue where Players were able to get the Double Points upgrade when withdrawing money from the Bank with Double Points active.

Zombies no longer get stuck behind one of the repairable barriers in the Saloon.

Fixed an issue where Players would die if they jumped into the broken fountain at the same time.

Player’s camera no longer jitters when standing in a specific spot in the Barn.

Fixed an issue where zombies would path away from the Player if they stood in a certain spot just outside the Saloon.

Ghosts can no longer exit the Mansion using the slide, during a non-Ghost round.

Fixed a Solo-play issue where falling down the spiral staircase would occasionally kill the Player, even if they had the Quick Revive perk.

The Time Bomb now functions correctly if the Player has both the Time Bomb and the Monkey Bomb in their inventory.

Fixed multiple issues in Grief, where Players would spawn in Last Stand when respawning in the Stables, Candy Shop, Church, alongside the Saloon, outside the General Store, or on the Mansion-side of the map.

Players are no longer able to use the Paralyzer to get stuck in a tree outside the Mansion.

Fixed an issue with zombies occasionally getting stuck when dropping down to the Gazebo stairs.

The Speed Cola Machine is now properly positioned in the General Store during Grief.

Fixed an issue where Players were able to trigger ghosts without fully dropping down into the Mansion.

Zombies who turn into ghosts now enter the Hedge Maze properly.

Players can no longer trigger Ghosts during a non-Ghost round when entering the Mansion from the rear.

Players can no longer get on top of the General Store purchasable couch using the Paralyzer, and be free from zombie attack.

Fixed an exploit where zombies couldn’t path to Players who stood on the purchasable couch in the Saloon.

Players are no longer able to use the Paralyzer to access the top of a Mansion fence and be free from zombie attack.

Fixed an exploit where Players were able to stand on the cart outside of the Courthouse and be free from zombie attack.

Players are no longer able to access invisible collision in-between the Gun Shop and the Saloon with the Paralyzer.

Players are no longer able to use the Paralyzer to access unintended collision behind the Mansion and be free from zombie attack.

Players are no longer able to launch themselves onto unintended collision in the Courthouse and be free from zombie attack.

Players are no longer able to stand on a scaffolding near the purchasable LSAT and be free from zombie attack.

Fixed an exploit where Players were able to use a combination of the Trample Steam and the Paralyzer inside the Church to become free from zombie attack.

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Well its kind of hard to put the whole patch notes into one screenshot, so heres the Url

We also got some tips from the patch notes. Leroy is called Friendly AI to them. And The double points "upgrade" is confirmed by gaining points which I think we all knew but its nice that we know the official name is an upgrade and not a persitent perk lol.

Also they seem to fix trample steam locations. Hopefully they fixed the problem and not the location. Because if you can still place a trample steam in a wall then people are still going to find spots.

They also seem to have fixed loads of glitches on the map where you would be invincible. Some of them I knew about from friends and watching the people on the leaderboards vault to see if they gliitched, but there was a LOT. And there were a lot of glitches with the Friendly AI that I didn't even know about. So great job Treyarch. :D

And off topic, I guess I need to put another $5 into my account to get that sick pap skin on my guns. Well I hope its sick I havent seen it yet. The only other dlc camo I have is the elite, ghost and zombie one.

Edit: For soem reason since I downloaded the new update my xbox freezes every time I play. I have zombies as my default go to thing so i don't have to sit through the loading screen. Im going to check and see if thats the problom.

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Well its kind of hard to put the whole patch notes into one screenshot, so heres the Url

We also got some tips from the patch notes. Leroy is called Friendly AI to them. And The double points "upgrade" is confirmed by gaining points which I think we all knew but its nice that we know the official name is an upgrade and not a persitent perk lol.

Also they seem to fix trample steam locations. Hopefully they fixed the problem and not the location. Because if you can still place a trample steam in a wall then people are still going to find spots.

They also seem to have fixed loads of glitches on the map where you would be invincible. Some of them I knew about from friends and watching the people on the leaderboards vault to see if they gliitched, but there was a LOT. And there were a lot of glitches with the Friendly AI that I didn't even know about. So great job Treyarch. :D

And off topic, I guess I need to put another $5 into my account to get that sick pap skin on my guns. Well I hope its sick I havent seen it yet. The only other dlc camo I have is the elite, ghost and zombie one.

Edit: For soem reason since I downloaded the new update my xbox freezes every time I play. I have zombies as my default go to thing so i don't have to sit through the loading screen. Im going to check and see if thats the problom.

a lot of people are complaining of the system freeze thing so i don't think its anything on your end something they need to fix.

it is good to see the patched a lot of glitches on Buried... didn't take them forever this time like it did for die rise.

As for the DSR, that is not the sniper that needed to be nerfed, its the damned SVU-AS that needs to be nerfed with some increased recoil and decreased fire rate. I only play hardcore, and the SVU is soooooo far over powered in hardcore that its a real joke.

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Don't mistake that for "friendly AL"... It's "friendly Artificial Intelligence"... So not really his name

Yea I knew that but it will probably clear things up for other people. But that is the most official name I think that we have so far.

Edit: Scratch that, most politicaly correct name out there. No one can get mad if you call it a freindly AI. Might call you a nerd but whatever lolz.

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Hey guys here is the list from Treyarch of what the update did for our zombie maps.

Players are no longer able to access unintended areas using the Trample Steam and the Elevator.

Pack-A-Punch version of the Raygun Mark II now displays the correct skin.

Players are no longer able to pass over the Mansion fence using invisible collision.

Fixed an issue where Players were able to duplicate candy and booze when in dying in a specific staircase.

Players are no longer able to stand on invisible collision near the Stables and be free from zombie attack.

Fixed an issue where Players were able to hold the top of the Bank for an extended period of time using the Paralyzer and the Vulture-Aid perk.

Players are no longer able to position buildables in the General Store and become free from zombie attack.

Players no longer get stuck at the bottom of the slide when using Dive-To-Prone.

Addressed multiple issues where Players were able to throw themselves into walls using the Trample Steam and become free from zombie attack.

Players are no longer able to reach unintended collision on the 2nd Floor balcony of the Saloon.

Addressed an issue where Players could be free from zombie attack when holding a claymore and looking downward,

when standing next to a Mystery Box.

Players are no longer able to launch themselves out of the level near the Saloon using the Paralyzer.

Fixed multiple issues where the Friendly AI would get stuck while holding a crawler zombie when above the General Store, in the Bank, in the Courthouse, in the Mansion, or the 2nd Floor of the Barn.

The Friendly AI no longer gets stuck when bringing the Mystery Box from the Hedge Maze to the Town, and vice versa.

The Friendly AI no longer becomes stuck if a Player gives him Candy and then enters the Fountain.

Fixed an issue where the Friendly AI and zombies were going through a door in the Hedge Maze and getting stuck near a Mystery Box.

The Mystery Box now functions properly when Players give the Friendly AI candy and then activate the box.

Fixed an issue where the Friendly AI would freeze and become unresponsive if he was hit by a high damage weapon while performing a turn animation.

The Friendly AI no longer becomes stuck in the Mansion if the Player has him take the rear entrance to the Mansion, near the Hedge Maze.

The Friendly AI no longer gets stuck on top of the Saloon if the Player shoots him while carrying candy or booze.

Fixed an issue where the Vulture-Aid Mystery Box indicator would permanently remain at box locations if the Player used

the Friendly AI to bring the box to that location.

The Friendly AI no longer becomes stuck if he’s hit with a high damage weapon during his flinch animation.

Fixed an issue where the Friendly AI would become stuck when fed candy to retrieve buildables in the Saloon, prior to opening the front door and the debris blocking the staircase.

Zombies no longer get stuck in the ground outside the Mortuary by the Mystery Box location.

Fixed an issue where Players would occasionally spawn under the map in a 4-Player game.

Zombies now path to the correct location when Players stand in Vulture-Aid stink.

Fixed an issue where Players were able to launch themselves on top of ghosts using the Paralyzer and be free from attack for a short period of time.

Players are no longer able to access unintended areas in the Mansion using the Trample Steam and the Paralyzer.

Zombies no longer get stuck on a window in the Sheriff’s building.

Fixed an issue where Players were able to get the Double Points upgrade when withdrawing money from the Bank with Double Points active.

Zombies no longer get stuck behind one of the repairable barriers in the Saloon.

Fixed an issue where Players would die if they jumped into the broken fountain at the same time.

Player’s camera no longer jitters when standing in a specific spot in the Barn.

Fixed an issue where zombies would path away from the Player if they stood in a certain spot just outside the Saloon.

Ghosts can no longer exit the Mansion using the slide, during a non-Ghost round.

Fixed a Solo-play issue where falling down the spiral staircase would occasionally kill the Player, even if they had the Quick Revive perk.

The Time Bomb now functions correctly if the Player has both the Time Bomb and the Monkey Bomb in their inventory.

Fixed multiple issues in Grief, where Players would spawn in Last Stand when respawning in the Stables, Candy Shop, Church, alongside the Saloon, outside the General Store, or on the Mansion-side of the map.

Players are no longer able to use the Paralyzer to get stuck in a tree outside the Mansion.

Fixed an issue with zombies occasionally getting stuck when dropping down to the Gazebo stairs.

The Speed Cola Machine is now properly positioned in the General Store during Grief.

Fixed an issue where Players were able to trigger ghosts without fully dropping down into the Mansion.

Zombies who turn into ghosts now enter the Hedge Maze properly.

Players can no longer trigger Ghosts during a non-Ghost round when entering the Mansion from the rear.

Players can no longer get on top of the General Store purchasable couch using the Paralyzer, and be free from zombie attack.

Fixed an exploit where zombies couldn’t path to Players who stood on the purchasable couch in the Saloon.

Players are no longer able to use the Paralyzer to access the top of a Mansion fence and be free from zombie attack.

Fixed an exploit where Players were able to stand on the cart outside of the Courthouse and be free from zombie attack.

Players are no longer able to access invisible collision in-between the Gun Shop and the Saloon with the Paralyzer.

Players are no longer able to use the Paralyzer to access unintended collision behind the Mansion and be free from zombie attack.

Players are no longer able to launch themselves onto unintended collision in the Courthouse and be free from zombie attack.

Players are no longer able to stand on a scaffolding near the purchasable LSAT and be free from zombie attack.

Fixed an exploit where Players were able to use a combination of the Trample Steam and the Paralyzer inside the Church to become free from zombie attack.

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I find it interesting how they refer to the big guy as "Friendly AI". It seems to me to be a name they specifically chose as an alternative to no name at all. The guy has no name, yet they need to refer to him as something. So they refer to him with a breaking-the-fourth-wall name, "Friendly AI". Clever Treyarch. Clever.

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I find it interesting how they refer to the big guy as "Friendly AI". It seems to me to be a name they specifically chose as an alternative to no name at all. The guy has no name, yet they need to refer to him as something. So they refer to him with a breaking-the-fourth-wall name, "Friendly AI". Clever Treyarch. Clever.

I don't think they "named" him, but rather in the patch notes they obviously had to refer to him so they chose a generic description. not a name. I think their intent was specifically that us as players get to choose what we call him

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I find it interesting how they refer to the big guy as "Friendly AI". It seems to me to be a name they specifically chose as an alternative to no name at all. The guy has no name, yet they need to refer to him as something. So they refer to him with a breaking-the-fourth-wall name, "Friendly AI". Clever Treyarch. Clever.

I don't think they "named" him, but rather in the patch notes they obviously had to refer to him so they chose a generic description. not a name. I think their intent was specifically that us as players get to choose what we call him

That's exactly what I said. It was a name that wasn't a name. It's a name that isn't.

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Wait was there a different camo for MOTD's mark 2 ray gun? Is it fire-lava-y and red?

It is supposed to be, but it was coming out with the original Pack-A-Punch skin instead.

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Oh yes. That sounds exciting. The Pack-A-Punch camo for the Mark II in Alcatraz was the same one that appears in all the other maps. It seems though they've updated it to the satanic camp, which seems exciting.

Ope sorry MMX did see that you had already answered. :P We must of hit the post button at the same time, but I like the way you answered.

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Oh, I am disappoint. Unless I am blind, I didn't see "patched Grief bug where if the enemy team was downed in front of the Pack-a-Punch you could not take your weapon."

At least they fixed those glitch spots though.

Thats not a glitch, thats a "hahahha your trolled, you don't get your gunz" thing that people do to cause grief. The same thing can be done with the mystery box. Kind of hard to do on certain maps but when ever it works, its a great tool.

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I'm only confused about 2 things:

1. Can you still you a Paralyzer to launch over the fence to the Mansion without using the Big Guy?

2. You can now hold both the Time Bomb and Monkey Bomb?

Im not sure about the first question, but I believe they wanted the Time Bomb to be used like a Hell's Retriever would by taking you up your tactical slot. You can see when we take Time Bombs the frag slots are still open. I will test this now and tell you what I found.

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