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The Clay Bird

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Everything posted by The Clay Bird

  1. I cannot stress how much I hope this doesn't happen, unless it is in some kind of second greatest hits ZC2 type pack that goes for sale. With all the zombies DLC being free for everyone this year, I believe we are looking at ending up with only 5 maps total maximum, and I'd really really hate for one of those to be wasted on Tranzit.
  2. Haven't really given a proper high round go to Die Maschine yet, and probably won't until I have all the weapons leveled up and camos done, but I've got a round 44 so far. This maps is such an interesting mix of easy to learn and easy to get going, but the difficulty ramps up pretty quickly once you hit 30-35. Great balance imo.
  3. Happy Friday folks!

    1. Lenne


      To you as well, Clay. ❤️

    2. way2g00d


      Hi There! Nice to see you Clay!

    3. anonymous


      The bird flies

  4. Miss you guys here at CODZ   Hope everyone is doing well, and would love to connect with you guys online soon.  Loving Infinity wards take on zombies, and still would love to dig in and do some BO3 zombies

  5. Man!  Sorry I've been MIA but my company blocked CoDz!   Just wanted to stop in and say i love you all and LOVE all the content the members and forum channel have been bringing.  Excellent stuff guys.

    1. NaBrZHunter


      Aw! That's rough, man! Been there! So glad you've stopped in. Hope you can become regular again someday. 

    2. Lenne


      Clay! Buddy, I hope you are doing good... besides the CoDz situation of course. 



  6. seemed like if you hadn't played in a while there would be like a bonus one immediately, but after that it's right on that 45 minute time. I recorded about 100 supply drops in my notes on my phone, ill post them in a minute :Edit: here it is. this was a night of consecutive TDM playing and the times are from right after the match in which i earned the drop
  7. Yeah, they were triggered by either a kill or a death, but they only occured after a kill or deatht after ~45 minutes of in game play time
  8. waaaaiiiit a minute. If you are remembering this correctly (i'm not saying you're lying) you got double the amount of supply drops than the average player. It was tested many many times by different people, and it was like clockwork 45 minuites on average. I'd get one every 4th or 5th game of TDM or Domination. Same for all my friends. If this indeed did happen to you, then you got to benefit from some awesome glitch
  9. I can definitely tell you I did not get a supply drop after every match in Advanced warfare. Typically is was between 45-55 minutes of in game play time between supply drops. Not sure what mode you were playing that lasted that long, but that certainly wasn't a typical experience.
  10. Seems to be a "final boss battle" with a large keeper creature. It looks cool and all, but if beating this boss ends the game and shows a cutscene i'll be pretty pissed. Hate the "game ending" EE's. Zombies games should end in one way, and one way only.... getting eaten by hordes of the undead
  11. No that isn't it. I had a PS2 for years and freaking hated that thing. It's the shape, it is very uncomfortable to use for people with larger hands i'm thinking
  12. I'm so glad somebody else feels this way. It wasn't the only factor in my decision to get an Xbox One, but it was definitely a strong one. The controller is just Carpal Tunnel Syndrome waiting to happen. Maybe it works well for childs hands, but I don't even have extra large hands for an adult and I can't handle the PS controller. the thumb sticks suck, the triggers are WAY worse than XB controller. and the handles are very uncomfortable Sorry nothing to contribute to the thread obvs since i have xbox, but nice to let that little rant out lol
  13. I believe he was referring to Ms. SMG, as in Sarah Michelle Gellar
  14. What evidence is there to back up that claim. There is no way that they were intending to have 2 new maps available on release
  15. This is exactly why I was a little bummed. I feel like we liked the dog heads, and the gondola, and the Panzer (wait did anyone actually like the panzer?) because they were new and exciting. The only new thing I saw in the trailer were the Gravity spikes and the sparrow (which aren't really new to anyone who has played Multiplayer) So i'm not going nuts over this just yet. Obviously as an xbox user i have plenty of time to see what else the map has to offer, but it seems to me that Blundell and his team were really rushed for this one, and didn't have time to innovate new things, so they just cherry picked old features people liked from his maps, and set them in an Austrian castle. PROVE ME WRONG DER EISENDRACHE
  16. Possibly a trailer today??? 

    1. Abel!


      What makes you think that?

    2. The Clay Bird

      The Clay Bird

      my only thought is that in the past they have often released trailers on tuesdays, and we are 2 weeks exactly from der eisendrache PS release.   No actual intel lol sorry

  17. @madgaz182 I kind of hope that it doesn't actually follow so closely the Der Reise design... Just since that is pretty iconic at this point, and I'd really like to see kind of a whole new style of loading screens while still fitting into the whole "comic book" vibe. Pretty cool design idea though nonetheless :)
  18. The catwalk glitch has been fixed fam.  Today was a good day

  19. Great post @Chopper I'm not aware of the method to remove margwa's from the map, but I'm going to assume that it isn't necessarily a design intentionally implemented by the devs, and I feel the Margwa's are an integral part of the map. In the spirit of the game, i feel like that would be considered glitching, whether or not it really has a tangible effect on reaching higher rounds. Now the flags max ammo thing, that is an intentional function in the game to assist in the flag steps, so i really don't see a problem with that. It is more of a problem in the easter egg design in my opinion, where I'd like to see more things like puzzles and riddles to be solved rather than "kill things here then kill things there" type of design Good food for thought though!
  20. I guess I would be ok with this, but I really think it should be clear to us the fans/players whether or not it is possible to upgrade. I know they love the cryptic "ohhhh maybe it is maybe it isn't ohhhhh wouldn't you like to know" stuff, but I really think it is unfair to the people who are working to find an upgrade if in fact none exists. I look at it like the ray gun mk 2. It got added in to the other maps via patch, and I think that was fine, but nobody was running tranzit streams every day searching for the Ray gun mk 2 for 6 months before lol.
  21. I am not ruling out that perhaps this really was the case, but that seems pretty uncharacteristic and rather shady does it not? It seems to me they would want you to have the same experience playing the map no matter whether you were playing it on launch day or in 3 years or today or whatever. Do you think then that perhaps there is a apothicon dictionary of sorts in the game that nobody discovered that would help us translate the directions? Or did they think that somebody would just upgrade it on accident in the first 6 weeks? Idk it is just quite puzzling that they would do it that way
  22. A quick opinion after all of this new information from the trailer: How could treyarch think it was a good idea to include an easter egg, that was vital to a core game mechanic (i consider upgrading a wonder weapon a vital core mechanic) that could only be solved by translating a language that THEY MADE UP, and gave no hints as to how to translate? and thus they had to give us the translation 2 months later in a teaser trailer for the next map. Look, I get it. People love the easter eggs, and it is very appealing to have a map that has undiscovered things that people can continue to look for. Shadows of evil on it's own is a great map IMO. But easter egg wise they wildly crossed the tipping point. Why can't they make the "achievement EE" the one that is this hard to discover, and make the ones that affect core game mechanics (opening PaP, upgrading/obtaining WW, upgrading other equipment) organic and something that just occurs as part of the normal gameplay. I have long defended everything Treyarch has done zombies wise, because by and large it has been absolutely fantastic. Jimmy Z kind of lost his fire in BO2, and Blundell was able to find some new things that people enjoy, but he has taken it way too far, and needs to find a balance, or else he is going start losing people on this. Notice no big youtube personalities, barely any of our even most devoted members, are searching for things in this map anymore because it is just too vague, and in the end the benefit is not worth the work in-game. Rant over, and I really hope that there is a line drawn in the sand for Der Eisendrache between story side quest type stuff, and gameplay stuff
  23. Man, the call of duty multiplayer community was a god damn embarrassment this weekend.  It will take weeks for all the false information and shit stewing people shoveled out of /r/blackops3 and twitter.  This is why we can't have nice things folks

    1. Rissole25


      It was disgusting, but I laughed at some of posts "Why I'm Qutting Black Ops 3 Forever And Never Buying Another CoD". Just stfu.

  24. In an alternate universe, perhaps the band that plays Stairway to Heaven would be called Iron Kite.....
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