Jump to content

Hells Warrrior

Tech Admin
  • Posts

    4,117
  • Joined

  • Last visited

  • Days Won

    81

Hells Warrrior last won the day on April 1 2021

Hells Warrrior had the most liked content!

Reputation

695 Classic

About Hells Warrrior

  • Rank
    Grand Master
    Grand Master

Contact Information

  • Discord
    #4691
  • Xbox
    Hells Warrrior
  • Steam
    hells_warrrior

Recent Profile Visitors

63,265 profile views
  1. Resurrecting old posts (this one is 7 years old), is frowned upon. Please refrain from doing so. Create a new post should you wish to discuss a topic.
  2. Let's find out @Ehjookayted did you? How about you @Jolteon?
  3. Thought of my people over here at codz during this outbreak. Thought you'd all appreciate a puzzle to solve. What is Q.

  4. Sup brother? Signs of life here or what?

  5. To complete the Quest, you will need the Wunderwaffe DG-Scharfschutze, a dynamite bomb, and the Samantha's Music Box. Winter's Wail is recommended in the modifier slot but not absolutely necessary. Turn on the power switch in the spawn room. Interact with the Hermit in the Lighthouse 4th floor Melee a blue rock in the Lighthouse Approach. You must find and fully complete two of the Hermit's challenge totems. These totems are located in the Lighthouse Station, the Frozen Crevasse, the Beach, Specimen Storage, and the Forecastle. My recommended challenges for ease and speed are the Forecastle and the Frozen Crevasse's challenges. Frozen Crevasse Challenges- 1. Defeat 20 enemies while standing in freezing water. 2. Shatter 6 zombies after they have been completely frozen. Running into their frozen bodies or shooting them will do the trick. 3. Play the Hermit's favorite tune. The Hermit will hum a tune in musical notes of A C E G. Hit the bells in the order of his hums. Forecastle Challenges- 1. Defeat 25 enemies while standing still. 2. Defeat 10 enemies with melee attacks. 3. Find Soup ingredients, add them to the pot at the Forecastle, and add water. 1. The ingredients for the Soup will be at the Gangway, the Beach, and the Boathouse 2. The pot is at the far end of the ship, on the side of the forecastle. 3. Adding water can be done by throwing snowballs into the pot. Lighthouse Station Challenges- 1. Defeat 25 enemies with headshots and collect their brains. 2. Defeat 20 enemies with the Shield's melee. 3. Pick up the Hermit's pee jars next to the dumbwaiter/reward boxes and deposit them into the water in the Beach. Beach Challenges- 1. Defeat 13 enemies with snowballs. 2. Defeat 15 enemies with the Lighthouse trap next to the challenge totem. Power must be on, and the blue rock must be given to the Hermit in order to activate this trap. 3. Complete SOS messages around the map. This can be done by throwing snowballs into missing parts of letters in the SOS symbol. The SOS symbols are located on the Lighthouse, on the boat next to the Beach, and on the Boat next to the Sunken Path. Specimen Storage- 1. Fling 15 zombies. The Flingers must be repaired first, by bringing the broken power boxes to the Hermit for him to repair them. 2. Defeat enemies while riding on a zipline. 3. Complete the Whack-A-Mole station at the Loading Platform at the Facility using snowballs. After fully completing two of these challenge totems, the Hermit will trust you and give you a tool capable of 'communicating with otherworldly entities.'
  6. Go to Nero's altar above Easy Street and interact with an open book on the ground near the bookshelf. It should then start floating into the air. A flag should appear in the Subway Station. You will need to carry this flag around the map and place it in set locations that appear to be sparking from the ground. There are two sparking locations leading to each ritual location. When the flag is in play, Insanity Elementals (Meatballs) and Parasites will spawn infinitely. Your goal is to place the flag down at a sparking location near the entrance to each area, protect the flag from Meatballs, and then once it is glowing red you can grab a max ammo and move to the next location in that area, moving towards the altar. After a second defense, you will place the flag at the altar. You will do this four times, once for each ritual location. Use the Civil Protector and Apothican Servant liberally as the Meatballs move fast. The Parasites will only attack you, and the Shadowman will appear, but actually does nothing to the flag so do not worry about him.
  7. To progress further into the Easter Egg, all four players will need to acquire and upgrade Apothicon Swords. Start by taking the train from the Waterfront District to the Footlight District. If you are facing the direction of which the train is going, go to the right windows and look out them the ENTIRE train ride. You will see two glimpses of cuneiform code glowing red inside the building windows. These can easily be missed so be sure to jot them down (as the images change per game, but not the locations). There are a total of two on this ride. After you found those, take the train from the Footlight District to the Canals District, following the same procedure. This time, only one cuneiform symbol will be seen. You should have all three symbols written down or memorized. (Note: If you cannot find the symbols, consult this map which shows where roughly the symbols should be.) Here are the possible symbols. Go down into the subway and activate Beast Mode. To your right will be a brick wall displaying several red cuneiform symbols. Zap the three symbols in any order to reveal the sword holsters. In human form, take the egg from the sword holsters. You must now charge the egg four times in four different locations by killing zombies. These four locations are Cthulhu statues hidden inside boxes that must be broken in Beast Mode. One is in the subway directly across from the egg you just grabbed, one is in Canals near the back, one is in Footlight on the ground underneath the perk machine, and the one in Waterfront is in the room just past the perk machine. The egg must be placed on each statue and have zombies killed near it until it starts glowing. Once the egg has been charged fully, take the egg back to the sword holster in the subway and place it. Obtain your sword. Now you must upgrade your sword. Take note of which character you are and which ritual altar your character belongs to. Nero belongs at Easy Street, Jack Vincent belongs to Canals District, Jessica belongs to Footlight District, and Floyd belongs to Waterfront District. Return to your character's ritual altar and accept the Arch-Ovum a ghost Keeper is offering. There are four glittering red circles around the map that you can now interact with to charge your Arch-Ovum. One is just outside the gate at spawn, one is just outside the Ruby Rabbit at Canals District, one is just outside the Burlesque in Footlight District, and one is just outside the Boxing Gym at Waterfront District Simply place the egg on a red circle and kill the Margwas that spawn. You must do this at all four locations, and it can only be done once per round. Multiple players can do this in one round, but not at the same time. Once each spot is done, go back to your character's altar and the spectral Keeper will finally give you the upgraded sword.
  8. NOTE: For Apocalypse Averted, you will need four players. In order to unlock Pack-a-Punch and begin Apocalyse Averted, you must first perform all four rituals. Before you can perform any ritual you will need: The Summoning Key (Spawn area) Become the beast, then smash the crate on the back of a truck in the spawn area. When you return to human form, you can grab the key. Now you must collect four ritual items, one associated with each area of the map: Lawyer's Pen (Easy Street, just outside spawn) Become the beast and shock a box on the crane in the middle of the map. The crane drop a box containing the pen. Collect once you are human and you can perform the Easy Street ritual. Police Badge (Canal District) Become the beast and shock a box located at the end of the canal away from spawn. Then, run to the opposite end of the canal and there should be a box in a small section of the wall that you can break. Collect once you are human and you can perform the Canal District ritual. Hair Piece (Footlight District) Become the beast and activate the stairs or grapple to the top floor, then jump over onto the ledge across form the perk machine and smash the crate. Collect once you are human and you can perform the Footlight District ritual. Championship Belt (Waterfront District) Become the beast and grapple onto the hook above a balcony in the middle of the area. Knock down the crate and collect once you are human. You can perform the Waterfront District Ritual. With the Summoning Key and a ritual item, you can now perform a ritual: Rituals For the Easy Street ritual, grapple up to the balcony above spawn and travel through the building to unlock the stairs in spawn. With the Summoning Key and Lawyer's Pen, approach the altar in the middle of building and place them both down. Stay alive as Keepers attack you until the screen flashes, and then you can grab a Gateworm on the altar. For the Canal District ritual, grapple up to the balcony at the Ruby Rabbit and head downstairs to unlock a staircase leading outside. With the Summoning Key and Police Badge, approach the altar on the top floor and place them both down. Stay alive as Keepers attack you until the screen flashes, and then you can grab a Gateworm on the altar. After your second ritual, a Margwa will spawn. For the Footlight District ritual, grapple above the entrance to the Black Lace Burlesque and shock a box behind the entrance sign. With the Summoning Key and Hair Piece, approach the altar on the stage and place them both down. Stay alive as Keepers attack you until the screen flashes, and then you can grab a Gateworm on the altar. For the Waterfront District ritual, break the door to the Boxing Gym. With the Summoning Key and the Championship Belt, approach the altar in the boxing ring and place them both down. Stay alive as Keepers attack you until the screen flashes, and then you can grab a Gateworm on the altar. After your final ritual, a Margwa will spawn. Finally, head into one of the rifts in Canals, Footlight, or Waterfront by breaking a door in beast mode and opening the rift with the Summoning Key. Approach the wall at the back of the subway area and wait for it to open. Place a Gateworm is the two goblets, one to your left and one to your right. Two walls on either side should then form where you can wall-ride across the gap to the other side. Place the last two Gateworms in the goblets in the center. Head over to the altar near the entrance and place the Summoning Key. Survive as Keepers attack you until the screen flashes. The Pack-a-Punch is now available.
  9. The final step is to kill Weasel or for Weasel to kill all other players. Which ever happens, Pop Goes the Weasel will unlock, and the game will end.
  10. Do not refuel the plane for another trip! Have all players enter Afterlife just below the roof, in the Infirmary, then jump on to the plane's wings on the rooftop. When your team reaches the bridge, revive your bodies in the electric chairs.
  11. This step can only be done after step six. Collect all audio logs on the way to the rooftop. The audio logs look like Power-Ups, but they're in the shape of headphones. Audio File Locations The steps leading from the spiral starway to the top level of the Citadel Tunnels. In the center of the room that has Double Tap. In the center of the Cell Blocks. On the same floor as the wolf head. Right after the steps that lead to the wolf head from the Warden's Office. In the Infirmary directly in front of the door that allows access from the top floor of the Cell Blocks. In the doorway that leads to the Roof.
  12. This step can only be done after flying the plane to the bridge three times. After that has been done, head to the Citadel Tunnel's massive spiral staircase. Specific numbers must be entered in the three volt meters at the bottom. It's nearly impossible to enter all four numbers in one afterlife, so get a teammate to revive the downed player, and have another teammate finish the number sequence when the first teammate falls. These numbers are: 101 872 386 481
×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use, Privacy Policy, Code of Conduct, We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue. .