Jump to content

WhosOnFirst

Member
  • Posts

    516
  • Joined

  • Last visited

Everything posted by WhosOnFirst

  1. That part was probably one of the driving factors of making this thread. Thanks for that, and another thanks for the analysis link. I should have um... You know, searched for that before I just up and made a thread. Either way, thanks. Welcome to the forum Luna :D
  2. J7d6ZwAp28Y In this version he changed some of the lyrics, worth a listen. "I dont believe we can defeat an Axis of evil by putting smart bombs in the hands of dumb people"
  3. The spawn room above the elevator features what may be a BINARY code. The grid is 5 across and 8 down. So I looked for 5bit binary codes that were or are in use today. I came across a few, such as the Fracis Bacon Cipher which I was able to quickly rule out. Then I came across the telegraphy transmission code created by Émile Baudot. This was called simply the Baudot code or International Telegraph Alphabet No. 1. So the pic below is a representation of the set of circlular tiles we find above the elevator shaft in the spawn room. Below I have isolated the main circles, as they are possibly independent of the circles contained within them. Also below this is an example of the Baudot code to make a comparison for yourself. If we use the Baudot code to decipher these rows of tiles going top to bottom left to right we get OOOOO =P%NUL OO =J OO O =R OO OO =N OOO =O O O =G O OO =Z OOOOO =P%NUL This can be checked against the table above or any other source of your choosing, it would be helpful if you could do this; as there are a few differing tables out there. So if I am correct the tiles above the elavater door spell out JRNOGZ, possibly an error or coincidence, possibly a reference to JUGGERNOGZ. The choice is yours to make, however I personaly thought this was worthy of a little more investigation. Next I looked at the voids or inner circles contained within the tiles found. The pic I made of these is below. Again, as when we first looked at our tiles, this also has the possibilty to be read as a BINARY system. This is because each of the dots represents one of either two states. On/Off, Up/Down, Left/Right or 0 and 1 (0/1). My first thought was to have a quick gander at Morse code because of the connection to telegraphy. If we look at Morse placed next to the picture of the inner circles/voids, we can better see the relationship. If we take all the circles aligned to the right and mark them down as dashes and take the remainder of the circles that are aligned to the left and mark them down as dots, this is what we get. - - . - - NUL . . - . . - . N A . - . - . R K - . - - - . - Q F . . - . - - - O S . . . . - A N - . - . - K R . - . - - . - - NUL . . - . . As you can see above, on the right hand side I reversed the polarity. Not knowing the initial state; had there been one; I needed to check both possible outcomes. Again, you might want to take the opportunity to double check my work. Staying with the inner circles, as the Morse code did not seem to yield anything useful; I rotated the grid. I did this as it seemed to me, had information been layered one on top of another; this might have not been possible while maintaining the same orientation. This would seem to be backed up by the fact both the top and bottom of the Baudot code return NUL. I can kid myself right? So now we have a grid which gives 5 lines of possible 8bit length code. The problem now is that we have 3 states. Blank spaces, a dot which is up and a dot which is down. 128 64 32 16 8 4 2 1 1 * 0 1 1 * * 1 1 * * 0 1 1 1 1 0 0 * * 1 * 1 1 1 1 1 1 * 0 * 1 1 * 0 1 * * 1 1 So we can do the sums, reverse the polarity and do the sums again; plug the results into something like an ASCii table to convert to English and see if we get anything useful. So far I have not had the time to follow up on this, also the three states of information means that there is no defined way as to how we apply the sums. Perhaps using Binary for the inner circles is a mistake. It might be that there is another entirely different way to decipher this code, if it is a code at all. However the only way to find out is to work with what we have, and see where it leads us. There could perhaps be another code related to this somewhere around Juggernog, or not. So I thought I would post this for now, as somone might see something I did not and take it a little further, or this thread might die a lonely death forever alone; either way have fun. If I find anything further myself I will update the thread. :D
  4. Treyarch released a gameplay trailer on the release day of the map? Might be worth going through the trailer frame by frame. At least then you can dot the i's and cross the t's.
  5. Ummm no. A fallout shelter has a nuclear symbol on it. That's like saying the "golden arches" isn't a symbol for McDonald's, it's a symbol for French fries. Fallout shelters prominently display the symbol for "Nulcear" because it's an instantly recognizable sign that transcends language. That way when someone sees it, they would know (in the event of an emergency) that "This place is a shelter for nuclear fallout." The symbol your talking about is the universal sign for radiation. If I saw one of these I would start walking the other way, I definately would not start trying to find a way to open uup that door. Not unless zombies were chasing me.. :shock:
  6. http://community.callofduty.com/community/call_of_duty/english/black_ops_2/blog/2013/01/08/revolution-dlc-map-pack-announced "Zombies are about to be taken to new heights, as the undead threat goes vertical in “Die Rise.” Moving along a series of collapsed skyscrapers, players must watch their step when fighting through the maze-like terrain. With brand new buildables and Wonder Weaponry though, players will be well-armed for this Zombies experience." On a side note, the MP map "Mirage" looks like it has a possability for some shenanigans to take place with the terrain.
  7. It can also be said, it is equaly ridiculous for the game not to have an ending.
  8. Ripples on a pond bro ..... Ripples on a pond :idea:
  9. However this thread turns out, I think its great to see people experimenting with ideas. I have played a few games recently where the designer has used the level/ map architecture to convey ideas or precise information.
  10. A belated Merry Christmas to you also Alpha and the CoDZ. Best wishes for the future and hope you all have a great new year :D
  11. Origin: mid 17th century: via late Latin from Greek skalēnos 'unequal'; related to skolios 'bent' Much of the English language is butchered Greek or Latin, whilst the "word" may be applied to Triangles, we are required to put "Triangle" after the word "Scalene" to define its context. This is because "Scalene" on its own means "unequal". Only when we use the word in the context of Triangle "three angels" does it's meaning bloom. Three angles of unequal sides. I dont think it would be the first time that TreyArch have used word play. That is all, Carrion. :ugeek:
  12. This might be a longshot, I thought about Jimmy tweets and a few other things. I thought that If we listed the things we had done as Jimmy suggested, then there might be something which stood out. I was looking for a thread that wove its way through all the steps, and I came to the conclusion it was energy. Allways transfering energy from one form to another; and then I remembered the billboard. Now I could be wrong but, bear with me.. NnMIhxWRGNw I am not saying that this is provides a solution to anything, but it is an observation I made that I wanted to share. @Jester love the Avatar, one of my favourite films next to Dune.
  13. lul, are any of you circumscribed? Just doesnt work. Still in a roundabout way Circumscribed would have been a beetter choice of words. :lol:
  14. Have a look at Ray's Gun when you re-load. :idea:
  15. I was under the impression it was the end of time and not the end of the world, I guess for some it is niether here nor there; however 1 degree to the left or right can make all the differance; and I am very pedantic. :ugeek:
  16. Good point, this just makes it easier for us to check if these items can be used elsewhere.
  17. He used to be the lead animator, I think he now oversees the zombies Dev team.
  18. Let's think logically for a second, what in the world could you attach a plow to that would have something to do with the Tower of Babble? Sometimes logic needs a hand from creativity. Why focus on the buildable item that has the least chance of dual uses, given the large number of items used throughout the map? You have an example of how one object the hatch, can be used in two locations; why not more?
  19. The voice files that are availible have been ripped from the PC files. Treyarch Devs are under no obligation to continue the EE on all availible platforms, considering they have a certain contract with MS they might even have a bias not too. I remember it took about a year and a half for this forum to become aware of other voice files that had been included in the Der Riese PC files, just because they were packed somwhere different than would have been expected. Even then, have all the voice files that have been ripped, actualy been used in the EE? What is to stop Treyarch updating voice files through patches? They only need a few kbs What is to stop Treyarch having a streaming component to the EE that requires an internet connection, just like Mule Kick in the classic maps required an internet connection?
  20. You are not rambling on at all, what you say is very true. No clip is useless in terms of being able to view an entity that has not been spawned into the map. Ie, if an object has not been activated by a trigger to appear in the map, it will not show in theatre or noclip. From my limited understanding theatre mode is even more restricted than using a no clip mod or command. So as great as it is being able to fly around the map in theatre mode, dont allways put your faith in only the things you can see with your eyes.
  21. We all know that you can't mix parts but it could be useful if that could happen. Another thing if you didn't know you can get the galviknuckles by putting the hatch in the diner and climb up it so I have been thinking maybe you could do something with the other bus parts but I haven't found anything and I can only play the game on the weekend so I also have very limited time to look for other things. Good point, I didnt think of that. Now what would go where?
×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use, Privacy Policy, Code of Conduct, We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue. .