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InfestLithium

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Everything posted by InfestLithium

  1. Welcome to the forum, friendo! But of all things, how could all of this be wrong? A theory is a theory; who's to say that you aren't wrong yourself? The OP used the Season Pass - which is clear text from Treyarch - that the events which followed are true. All we can verify is that Marlton was removed from the group in a dishonorable manner and he traveled via bus to Green Run. He could have been with the previous radiation scientist group, since he was trapped before our CIA/CDC teams came into Nuketown. There is actually a quote in Tranzit by Marlton that may further prove his relation to the radiation scientists (quote regarding the chemical properties of a nuke/flame).
  2. This is a card reader which is needed to construct the NavCard table underneath the pylon in the cornfields. You can usually find this piece near the dumpsters in Town or on the wall at the house in Farm. I'm assuming you've never built the table before, but what you must do is go underneath the pylon, face the empty space towards the back (where the chain-link fence is), and there should be a "Hold 'X' to place part" dialogue. Then, you can finish the rest of the table by finding the other parts. Also, any buildable parts that you see/pick up will not show in Theater.
  3. You can also gain free perks from the Jumper Jacks by blazing through the boss round without taking any damage from them.
  4. As of the moment, completing one Side Quest prior to the next one has no affect at the moment. You can easily regain the side you chose to complete by repeating the Side Quests in Tranzit and Die Rise. You won't have any problem with future Side Quests as long as you complete the one prior to the current one.
  5. Well, I'm pretty sure that the original four don't have any ties to Maxis, but may be more than happy to gain sweet revenge on Richtofen. As for Richtofen requiring their assistance, they'd be very reluctant to assist somebody who betrayed them. The concept revolving around Black Ops II Zombies is the fight for power. Hence, the towers transmitting energy in the form of electricity/element 115. Once the energy is obtained, it is unknown as to how the entities will utilize their powers exactly. Richtofen wants to restore the world so he could gain control over it, but Maxis' true intentions are questionable. Expect to see the original crew back in the final map, I can promise you that.
  6. Just thought I'd throw my two cents into this guide that I should make mention. It doesn't need to be implemented, but I thought I should share it anyways since we're on the topic of solo strategies. There are quite a few spots that you can train/camp on your own without too much interference. Some of them may include: - Dragon Rooftops - PDW Room - Dragon Room/Food Bar (as mentioned by perfectlemonade) - AN-94 Hallway - Sweatshop (below Dragon Rooftops) - Trample Steam Room
  7. Welcome to the community, friendo! You seem to have come to the right place; you'll find a nice, big family who share the same love for zombies as you do right here. We talk, eat, breathe, and love zombies (well, we're not zombies, but we might as well be them since that's all we revolve around). Enjoy your stay, participate in our varied discussions, and slay on! :)
  8. Perhaps it's not necessarily the original four being reincarnated (as we have no proved them dead yet), but I could see the new four being "restored" to a former state in a given time lapse is a better definition. If we are to assume that Richtofen has the power to reverse time, couldn't he have done this since Moon to prevent anyone from going against his plans? I see it more as the power to revive the dead; if he could do so with the zombies and manipulate them, surely him reviving the new crew (in Great Leap Forward) would unintentionally alter the timeline, thus making us go back in time slightly. That is, if the crew does die (which in this case, is their first time).
  9. Make sure that your K/D ratio is meeting a certain criteria. The Skull emblem is relatively easy to get, but it may be out of your reach if you play matches with a high down count. Play lots of consistent games in a map where you're confident in, try new strategies, and have fun doing them! After a few matches (or a few days) of playing, you hit the Skulls in no time. Also, you can use this guide as a reference: viewtopic.php?f=100&t=26010
  10. I'm sorry - don't think too hard on it, friendo. Most people tend to ignore post and only desire things they actually want to hear. To be honest, this was pushed down so much that I didn't even see it. Congrats on that 935 post milestone! Hopefully you took a screenshot so I could see? As far as anything exciting to showcase, have you ever used the Trample Steams near the entryways in the the B23R room? You can stay there with unlimited Trample Steams and at most one or two zombies getting past you in every round. ;)
  11. Short, yet straightforward and created the urge for anyone who didn't have the map yet to download the DLC right away. In fact, it made me want to play right now even though I already own it. This is what a map trailer should contain; not showcasing everything but still displays a glimpse of all the wonderful fun you can have in it, especially with the additions of new weapons, buildables, and structure. Great job, friendo. :)
  12. The one hit could mainly be due to lag - I've been hit twice, only to see myself actually get swiped once. Sometimes it acts as a double-swipe in the form of one hit, or vice versa. If you have the red screen and wait less time to recover, one hit will knock you down clean even if there is no more red around your first person view. As for the elevators, I didn't realize that until last night when I was practically training with two Jumper Jacks. :oops:
  13. May I direct you to this lovely thread: viewtopic.php?f=136&t=27477 It contains nearly all the obtainable persistent upgrades - or perma perks as you call them - and the effect of them plus how they are lost/gained. :)
  14. So we may have a Giant Zombie on our hands? That may be very interesting...possibly a new zombie boss and/or genetically modified experiment much like a Resident Evil B.O.W.? ZBnMA_BV8Xs It sounds like some heavy footsteps with jangling keys. I want to go with the hunch of it being this "Janitor" that Zielinski tweeted a few days ago based on those sounds, but the footsteps seem so oddly spaced in regards to the velocity of a regular footstep. A Janitor Zombies, I suppose? :lol:
  15. You must switch sides as you would do in Tranzit. It's wise to assemble a team who has not done the Side Quest, or at least void of the side you want to choose.
  16. Ah, I've been trying to do this but with the wrong setup for the longest time. Thank you for posting that up friendo; I will definitely check this out once I grab an actual team. :)
  17. That's what I was thinking, but now you have Samantha on the original crew's side. It's kind of confusing really what to make of this now; if that's the case, then what artist would be performing on the behalf of the original crew (excluding Richtofen and Samantha)?
  18. Ah, then my apologies for misinterpreting that wrong. It just made me think - if the two crews were to, say, conflict against one another, wouldn't that also mean a suggested "battle" between Elena and Clark? Or if the crews sided with one another, perhaps a double-appearance in one song? I miss my lovely Elena so bad.
  19. I'm sorry, but I have to object to that; the moment I heard Elena's voice in "The One", I absolutely fell in love. Clark has a talent for singing, don't get me wrong; but if you could only place one singer to perform any kind of heavy metal/"zombie soundtrack" genre, I'd pick Elena hands down. Still, they both do a great job singing, so props to each one.
  20. Everytime you help Maxis, you generally lessen Richtofen's amount of power. His voice is much heavier and more sinister in Moon because...well, it was the finale of Black Ops. Nevertheless, we can easily suggest that over the time span since the missiles impacting Earth, he has been continuously losing power. This is why he is still trying to form factions in creating human-made energy transmitters so he could obtain more power (radio broadcasts in Tranzit). There is indeed some kind of dark presence lurking inside the Aether and/or MPD as Samantha claims. What this power is, I am not entirely certain. It could possibly be the remnants of the ancient Vril-ya, or something else. Richtofen used to hear these voices telling him what to do, and it might still be occurring now that he's in control. The power obtained by doing the Side Quests could give him so much power, that he can restore the Earth back to its original state like he claims he will, only to plague it once more. This kind of power is beyond what even Samantha could obtain. It might even mean distorting time and free will, or perhaps re-creating history to he sees fit. Maxis, on the other hand, has a different agenda. Does he truly want to restore the world back to normal, or does he actually use it as a scapegoat so once the energy is transmitted to him, he can gain revenge on Richtofen by removing and destroying him, only so he could be Aether's new landlord? Only time will tell. I can guarantee you that he will eventually become mad with power. If Richtofen does indeed have the power to bend time, it would only be in a brief gap. In this case, the time span that the new crew was in Great Leap Forward could have been anywhere from a couple of minutes to a few hours. Just as you said, his powers are quite limited and he can only distort the time flow just by a bit. Now that's given if Richtofen has to power to alter time. If he doesn't, then we could only imagine that there is some other event going on that we have yet to fully determine.
  21. The name was recently changed to persistent upgrades. Simple enough, you could continuously obtain these "upgrades" of particular skills that will enhance your abilities in different fashions. Here are some threads regarding the skills: Persistent Upgrades, obtaining, functions and losing
  22. "Epic boob bounce"...bahaha. What really caught my attention in this was the fact you said "hit the wall". There have been some accounts in which the wall can act as a no-damage barrier in which you will not take fall damage if you are close to a horizontal/flat surface. The rock glitch in Moon's Biodome allows players - who had Phd Flopper - to create impact explosions while diving against the rock. In this case, I'm assuming it acted as a safeguard so you wouldn't receive any form of fall damage. And welcome to the community, friendo! :)
  23. This also applies to the Colt M1911, unless you were lucky enough to slug around two clips into zombie's head. If you are a human and you are weary of cycling through weapons, may I suggest that you constantly move in a zig-zag formation. Standing still is never an option when changing weapons, and going in circles allows for another zombie to get you from the side (given the other is at the opposite side). When you move in a Z-formation, you are causing the zombies to be confused on where you're going. Their movement is 2.5x than a human's speed, and almost 4x more when sprinting. Rotating your camera around rapidly doesn't affect them like AI zombies. If you are a zombie, learn to focus on the weapon cycling period. As said before, have one zombie go out to be a decoy, then follow up from a different angle. They'll least expect it, and won't be able to escape since their weapon is not loaded yet. Here are some interesting techniques I found in regards to human spawn locations: - If a human spawns in the diner, use a decoy to go down one aisle while you go down another; if you decide to go solo on this one, I'd suggest that you take the aisle near the side opening (where the clock is). - If a human spawns near the back lava area right in front of the diner, run through the diner, hide behind the cars, and dash in a zig-zag formation to eat some flesh successfully eliminate the opponent. - If a human spawns between the garage and diner, run through the garage (staying close to the wall) and sprint out of the door to take him/her down. You may want to time this while another zombie comes after them. - If a human spawns in the field by the shed, run through the garage. You have two options: rush the human while zombies come after him/her on the other end, or wait diligently behind the truck until they are clearly not facing your general direction. It's the perfect position for any occasion.
  24. Hey Pieter, welcome to the community! It seems we really are getting a variety of age groups in Zombies - I love it! Y'know, my cousin is a truck driver as well. I guess nothing feels better than to come home and slay some freakbags after a long day's work, yes? Enjoy your stay, and I hope to see you around often friendo! :)
  25. Welcome to the community, friendo! It's great to see that you've been formulating theories on your own; perhaps you'd care to share with us those ideas soon? I'm sure we'd all love to hear them. Enjoy your stay, and I hope to see you often! :)
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