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LiamFTWinter

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LiamFTWinter last won the day on November 13 2015

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About LiamFTWinter

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    The Shadowman

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  1. Rocket seen at the far right of the image is pretty interesting
  2. Most likely Werfen, Austria. Richtofen's note has co-ordinates that lead us right next to the Hohenwerfen Castle which looks pretty similar to the castle in the Der Eisendrachen image
  3. Sony asked for something for the playstation experience
  4. samantha in richtofen's body still has samantha's voice though
  5. Your knife is green because you have widows wine
  6. found this one earlier while the servers were down, just reminded me to go get a better image of it
  7. There are codes hidden on both maps that I don't see many people trying to solve, we've found 2 on shadows of evil so far and 1 has been solved and we've found 5 on The Giant and 2 have been solved. SHADOWS OF EVIL CODE 1: THE BOXING GYM BEHIND A PHOTO OF A BOXER CODE 2 (SOLVED): ON A TABLE IN THE RIFT Use an everything formula plotter to get CODE 3 (SOLVED): IN THE WATERFRONT DISTRICT NEXT TO THE PERK MACHINE, INTERACT WITH A BRICK ON THE GROUND TO REVEAL IT
  8. Who knows, I hope I'm wrong but it just seems like something that we would have made at least some progress with by now
  9. Well each weapon now has to have some kind of upgraded version because of the gumballs. I honestly don't think there's any way to properly upgrade it and if there is its yet another easter egg with no direction for something so basic
  10. pretty sure some of them are just re used quotes
  11. Unless the giant easter egg has no new dialogue there isn't one at all other than the fly trap The Giant is a great map for gameplay other than the random perks, the easter eggs are a let down though, I was expecting more than a fly trap with new locations after all this time. Shadows is one of my least favourite maps ever, It feels like everything was made for your first playthrough, the rituals and complicated pack a punch are amazing the first 2 times but 20 times after you get really bored but it's something you're forced to do if you want to enjoy
  12. I think it was just a bit jarring to have all these characters on the map that speak a lot suddenly turn silent as soon as really interesting things happen, do these characters really have nothing to say while they are seeing ghosts with swords, fighting a tentacle man in a suit and killing a giant worm with a train? And the only things that were really solved before release were the pap and swords which I don't think should count as easter egg steps really, looking at origins step 1 is getting and upgrading the staffs which is way harder than getting and upgrading the swo
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