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    • rvnleaks

      Amidst the dark and eerie night
      A choice to make – to run or fight?
      The undead horde approaches fast
      Armed with weapons, till the very last
      In Call of Duty: World at War - Zombies
      The battle for survival never ceases
      A test of skill, courage and wits
      As waves of zombies just never quits
      Blood-soaked grounds and a burning sky
      The stakes are high, the danger nigh
      But in this game, we rise above
      To conquer the undead with brute, tough love
      With finger on the trigger and heart in hand
      We face the terror, and take a stand
      For in this game, we live or die
      With Call of Duty: World at War - Zombies, we must survive.
      · 0 replies
    • rvnleaks

      and later released worldwide on December 14, 2011.
      The game features the same gameplay mechanics as its predecessor, with players fighting off waves of zombies as they try to survive for as long as possible. The game also includes a new storyline set in a Cold War-era Pentagon, with the characters from the original Zombies mode returning to fight off the undead.
      The game allows for up to four players to play together via Bluetooth or Wi-Fi, and also includes a single-player mode with a new leaderboard system to track high scores.
      Call of Duty: Black Ops – Zombies received mixed reviews upon release, with critics praising the game's addictive gameplay and multiplayer functionality, but criticizing the graphics and lack of content compared to the console versions of the game. Despite this, the game was a commercial success, with over a million downloads in its first week of release.
      · 0 replies
    • rvnleaks

      The games in this series are primarily first-person shooters that simulate real-world combat scenarios, with a heavy emphasis on multiplayer gameplay. Call of Duty has become one of the most successful and popular video game franchises in history, with millions of copies sold and numerous accolades and awards.
      Each Call of Duty game typically has a different setting and storyline, ranging from World War II to present day and beyond. The games often incorporate real-world events and locations, as well as fictionalized versions of historical battles and conflicts. Single-player campaigns usually revolve around a central protagonist or group of protagonists, while multiplayer modes offer a range of gameplay options and customization features.
      In addition to the video games, the Call of Duty franchise has expanded into other media, including books, comics, and a feature film. The games have also spawned a vibrant esports community, with professional players and teams competing in tournaments and leagues all over the world.
      · 0 replies
    • rvnleaks

      Dr Maxis is alive, the Maxis Drone is a buildable drone that helps kills zombies, revives players and even grabs power-ups. The Maxis Drone consists of a Brain, Frame and Rotors. The Drones weapon is a MG08/15 and shoots for 90 seconds before needing to recharge.
      · 0 replies
    • rvnleaks

      The new Wonder Weapon G-Strike is a tactical Grenade that is an upgraded version of the Monkey Bomb and when activated attracts zombies and becomes the target of a single napalm missile, however, if there is a Giant Robot on the map, the robot will fire several more missiles at the target.
      · 0 replies


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    • Nintendo fans are frothing over freshly-posted images purporting to show the under-wraps Switch 2. The pictures include apparent 3D models of the console and its Joy-Con, as well as photos of the console's shell - including its circuit board. Read more View the full article
    • Category: Games Overwatch 2: Creating Sound for Support Hero Juno That is Out of this World Nicholas Yochum, Senior Sound Designer, Blizzard Entertainment Published September 18, 2024 Summary Check out Juno, the newest support hero in Overwatch 2 Find out about Juno’s abilities, and how the audio helps brings them to life Learn the stories behind the sounds with insight from Juno’s design team Hello Overwatch 2 fans and fellow sound engineers! Recently, we welcomed the newest hero and Martian colonist Juno to Earth and into the Overwatch mission in Season 12. As the senior sound designer for her, I thought I’d share a bit about creating the sound identity for Juno, and how my journey through the world of sound design led me there.   Discovering My Passion  Like Juno finding her footing on Earth, my path to designing her sound profile began at Berklee, where I initially went to study electric bass. Music has always been my first love, but as I immersed myself in different aspects of audio production, I discovered a fascination with sound design. Ultimately this led to a decision to chase a career in sound design. Unfortunately, life events led to the tough decision to leave Berklee, but I still wanted to break into the industry and begin making connections. Since I was just starting out, I began creating sound design music and shared it with anyone who would listen. It was a hustle that paid off when I landed a few gigs making sample packs for large sample pack companies. These jobs may have been small potatoes, but they were incredibly educational and helped me build a solid starter reel of work.  Joining the Overwatch 2 Team   With a growing portfolio, I found a job at a third-party audio company, where I worked up to a senior role, gaining experience and refining my skills. It wasn’t long before I felt ready to take on a more significant challenge—a position in an AAA work environment. My opportunity came when I applied for a position on the Overwatch 2 team. The application process was intense—I interviewed and tested while battling my first case of COVID—but despite the hurdles, I was accepted for the role of Senior Heroes Designer. Within the first year, I was entrusted with designing Juno, my first hero.  Designing Juno  Juno uses her space-age technology to solve any problem that enters her orbit, and her spunky and energetic personality called for a sound design that was lighthearted and fun. Her primary fire and torpedoes are quick burst weapons, so they needed to be punchy and concise, clean and satisfying. One of the challenges was in balancing her primary fire to fit both a medical healing device and a laser gun. The team went back and forth on this element, tweaking it until we found the perfect equilibrium that felt right for Juno.  For her cosmic abilities, I experimented with some unconventional techniques. To capture some otherworldly effects, I used de-noising plugins on tonal sounds like bass synths and glassy textures. This was one of the most fun parts of the process because it allowed for a lot of creative freedom.  Juno’s retro aesthetic meant I could lean into a more cliche “pew pew” gun style. I took modern sounding shots and blasts and processed them with quick filter and pitch sweeps to give them that vintage “pew” quality.  Creating the sounds for her mech and foley provided another interesting challenge. I wanted them to sound minimal yet authentic, while avoiding anything too plastic or toy-like. So, I took a trip to Home Depot and found various items I could experiment with to add a unique layer of authenticity to her mechanical sounds. The objective was to find rubber and soft plastic items that could be mixed, so I ended up using some plumbing supplies, a plastic paint bucket, and a plastic plunger. I also took a trip to a local sporting goods store and found some great sounds using a catcher’s mitt and a collapsing camping bucket.  All in all, Juno’s sound identity is plucky future-retro. Keep an ear out for Juno’s unique sounds—knowing the story behind them might just make your next game even more enjoyable!  An Experience to Cherish  Designing Juno has been a rewarding experience, both professionally and personally, and seeing the positive feedback from the Overwatch community has been the cherry on top. My journey from Berklee dropout to creating sounds for a beloved game like Overwatch 2 has been filled with twists, turns, and invaluable lessons.  Check out my latest character designs in the World of Warcraft x Overwatch collab, where I added sound to bring to life the iconic Widowmaker/Sylvanas skin!  If you’re an aspiring sound designer or simply curious about the process, I hope this window into my experience inspires you to follow your passion, no matter the obstacles. Until next time, happy gaming and noise-making!  If you enjoyed this post, consider joining our community forum where we discuss all things Overwatch 2 and sound design. Your thoughts and feedback are always welcome!  Juno is available now in Overwatch 2 – play for free on Xbox Series X|S, Xbox One and PC now. Overwatch® 2 Blizzard Entertainment ☆☆☆☆☆ 2019 ★★★★★ Get it now Xbox One X Enhanced Xbox Game Pass Overwatch 2 is an always-on and ever-evolving free-to-play, team-based action game set in an optimistic future, where every match is the ultimate 5v5 battlefield brawl featuring new heroes and maps, different ways to play, and unique cosmetics! Lead the charge, ambush your enemies, or aid your allies as one of Overwatch’s 40 distinct heroes. Team up with friends, take them into battle across 25+ futuristic maps inspired by real-world locations, and master multiple unique game modes. Overwatch 2 – Season 12: New Frontiers Prepare for an interstellar journey to discover new frontiers as this season introduces Juno, a formidable new Support hero hailing from Mars. Then, battle through two new maps in the Clash game mode where you’ll engage in an intense tug of war for the win! Unleash ancient Egyptian divinity with the new Mythic Anubis Reaper Hero Skin and smite your foes as the sun God Ra sends down a blazing heavenly sword animation to mark your kills with the upcoming Mythic Ana Weapon Skin. And don't miss out on adding Legendary Bast Doomfist and Oni Ana to your collection from the Premium Battle Pass. Play for free to earn 600 coins, 1500 credits, plus the Apep Zarya and Polar Lucio skins. The Overwatch League Token will no longer be purchasable after December 9, 2024. The OWL shop will remain open until at least December 2025, with limited inventory purchasable with players’ remaining OWL token balances. .post-template-default .xwsrc-block-content-block .wp-block-column.flex-basis-50.push--25.column--content { flex: 100%; margin-left: 0; } Related Stories for “Overwatch 2: Creating Sound for Support Hero Juno That is Out of this World” Category: Mobile Gaming How The Elder Scrolls: Castles Builds on Fallout Shelter to Create a Fascinatingly Authentic Elder Scrolls Spin-Off Category: Games Castlevania Dominus Collection: How Konami Recreated DS and Arcade Games for Xbox Category: ID@Xbox Co-op Fun Awaits– the Chaotic Welcome to Empyreum Arrives on September 20! The post Overwatch 2: Creating Sound for Support Hero Juno That is Out of this World appeared first on Xbox Wire. View the full article
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