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jiipee95

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jiipee95 last won the day on April 17 2019

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About jiipee95

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  1. I like it because it's challenging, but I don't like how tedious it is... The set-up takes so much time. The atmosphere is nice and as BO3 zombies are generally easier than the previous games, I think it's nice to have a bit more challenging map :)
  2. Hmm... oh yeah yesterday while I was searching I found the Descent dlc itself but there wasn't an option to pre-order (I think it's because of my season pass). Well I guess I'll just have to wait, but the theme looks so badass :D
  3. Okay... so how can I download this theme? I have the season pass, but I can't find it anywhere :( I tried watching a youtube video and the guy just goes to ps store and there it is, but I don't have it there :( Is it only for US or should Europe players also get the theme already? If someone knows and can help I'd appreciate it a lot :)
  4. Welcome Lauren! I agree it's annoying if someone leaves during the match on public lobbies. And for using the mic I rarely use it unless I'm trying to do a EE or if I'm playing with my brother :) Anyway see ya on the forums :)
  5. Oh my god! This looks so amazing! I'm overhyped at the moment! We get the PPSH back and dragons and everything!!!
  6. Idk why it's been so long and not even a picture or anything really has been relesed yet... Maybe they're not done with the map and try to get it working properly before releasing it (not to release a glitchy map like ZNS again)... But I think it's about time to get a new dlc... haven't played much BO3 lately ting simply because I'm wanting a new map already and to prevent from getting bored of BO3 already. I'm pretty sure we're getting a trailer or something any day now.
  7. I played exo-zombies (only the first map though) and... I just didn't like it... Maybe I'm too used to how things are in BO3 zombies, but there's a lot what bothered me on exo-zombies. First of all... there was too much different types of enemies. Like every round was a special round. While it may keep things interesting, but it just didn't feel like how zombies should be. The upgrading system was kinda meh... Upgrading once did only a minor enhancement and you could upgrade a total of like 20 times or something... I think the later maps would have been better but I just disliked the first one so much I didn't bother to waste my money on more dlc...
  8. I agree since the first rounds aren't really challenging so the game could start with a bit more points (I think 5000 might be too much at least if playing with 4 players cause you'll pretty much get the whole map opened on round 1 then...) and the zombies could start out being faster and stronger on round one. On the other hand part of the fun is having to strategize what you'll spend your points to... Should I get a better weapon or maybe juggernog or would it be best to open that door over there... Only thing i'd probably change is the speed of the first 3 rounds as zombies are very slow and you'll just waiting for them to appear...
  9. So my post seems to have been lost during the downtime so... here I go again :D I like to build the shield in the church if I'm playing solo cause it's the closest location as I train in the courtyard. If I'm playing co-op with my brother we buiuld it next to the pyramid since both of us can go grap it without messing up each others trains. Ragnarok location doesn't matter since you need to grap it once.
  10. This is annoying yes and one of the reasons I got a bit bored at multiplayer though I liked it at first in BO3... Since now matchmaking throws me in lobbies full of prestige masters who jump around like ballerinas with their dark matter snipers and aargh... I don't care about my k/d much but the game isn't fun this way... This actually made me smile :D
  11. Yeah I know you don't need much teamwork, but I'd rather play it if it did and I had a team to play with. Though I think it would make those game modes even more unpopular due to the fact that you'd have to have a team to have a chance at winning. I'm getting a bit bored at BO3 multiplayer in general atm and haven't played at all in the past month... same for zombies but maybe I'll get more hype when we get some dlc3 information :)
  12. I haven't played BO3 in a while but if I play multiplayer it's always just TDM... Your idea is pretty cool cause I know I would play other game modes too if they had double xp or something like that. It's just that objective based game modes feel like you'd want to communicate and do teamwork, but playing in public match with randoms it's not gonna happen so that's a small downside to those gamemodes.
  13. So far we have 2 elemental wonder weapon designs (the staffs and the bows). I'm not bored of it yet but idk if it's a good idea to recycle that idea for the third time or if they're going to use it I think it would be better on dlc4. One thing they should add in dlc3 is a new perk... but I want it to be a good useful perk rather than "let's just add something new" that's fun to try out a couple of times and then going back to your usual perks. At least they could bring back some older perk that hasn't found it's way to bo3 yet if they can't think of an idea for a new perk. (PhD 2.0 or Vulture Aid 2.0 would be quite handy though both of them needs some changes to be made since you can't dolphin dive and Vulture Aid is a bit overpowered IMO)
  14. What gobblegums are useful or not also depends if you're playing solo or co-op. Phoenix Up is pretty damn good if you're playing Co-Op In Plain Sight is one of my favorites and useful both in solo and co-op. Perkaholic is good and useful though I don't like Mule Kick Alchemical Antithesis is quite good with wonder weapons if you're running low on ammo Wall Power is actually becoming my favorite gobblegum on ZNS Who's keeping score is always useful on early rounds when you need points Unquenchable if you think 4 perks isn't enough Immolation Liquidation is a free set up from random box if you choose to use box weapons I agree that quite many gobblegums are completely useless but there are a lot of useful ones too :)
  15. THIS! I mean a boss needs to feel like a boss instead of just extra annoyance. I mean in DE I count the rounds when the Panzer is supposed to come and make sure I'm prepared for it... I don't want to go against him with low ammo, no shield, empty ragnaroks etc. It depends on how you play the game... I mean back in BO1 we used to leave the last zombie alive to go hit the box, upgrade, etc.. It's not necessary though... We were playing safe. In BO2 the same reason + buildables and Staff Upgrading in Origins. I agree that in BO3 though leaving the last zombie alive and do stuff has gone from optional to must, which is not nice and also makes enjoying the game with playing random people very hard.
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