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jiipee95 last won the day on October 31 2017

jiipee95 had the most liked content!

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  1. jiipee95

    Classified Project Skadi Easter Egg Guide

    @Blurryface Can I add that for me the painting step combination 3,4,2,3 looking from the left to right (left most painting is 1, the one next to it 2, etc...) has worked. Also if you want to complete this as early as possible I suggest using the Nova Crawler EE on round 1. And for the order or codes I'd suggest to get the key from war room -> go turn on the power and throw a grenade to get the code -> teleport to main offices and get the drawer code -> get the PAP room code -> PAP your starting pistol and get the final code. Anyway nice guide and I like this short little easter egg 🙂
  2. jiipee95

    Classified Trailer

    I'm very happy with the original crew returning. Ultimis has always been my favorite. What comes to the DLC season I would be most happy with 2 Chaos crew maps and 2 Ultimis crew maps. I really don't mind if they scrap Primis tbh.
  3. jiipee95

    Chronicles missed a few things

    Well Chronicles did kinda fail in my opinion as well. Though if I play BO3 I rather play Chronicle maps than the actual BO3 maps cause most of them were tedious and filled with annoying tasks. Chronicles maps brought back more simple gameplay in terms of unlocking the power, PAP and Wonder Weapons (except Origins). The problem is that with the BO3 weapon set, double PAP and Gobblegums, etc... These maps become too easy. Looking at Classified and Blood Of The Dead being absolute masterpieces and the perfect way to bring back these 2 maps makes me wonder what Chronicles could be in BO4 🤔
  4. jiipee95

    Symbols in fire

    I was playing IX and noticed these symbols in the temple fire trap thingies. I wonder what they are.
  5. jiipee95

    2 things that interested me about the voyage.

    It's pretty clear that Voyage is first now when you think about the trailers. IX has the same box, that we see born in Voyage trailer.
  6. jiipee95

    IX highest round

    I think it's all the different kinds put together. Once you reach the point where there's zombies, elemental zombies, gladiators, tigers, those crab bosses (or whatever) it's pretty overwhelming if you're not ready for it. I kinda like how it pushes you to set up early, but for new players it might be a bit much. Personally I like it as it is. Edit: what I wanna add is that the set up process feels natural and flows well in the map in my opinion. Now idk how to get the wonder weapon yet so that might change my opinion, but so far I don't find myself slowing down the pace of the game to do something.
  7. jiipee95

    Blood of the Dead Pack A Punch Guide

    Just wondering, I played earlier and I was able to PAP judt like few times before. But this time after few round the PAP machine was gone and we couldn't figure out how to get it back. Has this happened to you?
  8. jiipee95

    Zombies patch/hotfix/tweak notes thread

    I can play the hardcore difficulty yes, but that doesn't change the fact that Treyarch is essentially making bad game design. Normal difficulty is supposed to set a standard for the game mode. It should offer challenge and rewarding achievements to players. If you have more difficulty levels it still should be what the game is designed for in the first place. New players, bad players or just people who want a relaxing match of zombies can play the easy setting. Those who are very experienced can play the more difficult one for even extra challenge. Right now the game isn't too bad yet with the health update, but people want to see the overpowered perks return, people are probably unhappy that double PAP isn't overpowered. People might want to have more powerful elixers and talismans. See the reason why I'm unhappy is that this was just the first update like this. It pretty much tells us there's a chance they might ruin everything. It's fine if people are looking forward to playing these maps just for the season, but overall replay value will go to absolute 0.
  9. jiipee95

    Zombies patch/hotfix/tweak notes thread

    First steps towards ruining the good game 🙂 good job Treyarch. We didn't need faster point gain, tbh only being limited to 130/zombie was a relief. No need to try and shoot/knife as effective as possible. Why did they have to reduce the cost of shield? It's already kinda OP so at least make people pay for it. If you lose it so often you can't afford then you deserve to fail. And the health system. My god why. Perma jugg, nice. I liked the whole spawn with your weapons if you go out with the lower health and stuff. Now I don't know, I really don't want that feature if they keep making the game easy.
  10. jiipee95

    IX highest round

    I made it to round 28 last night. It was a pretty fun match and the thrill was there every round. Also felt pretty great since the previous highest round on IX was under 20.
  11. I have played more and I have more things to say about zombies: I like how they buffed the grenades/other equipment. And how you can choose from many different options once you unlock them. I was always unhappy with grenades in earlier zombies games cause they were just useless very early in the game. The specialist weapons are fun to use for sure, but I don't know if it's a good or a bad thing they're available from the beginning. But as the overall difficulty seems to be upped I guess having that compensates for it quite nicely. Health system is very good and doesn't need to be changed. I'm starting to like the perk system, some of the perks have more powerful effect than it first seems. Dying Wish for example saves you from downing.
  12. jiipee95

    How do you like the multiplayer?

    I too have played few matches and at first it seemed a bit dull but after I jumped in to my favorite game mode domination the game started to flow better for me. Hoping that supply drops won't ruin it 🙂
  13. jiipee95

    Voyage of Despair Pack A Punch Guide

    I found all of them on my own, I'd like to point out that you don't need to teleport tfor the Engine Room one. Or I haven't had to. Also pay in mind that the last location you activate will be the first PAP location so you probably want to choose a rather easy one, I prefer the one on the Poop Deck. 🙂
  14. jiipee95

    Official Blackout Feedback Thread

    From a beginner point of view it's pretty harsh start. I've played 9 games and I'm still level 1 cause in most games I die before I even get a weapon. It seems like a fun game mode once I learn it though, just a frustrating start for me at least.
  15. First impressions is very good of this game. It's difficult to give any definitive opinions on things cause I still don't have a ton of play time and everything is so new to me but. I like how they left out Juggernog. The new perk system seems interesting. I don't really have a lot to say but I think it will add re-playability with all the different combos you can try on different maps. Weapon set doesn't seem overpowered and it feels like the box has the better stuff than what you can get off wall. At least in 3/4 maps the WW is there as well which is a nice touch. Double pack-a-punch doesn't seem to be as good. I haven't used it much yet but seems like it activates more rarely, idk about all different effects though since I doubt I got them all yet. Maps in general are enjoyable, the new ones are a bit difficult to navigate but it's pretty much always the problem with new maps. The remasters did amazing job and I'm happy it isn't like Chronicles. What I don't like is the included microtransactions. It seems much less over powered than in BO3 so I guess that's good, but still I'm not a fan of that.

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