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InfestLithium

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Everything posted by InfestLithium

  1. You are highly disappointed so much, that you made a thread about it? Hmm, very interesting. This. I don't allow a perk to determine the outcome of the game. Learn to work without it; you'll see great results.
  2. It's kind of stretch, but the date on the paper may just be something to have us begin with. The paper is behind the plan sheets, so that means - according to how Treyarch maps out their images regarding dates - it could have very well been some more years after that particular date. Like Shooter said, 1934 is another cutoff since Alcatraz was not formally opened up to criminals such as these mobsters. I would half-heartedly assume that it would take a few years to come up with such a plan as deeply detailed as this.
  3. So you are saying for twenty year up until Richtofen's betrayal, that Griffin Station was already established? That wouldn't be possible. Richtofen discovered the cave in 1940, which means that Griffin Station had not been built yet. The only things noticeable at the time were the cave that could somehow retain oxygen and the MPD. The energy sources did not require electricity for this device. Therefore, we are to believe that it is not human-made but presumably created by the Vril-ya or "alien" species. With this being said, it's not possible to have Griffin Station created prior to finding Moon in 1940. Zombie tests did not happen - at least with Group 935 - before the mid 1930's. Perhaps there could have been other zombie tests going on beforehand by other groups, but this is our evidence as to where zombies ultimately began. And I'm fairly certain that Richtofen (or anyone working in Griffin Station) was capable of using the mainframe. ;)
  4. On topic: Just as said before, the planes would not match. Here, we have a makeshift plane that is thoroughly created from spare materials and pretty basic appliances. The crashed plane found in Nacht der Untoten is...well, more refined than the one we will build in Mob of the Dead. It's a good perspective, though - I'm glad you made some form of connection with it. :)
  5. Glad to see that this was posted up. Absolutely wonderful connections and research, friendo. The moment you showed me the Medicine Man symbol and how it was linked to the Afterlife symbol, I too went: This provides a great deal of explanation to the backstory and where certain elements originated from. I love it. :)
  6. It is very possible that Samantha could be within the Aether at this point. The thing that mainly confuses us is the red eyes on the zombies that we've never encountered before. The Max Ammo quote is definitely her quote, but it may just as well be a placeholder. After all, Treyarch has been quite infamous for including objects in their trailers which did not appear in the final product. The bear itself is very peculiar; from the one image of Cell 14D, it looks very...different compared to all the other teddy bears that we've come across. Perhaps it's because it isn't as destroyed or stained with blood. If we are to assume that Samantha is in control, then these bears would be linked to her. But the appearance of these teddy bears do not match. Perhaps Mob of the Dead would be occurring at the beginning of her control? The music sounds more like Amy Lee from Evanescence. This has been brought up countless times, but it just seems to be the case. I wouldn't exactly use a singer to represent particular characters. I know that happens to be a current trend, and it is continuously expanding with Clark on board. We'll just have to see on that one.
  7. There is way more in store than meets the eye. Just because they introduced new things right off the bat doesn't mean anything. It has taken us only a day and yet we'e dissected the trailer to the point where we are already hypothesizing the deeper details behind it all in regards to the storyline. If anything, the trailer made me more pumped to play it so I can test all the new things out. Think of it like telling a little kid that you will give them some candy if they are good the whole day. No matter what happens throughout that day, the little kid will still be as satisfied when they eat the candy as they were when they found out that they can earn it.
  8. Also bear in mind that there seems to be multiple "endings" to this map. Some have even gone off and said that once you reach the Golden Gate Bridge - or where the man-made plan will take you - the final destination would be a reverse No Man's Land where only death is the way out. There seems to be a few goals in order to chronologically finish the map in terms of story: [*:13f61gk2] Everyone dies; the standard way of finishing the game. [*:13f61gk2] Completing the core Side Quest for the storyline. Going in Purgatory/Afterlife while finding these "clues" (as the devs called them) doesn't necessarily seem like any typical Side Quest. [*:13f61gk2] Escape via plane to an unknown location. PINNAZ had pointed out earlier that there seems to be rampway on top of the prison's roof facing the bridge(?). [*:13f61gk2] Electric chairs/forceful death?
  9. I will fix that accordingly. I don't know what made me thing "Glunderbat". It appears to be something that can be obtained, possibly a different location to hold items instead of having them display on the bottom screen. Good eye!
  10. You can just got ahead and take my images then if you'd like. I don't mind; it makes no sense to have duplicate threads about the same thing, now does it? ;)
  11. Ah, beat me to the punch. Great images and work here, friendo. :)
  12. Hello friendos! As you know, the most recent preview trailer of Mob of the Dead was released exclusively after the Call of Duty Championships on the Xbox 360. For those who have not witnessed/seen the trailer, check out GRILL's thread containing the video here: viewtopic.php?f=149&t=30523 In all this haze and excitement, we have seen many, many new and interesting details that are brand spanking new! If you aren't on the edge of your seat, then you are on the edge of bullsh-t. Let us begin our dissection into what we can find within the trailer! The harbor/dock. This means we'll be going far along the island, and not just the courtyard. This seems like a dangerous area to stay in, but it may hold some kind of safe zone momentarily, or even contain a part for a buildable/important item. First image in, and it already feels creepy. The power room? There are no switches, but this seems like a potential area. In fact, it seems like a nice place to train a bit. There's a ton of space going on here, with wires stretching across the floor. It wouldn't be too surprising if this were somehow to main power room, or the link between multiple(?) power switches. A nice image of what seems to be the main lower level of the prison. Here, we see a newly-made HUD, as well as the eye symbol being some kind of stacked objective (meaning we can collect the symbols or partake in events). There is a trap to the left side. There are the characters' names on the side of our points. For what reason, I do not know. What you may have already noticed is that the whole feel has been altered with this POV (point of view). There's a little more to this new interface than meets the eye; more story-based content? The Tommy Gun is now official! While this image may not show it, the Nuke power drop is actually gravitating towards us as if we hold some kind of magnetic property (see trailer). A new persistent upgrade? Also, the top-left corner seems to be where our items that are able to be picked up will display from now on. A lift is available, possibly from the prison itself to the outside harbor/dock. I think of it like the object from Shi No Numa. One thing you may have noticed is the eye symbol on the left side. We understand that this symbol has appeared throughout the map; on surfaces, as floating icons, and more places than we can count. We'll be seeing this icon more than we thought. The steps to escaping from Alcatraz. I have a feeling that this is not going to be as easy as it is written. These may very well hold some kind of key to determining what the Easter Egg will be for this map. The eye symbol makes a return with someone saying that they can't get the symbol out of their head. This will allude to the new Purgatory/Afterlife mode. We will heavily need that mode in order to solve the new Side Quest. Escape Plan concept design. We are going to create some form of plane to escape. A very eerie image of four electric chairs with the sign "No One Escapes Alive". Could this be our way to "end" the game? A good look at our new crew. From what the devs had said, we aren't actors playing as the mob guys; we are the mob guys playing as other mob guys. Kind of a confusing way to state it, really. Something interesting to look at: We see the Electric Cherry bottle, the Tommy Gun, and the Blundergat (new Wonder Weapon). One of our playable characters holding the Ak-47. Yes, you read right - we'll have the Ak-47 in Zombies now. Somebody seems to have the new perk, Electric Cherry. There is also a trap closeby. The Blundergat (Pack-a-Punched) in action against the zombie boss. The new zombie boss. It has its own level, and is quite hard to take down. From what is gathered, it can break perk machines and Mystery Boxes. You may need heavy artillery for this zombie. The new Hellhound of some sort. Yes folks, it is lodged into the wall. Suppose that it has come out of a portal, only to feast on the zombies (see trailer for this). You can shoot it, but it won't do anything to you from what we've seen. Part of the Side Quest? The new mode, Purgatory a.k.a. Afterlife. It seems like Who's Who, but even trippier. You roam around with no weapon but your hands. There are various glowing areas that can be interacted with, including those weird eye symbols all over the map. The devs claim that we will need this mode to solve certain clues for the Side Quest. You can attack zombies by shooting lightning bolts at them. Could it really be "Him"...? [Credit to FatedTitan for this hypothesis] Note the player has the eye symbol over him. Something about him (or the perk machine) needs to be interacted with in this mode. There are different areas in which can only be accessible in Purgatory mode. From where, there is an electric switch that can be shot at and turned on...interesting! The acidic trap, as mentioned prior to this recent trailer. It seems to do its job very quickly, decimating any zombies who hold victim in the surrounding area. A new trap has been introduced - the Fan Trap! It remind me of a very deadly version of the Flogger from Shi No Numa...sliced zombie, anyone? A very intricate model of our new Wonder Weapon, the Blundergat. The Blundergat in action looks very promising. It is a combination of a gatling gun with a shotgun, with the Civil War feel to it. How to Pack-a-Punched Blundergat looks. The area is dark, so we don't exactly get the greatest detail with this image. But notice the green flowing through it. What happens when you shoot the Pack-a-Punched Blundergat into a zombie? Think Scavenger, friendos. In an acidic form. The new boss attacking Perk Machines. From the trailer, we are also told that it can ravage Mystery Boxes. Think of it as our favorite pal, George Romero but slightly easier to kill. The new perk, Electric Cherry. It is said to deliver shockwaves to surrounding zombies as to stun them. Sounds familiar? An effect from reloading while having the Electric Cherry perk. It resembles PhD Flopper, but only with the simple action of reloading your gun. Awesome! The zombie shield has made its official return! The design interface is a bit different, but looks to be consisted of our usual two parts - the dolly, and a handle. Any further screenshots and images will soon be updated into this.
  13. Welcome to the community, friendo! Glad to have a zombie veteran with us; I'm certain that you'll also come across many, many professional zombie slayers here to kill some freakbags with. You may find some of these awesome players here: viewforum.php?f=13 Enjoy your stay, and keep slayin' zombies! :)
  14. Purgatory is a new "mode"; as the trailer showed (which will show up soon in this forum), it's basically like Who's Who. There are certain "hardpoints" where you can go to. You still stay within the same map, from what is seen.
  15. I can see it being a real life-saver in critical moments. I would assume it does the same effects as the Galvaknuckles, but stuns them momentarily for a chance to escape/evade the zombies. I'll be doing a ton of reloading, then. :lol:
  16. "With plans to break out of Alcatraz foiled by the rise of the undead, the quartet of inmates will have to lean on their mob-derived skills with firearms, blunt instruments and improvised weaponry as they battle the zombies infesting and overrunning the island.” Mob of the Dead will introduce a new “Purgatory” feature that “sends players into the afterlife” if they become a victim of the Zombies." I would assume that means death instead of a down. Surely, there will be interesting things to observe in Purgatory, but I don't think that you'd have to necessarily find anything. Then again, this may just be another 4-person Easter Egg, and the sacrifice might as well be included in it. :P
  17. Now the question becomes what does that tower have to do with anything? It's not like a satellite building or pylon, but just a regular guard/water structure. The eyes on it may actually be reference points as to a particular location that we need to go, much similar to the Chinese character circles in Die Rise.
  18. Maxis didn't necessarily "control" the zombies; he knew how to engineer them to some extent, and force them into self-directed limitations through experiments. Recall that he attempted various times to direct their attention, but Subject 2-6 proved that it was capable to maintain a somewhat steady control. Even then, the experiment went wrong and was then proven it could not be controlled...at least not by mortals. Something else is controlling the zombies this time around. I do in fact believe it is from the master of puppets. It may be the ancient Vril-ya, lurking within their own creation/dimensions for all we know. The possibility of Satan himself being the absolute controller is equally possible as well.
  19. Thank you for clarifying this, Nai. I understand that some people just said "he's not a warden", but it's even better to have additional information as to why he cannot be the warden. Who knows - this may even shed some new light in which a supplemental zombie character may come into the picture. +1 :)
  20. Most likely the mode. Every new map that was released for Black Ops II Zombies has been primarily the mode. As said before and above, Mob of the Dead will be the mode followed by the map name and what area it may be under (ex. Mob of the Dead - Devil Island - Prison).
  21. As a new melee weapon, much similar to the Galvaknuckles?
  22. I can see it being liquid-related, or some kind of substance spewing out of it. Perhaps it is indeed acid, or somewhat of electrical properties (referencing to electric chairs).
  23. Hm, I know we covered this particular perspective before, but it's great to see a deeper analysis of this phenomenon. Great work, friendo! It may as well be floating to some extent. I wouldn't exactly count the sky as a visual reference, though. The chunks of rock that we see en masse may not be of relative proportion to what is given on Earth. That being said, the floating debris is just outside Earth's atmosphere and is of monolithic size. Keep in mind that ballistic missiles impacted the globe; with the amounts of mass destruction going on, large amounts of debris at abnormal sizes are very possible. What interests me (obviously) is the video of this "mirage". To me, it looks like a distanced city covered by low fog or mist from the water. I say this because the video is being shot from a bridge, and that's what tends to happen when mist/fog occurs. But it looks awfully similar to Great Leap Forward. In-game, we hit an invisible floor upon falling in which we do not see any ground but rather feel it. If we aren't floating, then we have some of the largest towers ever known to man right in that map. But could gravity itself have been altered due to the impact of the rockets, causing the entire area to be 'lifted' off the ground? Possibly.
  24. It definitely looks like it's coming out of some portal through the wall, and sticking perhaps a little less than half of its torso to chomp. I wouldn't be too surprised if this is a newfound punishment for hugging the walls in a map.
  25. ^ George Romero is only a hazard for making zombies sprint when it's unnecessary. If you're holding up well enough or training in a fairly open area, this won't be a problem so long as he isn't directly in between your legs.
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